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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MA77
problema técnico
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23.05.2018 20:57:33
 
Subject: problema técnico
Link on message: #11659549

View PostLCluka, on May 23 2018 - 14:39, said: pessoal não estou conseguindo entrar no jogo, quando aparece a janela que colocar pra carregar demora, ai quando vai para logar ele não prossegue, ai o jogo fecha!?

MA77:   ​Oi LCluka, tudo bem?

Poderia me informar a configuração do seu PC (processador, memória, sistema operacional, etc)?

Abraços!


Jambijon
Important News about Update 1.0 Extravaganza: Intel Contest
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23.05.2018 20:39:48
 
Subject: Important News about Update 1.0 Extravaganza: Intel Contest
Link on message: #11659511

Jambijon: Hello Tankers!   This is an extremely time sensitive matter, and I highly recommend you take action to ensure that you won't miss out on your I7 processor for those who won the contest!   We have a total of 250 winners for the Intel I7 processor, and we are missing 45 players who need to claim their prize, so please check your emails (including spam) for an email from Wargaming stating you won during the Intel contest.   We want to make sure you get this FREE processor (seriously, its free!) so we will also be sending you an in-game message to ensure visibility.  If you do not get an in-game message you did not win unfortunately.  Please look out for the [WGA] clan tag as this is the official Wargaming clan.     The employees that will be sending out these in-game messages are as follows: Jambijon [WGA] 1984BigBrother [WGA] KRZYB00P [WGA]   Like I said previously, this is an extremely time sensitive matter and let's make sure you get your rightfully earned prize!        


BigDaddyLaxative
Important News about Update 1.0 Extravaganza: Intel Contest
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23.05.2018 20:39:48
 
Subject: Important News about Update 1.0 Extravaganza: Intel Contest
Link on message: #11659511

BigDaddyLaxative: Hello Tankers!   This is an extremely time sensitive matter, and I highly recommend you take action to ensure that you won't miss out on your I7 processor for those who won the contest!   We have a total of 250 winners for the Intel I7 processor, and we are missing 45 players who need to claim their prize, so please check your emails (including spam) for an email from Wargaming stating you won during the Intel contest.   We want to make sure you get this FREE processor (seriously, its free!) so we will also be sending you an in-game message to ensure visibility.  If you do not get an in-game message you are already signed up or you did not win unfortunately. Please look out for the [WGA] clan tag as this is the official Wargaming clan.     The employees that will be sending out these in-game messages are as follows: Jambijon [WGA] 1984BigBrother [WGA] KRZYB00P [WGA]   Like I said previously, this is an extremely time sensitive matter and let's make sure you get your rightfully earned prize!        


Hambijon
Important News about Update 1.0 Extravaganza: Intel Contest
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23.05.2018 20:39:48
 
Subject: Important News about Update 1.0 Extravaganza: Intel Contest
Link on message: #11659511

Hambijon: Hello Tankers!   This is an extremely time sensitive matter, and I highly recommend you take action to ensure that you won't miss out on your I7 processor for those who won the contest!   We have a total of 250 winners for the Intel I7 processor, and we are missing 45 players who need to claim their prize, so please check your emails (including spam) for an email from Wargaming stating you won during the Intel contest.   We want to make sure you get this FREE processor (seriously, its free!) so we will also be sending you an in-game message to ensure visibility.  If you do not get an in-game message you are already signed up or you did not win unfortunately. Please look out for the [WGA] clan tag as this is the official Wargaming clan.     The employees that will be sending out these in-game messages are as follows: Jambijon [WGA] 1984BigBrother [WGA] KRZYB00P [WGA]   Like I said previously, this is an extremely time sensitive matter and let's make sure you get your rightfully earned prize!        


TeriyakiTanker
Premium Insurance
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23.05.2018 20:03:06
 
Subject: Premium Insurance
Link on message: #11659422

View PostBattlecryGWJ, on May 23 2018 - 10:34, said:   Agreed, based on the forum response it looks like most people don't agree with me, though its also been discussed previously how the forums aren't necessarily representative of the player base as a whole given that its only the people who are aware of the issue and bothered by it that tend to come to the forums to complain about things.  If someone is happy about it, doesn't care, or is completely unaware then they tend to simply continue playing the game.  My intention was not to push my position as that of the majority of players, but simply to offer a dissenting perspective from the prevailing theme.     Without actual data, stating that it will be bottom tier 60% of the time is as much of an assumption as WG's statement that removing the preferential 8's will fix the issues with them being bottom tier so often.  I suspect you're right, but again, just pointing out the relative arbitrariness of the statement.     I tend to agree with that.  While the improved gun characteristics at least give it some viable fire power the armor changes without accompanying changes to mobility are unlikely to make it a meaningful contributor.     Agreed, they certainly created an PR problem that they didn't need to as evidenced by your choice of the word "milk" and insistent that its an absolute 2000 gold they're trying to pull rather than "up to" that much.  If they had actually released details of their expected trade in program then players might not have taken as much of an issue (and the option to keep, trade in or get a straight gold refund would have provided the best coverage), but since one if left to assume the worst, that tends to be what happens.     Given the part in bold, doesn't that tend to negate the concept of bait and switch?  If I've told you that the product I'm selling is going to be changed and you choose to buy it regardless, that decision would seem to be on the purchaser, not the seller.

TeriyakiTanker:   It is pretty obvious that you and I basically on agree on most points.  The one thing I will say is that in other threads about the post 9.18 MM there have been players who have collected evidence that a tier VIII is bottom tier roughly 60-65% of the time.  Will that still be the case after they change things?  Don't know but it looks like we will eventually find out.


Felipe6666Original
Estoy Loco? o WG esta un poco equivocado?
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23.05.2018 18:57:11
 
Subject: Estoy Loco? o WG esta un poco equivocado?
Link on message: #11659282

Felipe6666Original: 1- Revisa que no tengas en entrenamiento acelerado activado.   2- En caso de que no esté activado, ¿la experiencia libre que generas es un proporcional de la regular? ¿O solo obtienes experiencia libre como si fuera la regular?   ¡Saludos!


Felipe6666Original
[Concurso] Guías de la Comunidad - La Sorpresa Alemana
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23.05.2018 18:47:29
 
Subject: [Concurso] Guías de la Comunidad - La Sorpresa Alemana
Link on message: #11659258

View Postagtdetructor, on May 22 2018 - 21:51, said:   Literalmente es un Ru-251 sin torreta, pero me imagino que tiene MM preferencial no? No me imagino en tier X con solo 250 de apcr

Felipe6666Original:   No, no tiene MM peferencial. Es por eso que se está probando la versión con el cañón de 105 mm. Lo que sí, desconozco si sería el reemplazo del actual Kanonenjagdpanzer en caso de que las pruebas sean satisfactorias (aunque sería lo más lógico).   ¡Saludos!


TeriyakiTanker
Premium Insurance
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23.05.2018 18:22:57
 
Subject: Premium Insurance
Link on message: #11659203

View PostSeth_VonLiopod, on May 23 2018 - 10:16, said: I could see a refund, but it absolutely has to be based upon how often you've played the tank. Just purchased? Full refund. Played 50 games? 50% refund. 100 games? No refund. Or some similar modifier.
I mean you got your time with preferred matchmaking. All you pay for is time and access. Which you got.
None of us own the tanks or control the formats. It's all rental, at best.

TeriyakiTanker:   Are you serious?  This is actually a dumber idea than WG initial idea.  you understand that pissing off paying customers isn't a good idea right?


TeriyakiTanker
Pref MM changes - can someone explain what is actually going on?
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23.05.2018 18:19:01
 
Subject: Pref MM changes - can someone explain what is actually going on?
Link on message: #11659194

View PostTwixOps, on May 23 2018 - 10:11, said: TL;DR, Tier 8 premiums with preferential matchmaking are getting massive buffs so they can perform in tier ten matches. 

TeriyakiTanker:   Yeah, buffs so massive every single gun at Tier X can pen any part of the heaviest armor on the KV-5....... yeah those buffs are super massive.


TeriyakiTanker
Premium Insurance
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23.05.2018 18:12:33
 
Subject: Premium Insurance
Link on message: #11659174

View PostBattlecryGWJ, on May 23 2018 - 10:05, said:   It seems that you're mistaking why you value the tank with why all the players value the tank.  Personally I have multiple preferential premiums (including the KV-5) and I didn't buy any of them because they had preferential match making, but because they looked like they'd be fun to play, though many of them have not been fun to play for quite some time.  To me it seems that they are actually trying to restore the value of the tanks I bought, rather than trying to destroy it.  I don't expect everyone to have the same opinion and the details surrounding the trade in option are, so far, concerning, but I'm at least somewhat hopeful that tanks I put cash into might become playable again rather than virtual dust collectors.

TeriyakiTanker:  I tend to agree with you, BUT you need to realize that it looks like most people don't agree with you and that indeed the PMM was a big reason why people bought these tanks.  I also think it is fair to say that the buffs to the KV-5 in the current game, where it will be bottom tier something like 60% of its battles maybe aren't really buffs.  None of those buffs will stop Tier Xs from using the KV-5 as an experience piñata. The reality is they have created a PR problem because they decided to try and milk the player base for an additional 2000 gold per tank instead of just offering a straight up gold refund, and yes I am aware that there are players who wouldn't even have been happy with that, but at least it would have been more palatable to a larger portion of the player base.


TeriyakiTanker
Premium Insurance
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23.05.2018 18:01:48
 
Subject: Premium Insurance
Link on message: #11659154

View Postminneerminneer, on May 23 2018 - 09:56, said:   no one has to trade in their kv-5 the gold is if you are trying to trade in for a tank that is more expensive

TeriyakiTanker:  Ok, I will explain this real slow and easy for you.  WG is giving you two options:1.  Keep the changed tank2.  Use your tank as a partial trade in + some additional money for a different tank
 They are doing this because when they changed the MM in 9.18 to the 3/5/7 template it really screwed up Tier VIII MM.  Before 9.18 came out Tier VIII MM and PMM were not a problem.  It literally worked fine until they screwed it up.  So people are super mad that they paid for something that wargaming screwed up themselves and are now being asked to now pay WG for a new tank.
 As someone who is planning on keeping and enjoying my buffed premiums I find it very hard to believe you cant comprehend why people would get upset.  While it may be legal for them to do this it is obviously stupid with the vast majority of players being pissed off about it.  If you ran a business do you think it would be a smart idea to piss off something like 75% of your paying customers?


TeriyakiTanker
Premium Insurance
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23.05.2018 17:56:14
 
Subject: Premium Insurance
Link on message: #11659140

View Postminneerminneer, on May 23 2018 - 09:53, said:   and they are trying to make the mm better by removing preff mm tanks and you can keep the heavily buffed tank you don't have to trade in but if you choose to then you will have to make up the difference (up to 2k gold).   I see no problem with that at all

TeriyakiTanker:   The problem is that they screwed up the MM themselves and created the problem for the PMM tanks..... why don't we just ignore that or the fact that for a lot of people the values of the tank was the fact that it got PMM.  Sure if you ignore all of that WG looks like they are being super nice.... if you ignore everything that is.


TeriyakiTanker
Premium Insurance
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23.05.2018 17:54:49
 
Subject: Premium Insurance
Link on message: #11659135

View Postminneerminneer, on May 23 2018 - 09:40, said: Oh but I must just be a shill for wg since I don't just blindly think they are always trying to screw people out of their money /s

TeriyakiTanker:   No you are a shill because you didn't address any of the issues and act like its just ok to ask people to give WG more money........ that is what makes you a shill.


MA77
[GUIA] Como Configurar o World of Tanks
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23.05.2018 16:57:52
 
Subject: [GUIA] Como Configurar o World of Tanks
Link on message: #11659007

View PostSuco0, on May 22 2018 - 22:47, said: o problema e que eu colokei uma resolusao muito alta e so ta dando erro na minha placa de video, mais eu jogava antes quando era resoluçao pequena , MAIS SO MUDA A RESOLUÇAO DENTRO DO JOGO AI TA OSSO EN MAIS DE 1 MES QERENDO VE ISSU MAIS N TEN CONFIGURAÇAO DE RESOLUÇAO FORA DO JOGO. SERA OQUE FAÇO O COM CHEGO AL DONO ANTES QE DESANIME ALGUENN PODE MI INFORMA

MA77:   ​Fala Suco0!

Tente o seguinte procedimento:    Mantenha pressionada a tecla Windows e a tecla ""R"" Na janela ""Executar"", digite ou cole ""%APPDATA%\wargaming.net"" (sem as aspas). Exclua a pasta chamada WorldOfTanks.   Lembre-se de nos contar se resolveu! ;)   Abraços!


MA77
Reascender WOT no Brasil. Sugestões.
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23.05.2018 16:53:12
 
Subject: Reascender WOT no Brasil. Sugestões.
Link on message: #11659001

MA77: Boa!

Poderiam listar duas coisas que vocês gostariam de ver no cenário LATAM que iriam fazer diferença no dia-a-dia de vocês e seus amigos no World of Tanks?

Mudanças globais do jogo como, por exemplo "diminuir o RNG", deixem abaixo dos dois primeiros itens, por gentileza. ;)   Parabéns pela iniciativa, Brazilian! :great: :honoring:


TeriyakiTanker
RE-rolls
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23.05.2018 16:42:02
 
Subject: RE-rolls
Link on message: #11658990

View PostSonny_2013, on May 21 2018 - 13:39, said: i thought having multiple accounts was a bannable offense? i find re-rolls to be the rudest and cancerous players out there..just sayin...maybe im venting its been another bad day for tanking for me ive won 1 of 6 its one of those days where everyone seems to be completely useless and its down to me only against 5 tanks everytime..its like if you dont do everything yourself you dont win...annoying as heck. must be a day off for kids from school...oh and great summertime is coming so it'll be bad groups for the next 2-3 months looks like my return will be for only the 1-2 weeks ive been back then time for a 3 month break again..not ruining my stats.

TeriyakiTanker:   So how do you know someone is a reroll?


TeriyakiTanker
This game is full of cheaters
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23.05.2018 15:52:33
 
Subject: This game is full of cheaters
Link on message: #11658937

View Postda_Rock002, on May 23 2018 - 06:39, said: Are any of us able to spot a cheater by their performance?   Nope, not even close.
  Are any of us able to spot a better player by their performance?   Nope, thanks to RNG for one thing.   But it's clear that most newbies like the OP will encounter many more players in every battle who have MUCH more of everything that gives them significant advantages that can look like cheating.    I've been researching the players in my battles since beginning this game in late 2016.   There really are many, many players in this game with lots of years playing behind them.
  What those players usually have is not just tens of thousands of battles and the experience and skill that builds, but they also have another better advantage.   Looking at the last battle researched, there were 10 players with over 3 years experience, and that was just on one side.   If you were on the less-blessed side you could expect to almost immediately run into players who have had the time, credits, and understanding of the game to have a thoroughly trained crew.   How many crews do you have with 3+ skills/perks?   Those players seldom are playing tanks that don't have top equipment and that's not just the regular versions of optics, rammers etc, but the 'experimental' versions you can only buy with bonds.   You can bet they have rations if they care too.  And with years and years of rolling over newbies some of them can afford to add on directives.   Directives can pump up either their equipment or their crew.
  This game favors the players with better percentages and more skill.   You're not really going to afford better percentages for years.  And you are going to encounter MANY players whose performance might look like it can only come from cheating, but really just comes from piling on all the enhancements WoT lets them purchase.
  OP, you're going to be in battles often where 2/3 the players on the other side have 10X your experience and a lot of whom have bank accounts that can pay for anything WoT has for sale.   Don't assume they are cheaters simply because they hit what they're aiming at.   They should hit what they aim at and WoT often makes sure they do.   Otherwise they'd quit paying for stuff like smoke screens and air strikes that come from WoT itself.    Air strikes...…………  
    

TeriyakiTanker:   You don't pay for airstrikes..... just saying you should at least get your facts straight.  A lot of the other stuff you said was pretty spot on.


Felipe6666Original
[Concurso] Guías de la Comunidad - La Sorpresa Alemana
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23.05.2018 02:41:41
 
Subject: [Concurso] Guías de la Comunidad - La Sorpresa Alemana
Link on message: #11658374

View PostShizuoYimato, on May 22 2018 - 16:11, said: un par de preguntas.. en caso de que se haga guia de video.. si el  canal lo manejan 2 personas, es solo 1 video por jugador o 1 video por canal?     y la calidad del video debe ser HD max, ultra o se puede hacer en cualquier calidad de video? es decir, baja, media , etc

Felipe6666Original:   Si el canal pertence a más de una persona, entonces solo se permite un video para participar dado que no hay forma fehaciente de comprobar que el video lo hizo una persona en particular. Así que solo un video por canal.   Por otra parte, la calidad del video debe ser lo suficientemente buena como para no ver nada pixeleado, detalles borrosos, etc.   ¡Saludos!


Jambijon
Any ideas would help.
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23.05.2018 02:23:55
 
Subject: Any ideas would help.
Link on message: #11658343

View Postgmotoman, on May 22 2018 - 21:52, said:
I am just hoping to hear what y'all do to make money.   I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks  kinda sucks.  Anyway any ideas, thoughts, put downs etc I am open for suggestions.  Oh I can't really afford a premium sub.  

Jambijon:  

View PostBattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a non-premium tank on a non-premium account and make money regularly with anything below tier 8.  If you find yourself having issues with that setup then you need to consider modifying your playstyle: Survive longer.  Spending more time alive helps you to deal more damage which earns more income and also should allow you to help your team win more, which also brings an income bonus. Chose your shots better.  When a shot deals damage you earn income, when a shot doesn't do damage you're just buying a replacement round.  If you find yourself firing a lot of rounds that don't do damage, you're wasting credits, so consider that you need to shoot at a different target, or reposition on your current target to get shots that are more likely to deal damage. Shoot fewer premium rounds.  Premium rounds are expensive and the only advantage they have over standard rounds in income creation is that they're more likely to pen.  If you find yourself spamming a lot of premium rounds you may need to consider learning weak points better or chose your shots/target better. Review your consumable usage.  If you're using premium consumables in random battles... why?  Also for consideration, its only worth using a consumable if the usage of it is going to extend your life in the game.  If you fix your track and then are instantly killed, you've pretty much just wasted that repair kit so consider the situation before using it.  Can you fix your track and get back in cover before getting killed so that you have a chance at doing another hit of damage?  Or are you completely out in the open, staring down 3 tanks solo, in the middle of reloading your KV-2 derp with two hit points left?  I'm not saying that you should just give up, but use your resources wisely. Take less damage.  Taking less damage means spending less in repairs, and tends to go with option 1 here.  If you take less damage, you'll live longer, keep your gun in the fight, and improve your ability to influence the outcome of the game (assuming that you're not just trying to hide in a corner or something).  Spending less in repairs while earning more money by being alive and dealing more damage tends to be pretty win-win.

Jambijon:   Well said!  Being patient and being more selective with shots have helped me out immensely!  You want some type of return with every shot you take.  Situational awareness and knowing where to shoot is an invaluable skill to have.  Should I deal straight damage to this tank in the open or track him to get some assisted damage?  Should I shoot if I'm spotting for my team and give up my location?  Either answers for those questions are fine but some will benefit more depending on the situation you are in.  Keep at it!


BigDaddyLaxative
Any ideas would help.
arrow
23.05.2018 02:23:55
 
Subject: Any ideas would help.
Link on message: #11658343

View Postgmotoman, on May 22 2018 - 21:52, said:
I am just hoping to hear what y'all do to make money.   I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks  kinda sucks.  Anyway any ideas, thoughts, put downs etc I am open for suggestions.  Oh I can't really afford a premium sub.  

BigDaddyLaxative:  

View PostBattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a non-premium tank on a non-premium account and make money regularly with anything below tier 8.  If you find yourself having issues with that setup then you need to consider modifying your playstyle: Survive longer.  Spending more time alive helps you to deal more damage which earns more income and also should allow you to help your team win more, which also brings an income bonus. Chose your shots better.  When a shot deals damage you earn income, when a shot doesn't do damage you're just buying a replacement round.  If you find yourself firing a lot of rounds that don't do damage, you're wasting credits, so consider that you need to shoot at a different target, or reposition on your current target to get shots that are more likely to deal damage. Shoot fewer premium rounds.  Premium rounds are expensive and the only advantage they have over standard rounds in income creation is that they're more likely to pen.  If you find yourself spamming a lot of premium rounds you may need to consider learning weak points better or chose your shots/target better. Review your consumable usage.  If you're using premium consumables in random battles... why?  Also for consideration, its only worth using a consumable if the usage of it is going to extend your life in the game.  If you fix your track and then are instantly killed, you've pretty much just wasted that repair kit so consider the situation before using it.  Can you fix your track and get back in cover before getting killed so that you have a chance at doing another hit of damage?  Or are you completely out in the open, staring down 3 tanks solo, in the middle of reloading your KV-2 derp with two hit points left?  I'm not saying that you should just give up, but use your resources wisely. Take less damage.  Taking less damage means spending less in repairs, and tends to go with option 1 here.  If you take less damage, you'll live longer, keep your gun in the fight, and improve your ability to influence the outcome of the game (assuming that you're not just trying to hide in a corner or something).  Spending less in repairs while earning more money by being alive and dealing more damage tends to be pretty win-win.

BigDaddyLaxative:   Well said!  Being patient and being more selective with shots have helped me out immensely!  You want some type of return with every shot you take.  Situational awareness and knowing where to shoot is an invaluable skill to have.  Should I deal straight damage to this tank in the open or track him to get some assisted damage?  Should I shoot if I'm spotting for my team and give up my location?  Either answers for those questions are fine but some will benefit more depending on the situation you are in.  Keep at it!


Hambijon
Any ideas would help.
arrow
23.05.2018 02:23:55
 
Subject: Any ideas would help.
Link on message: #11658343

View Postgmotoman, on May 22 2018 - 21:52, said:
I am just hoping to hear what y'all do to make money.   I have some premium tanks t3 and a STA-2 but when grinding having to stop and do a few rounds of a the sta-2 to make up for major losses on other tanks  kinda sucks.  Anyway any ideas, thoughts, put downs etc I am open for suggestions.  Oh I can't really afford a premium sub.  

Hambijon:  

View PostBattlecryGWJ, on May 22 2018 - 22:45, said: On average, you should be able to break even at tier 8 with a non-premium tank on a non-premium account and make money regularly with anything below tier 8.  If you find yourself having issues with that setup then you need to consider modifying your playstyle: Survive longer.  Spending more time alive helps you to deal more damage which earns more income and also should allow you to help your team win more, which also brings an income bonus. Chose your shots better.  When a shot deals damage you earn income, when a shot doesn't do damage you're just buying a replacement round.  If you find yourself firing a lot of rounds that don't do damage, you're wasting credits, so consider that you need to shoot at a different target, or reposition on your current target to get shots that are more likely to deal damage. Shoot fewer premium rounds.  Premium rounds are expensive and the only advantage they have over standard rounds in income creation is that they're more likely to pen.  If you find yourself spamming a lot of premium rounds you may need to consider learning weak points better or chose your shots/target better. Review your consumable usage.  If you're using premium consumables in random battles... why?  Also for consideration, its only worth using a consumable if the usage of it is going to extend your life in the game.  If you fix your track and then are instantly killed, you've pretty much just wasted that repair kit so consider the situation before using it.  Can you fix your track and get back in cover before getting killed so that you have a chance at doing another hit of damage?  Or are you completely out in the open, staring down 3 tanks solo, in the middle of reloading your KV-2 derp with two hit points left?  I'm not saying that you should just give up, but use your resources wisely. Take less damage.  Taking less damage means spending less in repairs, and tends to go with option 1 here.  If you take less damage, you'll live longer, keep your gun in the fight, and improve your ability to influence the outcome of the game (assuming that you're not just trying to hide in a corner or something).  Spending less in repairs while earning more money by being alive and dealing more damage tends to be pretty win-win.

Hambijon:   Well said!  Being patient and being more selective with shots have helped me out immensely!  You want some type of return with every shot you take.  Situational awareness and knowing where to shoot is an invaluable skill to have.  Should I deal straight damage to this tank in the open or track him to get some assisted damage?  Should I shoot if I'm spotting for my team and give up my location?  Either answers for those questions are fine but some will benefit more depending on the situation you are in.  Keep at it!


The_Chieftain
Any one lesson learned in tank design during WW2?
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23.05.2018 01:25:22
 
Subject: Any one lesson learned in tank design during WW2?
Link on message: #11658247

The_Chieftain: Why do people keep talking about sloped armor as being something developed in WW2?   Here, have a WW1 tank. http://tank-photogra...umur-france.jpg   Or a different WW1 tank... http://tank100.com/w...3-knocked_B.jpg   Very definitely includes sloped armor.   I'm not sure there was any one particular lesson. The idea of the 'universal tank' was certainly taking hold, but it's not as if development of Conqueror, T-10 or M103 were cancelled as a result. The issues of radio communications or maintenance were already well known. Maybe ergonomics took a slightly larger emphasis, but even at that, part of it was because of the increase in technology over time.


TeriyakiTanker
Tiger II rebalance suggestion
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22.05.2018 21:40:23
 
Subject: Tiger II rebalance suggestion
Link on message: #11657830

View Postzed2204, on May 22 2018 - 01:36, said: Tiger 2 should be T7 and Tiger 1 T6, with the same armor

TeriyakiTanker:   This guy knows what he is talking about.  Think about it the IS-2 at tier VII first saw action in 1944 while the King Tiger which first saw action in July of 1944 is at tier VIII.... and that makes sense how?


TeriyakiTanker
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 21:11:04
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11657781

View PostNonamanadus, on May 21 2018 - 18:28, said: How is it the players have a better grasp on MM and balancing than the developers? Seriously think pref tanks are the problem after you release the Object 268 Version 4 out in the wild and then trivialize the nerfs by leaving out the root cause?   You guys have lost touch with the game and those who play it.

TeriyakiTanker:   Because they actually play the game, its painfully obvious the developers either don't play the game at all or don't play enough to know what they are doing......


TeriyakiTanker
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 21:03:59
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11657766

TeriyakiTanker: While I am actually looking forward to seeing what WG is going to do to buff the tanks and as someone who will most likely be keeping my buffed post-PMM tanks I can absolutely think of no worse of an idea than telling people that you are going to change their vehicle, without their permission by the way, and also charge them more to switch it to another tank if they do not like the newly buffed tank.   You people must have lost your minds.  This isn't rocket science you never break potentially bad news to customers along with even the remotest whiff of trying to get them to spend more money.  That is literally the stupidest thing you could possibly do.  How could you be so absolutely insensitive to this topic?!?!?!  You have to be mind-numbingly moronic to think this was going to go over well.
  This is very simple, you guys made this a problem by changing over to the 3/5/7 system.  This is not an inherent problem with PMM, it along with the proliferation of significantly stronger premium tanks is what has caused this problem.  You created this problem and now you actually think it is ok to ask people to turn in their power crept tanks and give you more money?  Just wow..... this will cost you paying customers when there was just no need for it.  The vast majority of players, while they wouldn't have wanted their tanks changed, would have been much happier if you simply gave them the gold value back.  Instead you come up with a much more convoluted idea to try and suck a couple more bucks out of players instead of looking to the long term health of the game.
  And the worst part is this is completely a self inflicted wound all caused by you switching over to the 3/5/7 match making.  I suppose you hadn't noticed the precipitous decline in your player base post 9.18 either?  But feel free to keep screwing up.......


MA77
WoT "Crashando"
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22.05.2018 19:50:26
 
Subject: WoT "Crashando"
Link on message: #11657654

View Postneverx, on May 22 2018 - 11:22, said: Olá MA77, ainda não tentei essa alternativa pelo fato de demorar a instalação (no caso os updates), mas provavelmente farei isso. Vou deixar uma noite baixando e rezar pra resolver. Obg

MA77:   ​Pode acontecer que durante alguma atualização alguns arquivos possam se corromper devido ao uso de mods (como você mencionou que utiliza acima).

Recomendo que desinstale o jogo e instale novamente, testando-o sem instalar qualquer mod por um tempo. Caso o problema seja solucionado, você pode instalar o mod no qual está utilizando atualmente e verificar se o problema atual continua. Em caso de positivo, a modificação "quebrada". :)

Conte-nos se resolveu, tudo bem?   Abraços!


MA77
[Superteste] Ruinberg
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22.05.2018 19:28:52
 
Subject: [Superteste] Ruinberg
Link on message: #11657629

MA77: Salve!   Estamos prontos para compartilhar com você detalhes do redesign do mapa Ruinberg.   As alterações feitas neste mapa na Atualização 1.0 foram mais do que estéticas. A jogabilidade em geral não foi alterada, embora o "lado sul" tenha recebido uma melhora: mais áreas para atirar, além de uma nova posição de risco que, bem utilizada, pode ser muito benéfica. Acreditamos que esse acréscimo seria suficiente para melhorar as chances de as equipes controlarem a avenida principal indo até o centro da cidade.   Dois meses após a 1.0, a estatística não mostrou mudanças significativas. A equipe que começava na base sul tinha mais opções táticas, mas era raro que eles pudessem tirar proveito delas. As coisas agora estão um pouco melhores, mas o equilíbrio entre vitórias e derrotas ainda não é o ideal.     Hoje, começamos a testar uma segunda versão do Ruinberg, com mais ajustes, o que deve (pelo menos esperamos) melhorar o equilíbrio. As maiores modificações são encontradas na parte aberta do mapa. Mudamos alguns pontos de desova e movemos (ou removemos) alguns edifícios para que a equipe sul pudesse chegar mais rápido às posições de tiro, equilibrando as coisas em relação à equipe do outro lado.     Com menos casas e mais posições de tiro, os caça-tanques que estão localizados ao redor dos arbustos se tornarão mais eficientes, já que poderão ajudar os aliados que lutam nas esquinas.     Esta zona particular também mudou: nós removemos o canto do bloco urbano adjacente à avenida. Isso deve gerar mais oportunidades para as equipes tomarem o centro do mapa.     Fora isso, melhoramos um pouco as posições do lado sul para que possam disparar para os blocos urbanos.   Nosso objetivo é tornar Ruinberg mais justo para ambos os lados, mantendo a jogabilidade geral intacta. Os testes nos dirão se essas mudanças nos ajudarão a atingir essa meta.   Boa sorte no campo de batalha!


Jambijon
Season 8 Reward Camo (Summer)
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22.05.2018 19:26:17
 
Subject: Season 8 Reward Camo (Summer)
Link on message: #11657628

View PostLonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!

Jambijon: Shall we remove some? :)  

View PostSilver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s :P

Jambijon:   Sounds like its time to go down another line!


BigDaddyLaxative
Season 8 Reward Camo (Summer)
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22.05.2018 19:26:17
 
Subject: Season 8 Reward Camo (Summer)
Link on message: #11657628

View PostLonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!

BigDaddyLaxative: Shall we remove some? :)  

View PostSilver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s :P

BigDaddyLaxative:   Sounds like its time to go down another line!


Hambijon
Season 8 Reward Camo (Summer)
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22.05.2018 19:26:17
 
Subject: Season 8 Reward Camo (Summer)
Link on message: #11657628

View PostLonewolfpj, on May 21 2018 - 16:51, said: How dare you give us so much camo!

Hambijon: Shall we remove some? :)  

View PostSilver_ReBangBang_Wow, on May 21 2018 - 19:35, said: Wow wg too much camo... I don't even have enough tier 10s :P

Hambijon:   Sounds like its time to go down another line!


Gnomon
[ST] Ruinberg
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22.05.2018 19:02:32
 
Subject: [ST] Ruinberg
Link on message: #11657623

Gnomon: Hey, everyone!  Hope that you're having a good week! 
We’re ready to share some more info on the re-working of the maps, Ruinberg in particular.
The changes made to Ruinberg in the 1.0 update were little more than cosmetic. The general layout stayed the same, though the south side of the map received a change: more firing lines and a new/risky position that could pay off in battle (if used properly). We thought it would be enough to help improve a team’s chances to control the broad road heading towards the center of the town. Two months after the release of 1.0, the stats haven’t shown any drastic changes. The team starting from the lower base had more tactical options, but it was rare that they would be able to take advantage of them. Things are now a bit better, but the win/lose balance is still not ideal. Today, we’re testing the second iteration of updated Ruinberg. We added more adjustments that should (we believe) improve the overall balance of gameplay on the map. You can check out some screenshots in the spoilers at the bottom of this post.  The open part of the map has received the most tweaks. First, we moved some spawn points and relocated (or removed) some buildings. This was done so the southern-spawning team can take firing positions faster, making things more even with the read team. With fewer houses and more firing lines, TD’s sitting in shrubs located will get more chances to participate in battle, since they will be to help teammates fighting at the crossroads. This particular spot has also changed: we’ve cut a corner of the city block next to the road. We believe this should equalize the teams’ chances to take the center of the map. Also, we’ve slightly improved the southern side’s positions for shooting at the city blocks. Ruinberg gifs     
Making Ruinberg fair and balanced while keeping its gameplay layout intact is our goal here. This test will show us whether the new changes can help us reach this goal.  So, be sure to let us know if you have any feedback after checking things out! As always, thanks for your help and I hope to see you on the battlefield!  Ruinberg       


Felipe6666Original
[Supertest] Mapa "Ruinberg" - Parte I
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22.05.2018 18:50:26
 
Subject: [Supertest] Mapa "Ruinberg" - Parte I
Link on message: #11657621

Felipe6666Original: ¡Saludos, tanquistas!   Estamos listos para compartir con ustedes detalles del rediseño de Ruinberg.   Los cambios efectuados a este mapa en la Actualización 1.0 fueron más que estéticos. La jugabilidad en general no fue alterada, aunque el "lado sur" recibió una mejoría: más zonas desde donde disparar además de una nueva posición riesgosa que, bien utilizada, puede ser muy beneficiosa. Pensamos que esta adición sería suficiente para mejorar las chances de los equipos de controlar la avenida principal al dirigirse al centro de la ciudad. Dos meses después de la 1.0, las estadísticas no arrojaron cambios significativos. El equipo que aparece en la parte de más abajo tenía más opciones tácticas, pero en muchos casos no podían capitalizarse. Ahora las cosas son un poco mejor (solo un poco). El balance de victoria/derrota todavía no es óptimo.     En el día de hoy, comenzamos a probar una segunda versión de Ruinberg, con más ajustes que deberían (o eso esperamos) mejorar el balance. Las mayores modificaciones se encuentran en la parte abierta del mapa. Cambiamos algunos puntos de spawn y movimos (o removimos) algunos edificios para que el equipo sur pueda alcanzar posiciones de tiro más rápido, equilibrando las cosas con respecto al equipo del otro lado.     Con menos casas y más posiciones de disparo, los cazatanques que se ubiquen alrededor en los arbustos se volverán más eficientes, ya que serán capaces de ayudar a los aliados que luchen en el cruce de caminos.     Esta zona en particular también cambió: quitamos la esquina del bloque urbano adyacente a la avenida. Esto debería generar más oportunidades para que los equipos tomen el centro del mapa.     Además, mejoramos un poco las posiciones del lado sur para que puedan disparar hacia los bloques urbanos.   Nuestro objetivo es hacer que Ruinberg que sea más justo para ambos bandos al tiempo que mantenemos la jugabilidad general intacta. Las pruebas nos dirán si estos cambios nos ayudarán a alcanzar dicho objetivo.   ¡Mucha suerte en el campo de batalla!


MA77
Voltando ao jogo!
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22.05.2018 17:03:50
 
Subject: Voltando ao jogo!
Link on message: #11657468

View PostTankthief, on May 22 2018 - 10:45, said:   Qual o motivo que a LATAM não fica 24horas online? Custo?

MA77:     Como o TeamNosferatus1 falou, o servidor fica desligado durante a madrugada e manhã pelo baixo número de jogadores nesse horário.


MA77
WoT "Crashando"
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22.05.2018 16:54:32
 
Subject: WoT "Crashando"
Link on message: #11657445

View Postneverx, on May 22 2018 - 07:43, said: I don't use any mods unless xvm neither play frontline. My friends are having the same problem. I tried to search tutorials to fix these crashes, but nothing works. Hope they can fix it.

MA77:   Neverx, você já tentou reinstalar o jogo?


Felipe6666Original
[Concurso] Guías de la Comunidad - La Sorpresa Alemana
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22.05.2018 15:57:20
 
Subject: [Concurso] Guías de la Comunidad - La Sorpresa Alemana
Link on message: #11657331

View PostHighCharity_AkemiHomura, on May 21 2018 - 18:55, said: Jadpanther Ara Ara Creo que ya se que deseo igual, Panther  ♥, tengo una duda, se podria canjear el lowe por el Panther M10, un tier 8 por un tier VII <3 ?
 

Felipe6666Original:   No, no se pueden intercambiar los premios :(  

View Postagtdetructor, on May 22 2018 - 09:53, said: Pregunta cual de los dos Kanonen es, el normal o el 105 ?

Felipe6666Original:   El normal. No podemos acreditar al otro... Por ahora... :trollface:   ¡Saludos!


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 06:41:13
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656960

KRZYB00P: My only goal here is asking that everyone wait for more information as the article that was posted raised many questions among our team as well. Most of all sharing the same sentiment as everyone in this thread.   I am not on here to defend or justify decisions made by our Developers. Changes have been happening to this game since Beta in efforts to create a game that players around the world love to play. Even the whole world can't agree one thing unanimously and the same goes for any change that happens to constantly changing video game.   Hell if it makes you feel better focus me in front line I will be there from 12pm- 1pm. Careful though as I do shoot back :P.


KRZYBooP
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 06:41:13
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656960

KRZYBooP: My only goal here is asking that everyone wait for more information as the article that was posted raised many questions among our team as well. Most of all sharing the same sentiment as everyone in this thread.   I am not on here to defend or justify decisions made by our Developers. Changes have been happening to this game since Beta in efforts to create a game that players around the world love to play. Even the whole world can't agree one thing unanimously and the same goes for any change that happens to constantly changing video game.   Hell if it makes you feel better focus me in front line I will be there from 12pm- 1pm. Careful though as I do shoot back :P.


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 06:28:40
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656953

View PostThatTrafficCone, on May 22 2018 - 03:00, said: Bless you, KRZYB00P, for communicating with us. Sorry things can't always be constructive from our end, but some of us try. :great:   By chance did you catch my post on Page 2? I'm in favor of changing up the KV-5, but I think these preliminary stats are taking the tank in the wrong direction, turning it into something generic. The KV-5 is an awkward and dumb tank by design; don't take that away, but instead I think you guys should double-down on its more iconic aspects.

KRZYB00P:   I sadly can't comment much on the changes. I played the KV-2 recently and was all, "Dayumm this is a glass house!" I am still kinda new and need more battles before saying something feels appropriate.  

View PostThe_Real_Black_Knight, on May 22 2018 - 03:03, said: SOrry KRZYB00P, no joy in entering my full reply

KRZYB00P:   You can message it to me :)  

View PostBurning_Haggis, on May 22 2018 - 03:12, said:   Anyone "optimistic" about a WG decision going in the right direction, and not just screwing the average player every chance they get, has to have a paper head.  The one constant we have seen from WG is an ability to tell us one thing, make it a 'set in stone" promise, then break said promise with no regard to the effect on just how we view their credibility.      One thing I can promise is that this will become a major factor in the purchase decision about any future premium tanks.  What is next? Sell a few super-op premiums, then "rebalance" them after the cash-flow has dwindled from them?  And why would we ever believe a single word WG said promising not to bastardize some new premium we had just bought?   Some things can't be undone once they happen, and it's a hell of allot harder to rebuild trust in a company than it is to stick by their original commitment.   Again, if the KV5's pref MM was so terrible, why was it sold in the store just over 5 months ago?   Or would WG just rather not answer that question?

KRZYB00P: There isn't enough information on the full aspect of the decisions in the post. Only that changes are being made to try and address issues many players have with MM.   Everything a company does affects the purchase decision. (Looking at you MCRIB!) Also super op tanks come with a grain of salt in the form of player opinion. (I know about the Obj268v4. Changes are coming as I posted earlier). You are correct that trust is hard to build, but if you stop building a bridge after a set back then it will never get built.   The KV-5 wasn't pointed out as the cause for breaking the MM, but is a the first to receive changes as a Pref MM Tank.


KRZYBooP
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 06:28:40
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656953

View PostThatTrafficCone, on May 22 2018 - 03:00, said: Bless you, KRZYB00P, for communicating with us. Sorry things can't always be constructive from our end, but some of us try. :great:   By chance did you catch my post on Page 2? I'm in favor of changing up the KV-5, but I think these preliminary stats are taking the tank in the wrong direction, turning it into something generic. The KV-5 is an awkward and dumb tank by design; don't take that away, but instead I think you guys should double-down on its more iconic aspects.

KRZYBooP:   I sadly can't comment much on the changes. I played the KV-2 recently and was all, "Dayumm this is a glass house!" I am still kinda new and need more battles before saying something feels appropriate.  

View PostThe_Real_Black_Knight, on May 22 2018 - 03:03, said: SOrry KRZYB00P, no joy in entering my full reply

KRZYBooP:   You can message it to me :)  

View PostBurning_Haggis, on May 22 2018 - 03:12, said:   Anyone "optimistic" about a WG decision going in the right direction, and not just screwing the average player every chance they get, has to have a paper head.  The one constant we have seen from WG is an ability to tell us one thing, make it a 'set in stone" promise, then break said promise with no regard to the effect on just how we view their credibility.      One thing I can promise is that this will become a major factor in the purchase decision about any future premium tanks.  What is next? Sell a few super-op premiums, then "rebalance" them after the cash-flow has dwindled from them?  And why would we ever believe a single word WG said promising not to bastardize some new premium we had just bought?   Some things can't be undone once they happen, and it's a hell of allot harder to rebuild trust in a company than it is to stick by their original commitment.   Again, if the KV5's pref MM was so terrible, why was it sold in the store just over 5 months ago?   Or would WG just rather not answer that question?

KRZYBooP: There isn't enough information on the full aspect of the decisions in the post. Only that changes are being made to try and address issues many players have with MM.   Everything a company does affects the purchase decision. (Looking at you MCRIB!) Also super op tanks come with a grain of salt in the form of player opinion. (I know about the Obj268v4. Changes are coming as I posted earlier). You are correct that trust is hard to build, but if you stop building a bridge after a set back then it will never get built.   The KV-5 wasn't pointed out as the cause for breaking the MM, but is a the first to receive changes as a Pref MM Tank.


KRZYB00P
Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
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22.05.2018 06:12:05
 
Subject: Changes to Vehicles With Preferential Matchmaking + Notes on Trade-in
Link on message: #11656926

View PostEmpressNero, on May 22 2018 - 02:50, said:   No, it didn't.  The article just mentioned that Wargaming wants to take the KV-5 and make it somewhat competitive in Tier 10 matches.  Which would indicate that it no longer receives preferential matchmaking.  Which, along with the rest of the article complaining about preferential tanks and how they screw with the matchmaker, indicates to me that Wargaming wants to get rid of preferential matchmaking.   Either way, you missed the point of my post.

KRZYB00P:   No I get the point of your post I promise. However, the EULA has changed several times since the beta as has the game. Changes are also coming to Premium Ammo. Getting rid of Pref MM is still speculation at this point.  

View PostLethalhavoc, on May 22 2018 - 02:49, said:   The problem with that is, most were bought in the gift shop at a greatly inflated price. Before they were pulled out of the game, i bought 3 of them for $40 something dollars each.

KRZYB00P:   The only statement in the article applies to the KV-5 on a players account and not purchased as gifts.  

View PostBurning_Haggis, on May 22 2018 - 02:53, said: The truly sad part is that WG sold the KV5 when they needed a cash-cow in December, here, not even 6 months later the fools decide it was one of the major reasons tier 8 MM is broken, Good grief, talk about a company with a complete lack of forethought, or even a short-term plan.  talk about shooting yourself in the sack, this is the perfect example of that proverbial AD.   How did it go from rare tank, to cause of MM being broken?   ya, I am not believing it.  WG is just making up crap as an excuse for their jacked up failure of a MM model.   And, like that need for a cash-cow in December, they will hope everyone forgets about it soon.    T-22 med mean anything WG?  One thing we can say, without doubt, the player base seems to remember each time you shaft us.   Go find the developer that came up with this genius idea, and fire him, after all, that community college degree in janitorial services could be put to better use than it is at WG

KRZYB00P:   The KV-5 is not breaking MM. The Pref MM is being changed and the KV-5 is the first to get re-balanced.


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