Developers posts on forum
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Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #30622

Link on message: #30622
MrVic: Its late I am exhausted but 2 things I wanted to put out there.
1) HE rounds I think are massively overpowered vs heavy armored targets. AP should be the ammo for use on heavies not HE spam. I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)
2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game. Sitting in the open plain as day attracting all the enemy fire of a whole team. SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint. Speed/Traverse/RoF
I do enjoy watching
players complain in a match the Tiger is horrid. In that match I
watched a KV-3 with 100m and VK3601 with a 8.8cm 2 panzer IV's with
long 7.5cms 1 hetzer with a 10.5cm a Stug with a 7.5 L72 and last
but not least a Grille bomb him into dust over about 45secs. He was
alone and everything above was shooting solely at him parked in the
open. He then proceeded to state badly how bad his tank was......
The tank was fine in fact I thought he owe his tank an apology for
putting it through something that he should of known was a bad
idea. (he knew we all were in that valley prior to moving to attack
us) Tho he still managed to take 75% of my life kill a Panzer IV
and take the 3601 down to 14% life against all that firepower.
Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second. Know your strengths and know your enemies and fight accordingly this will help immensely
1) HE rounds I think are massively overpowered vs heavy armored targets. AP should be the ammo for use on heavies not HE spam. I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)
2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game. Sitting in the open plain as day attracting all the enemy fire of a whole team. SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint. Speed/Traverse/RoF

Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second. Know your strengths and know your enemies and fight accordingly this will help immensely
Subject: Official Heavy Tank Discussion
Link on message: #30622
Link on message: #30622
MrVic: Its late I am exhausted but 2 things I wanted to put out there.
1) HE rounds I think are massively overpowered vs heavy armored targets. AP should be the ammo for use on heavies not HE spam. I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)
2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game. Sitting in the open plain as day attracting all the enemy fire of a whole team. SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint. Speed/Traverse/RoF
I do enjoy
watching players complain in a match the Tiger is horrid. In that
match I watched a KV-3 with 100m and VK3601 with a 8.8cm 2 panzer
IV's with long 7.5cms 1 hetzer with a 10.5cm a Stug with a 7.5 L72
and last but not least a Grille bomb him into dust over about
45secs. He was alone and everything above was shooting
solely at him parked in the open. He then proceeded to state badly
how bad his tank was...... The tank was fine in fact I
thought he owe his tank an apology for putting it through something
that he should of known was a bad idea. (he knew we all were in
that valley prior to moving to attack us) Tho he still managed to
take 75% of my life kill a Panzer IV and take the 3601 down to 14%
life against all that firepower.
Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second. Know your strengths and know your enemies and fight accordingly this will help immensely
1) HE rounds I think are massively overpowered vs heavy armored targets. AP should be the ammo for use on heavies not HE spam. I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)
2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game. Sitting in the open plain as day attracting all the enemy fire of a whole team. SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint. Speed/Traverse/RoF

Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second. Know your strengths and know your enemies and fight accordingly this will help immensely
Subject: Official Heavy Tank Discussion
Link on message: #30622
Link on message: #30622
MrVic: Its late I am exhausted but 2 things I wanted to put out there.
1) HE rounds I think are massively overpowered vs heavy armored targets. AP should be the ammo for use on heavies not HE spam. I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)
2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game. Sitting in the open plain as day attracting all the enemy fire of a whole team. SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint. Speed/Traverse/RoF
I do enjoy
watching players complain in a match the Tiger is horrid. In that
match I watched a KV-3 with 100m and VK3601 with a 8.8cm 2 panzer
IV's with long 7.5cms 1 hetzer with a 10.5cm a Stug with a 7.5 L72
and last but not least a Grille bomb him into dust over about
45secs. He was alone and everything above was shooting
solely at him parked in the open. He then proceeded to state badly
how bad his tank was...... The tank was fine in fact I
thought he owe his tank an apology for putting it through something
that he should of known was a bad idea. (he knew we all were in
that valley prior to moving to attack us) Tho he still managed to
take 75% of my life kill a Panzer IV and take the 3601 down to 14%
life against all that firepower.
Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second. Know your strengths and know your enemies and fight accordingly this will help immensely
1) HE rounds I think are massively overpowered vs heavy armored targets. AP should be the ammo for use on heavies not HE spam. I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)
2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game. Sitting in the open plain as day attracting all the enemy fire of a whole team. SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint. Speed/Traverse/RoF

Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second. Know your strengths and know your enemies and fight accordingly this will help immensely
Subject: Hints from loading screens
Link on message: #30157
dotalchemy, on Jul 16 2010 - 19:39, said: I think the word you're looking for is 'traversing', although
you're correct in a sense, it's a travesty that you can't turn 360
in a TD... that'd be much more useful... 
Link on message: #30157


merig00: hehehe
Subject: Hints from loading screens
Link on message: #30157
dotalchemy, on Jul 16 2010 - 19:39, said: I think the word you're looking for is 'traversing', although
you're correct in a sense, it's a travesty that you can't turn 360
in a TD... that'd be much more useful... 
Link on message: #30157


merig00: hehehe
Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29306
Palora, on 16 July 2010 - 07:57 AM, said: Gauge you get less XP depending on what you have and what you
shoot, so you need to kill tanks close to and above your level to
get good results, if you had the misfortune of getting a heavy tank
several tiers above the average of the masses now your going to
have problems with rewards, especially with arty being arty.
There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.

Link on message: #29306

There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.
MrVic: Yep that sums that up pretty well,
I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match
You get points for damage done
whether or not you did the first damage or the last damage

I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match


Subject: Official Heavy Tank Discussion
Link on message: #29306
Palora, on Jul 16 2010 - 06:57, said: Gauge you get less XP depending on what you have and what you
shoot, so you need to kill tanks close to and above your level to
get good results, if you had the misfortune of getting a heavy tank
several tiers above the average of the masses now your going to
have problems with rewards, especially with arty being arty.
There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.
Link on message: #29306

There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.
MrVic: Yep that sums that up pretty well,
I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match
You get points for damage
done whether or not you did the first damage or the last damage

I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match


Subject: Official Heavy Tank Discussion
Link on message: #29306
Palora, on Jul 16 2010 - 06:57, said: Gauge you get less XP depending on what you have and what you
shoot, so you need to kill tanks close to and above your level to
get good results, if you had the misfortune of getting a heavy tank
several tiers above the average of the masses now your going to
have problems with rewards, especially with arty being arty.
There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.
Link on message: #29306

There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.
MrVic: Yep that sums that up pretty well,
I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match
You get points for damage
done whether or not you did the first damage or the last damage

I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match


Subject:
Archives\Beta\HE rounds and their issues
Link on message: #29303
TheCommodore, on 16 July 2010 - 07:52 AM, said: HE rounds may not have been able to penetrate the thick armor of
heavy tanks, but they could still do some serious damage. One 152mm
shot from a KV-2 in WW2 had enough power to blow the turret off of
a Tiger. They're downplayed the sheer explosive energy exerted by
the different caliber explosive rounds in this game. Even today,
when unexploded ordinance is turned into IEDs in Iraq and
Afghanistan, they still can cause major damage to the subsystems of
a Abrams tank. It may not blow the turret off, but the concussive
blast can knock treads off, it can injure the crew, damage internal
components all sorts of mayhem can be created. Now think of it in
WW2 when even a 75mm HE shell would hit say a panzer IV or a T-34,
the crew could get knocked out, the concussion could smash the
periscopes and other vision equipment, and it would most defiantly
take treads off of the tanks.

Link on message: #29303

MrVic: Aye I am more looking into its effectiveness being to high and
superior to AP in almost all situations. More of gauging its
effects and if they are to severe or not. I have a feeling this
might be part of the issues people are seeming to have in regards
to Heavy tank durability and SPG damage and last but not least some
insane module damage to tanks on wild shots from some angles.
Currently I think the in game values are applying to much damage to
a tank and or module damage for the force of the round being
used.
The HE rounds in WW2 vs the types of armor they impacted did not penetrate typically the force of the concussion wave would ripple through the steel and cause fragmentation and spawling of the inside of a armor plate. This caused fragments to in essence spray off the impact point into a tank killing/wounding crew and damaging systems without penetrating the outside section of the plating. But in that regard the heavier the armor the more kinetic force it can absorb due to their being a thicker plate of steel. This makes the force distribute more evenly as it travels through the plate much like distributing weight pushing down, but just at a faster velocity. This is also why tanks were built later on out of steel wielded joint for the most part. The M3 Lee and Grant were built with rivet construction methods. They found this to be a huge flaw since a impact force (concussion wave) would ripple through the plate and deplete its energy easier at the rivet locations causing them to snap off and bounce around the inside of a tank like bullets.
The HE rounds in WW2 vs the types of armor they impacted did not penetrate typically the force of the concussion wave would ripple through the steel and cause fragmentation and spawling of the inside of a armor plate. This caused fragments to in essence spray off the impact point into a tank killing/wounding crew and damaging systems without penetrating the outside section of the plating. But in that regard the heavier the armor the more kinetic force it can absorb due to their being a thicker plate of steel. This makes the force distribute more evenly as it travels through the plate much like distributing weight pushing down, but just at a faster velocity. This is also why tanks were built later on out of steel wielded joint for the most part. The M3 Lee and Grant were built with rivet construction methods. They found this to be a huge flaw since a impact force (concussion wave) would ripple through the plate and deplete its energy easier at the rivet locations causing them to snap off and bounce around the inside of a tank like bullets.
Subject:
In-Game Vehicles\Vehicle Comparison\Official Tank Destroyers Discussion
Link on message: #29261
Weasel, on 16 July 2010 - 03:03 AM, said: Im pretty dissapointed the JagdTiger isant in the game as well.
That was one of my favourite tanks of ww2. Would it be simply too
overpowered if they had to put it in? lol. looking at the Proposed
USA tank tree. they have that massive tank destroyer the T28 super
tank or whatever it is. so surely the Jagdtiger will be ok.

Link on message: #29261

MrVic: You should probably check out these pictures of the World of Tanks
site 
http://game.worldoft...com/gallery/art

http://game.worldoft...com/gallery/art
Subject: Official Tank Destroyers Discussion
Link on message: #29261
Weasel, on Jul 16 2010 - 02:03, said: Im pretty dissapointed the JagdTiger isant in the game as well.
That was one of my favourite tanks of ww2. Would it be simply too
overpowered if they had to put it in? lol. looking at the Proposed
USA tank tree. they have that massive tank destroyer the T28 super
tank or whatever it is. so surely the Jagdtiger will be ok.
Link on message: #29261

MrVic:
You should probably check out these pictures of the World of Tanks site
http://game.worldoft...com/gallery/art
You should probably check out these pictures of the World of Tanks site

http://game.worldoft...com/gallery/art
Subject: Official Tank Destroyers Discussion
Link on message: #29261
Weasel, on Jul 16 2010 - 02:03, said: Im pretty dissapointed the JagdTiger isant in the game as well.
That was one of my favourite tanks of ww2. Would it be simply too
overpowered if they had to put it in? lol. looking at the Proposed
USA tank tree. they have that massive tank destroyer the T28 super
tank or whatever it is. so surely the Jagdtiger will be ok.
Link on message: #29261

MrVic:
You should probably check out these pictures of the World of Tanks site
http://game.worldoft...com/gallery/art
You should probably check out these pictures of the World of Tanks site

http://game.worldoft...com/gallery/art
Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29257

Link on message: #29257
MrVic: I would like to commend the posters of this thread so far for
keeping it civil and informative 
+1 MrVic bonus points to you

+1 MrVic bonus points to you

Subject: Official Heavy Tank Discussion
Link on message: #29257
Link on message: #29257
MrVic: I would like to commend the posters of this thread so far for
keeping it civil and informative 
+1 MrVic bonus points to you

+1 MrVic bonus points to you

Subject: Official Heavy Tank Discussion
Link on message: #29257
Link on message: #29257
MrVic: I would like to commend the posters of this thread so far for
keeping it civil and informative 
+1 MrVic bonus points to you

+1 MrVic bonus points to you

Subject:
Archives\Beta\Best scout killer?
Link on message: #29246

Link on message: #29246
MrVic: Yeah I had a B-7 run in front of my KV-3 tonight as I was moving
forward... he estimated it wrong and got smashed lol
Subject:
Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #29242

Link on message: #29242
MrVic: Well I have run into a new SPG issue
With people getting the larger SPG's
and better crews now.... A slow moving heavy has a hard time moving
out of their base or to cover fast enough to avoid being scouted by
lights and SPG shelled dead in 30secs at the start of a match. MY
KV-3 had this unfortunate experience tonight a few times.
Going full out to escape to cover I never made it and died to the SPG's after being scouted. Since I move slow and I am a large target, combined with they can 1-2 shot a KV-3 its impossible to miss with a 100% crew. Its a sad day when you don't even make it out of the circle of your own flag due to SPG fire.

Going full out to escape to cover I never made it and died to the SPG's after being scouted. Since I move slow and I am a large target, combined with they can 1-2 shot a KV-3 its impossible to miss with a 100% crew. Its a sad day when you don't even make it out of the circle of your own flag due to SPG fire.
Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29236

Link on message: #29236
MrVic: The new big issue is getting spotted on some maps before you can
even escape your spawning area and dying to SPG's and Direct fire
within 30secs of a match start.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.
Subject: Official Heavy Tank Discussion
Link on message: #29236
Link on message: #29236
MrVic: The new big issue is getting spotted on some maps before you can
even escape your spawning area and dying to SPG's and Direct fire
within 30secs of a match start.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.
Subject: Official Heavy Tank Discussion
Link on message: #29236
Link on message: #29236
MrVic: The new big issue is getting spotted on some maps before you can
even escape your spawning area and dying to SPG's and Direct fire
within 30secs of a match start.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.
Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29235
Mod, on 16 July 2010 - 06:19 AM, said: I really don't bother with HE rounds. I find that killing something
in one or two shots is better than damaging it and it taking 4
shots to kill it. It allows for a larger chance of a miss as well
as giving your opponent/opponent's team more time to kill you.

Link on message: #29235

MrVic: I think you misread that from my post. Bane = bad for me. They kill
me faster then AP rounds. I had a recent test with a clan mate
taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs
100armor and 120 armor facing, they also took out 1-4 modules per
hit usually also. I also had a short 7.5cm with HE 4 shot me with a
shallow angle (near a 20 degree slope his shots were impacting and
taking massive hitpoints on each. When its pen is at 38mm vs 20
degree slope at 100mm doing massive moduel and HP damage.
Subject: Official Heavy Tank Discussion
Link on message: #29235
Mod, on Jul 16 2010 - 05:19, said: I really don't bother with HE rounds. I find that killing something
in one or two shots is better than damaging it and it taking 4
shots to kill it. It allows for a larger chance of a miss as well
as giving your opponent/opponent's team more time to kill you.
Link on message: #29235

MrVic:
I think you misread that from my post. Bane = bad for me. They kill me faster then AP rounds. I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also. I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.
I think you misread that from my post. Bane = bad for me. They kill me faster then AP rounds. I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also. I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.
Subject: Official Heavy Tank Discussion
Link on message: #29235
Mod, on Jul 16 2010 - 05:19, said: I really don't bother with HE rounds. I find that killing something
in one or two shots is better than damaging it and it taking 4
shots to kill it. It allows for a larger chance of a miss as well
as giving your opponent/opponent's team more time to kill you.
Link on message: #29235

MrVic:
I think you misread that from my post. Bane = bad for me. They kill me faster then AP rounds. I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also. I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.
I think you misread that from my post. Bane = bad for me. They kill me faster then AP rounds. I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also. I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.
Subject:
Archives\Beta\HE rounds and their issues
Link on message: #29228

Link on message: #29228
MrVic: So after some testing with Clan mates the HE rounds are really out
of wack. I never realized how badly until tonight.
53mm pen HE rounds vs 100mm and 120mm armor facings were doing 25% hitpoint damange to me and taking out modules left and right
I was killed in 4 shots from only a 10.5cm HE round. Then later a Panzer III shooting at a 20 degree angle on my side with a stub 7.5cm HE rounds
took 35% out of a KV-3 on the side with shallow angle. He then killed me in 3 more shots to the side at a 20 degree angle with HE rounds.
He was a clanmate and accounted for every shot. KV-3 dead to HE rounds that easily is broken. Combined with the issue of losing crew tracks turret radio ect ect
For the icing on the cake I had a panzer II with a 20mm take out my tracks non stop so I could not move and was taking hitpoints off me rather fast. he took out 100+
hitpoints by himself..... to the front mind you. (granted not HE rounds but still kinda funny)
53mm pen HE rounds vs 100mm and 120mm armor facings were doing 25% hitpoint damange to me and taking out modules left and right
I was killed in 4 shots from only a 10.5cm HE round. Then later a Panzer III shooting at a 20 degree angle on my side with a stub 7.5cm HE rounds
took 35% out of a KV-3 on the side with shallow angle. He then killed me in 3 more shots to the side at a 20 degree angle with HE rounds.
He was a clanmate and accounted for every shot. KV-3 dead to HE rounds that easily is broken. Combined with the issue of losing crew tracks turret radio ect ect
For the icing on the cake I had a panzer II with a 20mm take out my tracks non stop so I could not move and was taking hitpoints off me rather fast. he took out 100+
hitpoints by himself..... to the front mind you. (granted not HE rounds but still kinda funny)
Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29194
ramp4ge, on 16 July 2010 - 05:45 AM, said: Actually yes, I have bounced on an Su-85. Rear armor to add insult
to injury.
The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.

Link on message: #29194

The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.
MrVic: Getting spotted is a team thing. It happens regardless if your in a
T-46 or a Tiger its just that your a priority target since your in
one of the biggest tanks in each match.
This causes you to be a target priority. Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.
Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack. This is more then likely whats causing many of the early module hits I think. I have been testing this with my KV-3 and its showing true.
This causes you to be a target priority. Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.
Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack. This is more then likely whats causing many of the early module hits I think. I have been testing this with my KV-3 and its showing true.
Subject: Official Heavy Tank Discussion
Link on message: #29194
ramp4ge, on Jul 16 2010 - 04:45, said: Actually yes, I have bounced on an Su-85. Rear armor to add insult
to injury.
The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.
Link on message: #29194

The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.
MrVic:
Getting spotted is a team thing. It happens regardless if your in a T-46 or a Tiger its just that your a priority target since your in one of the biggest tanks in each match.
This causes you to be a target priority. Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.
Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack. This is more then likely whats causing many of the early module hits I think. I have been testing this with my KV-3 and its showing true.
Getting spotted is a team thing. It happens regardless if your in a T-46 or a Tiger its just that your a priority target since your in one of the biggest tanks in each match.
This causes you to be a target priority. Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.
Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack. This is more then likely whats causing many of the early module hits I think. I have been testing this with my KV-3 and its showing true.
Subject: Official Heavy Tank Discussion
Link on message: #29194
ramp4ge, on Jul 16 2010 - 04:45, said: Actually yes, I have bounced on an Su-85. Rear armor to add insult
to injury.
The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.
Link on message: #29194

The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.
MrVic:
Getting spotted is a team thing. It happens regardless if your in a T-46 or a Tiger its just that your a priority target since your in one of the biggest tanks in each match.
This causes you to be a target priority. Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.
Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack. This is more then likely whats causing many of the early module hits I think. I have been testing this with my KV-3 and its showing true.
Getting spotted is a team thing. It happens regardless if your in a T-46 or a Tiger its just that your a priority target since your in one of the biggest tanks in each match.
This causes you to be a target priority. Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.
Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack. This is more then likely whats causing many of the early module hits I think. I have been testing this with my KV-3 and its showing true.
Subject:
In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29177

Link on message: #29177
MrVic: Well after screwing up and selling my 100% crew.. its still fun to
play my KV-2 KV-3 the big thing to remember I think is even tho
your a heavy tank its more about being durable not near invincible.
Even in WW2 Tigers lost their ability to "storm" the enemy
positions. It was seen as near indestructible since it was such a
great weapon on defense. Armor to shrug off a lot of guns at the
time of its design. It was a field tank setup to long range control
a battle. I see soo many Tiger players head on charging enemies and
TD's. This is a mistake usually, you advance cautiously. Once you
work up your tatics its not to bad. The SPG 2 shot hits is horrid
tho. You get spotted and your dead since you move to slow to
escape.
Otherwise I think their really durable if played well and supported
Altho HE rounds need some adjusting for sure.
Otherwise I think their really durable if played well and supported
Altho HE rounds need some adjusting for sure.
Subject: Official Heavy Tank Discussion
Link on message: #29177
Link on message: #29177
MrVic: Well after screwing up and selling my 100% crew.. its
still fun to play my KV-2 KV-3 the big thing to remember I think is
even tho your a heavy tank its more about being durable not near
invincible. Even in WW2 Tigers lost their ability to "storm" the
enemy positions. It was seen as near indestructible
since it was such a great weapon on defense. Armor to
shrug off a lot of guns at the time of its design. It
was a field tank setup to long range control a battle. I
see soo many Tiger players head on charging enemies and TD's. This
is a mistake usually, you advance cautiously. Once you
work up your tatics its not to bad. The SPG 2 shot hits is horrid
tho. You get spotted and your dead since you move to
slow to escape.
Otherwise I think their really durable if played well and supported
Altho HE rounds need some adjusting for sure.
Otherwise I think their really durable if played well and supported
Altho HE rounds need some adjusting for sure.
Subject: Official Heavy Tank Discussion
Link on message: #29177
Link on message: #29177
MrVic: Well after screwing up and selling my 100% crew.. its
still fun to play my KV-2 KV-3 the big thing to remember I think is
even tho your a heavy tank its more about being durable not near
invincible. Even in WW2 Tigers lost their ability to "storm" the
enemy positions. It was seen as near indestructible
since it was such a great weapon on defense. Armor to
shrug off a lot of guns at the time of its design. It
was a field tank setup to long range control a battle. I
see soo many Tiger players head on charging enemies and TD's. This
is a mistake usually, you advance cautiously. Once you
work up your tatics its not to bad. The SPG 2 shot hits is horrid
tho. You get spotted and your dead since you move to
slow to escape.
Otherwise I think their really durable if played well and supported
Altho HE rounds need some adjusting for sure.
Otherwise I think their really durable if played well and supported
Altho HE rounds need some adjusting for sure.
MrVic
complaints, suggestions and other useful advice you wish to post Do not belong in this section
16.07.2010 01:44:06
Subject:
Archives\Junkyard\complaints, suggestions and other useful advice you wish to post Do not belong in this section
Link on message: #28949

Link on message: #28949
MrVic: Hehe that should do it 

Subject: [Guide] Getting past Tier 3
Link on message: #28775
Link on message: #28775
merig00: I would also add the new Light Tank video that was posted today.
It's a great visual with some tips
Subject: [Guide] Getting past Tier 3
Link on message: #28775
Link on message: #28775
merig00: I would also add the new Light Tank video that was posted today.
It's a great visual with some tips
Subject: How view range and radio works
Link on message: #28755
arkanjuca, on Jul 15 2010 - 20:42, said: Cool, very nice explanation.
Now, how do we know about the ranges on the game? what are the sizes of each sector? 100m?
Link on message: #28755

Now, how do we know about the ranges on the game? what are the sizes of each sector? 100m?
merig00: View range - in the stats of your turret
Signal range - in the stats of your radio
Signal range - in the stats of your radio
Subject: How view range and radio works
Link on message: #28755
arkanjuca, on Jul 15 2010 - 20:42, said: Cool, very nice explanation.
Now, how do we know about the ranges on the game? what are the sizes of each sector? 100m?
Link on message: #28755

Now, how do we know about the ranges on the game? what are the sizes of each sector? 100m?
merig00: View range - in the stats of your turret
Signal range - in the stats of your radio
Signal range - in the stats of your radio
Subject: [FAQ] Equipment
Link on message: #28435
deralky, on Jul 15 2010 - 14:31, said: Can i sell the equipment?
Link on message: #28435

merig00: yes, just like any other module in the game.
Subject: [FAQ] Equipment
Link on message: #28435
deralky, on Jul 15 2010 - 14:31, said: Can i sell the equipment?
Link on message: #28435

merig00: yes, just like any other module in the game.
Subject: [FAQ] Equipment
Link on message: #27753
Harkonis, on Jul 15 2010 - 05:19, said: where can I find any discussion about the pro's and con's of each
equipment choice per class/tier?
Link on message: #27753

merig00: I don't think anyone in this beta got there yet. So it will take a
while for reviews to come out. In the comments here find a comment
by AlexandroVVA - he has some suggestions under the spoiler. Read
them. He's an experienced WoT player knows what he is talking
about.
Subject: [FAQ] Equipment
Link on message: #27753
Harkonis, on Jul 15 2010 - 05:19, said: where can I find any discussion about the pro's and con's of each
equipment choice per class/tier?
Link on message: #27753

merig00: I don't think anyone in this beta got there yet. So it will take a
while for reviews to come out. In the comments here find a comment
by AlexandroVVA - he has some suggestions under the spoiler. Read
them. He's an experienced WoT player knows what he is talking
about.
Subject:
In-Game Vehicles\Vehicle Comparison\Official Tank Destroyers Discussion
Link on message: #27712
Packadurm, on 14 July 2010 - 05:49 PM, said: I love my TD. But I think it has some issues.
I just got the StuG III, and was very excited. I was finally gunna be able to rip holes in the PzrKmW IV with that stupidly huge turret and gun. This was not the case. And, just like with my hetzer, One or two shots in the front and I was toast.
When I first looked into TD's, I saw that they had Heavy frontal armor and not much on the sides and rear, and I was fine with that. But they really dont have alot of armor, even on the front.
My shots also bounced off of that p IV. That really ticked me off. A tank destroyer that cant destroy tanks is rather redundant.
So, I Know that the weaknesses of TD's are the sides and the rear. I'm fine if I see a light tank get me with 2-3 shots in the back, or If a medium tank gets a shot on my rear and I go up in flames. I expect that. I shouldn't take hits so easily from similar tiers right in the face like I was though.
-I think the damage and penetration for TD's needs to go up.
-I think the front armor needs to be improved for TD's.
A third thing I would like to see is Research-able armor in TD trees. While other tanks can research new turrets, we have no upgrades for that slot. I think a nice feature for TD's would be the choice to put on heavier armor or a Heavier gun. Make it so that you cannot have both due to weight.
Tank destroyers should be a feared force in urban centers in those tight streets where you can really only see their front. Even for Heavy tanks.
On those open fields Tank destroyers should be feared because they should have good accuracy.
This is just my take on TD's, which, after playing SPG's, Medium tanks and Td's, are my favorite tank to play with. They are simple a little broken imo.

Link on message: #27712

I just got the StuG III, and was very excited. I was finally gunna be able to rip holes in the PzrKmW IV with that stupidly huge turret and gun. This was not the case. And, just like with my hetzer, One or two shots in the front and I was toast.
When I first looked into TD's, I saw that they had Heavy frontal armor and not much on the sides and rear, and I was fine with that. But they really dont have alot of armor, even on the front.
My shots also bounced off of that p IV. That really ticked me off. A tank destroyer that cant destroy tanks is rather redundant.
So, I Know that the weaknesses of TD's are the sides and the rear. I'm fine if I see a light tank get me with 2-3 shots in the back, or If a medium tank gets a shot on my rear and I go up in flames. I expect that. I shouldn't take hits so easily from similar tiers right in the face like I was though.
-I think the damage and penetration for TD's needs to go up.
-I think the front armor needs to be improved for TD's.
A third thing I would like to see is Research-able armor in TD trees. While other tanks can research new turrets, we have no upgrades for that slot. I think a nice feature for TD's would be the choice to put on heavier armor or a Heavier gun. Make it so that you cannot have both due to weight.
Tank destroyers should be a feared force in urban centers in those tight streets where you can really only see their front. Even for Heavy tanks.
On those open fields Tank destroyers should be feared because they should have good accuracy.
This is just my take on TD's, which, after playing SPG's, Medium tanks and Td's, are my favorite tank to play with. They are simple a little broken imo.
MrVic: The Panzer IV with upgraded turret (My clan calls them Bobblehead
Panzer IV's) The turret is insanely armored, The upgrade bumps its
armor rating way over the normal. Toss in the slopes on the turret
help immensely. Your rounds could easily strike that big turret
(especially if you were using auto aim)
I have bounced 107mm rounds off that turret many times, in haste to take a shot. The hardest thing I have found is picking where and when you engage a enemy tank or at least control that encounter as much as possible. TD's truly are snipers in the range hitting power and hiding. Just some options of what might of been the issue if not then just food for thought
I have recently perfected my 10.5cm Stug III one shot kills on Panzer IV's, Its hard to hit sometimes but man the results are enjoyable
See if anyone can figure out where
that spot is 
I have bounced 107mm rounds off that turret many times, in haste to take a shot. The hardest thing I have found is picking where and when you engage a enemy tank or at least control that encounter as much as possible. TD's truly are snipers in the range hitting power and hiding. Just some options of what might of been the issue if not then just food for thought

I have recently perfected my 10.5cm Stug III one shot kills on Panzer IV's, Its hard to hit sometimes but man the results are enjoyable


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