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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
Official Heavy Tank Discussion
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17.07.2010 10:40:45
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #30622

MrVic: Its late I am exhausted but 2 things I wanted to put out there.
1) HE rounds I think are massively overpowered vs heavy armored targets. AP should be the ammo for use on heavies not HE spam. I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)
2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game. Sitting in the open plain as day attracting all the enemy fire of a whole team. SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint. Speed/Traverse/RoF :Smile_harp: I do enjoy watching players complain in a match the Tiger is horrid. In that match I watched a KV-3 with 100m and VK3601 with a 8.8cm 2 panzer IV's with long 7.5cms 1 hetzer with a 10.5cm a Stug with a 7.5 L72 and last but not least a Grille bomb him into dust over about 45secs. He was alone and everything above was shooting solely at him parked in the open. He then proceeded to state badly how bad his tank was...... The tank was fine in fact I thought he owe his tank an apology for putting it through something that he should of known was a bad idea. (he knew we all were in that valley prior to moving to attack us) Tho he still managed to take 75% of my life kill a Panzer IV and take the 3601 down to 14% life against all that firepower.
Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second. Know your strengths and know your enemies and fight accordingly this will help immensely


MrVic
Official Heavy Tank Discussion
arrow
17.07.2010 10:40:45
 
Subject: Official Heavy Tank Discussion
Link on message: #30622

MrVic: Its late I am exhausted but 2 things I wanted to put out there.

1) HE rounds I think are massively overpowered vs heavy armored targets.  AP should be the ammo for use on heavies not HE spam.  I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol   I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)

2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game.  Sitting in the open plain as day attracting all the enemy fire of a whole team.  SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint.  Speed/Traverse/RoF   :Smile_harp:  I do enjoy watching players complain in a match the Tiger is horrid. In that match I watched a KV-3 with 100m and VK3601 with a 8.8cm 2 panzer IV's with long 7.5cms 1 hetzer with a 10.5cm a Stug with a 7.5 L72 and last but not least a Grille bomb him into dust over about 45secs.  He was alone and everything above was shooting solely at him parked in the open. He then proceeded to state badly how bad his tank was......  The tank was fine in fact I thought he owe his tank an apology for putting it through something that he should of known was a bad idea. (he knew we all were in that valley prior to moving to attack us) Tho he still managed to take 75% of my life kill a Panzer IV and take the 3601 down to 14% life against all that firepower.

Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second.  Know your strengths and know your enemies and fight accordingly this will help immensely


MrVic
Official Heavy Tank Discussion
arrow
17.07.2010 10:40:45
 
Subject: Official Heavy Tank Discussion
Link on message: #30622

MrVic: Its late I am exhausted but 2 things I wanted to put out there.

1) HE rounds I think are massively overpowered vs heavy armored targets.  AP should be the ammo for use on heavies not HE spam.  I again witnessed HE rounds taking massive doing massive damage to me per shot 53 armor pen vs 120/130mm armor is insane to do 100%/80% damage AND causing a large number of Modules to become damaged.
Currently a 7.5cm L72 does no where near the damage a Hetzer does with a 10.5cm HE round lol   I again witnessed numerous deaths to 3-4 shots from a HE rounds from small tanks and low armor pen (non SPG)

2) I am not saying anyone here does this, but I see way way to many tigers committing tactical suicide in a game.  Sitting in the open plain as day attracting all the enemy fire of a whole team.  SPG's opening up since they are not seeking cover. The biggest thing is I kill one in a KV-3 (I fair about 50/50 odds head on with a tiger armed with a long 8.8cm gun. This is mainly due to the tiger player not understanding his advantages over my KV-3 and in the end he plays to my strengths which is fine with me. Even with these horrid tactical choices its still a 50/50 duel usually. I will not tell people how to go about killing other types of tanks but I will give you a hint.  Speed/Traverse/RoF   :Smile_harp:  I do enjoy watching players complain in a match the Tiger is horrid. In that match I watched a KV-3 with 100m and VK3601 with a 8.8cm 2 panzer IV's with long 7.5cms 1 hetzer with a 10.5cm a Stug with a 7.5 L72 and last but not least a Grille bomb him into dust over about 45secs.  He was alone and everything above was shooting solely at him parked in the open. He then proceeded to state badly how bad his tank was......  The tank was fine in fact I thought he owe his tank an apology for putting it through something that he should of known was a bad idea. (he knew we all were in that valley prior to moving to attack us) Tho he still managed to take 75% of my life kill a Panzer IV and take the 3601 down to 14% life against all that firepower.

Side note on the comment that KV-1s get the 107mm all I have to say is a Bison can circle kite a KV-2 with the 107mm, at 100% crew its traverse speed is 15 degrees a second.  Know your strengths and know your enemies and fight accordingly this will help immensely


merig00
Hints from loading screens
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16.07.2010 23:04:03
 
Subject: Hints from loading screens
Link on message: #30157

View Postdotalchemy, on Jul 16 2010 - 19:39, said: I think the word you're looking for is 'traversing', although you're correct in a sense, it's a travesty that you can't turn 360 in a TD... that'd be much more useful... :)


merig00: hehehe


merig00
Hints from loading screens
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16.07.2010 23:04:03
 
Subject: Hints from loading screens
Link on message: #30157

View Postdotalchemy, on Jul 16 2010 - 19:39, said: I think the word you're looking for is 'traversing', although you're correct in a sense, it's a travesty that you can't turn 360 in a TD... that'd be much more useful... :)


merig00: hehehe


MrVic
Official Heavy Tank Discussion
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16.07.2010 09:21:24
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29306

View PostPalora, on 16 July 2010 - 07:57 AM, said: Gauge you get less XP depending on what you have and what you shoot, so you need to kill tanks close to and above your level to get good results, if you had the misfortune of getting a heavy tank several tiers above the average of the masses now your going to have problems with rewards, especially with arty being arty.
There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.

MrVic: Yep that sums that up pretty well,
I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match :) You get points for damage done whether or not you did the first damage or the last damage :)


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 09:21:24
 
Subject: Official Heavy Tank Discussion
Link on message: #29306

View PostPalora, on Jul 16 2010 - 06:57, said: Gauge you get less XP depending on what you have and what you shoot, so you need to kill tanks close to and above your level to get good results, if you had the misfortune of getting a heavy tank several tiers above the average of the masses now your going to have problems with rewards, especially with arty being arty.
There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.

MrVic: Yep that sums that up pretty well,
I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match :)  You get points for damage done whether or not you did the first damage or the last damage :)


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 09:21:24
 
Subject: Official Heavy Tank Discussion
Link on message: #29306

View PostPalora, on Jul 16 2010 - 06:57, said: Gauge you get less XP depending on what you have and what you shoot, so you need to kill tanks close to and above your level to get good results, if you had the misfortune of getting a heavy tank several tiers above the average of the masses now your going to have problems with rewards, especially with arty being arty.
There's a need to get xp for more stuff, including getting shoot at and dieing at the hands of heavy tanks.

MrVic: Yep that sums that up pretty well,
I'll tell ya the hardest thing to convey to many players tho is that getting the kill shot does not really equal more points in a match :)  You get points for damage done whether or not you did the first damage or the last damage :)


MrVic
HE rounds and their issues
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16.07.2010 09:15:41
 
Subject: Archives\Beta\HE rounds and their issues
Link on message: #29303

View PostTheCommodore, on 16 July 2010 - 07:52 AM, said: HE rounds may not have been able to penetrate the thick armor of heavy tanks, but they could still do some serious damage. One 152mm shot from a KV-2 in WW2 had enough power to blow the turret off of a Tiger. They're downplayed the sheer explosive energy exerted by the different caliber explosive rounds in this game. Even today, when unexploded ordinance is turned into IEDs in Iraq and Afghanistan, they still can cause major damage to the subsystems of a Abrams tank. It may not blow the turret off, but the concussive blast can knock treads off, it can injure the crew, damage internal components all sorts of mayhem can be created. Now think of it in WW2 when even a 75mm HE shell would hit say a panzer IV or a T-34, the crew could get knocked out, the concussion could smash the periscopes and other vision equipment, and it would most defiantly take treads off of the tanks.

MrVic: Aye I am more looking into its effectiveness being to high and superior to AP in almost all situations. More of gauging its effects and if they are to severe or not. I have a feeling this might be part of the issues people are seeming to have in regards to Heavy tank durability and SPG damage and last but not least some insane module damage to tanks on wild shots from some angles. Currently I think the in game values are applying to much damage to a tank and or module damage for the force of the round being used.
The HE rounds in WW2 vs the types of armor they impacted did not penetrate typically the force of the concussion wave would ripple through the steel and cause fragmentation and spawling of the inside of a armor plate. This caused fragments to in essence spray off the impact point into a tank killing/wounding crew and damaging systems without penetrating the outside section of the plating. But in that regard the heavier the armor the more kinetic force it can absorb due to their being a thicker plate of steel. This makes the force distribute more evenly as it travels through the plate much like distributing weight pushing down, but just at a faster velocity. This is also why tanks were built later on out of steel wielded joint for the most part. The M3 Lee and Grant were built with rivet construction methods. They found this to be a huge flaw since a impact force (concussion wave) would ripple through the plate and deplete its energy easier at the rivet locations causing them to snap off and bounce around the inside of a tank like bullets.


MrVic
Official Tank Destroyers Discussion
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16.07.2010 08:19:59
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Tank Destroyers Discussion
Link on message: #29261

View PostWeasel, on 16 July 2010 - 03:03 AM, said: Im pretty dissapointed the JagdTiger isant in the game as well. That was one of my favourite tanks of ww2. Would it be simply too overpowered if they had to put it in? lol. looking at the Proposed USA tank tree. they have that massive tank destroyer the T28 super tank or whatever it is. so surely the Jagdtiger will be ok.

MrVic: You should probably check out these pictures of the World of Tanks site ;)
http://game.worldoft...com/gallery/art


MrVic
Official Tank Destroyers Discussion
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16.07.2010 08:19:59
 
Subject: Official Tank Destroyers Discussion
Link on message: #29261

View PostWeasel, on Jul 16 2010 - 02:03, said: Im pretty dissapointed the JagdTiger isant in the game as well. That was one of my favourite tanks of ww2. Would it be simply too overpowered if they had to put it in? lol. looking at the Proposed USA tank tree. they have that massive tank destroyer the T28 super tank or whatever it is. so surely the Jagdtiger will be ok.


MrVic:
You should probably check out these pictures of the World of Tanks site ;)  

http://game.worldoft...com/gallery/art


MrVic
Official Tank Destroyers Discussion
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16.07.2010 08:19:59
 
Subject: Official Tank Destroyers Discussion
Link on message: #29261

View PostWeasel, on Jul 16 2010 - 02:03, said: Im pretty dissapointed the JagdTiger isant in the game as well. That was one of my favourite tanks of ww2. Would it be simply too overpowered if they had to put it in? lol. looking at the Proposed USA tank tree. they have that massive tank destroyer the T28 super tank or whatever it is. so surely the Jagdtiger will be ok.


MrVic:
You should probably check out these pictures of the World of Tanks site ;)  

http://game.worldoft...com/gallery/art


MrVic
Official Heavy Tank Discussion
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16.07.2010 08:15:50
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29257

MrVic: I would like to commend the posters of this thread so far for keeping it civil and informative :)
+1 MrVic bonus points to you :)


MrVic
Official Heavy Tank Discussion
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16.07.2010 08:15:50
 
Subject: Official Heavy Tank Discussion
Link on message: #29257

MrVic: I would like to commend the posters of this thread so far for keeping it civil and informative :)
+1 MrVic bonus points to you :)


MrVic
Official Heavy Tank Discussion
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16.07.2010 08:15:50
 
Subject: Official Heavy Tank Discussion
Link on message: #29257

MrVic: I would like to commend the posters of this thread so far for keeping it civil and informative :)
+1 MrVic bonus points to you :)


MrVic
Best scout killer?
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16.07.2010 08:03:51
 
Subject: Archives\Beta\Best scout killer?
Link on message: #29246

MrVic: Yeah I had a B-7 run in front of my KV-3 tonight as I was moving forward... he estimated it wrong and got smashed lol


MrVic
Official SPG (Artillery) Discussion
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16.07.2010 07:59:15
 
Subject: Archives\Junkyard\Official SPG (Artillery) Discussion
Link on message: #29242

MrVic: Well I have run into a new SPG issue :) With people getting the larger SPG's and better crews now.... A slow moving heavy has a hard time moving out of their base or to cover fast enough to avoid being scouted by lights and SPG shelled dead in 30secs at the start of a match. MY KV-3 had this unfortunate experience tonight a few times.
Going full out to escape to cover I never made it and died to the SPG's after being scouted. Since I move slow and I am a large target, combined with they can 1-2 shot a KV-3 its impossible to miss with a 100% crew. Its a sad day when you don't even make it out of the circle of your own flag due to SPG fire.


MrVic
Official Heavy Tank Discussion
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16.07.2010 07:54:36
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29236

MrVic: The new big issue is getting spotted on some maps before you can even escape your spawning area and dying to SPG's and Direct fire within 30secs of a match start.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.


MrVic
Official Heavy Tank Discussion
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16.07.2010 07:54:36
 
Subject: Official Heavy Tank Discussion
Link on message: #29236

MrVic: The new big issue is getting spotted on some maps before you can even escape your spawning area and dying to SPG's and Direct fire within 30secs of a match start.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 07:54:36
 
Subject: Official Heavy Tank Discussion
Link on message: #29236

MrVic: The new big issue is getting spotted on some maps before you can even escape your spawning area and dying to SPG's and Direct fire within 30secs of a match start.
I have had a number of games in the last few days where at full speed I could not get to cover from direct fire and SPG fire, fast enough to actually live to see outside
the deployment area. This is a big concern thats rearer its head for me.


MrVic
Official Heavy Tank Discussion
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16.07.2010 07:52:06
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29235

View PostMod, on 16 July 2010 - 06:19 AM, said: I really don't bother with HE rounds. I find that killing something in one or two shots is better than damaging it and it taking 4 shots to kill it. It allows for a larger chance of a miss as well as giving your opponent/opponent's team more time to kill you.

MrVic: I think you misread that from my post. Bane = bad for me. They kill me faster then AP rounds. I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also. I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.


MrVic
Official Heavy Tank Discussion
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16.07.2010 07:52:06
 
Subject: Official Heavy Tank Discussion
Link on message: #29235

View PostMod, on Jul 16 2010 - 05:19, said: I really don't bother with HE rounds. I find that killing something in one or two shots is better than damaging it and it taking 4 shots to kill it. It allows for a larger chance of a miss as well as giving your opponent/opponent's team more time to kill you.


MrVic:
I think you misread that from my post.  Bane = bad for me.  They kill me faster then AP rounds.  I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also.  I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 07:52:06
 
Subject: Official Heavy Tank Discussion
Link on message: #29235

View PostMod, on Jul 16 2010 - 05:19, said: I really don't bother with HE rounds. I find that killing something in one or two shots is better than damaging it and it taking 4 shots to kill it. It allows for a larger chance of a miss as well as giving your opponent/opponent's team more time to kill you.


MrVic:
I think you misread that from my post.  Bane = bad for me.  They kill me faster then AP rounds.  I had a recent test with a clan mate taking 25% of my hitpoints with a 10.5cm HE round with 53mm pen vs 100armor and 120 armor facing, they also took out 1-4 modules per hit usually also.  I also had a short 7.5cm with HE 4 shot me with a shallow angle (near a 20 degree slope his shots were impacting and taking massive hitpoints on each. When its pen is at 38mm vs 20 degree slope at 100mm doing massive moduel and HP damage.


MrVic
HE rounds and their issues
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16.07.2010 07:46:05
 
Subject: Archives\Beta\HE rounds and their issues
Link on message: #29228

MrVic: So after some testing with Clan mates the HE rounds are really out of wack. I never realized how badly until tonight.
53mm pen HE rounds vs 100mm and 120mm armor facings were doing 25% hitpoint damange to me and taking out modules left and right
I was killed in 4 shots from only a 10.5cm HE round. Then later a Panzer III shooting at a 20 degree angle on my side with a stub 7.5cm HE rounds
took 35% out of a KV-3 on the side with shallow angle. He then killed me in 3 more shots to the side at a 20 degree angle with HE rounds.
He was a clanmate and accounted for every shot. KV-3 dead to HE rounds that easily is broken. Combined with the issue of losing crew tracks turret radio ect ect
For the icing on the cake I had a panzer II with a 20mm take out my tracks non stop so I could not move and was taking hitpoints off me rather fast. he took out 100+
hitpoints by himself..... to the front mind you. (granted not HE rounds but still kinda funny)


MrVic
Official Heavy Tank Discussion
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16.07.2010 06:56:58
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29194

View Postramp4ge, on 16 July 2010 - 05:45 AM, said: Actually yes, I have bounced on an Su-85. Rear armor to add insult to injury.
The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.

MrVic: Getting spotted is a team thing. It happens regardless if your in a T-46 or a Tiger its just that your a priority target since your in one of the biggest tanks in each match.
This causes you to be a target priority. Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.
Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack. This is more then likely whats causing many of the early module hits I think. I have been testing this with my KV-3 and its showing true.


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 06:56:58
 
Subject: Official Heavy Tank Discussion
Link on message: #29194

View Postramp4ge, on Jul 16 2010 - 04:45, said: Actually yes, I have bounced on an Su-85. Rear armor to add insult to injury.

The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.



MrVic:
Getting spotted is a team thing. It happens regardless if your in a T-46 or a Tiger  its just that your a priority target since your in one of the biggest tanks in each match.
This causes you to be a target priority.  Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.

Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack.  This is more then likely whats causing many of the early module hits I think.  I have been testing this with my KV-3  and its showing true.


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 06:56:58
 
Subject: Official Heavy Tank Discussion
Link on message: #29194

View Postramp4ge, on Jul 16 2010 - 04:45, said: Actually yes, I have bounced on an Su-85. Rear armor to add insult to injury.

The argument that Tiger should "Sit back and absorb damage while fighting at range" doesn't work either because the range Tiger can engage targets, they can also engage Tiger. It also gets penetrated by guns that should have no hope in hell of penetrating it from anything above 10 yards. Seriously.



MrVic:
Getting spotted is a team thing. It happens regardless if your in a T-46 or a Tiger  its just that your a priority target since your in one of the biggest tanks in each match.
This causes you to be a target priority.  Careful advances and Teams working with you not hiding behind you is the key to success for many heavies.

Also the HE rounds are the biggest bane right now to damage done and Module damage is starting to show it self as out of wack.  This is more then likely whats causing many of the early module hits I think.  I have been testing this with my KV-3  and its showing true.


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 06:30:00
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Heavy Tank Discussion
Link on message: #29177

MrVic: Well after screwing up and selling my 100% crew.. its still fun to play my KV-2 KV-3 the big thing to remember I think is even tho your a heavy tank its more about being durable not near invincible. Even in WW2 Tigers lost their ability to "storm" the enemy positions. It was seen as near indestructible since it was such a great weapon on defense. Armor to shrug off a lot of guns at the time of its design. It was a field tank setup to long range control a battle. I see soo many Tiger players head on charging enemies and TD's. This is a mistake usually, you advance cautiously. Once you work up your tatics its not to bad. The SPG 2 shot hits is horrid tho. You get spotted and your dead since you move to slow to escape.
Otherwise I think their really durable if played well and supported
Altho HE rounds need some adjusting for sure.


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 06:30:00
 
Subject: Official Heavy Tank Discussion
Link on message: #29177

MrVic: Well after screwing up and selling my 100% crew..  its still fun to play my KV-2 KV-3 the big thing to remember I think is even tho your a heavy tank its more about being durable not near invincible. Even in WW2 Tigers lost their ability to "storm" the enemy positions.  It was seen as near indestructible since it was such a great weapon on defense.  Armor to shrug off a lot of guns at the time of its design.  It was a field tank setup to long range control a battle.  I see soo many Tiger players head on charging enemies and TD's. This is a mistake usually, you advance cautiously.  Once you work up your tatics its not to bad. The SPG 2 shot hits is horrid tho.  You get spotted and your dead since you move to slow to escape.

Otherwise I think their really durable if played well and supported

Altho HE rounds need some adjusting for sure.


MrVic
Official Heavy Tank Discussion
arrow
16.07.2010 06:30:00
 
Subject: Official Heavy Tank Discussion
Link on message: #29177

MrVic: Well after screwing up and selling my 100% crew..  its still fun to play my KV-2 KV-3 the big thing to remember I think is even tho your a heavy tank its more about being durable not near invincible. Even in WW2 Tigers lost their ability to "storm" the enemy positions.  It was seen as near indestructible since it was such a great weapon on defense.  Armor to shrug off a lot of guns at the time of its design.  It was a field tank setup to long range control a battle.  I see soo many Tiger players head on charging enemies and TD's. This is a mistake usually, you advance cautiously.  Once you work up your tatics its not to bad. The SPG 2 shot hits is horrid tho.  You get spotted and your dead since you move to slow to escape.

Otherwise I think their really durable if played well and supported

Altho HE rounds need some adjusting for sure.


MrVic
complaints, suggestions and other useful advice you wish to post Do not belong in this section
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16.07.2010 01:44:06
 
merig00
[Guide] Getting past Tier 3
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15.07.2010 23:22:41
 
Subject: [Guide] Getting past Tier 3
Link on message: #28775

merig00: I would also add the new Light Tank video that was posted today. It's a great visual with some tips



merig00
[Guide] Getting past Tier 3
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15.07.2010 23:22:41
 
Subject: [Guide] Getting past Tier 3
Link on message: #28775

merig00: I would also add the new Light Tank video that was posted today. It's a great visual with some tips



merig00
How view range and radio works
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15.07.2010 23:09:05
 
Subject: How view range and radio works
Link on message: #28755

View Postarkanjuca, on Jul 15 2010 - 20:42, said: Cool, very nice explanation.

Now, how do we know about the ranges on the game? what are the sizes of each sector? 100m?


merig00: View range - in the stats of your turret
Signal range - in the stats of your radio


merig00
How view range and radio works
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15.07.2010 23:09:05
 
Subject: How view range and radio works
Link on message: #28755

View Postarkanjuca, on Jul 15 2010 - 20:42, said: Cool, very nice explanation.

Now, how do we know about the ranges on the game? what are the sizes of each sector? 100m?


merig00: View range - in the stats of your turret
Signal range - in the stats of your radio


merig00
[FAQ] Equipment
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15.07.2010 18:45:45
 
Subject: [FAQ] Equipment
Link on message: #28435

View Postderalky, on Jul 15 2010 - 14:31, said: Can i sell the equipment?

merig00: yes, just like any other module in the game.


merig00
[FAQ] Equipment
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15.07.2010 18:45:45
 
Subject: [FAQ] Equipment
Link on message: #28435

View Postderalky, on Jul 15 2010 - 14:31, said: Can i sell the equipment?

merig00: yes, just like any other module in the game.


merig00
[FAQ] Equipment
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15.07.2010 07:50:04
 
Subject: [FAQ] Equipment
Link on message: #27753

View PostHarkonis, on Jul 15 2010 - 05:19, said: where can I find any discussion about the pro's and con's of each equipment choice per class/tier?

merig00: I don't think anyone in this beta got there yet. So it will take a while for reviews to come out. In the comments here find a comment by AlexandroVVA - he has some suggestions under the spoiler. Read them. He's an experienced WoT player knows what he is talking about.


merig00
[FAQ] Equipment
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15.07.2010 07:50:04
 
Subject: [FAQ] Equipment
Link on message: #27753

View PostHarkonis, on Jul 15 2010 - 05:19, said: where can I find any discussion about the pro's and con's of each equipment choice per class/tier?

merig00: I don't think anyone in this beta got there yet. So it will take a while for reviews to come out. In the comments here find a comment by AlexandroVVA - he has some suggestions under the spoiler. Read them. He's an experienced WoT player knows what he is talking about.


MrVic
Official Tank Destroyers Discussion
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15.07.2010 06:56:27
 
Subject: In-Game Vehicles\Vehicle Comparison\Official Tank Destroyers Discussion
Link on message: #27712

View PostPackadurm, on 14 July 2010 - 05:49 PM, said: I love my TD. But I think it has some issues.
I just got the StuG III, and was very excited. I was finally gunna be able to rip holes in the PzrKmW IV with that stupidly huge turret and gun. This was not the case. And, just like with my hetzer, One or two shots in the front and I was toast.
When I first looked into TD's, I saw that they had Heavy frontal armor and not much on the sides and rear, and I was fine with that. But they really dont have alot of armor, even on the front.
My shots also bounced off of that p IV. That really ticked me off. A tank destroyer that cant destroy tanks is rather redundant.
So, I Know that the weaknesses of TD's are the sides and the rear. I'm fine if I see a light tank get me with 2-3 shots in the back, or If a medium tank gets a shot on my rear and I go up in flames. I expect that. I shouldn't take hits so easily from similar tiers right in the face like I was though.
-I think the damage and penetration for TD's needs to go up.
-I think the front armor needs to be improved for TD's.
A third thing I would like to see is Research-able armor in TD trees. While other tanks can research new turrets, we have no upgrades for that slot. I think a nice feature for TD's would be the choice to put on heavier armor or a Heavier gun. Make it so that you cannot have both due to weight.
Tank destroyers should be a feared force in urban centers in those tight streets where you can really only see their front. Even for Heavy tanks.
On those open fields Tank destroyers should be feared because they should have good accuracy.
This is just my take on TD's, which, after playing SPG's, Medium tanks and Td's, are my favorite tank to play with. They are simple a little broken imo.

MrVic: The Panzer IV with upgraded turret (My clan calls them Bobblehead Panzer IV's) The turret is insanely armored, The upgrade bumps its armor rating way over the normal. Toss in the slopes on the turret help immensely. Your rounds could easily strike that big turret (especially if you were using auto aim)
I have bounced 107mm rounds off that turret many times, in haste to take a shot. The hardest thing I have found is picking where and when you engage a enemy tank or at least control that encounter as much as possible. TD's truly are snipers in the range hitting power and hiding. Just some options of what might of been the issue if not then just food for thought :)
I have recently perfected my 10.5cm Stug III one shot kills on Panzer IV's, Its hard to hit sometimes but man the results are enjoyable :) See if anyone can figure out where that spot is :)


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