Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Is WoT really an mmo?
Link on message: #38412
Bloodshot, on 23 July 2010 - 05:04 PM, said: M.M.O.
M.assive Guns
M.ultiplayer
O.nline
How is this tag misleading?

Link on message: #38412

M.assive Guns
M.ultiplayer
O.nline
How is this tag misleading?

MrVic: Hehe I like it
But I think this is better
M.any
M.assive Guns
O.nline

But I think this is better
M.any
M.assive Guns
O.nline

Subject:
Archives\Beta\Is WoT really an mmo?
Link on message: #38361
dana22, on 23 July 2010 - 04:17 PM, said: http://www.worldoftanks.com/about.html
Im poiting that out, and I do that often and everywhere I can. Im playing MMOs since 1997 and Ultima Online, and it really makes me laugh when I see everyone stamping the MMO label at everything they want.
60 players dont make MMO. WoT is not an MMO.
It is not a simulator. It has nothing to do with simulation, and especially it wont make you feel like a real tank commander. Its just a arcade tactics game with a little more realism then usual.
Steel Beasts is a simulator. And if you want to feel like a tank commander, you may want to play good old Combat Mission instead.
Just two things that bug me, hopefuly you wont be mad at me.

Link on message: #38361

Im poiting that out, and I do that often and everywhere I can. Im playing MMOs since 1997 and Ultima Online, and it really makes me laugh when I see everyone stamping the MMO label at everything they want.
60 players dont make MMO. WoT is not an MMO.
It is not a simulator. It has nothing to do with simulation, and especially it wont make you feel like a real tank commander. Its just a arcade tactics game with a little more realism then usual.
Steel Beasts is a simulator. And if you want to feel like a tank commander, you may want to play good old Combat Mission instead.
Just two things that bug me, hopefuly you wont be mad at me.
MrVic: I see this kinda of statement on many games forums now days. It
makes me wonder where people are finding this "MMO" term defined. I
have checked and checked but alas there has not been a summit
meeting of all the game designers in the world that sat down and
wrote the rules for things such as what qaulifies as a "MMO" "FPS"
"Simulator" "RTS" ect ect. Because really all those terms were
internet coined terms in reality. So in the end they are meant to
generalize the type of game, and if those "generalized" short hand
types fit your play stlye then you read up on the game watch some
videos and read about it on the games forums. After that you choose
to play the game or not. It always has boggled my mind why people
just don't pass it by when their opinion of what "MMO" stands for,
does not fit the game that is using that term to help people find
their game. As for the simulator, NO game with that tag is accurate
in some peoples opinions, if you want to go extreme hire Mike tyson
to punch you in the face every time your Tank gets hit with a 152mm
HE shell to better represent the forces at play. Then when your
tank dies you must light yourself on fire for the approiate effect
to simulate the tank warfare more percisley. Now thats a
simulator!
For me the 50+ people every night I chat with and the hundreds I face off against over the course of the matches combined with the 5k++ online in beta now, And the Clan wars mode involving multiple clans with 100 players per, In my opinion I have no issue with the MMO tag as it fits well enough for me. I really hope no one out there buys games only based on the "FPS" "RTS "MMO" tag because will lead to a lot of wasted money on bad games.
In the end its all semantics
But I ask of anyone that looks at
those tags and starts up arguments against such game "tags" should
really ask themselves "does it really matter?" I mean clearly if
your opinion of a game does not fit the MMO part then, it means you
read up on the game and made your own decision, thus you can move
along or say hey this looks fun! To go any further on it you missed
the point of having the "FPS" type general discriptions I
think.
I don't disagree with the orginal poster but then again its all a matter of personal opinion and there is no right or wrong in this kinda of thing, were all permitted to draw our own conculsions
For me the 50+ people every night I chat with and the hundreds I face off against over the course of the matches combined with the 5k++ online in beta now, And the Clan wars mode involving multiple clans with 100 players per, In my opinion I have no issue with the MMO tag as it fits well enough for me. I really hope no one out there buys games only based on the "FPS" "RTS "MMO" tag because will lead to a lot of wasted money on bad games.
In the end its all semantics

I don't disagree with the orginal poster but then again its all a matter of personal opinion and there is no right or wrong in this kinda of thing, were all permitted to draw our own conculsions

Subject:
Archives\Beta\Personal Best Kill Streak
Link on message: #38324

Link on message: #38324
MrVic: I have had a couple 11 kills, some 9 kill runs and quite a few 6-7
kill runs.
I do know of one player getting the kill shot on all 15 tanks in a match once. It was a failed zerg
I do know of one player getting the kill shot on all 15 tanks in a match once. It was a failed zerg

Subject: [FAQ] Scouting with a Leopard
Link on message: #38282
Link on message: #38282
merig00: Also even though HE rounds can't really deal damage to tanks level
5 and above, you can take out their modules just like that. Heavy
tank with damaged turret or engine is pretty much useless.
Subject: [FAQ] Scouting with a Leopard
Link on message: #38282
Link on message: #38282
merig00: Also even though HE rounds can't really deal damage to tanks level
5 and above, you can take out their modules just like that. Heavy
tank with damaged turret or engine is pretty much useless.
Subject:
Archives\Beta\SPG - quick shift move = crash
Link on message: #38264
Fulminatrix, on 23 July 2010 - 03:09 PM, said: happens everytime i do that when out of range and i move quickly to
reach the target. then when i cum back people mad saying i afk lol

Link on message: #38264

MrVic: One thing to check is your Video card drivers. I recently had some
minor freezes in game and checked my drivers and fixed my issues.
They update drivers frequently.
Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #38238

Link on message: #38238
MrVic: Pretty sure everyone on here has been checked and has access ect.
If anyone is still waiting let us know asap and we'll get ya fixed
right up.
Subject: [FAQ] Scouting with a Leopard
Link on message: #37864
Link on message: #37864
merig00: Very nice!
I expect it to be updated once beta 0.5 comes out
I expect it to be updated once beta 0.5 comes out

Subject: [FAQ] Scouting with a Leopard
Link on message: #37864
Link on message: #37864
merig00: Very nice!
I expect it to be updated once beta 0.5 comes out
I expect it to be updated once beta 0.5 comes out

Subject: Game settings in preferences.xml
Link on message: #37578
SpectreHD, on Jul 22 2010 - 21:48, said: Really, all these options should be in the video settings menu in
the game. But good guide nonetheless. Manage to do some
changes.
Link on message: #37578

merig00: They will be there with release
Subject: Game settings in preferences.xml
Link on message: #37578
SpectreHD, on Jul 22 2010 - 21:48, said: Really, all these options should be in the video settings menu in
the game. But good guide nonetheless. Manage to do some
changes.
Link on message: #37578

merig00: They will be there with release
Subject: [FAQ] Equipment
Link on message: #37569
Lord_Hinateur, on Jul 22 2010 - 21:14, said: I don't understand the effect of this equipment:
Additional grousers
+10% tracking on soft ground
+5% tracking on medium ground
What is "soft ground" and "medium ground" ?
Link on message: #37569

Additional grousers
+10% tracking on soft ground
+5% tracking on medium ground
What is "soft ground" and "medium ground" ?
merig00: Soft ground would be a swamp in the middle of Karelia
Different types of ground

Subject: [FAQ] Equipment
Link on message: #37569
Lord_Hinateur, on Jul 22 2010 - 21:14, said: I don't understand the effect of this equipment:
Additional grousers
+10% tracking on soft ground
+5% tracking on medium ground
What is "soft ground" and "medium ground" ?
Link on message: #37569

Additional grousers
+10% tracking on soft ground
+5% tracking on medium ground
What is "soft ground" and "medium ground" ?
merig00: Soft ground would be a swamp in the middle of Karelia
Different types of ground

Subject:
Archives\Beta\Questions\Rumor of a soft wipe
Link on message: #37265

Link on message: #37265
MrVic: This rumor seems to go around everyday
Its actually kinda wild that it
continues day to day. I have not heard of one now or coming, but
then again I am not in that loop of information. I think its safe
to say its not likely. But then again I have never won the lottery
yet either lol

Subject:
Archives\Junkyard\Reporting Team Kills
Link on message: #37205
AckAck, on 22 July 2010 - 02:56 PM, said: Sorry for your situation but I'm happy to see the banhammer in use.
Hopefully next they'll set their sights on the afkers that hide in
the corner of the map every game.

Link on message: #37205

MrVic: Those players are a new pet project of mine, actually 

Subject:
Archives\Junkyard\Reporting Team Kills
Link on message: #37203
BISHOP, on 22 July 2010 - 03:17 PM, said: Once i was in a match with MrVic(moderator) and in our team was a
player that had a -4 kill count. That guy drove behind MrVic and
shot his IS. MrVic killed that player out of self defence. In this
case MrVic was verry right to defend him self and ban this
teamkiller. And as far that i know mod's nor admins never misuse
they powers.

Link on message: #37203

MrVic: Aye my only weak moment, he killed the last 4 people besides me and
him and then went after me in a match. While spamming all sorts of
good remarks he attacked me while fighting the enemy. So I turned
my rear to enemy and solved the issue and the match ended. I
shouldn't of done it but I felt bad for all those that he got
before I noticed it in that battle. Something I watch for much more
closely now as he should never of gotten that far.
Subject:
Archives\Beta\A general Thank you
Link on message: #37175
Rustbin, on 19 July 2010 - 05:28 AM, said: Unfortunately, this is the case. The two instances which
occasionally bring forth the "omg"-esque smack are:
1) The beginning of the match during the bumper-car chaos, when someone loses a track.
2) The end of a match where the few players left standing are being camera followed by all of their wrecked teammates, who, of course, can't control their emotions enough to resist armchair quarterbacking every decision the driver makes.
The grinding nature of the matches (xp and cash) invests the addicts to the fate of each game, as the drive towards bigger and better weaponry and the virtual l33tness ensues. In part, that grind elicits this behaviour. Everyone becomes an authority, impatient and unfriendly. The players who are on constantly are, not surprisingly, also likely quite bored with the CTF mechanic on the same few maps, with no other gameplay options enabled as yet (tiered; national-only teams; more maps; different objectives; persistent world of clan warfare; etc..). In any case, as one poster alluded to earlier, there's not much more to actually beta test at this point (hopefully players have been reporting terrain bugs, etc), so until more features are implemented, a break from the beta is likely in order anyways.

Link on message: #37175

1) The beginning of the match during the bumper-car chaos, when someone loses a track.
2) The end of a match where the few players left standing are being camera followed by all of their wrecked teammates, who, of course, can't control their emotions enough to resist armchair quarterbacking every decision the driver makes.
The grinding nature of the matches (xp and cash) invests the addicts to the fate of each game, as the drive towards bigger and better weaponry and the virtual l33tness ensues. In part, that grind elicits this behaviour. Everyone becomes an authority, impatient and unfriendly. The players who are on constantly are, not surprisingly, also likely quite bored with the CTF mechanic on the same few maps, with no other gameplay options enabled as yet (tiered; national-only teams; more maps; different objectives; persistent world of clan warfare; etc..). In any case, as one poster alluded to earlier, there's not much more to actually beta test at this point (hopefully players have been reporting terrain bugs, etc), so until more features are implemented, a break from the beta is likely in order anyways.
MrVic: Ahh the armchair qauterbacking is funny at times. The worst is most
people see your tank at 20% hitpoints and assume all your modules
are fine. Then their like go run in and cap base! shoot them up!
Heh I had many battles with a blown engine blown tracks and a
damaged turret rings due to solo defending out base from 6 players.
With 2 mins on the clock they want me to solo drive and take their
base thats defended by 3 people lol Not sure I can even drive that
far with that damage in the time left.... not to mention the can
drive around me and cap our base. Its just funny to see people that
died eariler try to exert their will on the living 
But I do agree in the many months of playing WoT the crashers and errors are so minor its hard to think the game engine is still being improved. Big thumbs up.
Smoothes beta client I have ever used by far. Not to mention how often it is offline, which is almost never.

But I do agree in the many months of playing WoT the crashers and errors are so minor its hard to think the game engine is still being improved. Big thumbs up.
Smoothes beta client I have ever used by far. Not to mention how often it is offline, which is almost never.
Subject:
Archives\Junkyard\Killstealers
Link on message: #36753

Link on message: #36753
MrVic: From all that I have heard Kills mean nothing beyond a number by
your name its all in the damage you do the final kill is all that
matters.
Subject: [FAQ]What will get you experience and what will not
Link on message: #36604
Link on message: #36604
merig00: druhim pretty much answered it.
Subject: [FAQ]What will get you experience and what will not
Link on message: #36604
Link on message: #36604
merig00: druhim pretty much answered it.
Subject:
Archives\Beta\HE vs AP
Link on message: #36127
BigBadVuk, on 21 July 2010 - 04:51 PM, said: I used HE last 5 games on PZ IV.
conclusion: FAIL!
ill stick with AP until end of my life!
TO be honest im not shure why HE was even introduced in tank vs tank warefare except for SPG

Link on message: #36127

conclusion: FAIL!
ill stick with AP until end of my life!
TO be honest im not shure why HE was even introduced in tank vs tank warefare except for SPG

MrVic: HE rounds are very effective against tanks. The problem comes from
the effect is limited to the size of the round and the design and
armor of the target.
US Shermans used HE for the whole war vs all size tanks, and they were quite effective. A good example was it was documented that german 8.8cm guns would over penetrate shermans. So the round would pass through one side of the tank and out the other. If the round did not damage a major system it left the Sherman combat effective (tho with some crew casulties ect) which was not the goal of that shot hehe. AP rounds contain HE explosive just a reduced amount and designed to detontate after the tanks armor is peirced. But do to the reduced HE load in the AP round the damage was less then a pure HE round.
I do know these issues and those regarding the modules have been noticed by the Devs and I think we will see some changes in the near future. Please keep adding your thoughts on this tho
More feedback = better game

US Shermans used HE for the whole war vs all size tanks, and they were quite effective. A good example was it was documented that german 8.8cm guns would over penetrate shermans. So the round would pass through one side of the tank and out the other. If the round did not damage a major system it left the Sherman combat effective (tho with some crew casulties ect) which was not the goal of that shot hehe. AP rounds contain HE explosive just a reduced amount and designed to detontate after the tanks armor is peirced. But do to the reduced HE load in the AP round the damage was less then a pure HE round.
I do know these issues and those regarding the modules have been noticed by the Devs and I think we will see some changes in the near future. Please keep adding your thoughts on this tho


Subject:
Archives\Beta\Starting on the same team 19 out of 20 times
Link on message: #36113

Link on message: #36113
MrVic: Its random but sometimes random is not so random to a few people. I
tend to get the northside of Malinvoka 80% of the time lol.
Subject:
Archives\Beta\Suggestions\New tank Char 2C Super Heavy French Tank
Link on message: #36105
dnarag1m, on 21 July 2010 - 08:13 PM, said: yes lets add more nearly-ww1-era stuff to a WW2 tank game.
Why do we need a tank that is as slow as a Ferdinand, has the armor of a T-34 and the gun of a PIIIa ? Even worse, why spend gold on it and look like a horse and carriage on the highway ?

Link on message: #36105

Why do we need a tank that is as slow as a Ferdinand, has the armor of a T-34 and the gun of a PIIIa ? Even worse, why spend gold on it and look like a horse and carriage on the highway ?
MrVic: Because its so much more fun to kill people with things like
this....if you feel like being that evil 
I do think we will see many many tanks that will just be purely fun to play. Its kinda like killing a Panzer IV with a Panzer 38t while it does not happen often when it does it feels so good.

I do think we will see many many tanks that will just be purely fun to play. Its kinda like killing a Panzer IV with a Panzer 38t while it does not happen often when it does it feels so good.
Subject:
Archives\Beta\T.K
Link on message: #36085
Davina, on 21 July 2010 - 07:57 PM, said: Just wondering if some servers will have Teamkill turned of because
at the moment guys in bigger tanks just 1 hit other players who
accidently get in there way or players who are AFK.
Its happened a couple of times to me but I see it a lot now I am in a bigger tank it aint right they gotta learn to play the game in a fun manner but when players who are just frustrated to wait a millisecond they spoil it for me and for them. So I say turn T.K off and then I think it will get more players to join.Another thing is I ve heard players on Teamspeak or Ventrillo from same clan purposely shoot there own players so that there friends on the other side can get the kill for quick and easy levelling so another reason to turn off T.K

Link on message: #36085

Its happened a couple of times to me but I see it a lot now I am in a bigger tank it aint right they gotta learn to play the game in a fun manner but when players who are just frustrated to wait a millisecond they spoil it for me and for them. So I say turn T.K off and then I think it will get more players to join.Another thing is I ve heard players on Teamspeak or Ventrillo from same clan purposely shoot there own players so that there friends on the other side can get the kill for quick and easy levelling so another reason to turn off T.K
MrVic: This has been asked a lot. I think currently there are no plans
(not a dev so its not 100% sure) But really right now there are so
many new players that accidents are happening. In the real world
TKs (Friendly fire) happen sadly way to often. In game its fits and
is part of it. Tpyically those big gun tanks have such a slow
reload time they will get more used to being more careful,
escpically since your death cost him end of match credits odds are
plus the cost of that round (which gets pricey since its so deadly
in one hit)
Mostly things get better its just rife right now due to the new player learning curve
Mostly things get better its just rife right now due to the new player learning curve

Subject:
Game Discussion\Gameplay Discussion\Gold Per Day
Link on message: #36071
Mantarochen, on 21 July 2010 - 06:46 PM, said: I think you guys are fooling yourself when saying that premium ammo
is not a big deal. Because you are contradicting yourself: either
the ammo IS worth the bucks - or it is not. Either way its presence
has an adverse effect on your product.
In case it is worth the money then you are breaking with your motto "We dont sell in-battle advantages." In case it is not its bare presence is derogating your credibility. In the end you only bring harm to the success of your game.

Link on message: #36071

In case it is worth the money then you are breaking with your motto "We dont sell in-battle advantages." In case it is not its bare presence is derogating your credibility. In the end you only bring harm to the success of your game.
MrVic: I don't work for WoT just for the record
Really its a perk more then an
advantage in my book. I would say the rounds make things easier but
not by much. Most guns can over penetrate many of the armor
thicknesses you encounter espciallay if you target the sweet spots
on your enemy. Really the only big perk on average I would see is
you can stick with one ammo type easier instead of swapping HE to
AP based on the target you are tracking. Really the only other use
would be in the realm of maybe attacking a target that is tougher
then your tank is meant to deal with head to head. Even then tho it
will have superior HP enough to normalize the damage curve. Now
many players still get counterstrike mind sets and run a light tank
head to head with a heavy tank and think it should be a equal
fight, instead of playing to their strenghts and using speed and
agility to flank and harrass the heavy until it dies. Now those
people might think that a gold ammo will make that a even fight,
but in the end the failure to play with the mindset of the type of
tank you are using will result in a bad result regardless of the
ammo types in game. This is why its more of a option and not a
advantage in my book.
You comment on the "Because you are contradicting yourself: either the ammo IS worth the bucks - or it is not. Either way its presence has an adverse effect on your product." Is not really a fair statement I think. The paint schemes and camo you can add to your tank after release that I have read about coming that are purchased are purely "because I want to use that" So not all things have to be "worth it" they may not be "worth it" to you but to someone else it may. I personally will buy a small amount of ammo but I do not plan to run every round and every shot fired being gold ammo. Because I have tested it myself and find its fun to use on occasion but in the long term it has little impact on my kill rates. But it does make life easier on the ammo swaps ect. So depending on my mood at the time will probably dictate how much I buy or if I buy none.
In the end I have found nothing gold based that impacts the game enough to really say "oh he spent $10,000 dollars no wonder he kills everyone" This is not like some collectable card game where the depth of your pockets makes a huge impact on the overall gaming performance. Its all up to the player choice. I like this game and hope to see it last a long time. Some of the things they plan to add and others mentioned behind the scenes that I have sniffed out sound amazing. Its Free to play and I hope that people do help support the game and buy some things knowing that their helping support a game made for them and with a lot of care. I pay 10-20 bucks a month to play many online games and plan to spend about that in this game. The only difference is they are leaving it up to me instead of forcing me to pay. So if I am busy for a few weeks during a month due to work, I am not forced to pay while I am not playing, Heck I don't have to pay at all if I want to. But I like to support good products and I find this one and the people behind it to be worth the support

You comment on the "Because you are contradicting yourself: either the ammo IS worth the bucks - or it is not. Either way its presence has an adverse effect on your product." Is not really a fair statement I think. The paint schemes and camo you can add to your tank after release that I have read about coming that are purchased are purely "because I want to use that" So not all things have to be "worth it" they may not be "worth it" to you but to someone else it may. I personally will buy a small amount of ammo but I do not plan to run every round and every shot fired being gold ammo. Because I have tested it myself and find its fun to use on occasion but in the long term it has little impact on my kill rates. But it does make life easier on the ammo swaps ect. So depending on my mood at the time will probably dictate how much I buy or if I buy none.
In the end I have found nothing gold based that impacts the game enough to really say "oh he spent $10,000 dollars no wonder he kills everyone" This is not like some collectable card game where the depth of your pockets makes a huge impact on the overall gaming performance. Its all up to the player choice. I like this game and hope to see it last a long time. Some of the things they plan to add and others mentioned behind the scenes that I have sniffed out sound amazing. Its Free to play and I hope that people do help support the game and buy some things knowing that their helping support a game made for them and with a lot of care. I pay 10-20 bucks a month to play many online games and plan to spend about that in this game. The only difference is they are leaving it up to me instead of forcing me to pay. So if I am busy for a few weeks during a month due to work, I am not forced to pay while I am not playing, Heck I don't have to pay at all if I want to. But I like to support good products and I find this one and the people behind it to be worth the support

Subject: Gold Per Day
Link on message: #36071
Mantarochen, on Jul 21 2010 - 17:46, said: I think you guys are fooling yourself when saying that premium ammo
is not a big deal. Because you are contradicting yourself: either
the ammo IS worth the bucks - or it is not. Either way its presence
has an adverse effect on your product.
In case it is worth the money then you are breaking with your motto "We dont sell in-battle advantages." In case it is not its bare presence is derogating your credibility. In the end you only bring harm to the success of your game.
Link on message: #36071

In case it is worth the money then you are breaking with your motto "We dont sell in-battle advantages." In case it is not its bare presence is derogating your credibility. In the end you only bring harm to the success of your game.
MrVic:
I don't work for WoT just for the record
Really its a perk more
then an advantage in my book. I would say the rounds make things
easier but not by much. Most guns can over penetrate
many of the armor thicknesses you encounter espciallay if you
target the sweet spots on your enemy. Really the only big perk on
average I would see is you can stick with one ammo type easier
instead of swapping HE to AP based on the target you are tracking.
Really the only other use would be in the realm of maybe attacking
a target that is tougher then your tank is meant to deal with head
to head. Even then tho it will have superior HP enough to normalize
the damage curve. Now many players still get
counterstrike mind sets and run a light tank head to head with a
heavy tank and think it should be a equal fight, instead of playing
to their strenghts and using speed and agility to flank and harrass
the heavy until it dies. Now those people might think that a gold
ammo will make that a even fight, but in the end the failure to
play with the mindset of the type of tank you are using will result
in a bad result regardless of the ammo types in game.
This is why its more of a option and not a advantage in my
book.
You comment on the "Because you are contradicting yourself: either the ammo IS worth the bucks - or it is not. Either way its presence has an adverse effect on your product." Is not really a fair statement I think. The paint schemes and camo you can add to your tank after release that I have read about coming that are purchased are purely "because I want to use that" So not all things have to be "worth it" they may not be "worth it" to you but to someone else it may. I personally will buy a small amount of ammo but I do not plan to run every round and every shot fired being gold ammo. Because I have tested it myself and find its fun to use on occasion but in the long term it has little impact on my kill rates. But it does make life easier on the ammo swaps ect. So depending on my mood at the time will probably dictate how much I buy or if I buy none.
In the end I have found nothing gold based that impacts the game enough to really say "oh he spent $10,000 dollars no wonder he kills everyone" This is not like some collectable card game where the depth of your pockets makes a huge impact on the overall gaming performance. Its all up to the player choice. I like this game and hope to see it last a long time. Some of the things they plan to add and others mentioned behind the scenes that I have sniffed out sound amazing. Its Free to play and I hope that people do help support the game and buy some things knowing that their helping support a game made for them and with a lot of care. I pay 10-20 bucks a month to play many online games and plan to spend about that in this game. The only difference is they are leaving it up to me instead of forcing me to pay. So if I am busy for a few weeks during a month due to work, I am not forced to pay while I am not playing, Heck I don't have to pay at all if I want to. But I like to support good products and I find this one and the people behind it to be worth the support
I don't work for WoT just for the record

You comment on the "Because you are contradicting yourself: either the ammo IS worth the bucks - or it is not. Either way its presence has an adverse effect on your product." Is not really a fair statement I think. The paint schemes and camo you can add to your tank after release that I have read about coming that are purchased are purely "because I want to use that" So not all things have to be "worth it" they may not be "worth it" to you but to someone else it may. I personally will buy a small amount of ammo but I do not plan to run every round and every shot fired being gold ammo. Because I have tested it myself and find its fun to use on occasion but in the long term it has little impact on my kill rates. But it does make life easier on the ammo swaps ect. So depending on my mood at the time will probably dictate how much I buy or if I buy none.
In the end I have found nothing gold based that impacts the game enough to really say "oh he spent $10,000 dollars no wonder he kills everyone" This is not like some collectable card game where the depth of your pockets makes a huge impact on the overall gaming performance. Its all up to the player choice. I like this game and hope to see it last a long time. Some of the things they plan to add and others mentioned behind the scenes that I have sniffed out sound amazing. Its Free to play and I hope that people do help support the game and buy some things knowing that their helping support a game made for them and with a lot of care. I pay 10-20 bucks a month to play many online games and plan to spend about that in this game. The only difference is they are leaving it up to me instead of forcing me to pay. So if I am busy for a few weeks during a month due to work, I am not forced to pay while I am not playing, Heck I don't have to pay at all if I want to. But I like to support good products and I find this one and the people behind it to be worth the support

Subject: Gold Per Day
Link on message: #36071
Mantarochen, on Jul 21 2010 - 17:46, said: I think you guys are fooling yourself when saying that premium ammo
is not a big deal. Because you are contradicting yourself: either
the ammo IS worth the bucks - or it is not. Either way its presence
has an adverse effect on your product.
In case it is worth the money then you are breaking with your motto "We dont sell in-battle advantages." In case it is not its bare presence is derogating your credibility. In the end you only bring harm to the success of your game.
Link on message: #36071

In case it is worth the money then you are breaking with your motto "We dont sell in-battle advantages." In case it is not its bare presence is derogating your credibility. In the end you only bring harm to the success of your game.
MrVic:
I don't work for WoT just for the record
Really its a perk more
then an advantage in my book. I would say the rounds make things
easier but not by much. Most guns can over penetrate
many of the armor thicknesses you encounter espciallay if you
target the sweet spots on your enemy. Really the only big perk on
average I would see is you can stick with one ammo type easier
instead of swapping HE to AP based on the target you are tracking.
Really the only other use would be in the realm of maybe attacking
a target that is tougher then your tank is meant to deal with head
to head. Even then tho it will have superior HP enough to normalize
the damage curve. Now many players still get
counterstrike mind sets and run a light tank head to head with a
heavy tank and think it should be a equal fight, instead of playing
to their strenghts and using speed and agility to flank and harrass
the heavy until it dies. Now those people might think that a gold
ammo will make that a even fight, but in the end the failure to
play with the mindset of the type of tank you are using will result
in a bad result regardless of the ammo types in game.
This is why its more of a option and not a advantage in my
book.
You comment on the "Because you are contradicting yourself: either the ammo IS worth the bucks - or it is not. Either way its presence has an adverse effect on your product." Is not really a fair statement I think. The paint schemes and camo you can add to your tank after release that I have read about coming that are purchased are purely "because I want to use that" So not all things have to be "worth it" they may not be "worth it" to you but to someone else it may. I personally will buy a small amount of ammo but I do not plan to run every round and every shot fired being gold ammo. Because I have tested it myself and find its fun to use on occasion but in the long term it has little impact on my kill rates. But it does make life easier on the ammo swaps ect. So depending on my mood at the time will probably dictate how much I buy or if I buy none.
In the end I have found nothing gold based that impacts the game enough to really say "oh he spent $10,000 dollars no wonder he kills everyone" This is not like some collectable card game where the depth of your pockets makes a huge impact on the overall gaming performance. Its all up to the player choice. I like this game and hope to see it last a long time. Some of the things they plan to add and others mentioned behind the scenes that I have sniffed out sound amazing. Its Free to play and I hope that people do help support the game and buy some things knowing that their helping support a game made for them and with a lot of care. I pay 10-20 bucks a month to play many online games and plan to spend about that in this game. The only difference is they are leaving it up to me instead of forcing me to pay. So if I am busy for a few weeks during a month due to work, I am not forced to pay while I am not playing, Heck I don't have to pay at all if I want to. But I like to support good products and I find this one and the people behind it to be worth the support
I don't work for WoT just for the record

You comment on the "Because you are contradicting yourself: either the ammo IS worth the bucks - or it is not. Either way its presence has an adverse effect on your product." Is not really a fair statement I think. The paint schemes and camo you can add to your tank after release that I have read about coming that are purchased are purely "because I want to use that" So not all things have to be "worth it" they may not be "worth it" to you but to someone else it may. I personally will buy a small amount of ammo but I do not plan to run every round and every shot fired being gold ammo. Because I have tested it myself and find its fun to use on occasion but in the long term it has little impact on my kill rates. But it does make life easier on the ammo swaps ect. So depending on my mood at the time will probably dictate how much I buy or if I buy none.
In the end I have found nothing gold based that impacts the game enough to really say "oh he spent $10,000 dollars no wonder he kills everyone" This is not like some collectable card game where the depth of your pockets makes a huge impact on the overall gaming performance. Its all up to the player choice. I like this game and hope to see it last a long time. Some of the things they plan to add and others mentioned behind the scenes that I have sniffed out sound amazing. Its Free to play and I hope that people do help support the game and buy some things knowing that their helping support a game made for them and with a lot of care. I pay 10-20 bucks a month to play many online games and plan to spend about that in this game. The only difference is they are leaving it up to me instead of forcing me to pay. So if I am busy for a few weeks during a month due to work, I am not forced to pay while I am not playing, Heck I don't have to pay at all if I want to. But I like to support good products and I find this one and the people behind it to be worth the support

Subject:
Game Discussion\Gameplay Discussion\Gold Per Day
Link on message: #35940
Mantarochen, on 21 July 2010 - 01:38 PM, said: Everything one needs to know about this subject is already in this
thread, lets sum it up.
Overlord - who seems to represent the developers - says their strategy how to run the microtransactions is based on the principle not to sell in-battle advantages. I agree, this is the only way to succeed.
Unfortunately, you are going to exactly do this. You are trying to downplay the effect of premium shells but in fact they are the in-battle advantage you first said you wouldnt want to see. For example, take the VK3001P, fitted with the hard hitting gun. It is a level 6 tank, nothing too special Id say, you will see it quite often in future battles. Now look at the guns characteristics - generic AP shells have a very low penetration (64 I think?) countering the very high damage they do. But if you switch to premium shells penetration goes up to 150 while doing the same damage. Heck, Id even go so far to claim for this gun to work properly you even NEED the premium shells! Im pretty sure this is not the only example for the huge advantage premium shells give. This is unacceptable.
Many complains originate from the current "standard battle" where t3-t10 tanks are thrown together in one pot. While I think that this is a terrible, terrible idea even for the beta, lets wait and see until they split up the different levels a bit more.
I suggest some guys on this borad quit it with that "I have a job, I deserve better" attitude.
BTW I very much agree with SOLID_ICE's comment, hehe. I myself already phrased that you are not really shooting premium shells actually you are burrying the enemy tank under a pile of your coins.

Link on message: #35940

Overlord - who seems to represent the developers - says their strategy how to run the microtransactions is based on the principle not to sell in-battle advantages. I agree, this is the only way to succeed.
Unfortunately, you are going to exactly do this. You are trying to downplay the effect of premium shells but in fact they are the in-battle advantage you first said you wouldnt want to see. For example, take the VK3001P, fitted with the hard hitting gun. It is a level 6 tank, nothing too special Id say, you will see it quite often in future battles. Now look at the guns characteristics - generic AP shells have a very low penetration (64 I think?) countering the very high damage they do. But if you switch to premium shells penetration goes up to 150 while doing the same damage. Heck, Id even go so far to claim for this gun to work properly you even NEED the premium shells! Im pretty sure this is not the only example for the huge advantage premium shells give. This is unacceptable.
Many complains originate from the current "standard battle" where t3-t10 tanks are thrown together in one pot. While I think that this is a terrible, terrible idea even for the beta, lets wait and see until they split up the different levels a bit more.
I suggest some guys on this borad quit it with that "I have a job, I deserve better" attitude.
BTW I very much agree with SOLID_ICE's comment, hehe. I myself already phrased that you are not really shooting premium shells actually you are burrying the enemy tank under a pile of your coins.
MrVic: 2) I have used gold ammo quite a few times. Typically it something
I carry a few rounds of for those targets that I really want
dead...usually not tactically want dead if you catch my drift. Many
of the gold ammos are a minor help since the damage is not
increased or increased enough to make much of a impact. Typically
anything your fighting is well with in the range of your standard
ammos range of dealing with the target. The only diference is you
might be able to aim slightly less percise to achieve damage
results. But most of the time your going for soft spots for modules
laying behind them anyway so its really pretty even on usage. Right
now the only thing that I think I have ever fired gold ammo at is
really heavy tanks 3+ tiers over my level. Which brings me to
#3
3) In the future Tiered combat system should be available
One thing I will comment on is WoT dev team listens and adjusts issues and balances in game more often and faster then most companies I have seen.
They have earned some faith from me in the last 8 months of beta
(this is a hard thing to do these
days as I am a long time abused gamer)
Hope that helps
3) In the future Tiered combat system should be available

One thing I will comment on is WoT dev team listens and adjusts issues and balances in game more often and faster then most companies I have seen.
They have earned some faith from me in the last 8 months of beta

Hope that helps

Subject: Gold Per Day
Link on message: #35940
Mantarochen, on Jul 21 2010 - 12:38, said: Everything one needs to know about this subject is already in this
thread, lets sum it up.
Overlord - who seems to represent the developers - says their strategy how to run the microtransactions is based on the principle not to sell in-battle advantages. I agree, this is the only way to succeed.
Unfortunately, you are going to exactly do this. You are trying to downplay the effect of premium shells but in fact they are the in-battle advantage you first said you wouldnt want to see. For example, take the VK3001P, fitted with the hard hitting gun. It is a level 6 tank, nothing too special Id say, you will see it quite often in future battles. Now look at the guns characteristics - generic AP shells have a very low penetration (64 I think?) countering the very high damage they do. But if you switch to premium shells penetration goes up to 150 while doing the same damage. Heck, Id even go so far to claim for this gun to work properly you even NEED the premium shells! Im pretty sure this is not the only example for the huge advantage premium shells give. This is unacceptable.
Many complains originate from the current "standard battle" where t3-t10 tanks are thrown together in one pot. While I think that this is a terrible, terrible idea even for the beta, lets wait and see until they split up the different levels a bit more.
I suggest some guys on this borad quit it with that "I have a job, I deserve better" attitude.
BTW I very much agree with SOLID_ICE's comment, hehe. I myself already phrased that you are not really shooting premium shells actually you are burrying the enemy tank under a pile of your coins.
Link on message: #35940

Overlord - who seems to represent the developers - says their strategy how to run the microtransactions is based on the principle not to sell in-battle advantages. I agree, this is the only way to succeed.
Unfortunately, you are going to exactly do this. You are trying to downplay the effect of premium shells but in fact they are the in-battle advantage you first said you wouldnt want to see. For example, take the VK3001P, fitted with the hard hitting gun. It is a level 6 tank, nothing too special Id say, you will see it quite often in future battles. Now look at the guns characteristics - generic AP shells have a very low penetration (64 I think?) countering the very high damage they do. But if you switch to premium shells penetration goes up to 150 while doing the same damage. Heck, Id even go so far to claim for this gun to work properly you even NEED the premium shells! Im pretty sure this is not the only example for the huge advantage premium shells give. This is unacceptable.
Many complains originate from the current "standard battle" where t3-t10 tanks are thrown together in one pot. While I think that this is a terrible, terrible idea even for the beta, lets wait and see until they split up the different levels a bit more.
I suggest some guys on this borad quit it with that "I have a job, I deserve better" attitude.
BTW I very much agree with SOLID_ICE's comment, hehe. I myself already phrased that you are not really shooting premium shells actually you are burrying the enemy tank under a pile of your coins.
MrVic:
2) I have used gold ammo quite a few times. Typically it something I carry a few rounds of for those targets that I really want dead...usually not tactically want dead if you catch my drift. Many of the gold ammos are a minor help since the damage is not increased or increased enough to make much of a impact. Typically anything your fighting is well with in the range of your standard ammos range of dealing with the target. The only diference is you might be able to aim slightly less percise to achieve damage results. But most of the time your going for soft spots for modules laying behind them anyway so its really pretty even on usage. Right now the only thing that I think I have ever fired gold ammo at is really heavy tanks 3+ tiers over my level. Which brings me to #3
3) In the future Tiered combat system should be available
One thing I will comment on is WoT dev team listens and adjusts issues and balances in game more often and faster then most companies I have seen.
They have earned some faith from me in the last 8 months of beta
(this is a hard thing to
do these days as I am a long time abused gamer)
Hope that helps
2) I have used gold ammo quite a few times. Typically it something I carry a few rounds of for those targets that I really want dead...usually not tactically want dead if you catch my drift. Many of the gold ammos are a minor help since the damage is not increased or increased enough to make much of a impact. Typically anything your fighting is well with in the range of your standard ammos range of dealing with the target. The only diference is you might be able to aim slightly less percise to achieve damage results. But most of the time your going for soft spots for modules laying behind them anyway so its really pretty even on usage. Right now the only thing that I think I have ever fired gold ammo at is really heavy tanks 3+ tiers over my level. Which brings me to #3
3) In the future Tiered combat system should be available

One thing I will comment on is WoT dev team listens and adjusts issues and balances in game more often and faster then most companies I have seen.
They have earned some faith from me in the last 8 months of beta

Hope that helps

Subject: Gold Per Day
Link on message: #35940
Mantarochen, on Jul 21 2010 - 12:38, said: Everything one needs to know about this subject is already in this
thread, lets sum it up.
Overlord - who seems to represent the developers - says their strategy how to run the microtransactions is based on the principle not to sell in-battle advantages. I agree, this is the only way to succeed.
Unfortunately, you are going to exactly do this. You are trying to downplay the effect of premium shells but in fact they are the in-battle advantage you first said you wouldnt want to see. For example, take the VK3001P, fitted with the hard hitting gun. It is a level 6 tank, nothing too special Id say, you will see it quite often in future battles. Now look at the guns characteristics - generic AP shells have a very low penetration (64 I think?) countering the very high damage they do. But if you switch to premium shells penetration goes up to 150 while doing the same damage. Heck, Id even go so far to claim for this gun to work properly you even NEED the premium shells! Im pretty sure this is not the only example for the huge advantage premium shells give. This is unacceptable.
Many complains originate from the current "standard battle" where t3-t10 tanks are thrown together in one pot. While I think that this is a terrible, terrible idea even for the beta, lets wait and see until they split up the different levels a bit more.
I suggest some guys on this borad quit it with that "I have a job, I deserve better" attitude.
BTW I very much agree with SOLID_ICE's comment, hehe. I myself already phrased that you are not really shooting premium shells actually you are burrying the enemy tank under a pile of your coins.
Link on message: #35940

Overlord - who seems to represent the developers - says their strategy how to run the microtransactions is based on the principle not to sell in-battle advantages. I agree, this is the only way to succeed.
Unfortunately, you are going to exactly do this. You are trying to downplay the effect of premium shells but in fact they are the in-battle advantage you first said you wouldnt want to see. For example, take the VK3001P, fitted with the hard hitting gun. It is a level 6 tank, nothing too special Id say, you will see it quite often in future battles. Now look at the guns characteristics - generic AP shells have a very low penetration (64 I think?) countering the very high damage they do. But if you switch to premium shells penetration goes up to 150 while doing the same damage. Heck, Id even go so far to claim for this gun to work properly you even NEED the premium shells! Im pretty sure this is not the only example for the huge advantage premium shells give. This is unacceptable.
Many complains originate from the current "standard battle" where t3-t10 tanks are thrown together in one pot. While I think that this is a terrible, terrible idea even for the beta, lets wait and see until they split up the different levels a bit more.
I suggest some guys on this borad quit it with that "I have a job, I deserve better" attitude.
BTW I very much agree with SOLID_ICE's comment, hehe. I myself already phrased that you are not really shooting premium shells actually you are burrying the enemy tank under a pile of your coins.
MrVic:
2) I have used gold ammo quite a few times. Typically it something I carry a few rounds of for those targets that I really want dead...usually not tactically want dead if you catch my drift. Many of the gold ammos are a minor help since the damage is not increased or increased enough to make much of a impact. Typically anything your fighting is well with in the range of your standard ammos range of dealing with the target. The only diference is you might be able to aim slightly less percise to achieve damage results. But most of the time your going for soft spots for modules laying behind them anyway so its really pretty even on usage. Right now the only thing that I think I have ever fired gold ammo at is really heavy tanks 3+ tiers over my level. Which brings me to #3
3) In the future Tiered combat system should be available
One thing I will comment on is WoT dev team listens and adjusts issues and balances in game more often and faster then most companies I have seen.
They have earned some faith from me in the last 8 months of beta
(this is a hard thing to
do these days as I am a long time abused gamer)
Hope that helps
2) I have used gold ammo quite a few times. Typically it something I carry a few rounds of for those targets that I really want dead...usually not tactically want dead if you catch my drift. Many of the gold ammos are a minor help since the damage is not increased or increased enough to make much of a impact. Typically anything your fighting is well with in the range of your standard ammos range of dealing with the target. The only diference is you might be able to aim slightly less percise to achieve damage results. But most of the time your going for soft spots for modules laying behind them anyway so its really pretty even on usage. Right now the only thing that I think I have ever fired gold ammo at is really heavy tanks 3+ tiers over my level. Which brings me to #3
3) In the future Tiered combat system should be available

One thing I will comment on is WoT dev team listens and adjusts issues and balances in game more often and faster then most companies I have seen.
They have earned some faith from me in the last 8 months of beta

Hope that helps

Subject:
Archives\Beta\Detection System
Link on message: #35911

Link on message: #35911
MrVic: I do not know the mechanics of it 100% but, Moving and hiding makes
a huge diference, Also being partially behind objects impacts the
ease of being spotted 
Bushes do matter any objects between you and the enemy effect the chances of being spotted.

Bushes do matter any objects between you and the enemy effect the chances of being spotted.
Subject:
Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #35873
Schreck, on 21 July 2010 - 01:36 AM, said: What language do you mumble? I have attained the highest level of
mumbling so that even I can understand what I am saying...lol
Anyway... I would like to join your clan if you have room for me. I have much to offer.
Thanks
Schreck

Link on message: #35873

Anyway... I would like to join your clan if you have room for me. I have much to offer.
Thanks
Schreck
MrVic: I would say the primary langauge is Mumbled english but we accpect
people that mumble in other languages as well
Typically voice chat is english
mumbles tho



Subject:
Archives\Beta\Not hitting anything? Ping issue?
Link on message: #35403
PzAbt, on 21 July 2010 - 07:44 AM, said: Ive been playing for about two days now.
My fps is fine, abut at least 25 on low settings.
However, I have an atrocious ping of at least 180ms.
I seriously cannot seem to hit anything. Even stationary, and/or sometimes point blank.
(For the record, I have 2 kills [dont know how I got those...], and 15 casualties I think...)
I am very convinced this is a ping issue...also considering tanks seem to 'teleport' along a linear route, as opposed to 'normal'
smooth movement.
I hope to hear any possible remedies for, if it is, a ping problem.

Link on message: #35403

My fps is fine, abut at least 25 on low settings.
However, I have an atrocious ping of at least 180ms.
I seriously cannot seem to hit anything. Even stationary, and/or sometimes point blank.
(For the record, I have 2 kills [dont know how I got those...], and 15 casualties I think...)
I am very convinced this is a ping issue...also considering tanks seem to 'teleport' along a linear route, as opposed to 'normal'
smooth movement.
I hope to hear any possible remedies for, if it is, a ping problem.
MrVic: From what I understand its partially a ping issue but also a game
engine issue. The Dev team I know is working on helping remedy this
issue asap. Overall performance increases are very high on the "to
do" lists for the Dev team right now I think.
Subject: [FAQ]What will get you experience and what will not
Link on message: #35312
druhim, on Jul 21 2010 - 05:12, said: Hmm..you pretty much answered me without really answering my
question. Are you not allowed to inform us which tanks earn good
money? Are we just supposed to flail around on the tech tree trying
different chassis until we figure out which are good earners? Or
are you saying all the premium tanks are good money farmers?
I do appreciate you answering, but you seem to be implying without actually informing.
Link on message: #35312

I do appreciate you answering, but you seem to be implying without actually informing.
merig00: Well why would I take all the fun away from you guys. Discover the
game for yourself.
Subject: [FAQ]What will get you experience and what will not
Link on message: #35312
druhim, on Jul 21 2010 - 05:12, said: Hmm..you pretty much answered me without really answering my
question. Are you not allowed to inform us which tanks earn good
money? Are we just supposed to flail around on the tech tree trying
different chassis until we figure out which are good earners? Or
are you saying all the premium tanks are good money farmers?
I do appreciate you answering, but you seem to be implying without actually informing.
Link on message: #35312

I do appreciate you answering, but you seem to be implying without actually informing.
merig00: Well why would I take all the fun away from you guys. Discover the
game for yourself.
Subject: [FAQ]What will get you experience and what will not
Link on message: #35242
druhim, on Jul 21 2010 - 02:37, said: Could you clarify what you mean by this? Or are we not supposed to
know which tanks are good for "farming" money? And if you don't
know what earns money, how can you say some tanks are well suited
for farming money? You've confused more than you've
enlightened.
Link on message: #35242

merig00: I don't know if you've noticed but different tanks earn you
different amount of experience/credits. So there are some tanks
that bring you more than others. You keep those to support the
tanks that you loose money on. And of course there are premium
tanks. I've got myself Churchill and get solid 10k per game. Which
keeps me worry free about getting into red.
Subject: [FAQ]What will get you experience and what will not
Link on message: #35242
druhim, on Jul 21 2010 - 02:37, said: Could you clarify what you mean by this? Or are we not supposed to
know which tanks are good for "farming" money? And if you don't
know what earns money, how can you say some tanks are well suited
for farming money? You've confused more than you've
enlightened.
Link on message: #35242

merig00: I don't know if you've noticed but different tanks earn you
different amount of experience/credits. So there are some tanks
that bring you more than others. You keep those to support the
tanks that you loose money on. And of course there are premium
tanks. I've got myself Churchill and get solid 10k per game. Which
keeps me worry free about getting into red.
Subject: beta 0.5.4.1 update
Link on message: #35102
totte1015, on Jul 21 2010 - 00:14, said: Hey!! "less in a month" When did you post that?
It must been about 3 weeks ago?
Link on message: #35102

It must been about 3 weeks ago?
merig00: Posted 16 July 2010 - 10:16 AM
been only 4 days
been only 4 days
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