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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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merig00
Speed training not working for crew skills?
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16.09.2010 16:31:29
 
Subject: Archives\Beta\Speed training not working for crew skills?
Link on message: #129489

merig00: Speed training is working for crew skills.


merig00
Where is the German glory?
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16.09.2010 16:27:09
 
Subject: Archives\Junkyard\Where is the German glory?
Link on message: #129480

merig00: Back to discussing the lack of Germany glory :Smile-izmena:


ARGO
Can someone make a special IS4 skin for me?
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16.09.2010 16:24:19
 
Subject: Fan Zone\Tank Skins\Can someone make a special IS4 skin for me?
Link on message: #129475

View PostScatters, on 16 September 2010 - 06:09 AM, said: have u got a pic so i have some reference wo what your talking about?

ARGO: I hope this works LOL.
http://www.quickship...amond-plate.gif


merig00
[FAQ]What will get you experience and what will not
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16.09.2010 16:12:07
 
Subject: Game Discussion\Game Guides and Tutorials\[FAQ]What will get you experience and what will not
Link on message: #129452

View PostSpectreHD, on 13 September 2010 - 01:20 PM, said: I don't know if this has been asked but since one does not get rewarded for bouncing or dinging an enemy tank, sometimes a bounce does do damage. Do we get rewarded for that? The answer does seem obvious i.e. getting rewarded for doing damage, but I just want to confirm. Thanks.

merig00: If damage is done - you get rewarded.

View PostSgtBudde, on 16 September 2010 - 12:53 PM, said: 11. The more your team damages the enemy the more experience each player on your team gets. Only damage to killed enemy is taken in account. Coefficient is not that big but still it's experience.
Quite often I've been in match, where one single enemy is alive hiding/avoiding contact. Usually in that situation, some players will start to cap enemy base, while others start yelling "dont cap, we kill all".
As stated in opening post, each player staying in capturing-circle are rewarded with XP, so I wonder why arent everyone or most of those still alive head directly in that circle and gain XP, instead of chasing single tank, which can grant XP for only 1 or 2 player?

merig00: Because hunting down that last tank is more fun than standing in a circle :)


merig00
[FAQ]What will get you experience and what will not
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16.09.2010 16:12:07
 
Subject: [FAQ]What will get you experience and what will not
Link on message: #129452

View PostSpectreHD, on Sep 13 2010 - 12:20, said: I don't know if this has been asked but since one does not get rewarded for bouncing or dinging an enemy tank, sometimes a bounce does do damage. Do we get rewarded for that? The answer does seem obvious i.e. getting rewarded for doing damage, but I just want to confirm. Thanks.


merig00: If damage is done - you get rewarded.


View PostSgtBudde, on Sep 16 2010 - 11:53, said: 11. The more your team damages the enemy the more experience each player on your team gets. Only damage to killed enemy is taken in account. Coefficient is not that big but still it's experience.

Quite often I've been in match, where one single enemy is alive hiding/avoiding contact. Usually in that situation, some players will start to cap enemy base, while others start yelling "dont cap, we kill all".
As stated in opening post, each player staying in capturing-circle are rewarded with XP, so I wonder why arent everyone or most of those still alive head directly in that circle and gain XP, instead of chasing single tank, which can grant XP for only 1 or 2 player?


merig00: Because hunting down that last tank is more fun than standing in a circle :)


merig00
What against cheaters???
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16.09.2010 16:05:52
 
Subject: Archives\Junkyard\What against cheaters???
Link on message: #129432

merig00: well that's a bug, not a cheat.


merig00
[TO DEVS] WoT on Steam?
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16.09.2010 15:55:11
 
Subject: Archives\Beta\Questions\[TO DEVS] WoT on Steam?
Link on message: #129415

merig00: Most probably no - for the above mentioned reasons. But you can add the game to start from Steam and use all the Steam functions. Also there is a WoT group on Steam as well.


MrVic
Nerf Artil:lery
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16.09.2010 09:50:54
 
Subject: Archives\Junkyard\Nerf Artil:lery
Link on message: #128885

MrVic: Closing since there are official threads running for this sort of thing :)


MrVic
Tankbusters goes clan
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16.09.2010 08:42:39
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #128785

View PostTiko, on 14 September 2010 - 03:44 PM, said: Got to watch out for this guy, he is vewy, vewy, vewy sneeky. :Smile-hiding:
All kidding aside, I endorse this application. :Smile_great:

MrVic: But the real question is.... is he better then you at joining the right channel in mumble? I mean we have to meet minimum standards now ;)


merig00
Sighting range
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16.09.2010 05:35:04
 
Subject: Archives\Beta\Sighting range
Link on message: #128670

View PostZiggyDeath, on 16 September 2010 - 04:23 AM, said: I was under the impression that realistic ballistics was not part of the game.
On the subject of muzzle velocity, realistically the German tanks and TDs used the same guns - I realize in this game that they are treated differently by being more accurate as well as having a higher rof.
But my question is: do they seriously also have less penetration loss over distance? (given the fact that the devs have given them the same amount of maximum penetration).

merig00: Yes. Pen. loss is calculated using the tables. Bullet drop exists but most of the time it's not that significant since most battles are conducted at the short range.


merig00
need install help
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16.09.2010 05:33:04
 
Subject: Archives\Beta\need install help
Link on message: #128669

merig00: No WoTLauncher.exe or just WoT.exe? Have you disabled your antivirus?


merig00
will not install
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16.09.2010 04:57:13
 
Subject: Archives\Beta\will not install
Link on message: #128638

View PostEaglesniper, on 16 September 2010 - 03:53 AM, said: I can't delete the .exe either. wtf is going on?

merig00: Try deleting in from the Safe Mode


merig00
What against cheaters???
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16.09.2010 04:44:23
 
Subject: Archives\Junkyard\What against cheaters???
Link on message: #128626

merig00: Unless they somehow hacked the server noone can shoot through buildings or mountains.


merig00
Matchmaking
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16.09.2010 04:40:49
 
MrVic
Why is my King Tiger so slow?
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16.09.2010 04:36:58
 
Subject: Archives\Beta\Why is my King Tiger so slow?
Link on message: #128620

View PostEgoBruiser, on 16 September 2010 - 03:21 AM, said: Don't bring logic in here!! :)
With 700HP it did around 38-41KPH.
Mine in-game has closer to 900HP.
It should be a 10KPH faster in game. However, if the designers feel this would upset balance, and thats their answer to this question, then I'm good :)

MrVic: I think it was for balance probably also, combined with chance of other factors I posted before :) Not 100% sure tho


merig00
Sighting range
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16.09.2010 04:33:11
 
Subject: Archives\Beta\Sighting range
Link on message: #128616

View PostBarake, on 16 September 2010 - 03:03 AM, said: Based on that wouldn't the TD's have the longer sighting range? Sorry it still is a little confusing.

merig00: Not really. TD guns have the highest muzzle velocity in the game - so they can shoot long distance without bullet drop or much loss in penetration value. If they had as long view distance - it wouldn't be much fun. The way it is set up right now - TD and SPG need "eyes" in front so this way teamwork is promoted.


merig00
Lags, ping issues, glitches/bugs
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16.09.2010 04:29:36
 
Subject: Archives\Beta\Lags, ping issues, glitches/bugs
Link on message: #128614

 Shadd, on 16 September 2010 - 02:32 AM, said: I feel like devs are ignoring this lag issue as it were a minor problem. No offense, bute if you want testers to test, you should make them able to. There's so much lag that i spent a whole battle in Lakeville just to get past a single curve (and get stuck toward a rock, noticing it only some minutes later, just in time to get smashed off). And if i'm wrong an you developers are not ignoring these posts then just give us some signs that you're dealing with the problem. I'm not playing anymore until i'm sure the game is playable.

merig00: Devs cant go on a simple "i have lag". Please follow instructions here http://forum.worldof...-tester-profile that way devs will have some hard data to work with.


MrVic
Why is my King Tiger so slow?
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16.09.2010 04:07:12
 
Subject: Archives\Beta\Why is my King Tiger so slow?
Link on message: #128600

MrVic: Also you have to take into account top speeds are typically listed as well paved roads speeds. Also max speed is usually lower then preferred speed for long term use.


MrVic
Chat bans and how ridiculous it works
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16.09.2010 02:36:16
 
Subject: Archives\Junkyard\Chat bans and how ridiculous it works
Link on message: #128504

MrVic: Closing this out. The key thing is to keep it clean.
Losing all chat capabilities is due to a chat issue. At least its better then being banned from the game of X amount of days :)
In the end avoid these issues and its not an issue you ever have to deal with.


merig00
Game settings in preferences.xml
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16.09.2010 02:25:13
 
Subject: Game Discussion\Game Guides and Tutorials\Game settings in preferences.xml
Link on message: #128494

View PostTase, on 15 September 2010 - 09:35 PM, said: Is it possible to enable/disable tank muzzle flash? I'm not too sure I see any right now.

merig00: You'll have to identify files responsible for the muzzle flash and rename them.


merig00
Game settings in preferences.xml
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16.09.2010 02:25:13
 
Subject: Game settings in preferences.xml
Link on message: #128494

View PostTase, on Sep 15 2010 - 20:35, said: Is it possible to enable/disable tank muzzle flash? I'm not too sure I see any right now.


merig00: You'll have to identify files responsible for the muzzle flash and rename them.


merig00
New kind of botters
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16.09.2010 02:23:26
 
Subject: Archives\Beta\New kind of botters
Link on message: #128490

View Post3cxO, on 16 September 2010 - 12:59 AM, said: For now it's fairly trivial to macro something like that based on pixel evaluation. I went into detail with merig00 once but he told me that steps were already being taken to prevent that, so I dropped it.
Without going into detail (mods would prolly dislike it heavily), I can tell you, it's trivial (1 or 2 hours) to code a macro for each map to scout for instance. Making a tank go in a given path, based on map recognition.
However these have little influence in the game. What ticked me off, were the (they disappeared now afaics) dudes macroing/botting with high-end tanks, that always put their team at a disadvantage.
That being said, I'm sure there's some sort of anti-bot/macro measure coming up the pipes.

merig00: You are always welcome to share your thoughts with devs, maybe you've got something they haven't thought of. Just drop several lines to community@worldoftanks.com


ARGO
Can someone make a special IS4 skin for me?
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16.09.2010 01:12:16
 
Subject: Fan Zone\Tank Skins\Can someone make a special IS4 skin for me?
Link on message: #128417

ARGO: I am looking for someone to make a skin that looks like "Diamond plate" for my IS4, Tiger tank, and VK3601.


ARGO
Would America have used Atomic bomb on Germany?
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15.09.2010 18:26:57
 
Subject: Archives\Junkyard\Would America have used Atomic bomb on Germany?
Link on message: #127954

View Postwautd, on 15 September 2010 - 04:17 PM, said: That's a big if though. The Germans were in no way propared to stop an invasion force that size
Wasn't it the other way around?

ARGO: Your right..mis added word "then" I will edit it....thanks for the catch.


ARGO
I'm not goin out there to fix the treads it's freezing!
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15.09.2010 17:57:24
 
Subject: Archives\Junkyard\I'm not goin out there to fix the treads it's freezing!
Link on message: #127923

ARGO: Can weather conditions "snow, rain, thunder/lightning, nighttime, fog" be added to the game?


ARGO
Oh no, VK4502B!! Whats a poor Russian IS to do?
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15.09.2010 17:28:48
 
Subject: In-Game Vehicles\Soviet Vehicles\Heavy Tanks\Oh no, VK4502B!! Whats a poor Russian IS to do?
Link on message: #127877

View Postgabriel, on 14 September 2010 - 03:37 AM, said: Is this thread a joke.

ARGO: No, I am curious how the IS series deals with them because they can take a massive pounding. I have yet to see a dukefest between an IS3,4,7, and one of these.


ARGO
IS-3 - What upgrades?
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15.09.2010 17:15:22
 
Subject: In-Game Vehicles\Soviet Vehicles\Heavy Tanks\IS-3 - What upgrades?
Link on message: #127860

ARGO: Besides turning speed, is the second turret any better than the first. Or the second engine for that matter?


ARGO
Would America have used Atomic bomb on Germany?
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15.09.2010 16:50:09
 
Subject: Archives\Junkyard\Would America have used Atomic bomb on Germany?
Link on message: #127830

ARGO: BTW and just for the record, Japan surprise attacked the US on a Sunday. We declared war on Germany. I am sure there definately was some damn hard feelings toward Japan for it's actions starting a war with the US with a sneak attack. Very similar to why Russia went after Germany with a vengeance as well.


merig00
Sighting range
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15.09.2010 05:53:34
 
Subject: Archives\Beta\Sighting range
Link on message: #127097

merig00: Different tanks/turret - different gameplay styles.


merig00
Where to shoot?
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15.09.2010 04:33:02
 
Subject: Archives\Beta\Where to shoot?
Link on message: #127033

View PostTase, on 15 September 2010 - 03:21 AM, said: So it's that complicated? There is no "usual" place that is more armored or less armored?

merig00: Front and turret are the most protected. Lower rear is usually the weakest.


merig00
T-44 Cannon
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15.09.2010 04:12:24
 
Subject: In-Game Vehicles\Soviet Vehicles\Medium Tanks\T-44 Cannon
Link on message: #127014

merig00: 85mm or 100mm - if you are using HE rounds the difference is pretty much in damage. Except of course when you go against Ferdinand or Maus :)
Also don't forget about additional equipment - rammer and stabilizer help a lot.


merig00
T-44 Cannon
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15.09.2010 04:12:24
 
Subject: T-44 Cannon
Link on message: #127014

merig00: 85mm or 100mm - if you are using HE rounds the difference is pretty much in damage. Except of course when you go against Ferdinand or Maus :)

Also don't forget about additional equipment - rammer and stabilizer help a lot.


merig00
Faction vs faction battle option?
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15.09.2010 04:08:54
 
Subject: Archives\Junkyard\Faction vs faction battle option?
Link on message: #127008

merig00: Yes, in historic battles.
#6 http://forum.worldof...post-patch-541/


merig00
New maps after patch?
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15.09.2010 04:07:48
 
Subject: Archives\Beta\New maps after patch?
Link on message: #127006

merig00: Their goal was (is?) new map every 2 weeks. AFAIK two maps will arrive with the next big patch.


merig00
How Hits Are Calculated
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15.09.2010 04:05:15
 
Subject: Game Discussion\Game Guides and Tutorials\How Hits Are Calculated
Link on message: #127001

merig00: 1. The projectile won't go outside the border but it can go by the edge of the border.
2. The aiming circle takes the trajectory into account - by showing you not where you are aiming but where the projectile will land if you will shoot
3. Energy = penetration value
4. Here is detailed explanation on ricochet and penetration http://forum.worldof...dpost__p__23112
The rest is ok.
I would also read through and translate the updates. Plus you have an abridged version.


merig00
How Hits Are Calculated
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15.09.2010 04:05:15
 
Subject: How Hits Are Calculated
Link on message: #127001

merig00: 1. The projectile won't go outside the border but it can go by the edge of the border.

2. The aiming circle takes the trajectory into account - by showing you not where you are aiming but where the projectile will land if you will shoot

3. Energy = penetration value

4. Here is detailed explanation on ricochet and penetration http://forum.worldof...dpost__p__23112

The rest is ok.

I would also read through and translate the updates. Plus you have an abridged version.


merig00
Where to shoot?
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15.09.2010 03:45:00
 
Subject: Archives\Beta\Where to shoot?
Link on message: #126982

merig00: Auto-aim aims at the center-mass (relatively) so usually you will hit somewhere around the turret. Each tank is unique in it's hitboxes. Take a look at these pictures http://forum.worldof...and-schematics/
Also notice that your aim triangle inside the circle changes colors when you aim at the enemy.
Green - you will penetrate
Yellow - might or might not penetrate
Red - will not penetrate


merig00
I was part of the EU Beta, and now the US Beta, where's the new forum for that?
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15.09.2010 03:39:37
 
Subject: Archives\Beta\I was part of the EU Beta, and now the US Beta, where's the new forum for that?
Link on message: #126978

View PostPortal8229, on 15 September 2010 - 02:25 AM, said: My login ID's and passwords are the same for the forum and game...

merig00: In that case there's some glitch (i think i've seen some people going Members for some reason). Email support@worldoftanks.com to return your account status of Beta Tester.


merig00
UI: Please insert Ingameclock and maybe Timer
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15.09.2010 03:35:53
 
Subject: Archives\Beta\Suggestions\UI: Please insert Ingameclock and maybe Timer
Link on message: #126975

merig00: I like the suggestion. The way I check time - messages in General Chat are timestamped.


MrVic
I was part of the EU Beta, and now the US Beta, where's the new forum for that?
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14.09.2010 23:01:18
 
Subject: Archives\Beta\I was part of the EU Beta, and now the US Beta, where's the new forum for that?
Link on message: #126632

View PostPortal8229, on 14 September 2010 - 09:40 PM, said: Well what happened to the forums?

MrVic: Their one in the same :) These forums are the US/EU forums


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