Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: 7.5 second mass test has started!
Link on message: #2283876
xamdam, on Jul 19 2012 - 12:39, said: Also, since the other thread already got "archived"... For those of
you that participated in test 1 (v1) you do not need to download
that 666kb patch they have linked. It's the same as the v1 one.
You do need to run the launcher from your 7.5 test directory to update it to v2. No need to delete the v1 and re-copy 7.4 in...
Link on message: #2283876
xamdam, on Jul 19 2012 - 12:39, said: Also, since the other thread already got "archived"... For those of
you that participated in test 1 (v1) you do not need to download
that 666kb patch they have linked. It's the same as the v1 one.You do need to run the launcher from your 7.5 test directory to update it to v2. No need to delete the v1 and re-copy 7.4 in...
Vallter: It's mentioned in the news article, but thank you! It's always good
to remind.
Subject: 7.5 second mass test has started!
Link on message: #2283876
xamdam, on Jul 19 2012 - 11:39, said: Also, since the other thread already got "archived"... For those of
you that participated in test 1 (v1) you do not need to download
that 666kb patch they have linked. It's the same as the v1 one.
You do need to run the launcher from your 7.5 test directory to update it to v2. No need to delete the v1 and re-copy 7.4 in...
Link on message: #2283876
xamdam, on Jul 19 2012 - 11:39, said: Also, since the other thread already got "archived"... For those of
you that participated in test 1 (v1) you do not need to download
that 666kb patch they have linked. It's the same as the v1 one.You do need to run the launcher from your 7.5 test directory to update it to v2. No need to delete the v1 and re-copy 7.4 in...
Vallter:
It's mentioned in the news article, but thank you! It's always good to remind.
It's mentioned in the news article, but thank you! It's always good to remind.
Subject: 7.5 second mass test has started!
Link on message: #2283876
xamdam, on Jul 19 2012 - 11:39, said: Also, since the other thread already got "archived"... For those of
you that participated in test 1 (v1) you do not need to download
that 666kb patch they have linked. It's the same as the v1 one.
You do need to run the launcher from your 7.5 test directory to update it to v2. No need to delete the v1 and re-copy 7.4 in...
Link on message: #2283876
xamdam, on Jul 19 2012 - 11:39, said: Also, since the other thread already got "archived"... For those of
you that participated in test 1 (v1) you do not need to download
that 666kb patch they have linked. It's the same as the v1 one.You do need to run the launcher from your 7.5 test directory to update it to v2. No need to delete the v1 and re-copy 7.4 in...
Vallter:
It's mentioned in the news article, but thank you! It's always good to remind.
It's mentioned in the news article, but thank you! It's always good to remind.
Subject: 7.5 second mass test has started!
Link on message: #2283869
DentedBullet, on Jul 19 2012 - 12:24, said: This looks great so far WG! Only things I would change now would
be:
1 the pen on both T10 German heavy guns (increased both by 10-20 each)
2 Return some mobility to the batchat
3 Rebalance the AMX 50B
4 add a bit more power to the Super Perishing and T62a engines.
All in all very nice patch, I will be buying the Dicker Max and the Super Perishing on day 1. Can anyone confirm the MM for the Super Perishing will make sure it won't see tier 10s?
Link on message: #2283869
DentedBullet, on Jul 19 2012 - 12:24, said: This looks great so far WG! Only things I would change now would
be:1 the pen on both T10 German heavy guns (increased both by 10-20 each)
2 Return some mobility to the batchat
3 Rebalance the AMX 50B
4 add a bit more power to the Super Perishing and T62a engines.
All in all very nice patch, I will be buying the Dicker Max and the Super Perishing on day 1. Can anyone confirm the MM for the Super Perishing will make sure it won't see tier 10s?
Vallter: T62a - is in the final variant most probably.
AMX50 B will most probably be rebalanced in 8.0, when we gather statistics on influence of Tier 10 MT's and TD's on Tier 10 HT's
AMX50 B will most probably be rebalanced in 8.0, when we gather statistics on influence of Tier 10 MT's and TD's on Tier 10 HT's
Subject: 7.5 second mass test has started!
Link on message: #2283869
DentedBullet, on Jul 19 2012 - 11:24, said: This looks great so far WG! Only things I would change now would
be:
1 the pen on both T10 German heavy guns (increased both by 10-20 each)
2 Return some mobility to the batchat
3 Rebalance the AMX 50B
4 add a bit more power to the Super Perishing and T62a engines.
All in all very nice patch, I will be buying the Dicker Max and the Super Perishing on day 1. Can anyone confirm the MM for the Super Perishing will make sure it won't see tier 10s?
Link on message: #2283869
DentedBullet, on Jul 19 2012 - 11:24, said: This looks great so far WG! Only things I would change now would
be:1 the pen on both T10 German heavy guns (increased both by 10-20 each)
2 Return some mobility to the batchat
3 Rebalance the AMX 50B
4 add a bit more power to the Super Perishing and T62a engines.
All in all very nice patch, I will be buying the Dicker Max and the Super Perishing on day 1. Can anyone confirm the MM for the Super Perishing will make sure it won't see tier 10s?
Vallter:
T62a - is in the final variant most probably.
AMX50 B will most probably be rebalanced in 8.0, when we gather statistics on influence of Tier 10 MT's and TD's on Tier 10 HT's
T62a - is in the final variant most probably.
AMX50 B will most probably be rebalanced in 8.0, when we gather statistics on influence of Tier 10 MT's and TD's on Tier 10 HT's
Subject: 7.5 second mass test has started!
Link on message: #2283869
DentedBullet, on Jul 19 2012 - 11:24, said: This looks great so far WG! Only things I would change now would
be:
1 the pen on both T10 German heavy guns (increased both by 10-20 each)
2 Return some mobility to the batchat
3 Rebalance the AMX 50B
4 add a bit more power to the Super Perishing and T62a engines.
All in all very nice patch, I will be buying the Dicker Max and the Super Perishing on day 1. Can anyone confirm the MM for the Super Perishing will make sure it won't see tier 10s?
Link on message: #2283869
DentedBullet, on Jul 19 2012 - 11:24, said: This looks great so far WG! Only things I would change now would
be:1 the pen on both T10 German heavy guns (increased both by 10-20 each)
2 Return some mobility to the batchat
3 Rebalance the AMX 50B
4 add a bit more power to the Super Perishing and T62a engines.
All in all very nice patch, I will be buying the Dicker Max and the Super Perishing on day 1. Can anyone confirm the MM for the Super Perishing will make sure it won't see tier 10s?
Vallter:
T62a - is in the final variant most probably.
AMX50 B will most probably be rebalanced in 8.0, when we gather statistics on influence of Tier 10 MT's and TD's on Tier 10 HT's
T62a - is in the final variant most probably.
AMX50 B will most probably be rebalanced in 8.0, when we gather statistics on influence of Tier 10 MT's and TD's on Tier 10 HT's
Subject: 7.5 second mass test has started!
Link on message: #2283718
Link on message: #2283718
Vallter: We will be waiting for new feedback from you! As well as we hope
that first iteration participants will enjoy the new way of
updating.
Back to the article
List of changes between first and second iterations of public test:
Fixed incorrect experience transfer from Ferdinand to Jagdtiger
Fixed a bug which made it impossible to enter a battle on some accounts with AMX 13 75 and AMX 13 90
Added a research path from Tiger P to Ferdinand (150 000 exp.)
Added a research path from AMX 12t to Lorraine 155 50 (140 000 exp.)
E-100 front turret armour increased by 10mm (to 250mm)
Maus front turret armour increased by 20mm (to 240mm)
Reduced penetration value of HEAT shells of the T-62A gun from 380mm to 350mm
Reduced penetration value of HEAT shells of the top T-54 gun from 360mm to 350mm
Reduced penetration for some of the new tier 10 TDs and MTs.
Fixed some balancing errors for T18 and T82
Based on Public Test statistical results, we have finalised characteristics for the following:
Tier 10 TDs: Object 268, JagdPz Е-100, T110E3, T110E4, AMX 50 Foch 155.
French tanks : ELC AMX, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t.
Vehicles with D5Т-85BМ gun installed: КV-13, SU-100, SU-85.Finalised balance weighting of all new vehicles that were added in the 7.5 update.
Fixed an error which meant that damage wasn’t correctly applied to a vehicle when its tracks were hit (and removed) by a HE shot.
Added some improvements to the KV-5’s characteristics.
Rebalanced income, repair cost and ammo prices for all new vehicles added in the 7.5 update.
Set tank locking time on global map for all new vehicles added in the 7.5 update.
Fixed some errors in new maps Seaport, Highway and Serene Coast.
Fixed same names of replay files for different maps.
Reduced the camouflage price for Dicker Max
Fixed visible turret armour thickness for T34
Fixed overrated visibility distance for T1 Cunningham
Fixed name of the T-43 second turret
Fixed the JagdPz E-100 camouflage position
Fixed rendering of hit trace marks on the Т-62А turret
Fixed incorrect model visualization of Object 268 from some distances
Fixed texture mapping on the PzKpfw VIB Tiger II first turret
Restored sniper view masking which was mistakenly taken away
Fixed some errors in visual model of the Super Pershing tank.
Fixed garage icon of JagdPz Е-100
Rebalanced tank battle tiers (relatively to the new balance system introduced in the first 7.5 version)
Valentine LL: battle tier reduced by 1
A-32: battle tier reduced by 1
PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1
German PzKpfw B2 740 (f) and French B1: battle tier reduced by 1
Super Pershing: battle tier reduced by 1
Type 59: battle tier reduced by 1
List of changes between 7.4.1 and 7.5 updates:
Added 3 new maps: Seaport, Highway, Quiet Beach.
Added new tier X medium tanks: Е-50 Ausf.M, Т-62А, M48A1
Added new tier X tank destroyers: JagdPz E-100, Object 268, AMX 50 Foch 155, T110E3, T110E4
Added new tier V French light tank: ELC AMX
Added new tier VIII German tank destroyer: Jagdpanther II
The following French light and medium tanks have moved one tier up: AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t
Credit revenue and repair cost rebalanced for some tanks
Reworked Match-Making for the majority of vehicles. Now players won't normally see vehicles of more than two tiers difference to the tier of his/her own vehicle.
All experience from elite Ferdinand transferred to Jagdtiger
Rebalanced tier II and III tank destroyers
After analysing statistical results, we have made some changes:
Rebalanced (mainly nerfed) some parameters of the French TD's and SPG's added in version 7.4.
Rebalanced (mainly buffed) some parameters of the second USSR Heavy Tank line: Т-150, КV-3, КV-4, SТ-1, IS-4.
Rebalanced (mainly buffed) some parameters of Tier 10 German Heavy Tanks: E-100 and Maus.Due to the introduction of tier X Medium tanks, the following tier IX vehicles have been rebalanced: E-50, M46 Patton, Т-54.
Fixed icon of the AMX 105 AM French SPG.
Fixed the name and parameters for the top suspension of the Lorraine 155 51 French SPG.
Reworked 'ZigZag' camouflage pattern on M18 Hellcat USA TD.
Fixed a bug which made it impossible to buy а M24 Chaffee stock engine after selling it.
Fixed some errors in the visual models of the following vehicles: AMX AC Mle 1948, ARL 44, IS-8.
Changed IS-8 armouring.
Fixed errors in armouring of AMX 50 Foch TD.
Fixed name of Somua Sau 40 TD.
Rebalanced some Soviet medium tanks and tank destroyers:
Т-28: F-30 gun removed, tank rebalanced
Т-34-85: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
Т-43: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
КV-13 rebalanced
SU-85: 107mm ZiS-6S gun removed, 85mm D-5S-85BM added, tank rebalanced.Reworked mechanics for shell-shock crew damage with high-explosive rounds
Now a hit to an internal module will still deal damage even if the armour wasn’t penetrated.
Fixed the 'We hit them hard' voice replay when setting an enemy tank on fire.
Fixed a bug causing game crash when leaving battle to garage
Added support for Vivox voice chat service.
Fixed the density of some bushes. This influences camouflage level.
Fixed the WoT symbol not appearing on the white banner in 'Encounter' battle mode.
Fixed some rare cases of training room chat not being removed once the room is dismissed.
Added and reworked some battle hints.
Fixed the login screen not displaying correctly when quickly pressing enter after the client loads.
Reworked hint pop-up text on buttons in replays;
Added option to restore converted XP to the original vehicle by clicking on the vehicle checkbox in the XP exchange window.
Fixed the display of damaged modules when watching an ally vehicle in 'postmortem' mode.
Fixed suspension repair option when using 'Ctrl + LMB' click on the image.
Fixed a disparity between the actual state of the scrolling buttons and their display in 'carousel' of chat channels.
Fixed storage of the platoon window in garage.
Made some additions to the battle hint window which pops-up when pressing 'F1' in battle.
Fixed the shortened names of tanks in the battle loading screen.
Fixed the position of vehicle icons in historical description.
Added a notification for when Premium Account compensation has been made due to server maintenance.
Slightly changed mini-map icon colours.
Fixed the description and conditions for obtaining Fadin's medal.
Fixed some errors in chat filter.
Fixed the display of durability marker over tanks with all crew wounded.
Fixed the functionality of 'Attention to the sector X' with max-scaled mini-map.
Fixed the pop-up hint for mastery badges.
Fixed the change of marker colours when toggling 'alternative colour scheme' on and off.
Fixed the functionality of alternative colour scheme in training rooms.
Fixed the description for 'Ace Tanker' mastery badge.
Fixed the description of some crew skills and perks.
Fixed some errors in the interface training.
Fixed some places where it is possible to get ‘stuck’ on 'Wide Park' map.
Added 'planes in the sky' environment effect to ‘Airfield’ map.
Back to the article
List of changes between first and second iterations of public test:
Fixed incorrect experience transfer from Ferdinand to Jagdtiger
Fixed a bug which made it impossible to enter a battle on some accounts with AMX 13 75 and AMX 13 90
Added a research path from Tiger P to Ferdinand (150 000 exp.)
Added a research path from AMX 12t to Lorraine 155 50 (140 000 exp.)
E-100 front turret armour increased by 10mm (to 250mm)
Maus front turret armour increased by 20mm (to 240mm)
Reduced penetration value of HEAT shells of the T-62A gun from 380mm to 350mm
Reduced penetration value of HEAT shells of the top T-54 gun from 360mm to 350mm
Reduced penetration for some of the new tier 10 TDs and MTs.
Fixed some balancing errors for T18 and T82
Based on Public Test statistical results, we have finalised characteristics for the following:
Tier 10 TDs: Object 268, JagdPz Е-100, T110E3, T110E4, AMX 50 Foch 155.
French tanks : ELC AMX, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t.
Vehicles with D5Т-85BМ gun installed: КV-13, SU-100, SU-85.Finalised balance weighting of all new vehicles that were added in the 7.5 update.
Fixed an error which meant that damage wasn’t correctly applied to a vehicle when its tracks were hit (and removed) by a HE shot.
Added some improvements to the KV-5’s characteristics.
Rebalanced income, repair cost and ammo prices for all new vehicles added in the 7.5 update.
Set tank locking time on global map for all new vehicles added in the 7.5 update.
Fixed some errors in new maps Seaport, Highway and Serene Coast.
Fixed same names of replay files for different maps.
Reduced the camouflage price for Dicker Max
Fixed visible turret armour thickness for T34
Fixed overrated visibility distance for T1 Cunningham
Fixed name of the T-43 second turret
Fixed the JagdPz E-100 camouflage position
Fixed rendering of hit trace marks on the Т-62А turret
Fixed incorrect model visualization of Object 268 from some distances
Fixed texture mapping on the PzKpfw VIB Tiger II first turret
Restored sniper view masking which was mistakenly taken away
Fixed some errors in visual model of the Super Pershing tank.
Fixed garage icon of JagdPz Е-100
Rebalanced tank battle tiers (relatively to the new balance system introduced in the first 7.5 version)
Valentine LL: battle tier reduced by 1
A-32: battle tier reduced by 1
PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1
German PzKpfw B2 740 (f) and French B1: battle tier reduced by 1
Super Pershing: battle tier reduced by 1
Type 59: battle tier reduced by 1
List of changes between 7.4.1 and 7.5 updates:
Added 3 new maps: Seaport, Highway, Quiet Beach.
Added new tier X medium tanks: Е-50 Ausf.M, Т-62А, M48A1
Added new tier X tank destroyers: JagdPz E-100, Object 268, AMX 50 Foch 155, T110E3, T110E4
Added new tier V French light tank: ELC AMX
Added new tier VIII German tank destroyer: Jagdpanther II
The following French light and medium tanks have moved one tier up: AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t
Credit revenue and repair cost rebalanced for some tanks
Reworked Match-Making for the majority of vehicles. Now players won't normally see vehicles of more than two tiers difference to the tier of his/her own vehicle.
All experience from elite Ferdinand transferred to Jagdtiger
Rebalanced tier II and III tank destroyers
After analysing statistical results, we have made some changes:
Rebalanced (mainly nerfed) some parameters of the French TD's and SPG's added in version 7.4.
Rebalanced (mainly buffed) some parameters of the second USSR Heavy Tank line: Т-150, КV-3, КV-4, SТ-1, IS-4.
Rebalanced (mainly buffed) some parameters of Tier 10 German Heavy Tanks: E-100 and Maus.Due to the introduction of tier X Medium tanks, the following tier IX vehicles have been rebalanced: E-50, M46 Patton, Т-54.
Fixed icon of the AMX 105 AM French SPG.
Fixed the name and parameters for the top suspension of the Lorraine 155 51 French SPG.
Reworked 'ZigZag' camouflage pattern on M18 Hellcat USA TD.
Fixed a bug which made it impossible to buy а M24 Chaffee stock engine after selling it.
Fixed some errors in the visual models of the following vehicles: AMX AC Mle 1948, ARL 44, IS-8.
Changed IS-8 armouring.
Fixed errors in armouring of AMX 50 Foch TD.
Fixed name of Somua Sau 40 TD.
Rebalanced some Soviet medium tanks and tank destroyers:
Т-28: F-30 gun removed, tank rebalanced
Т-34-85: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
Т-43: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
КV-13 rebalanced
SU-85: 107mm ZiS-6S gun removed, 85mm D-5S-85BM added, tank rebalanced.Reworked mechanics for shell-shock crew damage with high-explosive rounds
Now a hit to an internal module will still deal damage even if the armour wasn’t penetrated.
Fixed the 'We hit them hard' voice replay when setting an enemy tank on fire.
Fixed a bug causing game crash when leaving battle to garage
Added support for Vivox voice chat service.
Fixed the density of some bushes. This influences camouflage level.
Fixed the WoT symbol not appearing on the white banner in 'Encounter' battle mode.
Fixed some rare cases of training room chat not being removed once the room is dismissed.
Added and reworked some battle hints.
Fixed the login screen not displaying correctly when quickly pressing enter after the client loads.
Reworked hint pop-up text on buttons in replays;
Added option to restore converted XP to the original vehicle by clicking on the vehicle checkbox in the XP exchange window.
Fixed the display of damaged modules when watching an ally vehicle in 'postmortem' mode.
Fixed suspension repair option when using 'Ctrl + LMB' click on the image.
Fixed a disparity between the actual state of the scrolling buttons and their display in 'carousel' of chat channels.
Fixed storage of the platoon window in garage.
Made some additions to the battle hint window which pops-up when pressing 'F1' in battle.
Fixed the shortened names of tanks in the battle loading screen.
Fixed the position of vehicle icons in historical description.
Added a notification for when Premium Account compensation has been made due to server maintenance.
Slightly changed mini-map icon colours.
Fixed the description and conditions for obtaining Fadin's medal.
Fixed some errors in chat filter.
Fixed the display of durability marker over tanks with all crew wounded.
Fixed the functionality of 'Attention to the sector X' with max-scaled mini-map.
Fixed the pop-up hint for mastery badges.
Fixed the change of marker colours when toggling 'alternative colour scheme' on and off.
Fixed the functionality of alternative colour scheme in training rooms.
Fixed the description for 'Ace Tanker' mastery badge.
Fixed the description of some crew skills and perks.
Fixed some errors in the interface training.
Fixed some places where it is possible to get ‘stuck’ on 'Wide Park' map.
Added 'planes in the sky' environment effect to ‘Airfield’ map.
Subject: 7.5 second mass test has started!
Link on message: #2283718
Link on message: #2283718
Vallter: We will be waiting for new feedback from you! As well as we hope
that first iteration participants will enjoy the new way of
updating.
Back to the article
List of changes between first and second iterations of public test:
Fixed incorrect experience transfer from Ferdinand to Jagdtiger
Fixed a bug which made it impossible to enter a battle on some accounts with AMX 13 75 and AMX 13 90
Added a research path from Tiger P to Ferdinand (150 000 exp.)
Added a research path from AMX 12t to Lorraine 155 50 (140 000 exp.)
E-100 front turret armour increased by 10mm (to 250mm)
Maus front turret armour increased by 20mm (to 240mm)
Reduced penetration value of HEAT shells of the T-62A gun from 380mm to 350mm
Reduced penetration value of HEAT shells of the top T-54 gun from 360mm to 350mm
Reduced penetration for some of the new tier 10 TDs and MTs.
Fixed some balancing errors for T18 and T82
Based on Public Test statistical results, we have finalised characteristics for the following:
Tier 10 TDs: Object 268, JagdPz Е-100, T110E3, T110E4, AMX 50 Foch 155.
French tanks : ELC AMX, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t.
Vehicles with D5Т-85BМ gun installed: КV-13, SU-100, SU-85. Finalised balance weighting of all new vehicles that were added in the 7.5 update.
Fixed an error which meant that damage wasn’t correctly applied to a vehicle when its tracks were hit (and removed) by a HE shot.
Added some improvements to the KV-5’s characteristics.
Rebalanced income, repair cost and ammo prices for all new vehicles added in the 7.5 update.
Set tank locking time on global map for all new vehicles added in the 7.5 update.
Fixed some errors in new maps Seaport, Highway and Serene Coast.
Fixed same names of replay files for different maps.
Reduced the camouflage price for Dicker Max
Fixed visible turret armour thickness for T34
Fixed overrated visibility distance for T1 Cunningham
Fixed name of the T-43 second turret
Fixed the JagdPz E-100 camouflage position
Fixed rendering of hit trace marks on the Т-62А turret
Fixed incorrect model visualization of Object 268 from some distances
Fixed texture mapping on the PzKpfw VIB Tiger II first turret
Restored sniper view masking which was mistakenly taken away
Fixed some errors in visual model of the Super Pershing tank.
Fixed garage icon of JagdPz Е-100
Rebalanced tank battle tiers (relatively to the new balance system introduced in the first 7.5 version)
Valentine LL: battle tier reduced by 1
A-32: battle tier reduced by 1
PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1
German PzKpfw B2 740 (f) and French B1: battle tier reduced by 1
Super Pershing: battle tier reduced by 1
Type 59: battle tier reduced by 1
List of changes between 7.4.1 and 7.5 updates:
Added 3 new maps: Seaport, Highway, Quiet Beach.
Added new tier X medium tanks: Е-50 Ausf.M, Т-62А, M48A1
Added new tier X tank destroyers: JagdPz E-100, Object 268, AMX 50 Foch 155, T110E3, T110E4
Added new tier V French light tank: ELC AMX
Added new tier VIII German tank destroyer: Jagdpanther II
The following French light and medium tanks have moved one tier up: AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t
Credit revenue and repair cost rebalanced for some tanks
Reworked Match-Making for the majority of vehicles. Now players won't normally see vehicles of more than two tiers difference to the tier of his/her own vehicle.
All experience from elite Ferdinand transferred to Jagdtiger
Rebalanced tier II and III tank destroyers
After analysing statistical results, we have made some changes:
Rebalanced (mainly nerfed) some parameters of the French TD's and SPG's added in version 7.4.
Rebalanced (mainly buffed) some parameters of the second USSR Heavy Tank line: Т-150, КV-3, КV-4, SТ-1, IS-4.
Rebalanced (mainly buffed) some parameters of Tier 10 German Heavy Tanks: E-100 and Maus. Due to the introduction of tier X Medium tanks, the following tier IX vehicles have been rebalanced: E-50, M46 Patton, Т-54.
Fixed icon of the AMX 105 AM French SPG.
Fixed the name and parameters for the top suspension of the Lorraine 155 51 French SPG.
Reworked 'ZigZag' camouflage pattern on M18 Hellcat USA TD.
Fixed a bug which made it impossible to buy а M24 Chaffee stock engine after selling it.
Fixed some errors in the visual models of the following vehicles: AMX AC Mle 1948, ARL 44, IS-8.
Changed IS-8 armouring.
Fixed errors in armouring of AMX 50 Foch TD.
Fixed name of Somua Sau 40 TD.
Rebalanced some Soviet medium tanks and tank destroyers:
Т-28: F-30 gun removed, tank rebalanced
Т-34-85: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
Т-43: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
КV-13 rebalanced
SU-85: 107mm ZiS-6S gun removed, 85mm D-5S-85BM added, tank rebalanced. Reworked mechanics for shell-shock crew damage with high-explosive rounds
Now a hit to an internal module will still deal damage even if the armour wasn’t penetrated.
Fixed the 'We hit them hard' voice replay when setting an enemy tank on fire.
Fixed a bug causing game crash when leaving battle to garage
Added support for Vivox voice chat service.
Fixed the density of some bushes. This influences camouflage level.
Fixed the WoT symbol not appearing on the white banner in 'Encounter' battle mode.
Fixed some rare cases of training room chat not being removed once the room is dismissed.
Added and reworked some battle hints.
Fixed the login screen not displaying correctly when quickly pressing enter after the client loads.
Reworked hint pop-up text on buttons in replays;
Added option to restore converted XP to the original vehicle by clicking on the vehicle checkbox in the XP exchange window.
Fixed the display of damaged modules when watching an ally vehicle in 'postmortem' mode.
Fixed suspension repair option when using 'Ctrl + LMB' click on the image.
Fixed a disparity between the actual state of the scrolling buttons and their display in 'carousel' of chat channels.
Fixed storage of the platoon window in garage.
Made some additions to the battle hint window which pops-up when pressing 'F1' in battle.
Fixed the shortened names of tanks in the battle loading screen.
Fixed the position of vehicle icons in historical description.
Added a notification for when Premium Account compensation has been made due to server maintenance.
Slightly changed mini-map icon colours.
Fixed the description and conditions for obtaining Fadin's medal.
Fixed some errors in chat filter.
Fixed the display of durability marker over tanks with all crew wounded.
Fixed the functionality of 'Attention to the sector X' with max-scaled mini-map.
Fixed the pop-up hint for mastery badges.
Fixed the change of marker colours when toggling 'alternative colour scheme' on and off.
Fixed the functionality of alternative colour scheme in training rooms.
Fixed the description for 'Ace Tanker' mastery badge.
Fixed the description of some crew skills and perks.
Fixed some errors in the interface training.
Fixed some places where it is possible to get ‘stuck’ on 'Wide Park' map.
Added 'planes in the sky' environment effect to ‘Airfield’ map.
Back to the article
List of changes between first and second iterations of public test:
Fixed incorrect experience transfer from Ferdinand to Jagdtiger
Fixed a bug which made it impossible to enter a battle on some accounts with AMX 13 75 and AMX 13 90
Added a research path from Tiger P to Ferdinand (150 000 exp.)
Added a research path from AMX 12t to Lorraine 155 50 (140 000 exp.)
E-100 front turret armour increased by 10mm (to 250mm)
Maus front turret armour increased by 20mm (to 240mm)
Reduced penetration value of HEAT shells of the T-62A gun from 380mm to 350mm
Reduced penetration value of HEAT shells of the top T-54 gun from 360mm to 350mm
Reduced penetration for some of the new tier 10 TDs and MTs.
Fixed some balancing errors for T18 and T82
Based on Public Test statistical results, we have finalised characteristics for the following:
Tier 10 TDs: Object 268, JagdPz Е-100, T110E3, T110E4, AMX 50 Foch 155.
French tanks : ELC AMX, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t.
Vehicles with D5Т-85BМ gun installed: КV-13, SU-100, SU-85. Finalised balance weighting of all new vehicles that were added in the 7.5 update.
Fixed an error which meant that damage wasn’t correctly applied to a vehicle when its tracks were hit (and removed) by a HE shot.
Added some improvements to the KV-5’s characteristics.
Rebalanced income, repair cost and ammo prices for all new vehicles added in the 7.5 update.
Set tank locking time on global map for all new vehicles added in the 7.5 update.
Fixed some errors in new maps Seaport, Highway and Serene Coast.
Fixed same names of replay files for different maps.
Reduced the camouflage price for Dicker Max
Fixed visible turret armour thickness for T34
Fixed overrated visibility distance for T1 Cunningham
Fixed name of the T-43 second turret
Fixed the JagdPz E-100 camouflage position
Fixed rendering of hit trace marks on the Т-62А turret
Fixed incorrect model visualization of Object 268 from some distances
Fixed texture mapping on the PzKpfw VIB Tiger II first turret
Restored sniper view masking which was mistakenly taken away
Fixed some errors in visual model of the Super Pershing tank.
Fixed garage icon of JagdPz Е-100
Rebalanced tank battle tiers (relatively to the new balance system introduced in the first 7.5 version)
Valentine LL: battle tier reduced by 1
A-32: battle tier reduced by 1
PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1
German PzKpfw B2 740 (f) and French B1: battle tier reduced by 1
Super Pershing: battle tier reduced by 1
Type 59: battle tier reduced by 1
List of changes between 7.4.1 and 7.5 updates:
Added 3 new maps: Seaport, Highway, Quiet Beach.
Added new tier X medium tanks: Е-50 Ausf.M, Т-62А, M48A1
Added new tier X tank destroyers: JagdPz E-100, Object 268, AMX 50 Foch 155, T110E3, T110E4
Added new tier V French light tank: ELC AMX
Added new tier VIII German tank destroyer: Jagdpanther II
The following French light and medium tanks have moved one tier up: AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t
Credit revenue and repair cost rebalanced for some tanks
Reworked Match-Making for the majority of vehicles. Now players won't normally see vehicles of more than two tiers difference to the tier of his/her own vehicle.
All experience from elite Ferdinand transferred to Jagdtiger
Rebalanced tier II and III tank destroyers
After analysing statistical results, we have made some changes:
Rebalanced (mainly nerfed) some parameters of the French TD's and SPG's added in version 7.4.
Rebalanced (mainly buffed) some parameters of the second USSR Heavy Tank line: Т-150, КV-3, КV-4, SТ-1, IS-4.
Rebalanced (mainly buffed) some parameters of Tier 10 German Heavy Tanks: E-100 and Maus. Due to the introduction of tier X Medium tanks, the following tier IX vehicles have been rebalanced: E-50, M46 Patton, Т-54.
Fixed icon of the AMX 105 AM French SPG.
Fixed the name and parameters for the top suspension of the Lorraine 155 51 French SPG.
Reworked 'ZigZag' camouflage pattern on M18 Hellcat USA TD.
Fixed a bug which made it impossible to buy а M24 Chaffee stock engine after selling it.
Fixed some errors in the visual models of the following vehicles: AMX AC Mle 1948, ARL 44, IS-8.
Changed IS-8 armouring.
Fixed errors in armouring of AMX 50 Foch TD.
Fixed name of Somua Sau 40 TD.
Rebalanced some Soviet medium tanks and tank destroyers:
Т-28: F-30 gun removed, tank rebalanced
Т-34-85: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
Т-43: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
КV-13 rebalanced
SU-85: 107mm ZiS-6S gun removed, 85mm D-5S-85BM added, tank rebalanced. Reworked mechanics for shell-shock crew damage with high-explosive rounds
Now a hit to an internal module will still deal damage even if the armour wasn’t penetrated.
Fixed the 'We hit them hard' voice replay when setting an enemy tank on fire.
Fixed a bug causing game crash when leaving battle to garage
Added support for Vivox voice chat service.
Fixed the density of some bushes. This influences camouflage level.
Fixed the WoT symbol not appearing on the white banner in 'Encounter' battle mode.
Fixed some rare cases of training room chat not being removed once the room is dismissed.
Added and reworked some battle hints.
Fixed the login screen not displaying correctly when quickly pressing enter after the client loads.
Reworked hint pop-up text on buttons in replays;
Added option to restore converted XP to the original vehicle by clicking on the vehicle checkbox in the XP exchange window.
Fixed the display of damaged modules when watching an ally vehicle in 'postmortem' mode.
Fixed suspension repair option when using 'Ctrl + LMB' click on the image.
Fixed a disparity between the actual state of the scrolling buttons and their display in 'carousel' of chat channels.
Fixed storage of the platoon window in garage.
Made some additions to the battle hint window which pops-up when pressing 'F1' in battle.
Fixed the shortened names of tanks in the battle loading screen.
Fixed the position of vehicle icons in historical description.
Added a notification for when Premium Account compensation has been made due to server maintenance.
Slightly changed mini-map icon colours.
Fixed the description and conditions for obtaining Fadin's medal.
Fixed some errors in chat filter.
Fixed the display of durability marker over tanks with all crew wounded.
Fixed the functionality of 'Attention to the sector X' with max-scaled mini-map.
Fixed the pop-up hint for mastery badges.
Fixed the change of marker colours when toggling 'alternative colour scheme' on and off.
Fixed the functionality of alternative colour scheme in training rooms.
Fixed the description for 'Ace Tanker' mastery badge.
Fixed the description of some crew skills and perks.
Fixed some errors in the interface training.
Fixed some places where it is possible to get ‘stuck’ on 'Wide Park' map.
Added 'planes in the sky' environment effect to ‘Airfield’ map.
Subject: 7.5 second mass test has started!
Link on message: #2283718
Link on message: #2283718
Vallter: We will be waiting for new feedback from you! As well as we hope
that first iteration participants will enjoy the new way of
updating.
Back to the article
List of changes between first and second iterations of public test:
Fixed incorrect experience transfer from Ferdinand to Jagdtiger
Fixed a bug which made it impossible to enter a battle on some accounts with AMX 13 75 and AMX 13 90
Added a research path from Tiger P to Ferdinand (150 000 exp.)
Added a research path from AMX 12t to Lorraine 155 50 (140 000 exp.)
E-100 front turret armour increased by 10mm (to 250mm)
Maus front turret armour increased by 20mm (to 240mm)
Reduced penetration value of HEAT shells of the T-62A gun from 380mm to 350mm
Reduced penetration value of HEAT shells of the top T-54 gun from 360mm to 350mm
Reduced penetration for some of the new tier 10 TDs and MTs.
Fixed some balancing errors for T18 and T82
Based on Public Test statistical results, we have finalised characteristics for the following:
Tier 10 TDs: Object 268, JagdPz Е-100, T110E3, T110E4, AMX 50 Foch 155.
French tanks : ELC AMX, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t.
Vehicles with D5Т-85BМ gun installed: КV-13, SU-100, SU-85. Finalised balance weighting of all new vehicles that were added in the 7.5 update.
Fixed an error which meant that damage wasn’t correctly applied to a vehicle when its tracks were hit (and removed) by a HE shot.
Added some improvements to the KV-5’s characteristics.
Rebalanced income, repair cost and ammo prices for all new vehicles added in the 7.5 update.
Set tank locking time on global map for all new vehicles added in the 7.5 update.
Fixed some errors in new maps Seaport, Highway and Serene Coast.
Fixed same names of replay files for different maps.
Reduced the camouflage price for Dicker Max
Fixed visible turret armour thickness for T34
Fixed overrated visibility distance for T1 Cunningham
Fixed name of the T-43 second turret
Fixed the JagdPz E-100 camouflage position
Fixed rendering of hit trace marks on the Т-62А turret
Fixed incorrect model visualization of Object 268 from some distances
Fixed texture mapping on the PzKpfw VIB Tiger II first turret
Restored sniper view masking which was mistakenly taken away
Fixed some errors in visual model of the Super Pershing tank.
Fixed garage icon of JagdPz Е-100
Rebalanced tank battle tiers (relatively to the new balance system introduced in the first 7.5 version)
Valentine LL: battle tier reduced by 1
A-32: battle tier reduced by 1
PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1
German PzKpfw B2 740 (f) and French B1: battle tier reduced by 1
Super Pershing: battle tier reduced by 1
Type 59: battle tier reduced by 1
List of changes between 7.4.1 and 7.5 updates:
Added 3 new maps: Seaport, Highway, Quiet Beach.
Added new tier X medium tanks: Е-50 Ausf.M, Т-62А, M48A1
Added new tier X tank destroyers: JagdPz E-100, Object 268, AMX 50 Foch 155, T110E3, T110E4
Added new tier V French light tank: ELC AMX
Added new tier VIII German tank destroyer: Jagdpanther II
The following French light and medium tanks have moved one tier up: AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t
Credit revenue and repair cost rebalanced for some tanks
Reworked Match-Making for the majority of vehicles. Now players won't normally see vehicles of more than two tiers difference to the tier of his/her own vehicle.
All experience from elite Ferdinand transferred to Jagdtiger
Rebalanced tier II and III tank destroyers
After analysing statistical results, we have made some changes:
Rebalanced (mainly nerfed) some parameters of the French TD's and SPG's added in version 7.4.
Rebalanced (mainly buffed) some parameters of the second USSR Heavy Tank line: Т-150, КV-3, КV-4, SТ-1, IS-4.
Rebalanced (mainly buffed) some parameters of Tier 10 German Heavy Tanks: E-100 and Maus. Due to the introduction of tier X Medium tanks, the following tier IX vehicles have been rebalanced: E-50, M46 Patton, Т-54.
Fixed icon of the AMX 105 AM French SPG.
Fixed the name and parameters for the top suspension of the Lorraine 155 51 French SPG.
Reworked 'ZigZag' camouflage pattern on M18 Hellcat USA TD.
Fixed a bug which made it impossible to buy а M24 Chaffee stock engine after selling it.
Fixed some errors in the visual models of the following vehicles: AMX AC Mle 1948, ARL 44, IS-8.
Changed IS-8 armouring.
Fixed errors in armouring of AMX 50 Foch TD.
Fixed name of Somua Sau 40 TD.
Rebalanced some Soviet medium tanks and tank destroyers:
Т-28: F-30 gun removed, tank rebalanced
Т-34-85: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
Т-43: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
КV-13 rebalanced
SU-85: 107mm ZiS-6S gun removed, 85mm D-5S-85BM added, tank rebalanced. Reworked mechanics for shell-shock crew damage with high-explosive rounds
Now a hit to an internal module will still deal damage even if the armour wasn’t penetrated.
Fixed the 'We hit them hard' voice replay when setting an enemy tank on fire.
Fixed a bug causing game crash when leaving battle to garage
Added support for Vivox voice chat service.
Fixed the density of some bushes. This influences camouflage level.
Fixed the WoT symbol not appearing on the white banner in 'Encounter' battle mode.
Fixed some rare cases of training room chat not being removed once the room is dismissed.
Added and reworked some battle hints.
Fixed the login screen not displaying correctly when quickly pressing enter after the client loads.
Reworked hint pop-up text on buttons in replays;
Added option to restore converted XP to the original vehicle by clicking on the vehicle checkbox in the XP exchange window.
Fixed the display of damaged modules when watching an ally vehicle in 'postmortem' mode.
Fixed suspension repair option when using 'Ctrl + LMB' click on the image.
Fixed a disparity between the actual state of the scrolling buttons and their display in 'carousel' of chat channels.
Fixed storage of the platoon window in garage.
Made some additions to the battle hint window which pops-up when pressing 'F1' in battle.
Fixed the shortened names of tanks in the battle loading screen.
Fixed the position of vehicle icons in historical description.
Added a notification for when Premium Account compensation has been made due to server maintenance.
Slightly changed mini-map icon colours.
Fixed the description and conditions for obtaining Fadin's medal.
Fixed some errors in chat filter.
Fixed the display of durability marker over tanks with all crew wounded.
Fixed the functionality of 'Attention to the sector X' with max-scaled mini-map.
Fixed the pop-up hint for mastery badges.
Fixed the change of marker colours when toggling 'alternative colour scheme' on and off.
Fixed the functionality of alternative colour scheme in training rooms.
Fixed the description for 'Ace Tanker' mastery badge.
Fixed the description of some crew skills and perks.
Fixed some errors in the interface training.
Fixed some places where it is possible to get ‘stuck’ on 'Wide Park' map.
Added 'planes in the sky' environment effect to ‘Airfield’ map.
Back to the article
List of changes between first and second iterations of public test:
Fixed incorrect experience transfer from Ferdinand to Jagdtiger
Fixed a bug which made it impossible to enter a battle on some accounts with AMX 13 75 and AMX 13 90
Added a research path from Tiger P to Ferdinand (150 000 exp.)
Added a research path from AMX 12t to Lorraine 155 50 (140 000 exp.)
E-100 front turret armour increased by 10mm (to 250mm)
Maus front turret armour increased by 20mm (to 240mm)
Reduced penetration value of HEAT shells of the T-62A gun from 380mm to 350mm
Reduced penetration value of HEAT shells of the top T-54 gun from 360mm to 350mm
Reduced penetration for some of the new tier 10 TDs and MTs.
Fixed some balancing errors for T18 and T82
Based on Public Test statistical results, we have finalised characteristics for the following:
Tier 10 TDs: Object 268, JagdPz Е-100, T110E3, T110E4, AMX 50 Foch 155.
French tanks : ELC AMX, AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t.
Vehicles with D5Т-85BМ gun installed: КV-13, SU-100, SU-85. Finalised balance weighting of all new vehicles that were added in the 7.5 update.
Fixed an error which meant that damage wasn’t correctly applied to a vehicle when its tracks were hit (and removed) by a HE shot.
Added some improvements to the KV-5’s characteristics.
Rebalanced income, repair cost and ammo prices for all new vehicles added in the 7.5 update.
Set tank locking time on global map for all new vehicles added in the 7.5 update.
Fixed some errors in new maps Seaport, Highway and Serene Coast.
Fixed same names of replay files for different maps.
Reduced the camouflage price for Dicker Max
Fixed visible turret armour thickness for T34
Fixed overrated visibility distance for T1 Cunningham
Fixed name of the T-43 second turret
Fixed the JagdPz E-100 camouflage position
Fixed rendering of hit trace marks on the Т-62А turret
Fixed incorrect model visualization of Object 268 from some distances
Fixed texture mapping on the PzKpfw VIB Tiger II first turret
Restored sniper view masking which was mistakenly taken away
Fixed some errors in visual model of the Super Pershing tank.
Fixed garage icon of JagdPz Е-100
Rebalanced tank battle tiers (relatively to the new balance system introduced in the first 7.5 version)
Valentine LL: battle tier reduced by 1
A-32: battle tier reduced by 1
PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1
German PzKpfw B2 740 (f) and French B1: battle tier reduced by 1
Super Pershing: battle tier reduced by 1
Type 59: battle tier reduced by 1
List of changes between 7.4.1 and 7.5 updates:
Added 3 new maps: Seaport, Highway, Quiet Beach.
Added new tier X medium tanks: Е-50 Ausf.M, Т-62А, M48A1
Added new tier X tank destroyers: JagdPz E-100, Object 268, AMX 50 Foch 155, T110E3, T110E4
Added new tier V French light tank: ELC AMX
Added new tier VIII German tank destroyer: Jagdpanther II
The following French light and medium tanks have moved one tier up: AMX 12t, AMX 13 75, AMX 13 90, Lorraine 40t, Bat Chatillon 25t
Credit revenue and repair cost rebalanced for some tanks
Reworked Match-Making for the majority of vehicles. Now players won't normally see vehicles of more than two tiers difference to the tier of his/her own vehicle.
All experience from elite Ferdinand transferred to Jagdtiger
Rebalanced tier II and III tank destroyers
After analysing statistical results, we have made some changes:
Rebalanced (mainly nerfed) some parameters of the French TD's and SPG's added in version 7.4.
Rebalanced (mainly buffed) some parameters of the second USSR Heavy Tank line: Т-150, КV-3, КV-4, SТ-1, IS-4.
Rebalanced (mainly buffed) some parameters of Tier 10 German Heavy Tanks: E-100 and Maus. Due to the introduction of tier X Medium tanks, the following tier IX vehicles have been rebalanced: E-50, M46 Patton, Т-54.
Fixed icon of the AMX 105 AM French SPG.
Fixed the name and parameters for the top suspension of the Lorraine 155 51 French SPG.
Reworked 'ZigZag' camouflage pattern on M18 Hellcat USA TD.
Fixed a bug which made it impossible to buy а M24 Chaffee stock engine after selling it.
Fixed some errors in the visual models of the following vehicles: AMX AC Mle 1948, ARL 44, IS-8.
Changed IS-8 armouring.
Fixed errors in armouring of AMX 50 Foch TD.
Fixed name of Somua Sau 40 TD.
Rebalanced some Soviet medium tanks and tank destroyers:
Т-28: F-30 gun removed, tank rebalanced
Т-34-85: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
Т-43: 100mm D10T gun removed, 85mm D5T-85BM gun improved, V-54K engine added.
КV-13 rebalanced
SU-85: 107mm ZiS-6S gun removed, 85mm D-5S-85BM added, tank rebalanced. Reworked mechanics for shell-shock crew damage with high-explosive rounds
Now a hit to an internal module will still deal damage even if the armour wasn’t penetrated.
Fixed the 'We hit them hard' voice replay when setting an enemy tank on fire.
Fixed a bug causing game crash when leaving battle to garage
Added support for Vivox voice chat service.
Fixed the density of some bushes. This influences camouflage level.
Fixed the WoT symbol not appearing on the white banner in 'Encounter' battle mode.
Fixed some rare cases of training room chat not being removed once the room is dismissed.
Added and reworked some battle hints.
Fixed the login screen not displaying correctly when quickly pressing enter after the client loads.
Reworked hint pop-up text on buttons in replays;
Added option to restore converted XP to the original vehicle by clicking on the vehicle checkbox in the XP exchange window.
Fixed the display of damaged modules when watching an ally vehicle in 'postmortem' mode.
Fixed suspension repair option when using 'Ctrl + LMB' click on the image.
Fixed a disparity between the actual state of the scrolling buttons and their display in 'carousel' of chat channels.
Fixed storage of the platoon window in garage.
Made some additions to the battle hint window which pops-up when pressing 'F1' in battle.
Fixed the shortened names of tanks in the battle loading screen.
Fixed the position of vehicle icons in historical description.
Added a notification for when Premium Account compensation has been made due to server maintenance.
Slightly changed mini-map icon colours.
Fixed the description and conditions for obtaining Fadin's medal.
Fixed some errors in chat filter.
Fixed the display of durability marker over tanks with all crew wounded.
Fixed the functionality of 'Attention to the sector X' with max-scaled mini-map.
Fixed the pop-up hint for mastery badges.
Fixed the change of marker colours when toggling 'alternative colour scheme' on and off.
Fixed the functionality of alternative colour scheme in training rooms.
Fixed the description for 'Ace Tanker' mastery badge.
Fixed the description of some crew skills and perks.
Fixed some errors in the interface training.
Fixed some places where it is possible to get ‘stuck’ on 'Wide Park' map.
Added 'planes in the sky' environment effect to ‘Airfield’ map.
Subject: Ural Steel 2012
Link on message: #2283699
Link on message: #2283699
Vallter: Here's your chance to prove you're one of the top teams on the
server and win a trip to Moscow to represent the NA server in an
international tournament!
Back to the article
Back to the article
Subject: Ural Steel 2012
Link on message: #2283699
Link on message: #2283699
Vallter: Here's your chance to prove you're one of the top teams on the
server and win a trip to Moscow to represent the NA server in an
international tournament!
Back to the article
Back to the article
Subject: PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1
Link on message: #2283345
Wallachia, on Jul 19 2012 - 08:29, said: You do know that if you rush towards an enemy with the Alpha
Link on message: #2283345
Wallachia, on Jul 19 2012 - 08:29, said: You do know that if you rush towards an enemy with the AlphaTanitha: Apart from the tank not being great, The big A on the matchmaker
table led to....
1. Answering 100 "are you a Admin" questions and thus dying to the enemy who comes over the hill while your typing back.
2. Being TKed for being a Admin even though most people who have them are players.
1. Answering 100 "are you a Admin" questions and thus dying to the enemy who comes over the hill while your typing back.
2. Being TKed for being a Admin even though most people who have them are players.
Subject: troubles installing public test 7.5
Link on message: #2283288
Linning, on Jul 19 2012 - 08:26, said: bump
Link on message: #2283288
Linning, on Jul 19 2012 - 08:26, said: bumpTanitha: The servers down, try again 5am PDT when its ETA is.
Subject: PzKpfw V/IV and PzKpfw V/IV alpha: battle tier reduced by 1
Link on message: #2283284
GonTo30, on Jul 19 2012 - 00:59, said: It's a rare sighting.
Link on message: #2283284
GonTo30, on Jul 19 2012 - 00:59, said: It's a rare sighting.Tanitha: They were rare in the first place, and now almost unseen since its
um, how can i put this diplomatically.
Well its not the best tank. : )
Hopefully the adjustment makes them played more.
/Tan.
Well its not the best tank. : )
Hopefully the adjustment makes them played more.
/Tan.
Subject: Why We Won't Get New Shineys...
Link on message: #2283267
Splattimus, on Jul 19 2012 - 02:20, said: We're not getting the "Escort" game mode, not because it sucks or
it isn't fun, but because it requires team work.
Link on message: #2283267
Splattimus, on Jul 19 2012 - 02:20, said: We're not getting the "Escort" game mode, not because it sucks or
it isn't fun, but because it requires team work.Tanitha: I doubt it will be a matter of not getting the game mode, more that
its not great for random matches and probably is better used in
some other method.
Subject: Why new physics may not be coming.
Link on message: #2283235
GeneralDirection, on Jul 19 2012 - 01:58, said: You will be happily mistaken, "soon." 
Link on message: #2283235
GeneralDirection, on Jul 19 2012 - 01:58, said: You will be happily mistaken, "soon." Tanitha: Lol. 
Subject: Signatures
Link on message: #2283216
Yankee, on Jul 17 2012 - 19:05, said: shouldn't it be UC ?
and hello there!
Link on message: #2283216
Yankee, on Jul 17 2012 - 19:05, said: shouldn't it be UC ?and hello there!
Tanitha: I guess it could be, I didn't decide to put the CW there, and
didn't think much of it.
/Tan
/Tan
Subject: July 20-23 Special
Link on message: #2283185
rinying, on Jul 19 2012 - 05:48, said: so is that part of the reason you and tanitha have been on the
forums most of today?
Link on message: #2283185
rinying, on Jul 19 2012 - 05:48, said: so is that part of the reason you and tanitha have been on the
forums most of today?Tanitha: I'll be around as usual, and I've just been chatting within the
forums a lot today since its a day off from the public test.
/Tan
/Tan
Subject: Backstabbing Churchill
Link on message: #2283154
SoloSoulja, on Jul 19 2012 - 06:03, said: Alright, thanks for the reply. I removed the replay and i'll send
it to support.
Link on message: #2283154
SoloSoulja, on Jul 19 2012 - 06:03, said: Alright, thanks for the reply. I removed the replay and i'll send
it to support.Tanitha: Thanks, if reported to support, revealing positions is a 3 day chat
ban after the logs are verified.
/Tan.
/Tan.
Subject: TK System discussion
Link on message: #2283069
Shambo, on Jul 19 2012 - 07:10, said: Have they ever considered a relective type penalty so the damage
comes back to the tk player and no damage to the player being shot?
Link on message: #2283069
Shambo, on Jul 19 2012 - 07:10, said: Have they ever considered a relective type penalty so the damage
comes back to the tk player and no damage to the player being shot?Tanitha: Yes, it was discussed a lot in beta, but it was never considered a
viable option.
Subject: TK System discussion
Link on message: #2283064
Montykoro, on Jul 19 2012 - 06:25, said: I hate both sides...the tier 1/tier X platoon, and the noobs
killing the tier 1 or tier X tank...
It's too hard make a rule about the Tier 1 and Tier X platoon? Its clear unfair play!
Link on message: #2283064
Montykoro, on Jul 19 2012 - 06:25, said: I hate both sides...the tier 1/tier X platoon, and the noobs
killing the tier 1 or tier X tank...It's too hard make a rule about the Tier 1 and Tier X platoon? Its clear unfair play!
Tanitha: Why do you conciser it unfair play? Sides are balanced not
individual tanks.
It can still spot, and cap, all shooting it does is make your side weaker.
I remember a game we had in Wargaming company battles event last week.
It was our last game, so we picked a "have fun" bound to lose team consisting of 9-10 loltractors + the rest normal tier.
Game started, we went right and rushed their base, they went left and right to rush to kill us.
And the 9=10 loltractors capped before they knew what happened.
Even a T1, is of use for capping and spotting in high tier games.
/Tan
It can still spot, and cap, all shooting it does is make your side weaker.
I remember a game we had in Wargaming company battles event last week.
It was our last game, so we picked a "have fun" bound to lose team consisting of 9-10 loltractors + the rest normal tier.
Game started, we went right and rushed their base, they went left and right to rush to kill us.
And the 9=10 loltractors capped before they knew what happened.
Even a T1, is of use for capping and spotting in high tier games.
/Tan
Subject: TK System discussion
Link on message: #2283011
wcompumike, on Jul 19 2012 - 06:21, said: Hummm so possibly when I get to tier 9-10 I may see more? I am on
that edge now and do see a fair amount of tier 10's, I do not
recall any TK's yet, clan related or otherwise, but then I haven't
seen that many high tier battles yet.
Link on message: #2283011
wcompumike, on Jul 19 2012 - 06:21, said: Hummm so possibly when I get to tier 9-10 I may see more? I am on
that edge now and do see a fair amount of tier 10's, I do not
recall any TK's yet, clan related or otherwise, but then I haven't
seen that many high tier battles yet.Tanitha: No, IMO you wont see more at higher levels.
Players in big clans (At war with other big clans) just as often use T2's and T5's etc as they do T10's in random games.
/Tan
Players in big clans (At war with other big clans) just as often use T2's and T5's etc as they do T10's in random games.
/Tan
Subject: So just Suspended
Link on message: #2282805
wcompumike, on Jul 19 2012 - 06:12, said: `Interesting question, how many people HAVE been seeing a lot of
intentional TK's in game and over what period of time did these
happen? I personally have seen a few but over the 4000+ games the
number is still in the single digits.
Link on message: #2282805
wcompumike, on Jul 19 2012 - 06:12, said: `Interesting question, how many people HAVE been seeing a lot of
intentional TK's in game and over what period of time did these
happen? I personally have seen a few but over the 4000+ games the
number is still in the single digits.Tanitha: To be fair, some people do get TKed for no fault of their "own",
due to clan rivalry and the clan they are in.
/Tan.
/Tan.
Subject: So just Suspended
Link on message: #2282800
CompositeDeath, on Jul 19 2012 - 05:34, said: Not getting TK'd often. Why do people always want to put down
someone who posts their opinion? Can't just talk about the auto TK
penalty system without making it about someone's play style or
stats?
Link on message: #2282800
CompositeDeath, on Jul 19 2012 - 05:34, said: Not getting TK'd often. Why do people always want to put down
someone who posts their opinion? Can't just talk about the auto TK
penalty system without making it about someone's play style or
stats?Tanitha: No. : )
Which is why discussion of bans and rulings are not permitted within the forums, like religion and politics discussions.
I replied to this one instead for a change, and will try to keep it open as long as I can
But.. yes threads on "hot topics" usually don't last long before heading to archives.
Tan.
Which is why discussion of bans and rulings are not permitted within the forums, like religion and politics discussions.
I replied to this one instead for a change, and will try to keep it open as long as I can
But.. yes threads on "hot topics" usually don't last long before heading to archives.
Tan.
Subject: just got into WoWP closed beta
Link on message: #2282559
apothegm, on Jul 19 2012 - 05:17, said: But I just wanted to comment on the community since I've already
been suspended from closed beta forums for a week (without even
realizing what I did).
Well first one point I'd like to make:
Separate CB testers from non testers. This could've avoided my ban. (i.e. CB testers shouldn't be able to post on forums that violate NDA without the users knowing they have).
Link on message: #2282559
apothegm, on Jul 19 2012 - 05:17, said: But I just wanted to comment on the community since I've already
been suspended from closed beta forums for a week (without even
realizing what I did).Well first one point I'd like to make:
Separate CB testers from non testers. This could've avoided my ban. (i.e. CB testers shouldn't be able to post on forums that violate NDA without the users knowing they have).
Tanitha: The NDA provided makes it clear that you are not allowed to discuss
the closed beta outside of the closed beta sections of the
forums.
But in case some players don't read the NDA, its also announced into all of the public sections of the forums
http://forum-na.worl...-section-rules/
Beta testers are not prohibited from posting to the public sections of our WoWP forums, as there is many general chat area's there for them to post into, without discussion the closed beta itself.
And prohibiting players from talking to other players isn't a desirable situation.
Even after you were suspended on the WOWP forums and told once again that "you can only post about the WOWP closed beta into the closed beta sections of the forums" you again post about the closed beta into here, another public forum. Again breaching the WOWP NDA.
As such, your WOWP closed beta account is now terminated.
NDA are serious legal documents, Please treat them as such in future.
Feel free to try WOWP again when its open to the public and the NDA is removed.
Regards
Tan
But in case some players don't read the NDA, its also announced into all of the public sections of the forums
http://forum-na.worl...-section-rules/
Beta testers are not prohibited from posting to the public sections of our WoWP forums, as there is many general chat area's there for them to post into, without discussion the closed beta itself.
And prohibiting players from talking to other players isn't a desirable situation.
Even after you were suspended on the WOWP forums and told once again that "you can only post about the WOWP closed beta into the closed beta sections of the forums" you again post about the closed beta into here, another public forum. Again breaching the WOWP NDA.
As such, your WOWP closed beta account is now terminated.
NDA are serious legal documents, Please treat them as such in future.
Feel free to try WOWP again when its open to the public and the NDA is removed.
Regards
Tan
Subject: So just Suspended
Link on message: #2282251
Millardthemk, on Jul 19 2012 - 03:28, said: You won't get banned for one Tk, or two.
Don't sweat over this, just don't make a habit of shooting "friendlies"
Link on message: #2282251
Millardthemk, on Jul 19 2012 - 03:28, said: You won't get banned for one Tk, or two.Don't sweat over this, just don't make a habit of shooting "friendlies"
Tanitha: You definitely will get banned for one or two, depending on the
situation.
/Tan
/Tan
Subject: So just Suspended
Link on message: #2282216
pera13, on Jul 19 2012 - 04:15, said: I am a bit confused Tanitha. Are you saying that we shouldn't use
in game complain(team damage or something to that point) as it is
not looked at by the system?
Does this mean that no ban or suspension dispute is looked at by WOT if a player submits a dispute claim?
Quote Reporting friendly fire, Is not needed or accepted through the support ticket system, due to "the auto system handles it well"
Disputing friendly fire sanctions from the friendly fire system through the support ticket system, similarly aren't looked into. The system works so bans aren't removed.
Reporting friendly fire situations within the forums is a forum rule violation.
Disputing friendly fire sanctions within the forums is a forum rule violation.
Link on message: #2282216
pera13, on Jul 19 2012 - 04:15, said: I am a bit confused Tanitha. Are you saying that we shouldn't use
in game complain(team damage or something to that point) as it is
not looked at by the system?Does this mean that no ban or suspension dispute is looked at by WOT if a player submits a dispute claim?
Tanitha: Ive reworded my post to clarify and included more information.
Quote Reporting friendly fire, Is not needed or accepted through the support ticket system, due to "the auto system handles it well"
Disputing friendly fire sanctions from the friendly fire system through the support ticket system, similarly aren't looked into. The system works so bans aren't removed.
Reporting friendly fire situations within the forums is a forum rule violation.
Disputing friendly fire sanctions within the forums is a forum rule violation.
Tanitha: As for the in game friendly fire "complaint" reporting system, its
still in development.
So I wont go into its workings.
So I wont go into its workings.
Subject: So just Suspended
Link on message: #2282131
dustbowl, on Jul 19 2012 - 04:03, said: About a year ago I TKed a guy who TKed 3 tanks (before the blue
tank system). He got suspended for a month, and I got one day. Fair
enough I guess.
Link on message: #2282131
dustbowl, on Jul 19 2012 - 04:03, said: About a year ago I TKed a guy who TKed 3 tanks (before the blue
tank system). He got suspended for a month, and I got one day. Fair
enough I guess.Tanitha: Back before the auto system, yeah.
Subject: So just Suspended
Link on message: #2282065
Millardthemk, on Jul 19 2012 - 03:45, said: @Tan, would love to ask,
How is the auto friendly fire set up? Does it kick in after X amount of damages in Y amount of games? I've seen toons like this guy is talking about and they have been non-blue TKers. Does that mean the system is letting them go free?
Link on message: #2282065
Millardthemk, on Jul 19 2012 - 03:45, said: @Tan, would love to ask,How is the auto friendly fire set up? Does it kick in after X amount of damages in Y amount of games? I've seen toons like this guy is talking about and they have been non-blue TKers. Does that mean the system is letting them go free?
Tanitha: ALL the information on the auto system isn't released, to prevent
players from trying to play the system.
But basically...
There is two systems, One monitoring each game, on a one game basis. And another monitoring the players recent past.
If either of those hit certain ratios the account will either be banned or flagged blue.
Its very common for accounts to be game banned, with never turning blue. "turning blue is a small window between being ok, and being banned"
Bans escalate for repeat offenders, the bans start at one day and escalate up to permanent.
****
While I'm here... lol..
Reporting friendly fire, Is not needed or accepted, due to "the auto system handles it well"
Disputing friendly fire bans from the friendly fire system, similarly aren't looked into. The system works so bans aren't removed.
*****
And to address the common question of, Why didn't I receive compensation (credits), and get heavy fines (credits) for friendly fire.
Low credit rewards are to make sure the system isn't exploited, If payments were high for friendly fire, players could try driving in front of artillery or sniping tanks for example.
High credit penalties are to encourage players to take aim and not create friendly fire.
I hope that covered everything, but feel free to ask any other questions you may have.
Regards
Tan.
But basically...
There is two systems, One monitoring each game, on a one game basis. And another monitoring the players recent past.
If either of those hit certain ratios the account will either be banned or flagged blue.
Its very common for accounts to be game banned, with never turning blue. "turning blue is a small window between being ok, and being banned"
Bans escalate for repeat offenders, the bans start at one day and escalate up to permanent.
****
While I'm here... lol..
Reporting friendly fire, Is not needed or accepted, due to "the auto system handles it well"
Disputing friendly fire bans from the friendly fire system, similarly aren't looked into. The system works so bans aren't removed.
*****
And to address the common question of, Why didn't I receive compensation (credits), and get heavy fines (credits) for friendly fire.
Low credit rewards are to make sure the system isn't exploited, If payments were high for friendly fire, players could try driving in front of artillery or sniping tanks for example.
High credit penalties are to encourage players to take aim and not create friendly fire.
I hope that covered everything, but feel free to ask any other questions you may have.
Regards
Tan.
Subject: So just Suspended
Link on message: #2282014
Rokurgepta, on Jul 19 2012 - 03:41, said: One day maybe we get a system that looks at the situation before
autobanning.
Link on message: #2282014
Rokurgepta, on Jul 19 2012 - 03:41, said: One day maybe we get a system that looks at the situation before
autobanning.Tanitha: The auto system looks at the situation well, the OP did in fact
intentionally TK another tank which is against the rules, and got
sanctioned for the rule violation accordingly.
The auto system takes many things into consideration, things like, any enemies around? the location of the friendly fire (near the cap zones is heavily weighted) The time of the friendly fire, Etc..
Because obviously friendly fire at the start of the game near the cap zone with no enemy tanks around, is likely not to be accidental, so its weighted accordingly.
The same as friendly fire while your team mate is capping the enemy base, with no enemy around is also likely not to be accidental.
One friendly fire hit with enemies around, doesn't mean much and is weighted lightly accordingly.
Regards
Tan.
The auto system takes many things into consideration, things like, any enemies around? the location of the friendly fire (near the cap zones is heavily weighted) The time of the friendly fire, Etc..
Because obviously friendly fire at the start of the game near the cap zone with no enemy tanks around, is likely not to be accidental, so its weighted accordingly.
The same as friendly fire while your team mate is capping the enemy base, with no enemy around is also likely not to be accidental.
One friendly fire hit with enemies around, doesn't mean much and is weighted lightly accordingly.
Regards
Tan.
Subject: So just Suspended
Link on message: #2281986
Death4Rent, on Jul 19 2012 - 03:25, said: What do you do when you are playing with friends and on your team
their r 2 tank killers that qued together. Now when they just start
randomly shooting team mates and kill your friend that you are
playing with You would kill the ppl doing the damage to your team
wouldnt you?
What should you do? I dont want to be banned/suspended again but the system kinda is screwy that way. because not only do I not get to play and get exp/money they get exp and money for trolling around in a game and screwing thier team to have 2-5 tanks down against a full team.
Link on message: #2281986
Death4Rent, on Jul 19 2012 - 03:25, said: What do you do when you are playing with friends and on your team
their r 2 tank killers that qued together. Now when they just start
randomly shooting team mates and kill your friend that you are
playing with You would kill the ppl doing the damage to your team
wouldnt you?What should you do? I dont want to be banned/suspended again but the system kinda is screwy that way. because not only do I not get to play and get exp/money they get exp and money for trolling around in a game and screwing thier team to have 2-5 tanks down against a full team.
Tanitha: Easy choice.
You can follow the game rules, and let the auto friendly fire and TK system ban the TKers.
Or you can break the rules too, and then the auto friendly fire and TK system will then ban them and you, since you all intentionally broke the rules.
Then the third option,if they turn blue, then you can kill them with no penalty.
Regards
Tan.
You can follow the game rules, and let the auto friendly fire and TK system ban the TKers.
Or you can break the rules too, and then the auto friendly fire and TK system will then ban them and you, since you all intentionally broke the rules.
Then the third option,if they turn blue, then you can kill them with no penalty.
Regards
Tan.
Subject: New maps for 7.5 Seaport, Highway and Quiet Beach
Link on message: #2281622
Gath69, on Jul 19 2012 - 00:55, said: I +1'd ya, but only see the topic from tanitha for serene beach,
that although has a pic of the map does not have any details on how
battles are going down on it. Edit, I see tanitha says the topics
are locked until 7.5 V2 is live, but still don't see anything on
the other two
Link on message: #2281622
Gath69, on Jul 19 2012 - 00:55, said: I +1'd ya, but only see the topic from tanitha for serene beach,
that although has a pic of the map does not have any details on how
battles are going down on it. Edit, I see tanitha says the topics
are locked until 7.5 V2 is live, but still don't see anything on
the other twoTanitha: Very weird..
If you search for the posts, it will show the posts existing in that section, and you can click on the link and read the post.
But if you goto the section, the posts aren't there.
Some kind of weird forum bug.
Ive remade the two posts anyway, so they are there now.
/Tan
If you search for the posts, it will show the posts existing in that section, and you can click on the link and read the post.
But if you goto the section, the posts aren't there.
Some kind of weird forum bug.
Ive remade the two posts anyway, so they are there now.
/Tan
Subject: New Map: Highway V2
Link on message: #2281611
Link on message: #2281611
Tanitha: Greetings tankers,
Please let us know what you think about the new map "Highway."
This map has a little something for everyone: big open fields, plenty of shrubbery, plus a small urban area.



What do you think?
Please let us know what you think about the new map "Highway."
This map has a little something for everyone: big open fields, plenty of shrubbery, plus a small urban area.



What do you think?
Subject: New Map: Port V2
Link on message: #2281593
Link on message: #2281593
Tanitha: Greetings tankers,
Please let us know what you think about the new map "Port."
This map takes you to a busy North American port city...




Please let us know what you think about the new map "Port."
This map takes you to a busy North American port city...




Subject: World of Tanks 7.4 Update
Link on message: #2281393
Link on message: #2281393
Mugsy_: Release Notes
Current World of Tanks game client version 0.7.4*
*Update 7.4 was released June 20, 2012
The update can be obtained on the Download Page.
New Content:
· Added two new combat modes, appearing randomly: Assault and Encounter.
o Assault: one team defends the only base, the second team should capture the base or destroy all enemy vehicles. The mode is activated for Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River and Siegfried Line. o Encounter: In order to win teams have to capture the only base at the map center, or destroy all enemy vehicles. The mode is activated for El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Malinovka, Sand River, and Siegfried Line · Added two new maps: Airfield (North Africa) and Widepark (European town);
· Added French TDs: Renault FT AC, Renault UE 57, Somua Sau 40, S 35 CA, ARL V 39, AC Mle.1946, AC Mle.1948, AMX 50 Foch;
· Added French SPGs: Renault BS, Lorraine 39 L AM, AMX 105 AM, AMX-13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bat. Chatillon 155;
· Vehicles IS-6 and JagdTiger 8.8cm KwK43 L/71 are now available for all players in the in-game store;
· Added one camouflage for each nation;
· Added new medals:
o "Expert" (by nation) for destroying at least one example of each tank type, existing at that moment in the specified nation tech tree. o "Medal of Raseiniai Heroes" for destroying the whole enemy team (not less than 14 vehicles). Medal will be granted automatically to all players, whose maximum destroyed in battle is equal to 15. o "Technical Engineer" (by nation) for researching all vehicles, existing at that moment in a certain nation's tech tree. o "Senior Technical Engineer" for researching all vehicles of all nations, existing at that moment. o "Sinai Lion" for destroying over 100 "IS" tanks of any model and vehicles based on its model.
Game Mechanics Changes:
· Komarin and Swamp removed from Random rotation;
· Added the option of training skills and perks for combined qualifications of crew (for example, training perks and skills of Radio Operator, when a Commander combines qualifications of a Commander and Radio Operator);
· In order to reduce the amount of issues with "questionable" non-penetration/penetration, reworked the system of damaging with HE and armor-piercing shells. In some cases there's a possibility of damage and critical hits increase from HE shells;
· Changed operation of Large Aid Kit: a constant bonus of "+5% to avoiding critical damage to crew" works till the end of the battle, even when the Aid Kit is used;
· Changed operation of Large Repair Kit: a constant bonus of "+10% to repair speed" works till the end of the battle, even when the large repair kit is used;
· Now Repair Kit fixes both tracks, if they are both damaged;
· Changes camouflage cost for Т30, КV-2, КV-3;
· Added compensation to a team hit player, proportionally to the caused damage;
· Now, if a player team damages someone, and the same shot damages an enemy vehicle, the decreasing team damage coefficient is considered for this shot;
· ‘Master Tanker’ achievement now becomes ‘void’, if new vehicles were added;
· Changed terms of giving Lavrinenko's, Leclerc's and Abram's medal;
· Terrain and objects reworked to fit new game modes on El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River, Siegfried's Line;
· Removed inversion in howitzer view mode;
Vehicle Model Changes and Rebalance:
· Changed sizing of the following vehicles to match historical ones: JagdTiger (zoomed up to sizes of TigerII), Object 261 (degraded to sizes of IS-7);
· Fixed or reworked collision models of GW Type E, Т-20, M4A3E8, T2 Med, T-34-85, Maus (observation devices), PzKpfw VIB Tiger II (transmission size and machine-gun half-sphere), IS-8 (mantlet), Е-50 (transmission moved to front), Е-75 (transmission moved to front), VK4502 (P) Ausf. B (transmission moved to the middle part of the vehicle);
· Fixed or reworked models of ARL-44, KV-1S, PzKpfw III, Т-54, Valentine LL, T1 Heavy, M41, VK4502 (P) Ausf. A, IS-8;
· SPG LeFH18 B2: fixed parameters of radio FuG-8, changed wrong weight number, changed the MM weight;
M18 Hellcat:
· dispersion during movement increased by 10%;
· the cost of a Top suspension reduced from 23000 credits to 17000 credits;
· turning speed with the Top suspension reduced on 2 degrees per second;
· 76mm AT Gun M1A1 gun reloading time reduced from 4.1 to 3.9 seconds.
Т30:
· turning speed reduced by 2 degrees per second;
· 105mm AT Gun T5E1 gun reloading time increased from 7.8 to 8.2 sec;
· 120mm AT Gun T53 gun reloading time increased from 7.8 to 8.2 sec;
· 155mm AT Gun T7 gun reloading time increased from 20 to 20.3 sec;
· 155mm AT Gun T7 gun aiming time increased by 0.1 sec;
· influence of turret rotation on gun dispersion increased on 20%.
M103:
· passability on bad and middle soils decreased by 5%;
· 120mm Gun M58 gun reloading time increased from 10.9 to 11.2 sec.
T110:
· passability on all soils decreased by 10%;
· 120mm Gun M58 gun reloading time increased from 9.3 to 10 sec.
KV-4:
· durability increased by 40 hit points;
· side armor increased by 20mm;
· cupola armor on the second turret increased on ;
· passability on bad and middle soils increased by 5%;
· stock turret is now able to mount 107 mm ZIS-24 gun;
· 107 mm ZIS-24 gun reloading time on top turret decreased from 11.5 to 11.1 sec;
· influence of turret rotation on 107 mm ZIS-24 gun dispersion decreased by 20% for top turret;
· Angles of vertical aiming of 107 mm ZIS-24 gun on top turret increased by 6 degrees.
UI Changes:
· Added game client notifications about relevant discounts or specials;
· Changed pop-up hints on tank modules, consumables, ammunition and crew members;
· Changed the information in pop-up window about vehicle;
· Removed a check field for currently unavailable option "Tanker's voices by nation" (will be returned later along with feature introduction);
· Added the autoloader indicator for the howitzer view mode;
· Added the option of switching on the "server" reticle marker to the game settings;
· Added the option of sending chat messages in a platoon;
· Changed the mechanism of choosing a message receiver in the battle chat. Now for switching from messages to the team and to all players you should use "TAB" key;
· Added new hot keys for opening chat window: Enter starts team chat, Ctrl+Enter starts general chat, Shift+Enter starts platoon chat;
· At entering the battle menu, mouse cursor is centered on the "Back to garage" button;
· In a platoon or a tank company, when the Commander speaks, volume of his mates speaking in the voice chat reduces;
· Reduced ‘neon’ lighting in elements of hangar vehicles panel and in pop-up hints;
· Added the reaction of the program icon in Windows 7 tray for several in-game situations: battle start, invite receipt;
· Added forward/rewind to combat replay playing;
· On minimap, the tank point changed to "tank arrow", pointing out the motion direction, and the "view triangle" now turns according to the camera rotation;
· On minimap, tank destruction is now marked with a slight tank marker flash;
· During map loading and countdown before the battle start the target of the current battle mode is now indicated;
Audio and Graphics Changes:
· Corrected some French camouflages;
· Reworked lights on Himmelsdorf map;
· Added sounds for environment: birds, rivers, sea, forests, villages;
· Reworked several sound effects for environment;
· Fixed or reworked effects for hitting wood and snow;
· Reworked base and spawn markers on the minimap;
· Base and spawn markers on minimap are added to the "color blind" mode;
· Added sounds for several interface buttons;
· Changed the design of free experience and gold conversion windows;
· Added new logo of Wargaming.net to the login window;
Technical Changes and Optimizations:
· Ruinberg map optimized on performance and memory consume;
· All sounds in-game were optimized on compression and frequency;
· Corrected the vehicles with camouflage display on old ATI Radeon video adapters;
· Improved the work of chat filters;
· Added new in-battle complaint point: ‘Non-informative message’;
· Added controls with light-emitting diode glow over game events for ROCCAT mouse;
Fixes:
· Fixed M12 suspension name;
· Fixed some inaccuracies in IS-7 and Marder II camouflages;
· Fixed the work of ‘Eagle Eye’ perk in howitzer mode within the direct visibility;
· Fixed the description of Fadin's Medal;
· Fixed some objects on Steppes map;
· Fixed several bugs with the passability on Siegfried Line, El Halluf, Ensk;
· Fixed the bug with the display of "post-mortem" panel when interface is off;
· Fixed the bug with the green color of "Invite" button after leaving or excluding a mate from platoon;
· Fixed the rare bug with the game client hang-up at the end of map loading;
· Fixed the description of ‘Brothers in Arms’ perk;
· Fixed a rare ‘jamming’ of vehicle durability indicator in the vehicle marker;
· Fixed the rare bug with the game client hang-up when entering ‘Sniper’ mode;
· Fixed the ‘Sniper’ mode mask in the windowed-game screen for cases, when the height of the window is bigger than its length;
· Fixed some inaccuracies in ‘Color-Blind’ mode;
· Fixed chat text highlight after the battle start;
Current World of Tanks game client version 0.7.4*
*Update 7.4 was released June 20, 2012
The update can be obtained on the Download Page.
New Content:
· Added two new combat modes, appearing randomly: Assault and Encounter.
o Assault: one team defends the only base, the second team should capture the base or destroy all enemy vehicles. The mode is activated for Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River and Siegfried Line. o Encounter: In order to win teams have to capture the only base at the map center, or destroy all enemy vehicles. The mode is activated for El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Malinovka, Sand River, and Siegfried Line · Added two new maps: Airfield (North Africa) and Widepark (European town);
· Added French TDs: Renault FT AC, Renault UE 57, Somua Sau 40, S 35 CA, ARL V 39, AC Mle.1946, AC Mle.1948, AMX 50 Foch;
· Added French SPGs: Renault BS, Lorraine 39 L AM, AMX 105 AM, AMX-13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bat. Chatillon 155;
· Vehicles IS-6 and JagdTiger 8.8cm KwK43 L/71 are now available for all players in the in-game store;
· Added one camouflage for each nation;
· Added new medals:
o "Expert" (by nation) for destroying at least one example of each tank type, existing at that moment in the specified nation tech tree. o "Medal of Raseiniai Heroes" for destroying the whole enemy team (not less than 14 vehicles). Medal will be granted automatically to all players, whose maximum destroyed in battle is equal to 15. o "Technical Engineer" (by nation) for researching all vehicles, existing at that moment in a certain nation's tech tree. o "Senior Technical Engineer" for researching all vehicles of all nations, existing at that moment. o "Sinai Lion" for destroying over 100 "IS" tanks of any model and vehicles based on its model.
Game Mechanics Changes:
· Komarin and Swamp removed from Random rotation;
· Added the option of training skills and perks for combined qualifications of crew (for example, training perks and skills of Radio Operator, when a Commander combines qualifications of a Commander and Radio Operator);
· In order to reduce the amount of issues with "questionable" non-penetration/penetration, reworked the system of damaging with HE and armor-piercing shells. In some cases there's a possibility of damage and critical hits increase from HE shells;
· Changed operation of Large Aid Kit: a constant bonus of "+5% to avoiding critical damage to crew" works till the end of the battle, even when the Aid Kit is used;
· Changed operation of Large Repair Kit: a constant bonus of "+10% to repair speed" works till the end of the battle, even when the large repair kit is used;
· Now Repair Kit fixes both tracks, if they are both damaged;
· Changes camouflage cost for Т30, КV-2, КV-3;
· Added compensation to a team hit player, proportionally to the caused damage;
· Now, if a player team damages someone, and the same shot damages an enemy vehicle, the decreasing team damage coefficient is considered for this shot;
· ‘Master Tanker’ achievement now becomes ‘void’, if new vehicles were added;
· Changed terms of giving Lavrinenko's, Leclerc's and Abram's medal;
· Terrain and objects reworked to fit new game modes on El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River, Siegfried's Line;
· Removed inversion in howitzer view mode;
Vehicle Model Changes and Rebalance:
· Changed sizing of the following vehicles to match historical ones: JagdTiger (zoomed up to sizes of TigerII), Object 261 (degraded to sizes of IS-7);
· Fixed or reworked collision models of GW Type E, Т-20, M4A3E8, T2 Med, T-34-85, Maus (observation devices), PzKpfw VIB Tiger II (transmission size and machine-gun half-sphere), IS-8 (mantlet), Е-50 (transmission moved to front), Е-75 (transmission moved to front), VK4502 (P) Ausf. B (transmission moved to the middle part of the vehicle);
· Fixed or reworked models of ARL-44, KV-1S, PzKpfw III, Т-54, Valentine LL, T1 Heavy, M41, VK4502 (P) Ausf. A, IS-8;
· SPG LeFH18 B2: fixed parameters of radio FuG-8, changed wrong weight number, changed the MM weight;
M18 Hellcat:
· dispersion during movement increased by 10%;
· the cost of a Top suspension reduced from 23000 credits to 17000 credits;
· turning speed with the Top suspension reduced on 2 degrees per second;
· 76mm AT Gun M1A1 gun reloading time reduced from 4.1 to 3.9 seconds.
Т30:
· turning speed reduced by 2 degrees per second;
· 105mm AT Gun T5E1 gun reloading time increased from 7.8 to 8.2 sec;
· 120mm AT Gun T53 gun reloading time increased from 7.8 to 8.2 sec;
· 155mm AT Gun T7 gun reloading time increased from 20 to 20.3 sec;
· 155mm AT Gun T7 gun aiming time increased by 0.1 sec;
· influence of turret rotation on gun dispersion increased on 20%.
M103:
· passability on bad and middle soils decreased by 5%;
· 120mm Gun M58 gun reloading time increased from 10.9 to 11.2 sec.
T110:
· passability on all soils decreased by 10%;
· 120mm Gun M58 gun reloading time increased from 9.3 to 10 sec.
KV-4:
· durability increased by 40 hit points;
· side armor increased by 20mm;
· cupola armor on the second turret increased on ;
· passability on bad and middle soils increased by 5%;
· stock turret is now able to mount 107 mm ZIS-24 gun;
· 107 mm ZIS-24 gun reloading time on top turret decreased from 11.5 to 11.1 sec;
· influence of turret rotation on 107 mm ZIS-24 gun dispersion decreased by 20% for top turret;
· Angles of vertical aiming of 107 mm ZIS-24 gun on top turret increased by 6 degrees.
UI Changes:
· Added game client notifications about relevant discounts or specials;
· Changed pop-up hints on tank modules, consumables, ammunition and crew members;
· Changed the information in pop-up window about vehicle;
· Removed a check field for currently unavailable option "Tanker's voices by nation" (will be returned later along with feature introduction);
· Added the autoloader indicator for the howitzer view mode;
· Added the option of switching on the "server" reticle marker to the game settings;
· Added the option of sending chat messages in a platoon;
· Changed the mechanism of choosing a message receiver in the battle chat. Now for switching from messages to the team and to all players you should use "TAB" key;
· Added new hot keys for opening chat window: Enter starts team chat, Ctrl+Enter starts general chat, Shift+Enter starts platoon chat;
· At entering the battle menu, mouse cursor is centered on the "Back to garage" button;
· In a platoon or a tank company, when the Commander speaks, volume of his mates speaking in the voice chat reduces;
· Reduced ‘neon’ lighting in elements of hangar vehicles panel and in pop-up hints;
· Added the reaction of the program icon in Windows 7 tray for several in-game situations: battle start, invite receipt;
· Added forward/rewind to combat replay playing;
· On minimap, the tank point changed to "tank arrow", pointing out the motion direction, and the "view triangle" now turns according to the camera rotation;
· On minimap, tank destruction is now marked with a slight tank marker flash;
· During map loading and countdown before the battle start the target of the current battle mode is now indicated;
Audio and Graphics Changes:
· Corrected some French camouflages;
· Reworked lights on Himmelsdorf map;
· Added sounds for environment: birds, rivers, sea, forests, villages;
· Reworked several sound effects for environment;
· Fixed or reworked effects for hitting wood and snow;
· Reworked base and spawn markers on the minimap;
· Base and spawn markers on minimap are added to the "color blind" mode;
· Added sounds for several interface buttons;
· Changed the design of free experience and gold conversion windows;
· Added new logo of Wargaming.net to the login window;
Technical Changes and Optimizations:
· Ruinberg map optimized on performance and memory consume;
· All sounds in-game were optimized on compression and frequency;
· Corrected the vehicles with camouflage display on old ATI Radeon video adapters;
· Improved the work of chat filters;
· Added new in-battle complaint point: ‘Non-informative message’;
· Added controls with light-emitting diode glow over game events for ROCCAT mouse;
Fixes:
· Fixed M12 suspension name;
· Fixed some inaccuracies in IS-7 and Marder II camouflages;
· Fixed the work of ‘Eagle Eye’ perk in howitzer mode within the direct visibility;
· Fixed the description of Fadin's Medal;
· Fixed some objects on Steppes map;
· Fixed several bugs with the passability on Siegfried Line, El Halluf, Ensk;
· Fixed the bug with the display of "post-mortem" panel when interface is off;
· Fixed the bug with the green color of "Invite" button after leaving or excluding a mate from platoon;
· Fixed the rare bug with the game client hang-up at the end of map loading;
· Fixed the description of ‘Brothers in Arms’ perk;
· Fixed a rare ‘jamming’ of vehicle durability indicator in the vehicle marker;
· Fixed the rare bug with the game client hang-up when entering ‘Sniper’ mode;
· Fixed the ‘Sniper’ mode mask in the windowed-game screen for cases, when the height of the window is bigger than its length;
· Fixed some inaccuracies in ‘Color-Blind’ mode;
· Fixed chat text highlight after the battle start;
Subject: Why new physics may not be coming.
Link on message: #2281387
Esiliare, on Jul 19 2012 - 01:59, said: Ehhh still wouldn't expected for another 4-10 months.
Considering it won't come out till maybe 8.0 or 8.1+...
Link on message: #2281387
Esiliare, on Jul 19 2012 - 01:59, said: Ehhh still wouldn't expected for another 4-10 months.Considering it won't come out till maybe 8.0 or 8.1+...
GeneralDirection: What if 8.0 was the next update, though? 
Subject: how I read the 7.5 patch notes
Link on message: #2281363
bombastinator, on Jul 19 2012 - 01:49, said: Keep in mind this is an OLD thread, It"s already long obsolete.
Link on message: #2281363
bombastinator, on Jul 19 2012 - 01:49, said: Keep in mind this is an OLD thread, It"s already long obsolete.Tanitha: Closing it then.
/Tan.
/Tan.
Subject: Why new physics may not be coming.
Link on message: #2281358
Mzh3000, on Jul 19 2012 - 01:43, said: "NOT COMING "SOON""
I forgot to put "soon" into my title.
Ok everyone already knows the server does the calculations, like when you fire or move.
Now currently all tanks are on a flat surface, theres no physics for bouncing around. If you side grind a tank sometimes it will freak out and the tanks will slide around.
Now if you had tanks flying off cliffs of not stuck to the ground, wouldnt that just be more for the server to process? And if so how much more would it take?
Link on message: #2281358
Mzh3000, on Jul 19 2012 - 01:43, said: "NOT COMING "SOON""I forgot to put "soon" into my title.
Ok everyone already knows the server does the calculations, like when you fire or move.
Now currently all tanks are on a flat surface, theres no physics for bouncing around. If you side grind a tank sometimes it will freak out and the tanks will slide around.
Now if you had tanks flying off cliffs of not stuck to the ground, wouldnt that just be more for the server to process? And if so how much more would it take?
GeneralDirection: You will be happily mistaken, "soon." 
Subject: Second Public Test of Update 7.5
Link on message: #2281348
Red_Raven_168, on Jul 19 2012 - 01:43, said: since neither tank seems to be in the exception list for the MM
that means that both the B1 and Pz B2 are now treated as common tier 4 heavies
http://forum.worldof...es-feedback-v2/
Link on message: #2281348
Red_Raven_168, on Jul 19 2012 - 01:43, said: since neither tank seems to be in the exception list for the MMthat means that both the B1 and Pz B2 are now treated as common tier 4 heavies
http://forum.worldof...es-feedback-v2/
GeneralDirection: No, the B1 and B2 will only be matched into battles with tier 4s
and 5s.
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