Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Does anyone still play this game?
Link on message: #12907301
Kefic, on Aug 29 2021 - 15:57, said: I was watching a bunch of videos of garbad a few months ago
It wasn't that he was super good... it's that everyone else
was super bad at the game. He'd get absolutely destroyed in
today's game playing like he did.
Link on message: #12907301

DeviouslyCursed: You act like he wouldn't adjust to the game. I hate to tell
you this, but as time goes on, all the best competitive players
tend to move on to the next thing. Then all the new "best" players
think they were better than what came before. Except, they
aren't. Games that have maintained an e-sports presence may be
an exception, such as LOL, DOTA 2, Counter-Srike, etc.
Subject: Does anyone still play this game?
Link on message: #12907297
pEEthug, on Aug 29 2021 - 12:44, said: Hey All, Just wondering if and why anyone still plays this
game? It's been going downhill for many years and hit it's
crescendo back before the Chaffee lost it's ridiculous (but
supa-fun) turret. Every match plays out the same. The tech trees
are basically homogeneous with some minor exceptions. Any tank with
a unique play style is nerfed and forgotten. WG scams you with
their strategy of making OP premium tanks, only to nerf them later
or make them obsolete by introducing some other OP tank, at the
behest of cry babies that want everything to be the same.
Worthwhile competitive play rewards are a thing of the past. What's
the point? They even NERFED the KV-5. Why!? It was already nerfed
by default. It's weird people still play this.
Link on message: #12907297

DeviouslyCursed: I don't think this idiot has ever played this game. I bet he
found someone's old account with which to post stupid things and
troll the forums.
Subject: Rofl-Stomps. Are They Good for the Game?
Link on message: #12907284
Maniac57c, on Aug 29 2021 - 23:54, said: Dismiss me all you like. Mercy rolls are very real and every player
in the game more than a week has seen it. Denying they happen
simply makes you look like a shill
Link on message: #12907284

DeviouslyCursed: I was addressing the "more low rolls than high" part, not the
mercy rolls. If by mercy rolls you mean just low rolls or bounces
in general, I'm going to say "BS." If you mean the tank would have
been destroyed, but it was close so the game rolled a saving throw
and if it passed, the tank stays alive with 1 hp, that's a
different thing. I was trying to keep track of the "1 hp left"
times versus other numbers from 2-9, but I ran into an issue of
simply noticing "1" more than the others when I was trying to keep
track. 1 hp tanks stand out. 2-9 not as much. So while I was
recording more "1 hp left" occurrences, I can't say for certain if
it was just me missing the other numbers. This of course has
to happen in mid to top tier. Low dmg auto guns in tiers 1-3 would
throw it off. But when you have guns that do 300+ damage, having 1,
2, 3, 4, 5, 6, 7, 8, and 9 hp left should all at the same
frequency. I don't know of an easy way to check it unless there was
data on damage for each shot somewhere. You can simply exclude HE,
then see which numbers occur more often under 10, if any. If 1
damage kill shots are a lot more frequent than the other numbers up
to 9, then that would indicate 1 hp left is occurring more often
than random chance would allow, and would basically prove a "mercy
save" system was in place. Now, that's still not giving any player
an advantage, because if that was in effect, we'd all have that
chance for it to work for us, and against us.
Subject: About time they added tier 9 Premiums
Link on message: #12907266
MMI_SPI, on Aug 30 2021 - 01:26, said: the road WG chose is one that I cannot follow nor support.
Nothing will fix it now, it can only go downhill.
Link on message: #12907266

Draschel: We have been going downhill for 5 years now. It has been
a steady ski-slalom, down, since 2016. Frankly, we can
all only be here and surprised, flabbergasted, WG delayed doing
this for so long.
Subject: Apophenia: aka "It's Rigged!"
Link on message: #12907265
stryker105mm, on Aug 29 2021 - 22:36, said: which ever team is down on hp in the first 3 mins the RNG is worse
for that team and shots that should pen bounce, or hit the dirt
infront of you, its not all about wining its about the RNG in this
game, and if your tank will or will not do damage from a to z, so
that could be tracks, ammo racks, crew, or modules Why are
players to dumb to see this, or they dont want to,
Link on message: #12907265

DeviouslyCursed: Why can't you realize that even with equal RNG, or even with
no RNG at all, one side is still going to lose. They will also
still subject to the snowball effects that cause landslides. It's
like you think if RNG was removed, both teams would somehow win.
And after 3 minutes, even with no RNG, you would still be able to
tell who was going to win most battles. I always ask but just
get deflections. But I will ask again: Why would WG need to program
any type of system to manipulate RNG, when pure randomness will do
exactly what everyone is crying about, such as pull people towards
50%, cause streaks both good and bad, and along with team size
limit the maximum upper and lower win rates players can achieve. No
manipulation is needed. EDIT: I removed the insult, b/c I'd
rather people try to respond to this and not get distracted. It is
difficult keeping people on task.
Subject: Rofl-Stomps. Are They Good for the Game?
Link on message: #12907249
Maniac57c, on Aug 29 2021 - 23:54, said: Dismiss me all you like. Mercy rolls are very real and every player
in the game more than a week has seen it. and claiming they
more prevalent than normal based on
NeatoMan, on Aug 30 2021 - 00:10, said:
Link on message: #12907249

Draschel: He is right. You know, the guy is right. I can disagree
with him 99 of 100 posts, his posts lol.... but I won't
here. Mercy rolls, life saving throws, are very much a
thing. You ever complain about M53 M55 hitting a target for 47
damage one time, then the next against the same tank is 427?
Only thing is, when you dealt the 47, the guy had 50 HP
left. You remember that stuff. All the time. And when you deal
the 427 damage roll? It was inconsequential, the guy had full HP.
It is how this game works. Big reason why HE changed

Draschel:
Subject: HE changes have RUINED Derp Guns
Link on message: #12907246
ElViejoMasZorro, on Aug 29 2021 - 07:36, said: Well then, either some rebalance needed in accuracy for
aimed shots to actually get the target, or at least some other
changes are needed. In fact there are several meds, than after
press 2, right click and get free damage after free damage with
less than 8 sec reload, while 183 has 22+ sec of reload. The
same E75 you talk about or the maus gets its armor negated by
pressing 2 in med tanks hitting the turret in the front, and you
know the list goes on. Arties got hammer after hammer, for a long
time, and I don't play them much, perhaps this last patch enforce
them, and revive them. WG keeps doing big gameplay changes, and
enforce invidual play vs team play, and that is a pity. A lot of
changes that in the end favours just one type of tanks and its
gameplay
Link on message: #12907246

Draschel: Since the dawn of time, WG has been trying to re-balance this
sort of thing. Still, do this very day, it is an ongoing
effort. There is no such thing as press 2 and click for free
damage. No such thing. The clsoest thing was FV183 and 4005 before,
with HESH. And now that is gone. If what you mean by press 2
and click for free damage as 330mm med tank HEAT, you are very
very very very wrong. Obviously don't play high tier
attentively, intuitively enough.I see 350 HEAT from 121B and VK7201
bounce all the time. A daily basis. And not even against tanks you
would think, like 268 V 4 or Badger, but even milder things like
IS7 / 113.
Subject: STRV k P2w t9 gold tank coming friday
Link on message: #12907240
Jakeusp45, on Aug 29 2021 - 22:15, said: The only thing good about the tank is it can earn bonds. I earn way
more credits in my Tier 8 Premiums.
Link on message: #12907240

Draschel: I agree on the earning. It is bound to being buffed
though.It also has better matchmaker than most tier 8 premium tanks
Subject: 40TP Habicha not reaching top speed -- undamaged
Link on message: #12907231
low_bidder, on Aug 28 2021 - 22:42, said: The 40TP Habicha does not reach it's rated top speed of 50 on a
smooth asphalt surface when it's totally undamaged. Even
starting on a small downhill asphalt surface the best I could reach
was 43. Also using food with a 3.7 crew. Looks like I have
again caught WOT with its pants down.All of the replies are missing
the point. The specs say 50 and it's lucky to hit 43 on asphalt
even with a slight down hill start. 4X turbos wouldn't
make this tank go 50 if the programming is set to 43 max. I
expect the tanks to live up the the published
specifications. I expect the tanks to live up the the
published specifications.
low_bidder, on Aug 29 2021 - 18:44, said:
low_bidder, on Aug 29 2021 - 18:45, said:
Link on message: #12907231

Draschel: Please, do not tell me you are regularly, this rigidly naïve.
Please. The tank has a top speed, meaning a maximum speed it
can attain and maintain on its own power. However, with a
horsepower per tonne limitation of 11.20 (medium tanks tend to
average 15-16HP/T) its drastically low for a 40,000kg medium tank,
it will never achieve this top speed unless being pushed on hard
paved surfaces, or going downhill on favorable slope. Seriously,
tanks usually this vehicles weight, have engines more like 600-800
horsepower, not 450. As for representation and comprehension, its
not for WG to list an ''''effective attainable level speed''''
statistic. That is for you to hypothesize, and learn to understand
with experience, evaluating many attributes such as HP/T, terrain
resistances, track traverse, weight. This isn't grade
3. Because the tank says 1,800 damage per minute, does
it always mean every minute in your battle, you will be obtaining
1,800 damage firing off ammo? That is not how numerical quantity
works in a physical, experienced scenario. There are plenty of
factors which influence a statistic. Please, there is no room here
for such naivety. 40 TP can have 105 gasoline, rations
consumable, clutch braking, off road, BIA, Bonds ventilation, Bonds
turbocharger, Grousers, ventilation direction - and it
will still be f--- snail slow. AC4, PZ IV schmulturm, Thunderbolt,
Chi-To, Firefly VC are all the exact same.
Slow.

Draschel:

Draschel:
Subject: Apophenia: aka "It's Rigged!"
Link on message: #12907093
Armodeus, on Aug 29 2021 - 19:42, said: The human subconscious can spot patterns on a level that is several
orders of magnitude greater than the conscious mind. In fact, this
pattern recognition process which creates neural pathways in the
brain itself is present in all living creatures that have evolved
beyond a simple brainstem to one extent or another. Without it,
they would be unable to function due to the massive amount of
sensory data entering awareness at any given moment. The deletion,
distortion and generalization that happens at the subconscious
level of humans makes this barrage of information manageable, but
at the cost of sometimes creating recognition patterns that are
inaccurate, which is where the concept of apophenia comes in.
However, it's crucial to remember that apophenia is a side effect
of the system, not the system itself. Put another way, we are wise
to listen to our hunches, while keeping in mind the explanation of
exactly what is wrong might be inaccurate. If someone feels like
something is wrong, there very likely is something wrong, although
the rational processes of the mind often fills in the data we don't
have to make what's happening fit our model of the world.
Over the years many people have expressed a feeling there's is
something wrong with this game. They play other games,
and compare those experiences to the one they have here both
consciously and subconsciously. The actual theorizing exactly what
is causing the feelings of unfairness is fueled by hidden
stats and the infamous MM patent section outlining. Just
because they can't give a detailed explanation of what's
causing it, doesn't mean something isn't wrong with the game.
Since the pattern here on this forum is to often drop the
Dunning-Kruger as a response, let's get that one out of the way. I
make a very respectable income working as a licensed,
certified professional who helps people recognize and change
their subconscious patterns, I've been studying and practicing
this stuff for over 4 decades, and I've got a piece of paper
from the highest officially recognized muckety mucks in the land
that says I'm officially part of their club. (If your
pattern recognition detects a bit of disregard for their
gatekeeping process, congratulations it's working just fine.
Sometimes you just have to jump through the required scholastic
hoops to move beyond the outdated system.) This one falls fully in
my wheelhouse.
Link on message: #12907093

DeviouslyCursed: Sure, sometimes the subconscious can do amazing things. On
the other hand, there are people with lucky socks. You're
appealing to popularity here. You also seem to not be taking in
things already known about the human mind, such as its tendency to
think random doesn't involved the streaks that random rolls
actually produce. Or the mind's tendency to put agency where none
exists. Confirmation bias. Yes, Dunning Kruger as well (ie people
looking for a reason their stats don't reflect how good they just
know they are, "something's wrong here!" ) You also messed up
a part: if it feels like something is wrong, it is usually best to
proceed as it something were wrong, especially if it has life
altering implications. It is not always an indication, and
certainly isn't proof, that something is actually wrong.
Subject: rigging of games,
Link on message: #12907025
POLIZEI110, on Aug 29 2021 - 18:49, said:
You are far from the only one who has noticed the RNG manipulation and MM stacking of teams...aka rigging of the matches. You can find countless videos on youtube that not only make these claims, but back them up with video proof. Years ago, most matches ended with 15-0 wins or loses over and over, the complaints where getting louder and louder, then some magic update came out and the most common outcome were 15-2 wins or loses, then another update and changed to 15-4 wins and loses. Ever notice not one single developer ever comes out and takes on the thousands of complaints in this forum?! When you post a thread such as this one, what you will see is the paid trolls and shills telling you, it's all in your head, they vote each other up giving you the impression that maybe it is really just in your head. Trust me, it's not, for War Gaming, it's all about the money and earning it as fast as they can. There are new premium tanks coming out every month, each more powerful then the next, so if you got suckered into buying one, hold on, it's gets a honeymoon period, then it gets silently nerfed, then it becomes a pile of junk.
Link on message: #12907025

You are far from the only one who has noticed the RNG manipulation and MM stacking of teams...aka rigging of the matches. You can find countless videos on youtube that not only make these claims, but back them up with video proof. Years ago, most matches ended with 15-0 wins or loses over and over, the complaints where getting louder and louder, then some magic update came out and the most common outcome were 15-2 wins or loses, then another update and changed to 15-4 wins and loses. Ever notice not one single developer ever comes out and takes on the thousands of complaints in this forum?! When you post a thread such as this one, what you will see is the paid trolls and shills telling you, it's all in your head, they vote each other up giving you the impression that maybe it is really just in your head. Trust me, it's not, for War Gaming, it's all about the money and earning it as fast as they can. There are new premium tanks coming out every month, each more powerful then the next, so if you got suckered into buying one, hold on, it's gets a honeymoon period, then it gets silently nerfed, then it becomes a pile of junk.
DeviouslyCursed: How about you post links with all this proof... And
before you post any of his stuff, Claus is a moron. I already went
over one of his videos I was told had "excellent points" and tore
it to shreds, and that was only the first 8 minutes of his
exaggerated numbers and false claims.
Subject: rigging of games,
Link on message: #12907024
Clutch_Shot_007, on Aug 29 2021 - 18:12, said: I think it never ends because there's no way to really
resolve the issue with high confidence with the available
information. I'm agnostic on the issue, because
without proof one way or the other, how can one be sure? So,
it's one of those "You just have to make up your own damn mind"
kind of things. But proof is a very high standard. I
mean, no one can prove that smoking causes cancer in humans because
of the confounding possibility that people who are predisposed to
getting cancer may be those who choose to smoke. That's
literally what stands in the way of proving it. Well,
actually, a double blind randomized control study of humans would
resolve it, but that doesn't exist and will probably never
happen. That would be the gold standard of proof in that
realm. Yet, do you believe smoking causes cancer, even though
not everybody who smokes gets lung cancer? I do.
Seemingly the majority of people now believe it. Most of the
time we have to reach conclusions even if we don't have a rock
solid proof.
Link on message: #12907024

DeviouslyCursed: Ah, the old "if you're not 100% certain, you can't know
anything" fallacy. Most things in life are never 100% certainties.
You could close your eyes and run across a busy street. What?
Because some people make it you are going to conclude that closing
your eyes and running across a busy street doesn't result in being
injured or killed by vehicles? You're going to conclude that it's a
safe activity because maybe the people who got hit were predisposed
to getting hit by vehicles anyway?
Subject: Apophenia: aka "It's Rigged!"
Link on message: #12907001
Link on message: #12907001
DeviouslyCursed: Apophenia is the tendency to perceive meaningful connections
between unrelated things. Simply put, humans are primed to see
patterns and causation when there are none. It is safer and more
beneficial to your survival if you perceive all the threats,
including many that aren't actually there, than if you ignore one
that was real and it ends you. Of course, this causes problems when
you are trying to determine what is actually real. It's why data is
far more important than "just knowing." If WoT MM or RNG is as
rigged as the "It's Rigged!" crowd says it is, it should be fairly
easy to collect enough data to show it. If it is so subtly rigged
that it would take 1000s of battles to prove it, then I hate to
tell you, but your mind isn't going to notice it. This is why
no amount of personal testimony is going to "prove" any rigging.
You are going to need data. Otherwise all you are doing is
confirming Apophenia (and other cognitive biases, psychological
errors, and logical fallacies), over and over again.
Subject: Why if i am literally PAYING MONEY for a premium account...
Link on message: #12906978
Link on message: #12906978
DeviouslyCursed: Fun fact: Back in the day your tanks' average xp used to include
the extra xp from prem account. They changed that a very long time
ago though. Their month long missions for IS-6 and such also
used to include xp from prem account, daily x2, and events such as
x5 or weekend xp specials. They changed that after the T34 or the
WZ-111. Can't remember which.
Subject: rigging of games,
Link on message: #12906976
NeatoMan, on Aug 29 2021 - 16:57, said: I think the super zoom reticle makes it seem like RNG has a bigger
effect than it really does. I used to play with the
super zoom disabled, but left it enabled when it was made the
default sometime within the last year. Now my shots seem
like they go all over the place, but what's really happening
is that when I use super zoom, the targets appear WAY closer than
they really are. Wide open fully aimed shots that look like a
sure thing really aren't as sure as they look. I'm thinking
of disabling it again. It will give me a more realistic
expectation of what I'm shooting at.
Link on message: #12906976

DeviouslyCursed: Yeah, I turned that off too. It gives you a false sense of
accuracy.
Subject: rigging of games,
Link on message: #12906963
Clutch_Shot_007, on Aug 29 2021 - 17:27, said: This type of "it can't be true if nobody has proven it is
true" kind of argument always seems to come up in discussions about
rigging. It's a double edged sword though, because one could
equally ask for proof that the game isn't rigged. I
don't think we'll ever see a proof that it's rigged or not rigged,
because, AFAIK, the only party with access to *all* of the data is
WG. Could it be proven one way or the other without
access to *all* of the data? Well, yes, if the rigging was
stupidly blatant (e.g. it was common for people to have 1000 losses
in a row), but we're clearly not seeing that. So, if it's not
blindingly obvious, then does that prove it doesn't exist?
No, that's not a proof either. I agree that looking for proof
is a sensible place to start, but if it turns out we can't even say
how a real but sophisticated rigging could be detected with
certainty, with the information available, then wouldn't you
agree that demanding proof, one way or the other, is an impossibly
high burden?
Link on message: #12906963

DeviouslyCursed: No, because only idiots ask for the negative to be proven in
the situations where it is impossible to prove. For example: Prove
fairies don't exist. Go ahead... I'm waiting. Fact is the
complete absence of evidence for fairies is the proof you need to
decide fairies don't exist, and to live your life accordingly. If
the situation changes, then you change your mind and believe they
exist. But do you know what does that? Not some reject saying "but
you can't prove fairies don't exist!" No, what changes your mind is
actual proof of the positive claim, that a fairies exist. I
guess I better spell it out. What that means is unless the
"it's rigged" crowd can present some actual evidence other than
"it's obvious" then the only intelligent position to take is it's
not rigged until proven otherwise. Because "it's obvious" most of
the "it's rigged" crowd are missing a few marbles.
Subject: STRV k P2w t9 gold tank coming friday
Link on message: #12906828
GSOR3301_AVR_FS, on Aug 29 2021 - 04:55, said: Tbh all it realistically needs is two buffs:
Link on message: #12906828

Draschel: Kran engine, Kran top speed20 gun elevation, 2.3
aim-time Would be fine with it. Doesn't push it into
ridiculous tier.
Subject: second equipment slot
Link on message: #12906816
viawot, on Aug 29 2021 - 04:02, said: Field modifications:
Reset slot specialization
Link on message: #12906816

Reset slot specialization
DeviouslyCursed: You don't understand. He thinks he needs to reset it to
non-specialized. He is wrong, of course. But that's what he wants
to do.
Subject: Rofl-Stomps. Are They Good for the Game?
Link on message: #12906815
Maniac57c, on Aug 29 2021 - 00:25, said: Thats what they tell us. The problem there is for each individual
player, it never feels like you get as many good rolls as bad, and
mostly we don't considering the game pits you against 29 other
players each time. Even with true random rng, the game can and does
easily influence which side does what with rng without ever
breaking out of random probability. The way your team can't seem to
pen anything, or gets a lot of bounces or those annoying 1hp left
mercy rolls which allow the enemy to kill you. Especially when your
normal roll is in the 400-450 range, and you hit him for 230
leaving that 1hp. Having 29 other people to pit you against each
time allows everyone to get so many more bad rolls compared to
good. And of course perception bias. But rng can easily make a
giant difference again and again, and good or bad, the way RNG
intrudes is why people get so upset at the mechanic. Good players
might do better long term, but they suffer RNG even more than a bad
player. They just mitigate it better. I prefer to worship Our Holy
Mother of 1hp left mercy Shots. For she is a fickle goddess and
makes me rage mightily
Link on message: #12906815

DeviouslyCursed: Do you have any evidence you get low rolls more than high?
Keep in mind if you have something that shows overall shot damage,
you have to account for kill shots usually doing less
damage. If you don't have any evidence, it's just wild
assertions, and can be dismissed with no evidence as well. So,
appears random to me. Aaaaand you're done.
Subject: Just how fast is a FV 215b?
Link on message: #12906794
GSOR3301_AVR_FS, on Aug 29 2021 - 05:27, said: Eh, they seem pretty accurate enough to me, it explains why
some mobility feels way worse than it should be at times and
whatnot. With regards to the 215b as well, it's only like a 50hp
difference so the p/w is still pretty close either way.
Link on message: #12906794

Draschel: Funny thing215B, Badger, Conqueror, Super conqueror,
7/1, FV4005 all have the same base 950 horserpower model. All
have 'different' delivered (Nm)Nice job, WG. At any rate, if
this so-called tested science is legitimate, WG could be in some
very hot water.Premium tanks and stuff with un-true listed stats,
that people buy with advertised stats. For example, a piece of
crap like M4 thunderbolt. That is further crapped on
Subject: HE changes have RUINED Derp Guns
Link on message: #12906792
Link on message: #12906792
Draschel: Just run the long barrel 90mm? Great DPM, accuracy, handling,
consistency. Its over 300 DPM the next light tank
Subject: 40TP Habicha not reaching top speed -- undamaged
Link on message: #12906788
HolySt_Joseph, on Aug 28 2021 - 23:48, said: it shouldn't say 50 if it doesn't go 50 then...
Link on message: #12906788

Draschel: Tell me you are kidding me. I will give you the benefit of
the doubt.
Subject: Just how fast is a FV 215b?
Link on message: #12906786
GSOR3301_AVR_FS, on Aug 29 2021 - 05:20, said: 34km/h top speed with 14.35p/w, before of course applying any
equipment to the vehicle.
Link on message: #12906786

Draschel: I don't know how quick I will be to accept the updated,
tested engine horsepower numbers. I don't know what is true or
not.
Subject: Just how fast is a FV 215b?
Link on message: #12906780
Link on message: #12906780
Draschel: Its not really fast.Not really slow, but not fast either.Was your
team all mauschen and E100?Then well, FV215B is P38
Lightning fast
Subject: 40TP Habicha not reaching top speed -- undamaged
Link on message: #12906632
Link on message: #12906632
Draschel: Because it is slow as snail. Terrible HP/T for a tank
weighing a hefty 40 tonnesWhat did you expect? Tanks that are in
that kg class like VK3002, Bugi, KV1S have double horsepower
Subject: HE changes have RUINED Derp Guns
Link on message: #12906631
Link on message: #12906631
Draschel: Correct. But again as I have emphasized, the average player NA
is 48.8%? And their efficiency is what, 1,400? This is the camp of
player caliber, that simply seeks to hit the target. And deal
whatever lotto max allows them too. If a pen, great. If not,
whatever and hope it was free damage. 600 free damage is still
great, especially if its a perfectly side scrape E75 on a corner.
But we are talking the type of person, that runs outer camo, has
all of -camo/BIA/firefighting/core skills/repairs- and
runs bounty/bonds equp, and a ventilation directive, a mix of
AP/HESH, already adding advantageous field mod. - these people
only seek to garner a splashing hit on targets of opportunity. Like
a ridiculous snap shot, or a wheely lucky hit, or an HE low health
kill steal. Within battle conditions they are using the
thought process they cannot waste a shot, or settle for a splash,
and are OUT TO PEN SHOTS, for 1,100 or 1,700. Dealing 500 isn't
acceptable, unless circumstances behind it led to
it. The success to either FV183 or 4005, aren't
really related to their attribute camo, consistency, presence. But
rather to the map awareness, positioning, and luck. Much like KV2
and OI. Which makes them unpopular tanks to begin with amongst the
competitive ranks, but extremely popular in average and fun
enthusiasts.
Subject: STRV K... Why not a medium?
Link on message: #12906629
Krampus___, on Aug 28 2021 - 13:07, said: I would have went for this tank if it was a medium. Why in
the hell would I take a medium tank into Tier IX and take a Heavy
Tank spot from my team. There's things like VKs and Objects that
are heavies in Tier IX you know... and you want a medium tank to be
matched up against that... k
Link on message: #12906629

Draschel: Really, the tank was improperly hyped. As a result of what
most streamers anticipated, its very mediocre. Meh. It
is a WG tactic, for others to come.And rightfully so, pioneer
premium tanks in tier 8 were Meh, as well. Lowe, KV5, Mutant 6,
Type 59 weren't strong. They relied solely on MM skew But all
things considered, Strv K is not terrible. Not good, sure. But
terrible, doubtful. A mix between an incompetent Phase 1, Cent 7/1,
and Emil II. While you are not fast like kamp panzer and
Concept 1, you certainly are faster than heavies like VK4502, E75,
ST-I. The low DPM? Well, consider the DPMs of tanks like progetto,
VK4502, Chen, 777 - and Strv is no stranger. My biggest complaint
with the tank, seems to be the speed cap. Whereas Emil 1951 has 45,
Strv has unfairly been capped to 40. I think 45km/hr would have
done wonders for Strv, because with its tracks and HP/T, it is
already agile.
Subject: Rofl-Stomps. Are They Good for the Game?
Link on message: #12906620
awildseaking, on Aug 28 2021 - 22:25, said: It's funny how many head in sand "this is how sudden death works"
assertions occupy every single thread. Don't question MM, just
accept. Games were less lopsided years ago even though
they should have been more lopsided based on the flawed logic
of your assertions. Back then, repair and medkits were single use,
T1-6 tanks had less health and ammo, and MM was significantly
different with no templates, +/3 (at one point +/-5) scout MM,
vehicle weight system, etc.
Link on message: #12906620

DeviouslyCursed: Actually, it was rare to have 15-0 or 0-15 wins/losses
because the +3 or +4 tier spread meant if the lowest tanks got
spotted, they pretty much insta-died. I don't have data on how
often it occurred back then, but it did seem to happen less. But I
will admit I could be wrong. I just remember being low tier in
those fights, and my goal was to stay out of the way and maybe get
a shot or two of damage in before my tank exploded the instant an
enemy looked at it. It didn't mean the battles were any less
lopsided, it just meant there was easily killable chaff on each
side.
Subject: second equipment slot
Link on message: #12906602
MajorJoykill, on Aug 28 2021 - 21:48, said: yes i see that but just wanted to know is there a way to reset the
second slot option to the way it was before. there is apparently no
way in u.i., and really i dont understand why people insist on
keeping this thread going with things that really are off topic.
the only thing i can think is there are some people that have no
real life.
Link on message: #12906602

DeviouslyCursed: There is no reason to reset it to blank, because its
assignment does not have any effect if you're not using a piece of
equipment that benefits from the slot. In other words, it acts like
a blank slot already. The fact that you are still talking about
trying to reset it to a blank slot indicates you have not learned
ANYTHING from this thread. Also the fact that you don't
understand what those two little purple chevrons mean on your vents
strongly indicates you purchased that account. But just in
case you didn't I will try to explain for you again. The
indicator below the slot only lights up if you have a piece of
equipment in the slot that is getting a benefit from the slot's
specialty. The regular vents make the mobility slot light up,
because they are getting a benefit. The Bond Vents (two purple
chevrons) do not get a benefit, so the mobility light does not
light up. The light itself does NOTHING for your tank. The only
thing it does is boost the bonus of the piece of equipment in that
slot. The light indicates whether the item is getting the bonus or
not. It is the equipment's bonus that affects your tank. In
other words, if you spend 200 bonds to take your bond vents off,
and replaced them with regular vents, the light will come on again.
But your tank will actually have less of a bonus if you do
that. And btw, you getting snarky and insulting people who
clearly know more than you do and are trying to help you, indicates
you are a crappy person in rl. If you have any sense of dignity,
you would apologize to anyone you insulted.
DeviouslyCursed
Is there seriously no damn way to get WOT to play replays from one patch ago?
28.08.2021 23:56:01
Subject: Is there seriously no damn way to get WOT to play replays from one patch ago?
Link on message: #12906586
bake3020, on Aug 28 2021 - 15:08, said: It's just like so many things that WG does, half way.
Link on message: #12906586

DeviouslyCursed: And in typical fashion, you spout off without knowing what
you are talking about. They opted for a replay that gives all
the data for the match (or at least what your client had access
to), and you can look around and see things you weren't looking at
before. The replay is actually recreating the game environment. In
order to do that, it needs the same game client the replay came
from. If they had made it into a simple replay clip, you could
always watch them, but you would only ever be able to see what your
screen showed while you were recording. Similar to if you used a
recorder of your own. Their replays are vastly superior to a
lot of replay systems, but the result is the replaying client must
be the same as the recording client.
Subject: second equipment slot
Link on message: #12906579
MajorJoykill, on Aug 28 2021 - 20:36, said: i know when i got the tank heavies generally faster and after the
hp boost from completing the feild mod, and the "special" vent. i
would move past heavies. after i unlocked the second slot i am
slower than the heavies again.
MajorJoykill, on Aug 28 2021 - 20:48, said: now whos trolling lol i said in general no not the slowest heavies.
MajorJoykill, on Aug 28 2021 - 20:58, said: lol doesnt change the noticeable differences trolls are now
continuing the thread
MajorJoykill, on Aug 28 2021 - 21:24, said: a slow medium lol. and now it is slower than the sp but was faster
before the slot change
Link on message: #12906579

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed:

DeviouslyCursed: This is why people insist on a replay when some idiot spouts
off about cheats or impossible things happening. Your tank
wasn't faster before. There are all sorts of considerations. Were
you going downhill in a tank that has trouble reaching it's top
speed? Were you going uphill in a tank that can reach it's top
speed easily and climb without losing speed while the heavies
slowed down? Was there a terrain difference (one time on pavement,
the other across rough terrain?) As far as not getting
spotting damage: you do realize that if you see something, and
someone else shoots it but they can see it too, you get 0 assist
for that, right? Or that if someone else is lighting it and
you just think you are, but you're not, you are going to get 0
credit for that situation too. There is absolutely no equipment set
up that you can use that prevents you from getting assist
credit. There seems to be a lot you don't understand about the
game.
Subject: The next morning...
Link on message: #12906572
vectormoe, on Aug 28 2021 - 20:29, said: Agree. Static electricity is such a concern that every chair
in the "operation" (Control Tower or Approach Control) must have a
grounding device (usually a dragging bit of relatively small linked
chain) that stays in constant contact with the floor. A few years
back a controller walked the full length of the TRACON after
getting his position assignment from the supervisor, apparently
built-up a static charge from the walk, touched the headset jack
receptacle (for dual-pronged 1/4"
and wiped out the comm panel for that position. No
comms, landlines or frequencies available. The panel was blanker
than my ex-wife's brain. vectormoe
Link on message: #12906572


DeviouslyCursed: I see your ex-wife's empty brain, and raise you an
ex-wife that ran up 40K in credit card debt (60K by the time the
divorce was final). But yeah, back in college I used to
wrap a comforter/blanket around me when the dorm was cold. I lost
so many papers due to the computer crashing. I eventually realized
it only happened when the blanket was there. Well, you always had
occasional crashes back then, but it was frequent with the blanket.
Subject: Is camping for the Northern team on Malinovka a valid strategy?
Link on message: #12906568
Link on message: #12906568
DeviouslyCursed: It's called Campinovka for a reason.
Subject: The next morning...
Link on message: #12906494
Kliphie_Reborn, on Aug 28 2021 - 19:11, said: Wait till they learn about Buffalo Wings
Link on message: #12906494

DeviouslyCursed: They should call them Buffalo Legs, but the real question is:
where do they get all those tiny buffalo?
Subject: The next morning...
Link on message: #12906489
mrtanker58, on Aug 28 2021 - 18:43, said: There is no electricity in static electricity.
Link on message: #12906489

DeviouslyCursed: Buildup of electrons, whatever the hell it is. Ethier way,
point is the same: it makes my headset speakers
'click.' Actually, I just looked it up, and electricity is
either static (ie actual static) or dynamic (what your appliances
use). So static is also electricity.
Subject: The next morning...
Link on message: #12906463
Link on message: #12906463
DeviouslyCursed: Always interesting to watch the last replay or two of matches you
don't remember playing. I can't help but think "so this is what
it's like being a low 40%'er..." Man I was playing really,
really bad. On a side note, I literally just discovered that
if I pet my cat with my headset on, when you touch their head/ears
and you get that small static spike you can actually hear it
'click' in your headset. Which is a little concerning considering
the static charge is in your hand and the cord and plug to the
headset is no where near my hand or the cat. Weird. I'm guessing
the electric discharge travels over your whole body even though we
only feel it when it is concentrated at the point of contact, and
it is somehow picked up by the headset. This was actually more
interesting than my drunken stupor replays.
Subject: Should I Skip Work to Grind a Discount for Day 1 Purchase?
Link on message: #12906446
Projectile_Misfired, on Aug 27 2021 - 16:55, said: Well, I think you have your answer. No need to ask anyone
else's advice. Let us know how far along you got on the
discounts with your PTO.
Link on message: #12906446

DeviouslyCursed: Got through rank/tier 4, so 40% discount. Basically made it
the cost of a normal tier 8 prem heavy by itself. I am
reminded why I don't grind though. Win Rate takes a massive hit
when you play past the point of really wanting to play. Probably
won't do anything like that again.
Subject: Incoming! Winners for the Capturing Kursk contest!
Link on message: #12906410
Link on message: #12906410
KRZYBooP: Howdy Boom Jockeys! The long-awaited and delayed contest
results are in. Digital Art:1st is the capturing Kursk video
by Iksta101 2nd is a 3D creation of a Tank in
TinkerCAD: Moomoo 770
Next is the
Diorama1st: Glenstorm
2nd: JakeTheMystic
3rd: Gung_Holiness
Model Tanks
section:1st: mangat0m
2nd: Hellcat_89
Tied for
2nd: Glenstorm
Tied for
2nd: killswitch95
The final
tied for second entry: In-game
Name: alphadeltaomega4ab
3rd place goes
to: F4Phantom_gunner
Also tied
for 3rd is: Lews_Kannon
Tied for 3rd
is: OmegaGuy
Tied for
3rd as well: KIKOUPOWER
Sketch Category: 1st goes to
both PanzerFaux, and Stretch35 
Honorable Confection goes
to: sharktank_rk 
















Subject: Rofl-Stomps. Are They Good for the Game?
Link on message: #12906348
JakeTheMystic, on Aug 28 2021 - 06:19, said: If you bothered to read the next 3 words, you may have
understood; "...in comp play", let me just spell it out as
competitive for those in the back.
No, it's not just an exception either. I explained that steamrolls aren't isolated to just pubs, skirms, advances, and clan wars. Some people pin them on just bad players or uneven teams when it's really just a snowball effect, once it gets rolling it's a bit difficult to stop. While rofl-stomping bad teams is a lot more common, it's not impossible for a very good team to blow a huge lead because they stopped taking things seriously. Is it fun? No. It happens in every game and isn't something that can be completely avoided.
Link on message: #12906348

No, it's not just an exception either. I explained that steamrolls aren't isolated to just pubs, skirms, advances, and clan wars. Some people pin them on just bad players or uneven teams when it's really just a snowball effect, once it gets rolling it's a bit difficult to stop. While rofl-stomping bad teams is a lot more common, it's not impossible for a very good team to blow a huge lead because they stopped taking things seriously. Is it fun? No. It happens in every game and isn't something that can be completely avoided.
Draschel: Snowballs start from somewhere. WHY is there a snowball? A
bad person yoloing, yoloing most common done in a fast tank. That's
1,400 HP for a tier 8. And s--- just continues downhill from there.
Someone sees a yolo, and a bad person often wants to join in. There
could be 1,400 more, now up to 2,800 or 4,200. and not just the
detracted HP, but a robbery of a teams guns, and speed. While
yes, the snowball effect is certainly in play, that initial clod of
snow starts from somewhere / someone, which is very likely an early
yolo from an incompetent clown. The other reason is
failure to assess position (or know position) which often leads to
victories (or defeat) in specified maps. For instance, teams
placing huge amounts of forces in dumb flanks like Lakeville
valley, Overlord beach, Cliff low road. But in
reality, if the tanks that go these flanks these maps, are
fortified with people that abandon the useful flank because they
see their team is being potato - though still a loss these games
can be very long, and certainly aren't a 15-3 farm simulator.
Because you get a concentrated team effort, in a small vicinity -
and although no map control they can be incredibly dangerous to
approach, though not a winning strategy I repeat its really not how
teams lose 15-3. Blowouts are due to incompetent people
not being patient. Its where a clod of snow is formed, is
tossed, gains traction and gains size and can't be stopped.
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