Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Engineer Battalion
Link on message: #11611487
Link on message: #11611487
DomoSapien: Hi there!
To clarify, the buff from Engineer Battalion only works for relocation between captured provinces. If you move your division into an enemy province and capture it, the cooldown will remain at the standard 24 hours.
Hope this helps!
To clarify, the buff from Engineer Battalion only works for relocation between captured provinces. If you move your division into an enemy province and capture it, the cooldown will remain at the standard 24 hours.
Hope this helps!
Subject: wargaming ignores rule violation
Link on message: #11611479
24_inch_pythons, on Apr 18 2018 - 15:48, said: I appreciate your response and hope it's true. I have
supported Wargaming financially and on the forums a lot and was
supremely disappointed to learn that they no longer accept
tickets... so again, it's good to know that you are saying that you
still do accept tickets. But I gotta say... the wording doesn't
seem confusing at all, it seems pretty clear: under
the physics abuse heading -- "In-game Reporting System # How
do I report an in-game rule violation? With the player base getting
bigger and bigger, we have decided to fully depend on our Automated
Complaint System to deal with rule violations during gameplay...
This eliminates the need for a player to spend the time to
send a ticket to report violations and leads to more violators
receiving punishment... I do not think this is
enough!
We fully understand the frustration of having to put up with players who are ruining the game for you and everyone around them on purpose. Most of us are gamers and we know how a troll, team-killer or just a rude person can make our gaming time miserable.
The Automated Complaint System is therefore an effective way of dealing with such issues, because it provides consistency, fairness and effectiveness to the whole process of dealing with players who do not respect our rules.
While the old system of punishments carried out by Customer Support agents might have been perceived as “more effective”, in fact it was not because of the sheer amount of reports coming in every day. With the implementation and full use of the Automated Complaint System, the punishments are more frequent and stack up, resulting in more severe punishments every time the player breaks a rule... Categories of the Report System - Unsportsmanlike conduct
Physics abuse (blocking you, pushing you,) revealing allied locations on the map, intentionally committing suicide and other forms of unfair behavior covered in our terms of service fall in this category.
Link on message: #11611479
24_inch_pythons, on Apr 18 2018 - 15:48, said: I appreciate your response and hope it's true. I have
supported Wargaming financially and on the forums a lot and was
supremely disappointed to learn that they no longer accept
tickets... so again, it's good to know that you are saying that you
still do accept tickets. But I gotta say... the wording doesn't
seem confusing at all, it seems pretty clear: under
the physics abuse heading -- "In-game Reporting System # How
do I report an in-game rule violation? With the player base getting
bigger and bigger, we have decided to fully depend on our Automated
Complaint System to deal with rule violations during gameplay...
This eliminates the need for a player to spend the time to
send a ticket to report violations and leads to more violators
receiving punishment... I do not think this is
enough!We fully understand the frustration of having to put up with players who are ruining the game for you and everyone around them on purpose. Most of us are gamers and we know how a troll, team-killer or just a rude person can make our gaming time miserable.
The Automated Complaint System is therefore an effective way of dealing with such issues, because it provides consistency, fairness and effectiveness to the whole process of dealing with players who do not respect our rules.
While the old system of punishments carried out by Customer Support agents might have been perceived as “more effective”, in fact it was not because of the sheer amount of reports coming in every day. With the implementation and full use of the Automated Complaint System, the punishments are more frequent and stack up, resulting in more severe punishments every time the player breaks a rule... Categories of the Report System - Unsportsmanlike conduct
Physics abuse (blocking you, pushing you,) revealing allied locations on the map, intentionally committing suicide and other forms of unfair behavior covered in our terms of service fall in this category.
DomoSapien: With the player base getting bigger and bigger, we have decided to
fully depend on our Automated Complaint System to deal with rule
violations during gameplay... This eliminates the need for a
player to spend the time to send a ticket to report violations and
leads to more violators receiving punishment... I do not think
this is enough!
We fully understand the frustration of having to put up with players who are ruining the game for you and everyone around them on purpose. Most of us are gamers and we know how a troll, team-killer or just a rude person can make our gaming time miserable.
The Automated Complaint System is therefore an effective way of dealing with such issues, because it provides consistency, fairness and effectiveness to the whole process of dealing with players who do not respect our rules.
While the old system of punishments carried out by Customer Support agents might have been perceived as “more effective”, in fact it was not because of the sheer amount of reports coming in every day. With the implementation and full use of the Automated Complaint System, the punishments are more frequent and stack up, resulting in more severe punishments every time the player breaks a rule... Categories of the Report System - Unsportsmanlike conduct
Physics abuse (blocking you, pushing you,) revealing allied locations on the map, intentionally committing suicide and other forms of unfair behavior covered in our terms of service fall in this category.
I'll make sure the article gets updated, I think that one might be quite old, or rather the language is unclear. It's extra confusing when there's language (sort of) indicating that we only process in-game complaints for Physics abuse and there simultaneously exists a category in the ticket submission process for Physics Abuse. I have personally answered tickets and issued sanctions for Physics Abuse during my time in Customer Support, but I understand that "take my word for it" isn't exactly convincing.
If there's one thing for me to take away from this discussion it's that I'd like to sit down with our CS folks and figure out what requires additional clarification.
We fully understand the frustration of having to put up with players who are ruining the game for you and everyone around them on purpose. Most of us are gamers and we know how a troll, team-killer or just a rude person can make our gaming time miserable.
The Automated Complaint System is therefore an effective way of dealing with such issues, because it provides consistency, fairness and effectiveness to the whole process of dealing with players who do not respect our rules.
While the old system of punishments carried out by Customer Support agents might have been perceived as “more effective”, in fact it was not because of the sheer amount of reports coming in every day. With the implementation and full use of the Automated Complaint System, the punishments are more frequent and stack up, resulting in more severe punishments every time the player breaks a rule... Categories of the Report System - Unsportsmanlike conduct
Physics abuse (blocking you, pushing you,) revealing allied locations on the map, intentionally committing suicide and other forms of unfair behavior covered in our terms of service fall in this category.
I'll make sure the article gets updated, I think that one might be quite old, or rather the language is unclear. It's extra confusing when there's language (sort of) indicating that we only process in-game complaints for Physics abuse and there simultaneously exists a category in the ticket submission process for Physics Abuse. I have personally answered tickets and issued sanctions for Physics Abuse during my time in Customer Support, but I understand that "take my word for it" isn't exactly convincing.
If there's one thing for me to take away from this discussion it's that I'd like to sit down with our CS folks and figure out what requires additional clarification.
Subject: Scale Model Group Build, anyone?
Link on message: #11611426
Link on message: #11611426
Lert: So I found a mod for World of Tanks that visually replaces my Fury
with Oddball's M4A3E4. The accuracy of this mod is not quite 100%,
but good enough to base my build on.


The next thing on my to do list was fabricate and apply front fenders and rear mudflaps. To this end I had to prepare my upper hull.
Unfortunately mine has a small casting error in the rear quarter:

But that's easily fixed with some milliput fine. Just need to get my hands on some.
To prepare the hull I partially cut away the HL's front fenders, leaving enough 'meat' to superglue the new fenders on, also sanded the top of the 'meat' to assure a better bond:

I took two pieces of remnant resin sprue and cut them to shape, then superglued them to the inside of the very rear of the upper hull, to have more 'meat' to superglue the mudflaps on to:

The fenders mounted:

And mudflaps:

I know I said I'd leave the internals standard HL, but that doesn't mean I wouldn't do any work on them. No longer being able to use the BB function because of the thinner barrel I decided to cut away the majority of the BB unit, leaving just enough structure for the elevation mechanism. I also filled up the forward end of what remains of the BB unit's structure with coarse milliput for a better fit of the barrel when I put the whole thing back together again.

This also left enough space in the hull to move the electronics block on top of the battery housing, instead of tucked away to the side of it.

This makes maintenance a lot more efficient since now I can reach every cable without needing to remove the electronics block from its snug hiding place wedged between the battery compartment and hull side wall.
I've also removed the smoker, I do this with all my HL tanks. I strongly dislike the HL smoker, way too noisy, not proportional. This gave me enough space to fit a better speaker, too. So the sound is a lot better now.
This is going to be a shoe-string budget build, so no recoil unit or flash, no proportional silent smoker, just basic HL electronics, etc.


The next thing on my to do list was fabricate and apply front fenders and rear mudflaps. To this end I had to prepare my upper hull.
Unfortunately mine has a small casting error in the rear quarter:

But that's easily fixed with some milliput fine. Just need to get my hands on some.
To prepare the hull I partially cut away the HL's front fenders, leaving enough 'meat' to superglue the new fenders on, also sanded the top of the 'meat' to assure a better bond:

I took two pieces of remnant resin sprue and cut them to shape, then superglued them to the inside of the very rear of the upper hull, to have more 'meat' to superglue the mudflaps on to:

The fenders mounted:

And mudflaps:

I know I said I'd leave the internals standard HL, but that doesn't mean I wouldn't do any work on them. No longer being able to use the BB function because of the thinner barrel I decided to cut away the majority of the BB unit, leaving just enough structure for the elevation mechanism. I also filled up the forward end of what remains of the BB unit's structure with coarse milliput for a better fit of the barrel when I put the whole thing back together again.

This also left enough space in the hull to move the electronics block on top of the battery housing, instead of tucked away to the side of it.

This makes maintenance a lot more efficient since now I can reach every cable without needing to remove the electronics block from its snug hiding place wedged between the battery compartment and hull side wall.
I've also removed the smoker, I do this with all my HL tanks. I strongly dislike the HL smoker, way too noisy, not proportional. This gave me enough space to fit a better speaker, too. So the sound is a lot better now.
This is going to be a shoe-string budget build, so no recoil unit or flash, no proportional silent smoker, just basic HL electronics, etc.
Subject: Gear up for completing the Italian Challenge with a new sale:
Link on message: #11611360
Link on message: #11611360
KRZYBooP: Howdy Boom Jockies! "Just enough" Sale is going on from
19APR18 till 30APR18 offering the following: 7 Days of
Premium700 Gold700,000 Credits Blast into our premium
shop HERE to take advantage of this deal for
11.99
Subject: Gear up for completing the Italian Challenge with a new sale:
Link on message: #11611360
Link on message: #11611360
KRZYB00P: Howdy Boom Jockies! "Just enough" Sale is going on
from 19APR18 till 30APR18 offering the following: 7 Days of
Premium 700 Gold 700,000 Credits Blast into our
premium shop HERE to take advantage of this deal for 11.99
Subject: Two Tanks entering the Drop Zone for Sale: T-34-85M and Skorpion G
Link on message: #11611339
Link on message: #11611339
KRZYBooP: Howdy!
"As I climb onto your Back I
will promise not sting"-Megadeath. These Lyrics come to mind when
facing off against the Skorpion in battle. Pro-tip, Yes it is going
to pen you if you are looking down the barrel.
The M in T-34-85M stands for
Meanie. I am sure there are better nicknames out there and would
like to face off against more while on the
battlefield. March on down to the premium shop before these tanks leave.
"As I climb onto your Back I
will promise not sting"-Megadeath. These Lyrics come to mind when
facing off against the Skorpion in battle. Pro-tip, Yes it is going
to pen you if you are looking down the barrel.
The M in T-34-85M stands for
Meanie. I am sure there are better nicknames out there and would
like to face off against more while on the
battlefield. March on down to the premium shop before these tanks leave.
Subject: Two Tanks entering the Drop Zone for Sale: T-34-85M and Skorpion G
Link on message: #11611339
Link on message: #11611339
KRZYB00P: Howdy!
"As I climb onto your Back I
will promise not sting"-Megadeath. These Lyrics come to mind when
facing off against the Skorpion in battle. Pro-tip, Yes it is going
to pen you if you are looking down the barrel.
The M in T-34-85M stands for
Meanie. I am sure there are better nicknames out there and would
like to face off against more while on the battlefield.
March on down to the premium shop before these tanks leave.
"As I climb onto your Back I
will promise not sting"-Megadeath. These Lyrics come to mind when
facing off against the Skorpion in battle. Pro-tip, Yes it is going
to pen you if you are looking down the barrel.
The M in T-34-85M stands for
Meanie. I am sure there are better nicknames out there and would
like to face off against more while on the battlefield.
March on down to the premium shop before these tanks leave.
Subject: Duvida Evento !
Link on message: #11611310
VaporSJP, on Apr 16 2018 - 11:22, said: Me tira outra duvida : Caso não consiga pegar ele FREE , só
os descontos , encerrando dia 27 , quantos dias após, fica o
desconto disponivel ? Ou encerra o evento , dia 28 por
exemplo já não tem mais o desconto !
Link on message: #11611310
VaporSJP, on Apr 16 2018 - 11:22, said: Me tira outra duvida : Caso não consiga pegar ele FREE , só
os descontos , encerrando dia 27 , quantos dias após, fica o
desconto disponivel ? Ou encerra o evento , dia 28 por
exemplo já não tem mais o desconto ! MA77WoT: O desconto ficará disponível por dois dias após o evento.

Subject: Duvida Evento !
Link on message: #11611310
VaporSJP, on Apr 16 2018 - 11:22, said: Me tira outra duvida : Caso não consiga pegar ele FREE , só
os descontos , encerrando dia 27 , quantos dias após, fica o
desconto disponivel ? Ou encerra o evento , dia 28 por
exemplo já não tem mais o desconto !
Link on message: #11611310
VaporSJP, on Apr 16 2018 - 11:22, said: Me tira outra duvida : Caso não consiga pegar ele FREE , só
os descontos , encerrando dia 27 , quantos dias após, fica o
desconto disponivel ? Ou encerra o evento , dia 28 por
exemplo já não tem mais o desconto ! MA77: O desconto ficará disponível por dois dias após o evento.

Subject: The weak no longer belong
Link on message: #11610504
Link on message: #11610504
Jambijon: Hey cocobabygirl, Sorry you're having some rough games,
believe me, it happens and it can be disheartening. When I
started I was completely terrible and clueless until I started
platooning with players a lot better than me. I realized I
wasn't being patient or methodical, but rather just run and
gunning. The biggest thing I did to improve my games was
understanding a tanks roles, armor, DPM, and overall
capabilities. I know its a crazy amount of information to
intake and retain but after awhile, it starts to become second
nature. Another thing I did was to play "forgiving"
tanks. So tanks like the American heavy line or the Russian
heavy line. I'm sure you've tried most of this before, but
just wanted to let you know what helped me.
Subject: The weak no longer belong
Link on message: #11610504
Link on message: #11610504
BigDaddyLaxative: Hey cocobabygirl, Sorry you're having some rough games,
believe me, it happens and it can be disheartening. When I
started I was completely terrible and clueless until I started
platooning with players a lot better than me. I realized I
wasn't being patient or methodical, but rather just run and
gunning. The biggest thing I did to improve my games was
understanding a tanks roles, armor, DPM, and overall
capabilities. I know its a crazy amount of information to
intake and retain but after awhile, it starts to become second
nature. Another thing I did was to play "forgiving"
tanks. So tanks like the American heavy line or the Russian
heavy line. I'm sure you've tried most of this before, but
just wanted to let you know what helped me.
Subject: The weak no longer belong
Link on message: #11610504
Link on message: #11610504
Hambijon: Hey cocobabygirl, Sorry you're having some rough games,
believe me, it happens and it can be disheartening. When I
started I was completely terrible and clueless until I started
platooning with players a lot better than me. I realized I
wasn't being patient or methodical, but rather just run and
gunning. The biggest thing I did to improve my games was
understanding a tanks roles, armor, DPM, and overall
capabilities. I know its a crazy amount of information to
intake and retain but after awhile, it starts to become second
nature. Another thing I did was to play "forgiving"
tanks. So tanks like the American heavy line or the Russian
heavy line. I'm sure you've tried most of this before, but
just wanted to let you know what helped me.
Subject: A couple questions from a Ex-Console soon to be PC player.
Link on message: #11610476
libarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it,
But after dealing with awful devs and a Toxic Forum I decided I'm
going to build a pc soon and play the PC version of WOT. However
I'm not that aware of all the differences between the two platforms
and would like a couple questions answered. 1.Any Difference with
crew training? 2.Any Core Mechanic differences? 3.Any Gamepad
support? If there's anything else you all think I should be aware
of I would love to hear it thanks.
Link on message: #11610476
libarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it,
But after dealing with awful devs and a Toxic Forum I decided I'm
going to build a pc soon and play the PC version of WOT. However
I'm not that aware of all the differences between the two platforms
and would like a couple questions answered. 1.Any Difference with
crew training? 2.Any Core Mechanic differences? 3.Any Gamepad
support? If there's anything else you all think I should be aware
of I would love to hear it thanks. Jambijon: Hey libarykeeper483! Welcome to PC! Thanks for
sticking with us. Yes, there is quite a lot of differences
between Console and PC. 1. Crew training is more complicated in PC
but its easy to understand once you get familiar. So in
console, you essentially have 1 crew member and you have a bunch of
different choices when it comes to skills/perks. However with
PC, there are different "Classes" of crew members. Each crew
member is categorized by there specification - Commander, Driver,
Gunner, Loader, and Radio Operator. There are skills which
can be researched for any crew and then there are Perks which is
class specific. That's a very general breakdown, but you can
check out some articles to help you out: https://worldoftanks...ent/guide/crew/ https://worldoftanks...qualifications/
2. It would take me far to long to write out the different changes
with mechanics so i'll go over some basic, but important
ones. Sorry if I missed any, but hopefully the community can
help out until I can get a more detailed explanation for you. There
is friendly fire! The physics is a little more in depth, tanks can
flip over or on there side Consumables like the medkit, and repair
kit will go on cooldown 90 sec rather than be "used" 3.
Unfortunately, there isn't any officially supported game pads, but
there maybe a way to use third party software to map the controls.
Thats something you would have to look for on your own. As a
personal opinion, I rec commend giving the ole keyboard and mouse a
try. I used to only play console until I was able to afford a
decent build so I understand the change can be uncomfortable for a
while. I would say I'm more accurate with a mouse but I do
like the pressure sensitivities controllers offer. I hope
this helps out and again, welcome! Have fun out there!
Subject: A couple questions from a Ex-Console soon to be PC player.
Link on message: #11610476
libarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it,
But after dealing with awful devs and a Toxic Forum I decided I'm
going to build a pc soon and play the PC version of WOT. However
I'm not that aware of all the differences between the two platforms
and would like a couple questions answered. 1.Any Difference with
crew training? 2.Any Core Mechanic differences? 3.Any Gamepad
support? If there's anything else you all think I should be aware
of I would love to hear it thanks.
Link on message: #11610476
libarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it,
But after dealing with awful devs and a Toxic Forum I decided I'm
going to build a pc soon and play the PC version of WOT. However
I'm not that aware of all the differences between the two platforms
and would like a couple questions answered. 1.Any Difference with
crew training? 2.Any Core Mechanic differences? 3.Any Gamepad
support? If there's anything else you all think I should be aware
of I would love to hear it thanks. BigDaddyLaxative: Hey libarykeeper483! Welcome to PC! Thanks for
sticking with us. Yes, there is quite a lot of differences
between Console and PC. 1. Crew training is more complicated in PC
but its easy to understand once you get familiar. So in
console, you essentially have 1 crew member and you have a bunch of
different choices when it comes to skills/perks. However with
PC, there are different "Classes" of crew members. Each crew
member is categorized by there specification - Commander, Driver,
Gunner, Loader, and Radio Operator. There are skills which
can be researched for any crew and then there are Perks which is
class specific. That's a very general breakdown, but you can
check out some articles to help you out: https://worldoftanks...ent/guide/crew/
https://worldoftanks...qualifications/ 2. It would
take me far to long to write out the different changes with
mechanics so i'll go over some basic, but important ones.
Sorry if I missed any, but hopefully the community can help out
until I can get a more detailed explanation for you. There is
friendly fire! The physics is a little more in depth, tanks can
flip over or on there side Consumables like the medkit, and repair
kit will go on cooldown 90 sec rather than be "used" 3.
Unfortunately, there isn't any officially supported game pads, but
there maybe a way to use third party software to map the controls.
Thats something you would have to look for on your own. As a
personal opinion, I rec commend giving the ole keyboard and mouse a
try. I used to only play console until I was able to afford a
decent build so I understand the change can be uncomfortable for a
while. I would say I'm more accurate with a mouse but I do
like the pressure sensitivities controllers offer. I hope
this helps out and again, welcome! Have fun out there!
Subject: A couple questions from a Ex-Console soon to be PC player.
Link on message: #11610476
libarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it,
But after dealing with awful devs and a Toxic Forum I decided I'm
going to build a pc soon and play the PC version of WOT. However
I'm not that aware of all the differences between the two platforms
and would like a couple questions answered. 1.Any Difference with
crew training? 2.Any Core Mechanic differences? 3.Any Gamepad
support? If there's anything else you all think I should be aware
of I would love to hear it thanks.
Link on message: #11610476
libarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it,
But after dealing with awful devs and a Toxic Forum I decided I'm
going to build a pc soon and play the PC version of WOT. However
I'm not that aware of all the differences between the two platforms
and would like a couple questions answered. 1.Any Difference with
crew training? 2.Any Core Mechanic differences? 3.Any Gamepad
support? If there's anything else you all think I should be aware
of I would love to hear it thanks. Hambijon: Hey libarykeeper483! Welcome to PC! Thanks for
sticking with us. Yes, there is quite a lot of differences
between Console and PC. 1. Crew training is more complicated in PC
but its easy to understand once you get familiar. So in
console, you essentially have 1 crew member and you have a bunch of
different choices when it comes to skills/perks. However with
PC, there are different "Classes" of crew members. Each crew
member is categorized by there specification - Commander, Driver,
Gunner, Loader, and Radio Operator. There are skills which
can be researched for any crew and then there are Perks which is
class specific. That's a very general breakdown, but you can
check out some articles to help you out: https://worldoftanks...ent/guide/crew/
https://worldoftanks...qualifications/ 2. It would
take me far to long to write out the different changes with
mechanics so i'll go over some basic, but important ones.
Sorry if I missed any, but hopefully the community can help out
until I can get a more detailed explanation for you. There is
friendly fire! The physics is a little more in depth, tanks can
flip over or on there side Consumables like the medkit, and repair
kit will go on cooldown 90 sec rather than be "used" 3.
Unfortunately, there isn't any officially supported game pads, but
there maybe a way to use third party software to map the controls.
Thats something you would have to look for on your own. As a
personal opinion, I rec commend giving the ole keyboard and mouse a
try. I used to only play console until I was able to afford a
decent build so I understand the change can be uncomfortable for a
while. I would say I'm more accurate with a mouse but I do
like the pressure sensitivities controllers offer. I hope
this helps out and again, welcome! Have fun out there!
Subject: wargaming ignores rule violation
Link on message: #11610295
Lethalhavoc, on Apr 18 2018 - 13:31, said: The crazy thing about the auto system, is that you don't
have to break the rules to suffer consequences. It goes solely on
the number of reports, regardless if they're valid or not.
Lethalhavoc, on Apr 18 2018 - 13:09, said: Months ago actually. The_Chieftain had confirmed it in a
thread, but sadly that thread has since been deleted. The thread is
listed below 
24_inch_pythons, on Apr 18 2018 - 13:35, said: Again, you may get a support tech who doesn't know or care
what the policy is and because of their ignorance or apathy may do
something. But Wargaming's official policy is that they do not
accept tickets for physics abuse.
Link on message: #11610295
Lethalhavoc, on Apr 18 2018 - 13:31, said: The crazy thing about the auto system, is that you don't
have to break the rules to suffer consequences. It goes solely on
the number of reports, regardless if they're valid or not.DomoSapien:
Lethalhavoc, on Apr 18 2018 - 13:09, said: Months ago actually. The_Chieftain had confirmed it in a
thread, but sadly that thread has since been deleted. The thread is
listed below DomoSapien: Once you reach a certain number of reports, your account
shows up in our systems. We then investigate the reports and take
action based on volume and context. I think World of Warships might
do it differently than us, however. Slight variations in policy
between products.
24_inch_pythons, on Apr 18 2018 - 13:35, said: Again, you may get a support tech who doesn't know or care
what the policy is and because of their ignorance or apathy may do
something. But Wargaming's official policy is that they do not
accept tickets for physics abuse.DomoSapien: Reading back through his thread, you'll see the
Chieftain said that "unsportsmanlike conduct" is still reported
through the in-game system, not Physics abuse.
Subject: On Track: T110E5 Breakdown
Link on message: #11610204
Link on message: #11610204
Jambijon: Hello Tankers! If you have yet to make it through the T110E5
line, I highly recommend you do since there is currently an “On
Track” event active! The T110E5 was my first Tier X and I it
is still my favorite tank, even after the balancing. On to the
fun stuff. So with the on track going on, I thought it would
be a good idea to share my experiences with progressing through the
line. I’m just going to go over from tier 6-10 and for
warned, this is just my personal experience so bear with
me. Configuration comparison of different loadouts.
*Crew bonuses or equipment modifiers not included on all
comparisons. Tier VI M6: Load out
comparison 
Pros:Quick acceleration
(when upgraded) Excellent gun reload and DPM (2nd 76mm or 90mm)
Armor is fantastic when going against same tier or lower Able to
hold a bottleneck pretty wellCons:Side armor is pretty bad, so
HE/Arty does quite a lot of damage Traverse speed is very slow
Terrible accuracy when shooting on the move Be bottom tier is
really rough. Best to play a supporting roleMy research
path:Tracks 76mm Gun M1A2 (skipped A1) Engine Turret 90mm Gun M3
RadioMy main strategy with the M6 is to find a bottleneck and hold
it. The 76mm is decent if you are top tier. Any other
situation just use the 90mm. If you catch a tank out in the
open, track them and then punish with your excellent reload.
It’s one of the top armored tier VI besides the Japanese O-I.
Overall it’s a really solid tank that is pretty forgiving.
This is why it’s used in tier VI strongholds quite a bit.
Just don’t get on the wrong end of a KV-2. Tier VII T29:Load
out comparison
Pros:Hull down monster!
105mm Gun does good pen and excellent damage Turret armor is
amazing Great gun depression (-10)Cons:Hull armor isn’t anything to
write home about, but with the right angle you can definitely
bounce some shots. Not very accurate, especially with the 105mm
Stock engine is incredibly slow Cupola is constantly targeted and
is pretty thinly armored. Shake that turret!My research
path:Used M6 90mm gun Tracks Turret 105mm Gun EngineOh the
T29. I’m confident when saying, I think this is the best
heavy for tier VII and it’s a tank I didn’t sell because I liked it
so much. Your primary role is to hold choke points and get
somewhere what you can go hull down. Also, I would also use
this tanks amazing gun depression and “peak a boom” enemies over a
ridge line. I made it a priority to get the 105mm before
anything else. However, it might be a good idea to try and
get the engine upgrade because the stock engine is painfully slow.
All in all, a fantastic heavy beast which I use for a
lot of my heavy missions. Tier VIII T32: Load out
comparison
Pros:When upgraded,
its turret is almost impenetrable from the front Excellent gun
depression/elevation Front hull armor is decent, angled better than
its predecessor Very good view rangeCons:Not a huge upgrade from
the T29 Stock turret armor is abysmal and cupola is more noticeable
than the T29 Gun accuracy, DPM, subpar penetration Shot trap under
the mantletMy research path:Tracks Turret 105mm (already researched
from T29) Be sure to unmount it from the T29 so you don’t have to
pay for another one when mounting on the T32 EngineThe T32 does not
hold the momentum of improved meant like the T29 did after the
M6. It actually falls short, but that doesn’t mean it’s
bad. The upgraded turret armor is fantastic and makes it
pretty easy to hold flanks. Other than its spotting range and
turret, you can pretty much just play it like the T29. Tier IX
M103:Load out comparison 
Pros:Turret rotation
greatly improved from T32 Great base pen, dmg, and accuracy
(Stock/upgraded) Tracks seem to absorb a lot of hits Sloped frontal
armorCons:Side armor seems nonexistent Turret is not nearly as
durable as predecessors Easy to ammo rack Lower glacis is a huge
targetMy research path:120mm T122 Engine Tracks Turret 120mm M58The
M103 is played very differently then you may have been used to
earlier in the line. With the turret and higher gun
depression it isn’t really a stay in one spot tank. The gun
is awesome so it should be more of a heavy support tank.
Almost played like a “heavy medium” style. Don’t get me
wrong, it can still bounce, you just have to be a little more
careful with positioning since it’s not as forgiving. Tier X
T110E5:Comparison of previous tanks vs T110E5
Pros:Incredibly strong frontal
armor, turret and lower plate Very high pen, fast reload, high DPM,
great accuracy/gun handling, and depression It is very mobile for
such a heavily armored beastCons:Like the M103, the ammo rack is
easy to hit Side and rear armor are made of paper Two weak points
that are well known on the lower plate Balance update in 9.17
reduced the cupola armor You made it! As I stated in the
beginning of this thread, the T110E5 is my favorite tank hands
down. Update 9.17 did make the cupola easier to pen, that
doesn’t mean its made out of paper. There is still some armor
up there. I like to play the E5 as an “Active Heavy,” meaning
I sometimes will like to go hull down and then reposition more
frequently. It’s pretty mobile, so flanking is very
satisfying. Also, if you feel your team has enough heavies,
you can roll with the mediums. Okay, so that was my general
experiencing running through the T110E5 line. You may know
most of it, if not all, but I think it’s good to have it has a
visual reference for someone still progressing through the
line. Side note, watching Quickybaby’s “Tech Tree
Showcase” for the T110E5 was super helpful as well. Just keep
in mind this was done over a year ago and some things may have
changed in terms of balancing.Quickybaby: https://www.twitch.tv/videos/121601275 I
hope everyone has a good day and let me know if you have any
questions!

Pros:Quick acceleration
(when upgraded) Excellent gun reload and DPM (2nd 76mm or 90mm)
Armor is fantastic when going against same tier or lower Able to
hold a bottleneck pretty wellCons:Side armor is pretty bad, so
HE/Arty does quite a lot of damage Traverse speed is very slow
Terrible accuracy when shooting on the move Be bottom tier is
really rough. Best to play a supporting roleMy research
path:Tracks 76mm Gun M1A2 (skipped A1) Engine Turret 90mm Gun M3
RadioMy main strategy with the M6 is to find a bottleneck and hold
it. The 76mm is decent if you are top tier. Any other
situation just use the 90mm. If you catch a tank out in the
open, track them and then punish with your excellent reload.
It’s one of the top armored tier VI besides the Japanese O-I.
Overall it’s a really solid tank that is pretty forgiving.
This is why it’s used in tier VI strongholds quite a bit.
Just don’t get on the wrong end of a KV-2. Tier VII T29:Load
out comparison
Pros:Hull down monster!
105mm Gun does good pen and excellent damage Turret armor is
amazing Great gun depression (-10)Cons:Hull armor isn’t anything to
write home about, but with the right angle you can definitely
bounce some shots. Not very accurate, especially with the 105mm
Stock engine is incredibly slow Cupola is constantly targeted and
is pretty thinly armored. Shake that turret!My research
path:Used M6 90mm gun Tracks Turret 105mm Gun EngineOh the
T29. I’m confident when saying, I think this is the best
heavy for tier VII and it’s a tank I didn’t sell because I liked it
so much. Your primary role is to hold choke points and get
somewhere what you can go hull down. Also, I would also use
this tanks amazing gun depression and “peak a boom” enemies over a
ridge line. I made it a priority to get the 105mm before
anything else. However, it might be a good idea to try and
get the engine upgrade because the stock engine is painfully slow.
All in all, a fantastic heavy beast which I use for a
lot of my heavy missions. Tier VIII T32: Load out
comparison
Pros:When upgraded,
its turret is almost impenetrable from the front Excellent gun
depression/elevation Front hull armor is decent, angled better than
its predecessor Very good view rangeCons:Not a huge upgrade from
the T29 Stock turret armor is abysmal and cupola is more noticeable
than the T29 Gun accuracy, DPM, subpar penetration Shot trap under
the mantletMy research path:Tracks Turret 105mm (already researched
from T29) Be sure to unmount it from the T29 so you don’t have to
pay for another one when mounting on the T32 EngineThe T32 does not
hold the momentum of improved meant like the T29 did after the
M6. It actually falls short, but that doesn’t mean it’s
bad. The upgraded turret armor is fantastic and makes it
pretty easy to hold flanks. Other than its spotting range and
turret, you can pretty much just play it like the T29. Tier IX
M103:Load out comparison 
Pros:Turret rotation
greatly improved from T32 Great base pen, dmg, and accuracy
(Stock/upgraded) Tracks seem to absorb a lot of hits Sloped frontal
armorCons:Side armor seems nonexistent Turret is not nearly as
durable as predecessors Easy to ammo rack Lower glacis is a huge
targetMy research path:120mm T122 Engine Tracks Turret 120mm M58The
M103 is played very differently then you may have been used to
earlier in the line. With the turret and higher gun
depression it isn’t really a stay in one spot tank. The gun
is awesome so it should be more of a heavy support tank.
Almost played like a “heavy medium” style. Don’t get me
wrong, it can still bounce, you just have to be a little more
careful with positioning since it’s not as forgiving. Tier X
T110E5:Comparison of previous tanks vs T110E5
Pros:Incredibly strong frontal
armor, turret and lower plate Very high pen, fast reload, high DPM,
great accuracy/gun handling, and depression It is very mobile for
such a heavily armored beastCons:Like the M103, the ammo rack is
easy to hit Side and rear armor are made of paper Two weak points
that are well known on the lower plate Balance update in 9.17
reduced the cupola armor You made it! As I stated in the
beginning of this thread, the T110E5 is my favorite tank hands
down. Update 9.17 did make the cupola easier to pen, that
doesn’t mean its made out of paper. There is still some armor
up there. I like to play the E5 as an “Active Heavy,” meaning
I sometimes will like to go hull down and then reposition more
frequently. It’s pretty mobile, so flanking is very
satisfying. Also, if you feel your team has enough heavies,
you can roll with the mediums. Okay, so that was my general
experiencing running through the T110E5 line. You may know
most of it, if not all, but I think it’s good to have it has a
visual reference for someone still progressing through the
line. Side note, watching Quickybaby’s “Tech Tree
Showcase” for the T110E5 was super helpful as well. Just keep
in mind this was done over a year ago and some things may have
changed in terms of balancing.Quickybaby: https://www.twitch.tv/videos/121601275 I
hope everyone has a good day and let me know if you have any
questions!
Subject: On Track: T110E5 Breakdown
Link on message: #11610204
Link on message: #11610204
BigDaddyLaxative: Hello Tankers! If you have yet to make it through the T110E5
line, I highly recommend you do since there is currently an “On
Track” event active! The T110E5 was my first Tier X and I it
is still my favorite tank, even after the balancing. On to
the fun stuff. So with the on track going on, I thought it
would be a good idea to share my experiences with progressing
through the line. I’m just going to go over from tier 6-10
and for warned, this is just my personal experience so bear with
me. On track credit discounts: Tiers I - V 50% discount
Tiers VI - X 30% discount Current credit prices for Tiers I -
X: Free! 1,750 15,500 63,000 217,500 619,500 1,015,210 1,827,000
2,548,000 4,270,000 Configuration comparison of different
loadouts. *Crew bonuses or equipment modifiers not included
on all comparisons. Tier VI M6: Load out
comparison
Pros: Quick acceleration (when upgraded) Excellent gun
reload and DPM (2nd 76mm or 90mm) Armor is fantastic when going
against same tier or lower Able to hold a bottleneck pretty well
Cons: Side armor is pretty bad, so HE/Arty does quite a lot of
damage Traverse speed is very slow Terrible accuracy when shooting
on the move Be bottom tier is really rough. Best to play a
supporting role My research path: Tracks 76mm Gun M1A2 (skipped A1)
Engine Turret 90mm Gun M3 Radio My main strategy with the M6 is to
find a bottleneck and hold it. The 76mm is decent if you are
top tier. Any other situation just use the 90mm. If you
catch a tank out in the open, track them and then punish with your
excellent reload. It’s one of the top armored tier VI besides
the Japanese O-I. Overall it’s a really solid tank that is
pretty forgiving. This is why it’s used in tier VI
strongholds quite a bit. Just don’t get on the wrong end of a
KV-2. Tier VII T29: Load out comparison
Pros: Hull down monster!
105mm Gun does good pen and excellent damage Turret armor is
amazing Great gun depression (-10) Cons: Hull armor isn’t anything
to write home about, but with the right angle you can definitely
bounce some shots. Not very accurate, especially with the 105mm
Stock engine is incredibly slow Cupola is constantly targeted and
is pretty thinly armored. Shake that turret! My research
path: Used M6 90mm gun Tracks Turret 105mm Gun Engine Oh the
T29. I’m confident when saying, I think this is the best
heavy for tier VII and it’s a tank I didn’t sell because I liked it
so much. Your primary role is to hold choke points and get
somewhere what you can go hull down. Also, I would also use
this tanks amazing gun depression and “peak a boom” enemies over a
ridge line. I made it a priority to get the 105mm before
anything else. However, it might be a good idea to try and
get the engine upgrade because the stock engine is painfully slow.
All in all, a fantastic heavy beast which I use for a
lot of my heavy missions. Tier VIII T32: Load out
comparison
Pros: When upgraded, its turret is almost
impenetrable from the front Excellent gun depression/elevation
Front hull armor is decent, angled better than its predecessor Very
good view range Cons: Not a huge upgrade from the T29 Stock turret
armor is abysmal and cupola is more noticeable than the T29 Gun
accuracy, DPM, subpar penetration Shot trap under the mantlet My
research path: Tracks Turret 105mm (already researched from T29) Be
sure to unmount it from the T29 so you don’t have to pay for
another one when mounting on the T32 Engine The T32 does not hold
the momentum of improved meant like the T29 did after the M6.
It actually falls short, but that doesn’t mean it’s bad. The
upgraded turret armor is fantastic and makes it pretty easy to hold
flanks. Other than its spotting range and turret, you can
pretty much just play it like the T29. Tier IX M103: Load
out comparison
Pros: Turret rotation greatly improved from T32 Great base
pen, dmg, and accuracy (Stock/upgraded) Tracks seem to absorb a lot
of hits Sloped frontal armor Cons: Side armor seems nonexistent
Turret is not nearly as durable as predecessors Easy to ammo rack
Lower glacis is a huge target My research path: 120mm T122 Engine
Tracks Turret 120mm M58 The M103 is played very differently then
you may have been used to earlier in the line. With the
turret and higher gun depression it isn’t really a stay in one spot
tank. The gun is awesome so it should be more of a heavy
support tank. Almost played like a “heavy medium”
style. Don’t get me wrong, it can still bounce, you just have
to be a little more careful with positioning since it’s not as
forgiving. Tier X T110E5: Comparison of previous tanks vs
T110E5
Tier X Heavy Comparison
Pros: Incredibly strong
frontal armor, turret and lower plate Very high pen, fast reload,
high DPM, great accuracy/gun handling, and depression It is very
mobile for such a heavily armored beast Cons: Like the M103, the
ammo rack is easy to hit Side and rear armor are made of paper Two
weak points that are well known on the lower plate Balance update
in 9.17 reduced the cupola armor You made it! As I
stated in the beginning of this thread, the T110E5 is my favorite
tank hands down. Update 9.17 did make the cupola easier to
pen, that doesn’t mean its made out of paper. There is still
some armor up there. I like to play the E5 as an “Active
Heavy,” meaning I sometimes will like to go hull down and then
reposition more frequently. It’s pretty mobile, so flanking
is very satisfying. Also, if you feel your team has enough
heavies, you can roll with the mediums. Okay, so that was my
general experiencing running through the T110E5 line. You may
know most of it, if not all, but I think it’s good to have it has a
visual reference for someone still progressing through the
line. Side note, watching Quickybaby’s “Tech Tree
Showcase” for the T110E5 was super helpful as well. Just keep
in mind this was done over a year ago and some things may have
changed in terms of balancing. Quickybaby: https://www.twitch.tv/videos/121601275 I
hope everyone has a good day and let me know if you have any
questions!
Pros: Quick acceleration (when upgraded) Excellent gun
reload and DPM (2nd 76mm or 90mm) Armor is fantastic when going
against same tier or lower Able to hold a bottleneck pretty well
Cons: Side armor is pretty bad, so HE/Arty does quite a lot of
damage Traverse speed is very slow Terrible accuracy when shooting
on the move Be bottom tier is really rough. Best to play a
supporting role My research path: Tracks 76mm Gun M1A2 (skipped A1)
Engine Turret 90mm Gun M3 Radio My main strategy with the M6 is to
find a bottleneck and hold it. The 76mm is decent if you are
top tier. Any other situation just use the 90mm. If you
catch a tank out in the open, track them and then punish with your
excellent reload. It’s one of the top armored tier VI besides
the Japanese O-I. Overall it’s a really solid tank that is
pretty forgiving. This is why it’s used in tier VI
strongholds quite a bit. Just don’t get on the wrong end of a
KV-2. Tier VII T29: Load out comparison
Pros: Hull down monster!
105mm Gun does good pen and excellent damage Turret armor is
amazing Great gun depression (-10) Cons: Hull armor isn’t anything
to write home about, but with the right angle you can definitely
bounce some shots. Not very accurate, especially with the 105mm
Stock engine is incredibly slow Cupola is constantly targeted and
is pretty thinly armored. Shake that turret! My research
path: Used M6 90mm gun Tracks Turret 105mm Gun Engine Oh the
T29. I’m confident when saying, I think this is the best
heavy for tier VII and it’s a tank I didn’t sell because I liked it
so much. Your primary role is to hold choke points and get
somewhere what you can go hull down. Also, I would also use
this tanks amazing gun depression and “peak a boom” enemies over a
ridge line. I made it a priority to get the 105mm before
anything else. However, it might be a good idea to try and
get the engine upgrade because the stock engine is painfully slow.
All in all, a fantastic heavy beast which I use for a
lot of my heavy missions. Tier VIII T32: Load out
comparison
Pros: When upgraded, its turret is almost
impenetrable from the front Excellent gun depression/elevation
Front hull armor is decent, angled better than its predecessor Very
good view range Cons: Not a huge upgrade from the T29 Stock turret
armor is abysmal and cupola is more noticeable than the T29 Gun
accuracy, DPM, subpar penetration Shot trap under the mantlet My
research path: Tracks Turret 105mm (already researched from T29) Be
sure to unmount it from the T29 so you don’t have to pay for
another one when mounting on the T32 Engine The T32 does not hold
the momentum of improved meant like the T29 did after the M6.
It actually falls short, but that doesn’t mean it’s bad. The
upgraded turret armor is fantastic and makes it pretty easy to hold
flanks. Other than its spotting range and turret, you can
pretty much just play it like the T29. Tier IX M103: Load
out comparison
Pros: Turret rotation greatly improved from T32 Great base
pen, dmg, and accuracy (Stock/upgraded) Tracks seem to absorb a lot
of hits Sloped frontal armor Cons: Side armor seems nonexistent
Turret is not nearly as durable as predecessors Easy to ammo rack
Lower glacis is a huge target My research path: 120mm T122 Engine
Tracks Turret 120mm M58 The M103 is played very differently then
you may have been used to earlier in the line. With the
turret and higher gun depression it isn’t really a stay in one spot
tank. The gun is awesome so it should be more of a heavy
support tank. Almost played like a “heavy medium”
style. Don’t get me wrong, it can still bounce, you just have
to be a little more careful with positioning since it’s not as
forgiving. Tier X T110E5: Comparison of previous tanks vs
T110E5
Tier X Heavy Comparison
Pros: Incredibly strong
frontal armor, turret and lower plate Very high pen, fast reload,
high DPM, great accuracy/gun handling, and depression It is very
mobile for such a heavily armored beast Cons: Like the M103, the
ammo rack is easy to hit Side and rear armor are made of paper Two
weak points that are well known on the lower plate Balance update
in 9.17 reduced the cupola armor You made it! As I
stated in the beginning of this thread, the T110E5 is my favorite
tank hands down. Update 9.17 did make the cupola easier to
pen, that doesn’t mean its made out of paper. There is still
some armor up there. I like to play the E5 as an “Active
Heavy,” meaning I sometimes will like to go hull down and then
reposition more frequently. It’s pretty mobile, so flanking
is very satisfying. Also, if you feel your team has enough
heavies, you can roll with the mediums. Okay, so that was my
general experiencing running through the T110E5 line. You may
know most of it, if not all, but I think it’s good to have it has a
visual reference for someone still progressing through the
line. Side note, watching Quickybaby’s “Tech Tree
Showcase” for the T110E5 was super helpful as well. Just keep
in mind this was done over a year ago and some things may have
changed in terms of balancing. Quickybaby: https://www.twitch.tv/videos/121601275 I
hope everyone has a good day and let me know if you have any
questions!
Subject: On Track: T110E5 Breakdown
Link on message: #11610204
Link on message: #11610204
Hambijon: Hello Tankers! If you have yet to make it through the T110E5
line, I highly recommend you do since there is currently an “On
Track” event active! The T110E5 was my first Tier X and I it
is still my favorite tank, even after the balancing. On to
the fun stuff. So with the on track going on, I thought it
would be a good idea to share my experiences with progressing
through the line. I’m just going to go over from tier 6-10
and for warned, this is just my personal experience so bear with
me. On track credit discounts: Tiers I - V 50% discount
Tiers VI - X 30% discount Current credit prices for Tiers I -
X: Free! 1,750 15,500 63,000 217,500 619,500 1,015,210 1,827,000
2,548,000 4,270,000 Configuration comparison of different
loadouts. *Crew bonuses or equipment modifiers not included
on all comparisons. Tier VI M6: Load out
comparison
Pros: Quick acceleration (when upgraded) Excellent gun
reload and DPM (2nd 76mm or 90mm) Armor is fantastic when going
against same tier or lower Able to hold a bottleneck pretty well
Cons: Side armor is pretty bad, so HE/Arty does quite a lot of
damage Traverse speed is very slow Terrible accuracy when shooting
on the move Be bottom tier is really rough. Best to play a
supporting role My research path: Tracks 76mm Gun M1A2 (skipped A1)
Engine Turret 90mm Gun M3 Radio My main strategy with the M6 is to
find a bottleneck and hold it. The 76mm is decent if you are
top tier. Any other situation just use the 90mm. If you
catch a tank out in the open, track them and then punish with your
excellent reload. It’s one of the top armored tier VI besides
the Japanese O-I. Overall it’s a really solid tank that is
pretty forgiving. This is why it’s used in tier VI
strongholds quite a bit. Just don’t get on the wrong end of a
KV-2. Tier VII T29: Load out comparison
Pros: Hull down monster!
105mm Gun does good pen and excellent damage Turret armor is
amazing Great gun depression (-10) Cons: Hull armor isn’t anything
to write home about, but with the right angle you can definitely
bounce some shots. Not very accurate, especially with the 105mm
Stock engine is incredibly slow Cupola is constantly targeted and
is pretty thinly armored. Shake that turret! My research
path: Used M6 90mm gun Tracks Turret 105mm Gun Engine Oh the
T29. I’m confident when saying, I think this is the best
heavy for tier VII and it’s a tank I didn’t sell because I liked it
so much. Your primary role is to hold choke points and get
somewhere what you can go hull down. Also, I would also use
this tanks amazing gun depression and “peak a boom” enemies over a
ridge line. I made it a priority to get the 105mm before
anything else. However, it might be a good idea to try and
get the engine upgrade because the stock engine is painfully slow.
All in all, a fantastic heavy beast which I use for a
lot of my heavy missions. Tier VIII T32: Load out
comparison
Pros: When upgraded, its turret is almost
impenetrable from the front Excellent gun depression/elevation
Front hull armor is decent, angled better than its predecessor Very
good view range Cons: Not a huge upgrade from the T29 Stock turret
armor is abysmal and cupola is more noticeable than the T29 Gun
accuracy, DPM, subpar penetration Shot trap under the mantlet My
research path: Tracks Turret 105mm (already researched from T29) Be
sure to unmount it from the T29 so you don’t have to pay for
another one when mounting on the T32 Engine The T32 does not hold
the momentum of improved meant like the T29 did after the M6.
It actually falls short, but that doesn’t mean it’s bad. The
upgraded turret armor is fantastic and makes it pretty easy to hold
flanks. Other than its spotting range and turret, you can
pretty much just play it like the T29. Tier IX M103: Load
out comparison
Pros: Turret rotation greatly improved from T32 Great base
pen, dmg, and accuracy (Stock/upgraded) Tracks seem to absorb a lot
of hits Sloped frontal armor Cons: Side armor seems nonexistent
Turret is not nearly as durable as predecessors Easy to ammo rack
Lower glacis is a huge target My research path: 120mm T122 Engine
Tracks Turret 120mm M58 The M103 is played very differently then
you may have been used to earlier in the line. With the
turret and higher gun depression it isn’t really a stay in one spot
tank. The gun is awesome so it should be more of a heavy
support tank. Almost played like a “heavy medium”
style. Don’t get me wrong, it can still bounce, you just have
to be a little more careful with positioning since it’s not as
forgiving. Tier X T110E5: Comparison of previous tanks vs
T110E5
Tier X Heavy Comparison
Pros: Incredibly strong
frontal armor, turret and lower plate Very high pen, fast reload,
high DPM, great accuracy/gun handling, and depression It is very
mobile for such a heavily armored beast Cons: Like the M103, the
ammo rack is easy to hit Side and rear armor are made of paper Two
weak points that are well known on the lower plate Balance update
in 9.17 reduced the cupola armor You made it! As I
stated in the beginning of this thread, the T110E5 is my favorite
tank hands down. Update 9.17 did make the cupola easier to
pen, that doesn’t mean its made out of paper. There is still
some armor up there. I like to play the E5 as an “Active
Heavy,” meaning I sometimes will like to go hull down and then
reposition more frequently. It’s pretty mobile, so flanking
is very satisfying. Also, if you feel your team has enough
heavies, you can roll with the mediums. Okay, so that was my
general experiencing running through the T110E5 line. You may
know most of it, if not all, but I think it’s good to have it has a
visual reference for someone still progressing through the
line. Side note, watching Quickybaby’s “Tech Tree
Showcase” for the T110E5 was super helpful as well. Just keep
in mind this was done over a year ago and some things may have
changed in terms of balancing. Quickybaby: https://www.twitch.tv/videos/121601275 I
hope everyone has a good day and let me know if you have any
questions!
Pros: Quick acceleration (when upgraded) Excellent gun
reload and DPM (2nd 76mm or 90mm) Armor is fantastic when going
against same tier or lower Able to hold a bottleneck pretty well
Cons: Side armor is pretty bad, so HE/Arty does quite a lot of
damage Traverse speed is very slow Terrible accuracy when shooting
on the move Be bottom tier is really rough. Best to play a
supporting role My research path: Tracks 76mm Gun M1A2 (skipped A1)
Engine Turret 90mm Gun M3 Radio My main strategy with the M6 is to
find a bottleneck and hold it. The 76mm is decent if you are
top tier. Any other situation just use the 90mm. If you
catch a tank out in the open, track them and then punish with your
excellent reload. It’s one of the top armored tier VI besides
the Japanese O-I. Overall it’s a really solid tank that is
pretty forgiving. This is why it’s used in tier VI
strongholds quite a bit. Just don’t get on the wrong end of a
KV-2. Tier VII T29: Load out comparison
Pros: Hull down monster!
105mm Gun does good pen and excellent damage Turret armor is
amazing Great gun depression (-10) Cons: Hull armor isn’t anything
to write home about, but with the right angle you can definitely
bounce some shots. Not very accurate, especially with the 105mm
Stock engine is incredibly slow Cupola is constantly targeted and
is pretty thinly armored. Shake that turret! My research
path: Used M6 90mm gun Tracks Turret 105mm Gun Engine Oh the
T29. I’m confident when saying, I think this is the best
heavy for tier VII and it’s a tank I didn’t sell because I liked it
so much. Your primary role is to hold choke points and get
somewhere what you can go hull down. Also, I would also use
this tanks amazing gun depression and “peak a boom” enemies over a
ridge line. I made it a priority to get the 105mm before
anything else. However, it might be a good idea to try and
get the engine upgrade because the stock engine is painfully slow.
All in all, a fantastic heavy beast which I use for a
lot of my heavy missions. Tier VIII T32: Load out
comparison
Pros: When upgraded, its turret is almost
impenetrable from the front Excellent gun depression/elevation
Front hull armor is decent, angled better than its predecessor Very
good view range Cons: Not a huge upgrade from the T29 Stock turret
armor is abysmal and cupola is more noticeable than the T29 Gun
accuracy, DPM, subpar penetration Shot trap under the mantlet My
research path: Tracks Turret 105mm (already researched from T29) Be
sure to unmount it from the T29 so you don’t have to pay for
another one when mounting on the T32 Engine The T32 does not hold
the momentum of improved meant like the T29 did after the M6.
It actually falls short, but that doesn’t mean it’s bad. The
upgraded turret armor is fantastic and makes it pretty easy to hold
flanks. Other than its spotting range and turret, you can
pretty much just play it like the T29. Tier IX M103: Load
out comparison
Pros: Turret rotation greatly improved from T32 Great base
pen, dmg, and accuracy (Stock/upgraded) Tracks seem to absorb a lot
of hits Sloped frontal armor Cons: Side armor seems nonexistent
Turret is not nearly as durable as predecessors Easy to ammo rack
Lower glacis is a huge target My research path: 120mm T122 Engine
Tracks Turret 120mm M58 The M103 is played very differently then
you may have been used to earlier in the line. With the
turret and higher gun depression it isn’t really a stay in one spot
tank. The gun is awesome so it should be more of a heavy
support tank. Almost played like a “heavy medium”
style. Don’t get me wrong, it can still bounce, you just have
to be a little more careful with positioning since it’s not as
forgiving. Tier X T110E5: Comparison of previous tanks vs
T110E5
Tier X Heavy Comparison
Pros: Incredibly strong
frontal armor, turret and lower plate Very high pen, fast reload,
high DPM, great accuracy/gun handling, and depression It is very
mobile for such a heavily armored beast Cons: Like the M103, the
ammo rack is easy to hit Side and rear armor are made of paper Two
weak points that are well known on the lower plate Balance update
in 9.17 reduced the cupola armor You made it! As I
stated in the beginning of this thread, the T110E5 is my favorite
tank hands down. Update 9.17 did make the cupola easier to
pen, that doesn’t mean its made out of paper. There is still
some armor up there. I like to play the E5 as an “Active
Heavy,” meaning I sometimes will like to go hull down and then
reposition more frequently. It’s pretty mobile, so flanking
is very satisfying. Also, if you feel your team has enough
heavies, you can roll with the mediums. Okay, so that was my
general experiencing running through the T110E5 line. You may
know most of it, if not all, but I think it’s good to have it has a
visual reference for someone still progressing through the
line. Side note, watching Quickybaby’s “Tech Tree
Showcase” for the T110E5 was super helpful as well. Just keep
in mind this was done over a year ago and some things may have
changed in terms of balancing. Quickybaby: https://www.twitch.tv/videos/121601275 I
hope everyone has a good day and let me know if you have any
questions!
Subject: Adding Mastery Badges to Tank
Link on message: #11610201
stevezaxx, on Apr 18 2018 - 11:43, said: I want retroactive mastery badges. I've gotten mastery badges YEARS
before you thought up this "reward emblems" mechanic. why don't
I have "M"s for my mastered tanks? Its not like you
have to take my word on which tanks I've mastered, it's right there
in the service record.
Altwar, on Apr 18 2018 - 12:43, said: The problem is, these mastery badges are limited time
offerings for a select few tanks. If you didn't get an Ace
Tanker during the time these "M"s were offered, its no "M" for
you! 
Link on message: #11610201
stevezaxx, on Apr 18 2018 - 11:43, said: I want retroactive mastery badges. I've gotten mastery badges YEARS
before you thought up this "reward emblems" mechanic. why don't
I have "M"s for my mastered tanks? Its not like you
have to take my word on which tanks I've mastered, it's right there
in the service record.DomoSapien:
Altwar, on Apr 18 2018 - 12:43, said: The problem is, these mastery badges are limited time
offerings for a select few tanks. If you didn't get an Ace
Tanker during the time these "M"s were offered, its no "M" for
you! DomoSapien:
The whole point of the mastery emblem missions is that you have to get a mastery badge within a specfic timeframe. If you got a Mastery emblem for every mastery badge, the emblem wouldn't be special at all
The whole point of the mastery emblem missions is that you have to get a mastery badge within a specfic timeframe. If you got a Mastery emblem for every mastery badge, the emblem wouldn't be special at all
Subject: [Teste Comum 1.0.1] Etapa 2 - Feedback
Link on message: #11610121
Link on message: #11610121
MA77: A segunda interação do Teste
Comum da Atualização 1.0.1 já está disponível!
Deixem seu feedback neste tópico.
Deixem seu feedback neste tópico.
Subject: Adding Mastery Badges to Tank
Link on message: #11609980
MFGrant, on Apr 18 2018 - 11:25, said: Follow up question there Domo. Since I've not taken the time
in my 10K+ games to do the research myself. These
mastery missions. Is the XP for mastery based off the
base like the Progetto missions currently are or can they be fudge
by someone having a premium account and the base XP that come with
that?
Link on message: #11609980
MFGrant, on Apr 18 2018 - 11:25, said: Follow up question there Domo. Since I've not taken the time
in my 10K+ games to do the research myself. These
mastery missions. Is the XP for mastery based off the
base like the Progetto missions currently are or can they be fudge
by someone having a premium account and the base XP that come with
that?DomoSapien: To my knowledge, it has always been base XP for mastery.
Otherwise free players would be at a substantial disadvantage.
Subject: Issue with Coated Optics + Binocs on the T67
Link on message: #11609969
Link on message: #11609969
DomoSapien: I was always under the impression that they do not stack, but
rather it 'swaps' between the optics and binocs when the binocs
kick in.
Subject: KRZYBooP's progress through Cam"PAIN"s: HT-9
Link on message: #11609929
KRZYBooP, on Apr 17 2018 - 11:52, said: UPDATE: In case anyone is curious I finished the
mission! To see what happened after the mission check out
the replay. http://wotreplays.eu...zyboop-somua_sm
Did it take anyone else more then 18 battles to finish this
mission?
Link on message: #11609929
KRZYBooP, on Apr 17 2018 - 11:52, said: UPDATE: In case anyone is curious I finished the
mission! To see what happened after the mission check out
the replay. http://wotreplays.eu...zyboop-somua_sm
Did it take anyone else more then 18 battles to finish this
mission? DomoSapien: Is that Infected Mushroom playing in the background? My
dude.
Subject: Adding Mastery Badges to Tank
Link on message: #11609924
Link on message: #11609924
DomoSapien: You can (sort of) display your mastery badges on the side of your
tank!
It's not quite that simple, but we offer monthly missions for select vehicles where you can earn special Mastery Badge emblems that you can show off on your tank.
Check out this month's featured tanks here
It's not quite that simple, but we offer monthly missions for select vehicles where you can earn special Mastery Badge emblems that you can show off on your tank.
Check out this month's featured tanks here
Subject: Premium Medium Madness: FV4202
Link on message: #11609847
Link on message: #11609847
Gnomon: Hey everyone, Hope that you’re having a great week so
far! With the current FV4202 sale going on, I wanted to go
over the in-game history of this tank and talk about how to get the
best performance out of it. The FV4202 is currently a Premium
British Tier VIII Medium tank. However, this wasn’t always the
case. Up until patch 9.12, the FV4202 was a British Tier X Medium
tank. When it was a Tier X, it had a similar playstyle to the
current version (but it did not perform as well). And the turret of
the 4202 was problematic in these high Tiers, where a lot of
high-pen rounds were flying around. At this point, the tank needed
to be changed. With Update 9.12, we announced that the Tier X
version of this tank would be replaced with the then-new Centurion
Action X. With this, the FV4202 was later rebalanced as a Tier VIII
Premium tank. As part of the rebalance, the decision was made to
remove its premium HESH round, and replace it with
APCR. However, it needed some quality of life changes after we
tested it in 9.20. We received a lot of feedback on the FV4202
during this time, and we decided to adjust its stats and show it
some love to make it feel better to play and more
maneuverable. 9.20.1 stats
In patch 9.20.1, we gave
the tank a few buffs. We received a fair amount of feedback during
this time stating that the tank had poor mobility. We agreed that
it could use some changes, and we gave it a 650 H.P. engine and
more turret armor. These changes made the tank feel more
comfortable to play. As of today, the tank is going strong as
a Tier VIII and available to pick-up in the Store. If you take the
FV4202 out on the battlefield, be sure to do your best to provide
support for your team. Keep in mind that the tank is not a
speedster and should not be in direct brawls. Instead, use your
great gun depression and firepower to take some quick shots over
ridges. The reliable accuracy of the gun will only help out with
your peek-and-poke. Also, be sure to keep hull-down as much
as possible. Your turret can often take a hit that might otherwise
tear through your lower armor. Stay back a bit, and snipe to
your heart’s content. Here are the current stats for the
FV4202: Tankopedia - FV4202 Stats for the lazy
like me
Think that the FV4202 might
be your cup of tea? Be sure to pick it up in the Premium Shop while
it is still available (until Apr. 23, 04:20 PT | 06:20 CT | 07:20
ET)! Links for y’all (I’m trying to fit in with the
Texans): FV4202 War Chest FV4202 Ultimate FV4202 Loaded FV4202 See you on the battlefield!
In patch 9.20.1, we gave
the tank a few buffs. We received a fair amount of feedback during
this time stating that the tank had poor mobility. We agreed that
it could use some changes, and we gave it a 650 H.P. engine and
more turret armor. These changes made the tank feel more
comfortable to play. As of today, the tank is going strong as
a Tier VIII and available to pick-up in the Store. If you take the
FV4202 out on the battlefield, be sure to do your best to provide
support for your team. Keep in mind that the tank is not a
speedster and should not be in direct brawls. Instead, use your
great gun depression and firepower to take some quick shots over
ridges. The reliable accuracy of the gun will only help out with
your peek-and-poke. Also, be sure to keep hull-down as much
as possible. Your turret can often take a hit that might otherwise
tear through your lower armor. Stay back a bit, and snipe to
your heart’s content. Here are the current stats for the
FV4202: Tankopedia - FV4202 Stats for the lazy
like me
Think that the FV4202 might
be your cup of tea? Be sure to pick it up in the Premium Shop while
it is still available (until Apr. 23, 04:20 PT | 06:20 CT | 07:20
ET)! Links for y’all (I’m trying to fit in with the
Texans): FV4202 War Chest FV4202 Ultimate FV4202 Loaded FV4202 See you on the battlefield!
Subject: Map Mondays: Glacier
Link on message: #11609724
ThePigSheFlies, on Apr 17 2018 - 16:29, said: Despite the meme-tastical stupid frozen carrier deck at an
angle that should prevent traction to drive on it, and nobody
crying about "boosting zomg" - I actually enjoy it in any class of
tank, so long as there isn't arty in the match. Funny
how that works... it's a far cry better than paris, sacred
valley, pilsen, abbey, krapkhov, stalinkrahp, ensk and a host of
other maps. far too much vision saturation, too many
large guns, and HE, and arty to attempt to use the Swedish TDs the
way they were "designed" - especially with the annoying siege mode
- which is why most of the player base plays them too passive in
order consistently impact the outcome of a match.
KaiserWilhelmShatner, on Apr 17 2018 - 19:42, said: Still better than Paris.
Elevendy, on Apr 18 2018 - 00:31, said: Hey this is pretty cool, you should try this for the other maps
since a lot of the maps were reworked. Maybe Fjords?ok lets keep
these up....its a bonus to forum surfers!
omi5cron, on Apr 17 2018 - 17:04, said: I'm with Pig, I'm a bit neutral on this map but it's miserable with
arty because of the massive dead zone in the middle. The TDs
camping on cap (and heavies, and mediums and scouts) makes the push
from below near suicide. that forces the face punching slog
on the hill side which is swept by fire from anyone who manages to
avoid arty in the middle. Still, it's early yet and I only
have maybe a dozen battles on it.
Guido1212, on Apr 18 2018 - 04:32, said: Ditto. The new Fjords has me more puzzled than any other
map. I'm not sure if that is good or bad.
xtc4, on Apr 18 2018 - 08:13, said:
Link on message: #11609724
ThePigSheFlies, on Apr 17 2018 - 16:29, said: Despite the meme-tastical stupid frozen carrier deck at an
angle that should prevent traction to drive on it, and nobody
crying about "boosting zomg" - I actually enjoy it in any class of
tank, so long as there isn't arty in the match. Funny
how that works... it's a far cry better than paris, sacred
valley, pilsen, abbey, krapkhov, stalinkrahp, ensk and a host of
other maps. far too much vision saturation, too many
large guns, and HE, and arty to attempt to use the Swedish TDs the
way they were "designed" - especially with the annoying siege mode
- which is why most of the player base plays them too passive in
order consistently impact the outcome of a match. DomoSapien: Fair, I would love to take my Strv up the carrier, but I'd
immediately get overmatched by a Deathstar or E4 lurking around the
corner.
KaiserWilhelmShatner, on Apr 17 2018 - 19:42, said: Still better than Paris.DomoSapien: Call me crazy but I actually like Paris. I just play up the middle
in meds, lights, and TD's, and go south in my heavies.
Elevendy, on Apr 18 2018 - 00:31, said: Hey this is pretty cool, you should try this for the other maps
since a lot of the maps were reworked. Maybe Fjords?ok lets keep
these up....its a bonus to forum surfers!DomoSapien: Thanks! I'm planning on releasing a new guide every monday

I need some more time on Fjords to figure out all the spots, so next week will probably be something a bit more familiar, but it's definitely on the list!
I need some more time on Fjords to figure out all the spots, so next week will probably be something a bit more familiar, but it's definitely on the list!
omi5cron, on Apr 17 2018 - 17:04, said: I'm with Pig, I'm a bit neutral on this map but it's miserable with
arty because of the massive dead zone in the middle. The TDs
camping on cap (and heavies, and mediums and scouts) makes the push
from below near suicide. that forces the face punching slog
on the hill side which is swept by fire from anyone who manages to
avoid arty in the middle. Still, it's early yet and I only
have maybe a dozen battles on it.DomoSapien: I tend to YOLO rush the road a bit much, instead of being patient
and sniping down the middle and field. Also, I think the town in
the south is under-utilized, since everyone seems to always commit
to the road.
Guido1212, on Apr 18 2018 - 04:32, said: Ditto. The new Fjords has me more puzzled than any other
map. I'm not sure if that is good or bad.DomoSapien:
To be honest I'm not sure how I feel about it yet either, but truth be told my initial impressions are positive. That middle section that got flattened out always felt kind of off to me. Like, you couldn't viably make any plays that way until lategame if the right shots didn't present themselves.
Noted, however: I'll do my best to make a guide for Fjords ASAP!
To be honest I'm not sure how I feel about it yet either, but truth be told my initial impressions are positive. That middle section that got flattened out always felt kind of off to me. Like, you couldn't viably make any plays that way until lategame if the right shots didn't present themselves.
Noted, however: I'll do my best to make a guide for Fjords ASAP!
xtc4, on Apr 18 2018 - 08:13, said: DomoSapien:
Subject: Dicas de mudança para uma melhor jogabilidade
Link on message: #11609523
xxvitoor, on Apr 18 2018 - 01:41, said: Por falar nisso, 7 anos de jogo e criar pelotão ainda ta mal
feito kkk eu abro a lista de amigos, clico com botão direito NO
AMIGO que quero pelotão, clico criar pelotão, e abre uma janela
para eu ter que procurar ele denovo kkkk
Link on message: #11609523
xxvitoor, on Apr 18 2018 - 01:41, said: Por falar nisso, 7 anos de jogo e criar pelotão ainda ta mal
feito kkk eu abro a lista de amigos, clico com botão direito NO
AMIGO que quero pelotão, clico criar pelotão, e abre uma janela
para eu ter que procurar ele denovo kkkkMA77WoT: Mas hein?!
Aqui vai normal.
Subject: Dicas de mudança para uma melhor jogabilidade
Link on message: #11609523
xxvitoor, on Apr 18 2018 - 01:41, said: Por falar nisso, 7 anos de jogo e criar pelotão ainda ta mal
feito kkk eu abro a lista de amigos, clico com botão direito NO
AMIGO que quero pelotão, clico criar pelotão, e abre uma janela
para eu ter que procurar ele denovo kkkk
Link on message: #11609523
xxvitoor, on Apr 18 2018 - 01:41, said: Por falar nisso, 7 anos de jogo e criar pelotão ainda ta mal
feito kkk eu abro a lista de amigos, clico com botão direito NO
AMIGO que quero pelotão, clico criar pelotão, e abre uma janela
para eu ter que procurar ele denovo kkkkMA77: Mas hein?!
Aqui vai normal.
Subject: The greatest guitar solo in Music History!
Link on message: #11609239
Link on message: #11609239
Mezurashi: Moved to off topic.
Subject: XVM Haters please stop showing us how uneducated you are
Link on message: #11609236
Link on message: #11609236
Mezurashi: Topic locked for obvious reasons.
Subject: Pick of the Week
Link on message: #11608619
Link on message: #11608619
DomoSapien: As I was growing up, my brother and father really enjoyed watching
the History Channel together. Being more interested in Cartoons
than history, I didn't share the same passion.
But "Mail Call" was definitely a show that we could all enjoy together, Since "Gunny" had such an energetic personality. It's sort of hard to believe, since he has always been such a constant. He's one of those guys that you sort of just expect to live forever. Celebrity deaths never really hit me very hard, but this one hits pretty close to home. Truly the loss of a great man. He will be missed.
But "Mail Call" was definitely a show that we could all enjoy together, Since "Gunny" had such an energetic personality. It's sort of hard to believe, since he has always been such a constant. He's one of those guys that you sort of just expect to live forever. Celebrity deaths never really hit me very hard, but this one hits pretty close to home. Truly the loss of a great man. He will be missed.
Subject: Map Mondays: Glacier
Link on message: #11608597
Nudnick, on Apr 17 2018 - 14:30, said: Yeah, just another bowl map. No wonder so many guys are
playing TD's these days.
_Tsavo, on Apr 17 2018 - 14:51, said: I'm coming to love Glacier. Mid ridge all the way. Get
spots, get vision, get map control and flex as needed. South
East corner? Who goes there except cannon fodder?
It's glorious to lob shells into their cap and snag the
occasional player who's unlucky. That mid ridge
controls the vision, which controls map. I like map
control. Having makes it hard for enemies to do anything to
win.
xtc4, on Apr 17 2018 - 15:03, said: Lately, I've been rushing right out to the risky spotting ridge --
in particular, where that line is drawn between "risky spotting
ridge" and "spotting tower." If you have speed and depression, you
can sometimes get an early safe shot at the slower red tanks going
north. And you also might be able to take out an enemy scout that
pops up right in front of you. After that, you can look for
shots of opportunity. Yes, you can be shot from multiple
directions, but you can also shoot in multiple directions. It is
"risky," but doable if you keep your wits about you and poke and
duck in the right directions. It only gets really hairy if
multiple reds appear at the same time in
different directions. You can constantly reevaluate and
decide whether you want to flex north towards the aircraft
carrier, flex south around the spotting tower, or retreat.
It's really not that different from playing mid on
Prokhorovka.
Lord_Hiney, on Apr 17 2018 - 15:31, said: The road in the SE corner needs to be at least doubled in width if
it’s meant to be a reasonable area to push
Link on message: #11608597
Nudnick, on Apr 17 2018 - 14:30, said: Yeah, just another bowl map. No wonder so many guys are
playing TD's these days.DomoSapien: In my defense, I've been maining TD's since December 27th, 2012

_Tsavo, on Apr 17 2018 - 14:51, said: I'm coming to love Glacier. Mid ridge all the way. Get
spots, get vision, get map control and flex as needed. South
East corner? Who goes there except cannon fodder?
It's glorious to lob shells into their cap and snag the
occasional player who's unlucky. That mid ridge
controls the vision, which controls map. I like map
control. Having makes it hard for enemies to do anything to
win.DomoSapien:
xtc4, on Apr 17 2018 - 15:03, said: Lately, I've been rushing right out to the risky spotting ridge --
in particular, where that line is drawn between "risky spotting
ridge" and "spotting tower." If you have speed and depression, you
can sometimes get an early safe shot at the slower red tanks going
north. And you also might be able to take out an enemy scout that
pops up right in front of you. After that, you can look for
shots of opportunity. Yes, you can be shot from multiple
directions, but you can also shoot in multiple directions. It is
"risky," but doable if you keep your wits about you and poke and
duck in the right directions. It only gets really hairy if
multiple reds appear at the same time in
different directions. You can constantly reevaluate and
decide whether you want to flex north towards the aircraft
carrier, flex south around the spotting tower, or retreat.
It's really not that different from playing mid on
Prokhorovka.DomoSapien:
Interesting, I'll have to give the middle another try once I finish my Patton grind. Went up there in my Supaconga and proceeded to eat two HESH rounds through the side of my turret
Theoretically I figured it might be an interesting place for Swedish TD's, but usually there is some giant TD lurking in the background, ready to overmatch the living hell out of my poor Ikea tonk.
Interesting, I'll have to give the middle another try once I finish my Patton grind. Went up there in my Supaconga and proceeded to eat two HESH rounds through the side of my turret
Theoretically I figured it might be an interesting place for Swedish TD's, but usually there is some giant TD lurking in the background, ready to overmatch the living hell out of my poor Ikea tonk.
Lord_Hiney, on Apr 17 2018 - 15:31, said: The road in the SE corner needs to be at least doubled in width if
it’s meant to be a reasonable area to pushDomoSapien: Happy to pass everyone's feedback in this regard up the
chain. Obviously, making guarantees about implementation is
something that's not within my power, but passing on the feedback
is something I can certainly do.
Subject: Do Personal Reserves Effect Mastery Badges?
Link on message: #11608522
82nd_19D1P_D3, on Apr 17 2018 - 15:17, said: Makes sense thanks!
Link on message: #11608522
82nd_19D1P_D3, on Apr 17 2018 - 15:17, said: Makes sense thanks! Gnomon: Anytime 
Subject: Do Personal Reserves Effect Mastery Badges?
Link on message: #11608511
82nd_19D1P_D3, on Apr 17 2018 - 15:07, said: I am trying to get the mastery badge emblem on the KV-1S but seem
to be having no luck. Last match I got 7 kills and 3 special medals
with 1400 damage and only got a 1st class. Because mastery badges
are based on XP I was wondering if I would have had a booster
activate (like 100% XP) if it would have helped. Thanks.
Link on message: #11608511
82nd_19D1P_D3, on Apr 17 2018 - 15:07, said: I am trying to get the mastery badge emblem on the KV-1S but seem
to be having no luck. Last match I got 7 kills and 3 special medals
with 1400 damage and only got a 1st class. Because mastery badges
are based on XP I was wondering if I would have had a booster
activate (like 100% XP) if it would have helped. Thanks. Gnomon: Hi! Mastery Badges go off of Base XP, so your Personal
Reserves will not count towards earning one.
Subject: Map Mondays: Glacier
Link on message: #11608349
sleeper_agent, on Apr 17 2018 - 10:18, said: Do you think more battles on this map are won in the north west or
south east? Having played on both spawn sides a few times I
cant really say one side has an advantage over the other so its
pretty good that way!
_Gungrave_, on Apr 17 2018 - 10:18, said: Glacier isn't a hard map to figure out but its certainly not
a fun map either.
Kevlar1972, on Apr 17 2018 - 11:30, said: It plays almost identically to steppes and arctic.
Heavies have a corner, meds and lights have a corner, middle is worthless except for some poking for spotters, tds camp base.
spud_tuber, on Apr 17 2018 - 12:09, said: I wish the mountain roads were wider so it was easier to share HP
and engage with more than one gun at a time. The roads are so
narrow its very difficult.to even change out lead vehcile, let
alone try to create local over matches.
Da_Craw, on Apr 17 2018 - 13:04, said: You said there were a bunch of them? This was
great! Where are the others?
Link on message: #11608349
sleeper_agent, on Apr 17 2018 - 10:18, said: Do you think more battles on this map are won in the north west or
south east? Having played on both spawn sides a few times I
cant really say one side has an advantage over the other so its
pretty good that way!DomoSapien: Personally, I'd say the Southeast. I haven't played around in the
town enough yet to know how viable a push up there would go.
Theoretically a fast push keeping in mind the enemy TD spots across
the way, as well as up on the road might be a potential option.
I'm also curious to see how Organized Play will look on Glacier. I'd like to see some crazy plays that you don't normally see in randoms.
I'm also curious to see how Organized Play will look on Glacier. I'd like to see some crazy plays that you don't normally see in randoms.
_Gungrave_, on Apr 17 2018 - 10:18, said: Glacier isn't a hard map to figure out but its certainly not
a fun map either.DomoSapien: 
Kidding! To each his own. I kind of enjoy it, but I need more battles to really get a feel for it. I think there are some pretty unique opportunities for the right vehicle and team composition.

Kidding! To each his own. I kind of enjoy it, but I need more battles to really get a feel for it. I think there are some pretty unique opportunities for the right vehicle and team composition.
Kevlar1972, on Apr 17 2018 - 11:30, said: It plays almost identically to steppes and arctic.Heavies have a corner, meds and lights have a corner, middle is worthless except for some poking for spotters, tds camp base.
DomoSapien: Good point! Although I've seen quite a few assault TD's take the
southeast road. That feel when you're minding your own business in
your tier VIII med, turn the corner to find an FV4005 waiting for
you 
spud_tuber, on Apr 17 2018 - 12:09, said: I wish the mountain roads were wider so it was easier to share HP
and engage with more than one gun at a time. The roads are so
narrow its very difficult.to even change out lead vehcile, let
alone try to create local over matches.DomoSapien: Hmm, that would certainly be interesting. I know what you mean,
backing out of a sticky situation on the mountain road can be quite
difficult if there is a row of tanks behind you.
Da_Craw, on Apr 17 2018 - 13:04, said: You said there were a bunch of them? This was
great! Where are the others?
Subject: KRZYBooP's progress through Cam"PAIN"s: HT-9
Link on message: #11608187
Link on message: #11608187
KRZYBooP: UPDATE: In case anyone is curious I finished the
mission! To see what happened after the mission check out
the replay.
http://wotreplays.eu/site/4305548#el_halluf-krzyboop-somua_sm
Did it take anyone else more then 18 battles to finish this
mission?
Subject: KRZYBooP's progress through Cam"PAIN"s: HT-9
Link on message: #11608187
Link on message: #11608187
KRZYB00P: UPDATE: In case anyone is curious I finished the
mission! To see what happened after the mission check out
the replay. http://wotreplays.eu...zyboop-somua_sm
Did it take anyone else more then 18 battles to finish this
mission?
Subject: Pick of the Week
Link on message: #11608178
Link on message: #11608178
Jambijon: Hello Everyone! We wanted to start a weekly “staff pick” where
we share a topic we found in the community to start a pretty casual
discussion. However, under the circumstances this first post
won’t be as lighthearted unfortunately. As most of you are
aware of R. Lee Ermey’s passing, we wanted to share a post that our
own Chieftain made:
Direct link to Facebook
post: https://www.facebook.com/TheChieftainWargaming/posts/1854208267952279 I
can still remember waking up to him yelling "Mail Call" really
early in the morning if I fell asleep with the TV on. Though
some of us have had more personal experiences with him, he will
definitely be missed by all. He was a good man, marine, and
entertainer. In the words of the Chieftain, "he was one of
the good ones."
Direct link to Facebook
post: https://www.facebook.com/TheChieftainWargaming/posts/1854208267952279 I
can still remember waking up to him yelling "Mail Call" really
early in the morning if I fell asleep with the TV on. Though
some of us have had more personal experiences with him, he will
definitely be missed by all. He was a good man, marine, and
entertainer. In the words of the Chieftain, "he was one of
the good ones."
Subject: Pick of the Week #1
Link on message: #11608178
Link on message: #11608178
BigDaddyLaxative: Hello Everyone! We wanted to start a weekly “staff pick”
where we share a topic we found in the community to start a pretty
casual discussion. However, under the circumstances this
first post won’t be as lighthearted unfortunately. As most of
you are aware of R. Lee Ermey’s passing, we wanted to share a post
that our own Chieftain made:
Direct link to Facebook post: https://www.facebook.com/TheChieftainWargaming/posts/1854208267952279
I can still remember waking up to him yelling "Mail Call"
really early in the morning if I fell asleep with the TV on.
Though some of us have had more personal experiences with him, he
will definitely be missed by all. He was a good man, marine, and
entertainer. In the words of the Chieftain, "he was one of
the good ones."
Direct link to Facebook post: https://www.facebook.com/TheChieftainWargaming/posts/1854208267952279
I can still remember waking up to him yelling "Mail Call"
really early in the morning if I fell asleep with the TV on.
Though some of us have had more personal experiences with him, he
will definitely be missed by all. He was a good man, marine, and
entertainer. In the words of the Chieftain, "he was one of
the good ones." Реклама | Adv















