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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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DomoSapien
Engineer Battalion
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19.04.2018 18:59:23
 
Subject: Engineer Battalion
Link on message: #11611487

DomoSapien: Hi there!

To clarify, the buff from Engineer Battalion only works for relocation between captured provinces. If you move your division into an enemy province and capture it, the cooldown will remain at the standard 24 hours.

Hope this helps!


DomoSapien
wargaming ignores rule violation
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19.04.2018 18:57:25
 
Subject: wargaming ignores rule violation
Link on message: #11611479

View Post24_inch_pythons, on Apr 18 2018 - 15:48, said:   ​I appreciate your response and hope it's true. I have supported Wargaming financially and on the forums a lot and was supremely disappointed to learn that they no longer accept tickets... so again, it's good to know that you are saying that you still do accept tickets. But I gotta say... the wording doesn't seem confusing at all, it seems pretty clear:    under the physics abuse heading --  "In-game Reporting System # How do I report an in-game rule violation? With the player base getting bigger and bigger, we have decided to fully depend on our Automated Complaint System to deal with rule violations during gameplay...  This eliminates the need for a player to spend the time to send a ticket to report violations and leads to more violators receiving punishment... I do not think this is enough!
We fully understand the frustration of having to put up with players who are ruining the game for you and everyone around them on purpose. Most of us are gamers and we know how a troll, team-killer or just a rude person can make our gaming time miserable.
The Automated Complaint System is therefore an effective way of dealing with such issues, because it provides consistency, fairness and effectiveness to the whole process of dealing with players who do not respect our rules.
While the old system of punishments carried out by Customer Support agents might have been perceived as “more effective”, in fact it was not because of the sheer amount of reports coming in every day. With the implementation and full use of the Automated Complaint System, the punishments are more frequent and stack up, resulting in more severe punishments every time the player breaks a rule... Categories of the Report System - Unsportsmanlike conduct
Physics abuse (blocking you, pushing you,) revealing allied locations on the map, intentionally committing suicide and other forms of unfair behavior covered in our terms of service fall in this category.

DomoSapien: With the player base getting bigger and bigger, we have decided to fully depend on our Automated Complaint System to deal with rule violations during gameplay...  This eliminates the need for a player to spend the time to send a ticket to report violations and leads to more violators receiving punishment... I do not think this is enough!
We fully understand the frustration of having to put up with players who are ruining the game for you and everyone around them on purpose. Most of us are gamers and we know how a troll, team-killer or just a rude person can make our gaming time miserable.
The Automated Complaint System is therefore an effective way of dealing with such issues, because it provides consistency, fairness and effectiveness to the whole process of dealing with players who do not respect our rules.
While the old system of punishments carried out by Customer Support agents might have been perceived as “more effective”, in fact it was not because of the sheer amount of reports coming in every day. With the implementation and full use of the Automated Complaint System, the punishments are more frequent and stack up, resulting in more severe punishments every time the player breaks a rule... Categories of the Report System - Unsportsmanlike conduct
Physics abuse (blocking you, pushing you,) revealing allied locations on the map, intentionally committing suicide and other forms of unfair behavior covered in our terms of service fall in this category.
I'll make sure the article gets updated, I think that one might be quite old, or rather the language is unclear. It's extra confusing when there's language (sort of) indicating that we only process in-game complaints for Physics abuse and there simultaneously exists a category in the ticket submission process for Physics Abuse. I have personally answered tickets and issued sanctions for Physics Abuse during my time in Customer Support, but I understand that "take my word for it" isn't exactly convincing.

If there's one thing for me to take away from this discussion it's that I'd like to sit down with our CS folks and figure out what requires additional clarification.   


Lert
Scale Model Group Build, anyone?
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19.04.2018 18:28:33
 
Subject: Scale Model Group Build, anyone?
Link on message: #11611426

Lert: So I found a mod for World of Tanks that visually replaces my Fury with Oddball's M4A3E4. The accuracy of this mod is not quite 100%, but good enough to base my build on.

Image

Image

The next thing on my to do list was fabricate and apply front fenders and rear mudflaps. To this end I had to prepare my upper hull.

Unfortunately mine has a small casting error in the rear quarter:

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But that's easily fixed with some milliput fine. Just need to get my hands on some.

To prepare the hull I partially cut away the HL's front fenders, leaving enough 'meat' to superglue the new fenders on, also sanded the top of the 'meat' to assure a better bond:

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I took two pieces of remnant resin sprue and cut them to shape, then superglued them to the inside of the very rear of the upper hull, to have more 'meat' to superglue the mudflaps on to:

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The fenders mounted:

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And mudflaps:

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I know I said I'd leave the internals standard HL, but that doesn't mean I wouldn't do any work on them. No longer being able to use the BB function because of the thinner barrel I decided to cut away the majority of the BB unit, leaving just enough structure for the elevation mechanism. I also filled up the forward end of what remains of the BB unit's structure with coarse milliput for a better fit of the barrel when I put the whole thing back together again.

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This also left enough space in the hull to move the electronics block on top of the battery housing, instead of tucked away to the side of it.

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This makes maintenance a lot more efficient since now I can reach every cable without needing to remove the electronics block from its snug hiding place wedged between the battery compartment and hull side wall.

I've also removed the smoker, I do this with all my HL tanks. I strongly dislike the HL smoker, way too noisy, not proportional. This gave me enough space to fit a better speaker, too. So the sound is a lot better now.

This is going to be a shoe-string budget build, so no recoil unit or flash, no proportional silent smoker, just basic HL electronics, etc.


KRZYBooP
Gear up for completing the Italian Challenge with a new sale:
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19.04.2018 17:44:00
 
Subject: Gear up for completing the Italian Challenge with a new sale:
Link on message: #11611360

KRZYBooP: Howdy Boom Jockies!  "Just enough" Sale is going on from 19APR18 till 30APR18 offering the following: 7 Days of Premium700 Gold700,000 Credits  Blast into our premium shop HERE to take advantage of this deal for 11.99  


KRZYB00P
Gear up for completing the Italian Challenge with a new sale:
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19.04.2018 17:44:00
 
Subject: Gear up for completing the Italian Challenge with a new sale:
Link on message: #11611360

KRZYB00P: Howdy Boom Jockies!    "Just enough" Sale is going on from 19APR18 till 30APR18 offering the following:   7 Days of Premium 700 Gold 700,000 Credits    Blast into our premium shop HERE to take advantage of this deal for 11.99    


KRZYBooP
Two Tanks entering the Drop Zone for Sale: T-34-85M and Skorpion G
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19.04.2018 17:32:55
 
Subject: Two Tanks entering the Drop Zone for Sale: T-34-85M and Skorpion G
Link on message: #11611339

KRZYBooP: Howdy! "As I climb onto your Back I will promise not sting"-Megadeath. These Lyrics come to mind when facing off against the Skorpion in battle. Pro-tip, Yes it is going to pen you if you are looking down the barrel.  The M in T-34-85M stands for Meanie. I am sure there are better nicknames out there and would like to face off against more while on the battlefield.  March on down to the premium shop before these tanks leave. 


KRZYB00P
Two Tanks entering the Drop Zone for Sale: T-34-85M and Skorpion G
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19.04.2018 17:32:55
 
Subject: Two Tanks entering the Drop Zone for Sale: T-34-85M and Skorpion G
Link on message: #11611339

KRZYB00P: Howdy!  "As I climb onto your Back I will promise not sting"-Megadeath. These Lyrics come to mind when facing off against the Skorpion in battle. Pro-tip, Yes it is going to pen you if you are looking down the barrel.    The M in T-34-85M stands for Meanie. I am sure there are better nicknames out there and would like to face off against more while on the battlefield.    March on down to the premium shop before these tanks leave. 


MA77WoT
Duvida Evento !
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19.04.2018 17:10:25
 
Subject: Duvida Evento !
Link on message: #11611310

View PostVaporSJP, on Apr 16 2018 - 11:22, said:   Me tira outra duvida : Caso não consiga pegar ele FREE , só os descontos , encerrando dia 27 , quantos dias após, fica o desconto disponivel ?  Ou encerra o evento , dia 28 por exemplo já não tem mais o desconto ! 

MA77WoT:   ​O desconto ficará disponível por dois dias após o evento. :)


MA77
Duvida Evento !
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19.04.2018 17:10:25
 
Subject: Duvida Evento !
Link on message: #11611310

View PostVaporSJP, on Apr 16 2018 - 11:22, said:   Me tira outra duvida : Caso não consiga pegar ele FREE , só os descontos , encerrando dia 27 , quantos dias após, fica o desconto disponivel ?  Ou encerra o evento , dia 28 por exemplo já não tem mais o desconto ! 

MA77:   ​O desconto ficará disponível por dois dias após o evento. :)


Jambijon
The weak no longer belong
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19.04.2018 01:43:00
 
Subject: The weak no longer belong
Link on message: #11610504

Jambijon: Hey cocobabygirl,   Sorry you're having some rough games, believe me, it happens and it can be disheartening.  When I started I was completely terrible and clueless until I started platooning with players a lot better than me.  I realized I wasn't being patient or methodical, but rather just run and gunning.  The biggest thing I did to improve my games was understanding a tanks roles, armor, DPM, and overall capabilities.  I know its a crazy amount of information to intake and retain but after awhile, it starts to become second nature.  Another thing I did was to play "forgiving" tanks.  So tanks like the American heavy line or the Russian heavy line.  I'm sure you've tried most of this before, but just wanted to let you know what helped me.


BigDaddyLaxative
The weak no longer belong
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19.04.2018 01:43:00
 
Subject: The weak no longer belong
Link on message: #11610504

BigDaddyLaxative: Hey cocobabygirl,   Sorry you're having some rough games, believe me, it happens and it can be disheartening.  When I started I was completely terrible and clueless until I started platooning with players a lot better than me.  I realized I wasn't being patient or methodical, but rather just run and gunning.  The biggest thing I did to improve my games was understanding a tanks roles, armor, DPM, and overall capabilities.  I know its a crazy amount of information to intake and retain but after awhile, it starts to become second nature.  Another thing I did was to play "forgiving" tanks.  So tanks like the American heavy line or the Russian heavy line.  I'm sure you've tried most of this before, but just wanted to let you know what helped me.


Hambijon
The weak no longer belong
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19.04.2018 01:43:00
 
Subject: The weak no longer belong
Link on message: #11610504

Hambijon: Hey cocobabygirl,   Sorry you're having some rough games, believe me, it happens and it can be disheartening.  When I started I was completely terrible and clueless until I started platooning with players a lot better than me.  I realized I wasn't being patient or methodical, but rather just run and gunning.  The biggest thing I did to improve my games was understanding a tanks roles, armor, DPM, and overall capabilities.  I know its a crazy amount of information to intake and retain but after awhile, it starts to become second nature.  Another thing I did was to play "forgiving" tanks.  So tanks like the American heavy line or the Russian heavy line.  I'm sure you've tried most of this before, but just wanted to let you know what helped me.


Jambijon
A couple questions from a Ex-Console soon to be PC player.
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19.04.2018 01:26:28
 
Subject: A couple questions from a Ex-Console soon to be PC player.
Link on message: #11610476

View Postlibarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it, But after dealing with awful devs and a Toxic Forum I decided I'm going to build a pc soon and play the PC version of WOT. However I'm not that aware of all the differences between the two platforms and would like a couple questions answered. 1.Any Difference with crew training? 2.Any Core Mechanic differences? 3.Any Gamepad support? If there's anything else you all think I should be aware of I would love to hear it thanks.     

Jambijon:   Hey libarykeeper483!   Welcome to PC!  Thanks for sticking with us.  Yes, there is quite a lot of differences between Console and PC. 1. Crew training is more complicated in PC but its easy to understand once you get familiar.  So in console, you essentially have 1 crew member and you have a bunch of different choices when it comes to skills/perks.  However with PC, there are different "Classes" of crew members.  Each crew member is categorized by there specification - Commander, Driver, Gunner, Loader, and Radio Operator.  There are skills which can be researched for any crew and then there are Perks which is class specific.  That's a very general breakdown, but you can check out some articles to help you out: https://worldoftanks...ent/guide/crew/ https://worldoftanks...qualifications/ 2. It would take me far to long to write out the different changes with mechanics so i'll go over some basic, but important ones.  Sorry if I missed any, but hopefully the community can help out until I can get a more detailed explanation for you. There is friendly fire! The physics is a little more in depth, tanks can flip over or on there side Consumables like the medkit, and repair kit will go on cooldown 90 sec rather than be "used" 3. Unfortunately, there isn't any officially supported game pads, but there maybe a way to use third party software to map the controls. Thats something you would have to look for on your own.  As a personal opinion, I rec commend giving the ole keyboard and mouse a try.  I used to only play console until I was able to afford a decent build so I understand the change can be uncomfortable for a while.  I would say I'm more accurate with a mouse but I do like the pressure sensitivities controllers offer.   I hope this helps out and again, welcome!  Have fun out there!  


BigDaddyLaxative
A couple questions from a Ex-Console soon to be PC player.
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19.04.2018 01:26:28
 
Subject: A couple questions from a Ex-Console soon to be PC player.
Link on message: #11610476

View Postlibarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it, But after dealing with awful devs and a Toxic Forum I decided I'm going to build a pc soon and play the PC version of WOT. However I'm not that aware of all the differences between the two platforms and would like a couple questions answered. 1.Any Difference with crew training? 2.Any Core Mechanic differences? 3.Any Gamepad support? If there's anything else you all think I should be aware of I would love to hear it thanks.     

BigDaddyLaxative:   Hey libarykeeper483!   Welcome to PC!  Thanks for sticking with us.  Yes, there is quite a lot of differences between Console and PC. 1. Crew training is more complicated in PC but its easy to understand once you get familiar.  So in console, you essentially have 1 crew member and you have a bunch of different choices when it comes to skills/perks.  However with PC, there are different "Classes" of crew members.  Each crew member is categorized by there specification - Commander, Driver, Gunner, Loader, and Radio Operator.  There are skills which can be researched for any crew and then there are Perks which is class specific.  That's a very general breakdown, but you can check out some articles to help you out: https://worldoftanks...ent/guide/crew/ https://worldoftanks...qualifications/ 2. It would take me far to long to write out the different changes with mechanics so i'll go over some basic, but important ones.  Sorry if I missed any, but hopefully the community can help out until I can get a more detailed explanation for you. There is friendly fire! The physics is a little more in depth, tanks can flip over or on there side Consumables like the medkit, and repair kit will go on cooldown 90 sec rather than be "used" 3. Unfortunately, there isn't any officially supported game pads, but there maybe a way to use third party software to map the controls. Thats something you would have to look for on your own.  As a personal opinion, I rec commend giving the ole keyboard and mouse a try.  I used to only play console until I was able to afford a decent build so I understand the change can be uncomfortable for a while.  I would say I'm more accurate with a mouse but I do like the pressure sensitivities controllers offer.   I hope this helps out and again, welcome!  Have fun out there!  


Hambijon
A couple questions from a Ex-Console soon to be PC player.
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19.04.2018 01:26:28
 
Subject: A couple questions from a Ex-Console soon to be PC player.
Link on message: #11610476

View Postlibarykeeper483, on Apr 18 2018 - 14:50, said: I used to play World of Tanks Console a whole bunch and loved it, But after dealing with awful devs and a Toxic Forum I decided I'm going to build a pc soon and play the PC version of WOT. However I'm not that aware of all the differences between the two platforms and would like a couple questions answered. 1.Any Difference with crew training? 2.Any Core Mechanic differences? 3.Any Gamepad support? If there's anything else you all think I should be aware of I would love to hear it thanks.     

Hambijon:   Hey libarykeeper483!   Welcome to PC!  Thanks for sticking with us.  Yes, there is quite a lot of differences between Console and PC. 1. Crew training is more complicated in PC but its easy to understand once you get familiar.  So in console, you essentially have 1 crew member and you have a bunch of different choices when it comes to skills/perks.  However with PC, there are different "Classes" of crew members.  Each crew member is categorized by there specification - Commander, Driver, Gunner, Loader, and Radio Operator.  There are skills which can be researched for any crew and then there are Perks which is class specific.  That's a very general breakdown, but you can check out some articles to help you out: https://worldoftanks...ent/guide/crew/ https://worldoftanks...qualifications/ 2. It would take me far to long to write out the different changes with mechanics so i'll go over some basic, but important ones.  Sorry if I missed any, but hopefully the community can help out until I can get a more detailed explanation for you. There is friendly fire! The physics is a little more in depth, tanks can flip over or on there side Consumables like the medkit, and repair kit will go on cooldown 90 sec rather than be "used" 3. Unfortunately, there isn't any officially supported game pads, but there maybe a way to use third party software to map the controls. Thats something you would have to look for on your own.  As a personal opinion, I rec commend giving the ole keyboard and mouse a try.  I used to only play console until I was able to afford a decent build so I understand the change can be uncomfortable for a while.  I would say I'm more accurate with a mouse but I do like the pressure sensitivities controllers offer.   I hope this helps out and again, welcome!  Have fun out there!  


DomoSapien
wargaming ignores rule violation
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18.04.2018 23:28:13
 
Subject: wargaming ignores rule violation
Link on message: #11610295

View PostLethalhavoc, on Apr 18 2018 - 13:31, said:   The crazy thing about the auto system, is that you don't have to break the rules to suffer consequences. It goes solely on the number of reports, regardless if they're valid or not.

DomoSapien:  

View PostLethalhavoc, on Apr 18 2018 - 13:09, said:   Months ago actually. The_Chieftain had confirmed it in a thread, but sadly that thread has since been deleted. The thread is listed below ;)

DomoSapien:   Once you reach a certain number of reports, your account shows up in our systems. We then investigate the reports and take action based on volume and context. I think World of Warships might do it differently than us, however. Slight variations in policy between products.
 

View Post24_inch_pythons, on Apr 18 2018 - 13:35, said:   ​Again, you may get a support tech who doesn't know or care what the policy is and because of their ignorance or apathy may do something. But Wargaming's official policy is that they do not accept tickets for physics abuse.

DomoSapien:   Reading back through his thread, you'll see the Chieftain said that "unsportsmanlike conduct" is still reported through the in-game system, not Physics abuse.  


Jambijon
On Track: T110E5 Breakdown
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18.04.2018 22:37:11
 
Subject: On Track: T110E5 Breakdown
Link on message: #11610204

Jambijon: Hello Tankers! If you have yet to make it through the T110E5 line, I highly recommend you do since there is currently an “On Track” event active!  The T110E5 was my first Tier X and I it is still my favorite tank, even after the balancing. On to the fun stuff.  So with the on track going on, I thought it would be a good idea to share my experiences with progressing through the line.  I’m just going to go over from tier 6-10 and for warned, this is just my personal experience so bear with me. Configuration comparison of different loadouts.  *Crew bonuses or equipment modifiers not included on all comparisons. Tier VI M6: Load out comparison  Pros:Quick acceleration (when upgraded) Excellent gun reload and DPM (2nd 76mm or 90mm) Armor is fantastic when going against same tier or lower Able to hold a bottleneck pretty wellCons:Side armor is pretty bad, so HE/Arty does quite a lot of damage Traverse speed is very slow Terrible accuracy when shooting on the move Be bottom tier is really rough.  Best to play a supporting roleMy research path:Tracks 76mm Gun M1A2 (skipped A1) Engine Turret 90mm Gun M3 RadioMy main strategy with the M6 is to find a bottleneck and hold it.  The 76mm is decent if you are top tier.  Any other situation just use the 90mm.  If you catch a tank out in the open, track them and then punish with your excellent reload.  It’s one of the top armored tier VI besides the Japanese O-I.  Overall it’s a really solid tank that is pretty forgiving.  This is why it’s used in tier VI strongholds quite a bit.  Just don’t get on the wrong end of a KV-2. Tier VII T29:Load out comparison          Pros:Hull down monster!  105mm Gun does good pen and excellent damage Turret armor is amazing Great gun depression (-10)Cons:Hull armor isn’t anything to write home about, but with the right angle you can definitely bounce some shots. Not very accurate, especially with the 105mm Stock engine is incredibly slow Cupola is constantly targeted and is pretty thinly armored.  Shake that turret!My research path:Used M6 90mm gun Tracks Turret 105mm Gun EngineOh the T29.  I’m confident when saying, I think this is the best heavy for tier VII and it’s a tank I didn’t sell because I liked it so much.  Your primary role is to hold choke points and get somewhere what you can go hull down.  Also, I would also use this tanks amazing gun depression and “peak a boom” enemies over a ridge line.  I made it a priority to get the 105mm before anything else.  However, it might be a good idea to try and get the engine upgrade because the stock engine is painfully slow.   All in all, a fantastic heavy beast which I use for a lot of my heavy missions. Tier VIII T32: Load out comparison     Pros:When upgraded, its turret is almost impenetrable from the front Excellent gun depression/elevation Front hull armor is decent, angled better than its predecessor Very good view rangeCons:Not a huge upgrade from the T29 Stock turret armor is abysmal and cupola is more noticeable than the T29 Gun accuracy, DPM, subpar penetration Shot trap under the mantletMy research path:Tracks Turret 105mm (already researched from T29) Be sure to unmount it from the T29 so you don’t have to pay for another one when mounting on the T32 EngineThe T32 does not hold the momentum of improved meant like the T29 did after the M6.  It actually falls short, but that doesn’t mean it’s bad.  The upgraded turret armor is fantastic and makes it pretty easy to hold flanks.  Other than its spotting range and turret, you can pretty much just play it like the T29. Tier IX M103:Load out comparison  Pros:Turret rotation greatly improved from T32 Great base pen, dmg, and accuracy (Stock/upgraded) Tracks seem to absorb a lot of hits Sloped frontal armorCons:Side armor seems nonexistent Turret is not nearly as durable as predecessors Easy to ammo rack Lower glacis is a huge targetMy research path:120mm T122 Engine Tracks Turret 120mm M58The M103 is played very differently then you may have been used to earlier in the line.  With the turret and higher gun depression it isn’t really a stay in one spot tank.  The gun is awesome so it should be more of a heavy support tank.  Almost played like a “heavy medium” style.  Don’t get me wrong, it can still bounce, you just have to be a little more careful with positioning since it’s not as forgiving. Tier X T110E5:Comparison of previous tanks vs T110E5  Pros:Incredibly strong frontal armor, turret and lower plate Very high pen, fast reload, high DPM, great accuracy/gun handling, and depression It is very mobile for such a heavily armored beastCons:Like the M103, the ammo rack is easy to hit Side and rear armor are made of paper Two weak points that are well known on the lower plate Balance update in 9.17 reduced the cupola armor You made it!  As I stated in the beginning of this thread, the T110E5 is my favorite tank hands down.  Update 9.17 did make the cupola easier to pen, that doesn’t mean its made out of paper.  There is still some armor up there.  I like to play the E5 as an “Active Heavy,” meaning I sometimes will like to go hull down and then reposition more frequently.  It’s pretty mobile, so flanking is very satisfying.  Also, if you feel your team has enough heavies, you can roll with the mediums. Okay, so that was my general experiencing running through the T110E5 line.  You may know most of it, if not all, but I think it’s good to have it has a visual reference for someone still progressing through the line.  Side note, watching Quickybaby’s “Tech Tree Showcase” for the T110E5 was super helpful as well.  Just keep in mind this was done over a year ago and some things may have changed in terms of balancing.Quickybaby: https://www.twitch.tv/videos/121601275 I hope everyone has a good day and let me know if you have any questions! 


BigDaddyLaxative
On Track: T110E5 Breakdown
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18.04.2018 22:37:11
 
Subject: On Track: T110E5 Breakdown
Link on message: #11610204

BigDaddyLaxative: Hello Tankers!   If you have yet to make it through the T110E5 line, I highly recommend you do since there is currently an “On Track” event active!  The T110E5 was my first Tier X and I it is still my favorite tank, even after the balancing.   On to the fun stuff.  So with the on track going on, I thought it would be a good idea to share my experiences with progressing through the line.  I’m just going to go over from tier 6-10 and for warned, this is just my personal experience so bear with me.   On track credit discounts: Tiers I - V 50% discount Tiers VI - X 30% discount Current credit prices for Tiers I - X: Free! 1,750 15,500 63,000 217,500 619,500 1,015,210 1,827,000 2,548,000 4,270,000   Configuration comparison of different loadouts.  *Crew bonuses or equipment modifiers not included on all comparisons.   Tier VI M6:    Load out comparison     Pros: Quick acceleration (when upgraded) Excellent gun reload and DPM (2nd 76mm or 90mm) Armor is fantastic when going against same tier or lower Able to hold a bottleneck pretty well Cons: Side armor is pretty bad, so HE/Arty does quite a lot of damage Traverse speed is very slow Terrible accuracy when shooting on the move Be bottom tier is really rough.  Best to play a supporting role My research path: Tracks 76mm Gun M1A2 (skipped A1) Engine Turret 90mm Gun M3 Radio My main strategy with the M6 is to find a bottleneck and hold it.  The 76mm is decent if you are top tier.  Any other situation just use the 90mm.  If you catch a tank out in the open, track them and then punish with your excellent reload.  It’s one of the top armored tier VI besides the Japanese O-I.  Overall it’s a really solid tank that is pretty forgiving.  This is why it’s used in tier VI strongholds quite a bit.  Just don’t get on the wrong end of a KV-2.   Tier VII T29: Load out comparison             Pros: Hull down monster!  105mm Gun does good pen and excellent damage Turret armor is amazing Great gun depression (-10) Cons: Hull armor isn’t anything to write home about, but with the right angle you can definitely bounce some shots. Not very accurate, especially with the 105mm Stock engine is incredibly slow Cupola is constantly targeted and is pretty thinly armored.  Shake that turret! My research path: Used M6 90mm gun Tracks Turret 105mm Gun Engine Oh the T29.  I’m confident when saying, I think this is the best heavy for tier VII and it’s a tank I didn’t sell because I liked it so much.  Your primary role is to hold choke points and get somewhere what you can go hull down.  Also, I would also use this tanks amazing gun depression and “peak a boom” enemies over a ridge line.  I made it a priority to get the 105mm before anything else.  However, it might be a good idea to try and get the engine upgrade because the stock engine is painfully slow.   All in all, a fantastic heavy beast which I use for a lot of my heavy missions.   Tier VIII T32:   Load out comparison          Pros: When upgraded, its turret is almost impenetrable from the front Excellent gun depression/elevation Front hull armor is decent, angled better than its predecessor Very good view range Cons: Not a huge upgrade from the T29 Stock turret armor is abysmal and cupola is more noticeable than the T29 Gun accuracy, DPM, subpar penetration Shot trap under the mantlet My research path: Tracks Turret 105mm (already researched from T29) Be sure to unmount it from the T29 so you don’t have to pay for another one when mounting on the T32 Engine The T32 does not hold the momentum of improved meant like the T29 did after the M6.  It actually falls short, but that doesn’t mean it’s bad.  The upgraded turret armor is fantastic and makes it pretty easy to hold flanks.  Other than its spotting range and turret, you can pretty much just play it like the T29.   Tier IX M103: Load out comparison     Pros: Turret rotation greatly improved from T32 Great base pen, dmg, and accuracy (Stock/upgraded) Tracks seem to absorb a lot of hits Sloped frontal armor Cons: Side armor seems nonexistent Turret is not nearly as durable as predecessors Easy to ammo rack Lower glacis is a huge target My research path: 120mm T122 Engine Tracks Turret 120mm M58 The M103 is played very differently then you may have been used to earlier in the line.  With the turret and higher gun depression it isn’t really a stay in one spot tank.  The gun is awesome so it should be more of a heavy support tank.  Almost played like a “heavy medium” style.  Don’t get me wrong, it can still bounce, you just have to be a little more careful with positioning since it’s not as forgiving.   Tier X T110E5: Comparison of previous tanks vs T110E5     Tier X Heavy Comparison     Pros:  Incredibly strong frontal armor, turret and lower plate Very high pen, fast reload, high DPM, great accuracy/gun handling, and depression It is very mobile for such a heavily armored beast Cons: Like the M103, the ammo rack is easy to hit Side and rear armor are made of paper Two weak points that are well known on the lower plate Balance update in 9.17 reduced the cupola armor   You made it!  As I stated in the beginning of this thread, the T110E5 is my favorite tank hands down.  Update 9.17 did make the cupola easier to pen, that doesn’t mean its made out of paper.  There is still some armor up there.  I like to play the E5 as an “Active Heavy,” meaning I sometimes will like to go hull down and then reposition more frequently.  It’s pretty mobile, so flanking is very satisfying.  Also, if you feel your team has enough heavies, you can roll with the mediums. Okay, so that was my general experiencing running through the T110E5 line.  You may know most of it, if not all, but I think it’s good to have it has a visual reference for someone still progressing through the line.    Side note, watching Quickybaby’s “Tech Tree Showcase” for the T110E5 was super helpful as well.  Just keep in mind this was done over a year ago and some things may have changed in terms of balancing. Quickybaby: https://www.twitch.tv/videos/121601275   I hope everyone has a good day and let me know if you have any questions!  


Hambijon
On Track: T110E5 Breakdown
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18.04.2018 22:37:11
 
Subject: On Track: T110E5 Breakdown
Link on message: #11610204

Hambijon: Hello Tankers!   If you have yet to make it through the T110E5 line, I highly recommend you do since there is currently an “On Track” event active!  The T110E5 was my first Tier X and I it is still my favorite tank, even after the balancing.   On to the fun stuff.  So with the on track going on, I thought it would be a good idea to share my experiences with progressing through the line.  I’m just going to go over from tier 6-10 and for warned, this is just my personal experience so bear with me.   On track credit discounts: Tiers I - V 50% discount Tiers VI - X 30% discount Current credit prices for Tiers I - X: Free! 1,750 15,500 63,000 217,500 619,500 1,015,210 1,827,000 2,548,000 4,270,000   Configuration comparison of different loadouts.  *Crew bonuses or equipment modifiers not included on all comparisons.   Tier VI M6:    Load out comparison     Pros: Quick acceleration (when upgraded) Excellent gun reload and DPM (2nd 76mm or 90mm) Armor is fantastic when going against same tier or lower Able to hold a bottleneck pretty well Cons: Side armor is pretty bad, so HE/Arty does quite a lot of damage Traverse speed is very slow Terrible accuracy when shooting on the move Be bottom tier is really rough.  Best to play a supporting role My research path: Tracks 76mm Gun M1A2 (skipped A1) Engine Turret 90mm Gun M3 Radio My main strategy with the M6 is to find a bottleneck and hold it.  The 76mm is decent if you are top tier.  Any other situation just use the 90mm.  If you catch a tank out in the open, track them and then punish with your excellent reload.  It’s one of the top armored tier VI besides the Japanese O-I.  Overall it’s a really solid tank that is pretty forgiving.  This is why it’s used in tier VI strongholds quite a bit.  Just don’t get on the wrong end of a KV-2.   Tier VII T29: Load out comparison             Pros: Hull down monster!  105mm Gun does good pen and excellent damage Turret armor is amazing Great gun depression (-10) Cons: Hull armor isn’t anything to write home about, but with the right angle you can definitely bounce some shots. Not very accurate, especially with the 105mm Stock engine is incredibly slow Cupola is constantly targeted and is pretty thinly armored.  Shake that turret! My research path: Used M6 90mm gun Tracks Turret 105mm Gun Engine Oh the T29.  I’m confident when saying, I think this is the best heavy for tier VII and it’s a tank I didn’t sell because I liked it so much.  Your primary role is to hold choke points and get somewhere what you can go hull down.  Also, I would also use this tanks amazing gun depression and “peak a boom” enemies over a ridge line.  I made it a priority to get the 105mm before anything else.  However, it might be a good idea to try and get the engine upgrade because the stock engine is painfully slow.   All in all, a fantastic heavy beast which I use for a lot of my heavy missions.   Tier VIII T32:   Load out comparison          Pros: When upgraded, its turret is almost impenetrable from the front Excellent gun depression/elevation Front hull armor is decent, angled better than its predecessor Very good view range Cons: Not a huge upgrade from the T29 Stock turret armor is abysmal and cupola is more noticeable than the T29 Gun accuracy, DPM, subpar penetration Shot trap under the mantlet My research path: Tracks Turret 105mm (already researched from T29) Be sure to unmount it from the T29 so you don’t have to pay for another one when mounting on the T32 Engine The T32 does not hold the momentum of improved meant like the T29 did after the M6.  It actually falls short, but that doesn’t mean it’s bad.  The upgraded turret armor is fantastic and makes it pretty easy to hold flanks.  Other than its spotting range and turret, you can pretty much just play it like the T29.   Tier IX M103: Load out comparison     Pros: Turret rotation greatly improved from T32 Great base pen, dmg, and accuracy (Stock/upgraded) Tracks seem to absorb a lot of hits Sloped frontal armor Cons: Side armor seems nonexistent Turret is not nearly as durable as predecessors Easy to ammo rack Lower glacis is a huge target My research path: 120mm T122 Engine Tracks Turret 120mm M58 The M103 is played very differently then you may have been used to earlier in the line.  With the turret and higher gun depression it isn’t really a stay in one spot tank.  The gun is awesome so it should be more of a heavy support tank.  Almost played like a “heavy medium” style.  Don’t get me wrong, it can still bounce, you just have to be a little more careful with positioning since it’s not as forgiving.   Tier X T110E5: Comparison of previous tanks vs T110E5     Tier X Heavy Comparison     Pros:  Incredibly strong frontal armor, turret and lower plate Very high pen, fast reload, high DPM, great accuracy/gun handling, and depression It is very mobile for such a heavily armored beast Cons: Like the M103, the ammo rack is easy to hit Side and rear armor are made of paper Two weak points that are well known on the lower plate Balance update in 9.17 reduced the cupola armor   You made it!  As I stated in the beginning of this thread, the T110E5 is my favorite tank hands down.  Update 9.17 did make the cupola easier to pen, that doesn’t mean its made out of paper.  There is still some armor up there.  I like to play the E5 as an “Active Heavy,” meaning I sometimes will like to go hull down and then reposition more frequently.  It’s pretty mobile, so flanking is very satisfying.  Also, if you feel your team has enough heavies, you can roll with the mediums. Okay, so that was my general experiencing running through the T110E5 line.  You may know most of it, if not all, but I think it’s good to have it has a visual reference for someone still progressing through the line.    Side note, watching Quickybaby’s “Tech Tree Showcase” for the T110E5 was super helpful as well.  Just keep in mind this was done over a year ago and some things may have changed in terms of balancing. Quickybaby: https://www.twitch.tv/videos/121601275   I hope everyone has a good day and let me know if you have any questions!  


DomoSapien
Adding Mastery Badges to Tank
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18.04.2018 22:35:33
 
Subject: Adding Mastery Badges to Tank
Link on message: #11610201

View Poststevezaxx, on Apr 18 2018 - 11:43, said: I want retroactive mastery badges. I've gotten mastery badges YEARS before you thought up this "reward emblems" mechanic. why don't I have "M"s for my mastered tanks?   Its not like you have to take my word on which tanks I've mastered, it's right there in the service record.

DomoSapien:  

View PostAltwar, on Apr 18 2018 - 12:43, said:   The problem is, these mastery badges are limited time offerings for a select few tanks.  If you didn't get an Ace Tanker during the time these "M"s were offered, its no "M" for you!  :mellow:

DomoSapien:
The whole point of the mastery emblem missions is that you have to get a mastery badge within a specfic timeframe. If you got a Mastery emblem for every mastery badge, the emblem wouldn't be special at all ;)


MA77
[Teste Comum 1.0.1] Etapa 2 - Feedback
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18.04.2018 21:46:59
 
Subject: [Teste Comum 1.0.1] Etapa 2 - Feedback
Link on message: #11610121

MA77: A segunda interação do Teste Comum da Atualização 1.0.1 já está disponível!

Deixem seu feedback neste tópico. ;)


DomoSapien
Adding Mastery Badges to Tank
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18.04.2018 20:42:40
 
Subject: Adding Mastery Badges to Tank
Link on message: #11609980

View PostMFGrant, on Apr 18 2018 - 11:25, said: Follow up question there Domo.  Since I've not taken the time in my 10K+ games to do the research myself.   These mastery missions.   Is the XP for mastery based off the base like the Progetto missions currently are or can they be fudge by someone having a premium account and the base XP that come with that?

DomoSapien:   To my knowledge, it has always been base XP for mastery. Otherwise free players would be at a substantial disadvantage.


DomoSapien
Issue with Coated Optics + Binocs on the T67
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18.04.2018 20:39:06
 
Subject: Issue with Coated Optics + Binocs on the T67
Link on message: #11609969

DomoSapien: I was always under the impression that they do not stack, but rather it 'swaps' between the optics and binocs when the binocs kick in.


DomoSapien
KRZYBooP's progress through Cam"PAIN"s: HT-9
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18.04.2018 20:18:33
 
Subject: KRZYBooP's progress through Cam"PAIN"s: HT-9
Link on message: #11609929

View PostKRZYBooP, on Apr 17 2018 - 11:52, said: UPDATE:    In case anyone is curious I finished the mission!   To see what happened after the mission check out the replay.    http://wotreplays.eu...zyboop-somua_sm   Did it take anyone else more then 18 battles to finish this mission? 

DomoSapien:   Is that Infected Mushroom playing in the background? My dude.


DomoSapien
Adding Mastery Badges to Tank
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18.04.2018 20:16:23
 
Subject: Adding Mastery Badges to Tank
Link on message: #11609924

DomoSapien: You can (sort of) display your mastery badges on the side of your tank!

It's not quite that simple, but we offer monthly missions for select vehicles where you can earn special Mastery Badge emblems that you can show off on your tank.

Check out this month's featured tanks here


Gnomon
Premium Medium Madness: FV4202
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18.04.2018 19:32:41
 
Subject: Premium Medium Madness: FV4202
Link on message: #11609847

Gnomon: Hey everyone, Hope that you’re having a great week so far! With the current FV4202 sale going on, I wanted to go over the in-game history of this tank and talk about how to get the best performance out of it. The FV4202 is currently a Premium British Tier VIII Medium tank. However, this wasn’t always the case. Up until patch 9.12, the FV4202 was a British Tier X Medium tank. When it was a Tier X, it had a similar playstyle to the current version (but it did not perform as well). And the turret of the 4202 was problematic in these high Tiers, where a lot of high-pen rounds were flying around. At this point, the tank needed to be changed. With Update 9.12, we announced that the Tier X version of this tank would be replaced with the then-new Centurion Action X. With this, the FV4202 was later rebalanced as a Tier VIII Premium tank. As part of the rebalance, the decision was made to remove its premium HESH round, and replace it with APCR. However, it needed some quality of life changes after we tested it in 9.20. We received a lot of feedback on the FV4202 during this time, and we decided to adjust its stats and show it some love to make it feel better to play and more maneuverable. 9.20.1 stats  In patch 9.20.1, we gave the tank a few buffs. We received a fair amount of feedback during this time stating that the tank had poor mobility. We agreed that it could use some changes, and we gave it a 650 H.P. engine and more turret armor. These changes made the tank feel more comfortable to play. As of today, the tank is going strong as a Tier VIII and available to pick-up in the Store. If you take the FV4202 out on the battlefield, be sure to do your best to provide support for your team. Keep in mind that the tank is not a speedster and should not be in direct brawls. Instead, use your great gun depression and firepower to take some quick shots over ridges. The reliable accuracy of the gun will only help out with your peek-and-poke.  Also, be sure to keep hull-down as much as possible. Your turret can often take a hit that might otherwise tear through your lower armor. Stay back a bit, and snipe to your heart’s content.  Here are the current stats for the FV4202: Tankopedia - FV4202 Stats for the lazy like me   Think that the FV4202 might be your cup of tea? Be sure to pick it up in the Premium Shop while it is still available (until Apr. 23, 04:20 PT | 06:20 CT | 07:20 ET)! Links for y’all (I’m trying to fit in with the Texans): FV4202 War Chest FV4202 Ultimate FV4202 Loaded FV4202 See you on the battlefield!  


DomoSapien
Map Mondays: Glacier
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18.04.2018 18:26:19
 
Subject: Map Mondays: Glacier
Link on message: #11609724

View PostThePigSheFlies, on Apr 17 2018 - 16:29, said:   Despite the meme-tastical stupid frozen carrier deck at an angle that should prevent traction to drive on it, and nobody crying about "boosting zomg" - I actually enjoy it in any class of tank, so long as there isn't arty in the match.    Funny how that works...   it's a far cry better than paris, sacred valley, pilsen, abbey, krapkhov, stalinkrahp, ensk and a host of other maps.     far too much vision saturation, too many large guns, and HE, and arty to attempt to use the Swedish TDs the way they were "designed" - especially with the annoying siege mode - which is why most of the player base plays them too passive in order consistently impact the outcome of a match.  

DomoSapien: Fair, I would love to take my Strv up the carrier, but I'd immediately get overmatched by a Deathstar or E4 lurking around the corner. 

View PostKaiserWilhelmShatner, on Apr 17 2018 - 19:42, said: Still better than Paris.

DomoSapien: Call me crazy but I actually like Paris. I just play up the middle in meds, lights, and TD's, and go south in my heavies.

View PostElevendy, on Apr 18 2018 - 00:31, said: Hey this is pretty cool, you should try this for the other maps since a lot of the maps were reworked. Maybe Fjords?ok lets keep these up....its a bonus to forum surfers!

DomoSapien: Thanks! I'm planning on releasing a new guide every monday :)

I need some more time on Fjords to figure out all the spots, so next week will probably be something a bit more familiar, but it's definitely on the list!  

View Postomi5cron, on Apr 17 2018 - 17:04, said: I'm with Pig, I'm a bit neutral on this map but it's miserable with arty because of the massive dead zone in the middle.  The TDs camping on cap (and heavies, and mediums and scouts) makes the push from below near suicide.  that forces the face punching slog on the hill side which is swept by fire from anyone who manages to avoid arty in the middle.   Still, it's early yet and I only have maybe a dozen battles on it.

DomoSapien: I tend to YOLO rush the road a bit much, instead of being patient and sniping down the middle and field. Also, I think the town in the south is under-utilized, since everyone seems to always commit to the road. 

View PostGuido1212, on Apr 18 2018 - 04:32, said:   Ditto. The new Fjords has me more puzzled than any other map. I'm not sure if that is good or bad.

DomoSapien:
To be honest I'm not sure how I feel about it yet either, but truth be told my initial impressions are positive. That middle section that got flattened out always felt kind of off to me. Like, you couldn't viably make any plays that way until lategame if the right shots didn't present themselves.

Noted, however: I'll do my best to make a guide for Fjords ASAP!

View Postxtc4, on Apr 18 2018 - 08:13, said:

DomoSapien:


MA77WoT
Dicas de mudança para uma melhor jogabilidade
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18.04.2018 16:46:56
 
Subject: Dicas de mudança para uma melhor jogabilidade
Link on message: #11609523

View Postxxvitoor, on Apr 18 2018 - 01:41, said:   Por falar nisso, 7 anos de jogo e criar pelotão ainda ta mal feito kkk eu abro a lista de amigos, clico com botão direito NO AMIGO que quero pelotão, clico criar pelotão, e abre uma janela para eu ter que procurar ele denovo kkkk

MA77WoT:   Mas hein?! ​:ohmy:   Aqui vai normal. 


MA77
Dicas de mudança para uma melhor jogabilidade
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18.04.2018 16:46:56
 
Subject: Dicas de mudança para uma melhor jogabilidade
Link on message: #11609523

View Postxxvitoor, on Apr 18 2018 - 01:41, said:   Por falar nisso, 7 anos de jogo e criar pelotão ainda ta mal feito kkk eu abro a lista de amigos, clico com botão direito NO AMIGO que quero pelotão, clico criar pelotão, e abre uma janela para eu ter que procurar ele denovo kkkk

MA77:   Mas hein?! ​:ohmy:   Aqui vai normal. 


Mezurashi
The greatest guitar solo in Music History!
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18.04.2018 09:31:11
 
Subject: The greatest guitar solo in Music History!
Link on message: #11609239

Mezurashi: Moved to off topic.


Mezurashi
XVM Haters please stop showing us how uneducated you are
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18.04.2018 09:29:29
 
Subject: XVM Haters please stop showing us how uneducated you are
Link on message: #11609236

Mezurashi: Topic locked for obvious reasons.


DomoSapien
Pick of the Week
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18.04.2018 00:58:39
 
Subject: Pick of the Week
Link on message: #11608619

DomoSapien: As I was growing up, my brother and father really enjoyed watching the History Channel together. Being more interested in Cartoons than history, I didn't share the same passion.

But "Mail Call" was definitely a show that we could all enjoy together, Since "Gunny" had such an energetic personality. It's sort of hard to believe, since he has always been such a constant. He's one of those guys that you sort of just expect to live forever.   Celebrity deaths never really hit me very hard, but this one hits pretty close to home. Truly the loss of a great man. He will be missed.


DomoSapien
Map Mondays: Glacier
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18.04.2018 00:48:01
 
Subject: Map Mondays: Glacier
Link on message: #11608597

View PostNudnick, on Apr 17 2018 - 14:30, said:   Yeah, just another bowl map. No wonder so many guys are playing TD's these days.

DomoSapien: In my defense, I've been maining TD's since December 27th, 2012 :P

View Post_Tsavo, on Apr 17 2018 - 14:51, said: I'm coming to love Glacier.   Mid ridge all the way.  Get spots, get vision, get map control and flex as needed.  South East corner?  Who goes there except cannon fodder?     It's glorious to lob shells into their cap and snag the occasional player who's unlucky.     That mid ridge controls the vision, which controls map.  I like map control.  Having makes it hard for enemies to do anything to win.

DomoSapien:  

View Postxtc4, on Apr 17 2018 - 15:03, said: Lately, I've been rushing right out to the risky spotting ridge -- in particular, where that line is drawn between "risky spotting ridge" and "spotting tower." If you have speed and depression, you can sometimes get an early safe shot at the slower red tanks going north. And you also might be able to take out an enemy scout that pops up right in front of you.   After that, you can look for shots of opportunity. Yes, you can be shot from multiple directions, but you can also shoot in multiple directions. It is "risky," but doable if you keep your wits about you and poke and duck in the right directions. It only gets really hairy if multiple reds appear at the same time in different directions.   You can constantly reevaluate and decide whether you want to flex north towards the aircraft carrier, flex south around the spotting tower, or retreat.   It's really not that different from playing mid on Prokhorovka.

DomoSapien:
Interesting, I'll have to give the middle another try once I finish my Patton grind. Went up there in my Supaconga and proceeded to eat two HESH rounds through the side of my turret :(
Theoretically I figured it might be an interesting place for Swedish TD's, but usually there is some giant TD lurking in the background, ready to overmatch the living hell out of my poor Ikea tonk.
 

View PostLord_Hiney, on Apr 17 2018 - 15:31, said: The road in the SE corner needs to be at least doubled in width if it’s meant to be a reasonable area to push

DomoSapien:   Happy to pass everyone's feedback in this regard up the chain. Obviously, making guarantees about implementation is something that's not within my power, but passing on the feedback is something I can certainly do.


Gnomon
Do Personal Reserves Effect Mastery Badges?
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18.04.2018 00:19:33
 
Subject: Do Personal Reserves Effect Mastery Badges?
Link on message: #11608522

View Post82nd_19D1P_D3, on Apr 17 2018 - 15:17, said: Makes sense thanks! 

Gnomon:   Anytime :honoring:


Gnomon
Do Personal Reserves Effect Mastery Badges?
arrow
18.04.2018 00:15:17
 
Subject: Do Personal Reserves Effect Mastery Badges?
Link on message: #11608511

View Post82nd_19D1P_D3, on Apr 17 2018 - 15:07, said: I am trying to get the mastery badge emblem on the KV-1S but seem to be having no luck. Last match I got 7 kills and 3 special medals with 1400 damage and only got a 1st class. Because mastery badges are based on XP I was wondering if I would have had a booster activate (like 100% XP) if it would have helped. Thanks. 

Gnomon:   Hi! Mastery Badges go off of Base XP, so your Personal Reserves will not count towards earning one. 


DomoSapien
Map Mondays: Glacier
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17.04.2018 22:40:48
 
Subject: Map Mondays: Glacier
Link on message: #11608349

View Postsleeper_agent, on Apr 17 2018 - 10:18, said: Do you think more battles on this map are won in the north west or south east?   Having played on both spawn sides a few times I cant really say one side has an advantage over the other so its pretty good that way!

DomoSapien: Personally, I'd say the Southeast. I haven't played around in the town enough yet to know how viable a push up there would go. Theoretically a fast push keeping in mind the enemy TD spots across the way, as well as up on the road might be a potential option.

I'm also curious to see how Organized Play will look on Glacier. I'd like to see some crazy plays that you don't normally see in randoms.

View Post_Gungrave_, on Apr 17 2018 - 10:18, said:   Glacier isn't a hard map to figure out but its certainly not a fun map either.

DomoSapien:

Kidding! To each his own. I kind of enjoy it, but I need more battles to really get a feel for it. I think there are some pretty unique opportunities for the right vehicle and team composition.

View PostKevlar1972, on Apr 17 2018 - 11:30, said: It plays almost identically to steppes and arctic.

Heavies have a corner, meds and lights have a corner, middle is worthless except for some poking for spotters, tds camp base.

DomoSapien: Good point! Although I've seen quite a few assault TD's take the southeast road. That feel when you're minding your own business in your tier VIII med, turn the corner to find an FV4005 waiting for you :arta:

View Postspud_tuber, on Apr 17 2018 - 12:09, said: I wish the mountain roads were wider so it was easier to share HP and engage with more than one gun at a time.  The roads are so narrow its very difficult.to even change out lead vehcile, let alone try to create local over matches.

DomoSapien: Hmm, that would certainly be interesting. I know what you mean, backing out of a sticky situation on the mountain road can be quite difficult if there is a row of tanks behind you.

View PostDa_Craw, on Apr 17 2018 - 13:04, said:   You said there were a bunch of them?  This was great!  Where are the others?

DomoSapien:
Here you go :) 


KRZYBooP
KRZYBooP's progress through Cam"PAIN"s: HT-9
arrow
17.04.2018 20:52:58
 
Subject: KRZYBooP's progress through Cam"PAIN"s: HT-9
Link on message: #11608187

KRZYBooP: UPDATE:    In case anyone is curious I finished the mission!   To see what happened after the mission check out the replay.    http://wotreplays.eu/site/4305548#el_halluf-krzyboop-somua_sm   Did it take anyone else more then 18 battles to finish this mission? 


KRZYB00P
KRZYBooP's progress through Cam"PAIN"s: HT-9
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17.04.2018 20:52:58
 
Subject: KRZYBooP's progress through Cam"PAIN"s: HT-9
Link on message: #11608187

KRZYB00P: UPDATE:    In case anyone is curious I finished the mission!   To see what happened after the mission check out the replay.    http://wotreplays.eu...zyboop-somua_sm   Did it take anyone else more then 18 battles to finish this mission? 


Jambijon
Pick of the Week
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17.04.2018 20:45:04
 
Subject: Pick of the Week
Link on message: #11608178

Jambijon: Hello Everyone! We wanted to start a weekly “staff pick” where we share a topic we found in the community to start a pretty casual discussion. However, under the circumstances this first post won’t be as lighthearted unfortunately.  As most of you are aware of R. Lee Ermey’s passing, we wanted to share a post that our own Chieftain made:   Direct link to Facebook post: https://www.facebook.com/TheChieftainWargaming/posts/1854208267952279 I can still remember waking up to him yelling "Mail Call" really early in the morning if I fell asleep with the TV on.  Though some of us have had more personal experiences with him, he will definitely be missed by all. He was a good man, marine, and entertainer.  In the words of the Chieftain, "he was one of the good ones."  


BigDaddyLaxative
Pick of the Week #1
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17.04.2018 20:45:04
 
Subject: Pick of the Week #1
Link on message: #11608178

BigDaddyLaxative: Hello Everyone!   We wanted to start a weekly “staff pick” where we share a topic we found in the community to start a pretty casual discussion.   However, under the circumstances this first post won’t be as lighthearted unfortunately.  As most of you are aware of R. Lee Ermey’s passing, we wanted to share a post that our own Chieftain made:       Direct link to Facebook post: https://www.facebook.com/TheChieftainWargaming/posts/1854208267952279   I can still remember waking up to him yelling "Mail Call" really early in the morning if I fell asleep with the TV on.  Though some of us have had more personal experiences with him, he will definitely be missed by all. He was a good man, marine, and entertainer.  In the words of the Chieftain, "he was one of the good ones."    


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