Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Novo Recrute um Amigo! 1.0
Link on message: #11620634
RoughSailin, on Apr 25 2018 - 17:23, said: E o tanque T95E2?
Link on message: #11620634
RoughSailin, on Apr 25 2018 - 17:23, said: E o tanque T95E2?MA77: Ele continua como prêmio do outro programa.
Subject: Perguntas Frequentes - Recrute um Amigo 1.0
Link on message: #11620633
talleswendrel, on Apr 25 2018 - 18:49, said: Oi, então; "O Recruta deverá estar entre os top 7 de
experiência base em 30 batalhas." isso significa que não serão
todos que conseguiram completar essa missão , consequentemente
ele não passara para a 2° missão , fazendo com que não
possamos (veteranos) receber o Premio?; Se for isso, fica
obvio que haverá muitos casos onde uma pessoa criar uma
conta, e o amigo (veterano) entrar para atingir o "top 7 de xp
media" para ambos receberem os prêmios; o que acarreta em muitos
problemas e até onde eu sei não há nada que impede isso.
(creio que banir quem for pego posteriormente não compensara a
estrategia de trazer mais jogadores para o game se os que jogam
forem banidos, demonstrando um equivoco nesta missão)
Bom, se eu me equivoquei em alguma parte peço desculpas mas essa é
minha interpretação até o momento. Grato.
Link on message: #11620633
talleswendrel, on Apr 25 2018 - 18:49, said: Oi, então; "O Recruta deverá estar entre os top 7 de
experiência base em 30 batalhas." isso significa que não serão
todos que conseguiram completar essa missão , consequentemente
ele não passara para a 2° missão , fazendo com que não
possamos (veteranos) receber o Premio?; Se for isso, fica
obvio que haverá muitos casos onde uma pessoa criar uma
conta, e o amigo (veterano) entrar para atingir o "top 7 de xp
media" para ambos receberem os prêmios; o que acarreta em muitos
problemas e até onde eu sei não há nada que impede isso.
(creio que banir quem for pego posteriormente não compensara a
estrategia de trazer mais jogadores para o game se os que jogam
forem banidos, demonstrando um equivoco nesta missão)
Bom, se eu me equivoquei em alguma parte peço desculpas mas essa é
minha interpretação até o momento. Grato.MA77: Oi Talles, A segunda missão é jogar uma batalha com
um tanque de nível VI não-premium e até lá, sabemos que os recrutas
terão tempo suficiente para poder completá-la. 
Subject: Resurrected from the Archive: Polish Tanks
Link on message: #11620444
Lord_Magus, on Apr 25 2018 - 14:10, said: So can the Rudy be moved over to the Polish tree? Or better yet
have it and its crew made dual-nation since many people already
bought it as a Soviet medium trainer?
tod914, on Apr 25 2018 - 14:49, said: Maybe just offer it for both nations. Would reduce the
chances of a fiasco.
Link on message: #11620444
Lord_Magus, on Apr 25 2018 - 14:10, said: So can the Rudy be moved over to the Polish tree? Or better yet
have it and its crew made dual-nation since many people already
bought it as a Soviet medium trainer?DomoSapien:
tod914, on Apr 25 2018 - 14:49, said: Maybe just offer it for both nations. Would reduce the
chances of a fiasco.DomoSapien: Honestly, I have no idea what the plans are for the
Rudy.
As a Pole, with parents and family members who went through Soviet occupation firsthand, I'd say the case could certainly be made that Poland was not an independent nation at the time of "4 Tankers and a Dog" airing on television, and that the show, along with the vehicle itself, isn't truly "Polish." (On the other hand, it features Polish actors, speaking Polish, playing characters that are supposed to be from Poland, driving a t-34-83 for the Polish military. I recognize this is a controversial subject matter, and should probably mention that my personal deliberations on the matter don't necessarily represent the position of my employer.)
Personally I think it would be cool to have the vehicle be a dual-trainer, as WoT Console has quite a few such vehicles. However game design isn't up to me. Always happy to pass your suggestions on to the rest of the team, but I can't make any promises in regards to implementation since I'm not directly involved in that process.
As a Pole, with parents and family members who went through Soviet occupation firsthand, I'd say the case could certainly be made that Poland was not an independent nation at the time of "4 Tankers and a Dog" airing on television, and that the show, along with the vehicle itself, isn't truly "Polish." (On the other hand, it features Polish actors, speaking Polish, playing characters that are supposed to be from Poland, driving a t-34-83 for the Polish military. I recognize this is a controversial subject matter, and should probably mention that my personal deliberations on the matter don't necessarily represent the position of my employer.)
Personally I think it would be cool to have the vehicle be a dual-trainer, as WoT Console has quite a few such vehicles. However game design isn't up to me. Always happy to pass your suggestions on to the rest of the team, but I can't make any promises in regards to implementation since I'm not directly involved in that process.
Subject: Requesting Fire - useful, over-abused or misused?
Link on message: #11620359
Realign, on Apr 25 2018 - 13:27, said: Domo, can we get a 'Help! Flip me over!' function with
the new physics + crazy slippery rock combo in game now? I
ended up on my side in a game and hit help/asked a nearby friendly
for help many times.... Each time he very carefully peaked around a
nearby cover to ensure no enemies could shoot at me lol! Took about
3 minutes for him to realize what I was really needing/reading
chat. 
Lesser_Spotted_Panzer, on Apr 25 2018 - 14:02, said: You must be new around here
. Polls are only deemed valid if
they have a bacon option.
Link on message: #11620359
Realign, on Apr 25 2018 - 13:27, said: Domo, can we get a 'Help! Flip me over!' function with
the new physics + crazy slippery rock combo in game now? I
ended up on my side in a game and hit help/asked a nearby friendly
for help many times.... Each time he very carefully peaked around a
nearby cover to ensure no enemies could shoot at me lol! Took about
3 minutes for him to realize what I was really needing/reading
chat. DomoSapien:
Well, such a request is beyond my power to implement but the suggestion is something I can definitely pass up the chain.
To play devil's advocate, though, last night I had an ally in an E-25 that drove RIGHT past my side-turned Even-90 like three times, ignoring my pleas for help. An allied T-44 was nice enough to drive over and right me on my tracks but exposed himself to several enemy shots while Mr. E-25 shot at nothing in particular from his bush.
The command could theoretically be added, but what good is it if they ignore you anyway? ._. That said though as this discussion has shown, while some folks would ignore it, others might not.
Well, such a request is beyond my power to implement but the suggestion is something I can definitely pass up the chain.
To play devil's advocate, though, last night I had an ally in an E-25 that drove RIGHT past my side-turned Even-90 like three times, ignoring my pleas for help. An allied T-44 was nice enough to drive over and right me on my tracks but exposed himself to several enemy shots while Mr. E-25 shot at nothing in particular from his bush.
The command could theoretically be added, but what good is it if they ignore you anyway? ._. That said though as this discussion has shown, while some folks would ignore it, others might not.
Lesser_Spotted_Panzer, on Apr 25 2018 - 14:02, said: You must be new around here DomoSapien: Ya got me
Historically I have been more of a
lurker than a participant on the forums. But seriously though,
bacon is always the best answer.
Subject: Resurrected from the Archive: Polish Tanks
Link on message: #11620341
_Offset_, on Apr 25 2018 - 14:07, said: lol my grammar wasn't added
rip me. yeah it just puzzled,
already a premium tank so why add another?
Link on message: #11620341
_Offset_, on Apr 25 2018 - 14:07, said: lol my grammar wasn't added DomoSapien: I suspect that the heavy will play much more closely to the
end of the line, whereas the Pudel probably plays similarly to
the beginning of the line.
Also, the Pudel is a captured Panther, so why not add a Premium tank that was actually designed by Polish engineers?
Also, the Pudel is a captured Panther, so why not add a Premium tank that was actually designed by Polish engineers?
Subject: Resurrected from the Archive: Polish Tanks
Link on message: #11620272
Link on message: #11620272
DomoSapien: Hello, Tankers!
I'm very excited to announce something I've been awaiting for a long time: more info about the Polish Tech Tree! I'm extra-excited about this one, because my family is originally from Poland. I can't wait to see more Polish vehicles featured in World of Tanks.
Fun fact: the Polish community is one of the largest communities on the EU Server, but we've got some Poles playing on NA as well!
Anyway, check out the video below for more information about the upcoming branch on the Tech Tree, as well as the upcoming Polish Tier VIII Premium Tank that is hitting Supertest soon.
Once you're up to speed with the video, our Content Team wrote up a very interesting and informative article regarding the upcoming vehicles and a brief overview of Polish Armored vehicle history.
Check out the article here! Do Boju! (that's "[onwards] To battle!" in Polish.)
I'm very excited to announce something I've been awaiting for a long time: more info about the Polish Tech Tree! I'm extra-excited about this one, because my family is originally from Poland. I can't wait to see more Polish vehicles featured in World of Tanks.
Fun fact: the Polish community is one of the largest communities on the EU Server, but we've got some Poles playing on NA as well!
Anyway, check out the video below for more information about the upcoming branch on the Tech Tree, as well as the upcoming Polish Tier VIII Premium Tank that is hitting Supertest soon.
Once you're up to speed with the video, our Content Team wrote up a very interesting and informative article regarding the upcoming vehicles and a brief overview of Polish Armored vehicle history.
Check out the article here! Do Boju! (that's "[onwards] To battle!" in Polish.)
Subject: Need a Question Answered
Link on message: #11620242
Raxter54, on Apr 24 2018 - 18:58, said: So, during my tanking sessions, my T-44 was one-shotted for 1300
damage twice, once by a Rhm-Borsig Waffentrager, can't remember
what the other tank was. IS the Rhm-Borsig Waffentrager capable of
doing that much damage in one shot? Sure took me by surprise

Raxter54, on Apr 24 2018 - 19:08, said: Just checked the T-44 information on the Wargamig Wiki. Yep,
"vulnerable ammo rack,next to the driver". Much appreciate the
input. Guess I should have just read-up on it before posting
Link on message: #11620242
Raxter54, on Apr 24 2018 - 18:58, said: So, during my tanking sessions, my T-44 was one-shotted for 1300
damage twice, once by a Rhm-Borsig Waffentrager, can't remember
what the other tank was. IS the Rhm-Borsig Waffentrager capable of
doing that much damage in one shot? Sure took me by surprise
DomoSapien:
Raxter54, on Apr 24 2018 - 19:08, said: Just checked the T-44 information on the Wargamig Wiki. Yep,
"vulnerable ammo rack,next to the driver". Much appreciate the
input. Guess I should have just read-up on it before postingDomoSapien: A good thing to look out for: if you get ammo racked, your
turret will typically fly off of your tank from the blast.
Theoretically, the borsig could dish out quite a bit of damage with an HE Shell using the large cannon as well. Unlikely, since HE shells tend to have extremely low penetration values, but theoretically possible if they hit an area that has particularly thin armor.
Theoretically, the borsig could dish out quite a bit of damage with an HE Shell using the large cannon as well. Unlikely, since HE shells tend to have extremely low penetration values, but theoretically possible if they hit an area that has particularly thin armor.
Subject: KRZYBoop's Progress through Cam"Pains": TD-15
Link on message: #11620233
_Offset_, on Apr 25 2018 - 19:10, said: We'll you don't own a single tier 10 so that's a real
downfall
Which TD's?
Link on message: #11620233
_Offset_, on Apr 25 2018 - 19:10, said: We'll you don't own a single tier 10 so that's a real
downfall KRZYBooP: Pretty much all the premiums, T3 HMC, T67, Renault FT AC, M8A1,
StuG III Ausf. B. I am trying to stay away from lower
tiers due to the fact that I have solo kill the whole enemy team to
get 2k damage.
Subject: KRZYBoop's Progress through Cam"Pains": TD-15
Link on message: #11620233
_Offset_, on Apr 25 2018 - 19:10, said: We'll you don't own a single tier 10 so that's a real
downfall
Which TD's?
Link on message: #11620233
_Offset_, on Apr 25 2018 - 19:10, said: We'll you don't own a single tier 10 so that's a real
downfall KRZYB00P: Pretty much all the premiums, T3 HMC, T67, Renault FT AC, M8A1,
StuG III Ausf. B. I am trying to stay away from lower
tiers due to the fact that I have solo kill the whole enemy team to
get 2k damage.
Subject: Requesting Fire - useful, over-abused or misused?
Link on message: #11620225
Link on message: #11620225
DomoSapien: Honestly, you're setting your poll up for inaccurate data by
including "bacon" as an option 
That said, I feel as though "Requesting Fire" isn't over-used, nor useless. Sure, folks will ignore it, but I find that it helps me out sometimes while I'm scouting. If I track an enemy or light some juicy targets, I'll drop a 'requesting fire' and often folks will actually follow up with some shots.
I find that "Help!" "Requesting fire!" sometimes is useful if I'm being rushed - usually it gets ignored but sometimes it catches an ally's attention and helps me survive a little bit longer.
That said, I feel as though "Requesting Fire" isn't over-used, nor useless. Sure, folks will ignore it, but I find that it helps me out sometimes while I'm scouting. If I track an enemy or light some juicy targets, I'll drop a 'requesting fire' and often folks will actually follow up with some shots.
I find that "Help!" "Requesting fire!" sometimes is useful if I'm being rushed - usually it gets ignored but sometimes it catches an ally's attention and helps me survive a little bit longer.
Subject: Meet the Staff: DomoSapien
Link on message: #11620217
pilotbill, on Apr 23 2018 - 10:18, said: Welcome Is it possible to stop the spamming of players by
AOAUE like this? "khwvjhaw Hi --->>CLCK:WWW.AOAUE.COM
Boosting Any tier tank boost, Crew Perk, gun mark, Credits
and Exp Powerleveling.Fast and Safe ." every time I log in I
see multiple messages from multiple people for this scam. How
can Wargamming not put a stop to this? Please look at this
and see if someone can help Thanks
Link on message: #11620217
pilotbill, on Apr 23 2018 - 10:18, said: Welcome Is it possible to stop the spamming of players by
AOAUE like this? "khwvjhaw Hi --->>CLCK:WWW.AOAUE.COM
Boosting Any tier tank boost, Crew Perk, gun mark, Credits
and Exp Powerleveling.Fast and Safe ." every time I log in I
see multiple messages from multiple people for this scam. How
can Wargamming not put a stop to this? Please look at this
and see if someone can help Thanks DomoSapien: It sure is! Submit a ticket to our rule violations
department with a screenshot of the message or the player's
username, and our Customer Support team will take it from
there.
Wargaming can't catch all of them immediately, so please help us out by reporting the ones you run into. We don't condone this kind of activity, and we actively ban for it but if you buy from a third-party gold seller, you will likely get your account hacked. And then they will send these kinds of messages from your account to other players as well.
Simply put, we don't have any special backroom deals with third party sites where they can somehow offer you a better deal than we offer on our premium shop. We don't sell any in-game goods through third-party websites. If it sounds too good to be true, it probably is.
Wargaming can't catch all of them immediately, so please help us out by reporting the ones you run into. We don't condone this kind of activity, and we actively ban for it but if you buy from a third-party gold seller, you will likely get your account hacked. And then they will send these kinds of messages from your account to other players as well.
Simply put, we don't have any special backroom deals with third party sites where they can somehow offer you a better deal than we offer on our premium shop. We don't sell any in-game goods through third-party websites. If it sounds too good to be true, it probably is.
Subject: KRZYBoop's Progress through Cam"Pains": TD-15
Link on message: #11620179
Link on message: #11620179
KRZYBooP: Howdy Boom Jockies! Soooooooooooo There I am plugging
away at the stug missions and I note that I am only two missions
away from completing the TD missions. Ohhhhhhh
Booooooyyyyyyyyyy! TD-14 was a little difficult, but I managed
to get through it with the T-67. I Love fast reload
speeds. Now I am on the last one. Get 2000 damage in a
battle while navigating the "vague" spotting mechanics to try and
be the best TD I can. From my understanding you hang toward the
back make sure the bushes are not "see through" and fire away.
Considering my camo value is supposed to be stupid high I should
remain undetected throughout my volley of thunderous booms. Of all
the wrong in the world I couldn't be more wronger than the
wrongiest wrong that ever wronged just like how this sentence is
filled with wrong. I think I am safe Boom there is a
light tank shooting my caboose! Or Nooooooo wayyyyy can an arty hit
me from behind this ro.................... "time to get out." Haha
I got the drop on you mr heavy, "your shot bounced," and hello
again open woods I have returned from the field early with a
new profile. (Army Joke) Anyone else having this much fun
trying to complete this mission? Currently I am up to about 93
tries In several different TD's the closest being in the T-67 where
I was Booped just 200 damage shy of the mission. I passed out after
that one due to the anger. Don't worry IT'S SAFELY BOTTLED UP AND
PUSHED DEEEEEEEEPPPPPP INTO MY ANGER GLAND. Any helpful
tips or similar feelings of "Joy" while completing these
missions. P.S. STOP SETTING ME ON FIRE!
Subject: KRZYBoop's Progress through Cam"Pains": TD-15
Link on message: #11620179
Link on message: #11620179
KRZYB00P: Howdy Boom Jockies! Soooooooooooo There I am plugging
away at the stug missions and I note that I am only two missions
away from completing the TD missions. Ohhhhhhh Booooooyyyyyyyyyy!
TD-14 was a little difficult, but I managed to get through
it with the T-67. I Love fast reload speeds. Now I am
on the last one. Get 2000 damage in a battle while navigating the
"vague" spotting mechanics to try and be the best TD I can. From my
understanding you hang toward the back make sure the bushes are not
"see through" and fire away. Considering my camo value is supposed
to be stupid high I should remain undetected throughout my volley
of thunderous booms. Of all the wrong in the world I couldn't be
more wronger than the wrongiest wrong that ever wronged just like
how this sentence is filled with wrong. I think I am
safe Boom there is a light tank shooting my caboose! Or Nooooooo
wayyyyy can an arty hit me from behind this ro....................
"time to get out." Haha I got the drop on you mr heavy, "your shot
bounced," and hello again open woods I have returned from the
field early with a new profile. (Army Joke) Anyone else
having this much fun trying to complete this mission? Currently I
am up to about 93 tries In several different TD's the closest being
in the T-67 where I was Booped just 200 damage shy of the mission.
I passed out after that one due to the anger. Don't worry IT'S
SAFELY BOTTLED UP AND PUSHED DEEEEEEEEPPPPPP INTO MY ANGER
GLAND. Any helpful tips or similar feelings of "Joy"
while completing these missions. P.S. STOP SETTING ME
ON FIRE!
Subject: Tanque Pesado
Link on message: #11619943
xxvitoor, on Apr 25 2018 - 13:21, said: Adms, existe algum tipo de denuncia que posso fazer por
ofensa aqui no forum?
Link on message: #11619943
xxvitoor, on Apr 25 2018 - 13:21, said: Adms, existe algum tipo de denuncia que posso fazer por
ofensa aqui no forum?MA77: Claro que sim.
Embaixo de cada perfil tem um botão chamado "Report". Basta fazê-lo na postagem correta.
Embaixo de cada perfil tem um botão chamado "Report". Basta fazê-lo na postagem correta.
Subject: Perguntas Frequentes - Recrute um Amigo 1.0
Link on message: #11619930
Link on message: #11619930
MA77: 1- Como posso participar do programa? Para ser um Recrutador,
basta ter uma batalha nos últimos 30 dias. Você pode verificar se
está apto para participar neste link. 2- Só vou receber
as premiações se meus amigos completarem as cinco
missões? Não. A cada missão completada pelo recruta, você
receberá automaticamente a sua premiação assim como uma notificação
no jogo. 3- Há um limite de recrutas neste novo
programa? Não. Você pode recrutar quantos amigos você quiser!
A única limitação é que eles terão 365 dias para completas as cinco
missões. Após este período, o vínculo entre Recruta e Recrutador
será encerrado. 4- Eu participei da primeira
versão do programa. Tenho que enviar o link para os meus recrutas
que ja estão jogando? Não, pois os recrutas que utilizaram o
código continuarão valendo, sem problema algum. Mas você deve
começar a utilizar o link ao invés do código, pois este será
desativado. 5- Posso utilizar este link para convidar um
amigo que já tem conta no jogo, mas está parado? Sim. Há uma
missão específica para jogadores que já tem conta no World of Tanks
e não estão jogando. Tanto você quanto ele receberão
prêmios! 6- Eu tenho o código do primeiro Recrute um
Amigo, posso continuar a distribuir para os meus amigos? Não,
este código será desativado hoje para novos jogadores.
Subject: Map Mondays: Fjords
Link on message: #11619755
Link on message: #11619755
DomoSapien: Glad to see all the discussion, everyone! Making sure to compile
all your feedback and send it up the chain!
Thanks again for chiming in and participating in the discussion: AirG, ThePigSheFlies, Scottie_, PM_xD, noobfarmer, as well as anyone else I may have missed! I hope y'all enjoyed the guide and someone took something beneficial away from the conversation.
Any requests for next week's guide?
Thanks again for chiming in and participating in the discussion: AirG, ThePigSheFlies, Scottie_, PM_xD, noobfarmer, as well as anyone else I may have missed! I hope y'all enjoyed the guide and someone took something beneficial away from the conversation.
Any requests for next week's guide?
Subject: [FAQ] "Recluta a un Amigo" 1.0
Link on message: #11619733
Link on message: #11619733
Felipe6666Original: ¡Saludos! Hoy lanzamos el programa "Recluta a un Amigo" 1.0, una versión
renovada y mejorada de la versión anterior. A continuación, les
dejamos un breve FAQ para resolver sus dudas. Recuerden que pueden
dejar en los comentarios otras dudas que puedan tener.
Preguntas frecuentes: 1- ¿Cómo puedo participar del
programa? Para poder convertirte en un Reclutador (Veterano)
solo hace falta haber jugado una partida en los últimos 30 días.
2- ¿Solo recibiré las recompensas cuando mis amigos
completen las cinco misiones? No. Por cada misión que
completen sus reclutas, recibirán la recompensa correspondiente de
manera automática junto con una notificación al respecto en el
juego. 3- ¿Hay un límite de reclutas en este nuevo programa?
No. ¡Pueden reclutar tantos amigos como quieran! La única
restricción es que los reclutas tienen 365 para completar las cinco
misiones. Cumplido dicho periodo, el vínculo entre Recluta y
Reclutador (Veterano) dejará de existir. 4- Participé
de la primera versión del programa. ¿Tengo que enviar mi URL
única a mis reclutas que ya están jugando? No, los reclutas
que utilizaron el código seguirán formando parte del programa sin
ningún problema. Sin embargo, deben comenzar a usar su URL única
para los nuevos reclutas dado que desactivaremos los códigos
entregados en breve. 5- ¿Puedo usar mi URL única con un
amigo que ya tiene una cuenta en el juego pero dejó de jugar?
Sí. Hay una misión específica para los jugadores que ya
tienen una cuenta en World of Tanks pero no están jugando. ¡Y
también cuenta con premios para ambas partes! 6- Tengo el
código del porgrama anterior, ¿todavía puedo enviarlo a mis amigos?
No, dichos códigos serán desactivados para nuevos jugadores.
¡Saludos!
Subject: Pick of the Week #2
Link on message: #11619679
general_scrubdriver, on Apr 24 2018 - 23:25, said: kind of stalled myself on the t55a mission(s), have gotten far into
it, am just about to get 2 more girl crew (members). working on the
other -2. some of those specific missions dont just happen, just
keep it/them selected, it ll happen, i figure. the reason im not
farther, i had a t/6 td for the longest time, had to get to t/8
td(us t28 proto) to complete t/7 t28 htc. by now my t28-proto is
3rd skill, (w/BiA) very potent. as it turns out my (new as it now
is) maus is a co-ed crew, each guy can handle 2 girls. good for the
guy(s)!!. heheh. i guess i have girls in another tank from this, E5
as it turns out. shes niicce.
Link on message: #11619679
general_scrubdriver, on Apr 24 2018 - 23:25, said: kind of stalled myself on the t55a mission(s), have gotten far into
it, am just about to get 2 more girl crew (members). working on the
other -2. some of those specific missions dont just happen, just
keep it/them selected, it ll happen, i figure. the reason im not
farther, i had a t/6 td for the longest time, had to get to t/8
td(us t28 proto) to complete t/7 t28 htc. by now my t28-proto is
3rd skill, (w/BiA) very potent. as it turns out my (new as it now
is) maus is a co-ed crew, each guy can handle 2 girls. good for the
guy(s)!!. heheh. i guess i have girls in another tank from this, E5
as it turns out. shes niicce. Jambijon: I was able to get 4 Female crew members for my french
mediums, but now I hardly play French. I have a few Female
crews as the commanders of random tanks. Can't wait to have a
full Female crew for my Americans! 
Subject: Pick of the Week #2
Link on message: #11619679
general_scrubdriver, on Apr 24 2018 - 23:25, said: kind of stalled myself on the t55a mission(s), have gotten far into
it, am just about to get 2 more girl crew (members). working on the
other -2. some of those specific missions dont just happen, just
keep it/them selected, it ll happen, i figure. the reason im not
farther, i had a t/6 td for the longest time, had to get to t/8
td(us t28 proto) to complete t/7 t28 htc. by now my t28-proto is
3rd skill, (w/BiA) very potent. as it turns out my (new as it now
is) maus is a co-ed crew, each guy can handle 2 girls. good for the
guy(s)!!. heheh. i guess i have girls in another tank from this, E5
as it turns out. shes niicce.
Link on message: #11619679
general_scrubdriver, on Apr 24 2018 - 23:25, said: kind of stalled myself on the t55a mission(s), have gotten far into
it, am just about to get 2 more girl crew (members). working on the
other -2. some of those specific missions dont just happen, just
keep it/them selected, it ll happen, i figure. the reason im not
farther, i had a t/6 td for the longest time, had to get to t/8
td(us t28 proto) to complete t/7 t28 htc. by now my t28-proto is
3rd skill, (w/BiA) very potent. as it turns out my (new as it now
is) maus is a co-ed crew, each guy can handle 2 girls. good for the
guy(s)!!. heheh. i guess i have girls in another tank from this, E5
as it turns out. shes niicce. BigDaddyLaxative: I was able to get 4 Female crew members for my french
mediums, but now I hardly play French. I have a few Female
crews as the commanders of random tanks. Can't wait to have a
full Female crew for my Americans! 
Subject: Pick of the Week #2
Link on message: #11619679
general_scrubdriver, on Apr 24 2018 - 23:25, said: kind of stalled myself on the t55a mission(s), have gotten far into
it, am just about to get 2 more girl crew (members). working on the
other -2. some of those specific missions dont just happen, just
keep it/them selected, it ll happen, i figure. the reason im not
farther, i had a t/6 td for the longest time, had to get to t/8
td(us t28 proto) to complete t/7 t28 htc. by now my t28-proto is
3rd skill, (w/BiA) very potent. as it turns out my (new as it now
is) maus is a co-ed crew, each guy can handle 2 girls. good for the
guy(s)!!. heheh. i guess i have girls in another tank from this, E5
as it turns out. shes niicce.
Link on message: #11619679
general_scrubdriver, on Apr 24 2018 - 23:25, said: kind of stalled myself on the t55a mission(s), have gotten far into
it, am just about to get 2 more girl crew (members). working on the
other -2. some of those specific missions dont just happen, just
keep it/them selected, it ll happen, i figure. the reason im not
farther, i had a t/6 td for the longest time, had to get to t/8
td(us t28 proto) to complete t/7 t28 htc. by now my t28-proto is
3rd skill, (w/BiA) very potent. as it turns out my (new as it now
is) maus is a co-ed crew, each guy can handle 2 girls. good for the
guy(s)!!. heheh. i guess i have girls in another tank from this, E5
as it turns out. shes niicce. Hambijon: I was able to get 4 Female crew members for my french
mediums, but now I hardly play French. I have a few Female
crews as the commanders of random tanks. Can't wait to have a
full Female crew for my Americans! 
Subject: T110's Olympian Thread of Comfort
Link on message: #11619173
Link on message: #11619173
The_Chieftain: In fairness, now I look closely enough at the video, I think the
top half would have stayed had I left it ‘locked’ into that first
rib, instead of trying to get it that extra inch up in order to
latch it into the designated socket. However, since I wasn’t
actually at risk of fire, I was similarly not going to risk the
thing falling onto me. Note how I check to make sure the hatch is
solidly in place before I even get into the tank. I could
definitely have gotten out faster if I had to.
Subject: Wargaming esta conivente com xenofobia e racismo?
Link on message: #11618985
Link on message: #11618985
MA77: Oi Morogovani1, Entre em contato novamente com o nosso
Suporte por este link. Por gentileza, envie a sua
denúncia e verificaremos o ocorrido, ressaltando que racismo é
crime no Brasil. E obrigado por ajudar a manter o ambiente
de jogo saudável.
Subject: [Concurso] Guias da Comunidade - Clássicos Soviéticos
Link on message: #11618791
RoughSailin, on Apr 24 2018 - 17:25, said: Em breve posto meu guia, mas tenho uma duvida. Eu posso usar vídeos
disponível no YouTube para validar o que estou dizendo em um guia
escrito?
Link on message: #11618791
RoughSailin, on Apr 24 2018 - 17:25, said: Em breve posto meu guia, mas tenho uma duvida. Eu posso usar vídeos
disponível no YouTube para validar o que estou dizendo em um guia
escrito?MA77: Evite usar vídeos para o guia escrito. Se for
algo como o Vitu fez no guia do Kranvagn, sem problemas!
Subject: Here Comes the Pain! T-34-85M and Skorpion G
Link on message: #11618447
Cpt_Zapp_Brannigan, on Apr 24 2018 - 09:37, said: Heavy metal shirt if you lived in the US if I remember
correctly.
Link on message: #11618447
Cpt_Zapp_Brannigan, on Apr 24 2018 - 09:37, said: Heavy metal shirt if you lived in the US if I remember
correctly.
DomoSapien: Yes! It was a sweet one, very rare. Most WG employees
weren't even able to get their hands on any of these shirts.
Subject: Pick of the Week #2
Link on message: #11618396
Link on message: #11618396
Jambijon: Good evening everyone! To continue our trend of weekly picks,
we wanted to put a spotlight on a Reddit post we came by. User
Fguri on r/WorldofTanks completed their
campaign missions and earned the Object 260! Object
260
Link to Reddit
post: https://www.reddit.com/r/WorldofTanks/comments/8e2piy/after_all_these_years_today_i_finally_get_to_see/ Most
of us know how difficult, and at times, very frustrating (like when
you need that ram kill and an ally snipes the tank right before you
make contact), especially for those who have made it to the
end. So this is definitely an achievement to
celebrate! To all the talented maniacs who have completed
their campaigns, we salute you!
Link to Reddit
post: https://www.reddit.com/r/WorldofTanks/comments/8e2piy/after_all_these_years_today_i_finally_get_to_see/ Most
of us know how difficult, and at times, very frustrating (like when
you need that ram kill and an ally snipes the tank right before you
make contact), especially for those who have made it to the
end. So this is definitely an achievement to
celebrate! To all the talented maniacs who have completed
their campaigns, we salute you!
Subject: Pick of the Week #2
Link on message: #11618396
Link on message: #11618396
BigDaddyLaxative: Good evening everyone! To continue our trend of weekly
picks, we wanted to put a spotlight on a Reddit post we came by.
User Fguri on r/WorldofTanks completed
their campaign missions and earned the Object 260! Object 260
Link to Reddit
post: https://www.reddit.com/r/WorldofTanks/comments/8e2piy/after_all_these_years_today_i_finally_get_to_see/
Most of us know how difficult, and at times, very
frustrating (like when you need that ram kill and an ally snipes
the tank right before you make contact), especially for those who
have made it to the end. So this is definitely an achievement
to celebrate! To all the talented maniacs who have
completed their campaigns, we salute you!
Link to Reddit
post: https://www.reddit.com/r/WorldofTanks/comments/8e2piy/after_all_these_years_today_i_finally_get_to_see/
Most of us know how difficult, and at times, very
frustrating (like when you need that ram kill and an ally snipes
the tank right before you make contact), especially for those who
have made it to the end. So this is definitely an achievement
to celebrate! To all the talented maniacs who have
completed their campaigns, we salute you!
Subject: Pick of the Week #2
Link on message: #11618396
Link on message: #11618396
Hambijon: Good evening everyone! To continue our trend of weekly
picks, we wanted to put a spotlight on a Reddit post we came by.
User Fguri on r/WorldofTanks completed
their campaign missions and earned the Object 260! Object 260
Link to Reddit
post: https://www.reddit.com/r/WorldofTanks/comments/8e2piy/after_all_these_years_today_i_finally_get_to_see/
Most of us know how difficult, and at times, very
frustrating (like when you need that ram kill and an ally snipes
the tank right before you make contact), especially for those who
have made it to the end. So this is definitely an achievement
to celebrate! To all the talented maniacs who have
completed their campaigns, we salute you!
Link to Reddit
post: https://www.reddit.com/r/WorldofTanks/comments/8e2piy/after_all_these_years_today_i_finally_get_to_see/
Most of us know how difficult, and at times, very
frustrating (like when you need that ram kill and an ally snipes
the tank right before you make contact), especially for those who
have made it to the end. So this is definitely an achievement
to celebrate! To all the talented maniacs who have
completed their campaigns, we salute you!
Subject: Map Mondays: Fjords
Link on message: #11618072
ThePigSheFlies, on Apr 24 2018 - 06:00, said: Province was a bad map, and it's worse on common test.
you literally clear cut the lower bowl/field, and the elevations on
the ridges are high enough, that one cannot proxy spot them from
below anyway. as for fjords, similarly the result of
flattening out that giant upper plateau means that the central
hill/high ground is now as important as it is on Mines.
generally speaking, the team that commits to the central high point
, and the north wins. j-hook in the south is almost
completely useless. (and yes, I have won regularly from the
west, as well as winning that high point from the west)
thandiflight, on Apr 23 2018 - 21:53, said: This map is now terrible. The SE spawn has a decided advantage. It
should be removed rather than you providing a guide.
FlyingTankRescue2015, on Apr 24 2018 - 06:36, said: Recently I have played my AMX 13 75 and if I spawn on the west side
I literally like to run up and spot along the slide near the north
east brawling area. Sure this is slightly suicidal but it's
beneficial towards capturing the flank if I can encourage my
teammates to help support me. Then after a few minutes of fidgeting
around there I like to push east down the little path filled with
bushes to spot any extra tanks that may be lying in wait. Over all
I believe this map is much better than it previously was
. It's definitely more open to more tank classes now
with bushes for TD's and lights. Also nice job on the review! It
was really informative and i'm sure a lot of people will be able to
play more efficiently on this map!
Link on message: #11618072
ThePigSheFlies, on Apr 24 2018 - 06:00, said: Province was a bad map, and it's worse on common test.
you literally clear cut the lower bowl/field, and the elevations on
the ridges are high enough, that one cannot proxy spot them from
below anyway. as for fjords, similarly the result of
flattening out that giant upper plateau means that the central
hill/high ground is now as important as it is on Mines.
generally speaking, the team that commits to the central high point
, and the north wins. j-hook in the south is almost
completely useless. (and yes, I have won regularly from the
west, as well as winning that high point from the west)DomoSapien: I don't know, I'd say it's a bit early to say whether or not
province is an improvement. Personally I enjoy the fact that your
draw distance spans almost the entire map. It makes positioning
very important, because you have to be hyper-aware of all the
potential firing angles you could be getting hit from. The towns
offer lots of different buildings and alleyways for sidescraping.
I'm interested in seeing how small-team competitive play will pan
out. I think it would be really fun for something like 6v6
heavy tank brawls.
I've only played a few matches on Province so far, however, so..hard to say how it'll play out in randoms on the Live server. Silver lining: visually, it's stunning. I love all the destructible objects, archways, pillars, fences, and statues etc
I've only played a few matches on Province so far, however, so..hard to say how it'll play out in randoms on the Live server. Silver lining: visually, it's stunning. I love all the destructible objects, archways, pillars, fences, and statues etc
thandiflight, on Apr 23 2018 - 21:53, said: This map is now terrible. The SE spawn has a decided advantage. It
should be removed rather than you providing a guide.DomoSapien: Well, I just wanted to put out some helpful content that
some folks might find useful. I have no direct control over
map rotation or design since I don't work in that
department; just trying to think of ways that I can help
contribute to the community. As a seasoned player, you might not
benefit from this guide, but a beginner or someone who is returning
to WoT after not playing for several years might pick up a bit of
knowledge by reading this.
I put a lot of work into the graphics, so do you have any input in that regard? What did you think of the guide in general, despite the fact that you don't like the new version of Fjords? Any suggestions or feedback for next week's guide would be much appreciated
I appreciate you sharing your
opinions about the map changes with us, regardless!
I put a lot of work into the graphics, so do you have any input in that regard? What did you think of the guide in general, despite the fact that you don't like the new version of Fjords? Any suggestions or feedback for next week's guide would be much appreciated
FlyingTankRescue2015, on Apr 24 2018 - 06:36, said: Recently I have played my AMX 13 75 and if I spawn on the west side
I literally like to run up and spot along the slide near the north
east brawling area. Sure this is slightly suicidal but it's
beneficial towards capturing the flank if I can encourage my
teammates to help support me. Then after a few minutes of fidgeting
around there I like to push east down the little path filled with
bushes to spot any extra tanks that may be lying in wait. Over all
I believe this map is much better than it previously was DomoSapien:
Actually a couple of my friends mentioned they like to do this as well, since you can use the rocks on that road as cover from enemy LT's and MT's on the spotting tower hill. I tend to prefer TD's and mediums in general, so I like the changes to Fjords as well. The Strv 103b is one of my favorite tanks in the game, so I always enjoy maps that provide me with cool spots to set up and put that gun depression + low armor profile to work! I've even managed to pull of some crazy passive scouting by pushing up the road on the east side of the field when spawning on the Southeast side.
And I've gotta give you a shoutout for having something nice to say about my map guide! I poured my heart into this one so I really appreciate you going easy on me. Glad you enjoyed it <3
Actually a couple of my friends mentioned they like to do this as well, since you can use the rocks on that road as cover from enemy LT's and MT's on the spotting tower hill. I tend to prefer TD's and mediums in general, so I like the changes to Fjords as well. The Strv 103b is one of my favorite tanks in the game, so I always enjoy maps that provide me with cool spots to set up and put that gun depression + low armor profile to work! I've even managed to pull of some crazy passive scouting by pushing up the road on the east side of the field when spawning on the Southeast side.
And I've gotta give you a shoutout for having something nice to say about my map guide! I poured my heart into this one so I really appreciate you going easy on me. Glad you enjoyed it <3
Subject: Here Comes the Pain! T-34-85M and Skorpion G
Link on message: #11617951
Link on message: #11617951
KRZYBooP: Howdy Boom Jockies! Two tanks have wandered back into
the premium shop and deserve a cheesy movie like narration. Where
the saloon door slams open with a silhouette of the meanest outlaws
that match the wanted posters hanging on the wall right next to the
entrance. Since they are tanks the saloon is more like
outside and the door is more of a tent flap that is caught in the
wind.T-34-85M is the older of the two with its first release into
the Premium shop in 9.4. It remained pretty much untouched until
the balance changes in update 9.17.1 happened in Feb 2017. For a
Premium Tank it didn’t offer much extra than the T-34-85 and got
rebalanced with a higher DPM, More Armor, and made a little slower.
This happened before the Marathon where it was a prize for players
after completing the missions. Skorpion G spelled with
a K (my favorite) was introduced to the premium shop in Aug 2016
with a heavy metal Shirt to go with it. Bearing the mark of the
Arachnid with the similar name and makes the enemy say, “What the
Foo?” after it hits.While the Skorpion G has been unchanged since
its release, the vehicle has become well-known on the battlefield
and is a favorite among the community due to its high penetration,
impressive alpha damage, and flexibility in a variety of
situations. The vehicle certainly isn't Noob-proof, since its
armor profile is virtually nonexistent, making it extremely
susceptible to High Explosive rounds, when played intelligently the
Skorpion G will sting even tier X vehicles with relative
ease. After all these two tanks have been through (More-so the
T-34-85M) they are more than ready to join your carousel of doom
with this current sale. Best of luck to you on the
battlefield!
Subject: Here Comes the Pain! T-34-85M and Skorpion G
Link on message: #11617951
Link on message: #11617951
KRZYB00P: Howdy Boom Jockies! Two tanks have wandered back into
the premium shop and deserve a cheesy movie like narration. Where
the saloon door slams open with a silhouette of the meanest outlaws
that match the wanted posters hanging on the wall right next to the
entrance. Since they are tanks the saloon is more like
outside and the door is more of a tent flap that is caught in the
wind. T-34-85M is the older of the two with its first release into
the Premium shop in 9.4. It remained pretty much untouched until
the balance changes in update 9.17.1 happened in Feb 2017. For a
Premium Tank it didn’t offer much extra than the T-34-85 and got
rebalanced with a higher DPM, More Armor, and made a little slower.
This happened before the Marathon where it was a prize for players
after completing the missions. Skorpion G spelled
with a K (my favorite) was introduced to the premium shop in Aug
2016 with a heavy metal Shirt to go with it. Bearing the mark of
the Arachnid with the similar name and makes the enemy say, “What
the Foo?” after it hits. While the Skorpion G has been unchanged
since its release, the vehicle has become well-known on the
battlefield and is a favorite among the community due to its high
penetration, impressive alpha damage, and flexibility in a variety
of situations. The vehicle certainly isn't Noob-proof, since
its armor profile is virtually nonexistent, making it extremely
susceptible to High Explosive rounds, when played intelligently the
Skorpion G will sting even tier X vehicles with relative ease.
After all these two tanks have been through (More-so the
T-34-85M) they are more than ready to join your carousel of doom
with this current sale. Best of luck to you on the
battlefield!
The_Chieftain
Question for the Chieftain - In real life, which tanks would you choose?
24.04.2018 08:56:37
Subject: Question for the Chieftain - In real life, which tanks would you choose?
Link on message: #11617655
Link on message: #11617655
The_Chieftain: It's a pretty silly question, to be fair. Real tanks aren't
categorised by tier. The other minor detail is that tanks are not
designed to operate in a vacuum, so in, for example, the WW2 case,
the fact that I go into battle rested, supported by lots of
artillery and aircraft and infantry on the other end of the radio,
may make a tank better in real world than another tank in the game,
even if in-game, that other tank may seem OP in comparison.
Subject: Map Mondays: Fjords
Link on message: #11617320
AirG, on Apr 23 2018 - 18:02, said: sure! i'll try to get them if I can!
Link on message: #11617320
AirG, on Apr 23 2018 - 18:02, said: sure! i'll try to get them if I can!DomoSapien: You da man, AirG! Thanks for helping out with my guide and
participating in the discussion <3
Subject: Map Mondays: Fjords
Link on message: #11617270
simba90, on Apr 23 2018 - 17:12, said: E4/5 is unplayable for the west spawn. The north hill can
snipe them with impunity. and the only spot that is safe from the
north gets you shot from the town.
BigWoolyMammoth, on Apr 23 2018 - 16:52, said: Another map that needs to fixed, also you incorrectly named camping
zones as bunkers. Most everyone thinks this map is not good in 1.0.
Sigh... well at least it still exists unlike a lot of maps you
threw away.
Link on message: #11617270
simba90, on Apr 23 2018 - 17:12, said: E4/5 is unplayable for the west spawn. The north hill can
snipe them with impunity. and the only spot that is safe from the
north gets you shot from the town.DomoSapien: Good to know! Admittedly I'm not super-familiar with this
area, since I prefer to flex play along the Northeast ridge and
kiddie pool in my LT's for the most part. Seemed viable when I
drove up there in training rooms but hard to tell without enemy
tanks shooting at you!
BigWoolyMammoth, on Apr 23 2018 - 16:52, said: Another map that needs to fixed, also you incorrectly named camping
zones as bunkers. Most everyone thinks this map is not good in 1.0.
Sigh... well at least it still exists unlike a lot of maps you
threw away. DomoSapien: Check out the Common Test! There are some more maps that
aren't currently in rotation, including Province.
Baby steps, man. Baby steps. We'll get there.
Baby steps, man. Baby steps. We'll get there.
Subject: Is there any reason for GLD over VertStab?
Link on message: #11617234
Link on message: #11617234
DomoSapien: Personally, haven't run into a case where I would take GLD over
Vstab (if vstab is an option) but there are vehicles on which I'd
take both, such as T-34-3.
Subject: Map Mondays: Fjords
Link on message: #11617227
AirG_Guerrillas With the new changes to Fjords, the map has gotten better in regards to overall balance and tank role placements. Tank Roles: Anything with decent mobility (mediums, heaviums, lights, TDs) will generally want to either focus on center map engagements, kiddy-pool control/map vision for artillery support, and north brawling/fall-back defensives. Stuck in a super structured heavy or TD? feel free to continue to the South J-hook and brawl it out, or stall it out if you're confident in your team's comp.(composition) to take and control the North side. Since this position is completely isolated from the rest of the map, teamwork and sharing Hit-points is CRUCIAL in winning this flank. General Strategy/successful snowball wins: The map plays out with 3 general flanks in mind, The North(waterfall), Middle/kiddy-pool, and the J-hook (as I like to call them), and creating successful crossfires through different angles using the middle of the map. The Middle is a key position and is always going to have allies waiting for either North Waterfall or South J-hook to win so they can shoot the butt of tanks positioned at Middle, thus creating a crossfire! Find yourself in a flank that's losing? retreat! fall-back! it's always smarter to keep your gun alive, and alert your teammates positioned in middle to get ready to defend against a push. Hope this helps! And as always, GLHF tankers! o7o7
Link on message: #11617227
AirG_Guerrillas With the new changes to Fjords, the map has gotten better in regards to overall balance and tank role placements. Tank Roles: Anything with decent mobility (mediums, heaviums, lights, TDs) will generally want to either focus on center map engagements, kiddy-pool control/map vision for artillery support, and north brawling/fall-back defensives. Stuck in a super structured heavy or TD? feel free to continue to the South J-hook and brawl it out, or stall it out if you're confident in your team's comp.(composition) to take and control the North side. Since this position is completely isolated from the rest of the map, teamwork and sharing Hit-points is CRUCIAL in winning this flank. General Strategy/successful snowball wins: The map plays out with 3 general flanks in mind, The North(waterfall), Middle/kiddy-pool, and the J-hook (as I like to call them), and creating successful crossfires through different angles using the middle of the map. The Middle is a key position and is always going to have allies waiting for either North Waterfall or South J-hook to win so they can shoot the butt of tanks positioned at Middle, thus creating a crossfire! Find yourself in a flank that's losing? retreat! fall-back! it's always smarter to keep your gun alive, and alert your teammates positioned in middle to get ready to defend against a push. Hope this helps! And as always, GLHF tankers! o7o7
DomoSapien: I couldn't have said it better myself. Map control is vital
to success on Fjords, with the most substantial changes having been
made to the map in the North Field and central tower area by the
kiddie pool. There are plenty of avenues to fire through from most
positions on Fjords, however minimap awareness and avoiding
tunnel-vision are must-haves if you want to avoid wasting hitpoints
on inefficient trades.
General Visual Guide
(Shoutout again to Strat Sketch for the awesome visual guide tool!)
Map Key/Legend: Danger
Zone: Once you push past this line you are exposed to enemy TD
fire from spawn
Kiddie Pool: The small pond in the center of the mapBlue or White Dotted Circle: Spotting/Visibility area
White Dotted Box: Brawling areaLast Stand: Fall back here to survive longer if your base capture is inevitableBunker: Easily Defensible area
Solid Red/Green Line: Safe routeDashed Red/Green line: Dangerous route (Possible to take enemy fire) The Field
This side has undergone the most drastic changes in the redesign. The middle has been flattened quite a bit, with a big sprawling expanse covering the majority of the middle. Several areas of trees and rocks in the middle have been removed, and the entire middle area now stretches splitting two areas of heavy foliage cover. What was previously a mess of firing lanes has been separated into two distinct "bunker" areas on the Northwest and Southeast end of the field, respectively. Offering some opportunities for high-risk-high-reward spotting up the road on the east side of the field, the team spawning in the Southeast has the advantage of field visibility, whereas the Northwest has the advantage of additional supporting fire up the Northeast corridor (or the Northeast Slugfest, as I like to call it.)Expand Firing Lanes & Spotting Checks:
Southeast Spawn
Northwest Spawn

The
Northeast SlugfestI call it a "slugfest" because this is the flank
where you, well, slug it out. It's a hard-won flank, since there
are so many places for each team to fall back and receive covering
fire (moreso the Northwest spawn, but to a degree the Southeast as
well). This flank should last a while, but when it falls it falls
quickly. The Northwest team bottlenecks along the ridgeline in the
Northeast side, since it's protected from the Southeast field by
hard cover, spotting targets for supporting fire from TD's along
the field and near the kiddie pool. The Southeast team loops around
the hill in the north, and groups up around either side of the
bottleneck to utilize hard cover for hulldown
tactics.ExpandNorthwest Spawn
Most pushes along the Northeast side will end up around this location, since the other side of this valley doesn't have any hard cover to offer, unlike the hulldown spot on this ridgeline. It's way easier to fall back on the left side of the valley, as opposed to the right side.
Northeast spawnWhile the
waterfall sure is pretty, ignore it. You won't have anything to
shoot at until this flank falls, if you sit by the waterfall
instead of pushing up. You've got two primary options for holding
the frontlines here:
Option 1 (Better for vehicles with good gun depression):
Option 2 (better for vehicles with strong frontal armor and elevated turret placement):
See that rock up there on the
left? Sure looks tempting, doesn't it? Don't fall for it, it's not
big enough to fully conceal even the smallest vehicles, likely
exposing yourself to at least one firing line no matter how you
orient yourself behind it.

"The Kiddie Pool"/ Middle AreaI should start by mentioning something important which isn't visually represented here: The spotting tower. With the redesign it's possible for both sides to access the spotting tower (The elevated chunk of land around E5 and E6) and potentially light up TD's lurking in the bunkers with heavy foliage cover. However approaching the spotting tower is a risky play as slower vehicles will get torn to shreds before they make it all the way up.
The Kiddie Pool area offers the Southeast team a firing line across the Heavy Push going South on the West side, and offers the Northwest team a firing line across the Heavy Push going down the eastern road to the J-hook on the cape in the South side. This is an important flank to hold, as ignoring this area will allow the enemy team to take an aggressive flanking position from which your team will almost never recover.ExpandFiring lanes:
Northwest Spawn
Southeast Spawn

The
South/ The "J-Hook"/ The Cape/ The Peninsula
This part of the map stays relatively unchanged, with the exception of a couple features: The team that approaches from the Northwest spawn has a little bit more of a flat incline on which they can hull-down on the Southern bank. There is an extra rock along the southern edge of the ridge that lines the road, blocking some of the initial visibility along the southeast bank for the defending side. This means that you will not be able to hull-down as reliably as on the hold version if you're taking this location, so you will need to either push up and expose yourself to enemy fire or wait for the enemy team to push past the rock so your TD's at spawn can dish out some serious damage.Expand Firing Lanes:
Southeast Spawn:

Northwest
Spawn

And that about covers it, more or less! What do y'all think? Any spots I missed? What areas of the map do you prefer, depending where you spawn? Any vehicles in particular that tend to shine on certain areas of Fjords? Share your thoughts below!
General Visual Guide
(Shoutout again to Strat Sketch for the awesome visual guide tool!)
Map Key/Legend: Danger
Zone: Once you push past this line you are exposed to enemy TD
fire from spawnKiddie Pool: The small pond in the center of the mapBlue or White Dotted Circle: Spotting/Visibility area
White Dotted Box: Brawling areaLast Stand: Fall back here to survive longer if your base capture is inevitableBunker: Easily Defensible area
Solid Red/Green Line: Safe routeDashed Red/Green line: Dangerous route (Possible to take enemy fire) The Field
This side has undergone the most drastic changes in the redesign. The middle has been flattened quite a bit, with a big sprawling expanse covering the majority of the middle. Several areas of trees and rocks in the middle have been removed, and the entire middle area now stretches splitting two areas of heavy foliage cover. What was previously a mess of firing lanes has been separated into two distinct "bunker" areas on the Northwest and Southeast end of the field, respectively. Offering some opportunities for high-risk-high-reward spotting up the road on the east side of the field, the team spawning in the Southeast has the advantage of field visibility, whereas the Northwest has the advantage of additional supporting fire up the Northeast corridor (or the Northeast Slugfest, as I like to call it.)Expand Firing Lanes & Spotting Checks:
Southeast Spawn
Northwest Spawn

The
Northeast SlugfestI call it a "slugfest" because this is the flank
where you, well, slug it out. It's a hard-won flank, since there
are so many places for each team to fall back and receive covering
fire (moreso the Northwest spawn, but to a degree the Southeast as
well). This flank should last a while, but when it falls it falls
quickly. The Northwest team bottlenecks along the ridgeline in the
Northeast side, since it's protected from the Southeast field by
hard cover, spotting targets for supporting fire from TD's along
the field and near the kiddie pool. The Southeast team loops around
the hill in the north, and groups up around either side of the
bottleneck to utilize hard cover for hulldown
tactics.ExpandNorthwest SpawnMost pushes along the Northeast side will end up around this location, since the other side of this valley doesn't have any hard cover to offer, unlike the hulldown spot on this ridgeline. It's way easier to fall back on the left side of the valley, as opposed to the right side.
Northeast spawnWhile the
waterfall sure is pretty, ignore it. You won't have anything to
shoot at until this flank falls, if you sit by the waterfall
instead of pushing up. You've got two primary options for holding
the frontlines here:Option 1 (Better for vehicles with good gun depression):

Option 2 (better for vehicles with strong frontal armor and elevated turret placement):
See that rock up there on the
left? Sure looks tempting, doesn't it? Don't fall for it, it's not
big enough to fully conceal even the smallest vehicles, likely
exposing yourself to at least one firing line no matter how you
orient yourself behind it.
"The Kiddie Pool"/ Middle AreaI should start by mentioning something important which isn't visually represented here: The spotting tower. With the redesign it's possible for both sides to access the spotting tower (The elevated chunk of land around E5 and E6) and potentially light up TD's lurking in the bunkers with heavy foliage cover. However approaching the spotting tower is a risky play as slower vehicles will get torn to shreds before they make it all the way up.
The Kiddie Pool area offers the Southeast team a firing line across the Heavy Push going South on the West side, and offers the Northwest team a firing line across the Heavy Push going down the eastern road to the J-hook on the cape in the South side. This is an important flank to hold, as ignoring this area will allow the enemy team to take an aggressive flanking position from which your team will almost never recover.ExpandFiring lanes:

Northwest Spawn
Southeast Spawn
The
South/ The "J-Hook"/ The Cape/ The PeninsulaThis part of the map stays relatively unchanged, with the exception of a couple features: The team that approaches from the Northwest spawn has a little bit more of a flat incline on which they can hull-down on the Southern bank. There is an extra rock along the southern edge of the ridge that lines the road, blocking some of the initial visibility along the southeast bank for the defending side. This means that you will not be able to hull-down as reliably as on the hold version if you're taking this location, so you will need to either push up and expose yourself to enemy fire or wait for the enemy team to push past the rock so your TD's at spawn can dish out some serious damage.Expand Firing Lanes:
Southeast Spawn:

Northwest
Spawn

And that about covers it, more or less! What do y'all think? Any spots I missed? What areas of the map do you prefer, depending where you spawn? Any vehicles in particular that tend to shine on certain areas of Fjords? Share your thoughts below!
Subject: Tanque Pesado
Link on message: #11617026
xxvitoor, on Apr 23 2018 - 15:11, said: Eles são muito blindados, eu atiro neles e os tiros não furam,
estão atrapalhando o gameplay. Devia deixar só TD, medio, leve e
artilharias.
Link on message: #11617026
xxvitoor, on Apr 23 2018 - 15:11, said: Eles são muito blindados, eu atiro neles e os tiros não furam,
estão atrapalhando o gameplay. Devia deixar só TD, medio, leve e
artilharias.MA77: Você está tendo dificuldade de enfrentar algum tanque
pesado em específico?
Subject: Triumvirate: Great Things Happen in Threes!
Link on message: #11616432
Link on message: #11616432
Gnomon: Hey, everyone! Happy Monday! I just wanted to make a
quick post to bring to your attention our Triumvirate(group of three) sale. Here are the
details: Triumvirate Apr. 23-30: 04:20 PT | 06:20 CT |
07:20 ET Bundle Contents: 3,000 Gold 3,000,000 Credits 30
Days Premium time Interested in the bundle? Then be sure to
check out this link: Triumvirate See you out on the
battlefield!
Subject: Finally broke down...
Link on message: #11616240
Link on message: #11616240
Mezurashi: Just a reminder. Please avoid talking about political and racially
sensitive issues. Some posts were removed. Thanks.
Subject: The Chieftain's Book: Can Openers
Link on message: #11616211
Link on message: #11616211
The_Chieftain: The emails with the e-book version should have gone out by now.
Check your spam folder if you haven't received it.
Subject: [Concurso] Guías de la Comunidad - Clásicos Soviéticos
Link on message: #11615529
LewdPrincess, on Apr 22 2018 - 13:56, said: Se puede ir retocando la guia hasta la fecha limite de
entrega? Creo que no es tan necesario pero si
encontrar bellas imagenes de crews con las respectivas skills de
cada tanque / nacion.
Link on message: #11615529
LewdPrincess, on Apr 22 2018 - 13:56, said: Se puede ir retocando la guia hasta la fecha limite de
entrega? Creo que no es tan necesario pero si
encontrar bellas imagenes de crews con las respectivas skills de
cada tanque / nacion. Felipe6666Original: Sí, está permitido. Se evaluarán las guías luego de cumplido
el plazo, pero las ediciones deben hacerse antes de dicho plazo o
quedarán descalificadas. ¡Saludos!
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