Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Où sont passé les screenshots?!
Link on message: #1418470
Link on message: #1418470
Decept1on: normalement si tu utilise/presse "Impr. écran Syst." dans le jeu,
un screenshot est fait et se situe dans le dossier de WoT, dans le
dossier "screenshots"
exemple: X:/Games/World_of_Tanks/screenshots/
exemple: X:/Games/World_of_Tanks/screenshots/
Subject: Journal Hebdomadaire #16
Link on message: #1418452
Link on message: #1418452
Decept1on: "Vainqueurs" du JH #16:
- 1500 golds : Machmalo , Pepeleramolo , Takyekorpius
- 750 golds : Benimarou , riwan , Arvigna
- 1500 golds : Machmalo , Pepeleramolo , Takyekorpius
- 750 golds : Benimarou , riwan , Arvigna
Subject: Journal Hebdomadaire #16
Link on message: #1418419
Link on message: #1418419
Decept1on: bon, personne a trouvé donc je vais faire un tirage au sort

j'en ferais une moins corsée pour cette semaine
la réponse:
Le 29 Janvier 1943, la 6e armée se positionne sur le Donetz. Le lendemain, la 1ère armée de la Garde fait de même en direction de Barvenkovo.

j'en ferais une moins corsée pour cette semaine

la réponse:
Le 29 Janvier 1943, la 6e armée se positionne sur le Donetz. Le lendemain, la 1ère armée de la Garde fait de même en direction de Barvenkovo.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Какой конкурс провести?
Link on message: #1418197
OldFox, on 06 February 2012 - 07:29 PM, said: ПС. Мы знаем, что сейчас ИС-3 является овер-пауер. В следующем
патче это будет пофиксено. Все танки в угоду бОлансу должны быть
УГ. Желаем Вам приятной игры.
ПСС. Вы не представляете, как трудно держать баланс в этой игре. Мы каждый день работаем над тем, чтобы был баланс. Там серьезные люди работают.

Link on message: #1418197

ПСС. Вы не представляете, как трудно держать баланс в этой игре. Мы каждый день работаем над тем, чтобы был баланс. Там серьезные люди работают.
LiannaSilverwind: В каждой ММО игре нужна регулярная обмена ОП
классов/билдов/танков.
Целью является мотивировать пользователя тратить время на прокачку нового класса/билда/танка. Пользователь тратит реальное время и не бросает игру, что важно для любой игры.
Целью является мотивировать пользователя тратить реальные деньги на прокачку нового класса/билда/танка. Пользователь тратит реальные деньги и не бросает игру, поскольку в нее много вложил (плата за время в P2P, плата за "голду" в F2P).
Каждое нововведение должно мотивировать пользователя вкладывать время и деньги. Спустя короткое время нововведение будет понерфлено и появится новая ОП комбинация.
Целью является мотивировать пользователя тратить время на прокачку нового класса/билда/танка. Пользователь тратит реальное время и не бросает игру, что важно для любой игры.
Целью является мотивировать пользователя тратить реальные деньги на прокачку нового класса/билда/танка. Пользователь тратит реальные деньги и не бросает игру, поскольку в нее много вложил (плата за время в P2P, плата за "голду" в F2P).
Каждое нововведение должно мотивировать пользователя вкладывать время и деньги. Спустя короткое время нововведение будет понерфлено и появится новая ОП комбинация.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1418154
dagijs, on 07 February 2012 - 03:40 PM, said: Hello Overlord, just a few questions here:
1. When can we expect to see the improved physics?
2. When can we expect to see the multi-gun feature? (Maus has a main 128mm gun and a secondary 75mm gun for example)
3. Any guesses on when the IS-6 arrives?
4. When can we expect the E-10 and E-25 premium tanks?
5. Any chance on the T-25 premium tank getting an autoloader feature? It was planned for it and would be quite nice.
6. When can we expect to see new game modes?
Sorry for all these questions and thanks in advance!

Link on message: #1418154

1. When can we expect to see the improved physics?
2. When can we expect to see the multi-gun feature? (Maus has a main 128mm gun and a secondary 75mm gun for example)
3. Any guesses on when the IS-6 arrives?
4. When can we expect the E-10 and E-25 premium tanks?
5. Any chance on the T-25 premium tank getting an autoloader feature? It was planned for it and would be quite nice.
6. When can we expect to see new game modes?
Sorry for all these questions and thanks in advance!
Overlord: Excuse me! Do you even read the replies or no?! Replied to these
very questions yesterday at 12:45 PM my local time.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1418119
Krelde, on 07 February 2012 - 03:21 PM, said: Ok, can i create new one with same e-mail (logon) address ?
Isn't it the same problem ?
Exist here some check unifying logon through all WoT, WoWP, ... servers (RU, EU, NA, CH, ...) ?

Link on message: #1418119

Isn't it the same problem ?
Exist here some check unifying logon through all WoT, WoWP, ... servers (RU, EU, NA, CH, ...) ?
Overlord: No, you will need to use another email since this very email is
blocked (or you can request the account deletion). Unified login
means you can use the same account to access various WG games
within one given region, eg EU.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1418103
skaerials, on 07 February 2012 - 01:47 PM, said: Bit like the 5% crew skill hey snib 
Q.1 Am i supposed to have RED in my signature?
Q.2 Are you gonna put welcome to Overlords new BLOG on EU Q/A?
Q.3 I noticed that you used very soon? is this now Very Soon™

Link on message: #1418103


Q.1 Am i supposed to have RED in my signature?
Q.2 Are you gonna put welcome to Overlords new BLOG on EU Q/A?
Q.3 I noticed that you used very soon? is this now Very Soon™
Overlord: 1. I'm fine with that.
2. Hm, what new blog? Sorry.
3. Going to invent my own timelines with different "soon" combinations.
2. Hm, what new blog? Sorry.
3. Going to invent my own timelines with different "soon" combinations.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1417858
Paaranoja, on 07 February 2012 - 02:34 PM, said: Thx for the answers. Regarding HEAT, i meant this:
So does the skirt armor (seriously) degrade HEAT penetration against hull armor?

Link on message: #1417858

So does the skirt armor (seriously) degrade HEAT penetration against hull armor?
Overlord: No, just like regular AP shells but without normalization.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1417580
Black_Rod, on 07 February 2012 - 02:07 PM, said: I am totally confused about the Overmatch rule now... 
The different questions and answers (including misreading etc.) are somewhat inconsistent to me.
Q: Are there 2 differnt rules one for penetration and one for caliber?
or is it in all cases just the one rule:
3 times greater caliber as armour -> increases normalisation
srry 4 askin reallly again..
but I'm confused about all those (different in my means) answers lately

Link on message: #1417580


The different questions and answers (including misreading etc.) are somewhat inconsistent to me.
Q: Are there 2 differnt rules one for penetration and one for caliber?
or is it in all cases just the one rule:
3 times greater caliber as armour -> increases normalisation
srry 4 askin reallly again..
but I'm confused about all those (different in my means) answers lately

Overlord: There is only one rule. And it is given in my last reply on the
issue (or even in my last 2 replies).
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1417417
Snib, on 07 February 2012 - 01:44 PM, said: If you want to fine tune the wording, then more than 3 times does
not match (3 or greater).
So is it > 3x or >= 3x?

Link on message: #1417417

So is it > 3x or >= 3x?
Overlord: Fixed a bit. Is it ok now?
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1417366
Szturmi, on 07 February 2012 - 01:32 PM, said: So we shouldn't expect public test this month?

Link on message: #1417366

Overlord: Will see.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1417357
Keulz, on 07 February 2012 - 01:04 PM, said: So i'm assuming that APCR does lose penetration over distance.
Quote Is it just a mistake ?
Is it :
1. Overmatch - shell size : Caliber value > 3*armor ==> no ricochet
2. Overmatch - penetration : Penetration value = X > 3*armor ==> normalisation is multiplied by X.
Or just :
Overmatch - shell size : Caliber value > 3*armor ==> normalisation is multiplied by X.
Quote Why not hiring a "Knowledge manager", that would gather all these kind of intel, check them himself, for example ?

Link on message: #1417357

Overlord: Yes, it does.
Quote Is it just a mistake ?
Is it :
1. Overmatch - shell size : Caliber value > 3*armor ==> no ricochet
2. Overmatch - penetration : Penetration value = X > 3*armor ==> normalisation is multiplied by X.
Or just :
Overmatch - shell size : Caliber value > 3*armor ==> normalisation is multiplied by X.
Overlord: Overmatch - penetration, which states: when the shell's caliber is
3+ times greater than the thickness of the armor, shell
normalization is increased by that value (3+).
That's the correct version, I missed the word penetration when answering for the first time.
That's the correct version, I missed the word penetration when answering for the first time.
Quote Why not hiring a "Knowledge manager", that would gather all these kind of intel, check them himself, for example ?
Overlord: Heh, he will have to dig up trough the tones of info to clear up
the details. Many things have been changed since their first
technical descriptions. Versions "on paper" and "in-game" dont
always coincide.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1417300
Paaranoja, on 07 February 2012 - 11:49 AM, said: Haven't asked you a question in a long time Overlord, be kind

1. Does skirt armor help against HEAT (cumulative charge) shells, IE detonating the shell further away from main armor and thus protecting the tank from jet created by the HEAT?
2. With new physics, will we see tanks skidding and drifting?
3. With new physics, will we be able to push live tanks? Its funny how you can push ms-1 corps, but he will stop your is-7 dead in the tracks if he is alive.
4. Shooting at a distant target that's moving is really hard because of reticule auto adjusting for distance, if he is on elevated position, once you start leading your target, you will have to shoot at the horizon, but due to auto shell drop you will overshoot your target, making him almost impossible to hit if he is has sufficient speed. Will you consider introducing some kind of distance "lock" ?


Link on message: #1417300


1. Does skirt armor help against HEAT (cumulative charge) shells, IE detonating the shell further away from main armor and thus protecting the tank from jet created by the HEAT?
2. With new physics, will we see tanks skidding and drifting?
3. With new physics, will we be able to push live tanks? Its funny how you can push ms-1 corps, but he will stop your is-7 dead in the tracks if he is alive.
4. Shooting at a distant target that's moving is really hard because of reticule auto adjusting for distance, if he is on elevated position, once you start leading your target, you will have to shoot at the horizon, but due to auto shell drop you will overshoot your target, making him almost impossible to hit if he is has sufficient speed. Will you consider introducing some kind of distance "lock" ?

Overlord: 1. HEAT shells don't have any splash radius, so there is nothing
for skirts to absorb.
2. Yes, both. Lights will have to turn carefully.
3. Yes, it will be possible to push live tanks.
4. No, not planning.
2. Yes, both. Lights will have to turn carefully.
3. Yes, it will be possible to push live tanks.
4. No, not planning.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1417054
Tharg, on 07 February 2012 - 12:08 PM, said: Whats going to happen to the modules mounted in tanks that get
split into two new tanks in patch 7.2 (US heavies T34 and T30)
will you:
1) get refunded the full amount of credits
2) modules demounted for free
3) modules stays on one of the tanks
or somethign else?

Link on message: #1417054

will you:
1) get refunded the full amount of credits
2) modules demounted for free
3) modules stays on one of the tanks
or somethign else?
Overlord: Demounted for free and put to depot.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416986
Elar, on 07 February 2012 - 11:47 AM, said: Hi Ovi,
I have one question, 7.2 when? I think it's about time to tell us at list when you start open tests.
Rgs
Edit: sorry didn't see your reply above.

Link on message: #1416986

I have one question, 7.2 when? I think it's about time to tell us at list when you start open tests.
Rgs
Edit: sorry didn't see your reply above.
Overlord: It will take for a while to release 7.2 for supertest, and you can
add a couple of extra weeks for ST.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416981
deveen23, on 07 February 2012 - 11:54 AM, said: 1. I don't think you got the question. He is talking about HEAT,
not HE ammo. I think Overlord said something about that recently,
but can't remember what.
2. Not all shells have less penetration over distance, HEAT doesn't. Don't know about in-game mechanics, but in real life, HEAT penetration value doesn't drop over distance.

Link on message: #1416981

2. Not all shells have less penetration over distance, HEAT doesn't. Don't know about in-game mechanics, but in real life, HEAT penetration value doesn't drop over distance.
Overlord: 1. HEAT unlike APCR has no normalization whatsoever. And unlike HE
it has no splash radius.
2. HEAT shells as well as HE do not lose penetration per distance.
2. HEAT shells as well as HE do not lose penetration per distance.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416757
Snib, on 06 February 2012 - 08:16 PM, said: Is there still an XP bonus for critical damage to higher tiers? And
for light tanks inflicting critical damage to heavy tanks?
Also in beta it was discussed to give bonus XP for damage inflicted from < 200m. I'm not sure if that is actually in effect or if it was superseeded by the 50% to the spotter rule?

Link on message: #1416757

Also in beta it was discussed to give bonus XP for damage inflicted from < 200m. I'm not sure if that is actually in effect or if it was superseeded by the 50% to the spotter rule?
Overlord: 1. Yes, both are in place.
2. This one should be also effective, though it's the slightest one.
2. This one should be also effective, though it's the slightest one.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416751
steview162, on 06 February 2012 - 08:21 PM, said: I recall in one of your previous answers, that XP was received only
for the first critical against that module, so that
tracking doesn't become a money-spinner. Does this still stand?

Link on message: #1416751

tracking doesn't become a money-spinner. Does this still stand?
Overlord: Yes, this rule is effective.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416740
petya75, on 07 February 2012 - 09:45 AM, said: Hi Overlord!
A question of my own.I have searched for an answer on this but haven`t been able to find it,so here to ask:
How is the experience you get after battle in case of a win and a defeat related to each other?My assumption is x for defeat and 2x for a win.Am I correct or talking rubbish?
Thanks in advance.


Link on message: #1416740

A question of my own.I have searched for an answer on this but haven`t been able to find it,so here to ask:
How is the experience you get after battle in case of a win and a defeat related to each other?My assumption is x for defeat and 2x for a win.Am I correct or talking rubbish?
Thanks in advance.

Overlord: Should be ~1.5x for victory.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416687
deveen23, on 07 February 2012 - 08:56 AM, said: Overlord,
A question you might wanna pass to your community team: IIRC there was some talk on WOT Facebook page that players will get a 5x event once they get 200k fans. Now they have 191k+ and slowly increasing, but the event has disappeared from the page. Is it still on?

Link on message: #1416687

A question you might wanna pass to your community team: IIRC there was some talk on WOT Facebook page that players will get a 5x event once they get 200k fans. Now they have 191k+ and slowly increasing, but the event has disappeared from the page. Is it still on?
Overlord: I think it should be still on since we publicly announced that.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416679
Beaverous, on 06 February 2012 - 11:32 PM, said: WoT box edition includes PzKpfw 38H735(f), which is now getting
removed from in-game shop. After it's removed from shop, can you
still use the box edition code and get the tank?

Link on message: #1416679

Overlord: Yes, sure.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416677
Celestia, on 06 February 2012 - 09:14 PM, said: Does this mean you will not introduce Captured Panther or Pz-IV for
the Russians + other captured premium tanks illustrated in the
"full" teach tree's?

Link on message: #1416677

Overlord: Currently these tanks are not in the production lines for the next
few months.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416673
losvar, on 06 February 2012 - 08:05 PM, said: 1. Another question regarding M103 and T110A5, will they get worse,
same or better gun depression than the tanks they are
replacing?
2. Is there any ETA on when 0.7.2 will hit test, and will we get it for EU?
3. Will the Hellcat be capped at 72km/h?
4. Will any of the new American TDs be able to fit vertical stabilizers?

Link on message: #1416673

2. Is there any ETA on when 0.7.2 will hit test, and will we get it for EU?
3. Will the Hellcat be capped at 72km/h?
4. Will any of the new American TDs be able to fit vertical stabilizers?
Overlord: 1. Approximately the same.
2. No ETA at this time.
3. Most likely yes, since 72 is the max in-game value.
4. Don't know, that will be clear after the balancing tests. Currently they dont have it.
2. No ETA at this time.
3. Most likely yes, since 72 is the max in-game value.
4. Don't know, that will be clear after the balancing tests. Currently they dont have it.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416632
Perscienter, on 06 February 2012 - 06:51 PM, said: I've noticed, that the Tetrarch has far more armour on the front of
its turret. I did not penetrate with a penetration value of 48 (on
16 armour point-blank shot, below 10m). Is it just the gun mantlet
or the armour plate behind the gun? Will you ever introduce
complete armour descriptions of the vehicles?
And there is a third one, while 1 and 2 describe different cases, the third one does not comply with the first.
3. With one exception: If caliber of the projectile is three times greater than the armor and the angle is greater than 8 degrees, the shot will penetrate. All shells have a ricochet value and an idealization value. These are 20 and 8 degrees, for the most part, of the shells.
Is 1 or 3 the correct one?
Where are checkpoints 5 and 6, by the way?


Link on message: #1416632

And there is a third one, while 1 and 2 describe different cases, the third one does not comply with the first.
3. With one exception: If caliber of the projectile is three times greater than the armor and the angle is greater than 8 degrees, the shot will penetrate. All shells have a ricochet value and an idealization value. These are 20 and 8 degrees, for the most part, of the shells.
Is 1 or 3 the correct one?
Where are checkpoints 5 and 6, by the way?

Overlord: 1. The armour of Tetrarch even with the mantlet does not exceed
26mm. There might have been a bug related to mantlet penetration,
when the shell hits gun afterwards. It is possible that gun dodged
the shell and it didn't go further.
2. Overmatch - penetration, which states: when the shell's caliber is more than 3 times greater than the thickness of the armor, shell normalization is increased by that value (3 or greater).
3. The spots on the very left and right hull near in the middle part of the vehicle.
2. Overmatch - penetration, which states: when the shell's caliber is more than 3 times greater than the thickness of the armor, shell normalization is increased by that value (3 or greater).
3. The spots on the very left and right hull near in the middle part of the vehicle.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416585
RDDD, on 06 February 2012 - 06:27 PM, said: Greetings....
Figured I would poke the beast and see what happens!!
I was wondering if we will see the 5mm armour skirts on the panther along with the, maybe introduced, armour skirts on tanks like the panzer IV.
to show what I mean: LINK 1 & LINK 2
and for the Panzer IV, in case someone ask: LINK
and then for the poke.... when will we see the correct speeds for the Tigers? These were "promised" waay back in beta along with other things and are yet to be seen, from OL himself.... LINK
your friendly anti wallet warrior tank commander
laterz

Link on message: #1416585

Figured I would poke the beast and see what happens!!
I was wondering if we will see the 5mm armour skirts on the panther along with the, maybe introduced, armour skirts on tanks like the panzer IV.
to show what I mean: LINK 1 & LINK 2
and for the Panzer IV, in case someone ask: LINK
and then for the poke.... when will we see the correct speeds for the Tigers? These were "promised" waay back in beta along with other things and are yet to be seen, from OL himself.... LINK
your friendly anti wallet warrior tank commander
laterz
Overlord: 1. Probably we will. Those are rather thin and wont give much of a
protection to the vehicle.
2. They were never "promised" (the slight increase was considered, but denied). Speed limits of most of the heavies as well as their passing abilities were seriously tailored to fit the game.
2. They were never "promised" (the slight increase was considered, but denied). Speed limits of most of the heavies as well as their passing abilities were seriously tailored to fit the game.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1416558
Snib, on 06 February 2012 - 04:30 PM, said: well, here's the replay, best I'll do, if someone wants to make a
video out of it go ahead:
20120206_1512_germany-VK2801_desert.wotreplay - 396.0 KB
There is no max range, ignore the description.

Link on message: #1416558

20120206_1512_germany-VK2801_desert.wotreplay - 396.0 KB
There is no max range, ignore the description.
Overlord: First off, the in-game calculation is most likely not exactly the
same as you put it in your fifures (at least AMX's camo value is
different).
To make it really comprehensive we also need test with binos alone, since your test features 1) effectiveness of optics (assuming you have it installed which we can't check) 2) effectiveness of the optics + binos (assuming you have optics installed which we can't check). If we have test for binos without optics and get one more value, it will be possible to make a judgement on the issue.
To make it really comprehensive we also need test with binos alone, since your test features 1) effectiveness of optics (assuming you have it installed which we can't check) 2) effectiveness of the optics + binos (assuming you have optics installed which we can't check). If we have test for binos without optics and get one more value, it will be possible to make a judgement on the issue.
Subject:
International Forums\BY, RU, UA Community\Обсуждение игры\Общие дискуссии\Как улучшить меткость стрельбы на ТД?
Link on message: #1415843
KT69, on 07 February 2012 - 03:32 AM, said: ребята, вижу увлеклись мал-мала. Хочу вернуться собственно к теме
топика.
Фичи посоветованные гуру: Закачал, установил, использую .... работает-ма. Теперь буду определяться с навесным оборудованием
или сеть+инструменты+труба musthave
или таки инструменты, оптика и трубы
а может инструменты, трубы, досылатель или сведение или вентель
на данный момент стоит сеть, труба и инструменты... но вот подумываю может на досылатель сеть поменять, я ж не такой продвинутый, мне скорость перезарядки на моем этапе эмбрионного развития может пригодиться а маскировка экипажа 82%

Link on message: #1415843

Фичи посоветованные гуру: Закачал, установил, использую .... работает-ма. Теперь буду определяться с навесным оборудованием
или сеть+инструменты+труба musthave
или таки инструменты, оптика и трубы
а может инструменты, трубы, досылатель или сведение или вентель
на данный момент стоит сеть, труба и инструменты... но вот подумываю может на досылатель сеть поменять, я ж не такой продвинутый, мне скорость перезарядки на моем этапе эмбрионного развития может пригодиться а маскировка экипажа 82%
OldFox: Я как нуб на ПТ использую такой набор: сеть, рога и досылатель.
Пока что нормально.
Subject:
International Forums\BY, RU, UA Community\Обсуждение игры\Общие дискуссии\Как улучшить меткость стрельбы на ТД?
Link on message: #1415829

Link on message: #1415829
OldFox: Рад, что вы спорите! Потому что в отличие от других веток других
форумов, у нас пока еще возможно в споре найти истину, а не кучи
высеров.
Еще раз повторяю: вы можете не верить китайсю Су, но 2 года игры на ПТ - это сильно.
Думаю, каждый рано или поздно придет к тем советам, которые дают "папко". Другое дело, что к советам даже реальных отцов в реальной жизни мы не всегда прислушиваемся. А это не есть гуд.
Еще раз повторяю: вы можете не верить китайсю Су, но 2 года игры на ПТ - это сильно.
Думаю, каждый рано или поздно придет к тем советам, которые дают "папко". Другое дело, что к советам даже реальных отцов в реальной жизни мы не всегда прислушиваемся. А это не есть гуд.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1414464
Listy, on 06 February 2012 - 07:05 PM, said: Hello Overlord.
I'm curious about the removal of the French tanks.
Now as A disclaimer: I already have both, and have had both for some considerable time. So the answer is no skin off my nose.
1) However the reason given seems odd, and silly. Or was there some issue with them?
Were they too prolific (Like the reason the type got its ticket punched). Although I've never seen more than three 735(f)'s, or two Panzer B2's in a game. All were when platooned.
Were they too good? Hence the weighted matchmaker in the case of the 735? Although that could equally apply to the other T2 French tanks.
Was there some exploit from them? I've not seen one yet though, nor can I work out how to exploit them.
2) Will the S35 get pulled later on?
These tanks are different models to the French ones. The Germans made changes. A digital company like yourself is not under the constraints of stock duplication that a normal company suffers. So you're removing them to stop people paying you real money for a low tier tank.
All these reasons make the removal all the more perplexing. Hence why I'm trying to get some clarification on your thinking.
I can sing chapter and verse about these Very important tanks in the German army.
Discussing it with my friend (who also has both)Might it be that both are a bit on the powerful side? Us players, we're mostly grown up so we can accept being told something is being pulled for that reason. If the Overpower thing is an issue, maybe altering the tanks to make them less overpowered?
OR is it an unwritten law that Premium tanks will never be altered?
This raises the question about other premium tanks listed in the Tech tree's that will be available in their parent list. Such as the US Captured Type 97 Chi-Ha, The Churchill, the Matilda and the Valentine.
Thanks. As I said as user it makes no difference to us. It just seem weird logic, to stop people paying you real money. and a rather odd approach for a Company to take (especially as we want you to keep making money to keep the servers up!).

Link on message: #1414464
Listy, on 06 February 2012 - 07:05 PM, said: Hello Overlord.
I'm curious about the removal of the French tanks.
Now as A disclaimer: I already have both, and have had both for some considerable time. So the answer is no skin off my nose.
1) However the reason given seems odd, and silly. Or was there some issue with them?
Were they too prolific (Like the reason the type got its ticket punched). Although I've never seen more than three 735(f)'s, or two Panzer B2's in a game. All were when platooned.
Were they too good? Hence the weighted matchmaker in the case of the 735? Although that could equally apply to the other T2 French tanks.
Was there some exploit from them? I've not seen one yet though, nor can I work out how to exploit them.
2) Will the S35 get pulled later on?
These tanks are different models to the French ones. The Germans made changes. A digital company like yourself is not under the constraints of stock duplication that a normal company suffers. So you're removing them to stop people paying you real money for a low tier tank.
All these reasons make the removal all the more perplexing. Hence why I'm trying to get some clarification on your thinking.
I can sing chapter and verse about these Very important tanks in the German army.
Discussing it with my friend (who also has both)Might it be that both are a bit on the powerful side? Us players, we're mostly grown up so we can accept being told something is being pulled for that reason. If the Overpower thing is an issue, maybe altering the tanks to make them less overpowered?
OR is it an unwritten law that Premium tanks will never be altered?
This raises the question about other premium tanks listed in the Tech tree's that will be available in their parent list. Such as the US Captured Type 97 Chi-Ha, The Churchill, the Matilda and the Valentine.
Thanks. As I said as user it makes no difference to us. It just seem weird logic, to stop people paying you real money. and a rather odd approach for a Company to take (especially as we want you to keep making money to keep the servers up!).
Overlord: You cant earn all money of the world, can you? 
The reasons and the approach may seem weird. Both were slightly overperfoming that's true, especially Hotchkiss. It could spoil the fun in low tier battles, especially if used against newcomers (we have many of them at low tiers). Also true that neither of the two was even equally popular to T59 to spam the battles. And our "adjusting" possibilities are quite limited when it comes to premium, any move will be considered controversial at least.
With the introduction of initial French tree we dont need these two anymore, so even if the harm they do or can do is quite slow, we can easily get rid of them and no one loses anything in this case.
Other captured / lend lease premiums can be subject to the same destiny. Especially after the arrival of British tanks.

The reasons and the approach may seem weird. Both were slightly overperfoming that's true, especially Hotchkiss. It could spoil the fun in low tier battles, especially if used against newcomers (we have many of them at low tiers). Also true that neither of the two was even equally popular to T59 to spam the battles. And our "adjusting" possibilities are quite limited when it comes to premium, any move will be considered controversial at least.
With the introduction of initial French tree we dont need these two anymore, so even if the harm they do or can do is quite slow, we can easily get rid of them and no one loses anything in this case.
Other captured / lend lease premiums can be subject to the same destiny. Especially after the arrival of British tanks.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1414341
S1av, on 06 February 2012 - 04:41 PM, said: I have a question about shell normalization and Overmatch rule.
WOT Wiki states there are two Overmatch rules
1. Overmatch - shell size, which states: when the caliber of the weapon is 3 times greater than the thickness of the armor, than overmatch (no chance to ricochet) occurs, which was confermed by Overlord.
2 Overmatch - penetration, which states: when the shell's penetration is more than 2 times greater than the thickness of the armor, shell normalization is increased.
My question is about the second rule and if it still apply in the current version of WOT since i coulden't find any information.
If it does, than is the normalization bonus same as the first rule?

Link on message: #1414341
S1av, on 06 February 2012 - 04:41 PM, said: I have a question about shell normalization and Overmatch rule.
WOT Wiki states there are two Overmatch rules
1. Overmatch - shell size, which states: when the caliber of the weapon is 3 times greater than the thickness of the armor, than overmatch (no chance to ricochet) occurs, which was confermed by Overlord.
2 Overmatch - penetration, which states: when the shell's penetration is more than 2 times greater than the thickness of the armor, shell normalization is increased.
My question is about the second rule and if it still apply in the current version of WOT since i coulden't find any information.
If it does, than is the normalization bonus same as the first rule?
Overlord: The 2nd one would be correct if you change 2 for 3.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1414321
Vondreth, on 06 February 2012 - 03:53 PM, said: perhaps a bit offtopic but...
What's the use/benefit of "Optics + Scope" equiped when max range is only 500m. And let's say for TD's and/or tanks?
Also quite a viable question from Thulle about multicore usage imho.
Any news about that? If so... any approximate when it's gonna be implemented?
(allways nice to see 1 cpu running at 100% and the remaining cpu's doing (almost) nothing.)
Got some nice pc's here with sli graphics and dualcore, quadcore and hexacore cpu's and only one core is used 100% also no threads are being used.
shame

Link on message: #1414321
Vondreth, on 06 February 2012 - 03:53 PM, said: perhaps a bit offtopic but...
What's the use/benefit of "Optics + Scope" equiped when max range is only 500m. And let's say for TD's and/or tanks?
Also quite a viable question from Thulle about multicore usage imho.
Any news about that? If so... any approximate when it's gonna be implemented?
(allways nice to see 1 cpu running at 100% and the remaining cpu's doing (almost) nothing.)

Got some nice pc's here with sli graphics and dualcore, quadcore and hexacore cpu's and only one core is used 100% also no threads are being used.

Overlord: 1. Enemies within your view range get camo debuff in this case.
Thats the point in mounting both.
2. Regarding multi-core. You can search for some old replies. It wont be enabled in its full sense due to technical reasons.
2. Regarding multi-core. You can search for some old replies. It wont be enabled in its full sense due to technical reasons.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1414304
DerZivilist, on 06 February 2012 - 04:41 PM, said: Hi Overlord,
In this post you made last week, it appears implied that critical hits to modules pay out credits. In the post you made above, it appears implied that critical hits do not pay out credits, but do pay out experience (I assume per point of damage inflicted).
Apologies in advance if I have misinterpretated one of your posts, but the wording was a bit ambiguous. Could you please clarify if inflicting a critical hit:
1) pays out both credits and experience
2) pays only credits
3) pays only experience
4) pays nothing
And don't worry, I'm fine with whatever the answer is.
I'm just trying to
better understand the mechanics

Link on message: #1414304
DerZivilist, on 06 February 2012 - 04:41 PM, said: Hi Overlord,
In this post you made last week, it appears implied that critical hits to modules pay out credits. In the post you made above, it appears implied that critical hits do not pay out credits, but do pay out experience (I assume per point of damage inflicted).
Apologies in advance if I have misinterpretated one of your posts, but the wording was a bit ambiguous. Could you please clarify if inflicting a critical hit:
1) pays out both credits and experience
2) pays only credits
3) pays only experience
4) pays nothing
And don't worry, I'm fine with whatever the answer is.

Overlord: Probably didnt make myself clear last time.
3 is the correct option.
3 is the correct option.
Subject:
International Forums\BY, RU, UA Community\Обсуждение игры\Общие дискуссии\Как улучшить меткость стрельбы на ТД?
Link on message: #1414270
SU_152rus, on 06 February 2012 - 06:57 PM, said: Таки "китаесь" СУ на прошлой неделе отыграл свой 33000ый бой за два
года
Я Мировой Чемпион!! 

Link on message: #1414270



OldFox: Я искренне тебя поздравляю. Я тоже отдал этой игре 2 года, так что
понимаю: http://forum.worldof...ost__p__272265.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Какой конкурс провести?
Link on message: #1414197
Spartak13, on 06 February 2012 - 07:27 PM, said: Мала не мала, а я решил зарабатывать на Т32 именно на таком
основании. Спасибо за ответ 

Link on message: #1414197


OldFox: Не та техника, если честно. Сейчас рулит ИС-3.
ПС. Мы знаем, что сейчас ИС-3 является овер-пауер. В следующем патче это будет пофиксено. Все танки в угоду бОлансу должны быть УГ. Желаем Вам приятной игры.
ПСС. Вы не представляете, как трудно держать баланс в этой игре. Мы каждый день работаем над тем, чтобы был баланс. Там серьезные люди работают.
ПС. Мы знаем, что сейчас ИС-3 является овер-пауер. В следующем патче это будет пофиксено. Все танки в угоду бОлансу должны быть УГ. Желаем Вам приятной игры.
ПСС. Вы не представляете, как трудно держать баланс в этой игре. Мы каждый день работаем над тем, чтобы был баланс. Там серьезные люди работают.
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Ваши лучшие и худшие бои
Link on message: #1414186

Link on message: #1414186
OldFox: Я обещаю проводить конкурсы для того, чтобы наши русские команды
учились быть лучшими. Без этого сильной страны не будет. А я хочу
видеть Россию сильной.
Subject:
International Forums\BY, RU, UA Community\Спам-уголок\Ваши лучшие и худшие бои
Link on message: #1414177

Link on message: #1414177
OldFox: То, что наша команда из РУ-ветки нагнула многих топ-кланов, не
является удивительным. Я ездил с ними и говорил: вы готовы для
соревнований. Остап не даст соврать. Вся фишка в том, что они не
верили в себя. Молодцы, что сказать.
Subject:
International Forums\Baltic Forums\Latviešu\Svarīgā informācija\Storms atbilde uz EU-speletaju jautajumiem
Link on message: #1413935
wiseG, on 06 February 2012 - 05:27 PM, said: Viena lieta man kādu brīdi interesē. Mums šeit bieži notiek dažādi
konkursi un viktorīnas. Vai ir tehniski iespējams kā balvu piešķirt
nevis zeltu, bet, piemēram, brīvo pieredzi vai sudrabu? Ja jā, vai
WG pieļauj šādu balvas veidu.
Kā nekā lielākoties zelts tiek izmantots ātrākam progresam (premium acc) un finansiālās situācijas uzlabošanai. Tas nenozīmē, ka vajadzētu aizstāt zelta balvas pilnībā, bet reizi pa reizei tās varētu pamainīt. Vai arī ļaut spēlētājam izvēlēties kādā veidā viņš vēlas balvu saņemt.

Link on message: #1413935

Kā nekā lielākoties zelts tiek izmantots ātrākam progresam (premium acc) un finansiālās situācijas uzlabošanai. Tas nenozīmē, ka vajadzētu aizstāt zelta balvas pilnībā, bet reizi pa reizei tās varētu pamainīt. Vai arī ļaut spēlētājam izvēlēties kādā veidā viņš vēlas balvu saņemt.
OldFox: Ok, es Jus sapratu. Mes varam pieskirt Jums balvu tikai zelta vai
premium-konta pagarinasanas veida. Vairak variantu nav tehnisko
iemeslu del.
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Какой конкурс провести?
Link on message: #1413724
Constantinius, on 06 February 2012 - 04:07 PM, said: Была мысля сделать конкурс сопровождение:
Пример: карта Карелия. Две команды должны сопроводить арту низшего уровня на точку на горе. Чья арта первой доехала - тот и папа. %) Технику для защиты своего подопечного можно брать любую. Главное - результат.
Проигрыш - захват базы. Смерь "подопечного".
В принципе, стандартное рубилово, но с доп. изюменкой. %)

Link on message: #1413724

Пример: карта Карелия. Две команды должны сопроводить арту низшего уровня на точку на горе. Чья арта первой доехала - тот и папа. %) Технику для защиты своего подопечного можно брать любую. Главное - результат.
Проигрыш - захват базы. Смерь "подопечного".
В принципе, стандартное рубилово, но с доп. изюменкой. %)
OldFox: Уважаемый, я так полагаю, вы имеете все шансы на 1000 голды. Идея
креативная. Мы её обязательно рассмотрим, проработаем и примем
решение. Спасибо Вам большое!
Subject:
International Forums\BY, RU, UA Community\Турниры и конкурсы\Викторины и конкурсы\Какой конкурс провести?
Link on message: #1413707
ApKaHuT, on 06 February 2012 - 02:23 PM, said: еще такой момент:
вот решил поучаствовать в конкурсе и чтоб поучастовать я сначала должен сыграть бой, чтобы было видно время боя, выбираю технику допустим пантера-1 со спичкострелом и боже мой выигрываем, беру воина, снайпера, поддержку, стальную стену, косу смерти, защитника, захватчика, разведчика, оськина, фадина, колобанова, бурды, бийота, грозу мышей, живучего, камикадзе, эксперта, зверобоя бельтера, и делаю скрин на котором видно что я только что получил эту медальку, дак вот эта медалька будет учитываться или нет?
ApKaHuT, on 06 February 2012 - 02:23 PM, said: могу предположить что вг такой статистикой также располагает, кто
сколько когда и куда денежек потратил как серебра так и злата? или
не?

Link on message: #1413707

вот решил поучаствовать в конкурсе и чтоб поучастовать я сначала должен сыграть бой, чтобы было видно время боя, выбираю технику допустим пантера-1 со спичкострелом и боже мой выигрываем, беру воина, снайпера, поддержку, стальную стену, косу смерти, защитника, захватчика, разведчика, оськина, фадина, колобанова, бурды, бийота, грозу мышей, живучего, камикадзе, эксперта, зверобоя бельтера, и делаю скрин на котором видно что я только что получил эту медальку, дак вот эта медалька будет учитываться или нет?
OldFox: Вероятность данного стечения обстоятельств мала, но тем не менее:
когда ты выходишь из такого хорошего боя, то на открытой вкладке
системных сообщений (в правом нижнем углу) видно, сколько и чего ты
заработал. Медаль Бл....ёльтера там тоже видна. Значит, ты
открываешь эту строку системных сообщений и статистику, и мы видим:
10 медалей Б.....ёльтера - это уже с той, которая заработана в
данном бою. Мы считаем её за 1 раз.

OldFox: Обязательно располагает, если проверить логи боя. А теперь подумай,
сколько логов придется проверить сотрудникам ВГ для того, чтобы
отследить, не мошенничал ли кто в конкурсе ценою в 3000 голды? Это
совершенно не окупает затраты трудочасов. Это возможно технически,
но это невозможно реально.
Subject:
International Forums\BY, RU, UA Community\Обсуждение игры\Общие дискуссии\Как улучшить меткость стрельбы на ТД?
Link on message: #1413646

Link on message: #1413646
OldFox: Мне кааццо так: есть ОлдФокс, который отыграл на арте за 2 года
почти 30 К боев. Вопросы по арте - к нему. Есть "китаеся" Су,
который отыграл за это же время (прошу учесть, он бета-тестер
РУ-сервера!) столько же на ПТ. Все вопросы по ПТ - к нему. А кто у
нас возьмет на себя ответственность быть Гуру ТТ, СТ и ЛТ?
Кстати, если у кого-то есть вопросы по клан-варам или кибер-спорту, ну, типа тактика, стратегия, набор в клан и прочее, могу попробовать притащить в наш топик Мункисса, лидера РЕДов. Мы давно знакомы, думаю, он найдет время ответить на вопросы между зарабатыванием бабла в разных кубках.
Кстати, если у кого-то есть вопросы по клан-варам или кибер-спорту, ну, типа тактика, стратегия, набор в клан и прочее, могу попробовать притащить в наш топик Мункисса, лидера РЕДов. Мы давно знакомы, думаю, он найдет время ответить на вопросы между зарабатыванием бабла в разных кубках.
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