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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Ectar
Top of the Tree Specials
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29.01.2015 16:55:51
 
Subject: Top of the Tree Specials
Link on message: #10030154

View PostJolac, on 29 January 2015 - 12:07 PM, said: so...there is NO -15 % discount or? only 1,5 Crew exp!?

Ectar:   We've improved the "Top of the tree" specials to be a bit more favourable now.   There is a discount on the branch featured, I'm sure you'll all find it's very nice and possibly not what you expected. There is a generous crew boost for the featured branch There won't be increased credits on the featured branch due to all the credit currently being generated via personal missions.   For the exact specifics you'll just have to wait and see.  We've listened to a lot of feedback about this special and feel that the new changes will benefits players at all levels.


Ectar
Version 9.6: Crew Member Requalification
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28.01.2015 15:49:05
 
Subject: Version 9.6: Crew Member Requalification
Link on message: #10022409

View Postgrzech_p, on 28 January 2015 - 01:36 PM, said: But 600 gold for this is a joke. Yes?   I know that Storm said that it is: - 200 for role change - 200 for skill drom - 200 for tank change   But as far as I remember You don't need to pay gold for skill drop and for tank change. You have a choice. Maybe here should be the same. 200g for role change but for the rest you decide.  

Ectar:   Please note the very last part of the article

Block Quote Important: Please note that this feature will undergo extensive testing during the Version 9.6 public tests. Therefore, depending on the tests’ outcome, the requalification feature may be supplemented, amended or even discarded completely upon the official patch release.

Ectar:   It's still subject to change in the public test, that includes the price cost.


Ectar
Winter Showdown
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28.01.2015 12:39:20
 
Subject: Winter Showdown
Link on message: #10021103

View Postmarkynocarpy, on 27 January 2015 - 06:51 PM, said: Do  not  play  winter  platoon  you  cannot  remove  them  if  you  try  you  will be  stuck  with  them       you  cannot  sell  or  delete  them                                                                                                           DO  NOT   PLAY

Ectar:   The tanks will be removed from your garage automatically when the event is over.  Having the tanks in your garage has no impact on your regular gameplay and they won't be in there for long.


Ectar
Is the Light Tank the new Main Battle Tank
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27.01.2015 20:17:57
 
Subject: Is the Light Tank the new Main Battle Tank
Link on message: #10017205

View PostThejagdpanther, on 27 January 2015 - 01:45 PM, said:   ... and TD's that don't have armor? "well, they can fight during open maps" ... what opens maps if wg is slowly but constantly f...g up every single map with a) corridors b) full bumps everywhere c) camo and vrange nerf   ?   Can WG be a little more honest?

Ectar:   TD's that don't have armour need to pick their fights, just a med with no armour needs to do. You shouldn't be yoloing onto the front lines in something like a Waffle PZ IV or FV4005.    Regarding "corridor maps". Take for example Steppes, a well known open map.  When the fighting starts on this map however the 2 most common hotspots tend to be at either side of the map on the flanks tanks end up going to set locations and facing off against each other. Malinovka is much the same  Every map is essential a "corridor map" as the fighting ends up being locked across certain areas on the map that allow progress to the enemy side.   Certain approaches become expected and teams then know how to set up against them.  Even with the best intentions almost every map ends up with fighting down certain shooting lanes or fields or fire that are protected on one or both sides to allow advancement without being directly flanked.     Abbey is essentially 4 routes where teams face off against each other (each are pretty much liner corridors) Lakeville is essentially a valley of death, (corridor) a lakeside road of death (corridor with 1 flank closed) and a town to brawl in.   Both those maps scored equally very low in the what's your least favourite map? poll     Personally I love maps with variable progression options (Karkov being a favorite with the gaps in building),  


Ectar
Free Clan Logo Update Promotion
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27.01.2015 15:47:14
 
Subject: Free Clan Logo Update Promotion
Link on message: #10015256

View PostEw_, on 27 January 2015 - 11:47 AM, said: Soooo what is this news article doing on the WoT portal if its completely unrelated to WoT? Its not like people play WoWP.

Ectar:   As a courtesy to you for the troubled launch, from Tuesday 27 January until Monday 9 February 2015 all clan logo updates will be completely free!   Because if anyone wants to update their clan logo between those dates, it's free, regardless of which game you play.  Every WoT Clan can take advantage of this if they wish.  


Ectar
Wargaming Customer Support
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27.01.2015 14:29:52
 
Subject: Wargaming Customer Support
Link on message: #10014629

Ectar: Ok so it's a known bug that is currently under investigation.  If you've included the screenshots with your ticket to CS then they should be able to compensate you manually. I can't see how many tickets are waiting to be answered atm but if you're in the queue then please just be patient and they'll get to you asap.   For anyone reading this, it's important to note if you make a ticket to keep it open till you get a reply.  If you close and reopen the ticket it takes you out the queue then puts you back in at the end (As it counts as a fresh ticket).


Ectar
Is the Light Tank the new Main Battle Tank
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27.01.2015 14:18:22
 
Subject: Is the Light Tank the new Main Battle Tank
Link on message: #10014535

Ectar: I feel any tank class being "dominant" depends completely on the map you're playing and the team compositions.  In open/hilly maps mediums or lights with good gun depression are more likely to triumph where as in towns heavies and TD's that can use their armour will come out on top.  In-game there is no real "One tank fits all" situation, light tanks have advantages with speed but their guns still will never has as much alpha as a heavy and they will still never be able to take shots like a heavy. When you try to break it down into one on one there is too many variables and set circumstances that you then have to add in to make it favourable for one or the other.  


Ectar
Wargaming Customer Support
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27.01.2015 13:56:09
 
Subject: Wargaming Customer Support
Link on message: #10014366

Ectar: Let me see what I can find out


Ectar
Last person to post, wins.
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27.01.2015 13:52:23
 
Subject: Last person to post, wins.
Link on message: #10014333

Ectar: Since I won the last thread, lets start a new one.   Rules are simple, the last post in the thread wins. Mods, admins and anyone with mod rights are not allowed to close the thread.    Good luck!    


Ectar
Last Person to Post Wins
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27.01.2015 12:20:01
 
Subject: Last Person to Post Wins
Link on message: #10013573

Ectar: Ectar wins!  


Ectar
Times of War: Tobruk
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26.01.2015 19:18:51
 
Subject: Times of War: Tobruk
Link on message: #10009174

View Posthierbenik, on 24 January 2015 - 02:30 PM, said: Great story guys really enjoyed reading it. Who wrote it?

Ectar:   It's one of a few stories written by our content team  

View PostJagdestroyer, on 24 January 2015 - 08:42 PM, said: im a little confused, whats the last line supposed to mean?

Ectar:   Sadly as Maxmk6 pointed out, Arthur hadn't quite got over the loss of Kilbane who passed away a month earlier.  Was the vision or Kilbane just made up by Arthur or was it really the spirit of his loader looking out for him? That's for you to take from it what you will. ;)


Ectar
Winter Showdown
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26.01.2015 17:44:28
 
Subject: Winter Showdown
Link on message: #10008423

Ectar: Thanks for all your feedback so far guys.     This was intended to be a fun and optional game mode, it's not compulsory for everyone to play and you can play on as normal. We're sorry if the tanks showing in the garage cause any issues to players but this does't affect your regular gameplay.  


Ectar
Ticket not yet answered for account suspension for inappropriate nickname
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23.01.2015 17:11:11
 
Subject: Ticket not yet answered for account suspension for inappropriate nickname
Link on message: #9986858

View PostSchnurx, on 23 January 2015 - 11:35 AM, said:     So, basically you say that you don't have a database of forbidden words or parts of words,. e.g. "porn", which every 3rd-rate 20 user forum has and could just keep these names from being chosen in the first place? Or actively scan the user-database for already existing ones ? Somehow that beggars believe.

Ectar:   We don't have a database of only bad words in English no. " If for example "porn" as a naming option (and just the 4 letters alone) all that would happen is players would  type something like"pórn" "pörn"  "pørn" and all variations possible. When someone sets out to create a name like that, they're not doing it by accident and are usually pretty persistent. Once you start banning all possible variations you then start to ban random words from other countries where we have large playerbases. It's a simple solution if all your forum users/players only use one language and come from one country. It's a minefield when it's different languages.  As I said in a previous thread "rape" in English is totally different to "râpé" in French as a perfect example.


Ectar
Why people pay so much money to QB?
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23.01.2015 13:35:30
 
Subject: Why people pay so much money to QB?
Link on message: #9984865

View PostPrivate_Miros, on 23 January 2015 - 11:06 AM, said:   It's a fragile career that requires you to keep other options open.   Many employers read "professional gaming" as "lazy no life tramp with huge inexplicable void on his resume".

Ectar:   The people who stream or do YouTube full time are not the kind of people who apply for a 9-5 desk job in something like Life and Pensions where they're looking for previous office/financial experience.  ANY job you apply for is going to be difficult if you don't have previous experience or skills you can relate to the position.  Streamers and YouTubers frequently go on to do developer jobs, casting jobs, hosting/presenting jobs, producing jobs, community jobs, level design jobs, project management jobs, even CEO's of their own start ups... the related list of jobs is massive in the gaming industry. -They go with jobs relevant to their interests and experiences. Heck I got a part time job working in a video game store just because I played World of Warcraft and the Manager who always played wanted to talk about the game with someone during work. There is always going to be jobs that you can't get based on what you do now. An employer that reads "professional gaming" as a blank void would clearly be a stuffy uptight and boring company you don't want to work for in the first place.    At the end of the day applying for any job in the world is all about selling yourself. Your past experiences, your current skills, your motivation, your work rate and how you're the best person for that job. That is the one constant thing you always have to remember and it's up to you to make what you've been doing the past week/month/year relevant to the job you're applying for.


Ectar
Ticket not yet answered for account suspension for inappropriate nickname
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23.01.2015 13:15:57
 
Subject: Ticket not yet answered for account suspension for inappropriate nickname
Link on message: #9984655

View PostSteffenkbh, on 23 January 2015 - 09:43 AM, said: The inconsistency is the only problem here. It is not a problem that a player with an offensive nickname, Porncannon as an example, are told to change it. The problem is that the 2000 other players with names like Pornmaster, Porntank, Pornbabe, Pornmagazin, Pornografy, Porn------> are still driving around.   Inconsistency like that, are what makes people disregard rules and laugh at WG-staff

Ectar:   It's not inconsistent. It works based on player reports and if players are not reporting names, staff members are not actively searching them out. Our support system in that respect works like any other game with hundreds of thousands of players playing on a daily basis. Tasking an employee or group of employees with searching the database of names to find offensive ones is something that is a massive time sink and pretty much a never ending task. (I'm pretty sure you can find a load of offensive names in any major mmo who also haven't been actioned).  To give you some idea of the scale of this task, the EU office has roughly 150 to 200 staff. We have about 200,000 players playing daily and our database of players is over 3 million.  I can assure you if there was a quicker way to remove bad names from the game we and all the other MMO games (and even things like Playstation Network & Xbox Live) would already have it in place.


Ectar
WG staff do Jackshit
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23.01.2015 12:41:44
 
Subject: WG staff do Jackshit
Link on message: #9984376

View PostScorcher999, on 22 January 2015 - 06:45 PM, said: Seems like all you [edited]care about is Money you do nothing with Tkers-Yesterday some little crapshot me 5 [edited]times, reported him and then next day checked guess [edited]what hes online, your shitty test server doesnt let you log in unless your a [edited]russian tking shitboy-Overall your game has [edited]crapstandards

Ectar:   Here is how the team kill/damage system works. - http://forum.worldof...ent-discussion/   I'm glad to see our word censor on the forums is working exactly as intended.  A Moderator will be along shortly to say hello. /thread closed   - Ectar


Ectar
Corrupted EU Contests
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23.01.2015 12:26:42
 
Subject: Corrupted EU Contests
Link on message: #9984246

Ectar: Topic like this won't change what happened, people have different opinions and different tastes.  As I told you in the News Announcement thread over 30 people judged the contest and we had to select 100 winners from over 700 entries. The difference between most of the positions was tiny, but in the end the list of 100 had to be ranked somehow. We're not going to share how the community team voted and we're not going to justify each winner.  Pretty much all of the community staff voted differently for who they liked and when we got it down to 100 pretty much everyone voted differently again. NOT EVERYONE SHARES THE SAME VIEW AS YOU.  Again as said before the judges don't consider how much time you claim to have put into the image as that has zero impact. We also don't ask if you're an upcoming graphic designer or a teenager who likes crayons. We are not professional artists, art students or art critics.   This happens on every single contest where it comes down to the opinion of the judges and this is exactly why contests like this rarely happen and things like screenshot contests no longer happen. You are now going from complaining about not winning to insulting other forum users and other contest entrants. - This stops now.   /thread closed   2.5 Off Topic, spamming and trolling   This category includes:
• Creating threads for the sole purpose of causing unrest on the forums
• Causing disturbances in forum threads, such as picking fights, making off topic posts that ruin the thread, insulting other posters
• Making non-constructive posts, or creating threads on non-constructive topics    


Ectar
9.6 General Feedback
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22.01.2015 22:27:56
 
Subject: 9.6 General Feedback
Link on message: #9980870

Ectar: Again, this thread is for feedback specifically for the content on the 9.6 test server.  We're not asking players for their suggestions about the game in general or their thoughts on the patch content which they haven't played.  Please guys, help us to help you and stop filling up this section with off topic posts.


Ectar
9.6 General Feedback
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22.01.2015 19:29:10
 
Subject: 9.6 General Feedback
Link on message: #9979337

Ectar: Also guys can you please leave feedback only after you played the test server and experienced it?  We can't really pass on stuff that is just thoughts about changes without actually testing it directly.


Ectar
Why people pay so much money to QB?
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22.01.2015 19:22:10
 
Subject: Why people pay so much money to QB?
Link on message: #9979269

View PostLittleSiema, on 22 January 2015 - 04:57 PM, said:    I havent said that i dont like any streamer, in fact if you take the time to read the thread again I even salute QB for make WOT a form of living and found a very good internet niche. Also, this is a public forum and I would not break any rule if I say that I dont like the world of tanks content that someoine produce. So relax WG employee, people are posting some interesting information without breaking the forum rules.

Ectar:   Apologies, that reply wasn't intended to be directed at you. It was for the rest of the players viewing thread.  I like your topic and I don't want people derailing it by turning it into a hate thread (which most topics about streamers end up as).   I'll edit my message to make that more clear.


Ectar
9.6 General Feedback
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22.01.2015 19:06:13
 
Subject: 9.6 General Feedback
Link on message: #9979105

Ectar: Are you able to post this in the bug report section please


Ectar
Public Test of Version 9.6
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22.01.2015 17:50:33
 
Subject: Public Test of Version 9.6
Link on message: #9978257

Ectar: Please remember to put all feedback here - http://forum.worldoftanks.eu/index.php?/forum/2443-public-test-96-feedback/ and not in this thread where it won't be gathered.


Ectar
Why people pay so much money to QB?
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22.01.2015 16:47:02
 
Subject: Why people pay so much money to QB?
Link on message: #9977642

View PostLittleSiema, on 22 January 2015 - 12:26 PM, said: You have to pay money to subscribe to his stream channel? How much is that?

Ectar:   you have to pay money to subscribe to any Twitch channel. Some channels cost more than others   

View PostTankkiPoju, on 22 January 2015 - 12:57 PM, said:   QB has 4-6k viewers and Orzanel has 200-300. I don't think that's a conincidence. I bet a lot of people who don't even play WoT still watch QB. He tells people about the tanks he plays and mentions their general strenghts and weaknesses and what he is trying to do. QB is also pretty hilarious when he starts to tilt :).   Also, a lot of people watch several streams at once and just basically channel surf between them. I know I watch both Circon/Foch and QB when they are on.  

Ectar:   Comparing viewer numbers is a pointless thing to bring up. Quickybaby has been streaming for over 2 years now, when he started out he was averaging around 200-300 viewers and I can remember specifically playing with him for 12 hours at the time British tanks were released and the peak then was 550 viewers. He was the first World of Tanks streamer to get a partnership and now loads more World of Tanks streamers also have partnerships. They guy puts the time into what he does and makes it work.   Circonflexes now regularly breaks over 1000 viewers, SirFoch is getting close to 1000 when he streams during the day,  Orzanel & RitaGamer, are getting steady numbers which are growing too.  There is more people streaming the game than ever before and English speaking streamers have overtaken Russian speaking players in popularity now.   The key to building an audience is to stream regularly and for viewers to have a reason to stick around. It's not as easy as some players think it is, and when people do it full time they can put a lot more effort into presenting and sticking true to their casting times.  

View PostLittleSiema, on 22 January 2015 - 11:57 AM, said: So my point and the reason of this post is. Do you usually pay money to your favorite streamers?

Ectar:   That's the question that was asked at the start of this thread so can everyone who wants to share an opinion please take note of what is said below: . .. ... .... .....   If you don't like XXX streamer for whatever reason then good for you, awesome, watch someone else then. That's not what this thread was about however so please keep the petty "XXX streamer is better than XXX streamer" or "I don't like XXX streamer because XYZ"  thoughts to yourself. - It would be nice for once to see players talk about the benefit that ALL streamers have on the community for both veteran and new players, without it descending into stuff like the above.


Ectar
Schmeks Guide - Premium Tanks for Newbies
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22.01.2015 13:59:39
 
Subject: Schmeks Guide - Premium Tanks for Newbies
Link on message: #9976068

Ectar: topic pinned


Ectar
Video: Personal Missions’ Review
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22.01.2015 13:44:27
 
Subject: Video: Personal Missions’ Review
Link on message: #9975937

View PostAlendo, on 21 January 2015 - 03:55 PM, said: But, how long time do I have to finish the missions?
I saw somewhere that it ended 15th of February, another site stated I had 6 months, and some people tell me I will have forever to do them.

Ectar:   There hasn't been any time limit announced.   

View Postpapasouzas, on 21 January 2015 - 09:26 PM, said: Just remove the stupid platoon requirement from these missions. I DON'T WANT to play in a platoon. I DON'T CARE if you can have better stats by platooning.   I play for myself and only myself, [edited] I have my friends in real life and no they don't play WoT and no I won't force them to.  

Ectar:   First off, the snarky nationalist dig isn't needed. You can get 15 year old kids from every EU nation playing the game.    I know some players are really against the platoon requirements, however making a platoon doesn't mean you sit in a queue for random people. You can make a request on the forums or any fansite you may use with specific requirements in what you're looking for. You don't even have to talk to your platoon mates with a headset (it helps though). So long as each of you know what you're doing, you can just team up, get through the mission and then never talk again.   None of my childhood RL friends play World of Tanks, but I have made lots of friends through the game (and other games).  I play games generally on my own too, but unless I'm playing a single player game, it's always more fun and more tactical when playing with others. Not everyone should be dumped into some kinda unjustified stereotype and I'm sure you can find many other players with the same interests, points of view and outlook as yourself to play with.


Ectar
Tank Academy: Weak Spots
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22.01.2015 12:39:19
 
Subject: Tank Academy: Weak Spots
Link on message: #9975382

Ectar: Knowing to hit the track idler and main drive sprocket is normally key to winning most duels, especially if you know your opponent has already been forced to use a repair kit. It's also an area that is important to aim for if you're a lower tier who may not be able to do much damage. Track the enemy and then let your higher tier team mates unload. It's still important to know about weakspots because not everyone uses gold ammo, and there is no need for gold ammo when you know where to shoot. This can turn winning credit losses into winning credit gains which should be everyone's main objective in-game. (Playing to win but losing credits each time isn't sustainable unless you're constantly spending money).


Ectar
Creative Contest: Create Your Winter Tech Tree – The Winners
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21.01.2015 18:47:41
 
Subject: Creative Contest: Create Your Winter Tech Tree – The Winners
Link on message: #9970422

View Posthugo6351, on 21 January 2015 - 04:32 PM, said:   Oh ok, next time I will spend 5 minutes doing anything on photoshop, instead of spending almost 40 hours drawing and painting   Since when this: http://i.imgur.com/9b0BvCv.jpg is better than this: http://imgur.com/AIq2dgw ????????????? (and i don't mean his work is bad) and this is not even in the 100 place...   Since you are chosing the best works, at least let someone with some experience on it and some sense of humor chose the best ones, not kids, or where the winners randomly choosen?? I expected much more from wargaming

Ectar:   You're still making the point as if one person judged the contest from a short list.  We had 30 judges with over 700 entries.  People that didn't make it likely didn't make it by a very very small margin. Sadly we can only award so many winners and like I said each of the judges had different opinions.  Bringing up another player's entry and trying to say your entry is better is the wrong attitude to have and we're not going to justify each winner (as like I said it's the result of group votes) as that won't change the results.


Ectar
Patch Notes: 9.6 common test round 1
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21.01.2015 18:38:47
 
Subject: Patch Notes: 9.6 common test round 1
Link on message: #9970360

Ectar: Substantially changed the distribution of hits in the aiming circle (insignificantly reduced the number of hits at the very center of the reticle).
Added an option to change the qualification of crew members.
Reworked the chat Contact List (details below).
Rebalanced the view range of some tanks and tank destroyers.
Vehicles
Reworked the following vehicles in HD quality: Löwe,Ferdinand, E100, Tiger P, T95, Object 704, AMX 50 B.
Fixed some issues with the visual models of the following vehicles:Tiger, T37, Panther mit 8,8 cm L/71, Grant, M41 Bulldog.
Fixed some issues with the damage models of the following vehicles: T28 concept, Stuart I, Achilles IIC.
Rebalanced some light tanks.
Maps and Objects
Fixed some unevenness of terrain on the Steppes, Prokhorovka, and Redshire maps.
Improved the gameplay features on the Mines map.
Removed the Dragon Ridge map from the game entirely.
Added the following maps to the Team Battle mode: Lakeville, Mines, and Sand River.
Improved the gameplay in the Team Battle mode for the Himmelsdorf map.
Changed some types of barricades on the Stalingrad map.
Added the effect of artillery preparation during the countdown before the start of a battle on the following maps: Malinovka, Abbey, Kharkov, Fiery Salient, Stalingrad.
Improved the effects on the Steppes, Mountain Pass, and Sand River maps.
Fixed the issue with concealment not working for some bushes on the Prokhorovka map.
Fixed the issues with visual and damage models for some environmental objects.
System and Performance
Optimized the display of some special effects.
Fixed the flickering of transparent foliage.
Fixed the visual stuttering of the game client with high latency.
Fixed the capturing of screenshots by pressing PrintScreen or Alt+PrintScreen with minimized World of Tanks client window.
Optimised the memory consumption in battle.
Fixed some hang-ups and crashes of the game client.
Other
Added the options of registration and login in the game client through social networks.
Added the new “Remember me” option on the login screen.
Improved the interfaces of gold exchange and experience conversion.
Fixed the description of the Tank Sniper award.
Changed the inscription for French “Gardes courageux” to “Coeurs vaillants”.
Expanded Executive Commander’s Stronghold management permissions.
Fixed some issues with interface and gameplay in the Stronghold mode.
Fixed some issues with interface in personal missions.
Fixed some issues with functionality of the voice chat.
Fixed an issue with the awarding of the Naydin’s Medal.
Fixed the issues with crediting a point for a destroyed vehicle, if the enemy vehicle drowned after its track was destroyed.
Fixed the “twitching” of the vehicle when viewing a battle replay.
Fixed some issues with the battle replay playback.
Detailed List of Changes to the Chat Contact List
Changed the structure of the Contact List (added categories, contact groups, Contact List settings).
Implemented a reciprocal friendship between players. Friendship can be established by sending a friend request to other players.
Added an option to create/edit/delete custom groups in the Contact List.
Added and option to search for a contact in the Contact List. (Note: this will prove helpful for those players who have many contacts in their Contact List).
Added an option to rearrange contacts in your Contact List using Drag & Drop.
Added activity statuses for players in the game client: in battle/in Garage. Statuses are displayed in the Contact List for player’s friends.
Rearranged the actions in the context menu.
Edited the texts of some actions in the context menu.
Added the variability in actions displayed in the context menu depending on the relationship between the players and interface.
Changed the interface of the Invitation to Tactical Unit window.  
Detailed List of Changes to Vehicles
Changes in characteristics of U.S. vehicles:   T95E2:
* Cost of repair reduced by 31%   M41 Walker Bulldog:
* Reload time of the 76 mm Gun M32 for the M41 turret increased from 3.8 s to 4.5 s
* Reload time of the 76 mm Gun T91 for the M41 turret increased from 3.1 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41 turret increased from 34 s to 38 s
* Reload time of the 76 mm Gun M32 for the M41A1 turret increased from 3.6 s to 4.4 s
* Reload time of the 76 mm Gun M32 late for the M41A1 turret increased from 3.5 s to 4.3 s
* Reload time of the 76 mm Gun T91 for the M41A1 turret increased from 3 s to 3.3 s
* Reload time of the 76 mm Gun T91E5 for the M41A1 turret increased from 32 s to 36 s
 
T37:
* View range of the T41 pilot number 1 turret decreased from 390 m to 385 m
* Dispersion of the 76 mm Gun T91 increased from 0.36 m to 0.38 m   T71:
* Gun dispersion on the move for the T71 suspension decreased by 23%
* Gun dispersion on hull traverse for the T71 suspension decreased by 23%
* Gun dispersion on the move for the T71A1 suspension decreased by 25%
* Gun dispersion on hull traverse for the T71A1 suspension decreased by 25%
* Aiming time of the 76 mm Gun M1A2 for the T71 turret decreased from 2.3 s to 2.1 s
* Aiming time of the 76 mm Gun T185 for the T71 turret decreased from 2.3 s to 2.1 s   T21:
* Gun dispersion on the move for the VVSS T48M1A1 suspension decreased by 12%
* Gun dispersion on hull traverse for the VVSS T48M1A1 suspension decreased by 12%
* Crossing capacity of the VVSS T48M1A1 suspension on solid terrain increased by 10%
* Crossing capacity of the VVSS T48M1A1 suspension on medium terrain increased by 8%
* Crossing capacity of the VVSS T48M1A1 suspension on soft terrain increased by 10%
* Gun dispersion on the move for the VVSS T48M1A2 decreased by 14%
* Gun dispersion on hull traverse for the VVSS T48M1A2 suspension decreased by 14%
* Crossing capacity of the VVSS T48M1A2 suspension on solid terrain increased by 11%
* Crossing capacity of the VVSS T48M1A2 suspension on medium terrain increased by 10%
* Crossing capacity of the VVSS T48M1A2 suspension on soft terrain increased by 12%
* Reload time of the 75 mm Gun M3 for the T21 turret decreased from 3.8 s to 3.5 s
* Dispersion of the 75 mm Gun M3 decreased from 0.46 m to 0.44 m
* Reload time of the 76 mm Gun M1A1 for the T21 turret decreased from 3.8 s to 3.3 s
* Dispersion of the 76 mm Gun M1A1 decreased from 0.43 m to 0.41 m
* Aiming time of the 76 mm Gun M1A2 for the T21 turret decreased from 2.3 s to 2.1 s
* Reload time of the 76 mm Gun M1A2 for the T21 turret decreased from 3.3 s to 3.2 s
* Dispersion of the QF 6-pdr Mk. III gun decreased from 0.43 m to 0.41 m
* Hit points increased from 590 to 600   T110E3:
* View range decreased form 400 m to 390 m   T110E4:
* View range decreased from 400 m to 390 m    T67:
* View range of the T49 turret decreased from 350 m to 320 m
* View range of the T67 turret decreased from 370 m to 340 m
 
M8A1:
* View range decreased from 370 m to 320 m    T40:
* View range decreased from 400 m to 310 m   T82:
* View range decreased from 370 m to 300 m   T29:
* View range of the T123 turret increased from 330 m to 350 m
Changes in characteristics of U.S.S.R. vehicles: Т-54 lightweight:
* Crossing capacity of the Т-54 ltwt. suspension on soft terrain increased by 12%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on medium terrain increased by 11%
* Crossing capacity of the T-54 enhanced ltwt. version suspension on soft terrain increased by 14%
* Aiming time of the 100 mm D-10T gun for the Т-54 lightweight version decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm D-10Т gun for the Т-54 lightweight version decreased from 8.2 s to 7.6 s
* Dispersion of the 100 mm D-10Т gun on turret traverse reduced by 33%
* Aiming time of the 100 mm D-10T mod. 1945 for the Т-54 lightweight version turret reduced from 2.3 s to 2.2 s
* Reload time of the 100 mm D-10Т mod. 1945 for the Т-54 lightweight version turret reduced from 8 s to 7.5 s
* Dispersion of the 100 mm D-10Т mod. 1945 gun on turret traverse reduced by 33%
* Hit points increased from 1,200 to 1,250   МТ-25:
* Aiming time of the 45 mm 20K gun for the МТ-25 turret decreased from 2.3 s to 2.2 s
* Reload time of the 45 mm 20K 45 mm 20K gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the МТ-25 turret decreased from 2.1 s to 2 s
* Reload time of the 37 mm Automatic SH-37 for the Т-34М mod. 1941 turret decreased from 45.7 s to 40 s
* Aiming time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 45 mm 20K gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Dispersion of the 45 mm 20K gun decreased from 0.46 m to 0.44 m
* Reload time of the 45 mm ВТ-43 gun for the Т-34М mod. 1941 decreased from 2.1 s to 2 s
* Aiming time of the 57 mm ZiS-4 gun for the Т-34М mod. 1941 decreased from 2.3 s to 2.1 s
* Reload time of the 57 mm ZiS-4 for the Т-34М mod. 1941 turret decreased from 2.7 s to 2.4 s   Object 263:
* View range decreased from 410 m to 390 m
 
Object 268:
* View range decreased from 400 m to 370 m
 
Object 704:
* View range decreased from 390 m to 360 m    ISU-152:
* View range decreased from 370 m to 350 m
 
SU-85B:
* View range decreased from 390 m to 310 m
 
SU-76:
* View range decreased from 350 m to 290 m
 
Т-34:
* View range of the Т-34 mod. 1940 turret increased from 240 m to 320 m 
Changes in characteristics of Chinese vehicles: 59-16:
* Gun dispersion on the move for the 131 suspension decreased by 10%
* Gun dispersion on hull traverse for the 131 suspension decreased by 10%
* Gun dispersion on the move for the 131 model 2 suspension decreased by 11%
* Gun dispersion on hull traverse for the 131 model 2 suspension decreased by 11%
* Reload time of the 57 mm 55-57FG gun for the 131 turret decreased from 3 s to 2.9 s
* Reload time of the 76 mm 54-76T gun for the 131 turret decreased from 3.7 s to 3.5 s
* Reload time of the 57 mm 55-57FG gun for the 131-1 turret decreased from 2.8 s to 2.6 s
* Reload time of the 76 mm 54-76T gun for the 131-1 turret decreased from 3.4 s to 3.2 s
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 131-1 turret decreased from 10 s to 9 s
* Hit points with the 131 turret increased from 530 to 550
* Hit points with the 131-1 turret increased from 580 to 590   WZ-132:
* Gun dispersion on the move for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131-1 suspension decreased by 12%
* Gun dispersion on the move for the WZ-132 suspension decreased by 14%
* Gun dispersion on hull traverse for the WZ-132 suspension decreased by 14%
* Reload time of the 100 mm 59-100T gun for the WZ-131-1 turret decreased from 9.1 s to 8.5 s
* Reload time of the 85 mm 64-85T gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85TG gun for the WZ-131-1 turret decreased from 5.7 s to 5.5 s
* Aiming time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 2.7 s to 2.5 s
* Reload time of the 100 mm 59-100T gun for the WZ-132 turret decreased from 8.9 s to 8.3 s
* Dispersion of the 100 mm 59-100T gun on turret traverse decreased by 14%
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 100 mm 60-100T gun for the WZ-132 turret decreased from 8.5 s to 7.9 s
* Dispersion of the 100 mm 60-100T gun on turret traverse decreased by 14%
* Reload time of the 85 mm 64-85T gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Reload time of the 85 mm 64-85TG gun for the WZ-132 turret decreased from 5.5 s to 5.4 s
* Hit points with the WZ-131-1 turret increased from 950 to 1000
* Hit points with the WZ-132 turret increased from 1050 to 1150
 
WZ-131:
* Gun dispersion on the move for the WZ-131 suspension decreased by 11%
* Gun dispersion on hull traverse for the WZ-131 suspension decreased by 11%
* Gun dispersion on the move for the WZ-131 model 2 suspension decreased by 12%
* Gun dispersion on hull traverse for the WZ-131 model 2 suspension decreased by 12%
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132A turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132A turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Aiming time of the 100 mm 59-100T gun for the 132B turret decreased from 2.9 s to 2.7 s
* Reload time of the 100 mm 59-100T gun for the 132B turret decreased from 9.3 s to 8.7 s
* Dispersion of the 100 mm 59-100T gun decreased from 0.39 m to 0.38 m
* Reload time of the 76 mm 54-76TG (autoloader) gun for the 132B turret decreased from 8.7 s to 8.2 s
* Reload time of the 85 mm 56-85JT gun for the 132B turret decreased from 5.7 s to 5.5 s
* Dispersion of the 85 mm 56-85JT gun decreased from 0.38 m to 0.37 m
* Reload time of the 85 mm 62-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Reload time of the 85 mm 64-85T gun for the 132B turret decreased from 5.7 s to 5.5 s
* Hit points with the 132A turret increased from 800 to 820
* Hit points with the 132B turret increased from 880 to 900
Changes in characteristics of French vehicles:  AMX 50 Foch (155):
* View range decreased from 400 m to 380 m
 
AMX 50 Foch:
* View range decreased from 390 m to 380 m
 
S35 CA:
* View range decreased from 400 m to 340 m
 
Renault UE 57:
* View range decreased from 360 m to 320 m
 
Renault FT AC:
* View range decreased from 330 m to 300 m
 
ARL 44:
* View range of the FCM F1 turret increased from 320 m to 340 m
* View range of the ARL 44 turret increased from 330 m to 350 m 
Changes in characteristics of German vehicles:  Waffentrager auf E 100:
* View range decreased from 420 m to 380 m
 
Rhm.-Borsig Waffentrager:
* View range decreased from 400 m to 360 m
 
Waffentrager auf Pz. IV:
* View range decreased from 410 m to 370 m
 
Pz.Sfl. IVc:
* View range decreased from 380 m to 340 m
 
Aufklarungspanzer Panther:
* Crossing capacity for the Aufkl. Panther suspension on soft terrain increased by 10%
* Crossing capacity of the Aufkl. Panther verstarkteketten suspension on soft terrain 11%
* View range of the VK 28.01 Ausf. C turret increased from 390 m to 400 m
* Dispersion of the 10,5 cm Kw.K. L/28 gun on turret traverse decreased by 17%
* Reload time of the 7,5/5,5 cm Waffe 0725 gun for the VK 28.01 Ausf. C turret decreased from 3.4 s to 3.3 s
* Dispersion of the 7,5/5,5 cm Waffe 0725 gun on turret traverse decreased by 17%   Jagdpanzer E 100:
* View range decreased from 400 m to 390 m
 
Nashorn:
* View range decreased from 390 m to 360 m   Jagdpanther II:
* View range decreased from 380 m to 360 m
 
Marder 38T:
* View range decreased from 360 m to 320 m
 
Sturer Emil:
* View range decreased from 400 m to 370 m
 
Marder II:
* View range decreased from 350 m to 310 m
 
Jagdpanther:
* View range decreased from 370 m to 350 m
 
Panzerjager I:
* View range decreased from 330 m to 300 m
Changes in characteristics of U.K. vehicles: FV215b (183):
* View range decreased from 400 m to 390 m
 
Alecto:
* View range decreased from 390 m to 330 m
 
Universal Carrier 2-pdr:
* View range decreased from 330 m to 300 m
 
Valentine AT:
* View range decreased from 360 m to 320 m


Ectar
9.6 Vehicle rebalance and adjustments
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21.01.2015 18:37:13
 
Subject: 9.6 Vehicle rebalance and adjustments
Link on message: #9970346

Ectar: Greetings Commanders!   Please leave any feedback regarding the vehicle rebalance and adjustments test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted and the comment disregarded.  


Ectar
New stronghold consumables Airstrike & Arty Bombardment
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21.01.2015 18:35:11
 
Subject: New stronghold consumables Airstrike & Arty Bombardment
Link on message: #9970332

Ectar: Greetings Commanders!   Please leave any feedback regarding the new stronghold consumable (Airstrike and Artillery Bombard) on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 login via Social Media feature
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21.01.2015 18:34:06
 
Subject: 9.6 login via Social Media feature
Link on message: #9970321

Ectar: Greetings Commanders!   Please leave any feedback regarding the new log in via Social Media feature on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 updated in-game contact list
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21.01.2015 18:33:16
 
Subject: 9.6 updated in-game contact list
Link on message: #9970313

Ectar: Greetings Commanders!   Please leave any feedback regarding the updated in-game contact list on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 Map improvements for Redshire, Prokhorovka and Steppes
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21.01.2015 18:32:45
 
Subject: 9.6 Map improvements for Redshire, Prokhorovka and Steppes
Link on message: #9970303

Ectar: Greetings Commanders!   Please leave any feedback regarding the new map improvements for Redshire, Prokhorovka and Steppes on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 Crew Role Classification re-training
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21.01.2015 18:32:41
 
Subject: 9.6 Crew Role Classification re-training
Link on message: #9970302

Ectar: Greetings Commanders!   Please leave any feedback regarding the new feature "Crew Role Classification re-training" on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
9.6 New Premium Vehicles
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21.01.2015 18:32:38
 
Subject: 9.6 New Premium Vehicles
Link on message: #9970301

Ectar: Greetings Commanders!   Please leave any feedback regarding the new premium vehicles on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   AMC CDC STA-2 AMX 13 57  (not available in test phase 2)


Ectar
9.6 General Feedback
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21.01.2015 18:32:32
 
Subject: 9.6 General Feedback
Link on message: #9970299

Ectar: Greetings Commanders!   Please leave any general feedback on the 9.6 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.


Ectar
Creative Contest: Create Your Winter Tech Tree – The Winners
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21.01.2015 18:19:49
 
Subject: Creative Contest: Create Your Winter Tech Tree – The Winners
Link on message: #9970185

View PostMr_WOoOP, on 21 January 2015 - 02:28 PM, said: Is it [edited] JOKE??????????? IF I WOULD DRAW LIKE 5 YEAR OLD I WOULD HAVE BETTER CHANCE TO WIN? REALLY??? 

Ectar:  

View Posthugo6351, on 21 January 2015 - 02:56 PM, said: [edited]

Ectar:  

View PostJohannXP, on 21 January 2015 - 03:37 PM, said: Wow JUST [edited] wow !!! How could this not get into top 100 ??? Explain yourself to me !

Ectar:     The 3 of you need to chill out and stop for a moment. Seriously why kind of language is that to use and expect a different result?  Increasing your font size or posting in bold won't yield different results either. You're coming across as massively sore losers and it's a nasty attitude to have (aswell as being extremely disrespectful to the other entrants).  There is a reason words are filtered on the forums and editing them out as if that somehow makes it ok to say, isn't ok.   Contests like this are judged by all of the community team which is roughly 30 people.  If you think that you could make a winners list of 100 players from over 700 entries and not have anyone object to the rankings, then more power to you. It's pretty much impossible to have a list of winners that everyone will agree on and judging contests like this comes down to personal opinions.  


Ectar
Bug Report section - Introduction
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21.01.2015 17:15:37
 
Subject: Bug Report section - Introduction
Link on message: #9969615

Ectar: Greetings players!   Thank for you taking part in the testing for update 9.6 we apologize if you're experiencing problems. To allow easier navigation and orientation of this section, please be aware of the following rules: Avoid Off-Topic posts and threads. Check if the bug is already reported. If it is, add your report to the existing thread. For bugs regarding graphics or game crashes, add a listing of dxdiag file in spoiler. For map bugs such as visual issues with the environment, or a location where your vehicle is unexpectedly stuck,  add a screen shot of the location so it's easily identifiable. Try to provide as much information as possible about what you were doing in-game when the bug appeared. Regards


Ectar
Way to p*ss off female players
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15.01.2015 18:24:43
 
Subject: Way to p*ss off female players
Link on message: #9922003

View Postticklemonster, on 15 January 2015 - 03:52 PM, said: The point I am making, however, is nothing to do with reality, but pissing off some of our player base because someone cannot handle the fact that females may not act according to some ill informed stereotype.

Ectar:   No matter how female crew are implemented/added to the game elements of the player base will be disappointed. I fail to see how 3 female crew members in full buttoned up overalls with hats on can be viewed as sexist or somehow disrespectful.  Lets look at some of the images with male crew members:       Not a single toolkit in sight...   The image of the female crew was drawn specifically to avoid any sexist remarks about how the crew was dressed or posed.  It's a female crew waiting for orders. That's it.  I mean seriously, it's disrespectful because they're not working on the tank?  The whole point of the image is that they're waiting for orders....   I'm closing this thread now as it's already a prime target for trolling and stupid remarks. This forum still amazes me sometimes at the angles people look for to cause aggro. -Ectar  


Ectar
Personal Missions’ Launch
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15.01.2015 16:03:26
 
Subject: Personal Missions’ Launch
Link on message: #9920467

View PostGrothgar, on 15 January 2015 - 12:40 PM, said: So basically they want you to find a platoon mate who will do missions with you for hours on end!!! WHERE WILL YOU FIND SUCH A PERSON, who will selflessly help another one in an online game?!?!? When he gets absolutely no benefit out of it?

Ectar:   Ask on the forums. http://forum.worldoftanks.eu/index.php?/topic/263681-idea-forum-warriors-in-game-channel/   There is multiple other players in your situation and the only way to make friends is either start platoons or join someone else's.  I know it can seem scary at first but there is plenty of people I know who are now good friends that started with us randomly playing some online game together.


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