Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Ectar
Bans on ingame channel 'General Discussion'
arrow
11.07.2014 12:30:16
 
Subject: Bans on ingame channel 'General Discussion'
Link on message: #8523806

View PostBroke_Again, on 10 July 2014 - 10:42 PM, said:  is it really so 'bad' to discuss different views?

Ectar:   Yes, because whilst you may think you're a pillar of calm and neutrality, there is multiple other players who cannot control the urge to troll or flamebait people discussing a sensitive topic. This is why certain topics are not allowed to be discussed on our forums or in the general chat of the game. There is multiple other places on the internet where you can talk about these subjects till your heart is content.   When you have what is effectively an open chat room with over 100,000 participant, any sensitive topic is going to be bad very quickly and that is why restrictions need to be in place.   Remember for something like 150,000 players with access to that chat, we have about 10 active moderators at any given time.


Ectar
Public Test of Version 9.2 and More Strongholds Testing
arrow
11.07.2014 12:09:21
 
Subject: Public Test of Version 9.2 and More Strongholds Testing
Link on message: #8523615

Ectar: Hi guys, please can you remember to keep all feedback to the Public test forums where we have specific topics for feedback along with general feedback sections.    


Ectar
Egyptian Flag in The Eblem Flag List
arrow
11.07.2014 11:59:01
 
Subject: Egyptian Flag in The Eblem Flag List
Link on message: #8523508

Ectar: Congratulations gentlemen. This is how you take a topic requesting for a flag to be added, to something totally offtopic and ending up as a dig at other nations.   Topic locked.   - Ectar


Ectar
Special: Run with the Wolves
arrow
10.07.2014 19:23:50
 
Subject: Special: Run with the Wolves
Link on message: #8519195

View PostTheSanchez, on 10 July 2014 - 04:36 PM, said: x3 XP is nice but large repair kits, again?

Ectar:   The repair kits are there because we have certain limits on what we can rewards players with with regards to the values.  We reward repair kits so players can either choose to use them or sell them. If you got the straight up credit value, you wouldn't be able to purchase 2 repair kits.


Ectar
E50M next ToT in NA server.
arrow
10.07.2014 17:33:54
 
Subject: E50M next ToT in NA server.
Link on message: #8518192

View Postpussinbootsraffy, on 10 July 2014 - 02:39 PM, said: Thanks for the heads up. So I might as well start the grind up the tech tree now and in 2 months maybe it will come around the corner.  

Ectar:  

View PostCobra6, on 10 July 2014 - 02:44 PM, said:   Good to know, will be waiting for when it is :)   Cobra 6

Ectar:   Well there is nothing to say it will come back again either!  I just wanted to stop any future posts within the next few weeks about how people feel they've been duped or how it's not the same as NA. I know that the IS-7 was featured twice but as I understand the plan is still to have each branch done at some point.     


Ectar
Just tomato things
arrow
10.07.2014 17:19:31
 
Subject: Just tomato things
Link on message: #8518072

View PostSeekless, on 10 July 2014 - 02:33 PM, said: :facepalm: what about following the same rules as enforced on us, I know it's a Russian company doesn't mean you have to join their mindset.   The guy says X - referring to tier X 's and you are not one as far as I can see from the line up and you being a Centurion 7/1 so he was not referring to you, no matter what/whom or Marsian he was referring it's not that hard to just use paint. Trust me, I know :tongue:   Anyway when it comes to tomato stuff I pull of I give you this great words of wisdom:   Never play (argue) with a tomato (fool); they'll drag you down to their level, and beat you with experience.

Ectar:   Point taken, I have edited the picture and removed the chat  

View PostKlaus_Kinski_, on 10 July 2014 - 03:15 PM, said: post from your real account on the forum and i might think about listening about what you have to say :hiding:

Ectar:  

View PostAndreas2202, on 10 July 2014 - 03:16 PM, said:   Does it change anything? It would be the same person in both cases...

Ectar:   Gentlemen, please don't start something like this in this thread. It's supposed to be something lighthearted and not something that ends in a flamefest.


Ectar
Transferring WoT from one PC to the other.
arrow
10.07.2014 16:58:42
 
Subject: Transferring WoT from one PC to the other.
Link on message: #8517897

View PostXervoz, on 10 July 2014 - 10:42 AM, said: The title is pretty self explanatory, but basically what I need to be able to do is download the 9.2 Test Server files (which apparently comes out today) and transfer it onto another computer in order to be able to play on it. I've just been thinking of moving the files via USB - will this work? I'm no tech genius. 

Ectar:   Yes the game client or the test server client when it's available can easily be moved from computer to computer with a storage device like a removable hard drive or USB stick etc


Ectar
Himmelsdorf
arrow
10.07.2014 16:45:19
 
Subject: Himmelsdorf
Link on message: #8517788

View Post_M3G4TR0N_, on 10 July 2014 - 12:34 PM, said: Can WG or someone explain to me why did I just played Himmelsdorf 4 times in a row?

Ectar:   Random is random. Can you remember ever getting Himmelsdorf 4 times in a row previously?   Random maps mean that sometimes you may seem the same maps frequently or even back to back. Yes the odds of that happening are very low, but when maps are assigned to matches randomly, anything is possible (however very unlikely due to the size of the map pool).  The game doesn't rotate through all the maps (Ie, you did Himmelsdorf so it won't give you Himmelsdorf again till you've done all the other maps). I agree it would be nice for that to happen but imagine knowing that you won't get a favorite map again for the next 30+ matches? (Or knowing that after XX matches you'd have a least favorite map come up).    


Ectar
E50M next ToT in NA server.
arrow
10.07.2014 16:30:55
 
Subject: E50M next ToT in NA server.
Link on message: #8517666

Ectar: To prevent anyone getting the wrong idea, and then later raising issues about working down a tech tree for nothing, for at least the next 3 "Top of the Tree"  (so the 2nd half of July and for August) the E50-M is not planned to feature for the EU region. 


Ectar
Just tomato things
arrow
10.07.2014 16:13:32
 
Subject: Just tomato things
Link on message: #8517518

View PostAndreas2202, on 10 July 2014 - 01:16 PM, said: I never thought Ectar would call someone tomato...

Ectar:   I'm calling myself a tomato, and calling out everyone else who has played badly to stop pouring the hate on other players and instead lets look at ourselves and the misguided things we do :)


Ectar
Just tomato things
arrow
10.07.2014 15:11:36
 
Subject: Just tomato things
Link on message: #8516988

View PostLaatikkomafia, on 10 July 2014 - 12:52 PM, said: Ectar should be banned for naming and shaming that Tiger II :P

Ectar:     He's calling me a noob I believe and in this situation it's totally warranted :D


Ectar
Soviet vehicle changes
arrow
10.07.2014 14:46:30
 
Subject: Soviet vehicle changes
Link on message: #8516774

Ectar: Greetings Commanders!   Please leave any feedback regarding the Soviet vehicle changes on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   IS: Armour arrangement adjusted to be more accurate (minor changes).   Object 263: * Reload time for 130 mm S-70A gun for Object 263 turret changed from 11s to 10.7s.   SU-100M1: * Reload time for 100 mm LB-1C gun for SU-100M1 turret changed from 6.9s to 5.9s.   SU-101: * Reload time for 100 mm D-54S gun for Turret_1_SU-101 changed from 7.1 s to 6.7 s. * Dispersion for 100 mm D-54S gun changed from 0.36 m to 0.35 m.   SU-122-54: * Reload time for 100 mm D-54S gun for SU-122/54 turret changed from 6.8s to 6.5s. * Dispersion for 100 mm D-54S gun changed from 0.36 m to 0.35 m. * Reload time for 122 mm М62-C2 gun for SU-122/54 turret changed from 10s to 9.2s. * Dispersion for 122 mm М62-C2 gun changed from 0.36m to 0.35m.   Т-44: * Reload time for 100 mm LB-1 for Т-44-100 turret changed from 8.6s to 8.1s.


Ectar
USA vehicle changes
arrow
10.07.2014 14:45:36
 
Subject: USA vehicle changes
Link on message: #8516771

Ectar: Greetings Commanders!   Please leave any feedback regarding the USA vehicle changes on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Damage with HVAP M93 premium shell fired from 76 mm Gun M1A1 and 76 mm Gun M1A2 set equal to the damage with standard shell for these guns (from 110 to 115). Previously the premium shell dealt 5 points of damage less than the standard shell.   M46 Patton: * Dispersion on the move for M46T80E1 suspension decreased by 7%. * Dispersion on hull traverse for M46T80E1 suspension decreased by 7%. * Dispersion on the move for M46T81 suspension decreased by 8%. * Dispersion on hull traverse for M46T81 suspension decreased by 8%. * Dispersion for 105 mm Gun T5E1M2 on turret traverse decreased by 14%. * Dispersion for 105 mm Gun T5E1M2 changed from 0.42m to 0.4m. * Dispersion for 105 mm Gun T5E1M2 on turret traverse decreased by 17%. * Dispersion for 105 mm Gun T5E1M2 changed from 0.42m to 0.4m.   M8A1: * Armour arrangement adjusted to be more accurate (minor changes).


Ectar
UK vehicle changes
arrow
10.07.2014 14:43:29
 
Subject: UK vehicle changes
Link on message: #8516748

Ectar: Greetings Commanders!   Please leave any feedback regarding the UK vehicle changes on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Churchill I: * Armour arrangement adjusted to be more accurate (minor changes).   FV215b (183): * Penetration of HESH Mk.1 shell for 183 mm L4 gun changed from 275mm to 230mm.   FV4202: * Reload time for 105 mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3s to 8.6s.


Ectar
German vehicle changes
arrow
10.07.2014 14:42:48
 
Subject: German vehicle changes
Link on message: #8516745

Ectar: Greetings Commanders!   Please leave any feedback regarding the German vehicle changes on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Phase 2 patch notes: - Armor of the frontal section of the roof of the second turret for VK 45.02 (P) Ausf. B increased from 40 mm to 60 mm. - Magazine reload time for the 12.8 cm gun for Waffenträger auf E 100 increased from 52 s to 58 s.   Aufklärungspanzer Panther: * Reload time for 7.5/5.5 cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4s to 3.4s.   Indien-Panzer: * Aiming time for 9 cm Bordkanone gun for Indien-Panzer turret changed from 2.9s to 2.7s. * Reload time for 9 cm Bordkanone gun for Indien-Panzer turret changed from 7.5s to 7.2s.   Leopard 1: * Reload time for 10.5 cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9s to 8.7s.   Leopard Prototyp A: * Reload time for 10.5 cm L7A1 gun for Leopard Prototyp A2 turret changed from 14s to 13s. * Aiming time for 9 cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9 s to 2.5 s. * Reload time for 10.5 cm L7A1 gun for Porsche Standardpanzer turret changed from 12 s to 11.1 s.   Rhm.-Borsig Waffenträger: * Reload time for 12.8 cm Kanone 44 L/55 gun for Rhm.-Borsig Waffenträger turret changed from 10.9s to 11.5s.   Waffenträger auf E 100: * Dispersion on the move for Waffenträger auf E 100 suspension increased by 25%. * Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25%. * Reload time for 12.8 cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 60s to 52s. * Quantity of shells in the magazine for 12.8 cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5.   Waffenträger auf Pz. IV: * Reload time for 12.8 cm Kanone L/61 gun for Waffenträger auf Pz. IV für 12.8 cm turret changed from 10.9s to 11.6s. * Reload time for 12.8 cm Kanone 44 L/55 gun for Waffenträger auf Pz. IV für 12.8 cm turret changed from 10s to 10.6s. * Reload time for 15 cm Pak L/29.5 gun for Waffenträger auf Pz. IV für 15 cm turret changed from 16s to 17s. * Reload time for 15 cm Pak L/38 gun for Waffenträger auf Pz. IV für 15 cm turret changed from 16s to 17s.   VK 45.02 (P) Ausf. B: * Armour of upper glacis plate changed from 170mm to 200mm. * Armour of lower glacis plate changed from 150mm to 200mm. * Armour of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm to 60mm.   StuG III Ausf. G: * Load capacity for StuG III Ausf. F suspension changed from 19,800kg to 22,940kg. * Load capacity for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg. * Hull weight changed from 12,000kg to 15,140kg. Armour arrangement of StuG III Ausf. G brought in line with armour arrangement of real vehicles.


Ectar
French vehicle changes
arrow
10.07.2014 14:41:49
 
Subject: French vehicle changes
Link on message: #8516733

Ectar: Greetings Commanders!   Please leave any feedback regarding the French vehicle changes on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   AMX 50 B: * Aiming time for 120 mm SA46 gun for AMX 50 B turret changed from 3s to 2.5s.


Ectar
New Team Battle Awards
arrow
10.07.2014 14:38:55
 
Subject: New Team Battle Awards
Link on message: #8516714

Ectar: Greetings Commanders!   Please leave any feedback regarding the new Team Battle Awards on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Six new awards for Team Battle mode introduced.


Ectar
Prokhorovka map change to "Fire Arc"
arrow
10.07.2014 14:29:03
 
Subject: Prokhorovka map change to "Fire Arc"
Link on message: #8516623

Ectar: Greetings Commanders!   Please leave any feedback regarding the changes to the Porkhorovka map which is now called "Fire Arc" on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   The map Prokhorovka reworked and renamed to Fire Arc.


Ectar
Non HD Tank model changes
arrow
10.07.2014 14:26:17
 
Subject: Non HD Tank model changes
Link on message: #8516603

Ectar: Greetings Commanders!   Please leave any feedback regarding the non HD Tank model changes on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Phase 2 patch notes: - Minor bugs in damage boxes for T32, IS, T54E1, M8A1 fixed. - Minor bugs and defects in visual models fixed for the following vehicles: M18 Hellcat, T-34-85, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, StuG III Ausf. G, SU-100, Churchill I. .   Visual models of the following tank models improved: ISU-152, SU-122А, M18 Hellcat, M3 Lee, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f) and Type 4 Chi-To. Minor bugs in the collision model of the Object 430 tank fixed. Improved the textures of certain previous vehicles whose display quality had worsened following the release of version 9.0.


Ectar
HD Tank model changes
arrow
10.07.2014 14:24:28
 
Subject: HD Tank model changes
Link on message: #8516582

Ectar: Greetings Commanders!   Please leave any feedback regarding HD Tank model changes on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards     Phase 2 patch notes: - Models and textures of all vehicles in high-definition quality (HD vehicles) reworked for better display when graphics settings are set to medium or low.   Vehicles reworked for HD quality: IS, SU-100, StuG III Ausf G, and Churchill I  Display of HD vehicle models changed. From now on, only the player’s vehicle will be displayed in maximum HD quality.  Levels of detail for various display distances reworked for vehicles in HD quality. Display of shades on vehicles in HD quality with settings set to low or medium improved.


Ectar
Just tomato things
arrow
10.07.2014 14:07:49
 
Subject: Just tomato things
Link on message: #8516433

Ectar: Ok so we've all had those games where due to whatever stupid reason, we go full tomato.   I'm talking about those matches where you misjudge the speed of a your tank when you go off a hill/cliff, when you load the wrong shell at a key moment, when you miss a stupidly easy shot because you rush it, when you try to flank someone and drive into a rock, basically all those moments where you switch off for a few seconds and just don't think.    In honour of this I want to start a new hashtag to be used on twitter #justtomatothings I also have redone my tumblr page to be called justtomatothings  - I will be more than happy to upload other images to the tumbr however there is a twist.  The tomato derp, the stupid silly thing you've witnessed... Has to come from you. It needs to be your own mistakes, your own blunders and your own "I done goofed".    I'd like to ask that if anyone else join in, please blur out the chat so we don't break forum rules etc. We all make mistakes once in a while. Let these images show as a warning! (Also it's a good excuse for a laugh and shows everyone not to take things to seriously :blinky:)  


Ectar
9.2 Bug report section *read me*
arrow
10.07.2014 12:04:41
 
Subject: 9.2 Bug report section *read me*
Link on message: #8515519

Ectar: Greetings players!   First of all thank you for participating in the 9.2 public test. Secondly apologies if you're experiencing problems!   To allow easier navigation and orientation of this section, please maintain following rules: Avoid Off-Topic posts and threads. Check if the bug is already reported. If it is, add your report to the existing thread. For bugs regarding graphics or game crashes, add a listing of dxdiag file in spoiler. For map bugs such as visual issues with the environment, or a location where your vehicle is unexpectedly stuck,  add a screen shot of the location so it's easily identifiable. Try to provide as much information as possible about what you were doing in-game when the bug appeared. Thank you for your time and your feedback during this testing phase.


Ectar
Clan Wars: - changes to Riot mechanics in Global Conquest
arrow
09.07.2014 20:31:47
 
Subject: Clan Wars: - changes to Riot mechanics in Global Conquest
Link on message: #8512217

Ectar: ​Greetings Commanders:   Please note the following changes to Riot mechanics in Global Conquest:   Additional coefficient for basic probability of revolts decrease from 30% to 10% Chips influence on probability of revolt increase from 2% to 3% Influence of counterspy on probability of revolt increase from 30% to 50% Influence of HQ  on probability of revolt will increase from 50% to 100%   The discussion thread for this information can be found in the clan section here


Ectar
App Spotlight: Sounds for World of Tanks
arrow
09.07.2014 20:21:01
 
Subject: App Spotlight: Sounds for World of Tanks
Link on message: #8512146

View PostLittleSiema, on 09 July 2014 - 06:07 PM, said:   Because you are wasting your resources and manpower in an app that nobody cares. Work in the important things like the next EU weekend special or the nice things we are begging on the forums for example.

Ectar:   The "resources and manpower" would be totally wasted on the weekend special considering this app was created by a player/fan who has already created other apps - https://play.google.com/store/apps/developer?id=Fr@nkenstein  This was not something created by Wargaming staff and certainly not something created by the team who work on weekend specials or game updates...   I understand there is things players want to change in the game, sadly not everyone is able to make those changes.


Ectar
I want to know.
arrow
09.07.2014 19:48:50
 
Subject: I want to know.
Link on message: #8511907

View PostDrizit, on 09 July 2014 - 04:11 PM, said: IF, as people keep on saying, there is no possible way to cheat, how come I got killed?

Ectar:   without a replay its very difficult for anyone to explain what happened. The calculations for shots and the content of the maps is all stored server side.  For a player to shoot through the terrain as you claim, means we have a pretty major problem with server security.  Also if the player really could "hack" the game like that, they're not going to wait till the last minutes of a match when they're one on one. This would be abused from the start.   It's likely the player backed off and took a blind shot in the first situation, gambling that you stayed still.    In the second scenario, again it's impossible for a player to "hack" the armour value of a tank or the penetration value/damage value of their shells.  This would once again be a massive problem on our servers because that information is not held locally on your client so the data can't be edited by a player (like say a DLC map can be manipulated to allow speed hacking or something on a console).   Sadly without a replay no one can explain what happened and without the replay you can effectively say anything happened in a match when there is no evidence and no one else can observe/review what happened.


Ectar
Clan Wars - Changes to Riot mechanics in Global Conquest
arrow
09.07.2014 19:41:52
 
Subject: Clan Wars - Changes to Riot mechanics in Global Conquest
Link on message: #8511854

Ectar: ​Greetings Commanders:   Please note the following changes to Riot mechanics in Global Conquest:   Additional coefficient for basic probability of revolts decrease from 30% to 10% Chips influence on probability of revolt increase from 2% to 3% Influence of counterspy on probability of revolt increase from 30% to 50% Influence of HQ  on probability of revolt will increase from 50% to 100%  


Ectar
App Spotlight: Sounds for World of Tanks
arrow
09.07.2014 19:32:36
 
Subject: App Spotlight: Sounds for World of Tanks
Link on message: #8511784

View PostLittleSiema, on 09 July 2014 - 04:46 PM, said: W...why

Ectar:   Why not?


Ectar
Issues with player just want to report others
arrow
09.07.2014 19:31:41
 
Subject: Issues with player just want to report others
Link on message: #8511771

Ectar: If a player is reported, before any action is taken the reports are reviewed manually by a member of the support team. The only auto system we have for issuing penalties is for team damage and team killing. 


Ectar
Cromwell - Overrated
arrow
09.07.2014 19:16:49
 
Subject: Cromwell - Overrated
Link on message: #8511654

Ectar: I fully understand you may have a different opinion that other players, however starting a discussion with: "Before the 'unica' and their bandwagon of bootlickers, milk drinkers and apple sellers spam this thread with 'l2p' or other garbage - hear me out."  regarding anyone who may have a different opinion, doesn't exactly set a friendly tone, nor will it result in players coming back to you with eloquent remarks and detailed counter points.     If you want to piss people off, you're got a great start there.  If you want to discuss with other players about the merits and flaws of a specific tank and how it's relevant to different playstyles, please rethink how you speak to other players and don't start with the name calling.   I don't feel the Cromwell is OP, and wouldn't say it's overrated. It's a tank that takes a bit of understanding and can't just be played like any regular medium, It's almost more of a light that it is a medium due to it's speed. It will get you into just as many dangerous situations as it will opportunistic situations and knowing how the get the best out of the tank when that happens, is the difference between players who love it and players who dislike it.    


Ectar
Game fixes and improvements
arrow
09.07.2014 18:26:58
 
Subject: Game fixes and improvements
Link on message: #8511293

Ectar: Greetings Commanders!   Please leave any feedback regarding the game fixes and improvements on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Phase 2 patch notes: - Some visual defects and errors fixed for the following maps: Fire Salient, Kharkov, Erlenberg, Sacred Valley, Sand River, Hidden Village, El Halluf, Cliff, Winter Himmelsdorf. - Komarin map is unavailable for high-tier battles (available for Tiers I–VIII only). This change was not implemented during Common Test 1 by mistake. - Ruinberg on Fire map is unavailable for Team Battles. - Some bugs and defects in the Strongholds: Battles user interface fixed. - Display of players’ nicknames whose vehicles were destroyed in team lists at the sides of the screen fixed. - Some bugs during battle playback fixed. - Red lines at the junction points of landscape textures, that appeared when using the old renderer with antialiasing on, fixed. - Client hanging-up when loading a battle in rare cases fixed. - Sounds of vehicle explosions made less loud. - Items of the context menu of the tank carousel in the Garage changed to be consistent. - Some defects in auto-detecting graphics settings fixed. - Changes to the effect of ammo explosion made. - Some effects of shells hitting various surfaces reworked. - Bugs in the order of switching between allies in the Postmortem mode fixed. - Issue when some players could not log in to the Common Test servers fixed. - Minor interface bugs fixed.   Issue with Auto-Aim position hanging up in replays fixed. Issue with vehicles twitching when turning on inclined surfaces fixed. Issue with blinking abbey windows on the Abbey map and the windows of Gosprom building on the Kharkov map fixed. Green/red line in Artillery mode reworked. Now, when a vehicle crosses the intended shell flight path, the line turns red. Ammunition burnout effect added. Effects of shells hitting certain surfaces reworked. New option in settings to disable foliage transparency between the camera and the player’s vehicle is now available (to improve performance of low configurations).  Vehicle explosion sounds reworked depending on weight differences. Average damage percentage for the Marks of Excellence that are displayed in the tooltip have been changed from maximum to current. Volume of gunshot sounds reworked depending on shooting distance. Certain bugs with application failures and crashes fixed. Fixed the bugs with blown-off tank turrets disappearing underground. Certain minor interface bugs fixed. Certain issues with the lack of synchronisation of the vehicle position on the server and the player’s client fixed.  Certain bugs related to memory leaks when joining/leaving a battle fixed.  Certain bugs that occurred during battle playback fixed. Bug with occasional splitting of allied artillery gunshot tracers fixed. Bug with all enemies getting spotted at battle completion fixed. Occasional false notifications of setting enemy vehicles on fire fixed. For certain vehicles, turret traverse sounds that were recorded incorrectly were reworked.


Ectar
Improvements/corrections to existing maps
arrow
09.07.2014 17:59:44
 
Subject: Improvements/corrections to existing maps
Link on message: #8511100

Ectar: Greetings Commanders!   Please leave any feedback regarding the improvements and corrections to existing maps on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg, El Halluf, Airfield and Komarin. Reworked the snowstorm effect on the Kharkov map. Fixed the glitch when vehicles could be launched into the air upon contact with certain structures on the Pearl River map. Fixed the issue with blinking abbey windows on the Abbey map and the windows of the Gosprom building on the Kharkov map. Reworked the collision models for window embrasures in certain buildings on the Kharkov map. Players will now be able to shoot through these windows. Improved the collision model of bridge arches on the Windstorm map. Winter Himmelsdorf map removed from low-tier battles. Komarin map removed from high-tier battles (now available for Tiers I–VIII only). Performance on the Komarin map improved.


Ectar
General Feedback
arrow
09.07.2014 17:56:09
 
Subject: General Feedback
Link on message: #8511063

Ectar: Greetings Commanders!   Please leave any general feedback you have about the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards


Ectar
throwing away the win.
arrow
09.07.2014 17:09:44
 
Subject: throwing away the win.
Link on message: #8510706

Ectar: Anyone can potentially throw a game away.  - http://www.twitch.tv/ectar_/c/4606382   I did it myself on Sunday and nearly cost my team the match by not just staying in the cap circle.  For most people it's overconfidence and for some it's simply not watching the minimap or knowing what is left in your team/the enemy team.


Ectar
Maybe a taboo...but the german Flag is not correct...!
arrow
09.07.2014 17:01:59
 
Subject: Maybe a taboo...but the german Flag is not correct...!
Link on message: #8510647

Ectar: The swastika is an old symbol used by other cultures, that is true. However when it is orientated a certain way (right facing at 45 degrees) it's a symbol of the Nazi party. Like it or not most people in the world will associate it with that, various country have laws against it, and it will always bring a certain element/groups of people looking to use that imagery to offend and troll other players.   As an example: In France, it is illegal to display Nazi flags, uniforms and insignia in public, unless for the purpose of a historical film, show or spectacle In Hungary it's prohibited to use of "symbols of despotism", including the swastika and the SS sign In Germany the Swastika is outlawed if used in connection with the Nazi party or ideals.   The Swastika used to represent the Nazi party will never feature in this game and it's not something that is open to change. This is something our developers have decided since the game was created and it will carry on being that way.   I'm now going to close this topic to prevent the inevitable trolling and flame baiting that comes with such a sensitive topic.   TL:DR - There is no plans to ever add the Swastika as a emblem or inscription and it will never be the standardized symbol or flag for German tanks  


Ectar
Good old times
arrow
08.07.2014 17:43:44
 
Subject: Good old times
Link on message: #8502953

View PostEw_, on 08 July 2014 - 03:36 PM, said: Ectar you noob The maus didnt stand a chance against the original extremely overpowered IS7, if the IS7 got within 200 meters of the Maus the Maus didnt stand a chance, it couldnt even pen the IS7s LFP due to angles.   IS7 was so overpowered back then. That was times before E100, maus was great at slaughtering lower tiers, now the lower tiers shoot HEAT and pens it everywhere.

Ectar:   Just so I understand then.   Things were so much better when another tank was the most powerful with no equal?


Ectar
The worst thing about this game...
arrow
08.07.2014 17:42:20
 
Subject: The worst thing about this game...
Link on message: #8502939

View Postbean57, on 07 July 2014 - 11:44 PM, said: not the same thing.  I was talking about multiple accounts running concurrently.  I've been banned on my one single account - I served out the ban and got on with it.   My point was why would anyone need to have several different accounts running and active on the forum at the same time.  What's the justification for that?  What possible reason could there be to need to do it?

Ectar:   To upvote their main account. To downvote another player's account with multiple accounts. To troll other players or post confrontational/flame baiting posts whilst protecting the identity of their main account.  - Basically to be deliberately set out to cause aggro through very childish actions. "Oh he disagrees with me? Well just wait till I down vote him with my alt accounts! That will show him! I sure am the better man now...."  - Some people can't get when to walk away and not let a game get the better of them.


Ectar
Good old times
arrow
08.07.2014 17:06:00
 
Subject: Good old times
Link on message: #8502623

View PostRichthoffen, on 08 July 2014 - 02:58 PM, said: Ectar, you are aware of a mod that tells you what ammo hits you? thats  what most people screaming gold noob use and having used it for a while myself, the amount of gold flighing arround is pretty high

Ectar:   Yes, I know about it. I've had an IS-7 swear at me and call me a "gold noob" when I was shooting at him in my Centurion 7/1 where the default ammo is APCR. I'm not sure if that mod is 100% accurate however.    


Ectar
Good old times
arrow
08.07.2014 16:34:58
 
Subject: Good old times
Link on message: #8502381

View PostTenkista97_Cro, on 07 July 2014 - 06:25 PM, said: This is going to be long so bear with me, if you don't like reading oter people's opinions please ignore this thread . Does any of you remember the time when there were no tier 10 medium tanks and TD's, no tier 9 and 10 arties and no chinese-made russian knockoffs.There is so much power creep coming with each new patch that armor no longer matters and it stopped being important when premium ammo was available for credits( when the SPershing was first introduced it had the most OP front armor which would eat every shell thrown at it just because people didn't know where to aim,now everything pens it)  

Ectar:   I remember that the Maus and E-100 literary had no competition and due to their armour/health it was all people really played at top tier. The "power creep" was there from the start.  This is because if you're going to put all your tanks in a list, you're always going to have 1 at the top and 1 at the bottom.  The top tank is always going to be best and the bottom tank is the worst. - If you bring in new tanks that aren't competitive or can't threaten what's at top, then no one will pick up the new tanks.  Players want to be feel powerful and they want to feel they can wreck the other tanks.   Power creep doesn't come with every tank as not every new tank is better than the previous ones.   If it replaces the top tank in the list - It's op If it's middle of the list - it's nothing special If it's bottom of the list - It's crap/underpowered/should have features XXXX tank has   There is never any getting away from this. When players are looking to min/max unless a tank is top of that list then all other tanks are "not as good as XXXX". I agree the WT E100 has crazy damage output. but it also has ridiculously weak armour that pretty much every tank can lob HE shells at.  It's not a "complete package" tank that excels in all areas. There is ways to deal with them and players need to stop feeding them and doing silly things like rushing head first into them, especially when you know most spots on a map where they will be.   Premium ammo was always around. Now it's sadly a crutch for people to lean on whenever things don't go their way. ("Oh he pen'd me, must be premium ammo").. There is no "Oh hey, maybe he's been playing for 2 years like me and his aiming is good/knows where to aim" - Na, "It's got to be gold ammo".   It's a perfect thing to cover for any mistakes a player may have made.  - I have yet to see a replay from a player analysing a recent match where he lost/died and straight up showing the reason was premium ammo and not the fact they have have exposed their tank from an angle they didn't expect/cover or simply got outplayed. "Even if it came down to "here is were he loaded a prem shell" - you also could have loaded a prem shell at any given time. It's not "noobish" to have a few shells of premium ammo any more than it's not "noobish" to have a rammer/vents etc mounted on your tank.   When you get shot and play bad it's hard to take. Trust me anyone watching me stream last night would have been educated in how not to play.  Not once in any of those matches however did I ever blame premium ammo or "OP tenks".   I was to blame in pretty much every situation and I could have done better with improved map awareness, better aiming, and knowing the map/knowing when to relocate.    


Ectar
What was your biggest sacrefice/mistake in WoT?
arrow
08.07.2014 16:01:23
 
Subject: What was your biggest sacrefice/mistake in WoT?
Link on message: #8502053

Ectar: Selling the Centurion 7/1 3 times before understanding how to play it. Selling my Pershing to fund the purchase of my Centurion. (Centurion is a great tank, I just also miss my Pershing) Not taking more an active interest sooner in my stats with a view to improving them. (Damage done & accuracy mainly which naturally lead to kills and wins)


Ectar
Stop bullying
arrow
08.07.2014 15:55:21
 
Subject: Stop bullying
Link on message: #8502004

View PostXDgeezerT1, on 07 July 2014 - 08:42 PM, said:   Yes but i don't think anyone cares about those reports really 

Ectar:   They stack up and get investigated.   Personally if someone is being toxic, I mute them.  If I ever play with them again they're already muted and I know that player is someone to avoid and ignore.


Реклама | Adv