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Game fixes and improvements

Дата: 09.07.2014 18:26:58
Ectar: Greetings Commanders!   Please leave any feedback regarding the game fixes and improvements on the 9.2 test server in this thread. To help us gather feedback accurately and identify any issues, keep your posts as clear and constructive as possible. Irrelevant/off-topic entries will be deleted.   Regards   Phase 2 patch notes: - Some visual defects and errors fixed for the following maps: Fire Salient, Kharkov, Erlenberg, Sacred Valley, Sand River, Hidden Village, El Halluf, Cliff, Winter Himmelsdorf. - Komarin map is unavailable for high-tier battles (available for Tiers I–VIII only). This change was not implemented during Common Test 1 by mistake. - Ruinberg on Fire map is unavailable for Team Battles. - Some bugs and defects in the Strongholds: Battles user interface fixed. - Display of players’ nicknames whose vehicles were destroyed in team lists at the sides of the screen fixed. - Some bugs during battle playback fixed. - Red lines at the junction points of landscape textures, that appeared when using the old renderer with antialiasing on, fixed. - Client hanging-up when loading a battle in rare cases fixed. - Sounds of vehicle explosions made less loud. - Items of the context menu of the tank carousel in the Garage changed to be consistent. - Some defects in auto-detecting graphics settings fixed. - Changes to the effect of ammo explosion made. - Some effects of shells hitting various surfaces reworked. - Bugs in the order of switching between allies in the Postmortem mode fixed. - Issue when some players could not log in to the Common Test servers fixed. - Minor interface bugs fixed.   Issue with Auto-Aim position hanging up in replays fixed. Issue with vehicles twitching when turning on inclined surfaces fixed. Issue with blinking abbey windows on the Abbey map and the windows of Gosprom building on the Kharkov map fixed. Green/red line in Artillery mode reworked. Now, when a vehicle crosses the intended shell flight path, the line turns red. Ammunition burnout effect added. Effects of shells hitting certain surfaces reworked. New option in settings to disable foliage transparency between the camera and the player’s vehicle is now available (to improve performance of low configurations).  Vehicle explosion sounds reworked depending on weight differences. Average damage percentage for the Marks of Excellence that are displayed in the tooltip have been changed from maximum to current. Volume of gunshot sounds reworked depending on shooting distance. Certain bugs with application failures and crashes fixed. Fixed the bugs with blown-off tank turrets disappearing underground. Certain minor interface bugs fixed. Certain issues with the lack of synchronisation of the vehicle position on the server and the player’s client fixed.  Certain bugs related to memory leaks when joining/leaving a battle fixed.  Certain bugs that occurred during battle playback fixed. Bug with occasional splitting of allied artillery gunshot tracers fixed. Bug with all enemies getting spotted at battle completion fixed. Occasional false notifications of setting enemy vehicles on fire fixed. For certain vehicles, turret traverse sounds that were recorded incorrectly were reworked.

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