Game fixes and improvements
Дата: 09.07.2014 18:26:58
Ectar: Greetings Commanders! Please leave any feedback regarding
the game fixes and improvements on the 9.2 test server in
this thread. To help us gather feedback accurately and
identify any issues, keep your posts as clear and constructive
as possible. Irrelevant/off-topic entries will be deleted.
Regards Phase 2 patch notes: - Some visual defects and
errors fixed for the following maps: Fire Salient, Kharkov,
Erlenberg, Sacred Valley, Sand River, Hidden Village, El Halluf,
Cliff, Winter Himmelsdorf. - Komarin map is unavailable for
high-tier battles (available for Tiers I–VIII only). This change
was not implemented during Common Test 1 by mistake. - Ruinberg on
Fire map is unavailable for Team Battles. - Some bugs and defects
in the Strongholds: Battles user interface fixed. - Display of
players’ nicknames whose vehicles were destroyed in team lists at
the sides of the screen fixed. - Some bugs during battle playback
fixed. - Red lines at the junction points of landscape textures,
that appeared when using the old renderer with antialiasing on,
fixed. - Client hanging-up when loading a battle in rare cases
fixed. - Sounds of vehicle explosions made less loud. - Items of
the context menu of the tank carousel in the Garage changed to be
consistent. - Some defects in auto-detecting graphics settings
fixed. - Changes to the effect of ammo explosion made. - Some
effects of shells hitting various surfaces reworked. - Bugs in the
order of switching between allies in the Postmortem mode fixed. -
Issue when some players could not log in to the Common Test servers
fixed. - Minor interface bugs fixed. Issue with Auto-Aim
position hanging up in replays fixed. Issue with vehicles twitching
when turning on inclined surfaces fixed. Issue with blinking abbey
windows on the Abbey map and the windows of Gosprom building on the
Kharkov map fixed. Green/red line in Artillery mode reworked. Now,
when a vehicle crosses the intended shell flight path, the line
turns red. Ammunition burnout effect added. Effects of shells
hitting certain surfaces reworked. New option in settings to
disable foliage transparency between the camera and the player’s
vehicle is now available (to improve performance of low
configurations). Vehicle explosion sounds reworked depending
on weight differences. Average damage percentage for the Marks of
Excellence that are displayed in the tooltip have been changed from
maximum to current. Volume of gunshot sounds reworked depending on
shooting distance. Certain bugs with application failures and
crashes fixed. Fixed the bugs with blown-off tank turrets
disappearing underground. Certain minor interface bugs fixed.
Certain issues with the lack of synchronisation of the vehicle
position on the server and the player’s client fixed. Certain
bugs related to memory leaks when joining/leaving a battle
fixed. Certain bugs that occurred during battle playback
fixed. Bug with occasional splitting of allied artillery gunshot
tracers fixed. Bug with all enemies getting spotted at battle
completion fixed. Occasional false notifications of setting enemy
vehicles on fire fixed. For certain vehicles, turret traverse
sounds that were recorded incorrectly were reworked.
Game fixes and improvements














