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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Ectar
Skill in WOT is no longer needed.
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04.08.2014 19:52:49
 
Subject: Skill in WOT is no longer needed.
Link on message: #8697955

View Post_Scipio_, on 04 August 2014 - 09:41 AM, said: Since everyone spams gold rounds, skill is no longer needed in WOT. Even in low tier people can't do without using gold rounds. When you face either a tomato or a green to purple player, they only shot gold rounds. well the so called good players would have noob rating as well if it wasn't for the ability to load up gold.   If WOT should ever again become the great game it once was, then they should remove gold rounds from the game, period. Then we would be back to aiming for weakspots, flanking etc. meaning you once again would have to work on your gameplay.   As it is now, WOT no longer requires skill, just a fast firing medium tank. Using gold rounds = no skill = noob  

Ectar:     I'm curious to know what the fast firing medium that's not flanking, does against a non turreted TD? You can't trade shots in a medium frontally with a heavy or TD, no matter what gun you have. You still need to think about terrain and you still need to protect your tank and use cover.   If you want to win games the biggest thing people need to learn is map awareness followed by knowing how to deal with the various enemy tanks and where to shoot them. If you're relying on gold ammo it's only going to get you so far.  


Ectar
x2 XP weekend
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04.08.2014 19:36:01
 
Subject: x2 XP weekend
Link on message: #8697839

Ectar: Thanks guys.    At least I can see where all the luck went as it wasn't with me these past days! I took an absolute pummeling when I tried to play.


Ectar
Gold Fire Extinguisher
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04.08.2014 19:33:33
 
Subject: Gold Fire Extinguisher
Link on message: #8697822

View Postbubo_bubo, on 04 August 2014 - 06:04 AM, said: Why is it in the game? It's completely broken! (aside from the price). You nicely set someone on fire and then POOF! He didn't lose a pint of health because of an automatic fire extinguisher. Rounds are ruined by this! The thing makes no sense and like gold ammo, completely avoids the mechanics of the game. Why is it in the game?

Ectar:     Because idiots like me struggle to hit the correct button in time and end up dying to a fire they had all the time in the world to extinguish if they just didn't panic.   you'll find that many people who you believe to have automated fire extinguishers are actually just really quick at reacting. Many players for example change the keybind to spacebar as it's easier to hit in the heat of battle. (pun intended)


Ectar
A new Community Coordinator steps into the breach...
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04.08.2014 17:01:12
 
Subject: A new Community Coordinator steps into the breach...
Link on message: #8696511

Ectar: Welcome to the team!    I've been making sure Grimbru is getting up to speed as quickly as possible. We should still have another Coordinator joining the team to get us back to full strength. :great:


Ectar
Video - How to get on Clan Wars: The Front Line
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04.08.2014 13:14:28
 
Subject: Video - How to get on Clan Wars: The Front Line
Link on message: #8694570

View PostTitaniu, on 02 August 2014 - 05:03 PM, said: so..now we will se RU cw as well?..besides the BestRepalyoftheweek and RNG..

Ectar:     Nope, this video is specifically for EU players to submit their replays to feature in the video series.  We want to show EU clans for this new video show for EU players.


Ectar
Video: Inside the Tanks - Jagdpanther
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04.08.2014 13:11:14
 
Subject: Video: Inside the Tanks - Jagdpanther
Link on message: #8694549

View PostThe_Challenger, on 04 August 2014 - 12:58 AM, said:   Ummm Challenger but thanks anyway :smile:

Ectar:   Easy mistake to make I guess :teethhappy:     The Challenger & The Chieftain


Ectar
Missions for August 2014
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04.08.2014 12:47:03
 
Subject: Missions for August 2014
Link on message: #8694366

View PostHez500, on 02 August 2014 - 05:16 PM, said: So..... anyone found out if the 75k is spread over the crew? or is it 75k each?

Ectar:   I'll get this checked out today for you.


Ectar
Top of the Tree: FV215b
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04.08.2014 12:07:46
 
Subject: Top of the Tree: FV215b
Link on message: #8694055

View PostHansiVonHinten, on 04 August 2014 - 09:59 AM, said: Well, that is an explanation, but then explain why the US still have +30% income.

Ectar:   I can't.     It was my understanding that all "Top of the Tree" discounts were going to be 15% moving forward. I'll get this checked out.


Ectar
Focus on our fans and contributors
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01.08.2014 15:52:07
 
Subject: Focus on our fans and contributors
Link on message: #8674376

Ectar: Please note this thread will cleaned out next month to allow all the existing recommend channels/streams/websites to be reviewed. If a channel/stream hasn't been active for about 2 months or more it will be removed.  Inactive or outdated websites/guides will also be removed.


Ectar
Top of the Tree: FV215b
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01.08.2014 14:13:54
 
Subject: Top of the Tree: FV215b
Link on message: #8673534

View PostParkerLM, on 31 July 2014 - 04:31 PM, said: With regards to the 30% discount on the VIII to X tier, do we still get the 16th Anniversary 15% discount on top too???

Ectar:   Discounts don't stack. 30% is greater than 15% so you get the 30% discount, they don't add up to a 45% discount.  

View PostAlteisen, on 01 August 2014 - 07:37 AM, said: It would be nice of WGEU explains why it is 15% more income and not 30%.

Ectar:   I guess this answer may get lost in the forums but hopefully people will reference it.   For a little while now there has been a bit of a credit saturation/flood. It's been easier more than ever for players to generate income. High tier tanks especially were becoming credit farming machines and if you were savvy, it was possible for premium tanks to earn even more credits.  At the time no one really complained about this because well, it was a massive return for little effort and players benefited from it.  Everyone did kinda know/accept however it was a bit broken and not how we really wanted the progression system/credit generation system to work. The mission system was new however and we wanted everyone to see how awesome this new feature was.   To give a perfect example of how crazy it could be, in July last year It was possible to have up to 60% credit increase on tier VIII to X tanks from a certain tree by combining weekly/monthly events. 30% increased credits for Big & Heavy - Fv4202 line (event lasted for 2 weeks) 30% increased credits for being in the top 3 damage dealers. (This was either a monthly mission or a weekly mission)   2/7/2013 - 105,788 credits earned  Tank used - FV4202 2/7/2013 - 104,614 credits earned Tank used - FV4202 6/7/2013 - 125,793 credits earned Tank used - FV4202 8/7/2013 - 91,499 credits earned Tank used - FV4202   These matches are not made up. As you can see these examples are clickable links to my own replays. Now I consider myself a decent player but not great and these replays were a snapshot of the kind of credits I was pulling in. An average game rewarded me with about 70,000 to 80,000 credits. I was walked away with about 50k profit after repairs etc.   To cut a long story short, for a little while now it's been too easy to make extra credits on top of how the game was designed with regards to advancement. High tier tanks especially are not intended to give returns better or similar to premium tanks.  High tier tanks are also priced in such a way so that they take longer to get. As there isn't much in the way of credit sinks in the game, the only alternative option *for now* is to tone down the amount of extra credits players can earn on top of normal game play. This credit earning downturn is effect across all regions.   It's likely that credit missions for things like being the top 3 damage will return, but we have to make sure it's not possible to combine them with other missions and again we don't want a scenario where the missions basically circumvent the progression gates we have.           


Ectar
Special: Wargaming Anniversary
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01.08.2014 14:10:03
 
Subject: Special: Wargaming Anniversary
Link on message: #8673487

Ectar: Enjoy the weekend guys!  We hope you all get as many wins as possible and are able to pick up the new tanks that you want!


Ectar
Special Offer: Discounts on Clan Creation and Editing
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01.08.2014 13:55:37
 
Subject: Special Offer: Discounts on Clan Creation and Editing
Link on message: #8673364

View Post_Sig_, on 30 July 2014 - 06:51 AM, said: The Commies got 9.2 on Monday, the Murricans will get their today, on Wendsday, and what about us, the filthy Europeans? The patterns shows, that it should be on Friday, but I hope we will get it on Monday, or the next day. Why? Laaaaaaaags. Wargaming is too cheap to use separate connections for patch distribution, and even with the Torrent enabled, the strain on their connection is noticable, thus all these lags when a new update comes. If they will release it on Friday, it is likely the weekend will be no fun, and after all there are some nice specials comming...

Ectar:   Trying not to point out the obvious here, but if we release an update globally and the update has an issue, then everyone is unable to play or everyone has the issue and that is a not a good situation.  If the game is currently playable now and the update is not essential, then delaying the update to fix an issue is much better than deploying an update with a known issue.   Updates will always be rolled out regionally, sometimes EU is 2nd, sometimes we're third, sometimes we're even first.   The benefit of getting to do this means that if anyone issues are spotted on the first region, that feature can be pulled from updates on other regions or the update can be delayed until the issue is fixed.   As I told Golem501 on our twitter - We release the patch when it's ready and we're sure it's ok. We'll never be pressurised into releasing something early.    


Ectar
British vehicle changes
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01.08.2014 12:21:10
 
Subject: British vehicle changes
Link on message: #8672557

View Postduncham1, on 31 July 2014 - 09:22 PM, said: FV4202 now pleasant to brawl with, rather than fraught.  

Ectar:   It's agility, traverse and acceleration allows it to quickly pop out and snap shot or circle someone.  Granted it's not going to cover open ground quickly, but if you're coming up in support and then flanking you're going to have some fun. It's quite handy in town fights and now I've got my best crew in it:   Brothers in arms Rammer Vents Tea & Pudding   = 6.80 reload. That's putting out quite a bit of pain at tier 10  It was already a favourite tank of mine and has now jumped ahead of the Cent 7/1 as my "go to" tank.


Ectar
German vehicle changes
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31.07.2014 18:50:53
 
Subject: German vehicle changes
Link on message: #8666226

View Postrammstein_n, on 31 July 2014 - 04:47 PM, said: [edited] Did you make the change as you said or no ? We need answers or you like to get the money from us and run like little bi...es do?

Ectar:   The reload time for the E100 Waffle is the same as it last was on the test server. 58 seconds.  I'd advise you to please mind your language as there is no need to be so confrontational.


Ectar
British vehicle changes
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31.07.2014 18:35:07
 
Subject: British vehicle changes
Link on message: #8666014

View Postvinduu_Gunrunners, on 31 July 2014 - 01:53 PM, said: FV4202 still worthless piece of crap, nuff said.

Ectar:   I've been farming damage and exp in it today so I have to disagree with your there. The RoF buff with an already excellent agility and gun depression makes it a pretty sweet support tank.  Sure it doesn't have the speed of other mediums and it may not have the armour (only the E50-M has decent enough armour), but it can lay out quite a serious amount of damage now. It's almost a full second quicker at shooting.


Ectar
9.2 and you
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31.07.2014 16:03:19
 
Subject: 9.2 and you
Link on message: #8664212

View Postlongsdale, on 31 July 2014 - 01:35 PM, said: nice buff for russian tanks and nerfs for all others.gj

Ectar:     Glad to see you've read the patch notes....   6 Soviet tanks buffed 8 non Soviet tanks buffed   3 German TD's nerfed 1 British TD nerfed   The nerfs were all done on TD's that are known for being rather strong due to their damage output in comparison to their fellow tanks/class at their tier.  


Ectar
How to start strongholds?
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31.07.2014 15:47:56
 
Subject: How to start strongholds?
Link on message: #8664000

Ectar: If you are experiencing problems launching the new Stronghold mode, please make sure you have disabled/uninstalled any mods


Ectar
How to start strongholds?
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31.07.2014 15:26:29
 
Subject: How to start strongholds?
Link on message: #8663750

View PostCommander_Chris, on 31 July 2014 - 01:24 PM, said: It says Strongholds: Battles and the commander can't access it,   Ectar, we haven't actually created it yet and he can't find anything that says how to do so.

Ectar:     I'll check to see if it was disabled or not.


Ectar
How to start strongholds?
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31.07.2014 15:15:37
 
Subject: How to start strongholds?
Link on message: #8663620

Ectar: It's a drop down like "Platoon, Team Battle Historical Battle" etc etc


Ectar
9.2 and you
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31.07.2014 15:13:50
 
Subject: 9.2 and you
Link on message: #8663594

View Postpas08, on 31 July 2014 - 12:33 PM, said: Only played 3 games. No mods (but thts cool) fps seems a bit more steady for me. Love the shorter reload time on leopard 1. This beast has become an even bigger predator. Short reload with good depression and man that accuracy.

Ectar:     Yeah I played a few in the Leo 1 and Fv4202 and it was a nice experience. Running pudding & tea now in the FV4202 to take as much advantage as possible for the reload time.


Ectar
Update 9.2: Release on Thursday 31 July
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31.07.2014 13:30:18
 
Subject: Update 9.2: Release on Thursday 31 July
Link on message: #8662254

Ectar: For all feedback related to 9.2 now that's it's live, please use this section - http://forum.worldoftanks.eu/index.php?/forum/2272-update-92-feedback/


Ectar
Stronghold mode feedback
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31.07.2014 13:26:16
 
Subject: Stronghold mode feedback
Link on message: #8662196

Ectar: Please reply here with any feedback on the new Stronghold mode


Ectar
Fixes
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31.07.2014 13:24:51
 
Subject: Fixes
Link on message: #8662178

Ectar: Minor bugs in damage boxes for T32, IS, T54E1, M8A1 and Object 430 fixed. Minor bugs and defects in visual models fixed for the following vehicles: T-34-85, Pz.Kpfw. III, Pz.Kpfw. IV Ausf. A, ISU-152, SU-122A, M18 Hellcat, M3 Lee, M4A3E2 Sherman Jumbo, Tortoise, Black Prince, Conqueror Gun Carriage, Pz.Kpfw. IV Ausf. D, Sturmpanzer I Bison, Pz.Kpfw. B2 740 (f), Tiger I and Type 4 Chi-To. Fixed rare cases of the client hanging-up when loading a battle. Some errors in autodetecting graphics settings fixed. Issue with Auto-Aim targeting too low, below the underbelly of a vehicle, fixed. Bugs in the order of switching between allies in the Postmortem mode fixed. Minor interface bugs fixed. Certain bugs with application failures and crashes fixed. Fixed the bugs with blown-off tank turrets disappearing underground. Certain issues with the lack of synchronisation of the vehicle position on the server and the player’s client fixed. Certain bugs related to memory leaks when joining/leaving a battle fixed. Certain bugs that occurred during battle playback fixed. Fixed the issue with the doubling of the trajectory of friendly artillery shots in some conditions. Fixed the glitch that caused all enemy vehicles to appear on the map at the end of a battle. Occasional false notifications of setting enemy vehicles on fire fixed. Certain bugs that occurred during battle playback fixed. Fixed the issue with the doubling of the trajectory of friendly artillery shots in some conditions. Fixed the glitch that caused all enemy vehicles to appear on the map at the end of a battle. Occasional false notifications of setting enemy vehicles on fire fixed. Red lines at the junction points of landscape textures, that appeared when using the old renderer with antialiasing on, fixed.


Ectar
Map changes
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31.07.2014 13:24:27
 
Subject: Map changes
Link on message: #8662173

Ectar: Map changes: Improvements and corrections introduced to the following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg (in the Assault battle type only), El Halluf, Airfield and Komarin. Some visual defects and errors fixed for the following maps: Kharkov, Winter Himmelsdorf, Karelia, Abbey and Windstorm. The map Prokhorovka reworked and renamed to Fiery Salient. Reworked the snowstorm effect on the Kharkov map. Fixed the glitch when vehicles could be launched into the air upon contact with certain structures on the Pearl River map. Winter Himmelsdorf map removed from low-tier battles. Komarin map removed from high-tier battles (now available for Tiers I–VIII only). Performance on the Komarin map improved. Ruinberg on Fire map made unavailable for Team Battles.


Ectar
French vehicle changes
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31.07.2014 13:24:10
 
Subject: French vehicle changes
Link on message: #8662164

Ectar: AMX 50 B Aiming time for 120 mm SA46 gun for AMX 50 B turret changed from 3s to 2.5s.


Ectar
German vehicle changes
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31.07.2014 13:23:55
 
Subject: German vehicle changes
Link on message: #8662159

Ectar: Aufklärungspanzer Panther: Reload time for 7.5/5.5 cm Waffe 0725 gun for VK 28.01 Ausf. C turret changed from 4s to 3.4s. Indien-Panzer: Aiming time for 9 cm Bordkanone gun for Indien-Panzer turret changed from 2.9s to 2.7s. Reload time for 9 cm Bordkanone gun for Indien-Panzer turret changed from 7.5s to 7.2s. Leopard 1: Reload time for 10.5 cm Bordkanone L7A3 gun for Leopard 1 turret changed from 9s to 8.7s. Leopard Prototyp A: Reload time for 10.5 cm L7A1 gun for Leopard Prototyp A2 turret changed from 14s to 13s. Aiming time for 9 cm Bordkanone gun for Leopard Prototyp A2 turret changed from 2.9 s to 2.5 s. Reload time for 10.5 cm L7A1 gun for Porsche Standardpanzer turret changed from 12 s to 11.1 s. Rhm.-Borsig Waffenträger: Reload time for 12.8 cm Kanone 44 L/55 gun changed from 10.9s to 11.5s. Waffenträger auf E 100: Dispersion on the move for Waffenträger auf E 100 suspension increased by 25%. Dispersion on hull traverse for Waffenträger auf E 100 suspension increased by 25%. Reload time for 12.8 cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 60s to 58s. Quantity of shells in the magazine for 12.8 cm Kanone L/61 gun for Waffenträger auf E 100 turret changed from 6 to 5. Waffenträger auf Pz. IV: Reload time for 12.8 cm Kanone L/61 gun changed from 10.9s to 11.6s. Reload time for 12.8 cm Kanone 44 L/55 gun changed from 10s to 10.6s. Reload time for 15 cm Pak L/29.5 gun changed from 16s to 17s. Reload time for 15 cm Pak L/38 gun changed from 16s to 17s. VK 45.02 (P) Ausf. B: Armour of upper glacis plate changed from 170mm to 200mm. Armour of lower glacis plate changed from 150mm to 200mm. Armour of the frontal section of the roof for VK 45.02 (P) Ausf. B Schwerer Turm changed from 40mm to 60mm. Armour of the frontal section of the roof of the second turret for VK 45.02 (P) Ausf. B increased from 40mm to 60mm. StuG III Ausf. G: Load capacity for StuG III Ausf. F suspension changed from 19,800kg to 22,940kg. Load capacity for StuG III Ausf. G suspension changed from 22,400kg to 25,690kg. Hull weight changed from 12,000kg to 15,140kg. Armour arrangement of StuG III Ausf. G brought in line with armour arrangement of real vehicles.


Ectar
British vehicle changes
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31.07.2014 13:23:41
 
Subject: British vehicle changes
Link on message: #8662154

Ectar: Churchill I: Armour arrangement adjusted to be more accurate (minor changes). FV215b (183): Penetration of HESH Mk.1 shell for 183 mm L4 gun changed from 275mm to 230mm. FV4202: Reload time for 105 mm Royal Ordnance L7A1 gun for FV4202 turret changed from 9.3s to 8.6s.


Ectar
USA vehicle changes
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31.07.2014 13:23:26
 
Subject: USA vehicle changes
Link on message: #8662150

Ectar: M46 Patton: Dispersion on the move for M46T80E1 suspension decreased by 7%. Dispersion on hull traverse for M46T80E1 suspension decreased by 7%. Dispersion on the move for M46T81 suspension decreased by 8%. Dispersion on hull traverse for M46T81 suspension decreased by 8%. Dispersion for 105 mm Gun T5E1M2 on turret traverse decreased by 14%. Dispersion for 105 mm Gun T5E1M2 changed from 0.42m to 0.4m. Dispersion for 105 mm Gun T5E1M2 on turret traverse decreased by 17%. Dispersion for 105 mm Gun T5E1M2 changed from 0.42m to 0.4m. M8A1: Armour arrangement adjusted to be more accurate (minor changes).


Ectar
Soviet vehicle changes
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31.07.2014 13:23:12
 
Subject: Soviet vehicle changes
Link on message: #8662146

Ectar: .IS: Armour arrangement adjusted to be more accurate (minor changes). Object 263: Reload time for 130 mm S-70A gun changed from 11s to 10.7s. SU-100M1: Reload time for 100 mm LB-1C gun changed from 6.9s to 5.9s. SU-101: Reload time for 100 mm D-54S gun changed from 7.1 s to 6.7 s. Dispersion for 100 mm D-54S gun changed from 0.36 m to 0.35 m. SU-122-54: Reload time for 100 mm D-54S gun changed from 6.8s to 6.5s. Dispersion for 100 mm D-54S gun changed from 0.36 m to 0.35 m. Reload time for 122 mm M62-C2 gun changed from 10s to 9.2s. Dispersion for 122 mm M62-C2 gun changed from 0.36m to 0.35m. T-44: Reload time for 100 mm LB-1 for T-44-100 turret changed from 8.6s to 8.1s.


Ectar
General Changes
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31.07.2014 13:12:27
 
Subject: General Changes
Link on message: #8661991

Ectar: Models and textures of all vehicles in high-definition quality (HD vehicles) reworked for better display when graphics settings are set to medium or low. Items of the context menu of the tank carousel in the Garage changed to be consistent. Effect of vehicle’s ammunition burnout added. Changes to the effect of ammo rack explosion made. Some effects of shells hitting various surfaces reworked. Display of HD vehicle models changed. From now on, only the player’s vehicle will be displayed in maximum HD quality. Levels of detail for various display distances reworked for vehicles in HD quality. Improved the textures of certain vehicles. Green/red line in Artillery mode reworked. Now, when a vehicle crosses the intended shell flight path, the line turns red. Fixed the issue with vehicles twitching when turning on inclined surfaces. New option in settings to disable foliage transparency between the camera and the player’s vehicle is now available (to improve performance of low configurations). Vehicle explosion sounds reworked depending on weight differences. Average damage percentage for the Marks of Excellence that are displayed in the tooltip have been changed from maximum to current. Volume of gunshot sounds reworked depending on shooting distance. For certain vehicles, turret traverse sounds that were recorded incorrectly were reworked. Damage with HVAP M93 premium shell fired from 76 mm Gun M1A1 and 76 mm Gun M1A2 set equal to the damage with standard shell for these guns (from 110 to 115). Previously the premium shell dealt 5 points of damage less than the standard shell. Removed all scenarios of historical battles from the game. Tank destroyer SU-85i added to the in-game shop. Any progress toward unearned medals is removed. Received medals will remain and will be normally displayed to players.


Ectar
9.2 Map updates with Quickybaby
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30.07.2014 17:27:59
 
Subject: 9.2 Map updates with Quickybaby
Link on message: #8655427

View PostSkarium, on 30 July 2014 - 03:15 PM, said: The only reason I'm posting my comment on a QB video is because there is nothing else that is promoted. Why don't you promote some other content creators who are perhaps not as well known? (you could argue people know TheRiisingSun already)   And I'm not just talking about Youtube content either. The guy who runs Wotlabs has already started his own sponsorship program. I'd love to see something like this from you guys as well. :P

Ectar:   To echo what Brynd is saying we plan to promote a lot more players and their content in the very near future and also add a lot more players as contributors.  Sadly right now our team which should be 5 people is only 2 due to promotions and vacations.


Ectar
9.2 Map updates with Quickybaby
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30.07.2014 17:01:37
 
Subject: 9.2 Map updates with Quickybaby
Link on message: #8655193

View PostSkarium, on 30 July 2014 - 02:24 PM, said: Do you think it might be worthwhile supporting smaller streams and not just the 4000-viewer one?

Ectar:   Yes I do, however for this article we were specifically looking for content relevant to update 9.2  It's the information in the video that's more the focus here. 


Ectar
FV4202 likely to become free premium
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30.07.2014 15:57:58
 
Subject: FV4202 likely to become free premium
Link on message: #8654629

View PostYuri_Yslin, on 30 July 2014 - 11:14 AM, said: The question is: who to trust, lol. Seems WG employees like to give contradicting pieces of info to spread more confusion upon the land.

Ectar:   As I've told players multiple times, until something is on a test server it's subject to change and sometimes at very short notice.  Even making it to a test server is a not a guide to new content featuring in the following update. Conflicting information like this comes from a development cycle where lots of things are still in flux.  This is why you'll pretty much never have Community Team members comment on future content, will rarely have Producers comment on future content, and will generally only see Developers comment on future content because the developers are the guys who decide what the content is or not and when it comes! :veryhappy:   Even then the developers could change their minds a week later or even days later.   Again it's not that we don't know what's coming, it's that so many things are subject to change that saying something on the forums is likely outdated by next week and players are no closer to knowing what's going on.


Ectar
when 9.2 on EU
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30.07.2014 15:46:35
 
Subject: when 9.2 on EU
Link on message: #8654527

View PostFesterAddams, on 29 July 2014 - 11:15 PM, said: I don't understand why is impossible to find an announcement about a date of the next patch.

Ectar:   For the simple reason that the patch release date hasn't been confirmed yet. do we seriously have to go through this conversation with players every update? It's not like anything has changed. We will never announce a patch date in advance because if for any reason there is a delay, the community get very very upset as they take any estimated day as "set in stone".     Already as you can see in this thread some of you are getting upset as if to say we had already said in advance the update was coming today.  We've never said that, It's an expectation you've set yourself.    Please be patient, update 9.2 will be released for the EU server exactly when it's ready and everything has been signed off. Until that time comes we have no further info to give.  


Ectar
next weekend WG anniversary special
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30.07.2014 13:44:28
 
Subject: next weekend WG anniversary special
Link on message: #8653422

Ectar: When the time comes this comment will likely be forgotten/buried in the forums.   All I can say about August is that I doubt many players will have much to complain about, especially with what's coming on the first weekend.  Take a deep breath when the monthly missions are announced along with the weekend special, chill out, relax and take note of all the stuff that's available. Then you can hit me with what you don't like and what we could have done differently.  I'm really looking forward to seeing people's reaction for what is planned for the whole month and I'm sure you'll see why there has been a bit of a slow down recently with what's been on offer. Right now it's very much the calm before a major storm!


Ectar
When is the WT auf E 100 nerf/removal comming?
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23.07.2014 16:25:57
 
Subject: When is the WT auf E 100 nerf/removal comming?
Link on message: #8605846

View PostGuzganuRozaliu, on 14 June 2014 - 10:04 AM, said: Wargaming what are you waiting for???

Ectar:   Patch 9.2 release


Ectar
MAVERICK59 PLEASE HELP US HELP MAVERICK59
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23.07.2014 16:22:04
 
Subject: MAVERICK59 PLEASE HELP US HELP MAVERICK59
Link on message: #8605816

Ectar: I think this thread has ran it's course. Many of the personal comments are totally uncalled for and I expect better from regular members of the forum.   Account wipes due to bot reports are not an automated process. There has to be evidence to back up any bot reports and we check this internally (which won't be shared with players because we don't want to tell naughty botters what to avoid).  In this situation Maverick59 needs to contact our customer support team who are the only people who can assist in this matter.  It's not something that will result in a different resolution from the forums.   - Ectar    


Ectar
Thank you WG...
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22.07.2014 16:22:11
 
Subject: Thank you WG...
Link on message: #8598577

View Postangry_ogre, on 22 July 2014 - 01:53 PM, said: So...3 minutes after the battle has started:

Ectar:   If you contact our support team they will likely be able to give you more details regarding why you were suspended. Please understand however that being suspended is a punishment. It's not something where we contact a player and *ask* for their ok to ban them or ask when there is a time more suitable for you (like after the next 3 battles or something).


Ectar
rng bonus for tomatoes?
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22.07.2014 16:11:03
 
Subject: rng bonus for tomatoes?
Link on message: #8598497

View PostHungarian_Patriot, on 21 July 2014 - 09:14 PM, said: I wonder how is it possible that Slyspy and jabster come and troll on literaly each and every topic which says that the RNG is bad / riged. You guys are so peristent, like if you were paid for it.

Ectar:   I find it funny to see players accused of defending something they enjoy and always being called "fanboys" etc.  It's especially funny when I see certain players do nothing but post negative comments in every thread they post.  (please understand I'm not accusing you here Hungarian_Patriot) Does that mean the negative posting players are paid too? :teethhappy:  If so I want to know who's paying them! :smile:   Maybe these players just have a different opinion or perhaps they know/accept that all the RNG conspiracy theory threads are unfounded nonsense?  Every week there is a new theory as to why someone loses matches. I admit claiming people less that 50% win ratio have better aim time and accuracy is a new one, but normally it's that our MM is rigged and it's supposed to keep people at a certain win ratio (this ratio always changes based around the thread creators win ration).  When people are forum regulars and read the same topics over and over with no new evidence I'm not surprized they may poke fun at those threads.  It's far more easy to blame something that you can just make up out of thin air, than accept a reasonable answer/valid point.


Ectar
Why Xbox edition version is better than PC version
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22.07.2014 15:51:22
 
Subject: Why Xbox edition version is better than PC version
Link on message: #8598334

View Postkillrazzer, on 22 July 2014 - 05:35 AM, said: How come the PC hasn't got these features yet? This is game changing stuff and will make the PC version far better, especially after the dreadful 9.0 update. It will make the game seem bigger than it was and surely it will satisfy the us gamers after the dreadful 9.0 update that made the game where it is today, awful.   

Ectar:   1 simple reason - Hardware.   Every Xbox 360 console is the exact same with regards to the hardware and software on board.  Developers don't have to worry about lower spec systems when making features in a console based version of the game. World of Tanks wasn't simply ported over, they created a lot of stuff from the ground up. This is why features like weather can be added in advance of the PC system because you don't have to worry about doing something which may make the game unplayable for a certain percentage of your playerbase.


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