Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Is staying in mid or lower tiers a viable playstyle?
Link on message: #174697
clinton350, on 13 October 2010 - 06:52 AM, said: Just wondering if this game will provide a level playing field for
those of us who chose not to go for the high end tanks. I can see
myself getting a tier 4-5 tank (or two) and just ignoring all the
high end stuff. Is this discouraged? The current match-making
system makes be believe maybe so. Is the match making system
intentionally pitting the lower tier equipment against players who
have obtained higher tier stuff in order to compel players to
purchase gold to level the playing field? I sure hope not. I'm sure
I'll spend a little money to speed my progression on whatever
equipment I chose for my endgame anyway. But if I decide not to go
for the biggest tank the game has to offer I hope I'm not going to
have to play against players who do.

Link on message: #174697

Tanitha: Depends on why you are playing, are you happy with just the random
15v15 matches?
I'm playing for the clan wars. Land ownership, map domination, etc.. the little tanks wont cut it..
I'm playing for the clan wars. Land ownership, map domination, etc.. the little tanks wont cut it..
Subject:
In-Game Vehicles\Soviet Vehicles\Heavy Tanks\IS7 or Maus
Link on message: #174638

Link on message: #174638
Tanitha: Maus's top speed is a slow 20 kph. The IS7's is 50.
Maus's turret turns at 16. The IS7's is 28.
To me that is the main thing, The maus is too slow, tanks get close to it and just run circles around it.
And its a arty magnet with it being so big and slow, Arty target it because its easy to hit and a tier 10 so pays very well for each hit on it.
The IS's also have whats called haxor armor, it seems to bounce everything.
Maus's turret turns at 16. The IS7's is 28.
To me that is the main thing, The maus is too slow, tanks get close to it and just run circles around it.
And its a arty magnet with it being so big and slow, Arty target it because its easy to hit and a tier 10 so pays very well for each hit on it.
The IS's also have whats called haxor armor, it seems to bounce everything.
Subject:
Archives\Beta\S-51 always taking dmg
Link on message: #174609
ekerius, on 13 October 2010 - 01:28 AM, said: Why does the S51 always need repairs after a game even when its not
taken any fire (1,330 credits worth) ?

Link on message: #174609

Tanitha: Still no screenshot? post one please when you get a chance.
Subject:
Archives\Beta\Premium account vs Regular
Link on message: #174580
TDRKZ, on 13 October 2010 - 03:38 AM, said: When the wipe first came out it was actually VERY possible to play
without a premium account. However, now that the number of
superheavies we see per game is back down to low levels, there
simply isn't enough targets to do so.

Link on message: #174580

Tanitha: Not really imo. When it was wiped, was also the time exp/credits
earning was nerfed.
So its not that there was more super heavies after the softwipe, its that they changed the earning system at the same time.
I'm hoping before release, they tweak it some more, and make higher tier tanks able to earn a bit more.
Arty's to earn a bit less. Its because arty's can profit 50k a game that there is so many of them.
And the gold cost for converting EXP to free exp to be put back to 50 per gold instead of the 25 it was changed to.
So its not that there was more super heavies after the softwipe, its that they changed the earning system at the same time.
I'm hoping before release, they tweak it some more, and make higher tier tanks able to earn a bit more.
Arty's to earn a bit less. Its because arty's can profit 50k a game that there is so many of them.
And the gold cost for converting EXP to free exp to be put back to 50 per gold instead of the 25 it was changed to.
Subject:
Archives\Beta\Reporting Tk And Confirmation Of Action Taken
Link on message: #174566
Morrigan, on 13 October 2010 - 03:40 AM, said:
tanitha, on 13 October 2010 - 03:37 AM, said:
3. I was web browsing and came across a post in a "Tycoon" forums,
It was a post by a guy QQing that he got banned for 2 weeks because
he had 88 in his username. After two weeks he could rename his
account and then play again.
Why is having 88 in your name a problem?
tanitha, on 13 October 2010 - 03:37 AM, said: 3. I was web browsing and came across a post in a "Tycoon" forums,
It was a post by a guy QQing that he got banned for 2 weeks because
he had 88 in his username. After two weeks he could rename his
account and then play again.
Quote 3.5 Names and Avatars
While the limitations below may seem harsh, we feel very strongly that they have no place on the World of Tanks forums due to their extremely offensive and inappropriate nature. The following list is only a summary, but it gives some idea of names and avatars which are considered inappropriate on these forums:
• Names and avatars which have in any way racist, nationalistic, discriminative, abusive, obscene/vulgar, pedophiliac, disability or harrassment implications or which in some way insult an ethnic group
• Names which are unattractive and unreadable.
• Names and avatars which have an association with sexuality or violence.
• Names and avatars which have an offensive connection to the human body or bodily functions.
• Names and avatars which make reference to addictive substances or their use.
• Names and avatars of historical or political personalities, above all those which arouse feelings of suffering or disgust in the majority of people.
• Names and avatars which either in whole or partly contain copyrighted or registered trade mark elements.
• Logotypes, symbols, emblems, figures (such as, 88, 14) abbreviations (such as, SS), or their stylizations (such as, 55) which may provoke strong negative reaction/association or promote national/ethnic/religious hatred.
Such names which depict any type of the above mentioned content either implicitly or explicitly are prohibited. If names or avatars of forum accounts violate these rules they can be changed or the accounts may be blocked. Moreover, the administration reserves the right to delete, update or modify any names and avatars which are considered inappropriate on these forums. Instead of taking the above measures the administration can notify the holder of such name or avatar for the purpose of making the corresponding account changes.

Link on message: #174566


Why is having 88 in your name a problem?
Tanitha: Why is having 88 in your name a problem?
The rules are..
The rules are..

Tanitha: 88 - As a Neo-Nazi symbol
Eighty-eight is used as code among Neo-Nazis to identify each other.[2] H is the 8th letter of the alphabet, so 88 is taken to stand for HH which in turn means Heil Hitler.[3] For example, the number is used in the song "88 rock'n'roll band" by the neo-Nazi group Landser. The late convicted Order terrorist David Lane wrote "Fourteen Words" and 88 Precepts, and the numbers are often found in combination (1488, 14/88, etc.). This form of the number has inspired the naming of the groups Column 88, Unit 88, White Legion 88 and Barselc88.
Eighty-eight is used as code among Neo-Nazis to identify each other.[2] H is the 8th letter of the alphabet, so 88 is taken to stand for HH which in turn means Heil Hitler.[3] For example, the number is used in the song "88 rock'n'roll band" by the neo-Nazi group Landser. The late convicted Order terrorist David Lane wrote "Fourteen Words" and 88 Precepts, and the numbers are often found in combination (1488, 14/88, etc.). This form of the number has inspired the naming of the groups Column 88, Unit 88, White Legion 88 and Barselc88.
Quote 3.5 Names and Avatars
While the limitations below may seem harsh, we feel very strongly that they have no place on the World of Tanks forums due to their extremely offensive and inappropriate nature. The following list is only a summary, but it gives some idea of names and avatars which are considered inappropriate on these forums:
• Names and avatars which have in any way racist, nationalistic, discriminative, abusive, obscene/vulgar, pedophiliac, disability or harrassment implications or which in some way insult an ethnic group
• Names which are unattractive and unreadable.
• Names and avatars which have an association with sexuality or violence.
• Names and avatars which have an offensive connection to the human body or bodily functions.
• Names and avatars which make reference to addictive substances or their use.
• Names and avatars of historical or political personalities, above all those which arouse feelings of suffering or disgust in the majority of people.
• Names and avatars which either in whole or partly contain copyrighted or registered trade mark elements.
• Logotypes, symbols, emblems, figures (such as, 88, 14) abbreviations (such as, SS), or their stylizations (such as, 55) which may provoke strong negative reaction/association or promote national/ethnic/religious hatred.
Such names which depict any type of the above mentioned content either implicitly or explicitly are prohibited. If names or avatars of forum accounts violate these rules they can be changed or the accounts may be blocked. Moreover, the administration reserves the right to delete, update or modify any names and avatars which are considered inappropriate on these forums. Instead of taking the above measures the administration can notify the holder of such name or avatar for the purpose of making the corresponding account changes.
Tanitha:
Subject:
Archives\Beta\Reporting Tk And Confirmation Of Action Taken
Link on message: #174562

Link on message: #174562
Tanitha: Heres my experience with TKers/reporting/banning.
1. I was platooned and playing with a friend who was in a IS4, Someone was generally mouthing in game at everyone, and ended up called my friend a "faggot" in one of his general mouthy posts, so my friend turned his turret and one shot Tked him. My friend never posted anything into chat at all, but just got sick of his abuse at everyone over nothing.
About 4 days later, my friend was banned for 1 day for the TK. Id guess both guys were banned for a day, But I don't know what happened to the mouthy one.
2. I reported someone for TKing, I got a email back within a hour (automated) saying they got the email.
About 2 days later I got another manual email, saying thanks, we have looked at it and will deal with it and decide what action if any we will take.
3. I was web browsing and came across a post in a "Tycoon" forums, It was a post by a guy QQing that he got banned for 2 weeks because he had 88 in his username. After two weeks he could rename his account and then play again.
4. I have accidentally TK'ed, and not been banned.
IMO they have been slack in the past about players names, but I know they are going through them and fixing that now, they just had other priorities before.
As for TKing. I think they are doing well with it. Just players who are doing the reporting don't get to notice that the TKer is banned for a day or more, in 3-4 days time after they have looked into it.
1. I was platooned and playing with a friend who was in a IS4, Someone was generally mouthing in game at everyone, and ended up called my friend a "faggot" in one of his general mouthy posts, so my friend turned his turret and one shot Tked him. My friend never posted anything into chat at all, but just got sick of his abuse at everyone over nothing.
About 4 days later, my friend was banned for 1 day for the TK. Id guess both guys were banned for a day, But I don't know what happened to the mouthy one.
2. I reported someone for TKing, I got a email back within a hour (automated) saying they got the email.
About 2 days later I got another manual email, saying thanks, we have looked at it and will deal with it and decide what action if any we will take.
3. I was web browsing and came across a post in a "Tycoon" forums, It was a post by a guy QQing that he got banned for 2 weeks because he had 88 in his username. After two weeks he could rename his account and then play again.
4. I have accidentally TK'ed, and not been banned.
IMO they have been slack in the past about players names, but I know they are going through them and fixing that now, they just had other priorities before.
As for TKing. I think they are doing well with it. Just players who are doing the reporting don't get to notice that the TKer is banned for a day or more, in 3-4 days time after they have looked into it.
Subject:
Archives\Beta\2 clans same name?
Link on message: #174537
WarWolverineWarrior, on 13 October 2010 - 02:41 AM, said: The thing is that we were registered a few months back. http://forum.worldof...existing-clans/ We're
11th on the list.

Link on message: #174537

Tanitha: Yeah I understand. But I don't know all the info or
circumstances.
For example, I've owned and run InsomniaX Clan for almost 11 years. Had at times in excess of 500 members. Have the domain name registered and paid for for the next few years in advance. Have professional hosting pre paid for several years in advance. Have teamspeak up and running etc.
Now if for example my clan found this game today, And discovered a new clan was made a month ago with the same name, and registered on WoT a month ago. Then its asking a bit too much for ME to rename my clan that's been going for 11 years, and go through the large costs of buying a new domain name etc.. The new clan that started a month ago, should have used google and picked a clan name that wasn't already in use by another clan.
As I said, the above is just a example, but until i knew all the situation id not make a judgment.
Id want to know,
When was each clan established? (And this would be very important to me)
When did each clan join WoT?
How many members in each clan?
Who has domain names, websites, hosting, teamspeek/ventrilo etc registered. And since when.
To me it wouldn't just come down to who joined WoT first. Especially since WoT's not released yet, and there is no clan system in game yet.
For example, I've owned and run InsomniaX Clan for almost 11 years. Had at times in excess of 500 members. Have the domain name registered and paid for for the next few years in advance. Have professional hosting pre paid for several years in advance. Have teamspeak up and running etc.
Now if for example my clan found this game today, And discovered a new clan was made a month ago with the same name, and registered on WoT a month ago. Then its asking a bit too much for ME to rename my clan that's been going for 11 years, and go through the large costs of buying a new domain name etc.. The new clan that started a month ago, should have used google and picked a clan name that wasn't already in use by another clan.
As I said, the above is just a example, but until i knew all the situation id not make a judgment.
Id want to know,
When was each clan established? (And this would be very important to me)
When did each clan join WoT?
How many members in each clan?
Who has domain names, websites, hosting, teamspeek/ventrilo etc registered. And since when.
To me it wouldn't just come down to who joined WoT first. Especially since WoT's not released yet, and there is no clan system in game yet.
Subject:
Archives\Junkyard\List Of Existing Clans
Link on message: #174530

Link on message: #174530
Tanitha: Hi Can you please add InsomniaX Clan.
www.insomniaxclan.com
Thanks.
www.insomniaxclan.com
Thanks.
Subject:
Archives\Beta\2 clans same name?
Link on message: #174512
WarWolverineWarrior, on 13 October 2010 - 02:26 AM, said: No, conflict in leadership. And they are a clan from another game
which we don't play so we don't belong together.

Link on message: #174512

Tanitha: So their clan was called that from another game a long time ago? So
its not like someone just made a new clan and called it the same as
your clan..
So its tough... Id suggest you get on team-speak with the other clan leader, and discuss it and sort something amicable out.
"Iron Wolf (Geležinis Vilkas, also known as the Iron Wolf Association or the Iron Wolves) was a Lithuanian fascist movement formed by Augustinas Voldemaras in 1927. Set up as a guard movement for Voldemaras' Tautininkai, the Iron Wolves were used by Voldemaras to target his political opponents.[1] The movement was banned in 1930, although it continued as an underground group. In 1934 its members attempted a failed coup d'etat against the president Antanas Smetona (former honorary leader who broke with the organizations earlier).[1] Voldemaras was arrested, released in 1938 and he soon emigrated. During the Second World War and German occupation of Lithuania, many members of the organization collaborated with German authorities."
So its tough... Id suggest you get on team-speak with the other clan leader, and discuss it and sort something amicable out.
"Iron Wolf (Geležinis Vilkas, also known as the Iron Wolf Association or the Iron Wolves) was a Lithuanian fascist movement formed by Augustinas Voldemaras in 1927. Set up as a guard movement for Voldemaras' Tautininkai, the Iron Wolves were used by Voldemaras to target his political opponents.[1] The movement was banned in 1930, although it continued as an underground group. In 1934 its members attempted a failed coup d'etat against the president Antanas Smetona (former honorary leader who broke with the organizations earlier).[1] Voldemaras was arrested, released in 1938 and he soon emigrated. During the Second World War and German occupation of Lithuania, many members of the organization collaborated with German authorities."
Subject:
Archives\Beta\Experience, am i no good
Link on message: #172804
Jock, on 12 October 2010 - 09:11 AM, said: I only ask as it will take a long time to save up for most upgrades
though I can understand that's probably intentional.

Link on message: #172804

Tanitha: This is your problem, You earn exp based on your level and the
level of the tanks you are damaging.
Since you have a bad version of your tank, IE its not upgraded and its crew are probably low percent, and it probably has no upgraded equipment like spall liners, and probably isn't using any "one-use" equipment like repair kits. Then you probably aren't pulling your own weight, compared to tanks your same tier who are decked out.
As you get your crew and upgrades, you will find you start performing much better, and acting like a tank of your tier instead of acting like a tank of a lower tier.
Since you have a bad version of your tank, IE its not upgraded and its crew are probably low percent, and it probably has no upgraded equipment like spall liners, and probably isn't using any "one-use" equipment like repair kits. Then you probably aren't pulling your own weight, compared to tanks your same tier who are decked out.
As you get your crew and upgrades, you will find you start performing much better, and acting like a tank of your tier instead of acting like a tank of a lower tier.
Subject:
Archives\Beta\lol Match
Link on message: #172795

Link on message: #172795
Tanitha: Hmm wow that was unusual, Id guess it was either..
1. To prove how OP artillery really is.. Had to put 2 is7's up against it. That's balanced, Did the arty win?
2. Or justice, Finally a game where you can get your own back on the arty.
/In jest..
Ive had a similar game recently. but at least mine was balanced.

#Edit, where you both in a platoon?
1. To prove how OP artillery really is.. Had to put 2 is7's up against it. That's balanced, Did the arty win?
2. Or justice, Finally a game where you can get your own back on the arty.
/In jest..
Ive had a similar game recently. but at least mine was balanced.

#Edit, where you both in a platoon?
Subject:
Archives\Beta\Pagorki
Link on message: #172773
TheGMasta, on 07 October 2010 - 05:14 AM, said: Why do so many people fail miserably to realize the key to winning
this map is to take the effing hill and hold it because it controls
the entire map if utilized correctly?!

Link on message: #172773

Tanitha: Nah, taking the hill can kill the team many ways.
1. You rush the hill with 1/4 of your team, and meet 1/2 the enemy team, and after losing all those tanks quickly because you are outnumbered 2-1 your team loses.
2. Even if you all rush to the hill, usually most of those tanks stop and camp along the way, So by the time you are engaging the enemy tanks on the hill, you look around to find you are are alone or at least not with many tanks. The rest hid when they seen a lot of red triangles.
3. The opposite to 1, You rush the hill with 1/2 -> 3/4 of your team, take the hill, But the enemy went around the hill and are capping your base, All the tanks on the hill are now held/pinned down by a couple of big tanks.
4. Similar to 3, Your team takes the hill, while the enemy panther/T44/leo has gone around and killed all your arty. So now you sit on the hill getting hammered by the enemy arty.
1. You rush the hill with 1/4 of your team, and meet 1/2 the enemy team, and after losing all those tanks quickly because you are outnumbered 2-1 your team loses.
2. Even if you all rush to the hill, usually most of those tanks stop and camp along the way, So by the time you are engaging the enemy tanks on the hill, you look around to find you are are alone or at least not with many tanks. The rest hid when they seen a lot of red triangles.
3. The opposite to 1, You rush the hill with 1/2 -> 3/4 of your team, take the hill, But the enemy went around the hill and are capping your base, All the tanks on the hill are now held/pinned down by a couple of big tanks.
4. Similar to 3, Your team takes the hill, while the enemy panther/T44/leo has gone around and killed all your arty. So now you sit on the hill getting hammered by the enemy arty.
Subject:
Archives\Beta\Exp income as you reach higher tiers...
Link on message: #172749
TDRKZ, on 12 October 2010 - 08:34 AM, said:
Invisty, on 12 October 2010 - 06:34 AM, said:
Nope, you get more, because you're more capable of killing smaller,
less significant tanks, that still give you XP. IS7 gives me about
~1500 XP every game.
Every time I see a post like this I have to check their stats to make sure I'm not just super noob and somehow sucking terribly.
Invisty, on 12 October 2010 - 06:34 AM, said: Nope, you get more, because you're more capable of killing smaller,
less significant tanks, that still give you XP. IS7 gives me about
~1500 XP every game.

Link on message: #172749


Every time I see a post like this I have to check their stats to make sure I'm not just super noob and somehow sucking terribly.
Tanitha: Every time I see a post like this I have to check their stats to
make sure I'm not just super noob and somehow sucking terribly.
Yeah hes not getting much more than 1/2 what he said he was.
*edit sorry for the double post, I thought I pressed edit not reply.
Yeah hes not getting much more than 1/2 what he said he was.
*edit sorry for the double post, I thought I pressed edit not reply.

Tanitha:
Subject:
Archives\Beta\Exp income as you reach higher tiers...
Link on message: #172747
Invisty, on 12 October 2010 - 06:34 AM, said: Nope, you get more, because you're more capable of killing smaller,
less significant tanks, that still give you XP. IS7 gives me about
~1500 XP every game.

Link on message: #172747

Tanitha: Actually you are averaging 831 a game, and your max is 1960...
This is a LONG way from the 1500 you say you average.
As for the OP. Ive found that the average exp per game raises a little for each new tier.
But when you get a new tank its performs badly, So it takes a lot of games to get it decked out, and exp to start increasing in it.
IE comparing
Tiger 100 games in a stock tank + 100 games in a semi upgraded tank + 100 games in a elite tank. (about)
Tiger II 100 games in a stock tank + 100 games in a semi upgraded tank + 100 games in a elite tank. (about)
Vk4502 AusB 100 games in a stock tank + 100 games in a semi upgraded tank + 100 games in a elite tank. (about)
The average exp earned on each tank, is slightly higher the higher the tier of the tank.
Same with my medium range, and other tanks.
The IS7's average is artificially inflated a bit due to it coming fully upgraded, So you don't have to have 200 crappy games with a tank that doesn't move or shoot before you can start getting decent games.
But yes, you get paid for the damage done, and the level difference between you and your enemy.
So killing lower tier tanks than you, Wont earn you as much.
This is a LONG way from the 1500 you say you average.
As for the OP. Ive found that the average exp per game raises a little for each new tier.
But when you get a new tank its performs badly, So it takes a lot of games to get it decked out, and exp to start increasing in it.
IE comparing
Tiger 100 games in a stock tank + 100 games in a semi upgraded tank + 100 games in a elite tank. (about)
Tiger II 100 games in a stock tank + 100 games in a semi upgraded tank + 100 games in a elite tank. (about)
Vk4502 AusB 100 games in a stock tank + 100 games in a semi upgraded tank + 100 games in a elite tank. (about)
The average exp earned on each tank, is slightly higher the higher the tier of the tank.
Same with my medium range, and other tanks.
The IS7's average is artificially inflated a bit due to it coming fully upgraded, So you don't have to have 200 crappy games with a tank that doesn't move or shoot before you can start getting decent games.
But yes, you get paid for the damage done, and the level difference between you and your enemy.
So killing lower tier tanks than you, Wont earn you as much.
Subject:
Archives\Beta\Inflatable Tanks ( as decoys)
Link on message: #172544
Quote The United States Army has developed a modern dummy tank. It imitates the M1 Abrams tank not only in appearance, but also in its heat signature, in order to appear real to infrared detectors. One of these decoys can take fire from the enemy and still appear to be operational, thus delaying the enemy by as much as an hour, as they are forced to destroy the decoy. These M1 decoys cost only $3,300,[10] compared to $4.35 million for a real M1.[11] The decoy is also practical: when disassembled, it weighs only fifty pounds, and is roughly the same size as a duffel bag. Its generator—about the size of a 12 inch television—facilitates inflation, so that two people can erect the decoy in a few minutes.[10] Occasionally, real tanks carry a dummy on board, to deploy when needed.[12]

Link on message: #172544
Quote The United States Army has developed a modern dummy tank. It imitates the M1 Abrams tank not only in appearance, but also in its heat signature, in order to appear real to infrared detectors. One of these decoys can take fire from the enemy and still appear to be operational, thus delaying the enemy by as much as an hour, as they are forced to destroy the decoy. These M1 decoys cost only $3,300,[10] compared to $4.35 million for a real M1.[11] The decoy is also practical: when disassembled, it weighs only fifty pounds, and is roughly the same size as a duffel bag. Its generator—about the size of a 12 inch television—facilitates inflation, so that two people can erect the decoy in a few minutes.[10] Occasionally, real tanks carry a dummy on board, to deploy when needed.[12]
Tanitha: That sounds like fun....
But in game? no thanks..
We have AFKers for that lol...
But in game? no thanks..
We have AFKers for that lol...
Subject:
Archives\Beta\Will gold be preserved?
Link on message: #171825
ST2020, on 11 October 2010 - 07:17 PM, said: now thats sad the beta testers getting nothing oww yhea u can start
over again lol NOT!!
If u dident got us u dont get anywere.
Credit to the makers of this game, but no credit for the beta testers thats sad, and then they say u have to pay?? lol no ty

Link on message: #171825

If u dident got us u dont get anywere.
Credit to the makers of this game, but no credit for the beta testers thats sad, and then they say u have to pay?? lol no ty
Tanitha: Beta testing is good for everyone.
For the consumer:
* It enables you to try before you buy. IE you can play without having to pay, to test the game out, like a trial.
(Although WoT is listed as a FTP with micro-transactions, you've been getting free gold which is normally bought so you can test premium features out) At the moment we are given 4500 gold a month free, a value of about $18. And recently beta testers were given a further 8000 gold.
* You get a advantage over non beta testers in the way of knowledge and skill, that a new player on release wont get.
* You get to help improve the game, a game that a lot of people will be playing for the next year+. The devs do listen, and feedback can help shape the game.
* You get to help make sure the game is balanced and bug free for release.
Some bugs can permanently break a game on release. Like if a bug is exploited and some players end up with billions of credits or gold.
* ETC... lots of other reasons.
It benefits the developer:
* They get valuable feedback, so they know the game is what people will like and play, that they can improve their game with.
* It helps them with their financing/loans etc, IE they can tell the bank that they have a game in progress that 100,000 people are playing and they can start generating a expected income and profit, which they can then lend against if needed.
* They get to test their servers under a load, and then can improve and tweak them so they handle it.
* ETC... lots of other reasons.
The beta is voluntary, no-one is making you "test" their game, Some people do prefer to wait until release so they only play the finished polished game, and are not put off by a unfinished buggy game, that's their choose. But for most people partaking in the beta is beneficial for everyone.
On release, everyone starts out even, to have it any other way is not fair. This is the way it works and the way its done, I take it this is your first Beta... Would you like to start playing on release day, day 1, to find people in IS7's that they earned in beta under a different balance system?
For the consumer:
* It enables you to try before you buy. IE you can play without having to pay, to test the game out, like a trial.
(Although WoT is listed as a FTP with micro-transactions, you've been getting free gold which is normally bought so you can test premium features out) At the moment we are given 4500 gold a month free, a value of about $18. And recently beta testers were given a further 8000 gold.
* You get a advantage over non beta testers in the way of knowledge and skill, that a new player on release wont get.
* You get to help improve the game, a game that a lot of people will be playing for the next year+. The devs do listen, and feedback can help shape the game.
* You get to help make sure the game is balanced and bug free for release.
Some bugs can permanently break a game on release. Like if a bug is exploited and some players end up with billions of credits or gold.
* ETC... lots of other reasons.
It benefits the developer:
* They get valuable feedback, so they know the game is what people will like and play, that they can improve their game with.
* It helps them with their financing/loans etc, IE they can tell the bank that they have a game in progress that 100,000 people are playing and they can start generating a expected income and profit, which they can then lend against if needed.
* They get to test their servers under a load, and then can improve and tweak them so they handle it.
* ETC... lots of other reasons.
The beta is voluntary, no-one is making you "test" their game, Some people do prefer to wait until release so they only play the finished polished game, and are not put off by a unfinished buggy game, that's their choose. But for most people partaking in the beta is beneficial for everyone.
On release, everyone starts out even, to have it any other way is not fair. This is the way it works and the way its done, I take it this is your first Beta... Would you like to start playing on release day, day 1, to find people in IS7's that they earned in beta under a different balance system?
Subject:
Archives\Beta\Will gold be preserved?
Link on message: #171724
bmg50barrett, on 11 October 2010 - 07:07 PM, said: This present you spoke of? Is it teh P-1500 Landkruezer? lmao

Link on message: #171724

Tanitha: This info has not been released yet, but its rumored to be a
KV-220.
Subject:
Archives\Beta\Will gold be preserved?
Link on message: #171644
bmg50barrett, on 11 October 2010 - 06:32 PM, said: Will our gold stores be preserved when the game goes full
release?
For example, if I have 1000 gold saved right now, and the full game drops tomorrow, will I still have 1000 gold or will it be wiped?
I ask because it has pretty much been confirmed that they are wiping experience from the beta accounts when the full release happens, was just curious if gold was getting the wipe too.

Link on message: #171644

For example, if I have 1000 gold saved right now, and the full game drops tomorrow, will I still have 1000 gold or will it be wiped?
I ask because it has pretty much been confirmed that they are wiping experience from the beta accounts when the full release happens, was just curious if gold was getting the wipe too.
Tanitha: A full wipe (which will happen before release), wipes
everything.
The last wipe was a "soft wipe" not a full wipe.
The last wipe was a "soft wipe" not a full wipe.
Subject:
Contests & Competitions\Contests\New contest on best Haiku
Link on message: #171458

Link on message: #171458
Tanitha: Hmm the old nursery rhymes seem to work.
Once upon a time,
In a land far far away,
There lived a tiger...
Counting the syllables...
ONCE (1) UPON (2) A (1) TIME (1) = 5
IN (1) A (1) LAND (1) FAR (1) FAR (1) AWAY (2) = 7
THERE (1) LIVED (1) A (1) TIGER (2) = 5
Once upon a time,
In a land far far away,
There lived a tiger...
Counting the syllables...
ONCE (1) UPON (2) A (1) TIME (1) = 5
IN (1) A (1) LAND (1) FAR (1) FAR (1) AWAY (2) = 7
THERE (1) LIVED (1) A (1) TIGER (2) = 5
Subject:
Archives\Beta\Questions\Fix Leopard tracks
Link on message: #171366
Kazomir, on 10 October 2010 - 07:12 PM, said: I mean seriously, every first shot busts my track, how come that? I
cant play without moving against theese heavyes and when my track
is busted...its impossible!

Link on message: #171366

Tanitha: Give the leopard a go mate before you claim its broken, You have
only played 22 games in the leopard, so its not like you have a
wide amount of games in the leopard to have the data about the tank
being broken.
Ive played 680 games in the leopard, and not found a problem with the tank or its tracks at all.
For starters its a "light tank" and its quite often put up against much bigger tanks than itself, In playing such games there is a lot of tanks and artillery that can one shot kill the leopard, and the rest of the mediums and smaller tanks can one shot the tracks with a well aimed blow.
The leopards best defense is its speed, It is IMO the quickest tank in the game, Some other tanks have a higher "top speed" stat, but those tanks usually don't get to those speeds unless they are going downhill, On the flat ground the leopard is usually unmatched for speed.
So using its speed, I can usually embark on a suicide run, into the enemy base, and I usually survive long enough to kill the enemies artillery, before getting nailed with a oneshot killed or a one shot tracked.
Because the leo is so quick and has remarkable sloped armor that bounces a lot of shells its very hard to hit, Most people know that the only way to stop the leopard is to track it, so most people AIM for the leopards tracks ON PURPOSE. now when a leo's scouting and its got 4-5 enemy tanks AIMING for its tracks, then the chances are eventually one of them will get a hit on them and blow them.
Your problem with the leo IMO is that you have only played 22 games, so you probably haven't learned the best approach path to enemy ground, and most importantly you probably don't have upgraded tracks, a upgraded engine, and your crew probably isn't very high. All these things are slowing your tank down. So your only defense of being quick, doesn't exist, because you aren't quick.
As for the approach path zig zagging isn't the solution, the leopard slows down a lot when it turns, So if you are turning too much in sharp zig zags you just slow down too much, You need to try and plan a path where you are not going directly to or away from enemy tanks, and alter it enough to put off the enemy artillery without doing it too much to slow yourself down.
In short, the leopards tracks are fine and don't need fixing. Its just that is where most of your enemy will be aiming.
Ive played 680 games in the leopard, and not found a problem with the tank or its tracks at all.
For starters its a "light tank" and its quite often put up against much bigger tanks than itself, In playing such games there is a lot of tanks and artillery that can one shot kill the leopard, and the rest of the mediums and smaller tanks can one shot the tracks with a well aimed blow.
The leopards best defense is its speed, It is IMO the quickest tank in the game, Some other tanks have a higher "top speed" stat, but those tanks usually don't get to those speeds unless they are going downhill, On the flat ground the leopard is usually unmatched for speed.
So using its speed, I can usually embark on a suicide run, into the enemy base, and I usually survive long enough to kill the enemies artillery, before getting nailed with a oneshot killed or a one shot tracked.
Because the leo is so quick and has remarkable sloped armor that bounces a lot of shells its very hard to hit, Most people know that the only way to stop the leopard is to track it, so most people AIM for the leopards tracks ON PURPOSE. now when a leo's scouting and its got 4-5 enemy tanks AIMING for its tracks, then the chances are eventually one of them will get a hit on them and blow them.
Your problem with the leo IMO is that you have only played 22 games, so you probably haven't learned the best approach path to enemy ground, and most importantly you probably don't have upgraded tracks, a upgraded engine, and your crew probably isn't very high. All these things are slowing your tank down. So your only defense of being quick, doesn't exist, because you aren't quick.
As for the approach path zig zagging isn't the solution, the leopard slows down a lot when it turns, So if you are turning too much in sharp zig zags you just slow down too much, You need to try and plan a path where you are not going directly to or away from enemy tanks, and alter it enough to put off the enemy artillery without doing it too much to slow yourself down.
In short, the leopards tracks are fine and don't need fixing. Its just that is where most of your enemy will be aiming.
Subject:
In-Game Vehicles\Soviet Vehicles\Medium Tanks\T44 + automatic fire extinguisher
Link on message: #171323
pluton113, on 11 October 2010 - 01:42 PM, said: The OP is under the assumption that the T44 has a 10% increased
chance of catching fire. Now, i do not have any personal experience
with that tank, so i can not confirm whether it has that 'hidden'
stat. Proof regarding the issue would be welcome. However, equiping
a fire extinguisher will not decrease your chance to 0, but to a
percentage equal to that of other tanks, basically negating the
disadvantage that the T44 MIGHT have.

Link on message: #171323

Tanitha: I don't think so mate, i think you have misinterpreted the OP's
point. So i'll reword his post for you..
Most engines have a stat on them, "chance of catching fire", most engines seem to have "15% , 20%, 25%, 30%" chance of catching fire stat's. The T44 however has a very low "chance of catching fire" stat on its engine of 10%.. Maybe this is to balance the "chance of ammo rack exploding seemingly being very high"
The fire extinguisher that can be bought for 100 gold, states -10% chance of fire, +15% fire fighting abilities.
So the OP's question was, If he buys one for 100 gold, would the -10% chance of fire be working all the time before the automatic fire extinguisher is set off and used.
If so, would that then drop the T44's chance of catching fire down from 10% to 0% so it would never catch fire and thus never have to use the fire extinguisher he paid 100 gold for.

Beta is for testing, So I'll spend the 100 gold and test it out.
**Edit to answer your question, it still catches fire, and then the GOLD fire extinguisher is used.
Most engines have a stat on them, "chance of catching fire", most engines seem to have "15% , 20%, 25%, 30%" chance of catching fire stat's. The T44 however has a very low "chance of catching fire" stat on its engine of 10%.. Maybe this is to balance the "chance of ammo rack exploding seemingly being very high"
The fire extinguisher that can be bought for 100 gold, states -10% chance of fire, +15% fire fighting abilities.
So the OP's question was, If he buys one for 100 gold, would the -10% chance of fire be working all the time before the automatic fire extinguisher is set off and used.
If so, would that then drop the T44's chance of catching fire down from 10% to 0% so it would never catch fire and thus never have to use the fire extinguisher he paid 100 gold for.

Beta is for testing, So I'll spend the 100 gold and test it out.
**Edit to answer your question, it still catches fire, and then the GOLD fire extinguisher is used.

Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\1st Championship World of Tanks CBT\1st Championship World of Tanks CBT - discussion
Link on message: #170308

Link on message: #170308
LiannaSilverwind: * hides before ROhammer crushes heads *
Subject:
Archives\Beta\Anyone else get annoyed at this?
Link on message: #169872
Elysion, on 10 October 2010 - 06:08 PM, said:
FangTwo, on 10 October 2010 - 06:40 AM, said:
On a side note, I've seen a LOT of medium drivers recently,
specifically upper tier ones, who aren't driving their mediums like
mediums. They're driving them like heavies. Most of those tanks
have a speed limit at or above 50kph, and their drivers completely
ignore this fact and prefer to sit still behind a damn rock. If you
are doing that you DESERVE to be one-shotted.
That's how higher tier mediums work, with the possible exception of the t44 (though as ive not driven one im not willing to buy into the 't44 is op' crowd so completely).
Their job is to hang back and fight off scouts, then go catch up with the heavies (which they can do because of their high max speed), and provide fire support for the heavies. Groups of them can gang up and go on little excursions on weak parts of the enemy lines, but they are not supposed to run around like the 'light mediums'. They are also fast enough to actually go back to base if its being capped, whereas heavies are more or less set on whatever path they have picked for themselves.
A high tier medium is just a heavy with less armor and hit points, but a higher top speed. Use it like a heavy that can reposition itself more easily, not like an armored light.
Heavies are the anvil, high tier mediums are the hammer. Light tanks and lower tier 'light mediums' are scouts or skirmishers.
FangTwo, on 10 October 2010 - 06:40 AM, said: On a side note, I've seen a LOT of medium drivers recently,
specifically upper tier ones, who aren't driving their mediums like
mediums. They're driving them like heavies. Most of those tanks
have a speed limit at or above 50kph, and their drivers completely
ignore this fact and prefer to sit still behind a damn rock. If you
are doing that you DESERVE to be one-shotted.

Link on message: #169872


That's how higher tier mediums work, with the possible exception of the t44 (though as ive not driven one im not willing to buy into the 't44 is op' crowd so completely).
Their job is to hang back and fight off scouts, then go catch up with the heavies (which they can do because of their high max speed), and provide fire support for the heavies. Groups of them can gang up and go on little excursions on weak parts of the enemy lines, but they are not supposed to run around like the 'light mediums'. They are also fast enough to actually go back to base if its being capped, whereas heavies are more or less set on whatever path they have picked for themselves.
A high tier medium is just a heavy with less armor and hit points, but a higher top speed. Use it like a heavy that can reposition itself more easily, not like an armored light.
Heavies are the anvil, high tier mediums are the hammer. Light tanks and lower tier 'light mediums' are scouts or skirmishers.
Tanitha: That's how higher tier mediums work, with the possible exception of
the t44 (though as ive not driven one im not willing to buy into
the 't44 is op' crowd so completely).
Their job is to hang back and fight off scouts, then go catch up with the heavies (which they can do because of their high max speed), and provide fire support for the heavies. Groups of them can gang up and go on little excursions on weak parts of the enemy lines, but they are not supposed to run around like the 'light mediums'. They are also fast enough to actually go back to base if its being capped, whereas heavies are more or less set on whatever path they have picked for themselves.
A high tier medium is just a heavy with less armor and hit points, but a higher top speed. Use it like a heavy that can reposition itself more easily, not like an armored light.
Heavies are the anvil, high tier mediums are the hammer. Light tanks and lower tier 'light mediums' are scouts or skirmishers.
I got a T44 recently, if you want my findings on them.
I think the problem with them being OP is that people don't realize they are a big tank, They are very streamline and look and move like a small tank. But they are a higher tier than a Tiger and IS, And the same tier as a Tiger II, IS-3, and Panther. And because the T44 is the end of the line, people who play them are likely to be playing a fully decked out elite tank, and not playing a stock tank on their way to the next tier.
My T44, has 100% crew, a stabalizer for shooting while moving, Spall liner to help with arty, HE damage and ramming, And a wet ammo rack to help with its ammo rack problems.
But anyway, Ive played 130 games in it now and starting to get the hang of it a bit, I'm still yet to find the best playstyle/turret/ammo for it and I'm still learning, But I have had a couple of nice games. The below game was with the smallest/quickest 85mm gun and fully loaded with HE ammo (30-56 penetration, 196-364 damage, 13.64 rounds per minute), which is why I had to shoot so much to kill the 9 tanks.

I'm currently averaging 1 kill a game, 589 exp a battle, max 2080 exp a battle, and it earns a profit of about 10k a game average with premium. These stats are probably low, because im still learning with the tank, and its only just become elite & 100% crew after 130 games (my crew started at 75%).
They are a very smooth fun tank to play, Quick acceleration, A top speed of 51kmh which is attainable. And it turns at 45/second, and the turret turns at 56/second. For example a leopard turns at 33 and its turret turns at 48.
The main problem with "not sheltering like a heavy", is even with a very speedy tank that can zig zag without slowing down hardly at all, Is even when the arti miss by a long way, the arti still can do 500+ damage (60%) and track you, with a miss that missed by what id guess to be 15-20 Meters, even with a spall liner on (happened to me in my last few games by S51's) If i'm not crippled by a lucky miss, I'm often smashed up and taken down to 20% life by the arti's in a few misses, without ever being hit (zig zagging at 40+kmh not stopping to aim/shoot).
***
As for the OP, I agree and I hate the tracking with 0 damage, so I hope its a bug that will get fixed and not a permanent game feature. I wouldn't mind too much if you aimed for the tracks, but usually it says I hit the tracks when I was lined up to hit the center of the tank and I really "needed" to do damage.
Like there is a great advantage for a small tank tracking a heavy and then moving on and letting your team kill them. But a lot of the time its just tier 8+ heavy vs's tier 8+ heavy. If i shoot, hit the tracks and do zero damage, he shoots me and does 30% damage. After a reload hes now un-tracked and still on full health and I'm 30% closer to death than he is.
When a medium tracks a heavy its often Yay beauty I got him now, When a heavy tracks a heavy, its oh **** I'm dead now, I just hit him for 0 damage and he hit me for 30%.
Their job is to hang back and fight off scouts, then go catch up with the heavies (which they can do because of their high max speed), and provide fire support for the heavies. Groups of them can gang up and go on little excursions on weak parts of the enemy lines, but they are not supposed to run around like the 'light mediums'. They are also fast enough to actually go back to base if its being capped, whereas heavies are more or less set on whatever path they have picked for themselves.
A high tier medium is just a heavy with less armor and hit points, but a higher top speed. Use it like a heavy that can reposition itself more easily, not like an armored light.
Heavies are the anvil, high tier mediums are the hammer. Light tanks and lower tier 'light mediums' are scouts or skirmishers.
I got a T44 recently, if you want my findings on them.
I think the problem with them being OP is that people don't realize they are a big tank, They are very streamline and look and move like a small tank. But they are a higher tier than a Tiger and IS, And the same tier as a Tiger II, IS-3, and Panther. And because the T44 is the end of the line, people who play them are likely to be playing a fully decked out elite tank, and not playing a stock tank on their way to the next tier.
My T44, has 100% crew, a stabalizer for shooting while moving, Spall liner to help with arty, HE damage and ramming, And a wet ammo rack to help with its ammo rack problems.
But anyway, Ive played 130 games in it now and starting to get the hang of it a bit, I'm still yet to find the best playstyle/turret/ammo for it and I'm still learning, But I have had a couple of nice games. The below game was with the smallest/quickest 85mm gun and fully loaded with HE ammo (30-56 penetration, 196-364 damage, 13.64 rounds per minute), which is why I had to shoot so much to kill the 9 tanks.

I'm currently averaging 1 kill a game, 589 exp a battle, max 2080 exp a battle, and it earns a profit of about 10k a game average with premium. These stats are probably low, because im still learning with the tank, and its only just become elite & 100% crew after 130 games (my crew started at 75%).
They are a very smooth fun tank to play, Quick acceleration, A top speed of 51kmh which is attainable. And it turns at 45/second, and the turret turns at 56/second. For example a leopard turns at 33 and its turret turns at 48.
The main problem with "not sheltering like a heavy", is even with a very speedy tank that can zig zag without slowing down hardly at all, Is even when the arti miss by a long way, the arti still can do 500+ damage (60%) and track you, with a miss that missed by what id guess to be 15-20 Meters, even with a spall liner on (happened to me in my last few games by S51's) If i'm not crippled by a lucky miss, I'm often smashed up and taken down to 20% life by the arti's in a few misses, without ever being hit (zig zagging at 40+kmh not stopping to aim/shoot).
***
As for the OP, I agree and I hate the tracking with 0 damage, so I hope its a bug that will get fixed and not a permanent game feature. I wouldn't mind too much if you aimed for the tracks, but usually it says I hit the tracks when I was lined up to hit the center of the tank and I really "needed" to do damage.
Like there is a great advantage for a small tank tracking a heavy and then moving on and letting your team kill them. But a lot of the time its just tier 8+ heavy vs's tier 8+ heavy. If i shoot, hit the tracks and do zero damage, he shoots me and does 30% damage. After a reload hes now un-tracked and still on full health and I'm 30% closer to death than he is.
When a medium tracks a heavy its often Yay beauty I got him now, When a heavy tracks a heavy, its oh **** I'm dead now, I just hit him for 0 damage and he hit me for 30%.

Tanitha:
Subject:
News from the Front\Discussion of News Articles\World of Tanks Announced in China
Link on message: #169718

Link on message: #169718
Tanitha: Into china already? wow, things are moving quickly, Congrats.
Subject:
Archives\Beta\Wondering
Link on message: #168908
BazookaDre, on 10 October 2010 - 01:07 AM, said: Well, its an odd thing really. Say the Leopard, before you get the
last engine....unless you're zipping down a hill, you're not gonna
get faster than say 40 kmh, however, with the last engine..you can
easily hit 50 kmh. Its true the top speed stat in the garage is
affected by the track, but the effective in game top speed does get
affected by your engine too.

Link on message: #168908

Tanitha: Yeah I know what you mean. But the tanks top speed is still 68,
cause it can get that down hill even with the smaller engine.
But as you said on the flat tanks usually don't go their max speed, so they can go quicker with a bigger engine.
But as you said on the flat tanks usually don't go their max speed, so they can go quicker with a bigger engine.
Subject:
Archives\Beta\Suggestions\Leaderboards
Link on message: #168733

Link on message: #168733
LiannaSilverwind: I'm sure there will be Hall of Fame, similar to Russian release
one, check:
http://game.worldoftanks.ru/ratings/
http://game.worldoftanks.ru/ratings/
Subject:
Archives\Beta\Questions\When SPGs redesign/rebalance/nerf will take place?
Link on message: #165022

Link on message: #165022
LiannaSilverwind: Overlord's answer:
http://forum.worldof...post__p__117980
http://forum.worldof...post__p__117980
Subject:
International Forums\BY, RU, UA Community\Russian team
Link on message: #165016
Sech, on 07 October 2010 - 01:55 PM, said: Чехи и словаки, наверное, задавались вопросом: как они смогли дойти
до финала?!

Link on message: #165016

LiannaSilverwind: Чехам и словакам понравилась, они придут снова.
Все регулярно читаем форум. Следующая тренировка оглашена.
Все регулярно читаем форум. Следующая тренировка оглашена.
Subject:
International Forums\BY, RU, UA Community\Russian team
Link on message: #164599
StefmanRU, on 07 October 2010 - 09:37 AM, said: Вопрос: Тимспик в норме или нет? Вчера не мог подключиться.

Link on message: #164599

LiannaSilverwind: У нас два новых адреса, ингейм скажем.
Subject:
Archives\Beta\Questions\Feedback on most popular tank after wipe
Link on message: #162104

Link on message: #162104
LiannaSilverwind: Thank you for the answer, Overlord!
Subject:
Contests & Competitions\Special Events\Historical Battles\Historic Battle - Event No.1 - Battle of Moscow
Link on message: #159573

Link on message: #159573
LiannaSilverwind: I'm glad great minds come to similar conclusion.
Our clan plans organizing historical tournament very soon, stay tuned!
Our clan plans organizing historical tournament very soon, stay tuned!
LiannaSilverwind
Russian Clan on EU server?(Делаем Русско говорящий клан на этом сервере?)
04.10.2010 02:26:47
Subject:
International Forums\BY, RU, UA Community\Russian Clan on EU server?(Делаем Русско говорящий клан на этом сервере?)
Link on message: #158927

Link on message: #158927
LiannaSilverwind: В настоящее время создается все потребное для полной и официальной
работы клана. Скоро начнем радовать и пужать. Stay tuned! 

LiannaSilverwind
Russian Clan on EU server?(Делаем Русско говорящий клан на этом сервере?)
03.10.2010 23:30:46
Subject:
International Forums\BY, RU, UA Community\Russian Clan on EU server?(Делаем Русско говорящий клан на этом сервере?)
Link on message: #158688
PanzerMARZ, on 03 October 2010 - 09:18 PM, said: Что то смахивает на развод. Ввести никейм и пароль от ака? Я
правильно понял? Я неграмотный в инязе.

Link on message: #158688

LiannaSilverwind: Ты регистрируешься на этом сайте с любым именем/паролем. Потом
требуешь ключ, они дают. Ты забываешь и название этого сайта.
Subject:
Archives\Junkyard\bug ERROR_MSG_START_PROCESS
Link on message: #156746
HeinrichvonHubsch, on 02 October 2010 - 03:59 PM, said: Hi,
When i want to start wot, i have this message ERROR_MSG_START_PROCESS
How can i play? please help me

Link on message: #156746

When i want to start wot, i have this message ERROR_MSG_START_PROCESS
How can i play? please help me
LiannaSilverwind: You must download Microsoft Visual C 2008 (2 MB) and Visual C 2010
(5 MB) Redistributables. I had the same problem.
Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\1st Championship World of Tanks CBT\Finals screenshots
Link on message: #156503
halfik, on 02 October 2010 - 01:59 PM, said: if u will win any of 5 games then u will prove that hummel isnt a
total crap. wana play?

Link on message: #156503

LiannaSilverwind: I already provided you with enough facts yesterday, but you did not
want to consider them, therefore I personally do not feel obliged
to prove you anything, nor discuss that problem any further.
In case you feel the game is biased and Soviet vehicles are stronger, you still:
1) Took German side as a challenge. If you took German side as a challenge, you should be praised for getting Bronze Medals, because properly weakened side should not be able to get so high.
OR
2) Took German side because you wanted to prove it's obviously inferior. If you wished to prove it's inferior, you definitely should not get so high, but be decisively crushed during very first battle.
OR
3) You accept Buddha's First Law, therefore you need not to blame anything.
You made a decision and should resolutely stand by its consequences without trying to persuade all the world that developers were against you, that Soviet teams were obviously overpowered and won only due to that fact. Such stature cannot gain my respect.
Still I salute your team for extremely challenging fight in Semifinale.
In case you feel the game is biased and Soviet vehicles are stronger, you still:
1) Took German side as a challenge. If you took German side as a challenge, you should be praised for getting Bronze Medals, because properly weakened side should not be able to get so high.
OR
2) Took German side because you wanted to prove it's obviously inferior. If you wished to prove it's inferior, you definitely should not get so high, but be decisively crushed during very first battle.
OR
3) You accept Buddha's First Law, therefore you need not to blame anything.
You made a decision and should resolutely stand by its consequences without trying to persuade all the world that developers were against you, that Soviet teams were obviously overpowered and won only due to that fact. Such stature cannot gain my respect.
Still I salute your team for extremely challenging fight in Semifinale.
Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\1st Championship World of Tanks CBT\Finals screenshots
Link on message: #156242
strata89, on 02 October 2010 - 10:08 AM, said: Its balanced in tanks and TDs, biggest problem of german teams was only tier 5 artylery wich will be fixed after release when all nation will have tier 8 arty.

Link on message: #156242
strata89, on 02 October 2010 - 10:08 AM, said: Its balanced in tanks and TDs, biggest problem of german teams was only tier 5 artylery wich will be fixed after release when all nation will have tier 8 arty.
LiannaSilverwind: Russian Championship Finale, German team with 4 Hummels wins
against Soviet team with 3 S-51 and 1 SU-26.
http://game.worldoft...ion_vs_pkka.jpg
http://game.worldoft...n_vs_pkka_5.jpg
http://game.worldoft...ion_vs_pkka.jpg
http://game.worldoft...n_vs_pkka_5.jpg
Subject:
International Forums\BY, RU, UA Community\Russian team
Link on message: #155675

Link on message: #155675
LiannaSilverwind: Огромное спасибо всем участникам чемпионата!
Ребята, для команды, которая существует меньше недели, это просто замечательный, грандиозный результат! Очень приятно было сыграть вместе, да и познакомиться по сути в ТС. Давайте теперь продолжаем по пути Клана и вместе - вперед! Дошли до Берлина, дойдем и до...
Я как тут вошел в рандомные бои, так ужаснулся. Народ бегает как пьяные курицы, враги - не попадают в мою арту, и самое странное, слушайте, там много разных карт - не только Ласвилль! Такое бывает, да?
Ребята, для команды, которая существует меньше недели, это просто замечательный, грандиозный результат! Очень приятно было сыграть вместе, да и познакомиться по сути в ТС. Давайте теперь продолжаем по пути Клана и вместе - вперед! Дошли до Берлина, дойдем и до...

Я как тут вошел в рандомные бои, так ужаснулся. Народ бегает как пьяные курицы, враги - не попадают в мою арту, и самое странное, слушайте, там много разных карт - не только Ласвилль! Такое бывает, да?
Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\1st Championship World of Tanks CBT\Finals screenshots
Link on message: #155474

Link on message: #155474
LiannaSilverwind: Excellent cooperation and teamwork to the Winners! You deserve
First place! 

Subject:
Contests & Competitions\Championships & Competitions\Championships Archive\1st Championship World of Tanks CBT\1/8 final screenshots
Link on message: #153742
Raptor, on 30 September 2010 - 11:07 PM, said: The bt 2 and bt 7 were only meant to block the canyon. They killed
themselves for lulz
And we lost the base because our
middle way blocker screwed the job :/ 95% of main force was in the
city ready for massive attack.

Link on message: #153742


LiannaSilverwind: In fact it would be interesting to see how the main clash would
end...
http://lh5.ggpht.com...(Russian%20Team)%20vs.%20Beduini%206-0.jpg
http://lh5.ggpht.com...(Russian%20Team)%20vs.%20Beduini%206-0.jpg
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