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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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LiannaSilverwind
2000 Battles Impression
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08.02.2011 15:15:44
 
Subject: Archives\Beta\Impressions\2000 Battles Impression
Link on message: #397778

LiannaSilverwind: Thank you for detailed and constructive Impression. :Smile_honoring:


LiannaSilverwind
German Gun Question
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08.02.2011 15:13:11
 
Subject: Archives\Beta\Questions\German Gun Question
Link on message: #397775

View PostCerVus, on 08 February 2011 - 12:35 PM, said: Still no respond from dev.
So Overlord, Lia do you have any chance to make out how many KwK 75/100 gun is in the combat duty?

LiannaSilverwind: Hi CerVus!
Unfortunately I do not have any access to current statistics, although I'd like to, because I love numbers! :Smile_honoring:


Overlord
Looking for wiki contributors
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08.02.2011 14:05:06
 
Subject: Archives\Beta\Looking for wiki contributors
Link on message: #397696

Overlord: Posted on behalf of WOT wiki team
At the moment we are in desperate need of helpers to assist with tank pages so we can have them all ready before game release. If you are willing to lend a helping hand with thing other than that we would be glad to accept it.
If you feel like you can contribute to the development of WOT wiki, contact n1sk or SiberianExpress via PM system.
See the wiki section of the forum for more details: EU wiki section


Overlord
v.0.6.3.7 update - preliminary discussion
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07.02.2011 23:15:58
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #397251

View Postshugendo, on 07 February 2011 - 11:11 PM, said: Thanks god. I hope it will be soon.
Oh btw i have question about different thing but i hope u wont be angry. so question is when i played on Russian server there were about 90.000 players and on European server we got about 18.000-20.000 players, why we have so low amount of players i thought there were about a 1.000.000 players in whole world, i doubt the rest of them were on NA server

Overlord: On Russian server alone we have more than 1.150.000 registered accounts, would be difficult to assess the exact numbers for EU and US servers because of the server split (there is a confusion with double accounts). Overall we have more than 300.000 accounts EU+US combined. Should be noted that during server split about 75% of players chose the European server.


Overlord
v.0.6.3.7 update - preliminary discussion
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07.02.2011 22:13:20
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #397189

View Postshugendo, on 07 February 2011 - 09:23 PM, said: how about "Improving German vehicles" after release, it will be a patch?

Overlord: Several improvements will come along with 0.6.4, the next major update.


Overlord
v.0.6.3.7 update - preliminary discussion
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07.02.2011 22:11:06
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #397185

View PostTchn226, on 07 February 2011 - 04:39 PM, said: Overlord when are the vanishing shots being corrected?
shot a T-44 point blank in training match with King Tiger and nothing happend, it just vanished.. No black mark behind him that told that I've missed, no damage to T-44 and not even a ding :angry:
all the time I've asked I've been told: "Next patch" so when ARE the next patch?? want to killz some T-44'z :Smile-izmena:

Overlord: Yes, some cases of disappearing shots are fixed in 0.6.3.7. Not all, but the improvement should be noticeable.


Overlord
Programming
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07.02.2011 14:28:22
 
Subject: Archives\Beta\Programming
Link on message: #396707

View Postchokk, on 07 February 2011 - 02:15 PM, said: Hey all,
Couldn't find a suitable forum for this so I'm posting it here.
What programming language is World of Tanks written in?

Overlord: C++ and Python.


Overlord
EU Questions & Answers
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07.02.2011 11:36:25
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #396513

View PostConvi, on 05 February 2011 - 12:33 AM, said: Are you going to encourage people to:
a)Camping
or
b)Active playing

Overlord: Active playing with the help of balance methods. However not going to do away with camping completely.

View PostKazomir, on 04 February 2011 - 11:24 PM, said: why we can customise the normal aiming but not the scope (sniper, or shift) mode??

Overlord: This feature can be added in future.

View PostNEMESIS, on 05 February 2011 - 06:35 PM, said: 1.Will there be any wipes done after release say 1-2 years after release,will you do soft/hardwipes since loads of players will be on tier 10 tanks?If i invest time and money into grinding to tier 10`s will i have that unlocked for the rest of the games life or will there at some point be a reset?
2.How will accounts be treated once you create an account can you have an free account forever?if you take a leave for a few months will your account be deleted?
3.Any plans on adding game replays,something like Starcraft replays,everyone at some stage has had godlike match that he`d like to show off to friends,think this would be extremely well welcomed by the entire community and would be better then any achievement medal.
4.Any plans on adding an option for removing the film grain when you die in a match,its cool the first few times you see it afterwards it becomes quite annoying.
5.At what rate can we expect to see more maps after game launch? When can we expect maps based on Berlin,Moscow,Stalingrad,Paris etc.
6.Its still unclear to me with all this server talk,will Euro players be able to play with their buddies from America,Australia etc?even if we`re on different servers?Can u please clarify?
7.Any plans for revising Maus`s front armor plate from 200mm ingame to 220 mm like real life now that we`re going to get in game tanks with 300mm frontal armor(US Tank Destroyer T95)?
8.Will you please consider adding possibility to customize screen shot hot key or at least move screen shot key from ctrl+pr screen(which is very very cumbersome ) to something more accessible like '' ` '' for ease of use?
9.Any news on when '' out of graphic memory ,changing textures to low quality'' error will be solved,lately i seem to be getting it alot faster then before mostly around 1-2 hours max sometimes even as fast as 30 minutes between game restarts.
10.Any plans on giving tier 10 upgrade options just like every other tank?Think everyone would love to see that and would set tier 10`s more apart,for example maus can start with 12km/h engine and 12.8 and upgrade to 20 km/h engine and 15.0cm gun or long 12.8cm.
11.Will there be an option to allocate unused xp on tanks to crew training even after the xp has been earned,right now i have 350k xp sitting on my King Tiger and nothing to do with it,can u give us an option to spend it on crew training to transform it into credits or free xp at specific rate?
12.How far up on the priority list is the E series tanks?My understanding is that they`ll come much after french tanks arrive which is still unknown when are due,so when can we expect E series, before summer 2011 or should we be looking forward to them during holidays 2011?
And is there any chance you`ll shift your priority from french tanks to E series given that the vast majority would rather have the later?
13.Any plans on changing visibility system so that enemies won`t be able to see you around the corner of a house(or standing on opposite sides of building without first being spotted) which currently eliminates the element of surprise/ambushes from city battles?
14.Any plans of introducing colored platoons,by this i mean have platoon mates colored differently on the map then the rest of the team,as well has have their back ground name colored same as on the minimap,this could be very usefull rather then having to constantly ask mates over ts where they are.
15.When can we expect a solution to Tk`ers,it`s been suggested many time to simply reflect all damage done on friendlies back at the aggressor,have you considered implementing this?

Overlord: 1. No wipes at all after release. Invested time and/or money are not to be reset.
2. No deletion of inactive player accounts.
3. Currently this is not planned.
4. Unmark "Enable post-effect in Postmortem" in game settings.
5. About 2-3 maps a month. They are being worked on for clan wars purposes. Currently no ETA.
6. Not with, but against. Only on global map after clan wars release. Not in standard battles.
7. 200mm is the correct value for front hull.
8. Can't you take a screenshot by pressing Print Screen button only?
9. This is being worked on. Sorry, no ETA.
10. Some tier X vehicles will be upgradable.
11. No other option other than transferring into free experience for gold is planned at this time.
12. Normal priority. E-series is likely to come along with several new vehicles from revised tech trees. Currently no ETA.
13. If the distance between the vehicles is less than 50m, they see one another under any conditions. This is not subject to change due to some limitations of the game engine.
14. Yes, this will be introduced.
15. This is being worked on. Sorry, no ETA.

View PostRaptor_Fulcrum, on 05 February 2011 - 10:11 PM, said: I also have a small question. When you add a clock and a calendar in the garage?Posted Image

Overlord: It is possible. As usual, no ETA on this.

View PostFimp3n, on 06 February 2011 - 06:06 AM, said: Will the decals and emblems that will be incorporated include flags of different nations? If not, will we be able to make decals/emblems of our own that can be uploaded and incorporated into the client with a patch for example?

Overlord: National symbols are not planned to be added.

View PostArmorShark7, on 06 February 2011 - 01:14 PM, said: When are we going to see a "localization update", fixing the mistakes, typos, etc. that have been found for the various languages?

Overlord: Localization pathces can be deployed separately without server downtime. Currently we are preparing updates for all languages.

View PostCerVus, on 06 February 2011 - 01:44 PM, said: I saw a screenshot where pzIV has sideskirts. Does it mean we will get this upgrade options for german tanks?

Overlord: This will be implemented as additional armor plates (separate module) for all factions.

View PostWolfgang_Kruger, on 06 February 2011 - 02:29 PM, said: can we play with friends from other servers now or will this be an possibility in the future?
is the current techtrees final? if not then in case of strong and popular demand will you add new vehicles in question to the tech trees.
how soon can we expect to be able to auction tanks and crews between eachother, any fix or rough date when that is added?
will there be an option to trade gold for credits or will you need to either be in a clan or simply buy them with real money as is.
if i would buy an very expensive premium tank for my allowance and i lost it due to an soft/hardwipe the next day would i get compensation of some sort?.
will you add the ability to shoot down some vegetation in a future patch?
will clans be able to make their own tanks or will they simply have better ones than normal players got, or have access to a more elaborate techtree than normal players have?.
any chance that we might be able to access the WoT forum from inside the game in the future?, (would be very helpful and good for the community).
will there be map rooms where clan members can roam free, leave and enter whenever they want?.
will clans be able to customise and tailor their vehicles according to their specific needs?.
when will we have the larger maps added?.
when can we roughly expect japanese tanks will be hitting the field?.

Overlord: 1. Answered in one of the posts above.
2. No, they are not final. We have huge plans on adding new vehicles and revising current trees in general. Some things will be revealed rather soon.
3. Gold transfers between players will be available along with the launch of clan wars beta. No ETA on auctions.
4. Purchasing gold for credits on regualar basis is not planned.
5. No wipes after release.
6,8. It is possible some time in the distant future.
7. Commander's tanks that are not going to be overall better than ordinary tanks, but will have some advantages.
9. Only training rooms.
10. All players will be able to customize tanks. Apart from the stuff available for all, unique clan logos will be added solely for clan members.
11. As usual, no ETA on this.
12. Difficult to say. Possibly even not this year.

View PostEl_Barto, on 07 February 2011 - 11:50 AM, said: Which gift tank will the european CB-testers get?

Overlord: This currently under consideration.

View PostKazomir, on 07 February 2011 - 11:54 AM, said: are there any plans on tweaking the scouts? Making them more significant, maybe?

Overlord: Yes, there are such plans. Scouts need to be buffed. It hasn't been decided yet what kind of buff it will be.

View PostArmorShark7, on 07 February 2011 - 12:10 PM, said: What exactly is the T28 tank destroyer's design, with single tracks and solid hull front, based upon?
Posted Image
Is it from some early conceptual drawing?
I want to read more on the evolution of this vehicle, care to give me a source?

Overlord: As far as I know, T28 in its current design is mostly an invention of our tank experts and game designers.
However you might find some reference in Firepower: A History of the American Heavy Tank by R. P. Hunnicutt.

View Postbloodie, on 07 February 2011 - 04:32 PM, said: Will the 10 seconds spotting checks be changed, at the moment it feels to much like your rolling a dice when spotting arty.

Overlord: 10 seconds? Have no idea where you took it from. The frequency of spotting checks is variable. And it is going to be decreased. This should be one of the advantages of the new spotting mechanics.

View Postbloodie, on 07 February 2011 - 10:16 PM, said: We did some tests to see how long it took to go invisible once spotted it was usually around 10 seconds, like a base check that happens every 10 seconds. We came to the conclusion that there is a 'default' spot check, with another check if a person fires or moves. Im not correct? ok

Overlord: Default spotting checks are variable and their frequency decreases over distance to the object. Movement and firing lead to the increase of the default rates.

View PostDKWK, on 07 February 2011 - 06:53 PM, said: Well I did notice some things, and can't find a answer anywhere on it, so hope I get some here. Posted Image
Some have different tags under group's like:
Group: Beta Testers.
Group: Special Beta Testers.
Group: Supertesters.
Group: Players and maybe more
.
Now we all know people related to the staff, but those besides the Beta Tester (wich I am in), need some explaining, like function and how to get that group.
Next is that i noticed we have a file called "AOGAS.po" and when I view it, it stands for "Anti-online game addiction system warning".
I have never seen anything like that popup on my screen, also not any function of turning it on/off.
Where is that in use?
How is that in use?
That's it for now, I need to test the new update, on the Russian Server soon, as it just have updated to version 0.6.3.7 (not test version) Posted Image

Overlord: 1. User groups were covered above.
2. AOGAS = Anti-online game addiction system warning.
It is in use in China and the Republic of Korea. It is a requirement of a national law in both countries, when user has played certain amount of time, a window with warning message pops up saying that his gains in-game are going to be decreased by X%, If he continues playing, the next step is to disable the gains completely. They will be restored to normal values after the desiganted cooldown time.

View PostMakikou, on 08 February 2011 - 04:59 PM, said: Can you give us any examples of how are you going to nerf the T-54, or not at all?

Overlord: According to the patch notes of v.0.6.3.7. Nothing extra currently.

View PostLech, on 08 February 2011 - 05:59 PM, said: My link
This is last patch before hard wipe?

Overlord: No, there will be at least one more.

View PostCobra6, on 08 February 2011 - 07:13 PM, said: I'd like an official answer or a link to message with an official source. No member speculation please.

Overlord: My personal recommendation would be to have more trust in moderators. :)
First part of March.

View Postshugendo, on 08 February 2011 - 07:25 PM, said: hi, i want to know about the price of tank slot and barracks . now it is 150 gold and 300 gold for barracks, will it be increased after release? i am asking because on Russian server it costs 300 gold ( don't remember barracks price ).

Overlord: Indeed 150 instead of 300. Need to sort this out.
Thanks for the heads up.

View PostAllitair, on 08 February 2011 - 09:26 PM, said: Will we have a forewarning of most (if not all) if the tanks which will be released, if only in statistic form? as in after release if people discover the tier 9 French tank destroyer will be better than their own long after actual release they may be fairly disappointed with their current choice.
Put simply will we know of all tanks and their in game statistics before the actual implementation of the tank.

Overlord: If everything goes well there will be like 8 rather huge tech trees in game all in all. Currently it's just impossible to define the exact specs of, lets say, Japanese tier 9 heavy.

View PostArmorShark7, on 08 February 2011 - 11:00 PM, said: Soviet, German, USA, French, British, Italian, Japanese, Mixed European.

Overlord: Yes, though the order can be different.

View PostFimp3n, on 09 February 2011 - 12:07 AM, said: And "Mixed European" means what? Does it mean we'll see a Swedish fm/21 and/or Centurion? *fingers crossed*
I posted images of both of those two tanks in this post:
http://forum.worldof...post__p__390922

Overlord: It is supposed to contain tanks of several European countries.
"Swedish fm/21" - possibly, Centurion is on GB tech tree currently.

View Postshugendo, on 09 February 2011 - 02:05 AM, said: want to know, slots for equipment and consumables are going to increase or no? because its kinda silly to have only three. why i cant add something more than three? for example if i have optics; net and toolbox in my tank why i cant add rammer or ventilation? if problem is weight i think you should check them again because i doubt that net weights 100 kg in real ;) same goes for consumables.

Overlord: The increase of slots for equipment and consumables is not planned.

View PostDriveBy, on 09 February 2011 - 02:47 PM, said: I have several questions:
Are You going to revamp/improve/evolve maps that stimulate excessive basecamping in free-for-all battles (mainly Komarin, Murovanka, Malinovka - they can be good for clanmatches or companies, but are rather poor for randomly generated teams)?
Are You going to try some maps with (one or two - doesn't really matter) cap points near the center of the map to stimulate aggressive manouver in meeting engagement style?
Do You plan to add smokescreens in the future? I mean smoke grenades dischargers, smokeshells for SPGs and even for tanks? Is it possible on this engine?
Could You turn on more options for voicechat - mainly always-on and voice-activated (due to some bug once my voicechat behaved like voice-activated, it stopped after pressing q)?

Overlord: 1. Some maps are being reworked currently. Namely, Komarin and Pagorki.
2. Yes, they will be used in other game modes.
3. This stuff might be added, but the game engine is to be adjusted and optimized first.
4. Advanced voice chat options will be introduced in the upcoming major update.

View PostRaptor_Fulcrum, on 10 February 2011 - 01:47 AM, said: I have found on Russian site your ideas for the next patch.
http://game.worldoft.../in_development
"Обмен золотом между игроками"
The translator wrote: "exchange of gold between players".
Overlord can you explain how it works?

Overlord: Gold transfers will be available only within clans. This will help to distribute goodies between members, since clans will be getting regular income from provinces they own on the global map.

View PostSouroy, on 08 February 2011 - 03:24 PM, said: My previous post was deleted so here I come again:
- Which model of the AMX Tracteur C will be used in the French tree, 1939 or 1940 ?
- I found nothing about the FCM 20t, can you enlighten me ?
- In the upcoming patch, the German premium Somua S35 will become a Tier 3, will it be the same for the one in the French tree ?
- Why is the AMX-40 classed as a Light tank whereas it was a Cavalry tank, as the AMC 35 and Somua S35 (which are classed as Medium tanks in the Tree) ?
- Purely cosmetic question, what "national mark" will be on French tanks ?
A tricolor roundel like on some Early-war tank (but often masked with mud as it was too visible) or a small flag (as on this B1 Bis or on this AMX-13) ?
- Will the premium H39 have a 120hp engine as IRL instead of his current 75hp ?

Overlord: 1-2 No details are available currently.
3. Basically the same, but upgradable.
4. Indeed AMX-40 is medium tank, but it was mostly used as light one. Being classed as light in-game it will retain its specs.
5. Very likely this logo will be in use.

View PostPanzerKnacker, on 10 February 2011 - 12:33 PM, said: 1st. Is it possible for the Ferdinand to get the long 105mm gun, like the KingTiger?
2nd. Will the second JagdTiger gun get changed visually because now i don't think there's any difference btween the two.

Overlord: 1. Not planned.
2. Perhaps some time in future. Both guns look alike.


LiannaSilverwind
Challenge 1SBP
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07.02.2011 00:22:56
 
Subject: Archives\Beta\Challenge 1SBP
Link on message: #396289

LiannaSilverwind: Fear not. Empress knows. Empress is Watching.


LiannaSilverwind
My american crew has dirty names
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06.02.2011 18:43:02
 
Subject: Archives\Junkyard\My american crew has dirty names
Link on message: #395975

View PostKazomir, on 06 February 2011 - 02:38 PM, said: Really, i bought a tank M2 med and they had names like:
Sexton, Studman, and dickerson.....and one of them was named...Struffolino???

LiannaSilverwind: Thank you for your detailed impression.
Closing the topic as rules demand and moving it to Junkyard in order to avoid unnecessary comments.


Overlord
Improving German vehicles
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06.02.2011 17:43:23
 
Subject: Archives\Beta\Suggestions\Improving German vehicles
Link on message: #395886

View PostWhiteHyena, on 06 February 2011 - 05:23 PM, said: I'm starting to doubt that- If you read through every suggestion made so far one very common theme is German line players asking for more damage and I really don't think it's a very unreasonable request, is it? On average, every Russian tank deals much more damage per shot than a German one and in some cases (like the IS-4/7) their rate of fire is almost identical to the much weaker German gun. I don't know what your experts call that but I call it unbalanced.
You're saying the purpose of this thread is to determine the most obvious and significant issues of German vehicles, but when the majority say 'We need more damage' you reply to say it's not going to happen. Honestly if that's true then why are we even bothering here? The German lack of damage is one of the most significant issues we're facing right now so if you choose to ignore that I really can't see many players that will dare touch the German lines come release and I don't blame them.

Overlord: "We need more damage," "Increase penetration for all german guns", etc are not considered to be constructive enough.
The population of German tanks is overall rather stable, apart from T-54 and IS-4 invasion. The first one will undergo a few nerfs, the second one will be adjusted in some (peculiar) way as well.


Overlord
Improving German vehicles
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06.02.2011 17:27:51
 
Subject: Archives\Beta\Suggestions\Improving German vehicles
Link on message: #395869

View PostNEMESIS, on 06 February 2011 - 05:17 PM, said: What are you saying that german guns with same average pen as russian guns(ingame) deal 0.13 less pen then russian ones based on what aparently ware stricter requirements on russian tests,cause thats what i pretty much understand?
You still haven`t answered a question from the link you gave,are all average penetrations shown in the game calculated on the same slope?or differently?Yes or no?
Maybe not all the german guns penetration value must be increased but you must do something about the short 75 and short 88 its very poor now or at least compensate somehow

Overlord: All in-game values are uniform, as per 90deg, 100m, 75% of fragments behind the test plate.


Overlord
Improving German vehicles
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06.02.2011 16:30:04
 
Subject: Archives\Beta\Suggestions\Improving German vehicles
Link on message: #395805

View Posttuccy, on 06 February 2011 - 03:46 PM, said: PzGrenKdr: Interesting pics, from which time period they are? Anyway would be a fine addition, even if just for fun.
Note, though, that the H38 has longer L/33 gun in-game.
Overlord: I won't apologise for my outburst, but I will try to explain. Several people presented, both in the "Armor Penetration" thread, in gun comparison thread (astrted by yours sincerely), in this thread etc. valid arguments aiming at penetration values of 50mm long and 75mm gun family in the game. Using fact-based arguments, we have suggested that you re-check the methodic that, by chance, states that difference between German and Russian test standards is the same 13% as difference between 30° and 0° armor slope LOS. Tests comparing 75/48 wit 85mm and 76mm US in same conditions were even presented, and based on them, 75mm/48 weapons (and by extrapolation all other German weapons suffering from the same "-13%") should have their armor penetration increased.
The only reaction, so far, was "statistics are fine". Nothing more. Not even "We passed the information on to our armor experts to check their methodology", let alone "Your conclusions are wrong, because...".
So... Did your team have a look at the Yugoslavian penetration tables and their correlation with their transfer from German tests to Russian standards?
In the end, I would remind the promised "Historical mode" some time in the full version - but it would be dead as dodo, if the gun stats aren't historical. If higher penetration gets the guns to higher tier - so be it. But the guns deserve the boost.

Overlord: Penetration system used in-game is explained here (posts 10, 13, 14), as well as the way penetration values of German were converted for its purposes because of the more rigid requirements (approx 1.13 reduction coefficient). Our tank and warfare experts did check the methodology and came to the conclusion that it is working fine currently.
So as not to give you false hope, it should be said here that any kind of mass buff for German guns is unlikely to happen. The purpose of the thread is to determine the most obvious and significant issues of German vehicles that are to be fixed, not to redesign the basics of the game. Penetration values go beyond.


LiannaSilverwind
credits on panther
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06.02.2011 16:04:36
 
Subject: Archives\Beta\Questions\credits on panther
Link on message: #395772

View Postktr, on 06 February 2011 - 03:46 PM, said: look at the stats:
Victory!
Battle: Karelia 6 februarie 2011 15:32:13
Vehicle: PzKpfw V Panther
Received Experience: 676, credits: 12.883
Repairs:
Vehicle PzKpfw V Panther repaired successfully. You have spent credits: 13.364
this is just abnormal i think i wonned more credits with less XP with my JT.
Is this a problemor something or is running right.

LiannaSilverwind: It's absolutely normal, because your XP and Credits are based on very many factors, for example your Tier (Panther is 8, JT is 9) and Tiers of your targets.


Overlord
no thiere medal
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06.02.2011 16:03:36
 
Subject: Archives\Beta\no thiere medal
Link on message: #395770

Overlord: The targets must be at least tier four enemy vehicles says the description of Wittmann's Medal on the website.


LiannaSilverwind
Registration issues (Open Beta)
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06.02.2011 12:29:32
 
Subject: Archives\Beta\Registration issues (Open Beta)
Link on message: #395586

View Postwizyy, on 05 February 2011 - 11:12 PM, said: Can you PLEASE move my account to EU server, I live in Europe and it was NOT my fault this happened.

LiannaSilverwind: Please contact our support team: support@worldoftanks.eu, they could help you. :Smile_honoring:


LiannaSilverwind
Men and Women Poll
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06.02.2011 12:28:00
 
Subject: Archives\Beta\Men and Women Poll
Link on message: #395584

View PostWillBlake, on 05 February 2011 - 02:29 PM, said: More importantly there's a bunch of girls working on the game o.O

LiannaSilverwind: Hint: check portraits on the hangar walls. :Smile-bajan2:


LiannaSilverwind
Official Hard/Soft Wipe Discussion Thread
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06.02.2011 12:10:31
 
Subject: Archives\Beta\Official Hard/Soft Wipe Discussion Thread
Link on message: #395564

LiannaSilverwind: There is still no exact data on release, but last mentioned timeline was Late February - Early March.
Please do not make this thread into political/historical arena.
I would like to add many facts and comments from my own personal view as well, because I'm interested in history since very small age, but let's follow the rules of the game. This is the game about tanks. By entering Beta we all have read and accepted the same rules. If you will find any posts or names that break these rules, please report them to us - we will deal with it.


LiannaSilverwind
Подарочный танк.
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06.02.2011 01:31:04
 
Subject: International Forums\BY, RU, UA Community\Подарочный танк.
Link on message: #395366

View PostBlackHawkRus, on 03 February 2011 - 11:45 PM, said: Есле не сложно можно момент где написано про предрелизную предоплату с перм танками на русском языке=)

LiannaSilverwind: Так форум же у нас европейский, вот и родной Оверлорд пишет на родном европейском. :Smile-bajan2:
Пока официальной информации нету, но будут три пакета: A-32, Pz IV/V и американская машинка со 105мм пушкой. Можно купить сразу все. Плюс возможно подарочный танк закрытым бета-тестерам. Плюс коробочный релис, ууууу, сколько можно пропить вложить.


Overlord
v.0.6.3.7 update - preliminary discussion
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06.02.2011 00:21:11
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #395314

View PostFirewall, on 05 February 2011 - 10:39 PM, said: Stop being paranoid :) We all know Overlord it's not quit the "English linguist". But we get his point.

Overlord: Questioning my language skills? :)

View PostMakikou, on 05 February 2011 - 10:45 PM, said: Placing bets on either A: We'll skip 0.6.3.7 or B)9th Feb (unlikely) or 17th Feb

Overlord: May I ask why only 3 options are available and why "17th Feb"? Just curious where you took if from.


Overlord
v.0.6.3.7 update - preliminary discussion
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05.02.2011 22:14:28
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #395209

View PostRaptor_Fulcrum, on 05 February 2011 - 09:52 PM, said: On February 7 on the Russian server will be installed the patch 0.6.3.7.
How long must we wait?

Overlord: Will update you on the patching schedule on Tuesday.


Overlord
Improving German vehicles
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05.02.2011 21:48:34
 
Subject: Archives\Beta\Suggestions\Improving German vehicles
Link on message: #395191

View PostDogstar, on 05 February 2011 - 05:47 PM, said: You seem to be ignoring all the suggestions regarding improving german weapons

Overlord: Each gun is adjusted individually, purely on the basis of the statistics gathered.
Mass buffs for German guns are not required currently. Changes for certain guns (Gw-Panther, Gw-Tiger, Maus) are possible.


Overlord
v.0.6.3.7 update - preliminary discussion
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05.02.2011 21:43:47
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #395188

View PostFirewall, on 05 February 2011 - 03:13 PM, said: Well I dont think there will be a difference between, let's say a T 29 from EU server and a T 29 from US server, if that's what are you trying to say.
However, from my experience US Customers are like a spoiled child, so hard to get pleased. I still think they split the servers for economical reasons, currency reasons.

Overlord: Vehicle specs and all other parameters that affect gameplay are the same for all servers. And very likely they always will be.


Overlord
v.0.6.3.7 update - preliminary discussion
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05.02.2011 21:40:43
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #395186

View PostFirewall, on 05 February 2011 - 02:55 PM, said: IMO they split the servers ( EU and US ) because EU will pay 10 Eur for 2500 gold and US $10 for 2500 gold.
Furthermore EU will pay more for same amount of gold due to the European Union E-commerce Directive 2002/38/EC, Regulation 792/2002 which will obligated wargaming to charge VAT on all payment transactions for customers living within the European Union.

Overlord: Though being not knowledgeable of EU law, I can say there will be no 1 EUR = 1 USD rates.

View PostFalkesgaard, on 05 February 2011 - 03:16 PM, said: Its a free game, and noone is holding a gun to your head.
If gold on the US server gets "far" cheaper than on the EU server, I wont blink twice before making a new account on the US server side.
Why would I pay up to 30% more to play just because I live in an union I dont belive in anyway? :blink:

Overlord:


Overlord
v.0.6.3.7 update - preliminary discussion
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05.02.2011 21:36:26
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #395185

View PostJocaTrica, on 05 February 2011 - 02:50 PM, said: True, but (IIRC) they did mention differences between EU and US clients being one of the reasons for having separated forums... makes me wonder.

Overlord: No server-side conspiracies. Game clients are 99% identical for all servers. Language packs and config files make the only difference.


LiannaSilverwind
Are you going to play game if it won't be released soon?
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05.02.2011 16:32:38
 
Subject: Archives\Beta\Are you going to play game if it won't be released soon?
Link on message: #394910

LiannaSilverwind: Developers can release their game whenever they want. They made Russian release due to players asking for release in order to avoid wipes and to be able to buy things they wanted.
All developers definitely want their games to be as complete and well-made as possible before releasing. It's quite popular in MMO worlds that players ask for release as soon as possible and then are surprisingly unhappy that the game is unfinished, is laggy, buggy, lacks content etc. I remember how PotBS and WAR started, quite messy it was.
So the question should be:
Do I want the game to be released ASAP (now!) in state as it is now
OR
Do I want the game to be released when it is done and well-prepared?


LiannaSilverwind
Why baning?
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05.02.2011 16:18:25
 
Subject: Archives\Beta\Why baning?
Link on message: #394902

LiannaSilverwind: Whenever you meet teamdamager or teamkiller, always make screenshot of his/her actions. Send such screenshots to support@worldoftanks.eu.
Never respond to their fire, because it is against the rules, therefore you may be punished for things they started because you yourself now behave like they do. Do not do it.
Screenshot their actions, send screens to us, we will take care of them. For good.
Thread closed. :Smile_honoring:


LiannaSilverwind
can i get banned for joking
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05.02.2011 13:16:42
 
Subject: Archives\Junkyard\can i get banned for joking
Link on message: #394739

View PostKazomir, on 05 February 2011 - 12:13 AM, said: aha, so as long as i dont damage anything, everything is fine.

LiannaSilverwind: You can be reported for intentionally shooting friendly targets, be deemed guilty of intention of causing damage to friendly vehicles and banned. I would not advice doing so.
It also stresses your team, because your teammates may view you as potential team-killer, watch their backs and not focus enough on the enemy.
It's similar to "I poke my friend's back with my dull knife, he agrees with that, why do policemen react strangely?"


LiannaSilverwind
Clan Archive will be removed 7th February
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05.02.2011 12:47:14
 
Subject: Archives\Junkyard\Clan Archive will be removed 7th February
Link on message: #394723

LiannaSilverwind: Dear Archive prowlers,
in accord to our forum cleanup Clan Archive will be junkyarded at Monday. If you want your thread to be moved to Clan Recruitment, please PM me with the link to thread at EU forum.


admin
T-44 - Fast and Deadly!
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04.02.2011 18:55:50
 
Subject: News from the Front\Developers Blog\T-44 - Fast and Deadly!
Link on message: #394060

admin: Development history
T-44 Medium Tank wasn't in large-scale producing like the T-26 or so widespread in use like the T-34, also it wasn't the main battle tank for the post-war period like the T-54 and T-55, but it took a worthy place in the history of Soviet tank development.
In the autumn of 1943 the design bureau of the Stalin Ural Tank Factory No. 183, located in Nizhny Tagil, started working on a vehicle that would have improvement opportunities in the future, under a direct order from Stalin. Main requirements for the project: retain the high mobility of the T-34 and provide it with heavier armor protection against modern tank guns. In November 1943, the chief designer, A. A. Morozov, presented the overall design of the vehicle and a model of the tank which received a designation Object 136. The first prototype was completed by January 1944 and two more were completed in February. The first two prototypes received the designation T-44-85 (as they were armed with 85 mm D-5T guns). The third prototype was armed with the 122 mm D-25-44T tank gun and received the designation T-44-122. The D-25-44T tank gun was an analog to the basic D-25 field gun, but there was some differences in some minor details: fixed single-piece ammunition to increase the rate of fire and a double-baffle muzzle brake. The construction of the hull with an innovative placement of the engine allowed fitting such powerful armament in a medium tank weighing 30 tons. The engine of T-44 was placed perpendicular to the axis of the tank. Armor plating: 75 mm on the front of the hull and 90 mm on the front of the turret. The side armor was 45 mm thick and could be reinforced by 30 mm thick additional armor plate. All three prototypes were powered by the V-2IS diesel engine which developed 500 hp (373 kW).
[caption id="attachment_123" align="alignnone" width="218" caption="Morozov Alexander Alexandrovich - chief designer of the Kharkov Tank Factrory, he presided over its temporary relocation to Nizhniy Tagil during the war years of 1941–44, and his bureau redesigned components of the T-34 to make production as efficient as possible. He led the development of the T-44 medium tank and the T-54 and T-64 main battle tanks, receiving the Order of Lenin for the latter."]Posted Image[/caption]
Morozov's new medium tank design received a skeptical response. It was believed that putting a high-speed V-12 engine with a working displacement of almost 40 liters perpendicular to the direction of travel would cause problems including breaking the connecting rods. It was also believed that decreasing the displacement of the engine compartment for the purpose of enlarging the fighting compartment was unnecessary and that moving the turret rearwards would limit the elevation angle of the main gun.
The first trials of the T-44-122 prototype took place in February and March 1944, but were unsuccessful due to gun failure, and the gun was returned to the No. 9 factory for repair. In April and May 1944 the trials were resumed. Aside from standard trials, the T-44-122 was put in competitive trials against the captured German Panzerkampfwagen V Panther medium tank and the second of two first generation T-44-85 prototypes. However, the practical rate of fire was two to three rounds per minute due to the cramped turret and long, heavy ammunition. In addition, the vehicle had a very limited stowage of only 24 rounds and this was considered insufficient for a medium tank. As a result all further development of the T-44-122 prototype was canceled.
Like the T-44-122 prototype, one of the two first generation T-44-85 prototypes went through competitive trials against the captured German Panzerkampfwagen V Panther medium tank. Also the second of the two first generation T-44-85 prototypes was put in competitive trials against the T-44-122 prototype. By May 1944 two second-generation prototypes were being built. These two prototypes also have differences between each other. One prototype had a splashboard on the glacis plate while the other had a smooth uncluttered glacis plate. One of these prototypes passed trails at NIBT proving grounds near Kubinka in June and July 1944. This prototype weighed 31.3 tons and was armed with an 85 mm ZiS-S-53 gun. The turret front armor thickness was increased to 115 mm. Hulls side armor thickness was increased to 75 mm.
The third generation prototype, which received the designation T-44A, was completed after the Morozov Design Bureau had moved back to Kharkov in Ukraine. The hull upper front armor (glacis plate) thickness was increased to 90 mm and the turret front armor thickness was increased to 120 mm. Even though it was more heavily armored, the weight went down to 30.7 tons. This vehicle also had a new V-44 12-cylinder 4-stroke diesel engine of 520 hp (388 kW) at 1,800 rpm, which allowed the tank to travel at a speed of 60.5 km/h. This prototype had the splashboard on the glacis plate like one of the second generation T-44-85 prototypes. After trials conducted in August and September 1944 and after it received several upgrades (which increased the weight of the vehicle to 32 tons), the T-44A officially entered service with the Red Army on the 23rd of November 1944.
Description
The T-44 was a tank of a typical layout: the driving compartment at the front, the fighting compartment in the middle and the engine compartment in the rear. The intention was to retain the high mobility and speed of a T-34 and to provide the T-44 with heavier armor protection against large-caliber tank guns as well. This goal was accomplished by adding thicker armor but reducing the internal volume of the hull. The T-44 also had a lower profile than the T-34, and was potentially simpler to manufacture. Although the T-44 used many components of the T-34, it had a new hull, modified V-2 engine, suspension and transmission.
Reflecting trends in other designs of this period, the T-44 was designed without the hull radio operator/machine gunner position present in many older designs. This was done because of a number of reasons. The extensive machine gun firing port in the glacis plate (which was present in T-34 medium tank) was a weak spot of the glacis plate. In T-34, this firing port along with driver's hatch which also weakened the glacis plate, were exploited during WWII by the Germans fighting the T-34 medium tanks. Shooting from such machine gun was also ineffective as it was inaccurate due to obscured vision. It was also considered ineffective to transfer report through an additional member of the crew and therefore these duties were transferred to the commander which allowed more effective communication. The space saved was used for a fuel tank and to increase the ammunition load. The driver's hatch was on the left side of the hull roof. The tank had an improved hull design, longer and wider than the T-34 but slightly lower thanks to the relocation of the air-filter, with thicker armor, and was simpler to construct. The hull had a sloped glacis plate, vertical sides, and slightly beveled rear. Most tanks had a splashboard on the glacis plate although there are pictures of T-44A tanks without them. It protected the upper part of the vehicle from splashes of mud. There were three mounts for rectangular stowage bins on the fenders (two on the right hand side fender and one on the left hand side fender). There were also four mountings for cylindrical fuel tanks on the fenders (two per side). This was changed in the T-44M which used rectangular fuel cells.
During its service the tank proved to be not entirely adapted to winter conditions as due to an incomplete draining of the cooling system, caused by a water pump system that had been modified to reduce engine height, a small shaft could brake after an impeller pump would freeze over. The repair of the shaft, considering the field conditions, proved very unpractical and required three people to do. Two people had to hold a third person by the legs and lower him into the engine bay, where he had to loosen the fastening and remove the broken shaft. Then, he was pulled out and lowered back down to install the new shaft. If he could not complete the job in two attempts, he was repeatedly lowered until the new part was secured. The other serious problem discovered during the winter conditions was the fact that the crews of the T-44A medium tanks had suffered from frostbites because of complete lack of a heating system for the crew. During driving, the driver was supposed to be protected from rain and snow by a removable tarp cover with a small glass window. However, this was not successful and its use was deemed impractical.
T-44A medium tank was armed with an 85 mm ZiS-S-53 tank gun as well as two 7.62 mm DTM light machine guns. One of these machine guns was mounted to fire through a tiny hole in the center of the glacis plate. Because the tank's crew didn't include a radio operator/machine gunner, driver operated this light machine gun. Because this light machine gun was mounted in a fixed position it could only be aimed by turning the tank. The main gun was placed in a centrally placed turret along with a coaxially mounted 7.62 mm DTM light machine gun. ZiS-S-53 tank gun could penetrate around 100 mm of armour at range of 1000 m. The gun could be elevated or depressed between -5° and +25°. It wasn't stabilized.
Production history
The T-44A medium tank officially entered service with the Red Army on November 23, 1944 but the production started in October. Production took place at the new Factory No. 75 (Zavod 75) in Kharkiv which used the buildings of the old KhPZ Factory No. 183 which were recaptured from Germans on August, 23, 1943. To resotre them into working order, engineers, workers, machines and tools have arrived from Stalin Ural Tank Factory No. 183, located in Nizhny Tagil. The original plans were that the factory would produce 300 T-44A medium tanks a month. However, only 25 T-44A medium tanks were built by the end of 1944. In 1945, 940 T-44A medium tanks were built, making a total of 965 T-44A medium tanks (190 tanks built in 1944 and 1945 were completed by the end of the war). An additional 858 T-44A medium tanks were made in 1946-1947. The T-34 continued to account for 85% of medium tank production through 1950, and development of a more advanced medium tank with a more powerful 100 mm gun proceeded. The relatively brief production run ended in 1947 with a total of 1,823 T-44A medium tanks built. The reasons for such a brief production run included mechanical teething problems, the end of the war which reduced the Red Army's need for a new tank and the design's inability to successfully fit a 100 mm tank gun. It was replaced on the production lines by the T-54-1 main battle tank, which was more mechanically reliable and could mount a 100 mm gun. The superior T-54-2 would replace T-34 production at the Omsk Factory No. 183 in 1950, and the T-54/55 main battle tank series would remain in production until 1981.
Service history
The T-44 was issued to three tank brigades mustered on September 15, 1944 for training purposes, but these formations were re-equipped with T-34-85 medium tanks prior to entering the Battle of Berlin and Prague Offensive. These were the 6th Guards, 33rd Guards, and 63rd Guards Tank Brigades. The T-44A medium tank was not used operationally during WWII in Europe for several reasons including the fact that the Red Army wasn't ready to accept a new tank because of lack of sufficient supplies and technical specialists who could repair and maintain the new tanks as well as the fact that many of the tank crews were inexperienced. However, three tanks were sent to the 100th Special Tank Company which tested them on the Eastern Front. Many T-44A medium tanks were sent immediately after they were produced to the Far East regions of the Soviet Union. The first tanks arrived there before the end of the war and were used operationally during last three days of fighting. They continued to arrive after the war and eventually around 600 T-44A medium tanks were stationed there.
Due to the Cold War, the USSR decided to keep the tank secret. It was never shown publicly during military parades and all pictures of it were never shown publicly until the coat of secrecy was dropped. Also there's almost no photographic evidence of T-44s stationed in East Germany or during the Soviet invasion of Hungary in 1956 although it is known that T-44s were sent there (there's only one photograph of T-44A medium tank in Hungary in existence).
After the cloak of secrecy was lifted in 1960s when the tank was already becoming obsolete, it was used in two Soviet war movies, Father of a Soldier and Act by situation. In the first one, for reasons which remain unknown, it was used to portray a T-34. In the second one it was visually modified with additional plates to look like the Tiger I heavy tank. Some T-44 medium tanks along with some T-34 medium tanks were visually modified to represent German Panzerkampfwagen IV medium tanks. They were made for Soviet era film studios and were used in a number of movies about battles on the Eastern Front. They were also used during 2004 Reenactment of the Battle of Moscow. Some T-44A medium tanks were later given to military museums including one in Brest in today's Belarus. One of two T-44-100 prototypes is in Kubinka Tank Museum.
Combat history
World War II, briefly fielded in 1944–45, but kept out of combat.
Hungarian Revolution, not known to have seen combat.
Variants
T-44-85 (1944) – Designation for two first generation prototypes armed with 85 mm D-5T tank gun and two second generation prototypes armed with 85 mm ZiS-S-53 tank gun.
T-44A (1944) – Designation for the third generation prototype and the production model.
T-54-1 (1946) - Main battle tank which was a further development of T-44A.
T-44S (1966) – T-44A fitted with "Cyclone" two-plane gun stabilization system.
T-44M (1961) – T-44A modernization incorporating a drive train upgraded to match the one used in T-54 including the V-54 12-cylinder 38.88 liter water-cooled diesel engine developing 523 hp (390 kW), gearbox, tracks, 'starfish' road wheels and a conventional toothed drive sprocket, flush with the outer track edge.
T-44MK (1963) – T-44M converted into a command tank. Apart from standard T-44M equipment, it is equipped with R-112 radio set. The ammunition stowage was reduced by 15 rounds to 46 rounds.
T-44MS (1966) - T-44M fitted with "Cyclone" two-plane gun stabilization system It also has increased maximal operational range.
T-44 tanks converted into fixed fortifications. This process usually involved the removal of the engine and the gearbox while burying the tank up to the top of the hull and covering the turret in concrete to break up the outline and to give it a rock like appearance.
T-44-122 (1944) – First generation prototype armed with D-25-44T 122 mm tank gun. It carried 24 rounds for it.
T-44-100 (1945) – Prototype fitted with a new modified turret which would allow fitting the 100 mm D-10T gun or 100 mm LB-1 gun (LB stands for Lavrenty Beria). The tank carries 36 rounds for the 100 mm tank gun. This prototype also had the 12.7 mm DShK anti-aircraft heavy machine gun fitted to the loader's hatch, 6 mm thick sideskirts protecting the sides and two cylindrical fuel tanks in the back giving it a fuel capacity of 1035 l. The longer tank gun barrel increased the overall length of the vehicle to 8.04 m. Also the new turret, new armament and the sideskirts made the vehicle heavier as it weighted 34.55 tonnes.
References:
Zaloga, Steven J.; James Grandsen (1984). Soviet Tanks and Combat Vehicles of World War Two. London: Arms and Armour Press. ISBN 0-85368-606-8.
Zaloga, Steven J.; Hugh Johnson (2004). T-54 and T-55 Main Battle Tanks 1944–2004. Botley, Oxford: Osprey Publishing. ISBN 1-84176-792-1.
Zaloga, Steven J., Jim Kinnear, Andrey Aksenov & Aleksandr Koshchavtsev (1997). Soviet Tanks in Combat 1941-45: The T-28, T-34, T-34-85, and T-44 Medium Tanks, Hong Kong: Concord Publication. ISBN 962-361-615-5.


Overlord
Matchmaking Tiers per Tiers
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04.02.2011 14:43:42
 
Subject: Archives\Beta\Matchmaking Tiers per Tiers
Link on message: #393787

View PostBenden, on 04 February 2011 - 02:22 PM, said: I've witnessed alot of games with T54 in the game being matched as they were Tiers 8 tank vs IS3, T32 etc. while all other tanks were matched against same tiers tank. Is it normal and known issue ?
I've posted a screenshot about that in the matchmaking thread but no feedback about this specific problem.
Here's one screenshot but I took many others so still happens often.
img
edit : alsot that object704 seems to have same same problem.

Overlord: Match-making doesn't work this way, there is no vehicle per vehicle balancing. It is overall team match-making values that are to be balanced.
Match-making value for tier 9 mediums is likely to be increased.


LiannaSilverwind
I have problems with T-54
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04.02.2011 10:57:19
 
Subject: Archives\Beta\I have problems with T-54
Link on message: #393537

LiannaSilverwind: Thank you for your post.
As other players have already stated - threats and demands do not work in any game, released or beta.
You could get much better attention and reception by posting well-structured analysis, based on facts and statistics you could get, with screenshots and videos describing your points, for example videos of T-54s being unstoppable, whilst other tanks being much less useless.
Closing the topic as extremely flammable and renaming it.


LiannaSilverwind
Historic Battle - Event No.12 - Battle of Studzianki
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03.02.2011 19:39:06
 
LiannaSilverwind
need a sub forum for clan alliances
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03.02.2011 18:13:40
 
Subject: Archives\Beta\Suggestions\need a sub forum for clan alliances
Link on message: #392964

LiannaSilverwind: How will you prevent other alliances/clans/spies from reading your plans and negotiations?
Most clans prefer to make coalitions and plans outside of the official forums.


LiannaSilverwind
Full release
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03.02.2011 18:06:40
 
Subject: Archives\Beta\Full release
Link on message: #392956

LiannaSilverwind: Current expectations are Late February or Early March.


LiannaSilverwind
Подарочный танк.
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03.02.2011 18:04:37
 
Subject: International Forums\BY, RU, UA Community\Подарочный танк.
Link on message: #392953

LiannaSilverwind: О подарочном танке пока не сказали ничего конкретного.
Пакета будет три - http://forum.worldof...post__p__382799
В той же секции форума можно найти ответ про коробочный танк.


Overlord
Will you pay?
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03.02.2011 12:53:44
 
Subject: Archives\Beta\Will you pay?
Link on message: #392591

View PostPkunk, on 03 February 2011 - 11:12 AM, said: Repped you. The devs need a real bitchslap for being so unprofessional. I am sure the rus bias is grooving with the
Russian customers but it just don't work here in the free West.
I would so like to read some translated Russian history books to see what kind of fairytales they grow up with.
It would prob. some sort of nationalistic Orgasmatron.

Overlord: You are strongly encouraged to focus on the discussion of the game on these forums and give up side remarks.
1. All our employees are skilled professionals.
2. Your sarcasm towards another nation is totally out of place here.


Overlord
Christmas in Febuary REALY?
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03.02.2011 12:32:15
 
Subject: Archives\Beta\Christmas in Febuary REALY?
Link on message: #392566

View PostAg3nt5mith, on 02 February 2011 - 08:56 PM, said: Get rid of the ruddy christmas tress i mean come on its Febuary jesus!

Overlord: It's an old Soviet/Russian tradition to remove Christmas and New Year festive stuff some time in May. :)


Decept1on
Drapeaux ingame ?
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03.02.2011 08:19:30
 
Subject: Drapeaux ingame ?
Link on message: #392385

Decept1on: bonne idée je trouve, comme il a sur certain jeux !


LiannaSilverwind
Registration issues (Open Beta)
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02.02.2011 23:00:16
 
Subject: Archives\Beta\Registration issues (Open Beta)
Link on message: #392174

LiannaSilverwind: Euro Registration
1. Euro forums: http://forum.worldoftanks.eu
2. Euro website: http://game.worldoftanks.eu
3. Euro client: http://game.worldoftanks.eu/update
4. Euro account registration: http://game.worldoft...u/registration/
5. Euro tech support website: http://support.worldoftanks.eu
6. Euro tech support e-mail: support@worldoftanks.eu
7. Euro account password change: http://game.worldoft...reset_password/
USA Registration
1. US forums: http://forum.worldoftanks.com
2. US website: http://game.worldoftanks.com
3. US client: http://game.worldoftanks.com/update
4. US account registration: http://game.worldoft...m/registration/
5. US tech support website: http://support.worldoftanks.com
6. US tech support e-mail: support@worldoftanks.com
7. US account password change: http://game.worldoft...reset_password/
Do not mix up accounts!
Euro and US accounts are different, mixing the above webpages will cause lots of confusion and unnecessary problems.
Account registration
When you register an account, you need to do so with an e-mail address and user name that was not previously used on either US or Euro servers.
Each e-mail address and user name is currently only allowed to be used once on the US and Euro servers jointly.
Old Closed Beta keys
Old Closed Beta keys and Closed Beta Promotional keys are no longer valid or required throughout open beta.
Who can help me with registration?
If you have any registration issue not covered in the above, please contact technical support for Euro if you have problem with Euro account or US technical support for US accounts.
Technical support have all necessary details and information about accounts and registration.


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