Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\Registration issues (Open Beta)
Link on message: #392173

Link on message: #392173
LiannaSilverwind: Euro Registration
1. Euro forums: http://forum.worldoftanks.eu
2. Euro website: http://game.worldoftanks.eu
3. Euro client: http://game.worldoftanks.eu/update
4. Euro account registration: http://game.worldoft...u/registration/
5. Euro tech support website: http://support.worldoftanks.eu
6. Euro tech support e-mail: support@worldoftanks.eu
7. Euro account password change: http://game.worldoft...reset_password/
USA Registration
1. US forums: http://forum.worldoftanks.com
2. US website: http://game.worldoftanks.com
3. US client: http://game.worldoftanks.com/update
4. US account registration: http://game.worldoft...m/registration/
5. US tech support website: http://support.worldoftanks.com
6. US tech support e-mail: support@worldoftanks.com
7. US account password change: http://game.worldoft...reset_password/
Do not mix up accounts!
Euro and US accounts are different, mixing the above webpages will cause lots of confusion and unnecessary problems.
Account registration
When you register an account, you need to do so with an e-mail address and user name that was not previously used on either US or Euro servers.
Each e-mail address and user name is currently only allowed to be used once on the US and Euro servers jointly.
Old Closed Beta keys
Old Closed Beta keys and Closed Beta Promotional keys are no longer valid or required throughout open beta.
Who can help me with registration?
If you have any registration issue not covered in the above, please contact technical support for Euro if you have problem with Euro account or US technical support for US accounts.
Technical support have all necessary details and information about accounts and registration.
1. Euro forums: http://forum.worldoftanks.eu
2. Euro website: http://game.worldoftanks.eu
3. Euro client: http://game.worldoftanks.eu/update
4. Euro account registration: http://game.worldoft...u/registration/
5. Euro tech support website: http://support.worldoftanks.eu
6. Euro tech support e-mail: support@worldoftanks.eu
7. Euro account password change: http://game.worldoft...reset_password/
USA Registration
1. US forums: http://forum.worldoftanks.com
2. US website: http://game.worldoftanks.com
3. US client: http://game.worldoftanks.com/update
4. US account registration: http://game.worldoft...m/registration/
5. US tech support website: http://support.worldoftanks.com
6. US tech support e-mail: support@worldoftanks.com
7. US account password change: http://game.worldoft...reset_password/
Do not mix up accounts!
Euro and US accounts are different, mixing the above webpages will cause lots of confusion and unnecessary problems.
Account registration
When you register an account, you need to do so with an e-mail address and user name that was not previously used on either US or Euro servers.
Each e-mail address and user name is currently only allowed to be used once on the US and Euro servers jointly.
Old Closed Beta keys
Old Closed Beta keys and Closed Beta Promotional keys are no longer valid or required throughout open beta.
Who can help me with registration?
If you have any registration issue not covered in the above, please contact technical support for Euro if you have problem with Euro account or US technical support for US accounts.
Technical support have all necessary details and information about accounts and registration.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #392146
TimeBanditBG, on 02 February 2011 - 07:43 PM, said: Can some1 from dev team confirm this ? My client says that i`m
using the latest game version. 

Link on message: #392146


Overlord: v.0.6.3.7c update for Russian purlic test server is out.
Download. 21.2 Mb
It contains some fixes for web-based battles (clan wars integration).
Download. 21.2 Mb
It contains some fixes for web-based battles (clan wars integration).
Subject:
Archives\Beta\Men and Women Poll
Link on message: #391610
Krisz2, on 02 February 2011 - 02:34 PM, said: There are no femels on the internets, only men pretending to be
female.

Link on message: #391610

LiannaSilverwind: But as Krisz2 mentioned, we must remember that MMORPG = Many Men
Online Role-Playing Girls and GIRL = Guy In Real Life.
Subject:
Archives\Beta\Suggestions\HE and Autoaim dilemma
Link on message: #391600
Schroeder, on 02 February 2011 - 02:19 PM, said: The Panzerbüchse 54 or Panzerfaust was an HE Weapon and has no
chance against tanks after the years 42 thats while the german make
a new weapon against tanks the Panzerschreck with HEAT ammunition.

Link on message: #391600

LiannaSilverwind: I apologize for off-topic historical sidenote, but from I've read,
Panzerfaust was able to penetrate all allies tanks armor,
considering first 1943 models penetrated up to 140 mm and later
1943 models could penetrate up to 200 mm. Checked certain popular
unreliable source: http://en.wikipedia....iki/Panzerfaust, it
states similar things.
Subject:
Archives\Beta\Impressions\2.9k+700 battles later impression
Link on message: #391586
Overlord, on 23 September 2010 - 11:33 AM, said: Overall vehicle split is almost 2:1 (German to Soviet), as I've
stated it some time earlier. Regarding Tier 7-10 ratio, it's almost
1:1. Tiger I is the most poular top-tier tank, it makes up about
16%, then go Tiger II - 10,7% and IS-1 - 10,1%.

Link on message: #391586

LiannaSilverwind: Closed Beta vehicle stats:
http://forum.worldof...221#entry267221
Comparison of efficiency of top-tier tanks:
http://forum.worldof...post__p__267666
Closing the thread as Impression rules demand.
http://forum.worldof...221#entry267221
Comparison of efficiency of top-tier tanks:
http://forum.worldof...post__p__267666
Closing the thread as Impression rules demand.
Subject:
Archives\Beta\Clan Wars Euro Map - With Earnings
Link on message: #391071
Defacto, on 31 January 2011 - 08:04 PM, said: It seems as if you haven't got a swedish translator... 
It's Götaland, not Getland (which translates into Goatland
)
Vasterbotten is Västerbotten, Krunuberg is Kronoberg, and Jmtland is Jämtland.
I don't speak finnish, but atleast in Swedish Lapland should be Lappland.
Hope i can be of assistance!
VonArens, on 31 January 2011 - 02:37 PM, said: Meh imageshack is blocked here at work, could someone link it
directly via the forum ? 

Link on message: #391071


It's Götaland, not Getland (which translates into Goatland

Vasterbotten is Västerbotten, Krunuberg is Kronoberg, and Jmtland is Jämtland.
I don't speak finnish, but atleast in Swedish Lapland should be Lappland.
Hope i can be of assistance!

Tanitha: Right, I'll check those too thanks.


Tanitha: No sorry the its too large.
And guys please don't get too hung up about the names, I did the map myself, for our clan, and instead of being selfish and keeping it in our clan only forums, I shared it. Its not a official wot map that has been checked, translated properly, etc etc etc. Its just a player sharing..
And it took around 8-12 hours to do (lost track). so to be honest towards the end with the naming, i didn't really care as much, I just wanted to FINISH... Id had enough : )
And guys please don't get too hung up about the names, I did the map myself, for our clan, and instead of being selfish and keeping it in our clan only forums, I shared it. Its not a official wot map that has been checked, translated properly, etc etc etc. Its just a player sharing..
And it took around 8-12 hours to do (lost track). so to be honest towards the end with the naming, i didn't really care as much, I just wanted to FINISH... Id had enough : )
Subject:
Archives\Beta\Clan Wars Euro Map - With Earnings
Link on message: #391058
Benaulim, on 31 January 2011 - 01:46 AM, said: Actually there are couple of typos, errors etc., i.e. Jmtland
(Sweden, should be Jämtland), Krunuberg (Sweden, should be
Kronoberg), Lithunaia (should be Lithuania), Schlesweg Holstein
(Germany, should be Schleswig-Holstein), Angou (France, should be
Anjou), Argon (Spain, should be Aragon), Campaign (Italy, should be
Campagna), Eastern Antolia (Turkey, should be Eastern Anatolia) and
possibly a few more.
Kieme, on 31 January 2011 - 10:40 AM, said: Thanks for sharing.
If I may add a little translation note:
One of southern Italy regions is named "CAMPAIGN", shouldn't it be "CAMPANIA"? (like in Italian, not sure "campaign" is the correct translation, as it would be "Campagna", and not the actual "Campania".
Just a detail.

Link on message: #391058

Tanitha: Right!.. I just screenshotted the map 100+ times and pasted it
together, and then translated it etc. So there is two places there
could be errors.
1. In the WOT clanwars map.
2. In my typing and translating.
2. I can fix nps, 1. is nothing to do with me.
All the above, are probably my typos ; )
I'll redo the map and look, thanks.
But the main thing to me, and I thought everyone else, was for clans to look at what land earns what : ) So they can start planning the world domination. But yeah yeah i'll tidy up the typos for everyone : )
Thanks for pointing them out.
1. In the WOT clanwars map.
2. In my typing and translating.
2. I can fix nps, 1. is nothing to do with me.
All the above, are probably my typos ; )
I'll redo the map and look, thanks.
But the main thing to me, and I thought everyone else, was for clans to look at what land earns what : ) So they can start planning the world domination. But yeah yeah i'll tidy up the typos for everyone : )
Thanks for pointing them out.

If I may add a little translation note:
One of southern Italy regions is named "CAMPAIGN", shouldn't it be "CAMPANIA"? (like in Italian, not sure "campaign" is the correct translation, as it would be "Campagna", and not the actual "Campania".
Just a detail.
Tanitha:
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #391012
NEMESIS, on 01 February 2011 - 11:49 PM, said: Overlord when can we expect these fixes and adjustments to the
german line to be made? Will we get to see them in open beta to
test see if they actually work or not? or will we just have to try
our luck going for german line on release just to hope they`ll get
fixed sooner rather then later.
Personally i don`t fancy spending time and money playing with russian tanks even tough some are better and some are just ridiculously better then german tanks,american tanks are also out of the question due to horrid ugliness and for me and surely alot others if i can`t play german tanks its really a deal-breaker,the idea of being able to play the famed Tiger,King Tiger and especially the Maus thats what made me joined the game and have 2 other friends that join for the exact same reason.
You should concentrate all your efforts on fixing the german tanks and balancing the best you can all 3 existing nations before adding any more nation to me its preaty strange why you`d chose to focus on french tanks when nobody`s really interested in them instead of completing the full tech trees for the existing nations.
My personal thought is that all newbies coming to the game will split 45% on german,30% on russian and remaining american which means if they`ll notice later down the line that they stink they
might not have the patience or will to go for other nations or wait for fixes that they don`t know when their going to come.
PS: Did you read my previous post(page 10)? When are the devs going to read through all the posts to make sure they didn`t miss any ideas
?

Link on message: #391012

Personally i don`t fancy spending time and money playing with russian tanks even tough some are better and some are just ridiculously better then german tanks,american tanks are also out of the question due to horrid ugliness and for me and surely alot others if i can`t play german tanks its really a deal-breaker,the idea of being able to play the famed Tiger,King Tiger and especially the Maus thats what made me joined the game and have 2 other friends that join for the exact same reason.
You should concentrate all your efforts on fixing the german tanks and balancing the best you can all 3 existing nations before adding any more nation to me its preaty strange why you`d chose to focus on french tanks when nobody`s really interested in them instead of completing the full tech trees for the existing nations.
My personal thought is that all newbies coming to the game will split 45% on german,30% on russian and remaining american which means if they`ll notice later down the line that they stink they
might not have the patience or will to go for other nations or wait for fixes that they don`t know when their going to come.
PS: Did you read my previous post(page 10)? When are the devs going to read through all the posts to make sure they didn`t miss any ideas

Overlord: This would be only my personal rough estimation - most of the
improvements are likely to be added in the update that comes after
v.0.6.4. (Current schedule: 0.6.3.x patch - > 0.6.4.x patch
-> patch with fixes). Some fixes may be added earlier. Sorry,
but can't give any dates at this stage.
Rebalancing and fixing the existing tanks don't interfere with modelling new vehicles and making up tech descriptions for them. In fact these things don't overlap.
Everything is read and taken into account.
Rebalancing and fixing the existing tanks don't interfere with modelling new vehicles and making up tech descriptions for them. In fact these things don't overlap.
Everything is read and taken into account.
Subject:
Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #390985

Link on message: #390985
Overlord: v.0.6.3.7a - v.0.6.3.7b patch notes
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.
Topic for discussion.
- Several fixes for the map Westfield.
- Removed 128mm_testgun gun from shell descriptions.
- Fixed with not working auto-resupply of shells and consumables.
- Changed conditons for getting Billotte's medal.
- Fixed copyright year in EULA.
- 15cm sFH 18 L/30 gun (Hummel's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- sFH36 L/30 Ausf 1943 gun(Gw-Panther's top one): dispersion during turret traverse increased rolled back to v.0.6.2.8 (current one).
- 100mm D-54 (Т-54's top one): increased chance of being spotted when firing.
Current status: released on the main RU server as cumulative 0.6.3.7 update on February 7.
Topic for discussion.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #390973
RAZORLIGHT, on 01 February 2011 - 07:24 PM, said: one question to Overlord
is this post a fake?
http://forum.worldof...868#entry386868
No german Tanks in Clan Wars = no go and one reason to stop playing this game for many players

Link on message: #390973

is this post a fake?
http://forum.worldof...868#entry386868
No german Tanks in Clan Wars = no go and one reason to stop playing this game for many players
Overlord: Depends on what you mean by calling post a "fake". I'd say that
it is pretty one-sided
compilation of facts taken out of context.
For clan wars we are going to gather separate stat data and examine it which will have certain influence on balancing. In my opinion the main problem is not that German tanks are entirely worse or underpowered in comparison with Soviet ones, but the fact they are less versatile and more skill-dependent.
Consequently, they are a bit more difficult to use.
At this time we are examining data on German vehciles we have, determining the most critical issues, and devising possible solutions. Some adjustments are a must, but there will be no hasty "ASAP!" fixes.
And I ask everybody to stop side discussions here.
For clan wars we are going to gather separate stat data and examine it which will have certain influence on balancing. In my opinion the main problem is not that German tanks are entirely worse or underpowered in comparison with Soviet ones, but the fact they are less versatile and more skill-dependent.
Consequently, they are a bit more difficult to use.
At this time we are examining data on German vehciles we have, determining the most critical issues, and devising possible solutions. Some adjustments are a must, but there will be no hasty "ASAP!" fixes.
And I ask everybody to stop side discussions here.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #390618
WhiteHyena, on 31 January 2011 - 07:49 PM, said: Slight edit;
but atm. its like Russian Guns = more pen more dmg and same RoF
On a more serious note, I know the devs are fixing the Mudguard issue on the Maus but what about the side armour? What I mean by that is, the whole issue with the mudguards is that all the shell is hitting is the track, so it shouldn't damage the tank itself which it currently does.. but that can be said for the lower side of the Maus armour too, can't it? The Red line on the pic below is the area of side armour I'm talking about here.
pic1
You look at a cross section of a Maus, to damage the hull from a lower side shot, the shell would have to go through the armour and then through the entire track/wheel layout before it actually reaches the hull, so just like with the mudguards, why is it when someone hits you in the lower section of your side armour, you lose HP?
It could also be noted that when you look at another cross-section of the Maus, even if a shell does manage to get through the lower side armour and the track/wheels it still then has to penetrate a second layer of armour 80mm thick. You put all that together, surely damaging the Maus' hull from a low side-shot should be impossible?.. or at least, harder than it currently is.
pic2

Link on message: #390618

but atm. its like Russian Guns = more pen more dmg and same RoF

On a more serious note, I know the devs are fixing the Mudguard issue on the Maus but what about the side armour? What I mean by that is, the whole issue with the mudguards is that all the shell is hitting is the track, so it shouldn't damage the tank itself which it currently does.. but that can be said for the lower side of the Maus armour too, can't it? The Red line on the pic below is the area of side armour I'm talking about here.
pic1
You look at a cross section of a Maus, to damage the hull from a lower side shot, the shell would have to go through the armour and then through the entire track/wheel layout before it actually reaches the hull, so just like with the mudguards, why is it when someone hits you in the lower section of your side armour, you lose HP?
It could also be noted that when you look at another cross-section of the Maus, even if a shell does manage to get through the lower side armour and the track/wheels it still then has to penetrate a second layer of armour 80mm thick. You put all that together, surely damaging the Maus' hull from a low side-shot should be impossible?.. or at least, harder than it currently is.
pic2
Overlord: This issue is known and will go under section 5. Maus.
Subject:
International Forums\Polskie Forum\Archiwum\nie mam 50 postów więc
Link on message: #390536

Link on message: #390536
LiannaSilverwind: Please follow forum rules. Posts deleted. Forum ban for 4 days.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #390384
Gies84, on 01 February 2011 - 11:37 AM, said: -10,5 L68 CHEAPER ROUNDS!( the main reason why the Tiger 2 is such
an expensive tank to run)
...
-Panther 1 and 2 more traverse speed and less costs
...

Link on message: #390384

...
-Panther 1 and 2 more traverse speed and less costs
...
Overlord: These issues are related to game economy, the data on repair costs
and ammo expenditures we gathered shows that there are no serious
problems.
Repair costs for Panther II are going to be decreased in the upcoming update, some other adjustments will be made in v.0.6.4.
Repair costs for Panther II are going to be decreased in the upcoming update, some other adjustments will be made in v.0.6.4.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #390284
Sturmtiger_304, on 31 January 2011 - 07:24 PM, said: Got some quick questions that hasn't been asked:
1. Will the SturmTiger mit 88mm L/71 have the same damage & penetration as the Tiger I & Tiger II's?
2. What gun arnament will the Sturmtiger premium tank have in the game?
3. When are you going to support laptop gaming stations?
4. At what point of this year will the NbFz heavy tank be released into the game?
5. How will the VK4502 Ausf.P1 look compared to it's other P2 part? Will it look the same, or have less armor / weaker gun?
6. What are you arming the Object 261's gun with?
7. Are you going to remove the 203mm gun for the tier 7 SPG Object 212, since it has the same gun as it's previus tier & almost no-one sees the point of upprading to the next tier from tier 6?
(8. Is there a fix for the issue in the spoiler below? I cannot get rid of the text & when I do, it says the forum cannot find the topic and so on.)

ArmorShark7, on 31 January 2011 - 07:45 PM, said: Do the US tank destroyers get anti-tank versions of the guns used
by the US medium and heavy tanks? Or do they use the same guns as
the tanks?
In other words, do I have to unlock the tank destoyers' guns separately, as with the German and Soviet TD lines?
arkhell, on 01 February 2011 - 03:02 PM, said: is there any chance you guys will switch the VK45ausfB and ferd
engines over to diesel electric and make them have a 10% fire
chance just like most USSR diesel engines?
Costarring, on 01 February 2011 - 03:05 PM, said: Who do I talk to when I think someone has an inappropriate name or
clanname?
How much room is there in a discussion about this subject?
How much evidence is required to report such individuals?
Does a registration of a clan or person, who has an inappropriate name, on ClanBase give those persons or clans the right to use that name in WoT?
Are symbols used by inappropriately named clans (or persons) allowed?
ArmorShark7, on 02 February 2011 - 03:16 PM, said: When are we going to see suspensions moving independently?
6ep3a, on 02 February 2011 - 10:44 PM, said: Any chance of a swedish produced tank as premium?
Stormartillerivagn (Sav m/43) (Stormartillerywagon/tank)
or
Stridsvagn m/42 (IKV 73) (Battlewagon/tank)
CerVus, on 03 February 2011 - 12:31 PM, said: Hello,
Is there any chance to add 75/100 gun to vk3002DB tech tree?
Does panthers get any reinforcement of frontal armor?
Any chance to swap vk3001h instead of Vk3001P in medium tech line?
Raptor, on 03 February 2011 - 03:26 PM, said: Regarding pre-order packages. We (beta-testers) aren't getting one
of those are we? I'm asking this because it would be a bit strange
when for example I would buy a pre order package with Pz. V/IV
before release and then after release it would turned out that
everybody gets Pz V/IV (or A-32 etc. doesn't matter) and therefore
I get nothing because I already have this tank from pre order
package
So should I worry or not?
FootballFan, on 03 February 2011 - 01:35 PM, said: Hello,
My question is about "things that can be bought using gold" I will shortly explain what I mean:
Now using gold we can buy: premium, premium tanks, ammunition, consumables, transfer gold into free exp
So could you give us any inside what other gold usage is planned ?
Maybe some custom tank modules, tank upgrades, some skin changes visible to other players ?
ArmorShark7, on 03 February 2011 - 03:51 PM, said: But what about the crewmen? Are they going to get mixed up as
well?

Nikola_Bathory, on 03 February 2011 - 03:57 PM, said: Could you give more details on that? I know what a commander's tank
was in WWII - better radio and often weaker gun or no gun.
Makikou, on 03 February 2011 - 04:04 PM, said: Any other stuff for buffing the Maus except mudguards and
lower-hull? Been playing mine now and its just horrifying how crap
the gun is compared to the 130mm S-70 and T30's 155mm
arkhell, on 03 February 2011 - 05:13 PM, said: will that be pinpoint accurate airstrike (like SPG style) or will
this be area saturation bombing (bomb strafing in the general area)
?
Gigaton, on 03 February 2011 - 05:24 PM, said: If I have understood correctly, joining a clan costs no gold. If
so, it seems odd that participating into clan wars as third party
player will cost gold.
Also, will you offer skins only for gold, or can you buy less fancy skins for credits? Are the skins going to give any gameplay bonuses, like small camo bonus?
Azmodanrom, on 03 February 2011 - 06:16 PM, said: no. i think he was referring to the fact that mercenary license
will cost gold. this intrigued me as well.
a normal player needs no gold to enter a clan and participate in clan wars but needs to pay gold (real money) to be a mercenary? seems very wrong.
i was under the impression that the mercenary system is for the "casual" players. if it cost gold to buy and renew the license .. than mercenary is for the most extreme hardcores :/
Convi, on 03 February 2011 - 06:36 PM, said: Quick question
1. Why clans are limited to 100 ppl?. Some real clans must be divided into some 'clans' ingame. I would like clans to have some kind of 'tiers' maybe and some kind of tech tree for clan wars. Every higher 'tier' of clan would allow more members and higher tax or lower uprising risk. Or buying extra slots, even for gold...
seahawk, on 04 February 2011 - 12:29 PM, said: Any outlook on the premium tanks when the game is released? Paying
for the tank and then paying again to convert the XP seems not very
attractive to me.
bloodie, on 04 February 2011 - 03:21 PM, said: Will T8 arty be released in the next patch? I saw the photos of
them, you don't usually release them unless your pretty much
finished.
CerVus, on 04 February 2011 - 11:44 PM, said: Hello, please is there any ETA for next patch?
Arnout, on 05 February 2011 - 12:01 AM, said: Will this also include the Italian vehicles or will they get (I
hope so
) a separate tree?

Link on message: #390284

1. Will the SturmTiger mit 88mm L/71 have the same damage & penetration as the Tiger I & Tiger II's?
2. What gun arnament will the Sturmtiger premium tank have in the game?
3. When are you going to support laptop gaming stations?
4. At what point of this year will the NbFz heavy tank be released into the game?
5. How will the VK4502 Ausf.P1 look compared to it's other P2 part? Will it look the same, or have less armor / weaker gun?
6. What are you arming the Object 261's gun with?
7. Are you going to remove the 203mm gun for the tier 7 SPG Object 212, since it has the same gun as it's previus tier & almost no-one sees the point of upprading to the next tier from tier 6?
(8. Is there a fix for the issue in the spoiler below? I cannot get rid of the text & when I do, it says the forum cannot find the topic and so on.)

Overlord: 1. Likely that the same.
2,4, 5. No details at this stage.
3. This is not being worked on currently because of its low priority.
6. 180mm MO-1. Naval gun.
7. No, there are no such plans.
8. You can disable notifications completely in your profile settings or, if you have any issues with it, bring your problem to support service.
2,4, 5. No details at this stage.
3. This is not being worked on currently because of its low priority.
6. 180mm MO-1. Naval gun.
7. No, there are no such plans.
8. You can disable notifications completely in your profile settings or, if you have any issues with it, bring your problem to support service.

In other words, do I have to unlock the tank destoyers' guns separately, as with the German and Soviet TD lines?
Overlord: Most likely the guns of US TD's will be unlocked separately.

Overlord: This is not planned currently.

How much room is there in a discussion about this subject?
How much evidence is required to report such individuals?
Does a registration of a clan or person, who has an inappropriate name, on ClanBase give those persons or clans the right to use that name in WoT?
Are symbols used by inappropriately named clans (or persons) allowed?
Overlord: You can get a detailed answer from suport.worldoftanks.eu.
General rules for nicknames apply to clans as well.
General rules for nicknames apply to clans as well.

Overlord: Toough this is being worked on, the answer would be not soon.

Stormartillerivagn (Sav m/43) (Stormartillerywagon/tank)
or
Stridsvagn m/42 (IKV 73) (Battlewagon/tank)
Overlord: Currently we are working on so-called Europe tech tree which is to
contain tanks of different nations. Possibly these tanks or one of
them will be added in it.

Is there any chance to add 75/100 gun to vk3002DB tech tree?
Does panthers get any reinforcement of frontal armor?
Any chance to swap vk3001h instead of Vk3001P in medium tech line?
Overlord: None of the above is planned currently.


Overlord: Have no worries. None of these vehicles is going to be beta-testers
gift tank.

My question is about "things that can be bought using gold" I will shortly explain what I mean:
Now using gold we can buy: premium, premium tanks, ammunition, consumables, transfer gold into free exp
So could you give us any inside what other gold usage is planned ?
Maybe some custom tank modules, tank upgrades, some skin changes visible to other players ?
Overlord: Apart from the current "things that can be bought using gold" there
will be:
- clan registration AFTER release
- custom tank skins
- some features for clan wars (mercenary license, reconnaissance, clan consumables etc)
- commander's tanks
plus some other things
- clan registration AFTER release
- custom tank skins
- some features for clan wars (mercenary license, reconnaissance, clan consumables etc)
- commander's tanks
plus some other things


Overlord: These are plans for the long run. Haven't considered this yet,
perhaps mixed crews.

Overlord: Commander's tank:
- will be purchased for gold
- will have better radio
- can only be one per team
- will have better view range
- will have worse armament
- can be used only in clan wars and company battles
- will be available for certian tiers (approx 3-7,8)
- will provide its owner with special commander's chart for giving orders
- will enable its owner to use special consumables like (like calling airstrike)
- will be purchased for gold
- will have better radio
- can only be one per team
- will have better view range
- will have worse armament
- can be used only in clan wars and company battles
- will be available for certian tiers (approx 3-7,8)
- will provide its owner with special commander's chart for giving orders
- will enable its owner to use special consumables like (like calling airstrike)

Overlord: Possibly. Under consideration at this time.

Overlord: Not "pinpoint accurate", more like area bombing.

Also, will you offer skins only for gold, or can you buy less fancy skins for credits? Are the skins going to give any gameplay bonuses, like small camo bonus?
Overlord: Clan registration is going to cost 2500 gold for clan leader after
release, the participation itself is going to be free.
Most likely there will be tank skins for credits as well. Yes, some or all skins will provide small gameplay bonuses (camo). Their mechanics could be similar to the way consumables work.
Most likely there will be tank skins for credits as well. Yes, some or all skins will provide small gameplay bonuses (camo). Their mechanics could be similar to the way consumables work.

a normal player needs no gold to enter a clan and participate in clan wars but needs to pay gold (real money) to be a mercenary? seems very wrong.
i was under the impression that the mercenary system is for the "casual" players. if it cost gold to buy and renew the license .. than mercenary is for the most extreme hardcores :/
Overlord: This is still subject to change. The whole system clan wars system
will undergo its own beta.

1. Why clans are limited to 100 ppl?. Some real clans must be divided into some 'clans' ingame. I would like clans to have some kind of 'tiers' maybe and some kind of tech tree for clan wars. Every higher 'tier' of clan would allow more members and higher tax or lower uprising risk. Or buying extra slots, even for gold...
Overlord: There are some technical limitations, including clan chat capacity
and some other things. In my opinion, 100 members per clan seems to
be suitable.

Overlord: No changes to premium vehicles in the near future.

Overlord: Most likely they will be added with the upcoming major update
(0.6.4).

Overlord: The information on the next update will be announced next week.


Overlord: Most likely there will be a separate Italian tree. There are enough
vehicles to designate it.
Subject:
Archives\Beta\Questions\Medium vs Heavy Tank costs
Link on message: #390003
_DC_, on 31 January 2011 - 11:43 PM, said: In Matchmaking Medium are compared the same as a Heavy tank a tier
lower.

Link on message: #390003

LiannaSilverwind: Data from Russian release Dev's Q & A section:
Currently Medium tank is being considered as 1.00 units, whilst Heavy tank of the same tier is being considered as 1.35 units for balancer. Therefore 10x IS-7 are being considered as equal 15x T-54. Rebalancing for tier 9 mediums is coming soon.
Currently Medium tank is being considered as 1.00 units, whilst Heavy tank of the same tier is being considered as 1.35 units for balancer. Therefore 10x IS-7 are being considered as equal 15x T-54. Rebalancing for tier 9 mediums is coming soon.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #389779
ElAtaque1944, on 31 January 2011 - 08:23 PM, said: Currently Tiger I is Tier 7, whereas Panther is Tier 8... Due to
historical reasons this is not correct, because Tiger I was "better
in defense combat" than the Panther to the end of the war. (Alfred
Rubbel, Erinnerungen an die Tigerabteilung 503, 2nd edition
Würzbug: Flechsig 2010). Would be better to have them in the same
Tier level.
What to have as Tier 6 or 7 I´m not quite sure. Maybe the 3601 as 6 and P-Tiger as 7 as remaining prototypes.
RAZORLIGHT, on 31 January 2011 - 08:24 PM, said: well tiger should be T6 and Panther T7
but Tiger vs IS-3 ... thats sick

Link on message: #389779

What to have as Tier 6 or 7 I´m not quite sure. Maybe the 3601 as 6 and P-Tiger as 7 as remaining prototypes.
Overlord: Not going to change tiers. It is out of discussion at this time.

but Tiger vs IS-3 ... thats sick
Overlord:
Subject:
Archives\Beta\Suggestions\Let us play without Tier 9 and 10 vehicles.
Link on message: #389516
Inkompetent, on 31 January 2011 - 03:06 PM, said: There would be nice if there was some kind of way to get to play
against... well... tanks that aren't completely absurd? Tier 9 and
10 tanks suck every little last bit of fun out of the game. The
tiniest little drop.
Please let us have some way, through normal matchmaking, to not get to meet those idiotically heavy, stupidly overgunned, ridicilously well armoured, insanely hugely hitpoint-pooled silly-machines. I'm fine in my T-34/57 to meet Tier 7 and 8 tanks. I don't mind coming face to face with a King Tiger with my VK3001P. But after Tier 8 things just get so stupidly good in all concievable ways, that there's not really any way to play any of the 'famous WW2 tanks', and have fun at the same time.

Link on message: #389516

Please let us have some way, through normal matchmaking, to not get to meet those idiotically heavy, stupidly overgunned, ridicilously well armoured, insanely hugely hitpoint-pooled silly-machines. I'm fine in my T-34/57 to meet Tier 7 and 8 tanks. I don't mind coming face to face with a King Tiger with my VK3001P. But after Tier 8 things just get so stupidly good in all concievable ways, that there's not really any way to play any of the 'famous WW2 tanks', and have fun at the same time.
LiannaSilverwind: Let's wait for historical mode, but 'til that time please check
current matchmaking system: http://forum.worldof...post__p__336432
Thank you for your suggestion, but considering high flammability of the post, topic is closed.
Thank you for your suggestion, but considering high flammability of the post, topic is closed.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #389286
Sictirus, on 31 January 2011 - 03:30 PM, said: i instal the russian version an all the patches , i make an account
on russian server bat i cant play on test server . Whay ? Thank u
for answer

Link on message: #389286

Overlord: Read the first post of the topic carefully.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #389282
B051LjKo, on 31 January 2011 - 01:48 PM, said: Why? And how much?

Link on message: #389282

Overlord: Minor adjustment needed for balance sake.
From 5.79 to 5.50.
From 5.79 to 5.50.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #389007
Skjold, on 30 January 2011 - 08:04 PM, said: Question to Overlord:
I've read the patch notes and apparantly there is HP boost for most higher tier german guns, which is good.
However, my Maus has a very common problem that my gun gets damaged/knocked out atleast 50 % of the games im in.
I platoon alot with IS-7's aswell as T-30's who claim that they don't anywhere near the same amount of trouble with getting their guns knocked out.
So a simple question, Is there any HP boost planned for the Maus 128 mm gun?
Thanks in advance.

Link on message: #389007

I've read the patch notes and apparantly there is HP boost for most higher tier german guns, which is good.
However, my Maus has a very common problem that my gun gets damaged/knocked out atleast 50 % of the games im in.
I platoon alot with IS-7's aswell as T-30's who claim that they don't anywhere near the same amount of trouble with getting their guns knocked out.
So a simple question, Is there any HP boost planned for the Maus 128 mm gun?
Thanks in advance.
Overlord: It is not planned currently. Possibly 12.8 cm gun will get another
buff.
Subject:
Archives\Beta\CW beta should be played before release
Link on message: #388593
cedars, on 30 January 2011 - 09:50 PM, said: CW beta should be played before release as testing a game that you
are paying for is not ideal
Many people have concerns that at least some battles should be balanced to allow lower tier tanks to participate and create more scope for strategy (over brute strength).
Personally I am not sure I agree, but they may well be right.
Shouldnt this be tested before the actual release of the game?
Also I bet you there are some teething problems with cws. i mean there has to be.
Should we really be working through these, while we are actually paying for the game?
I mean I am not looking forward to the hardwipe and the sooner the better for me, BUT you have to test the cw beta first, seems pretty obvious to me.

Link on message: #388593

Many people have concerns that at least some battles should be balanced to allow lower tier tanks to participate and create more scope for strategy (over brute strength).
Personally I am not sure I agree, but they may well be right.
Shouldnt this be tested before the actual release of the game?
Also I bet you there are some teething problems with cws. i mean there has to be.
Should we really be working through these, while we are actually paying for the game?
I mean I am not looking forward to the hardwipe and the sooner the better for me, BUT you have to test the cw beta first, seems pretty obvious to me.
Overlord: Prior to the release of clan wars, this mode is supposed to go
through its own beta that will start shortly after game
release.
When clan wars beta is finished global map will be reset
When clan wars beta is finished global map will be reset
Subject:
Archives\Beta\Clan Wars Euro Map - With Earnings
Link on message: #388376
OKamilTan, on 30 January 2011 - 06:11 PM, said: its a good thing to know the world where we will fight, but one
thing i cant bear : the name of the main province of France, its
:"île-de-France"
and not Lie-de-France
and be careful with Basque Country, its like talking of Tchechenie with Russian, don't forget they have both terrorist
Terrorsatan, on 30 January 2011 - 07:31 PM, said: 1St thx for the map.
but as i see around 100 countries im askin myself: will there be 1 map per territory?

Link on message: #388376

and not Lie-de-France
and be careful with Basque Country, its like talking of Tchechenie with Russian, don't forget they have both terrorist
Tanitha: Probably a translation or typo. I'll fix it later, there was
another one too i found..

but as i see around 100 countries im askin myself: will there be 1 map per territory?
Tanitha: Its meant to be around 200. Not 100, but ive not counted them.
The major cities will get their own maps eventually, but for now they will be a random selection of appropriate maps.
With more maps added constantly.
Regards
The major cities will get their own maps eventually, but for now they will be a random selection of appropriate maps.
With more maps added constantly.
Regards
Subject:
International Forums\BY, RU, UA Community\Impressions of Russian community of Euro CBT
Link on message: #388297
Sech, on 26 January 2011 - 12:36 PM, said: Проводим ЗБТ? 
Ох, что завтра будет...

Link on message: #388297


Ох, что завтра будет...
LiannaSilverwind: Да, картинки лучших игроков Беты у меня в подписи. 

Subject:
Archives\Beta\Clan Wars Euro Map - With Earnings
Link on message: #388290
SirHeinz, on 30 January 2011 - 04:53 PM, said: I can begin to make questions?
In fact I can guess the meaning but official confirmation is better accepted.
1)What the icons in Sicily and Sardinia means?
2)Why Sicily got a different color?
3)What the arrows in the sea circles means?
4)Do the figures within the territories mean the gold income earn?

Link on message: #388290

In fact I can guess the meaning but official confirmation is better accepted.
1)What the icons in Sicily and Sardinia means?
2)Why Sicily got a different color?
3)What the arrows in the sea circles means?
4)Do the figures within the territories mean the gold income earn?
Tanitha: 1. Sicily is owned by a clan. The photo above was made by 100ish
screnshots while zoomed in, that were patched together from the
russian clanwars which started today/yesterday. So some land had
been taken while i was making the map. Sicily has a clan logo on
it. Sardinia has been attacked and waiting the battle
2. Its owned by a clan
3. Landing spots onto the map from clans that need to land on the map
4. Yes Maximum gold income, if the tax rate is set to 100%. I guess per day..
2. Its owned by a clan
3. Landing spots onto the map from clans that need to land on the map
4. Yes Maximum gold income, if the tax rate is set to 100%. I guess per day..
Subject:
Archives\Beta\Give us limited Clan Wars
Link on message: #388269

Link on message: #388269
Overlord: Introduction of 3 separate instances of global map with the rules
for the current battle league divisions is quite possible, that
will enable more players to participate in CW.
Basically, similar restrictions are planned for company battles.
Moreover we have got a huge number of clans that can cover all existing provinces relatively fast, that's why 3 separate insatnces of global map will allow larger number of clans to show ones worth.
Once again it's not totally confirmed, but we are considering this as an option.
Basically, similar restrictions are planned for company battles.
Moreover we have got a huge number of clans that can cover all existing provinces relatively fast, that's why 3 separate insatnces of global map will allow larger number of clans to show ones worth.
Once again it's not totally confirmed, but we are considering this as an option.
Subject:
Archives\Beta\Suggestions\Preorder Gold
Link on message: #388229
Steiner, on 30 January 2011 - 04:34 PM, said: I'm sure there's many dedicated fans like me who wants to hit the
ground running on release and to do that you need premium from day
1!
Here's my suggestion to Wargaming:
How about allowing us to 'pre-order' gold up until release (maybe as a thank you a 5-10% bonus gold) so that on release day we're guaranteed to have premium at launch.
Not only would this give a cash injection running up to release for the developer, it could also work as a indicator as to how willing the player base is to pay for the game, i.e. a win-win situation for all.

Link on message: #388229

Here's my suggestion to Wargaming:
How about allowing us to 'pre-order' gold up until release (maybe as a thank you a 5-10% bonus gold) so that on release day we're guaranteed to have premium at launch.
Not only would this give a cash injection running up to release for the developer, it could also work as a indicator as to how willing the player base is to pay for the game, i.e. a win-win situation for all.
Overlord: Follow the updates on the website, pre-orders are to be available
rather soon.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #388220
Gatt, on 30 January 2011 - 01:18 AM, said: So, after raising the repair cost by 30%, do you think the T23
usage will increase and the tank lethality will decrease?
Is this the logic?
Sorry, I'm trying to understand.

Link on message: #388220

Is this the logic?
Sorry, I'm trying to understand.
Overlord: Its battle performance is not supposed to go down. This adjustment
is needed for the sake of game economy. Vehicles of the same tier
and type are to be approx equally profitable/unprofitable.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #388213
Orkel2, on 29 January 2011 - 11:00 PM, said: You should base balancing decisions on the tanks themselves, not
the players driving them. I don't see how "better players drive
T23s and Pershings, therefore they are balanced" is a reasonable
argument.

Link on message: #388213

Overlord: Balancing is not based on players skill directly, it is vehicle's
porularity that is taken into account as well. Currently statistics
show that T23 performs in battles 1.2-1.5% better than Panther and
T-44. At the same time being a "niche" tank (not frequently used)
T23 won't indergo any nerf in the near future.
Subject: Shiny Division
Link on message: #388105
Link on message: #388105
vuque: Hello
In game name: vuque
Tanks: IS-7,Obj.212(Elite),T-54(Elite),JagdTiger(Just need last gun to be elite),Ferdinand(Elite), T30
Available: Anytime.Just tell me when you need me
Regards
vuque
In game name: vuque
Tanks: IS-7,Obj.212(Elite),T-54(Elite),JagdTiger(Just need last gun to be elite),Ferdinand(Elite), T30
Available: Anytime.Just tell me when you need me

Regards
vuque
Subject:
Archives\Beta\Clan Wars Euro Map - With Earnings
Link on message: #388096

Link on message: #388096
Tanitha: The clan-wars map was pasted together like a patchwork quilt, So
its a fairly high res of about 4500x4000.
Thanks to Dienekes for a lot of translation and help with the map.
Have fun..
Please click for zooming in for proper details.
After it loads in a separate page you can click again to zoom in.
This thing is huge, be prepared!

Thanks to Dienekes for a lot of translation and help with the map.
Have fun..
Please click for zooming in for proper details.
After it loads in a separate page you can click again to zoom in.
This thing is huge, be prepared!

Subject:
Archives\Beta\Clan Wars Tier-limitation possible
Link on message: #387998
halfik, on 30 January 2011 - 02:10 PM, said: Won't this end with all clans playing all maps?

Link on message: #387998

LiannaSilverwind: Well... considering the amount of time investment it will take, I'm
not that sure.
Most people I knew from PvP/RvR/NvN/MyClanVsAll games got burnout in just 3-6 months of everyday intense fighting.
Most people I knew from PvP/RvR/NvN/MyClanVsAll games got burnout in just 3-6 months of everyday intense fighting.
Subject:
Archives\Beta\Impressions\Why I’m not continue playing WoT. Why I never pay for this game.
Link on message: #387989
TurboMK, on 29 January 2011 - 08:34 PM, said: I started playing 14days ago. This game looks fine for me, and I’m
interesting about history technic, especially military vehicles,
planes, ships, weaponry etc. So its look great for me. I joined
closed beta at right time. Exp and money goes 5 times faster, and I
easily gain higher tanks. So my frustration with some vehicles has
been passed soon, because I could buy new one with relative easy.
As the fun days ends I quickly recognize that’s another MMO you
need to spend thousands of hours to can get something useful. Same
as Eve or WoW or Navyfiled. And the reason why I stop to playing
it, and never pay for this will be same. I’m busy man, have good
job and not enough time to do that. I could play couple of hours
per day, or week. And I want to have as fun and relaxation as I
could have. Play whole day to can gain a little better gun it’s not
fun for me. That’s the first reason why I will not continue
playing.
Second one is realistic. I understand that game is for thousands (maybe million) of peoples, which are not interesting in history or realistic, but arcade gaming. So this game it’s not for me. I want closed cockpits, real visibility, real ballistics and real damage models and real tanks. I don’t need hundred types of tanks. Only few of them, but real. And with correct year. There could be game limits for specific year (up to 1939, 1941, 1943, 1945, and after 2ndWW). It’s absolutely unrealistic to play with tanks like T29, T30 or T-54, IS-7 against Tiger or Pz IV. You can directly put Abrams or T-90 into game. It will be the same.
Visibility, damage models and ballistics are too simple for me. For first tank battles was made on real big places. Especially at Russian front. There could be shot range at 2 or more km. One of German tanks advantage was high accuracy and penetration of their guns at high range. Important was good position and good situation awareness. Was easy to see and hit enemy for 1 or more km. Limitation to 500m is nonsense. And invisible tanks are crazy idea to balance game. Of course more realistic needs much bigger maps. Damage models have common problem. When you penetrate armor you got high chance to kill everyone inside, or make tank disable. Repairing belts into battle was almost unrealistic. In real it’s possible to shot over top of the hill. And there is real heavy weight of shells. You need to calculate with this when you fire, or recalibrate your sights to correct distance. Not just push fire into green circle
.
So they are reasons why I’m not interesting about this game. I understand that’s made for half million of /edited players which are not interesting about reality, but needs to push fire and have lots of time to do that. I’m not. Wish you luck with development and let me know when you add realistic mod.

Link on message: #387989

Second one is realistic. I understand that game is for thousands (maybe million) of peoples, which are not interesting in history or realistic, but arcade gaming. So this game it’s not for me. I want closed cockpits, real visibility, real ballistics and real damage models and real tanks. I don’t need hundred types of tanks. Only few of them, but real. And with correct year. There could be game limits for specific year (up to 1939, 1941, 1943, 1945, and after 2ndWW). It’s absolutely unrealistic to play with tanks like T29, T30 or T-54, IS-7 against Tiger or Pz IV. You can directly put Abrams or T-90 into game. It will be the same.
Visibility, damage models and ballistics are too simple for me. For first tank battles was made on real big places. Especially at Russian front. There could be shot range at 2 or more km. One of German tanks advantage was high accuracy and penetration of their guns at high range. Important was good position and good situation awareness. Was easy to see and hit enemy for 1 or more km. Limitation to 500m is nonsense. And invisible tanks are crazy idea to balance game. Of course more realistic needs much bigger maps. Damage models have common problem. When you penetrate armor you got high chance to kill everyone inside, or make tank disable. Repairing belts into battle was almost unrealistic. In real it’s possible to shot over top of the hill. And there is real heavy weight of shells. You need to calculate with this when you fire, or recalibrate your sights to correct distance. Not just push fire into green circle

So they are reasons why I’m not interesting about this game. I understand that’s made for half million of /edited players which are not interesting about reality, but needs to push fire and have lots of time to do that. I’m not. Wish you luck with development and let me know when you add realistic mod.
LiannaSilverwind: Thank you for your impression.
I edited out word that
could hurt sensitive people.
Impressions section rule demands closure of the topic, but I would like to add bit of philosophy of my own. I hope you won't mind.
Time investment: All MMOs are planned as long time investment, most of them take months to get to top levels of character evolution or gear progression. World of Tanks progression is very fast. You can get to Tier 8 tank in 2 weeks of non-premium gameplay (I did it, I did not realize premium is useful) while attending to full-time job. During Russian release first Tier 10 tank appeared just in 6 days after release. To be honest, I personally view World of Tanks as being too quick in progression.
Enjoyment: it's very important to enjoy the progression in MMOs, if everyone gets to the top tanks very soon, they will forget about little ones usually, get "bored" much faster and quit altogether. Many players also enjoy slow progression, viewing it as a Path to walk, with Goals to achieve.
Realism: Yes, you are absolutely right. Currently game engine cannot support bigger maps. At the same time World of Tanks is not being propagated as historical simulator. http://www.youtube.c...?v=D4Kuumslq4M. Hardcore mode may come one day, but it's too early to speak about it. Personally I look forward to it.

Impressions section rule demands closure of the topic, but I would like to add bit of philosophy of my own. I hope you won't mind.
Time investment: All MMOs are planned as long time investment, most of them take months to get to top levels of character evolution or gear progression. World of Tanks progression is very fast. You can get to Tier 8 tank in 2 weeks of non-premium gameplay (I did it, I did not realize premium is useful) while attending to full-time job. During Russian release first Tier 10 tank appeared just in 6 days after release. To be honest, I personally view World of Tanks as being too quick in progression.
Enjoyment: it's very important to enjoy the progression in MMOs, if everyone gets to the top tanks very soon, they will forget about little ones usually, get "bored" much faster and quit altogether. Many players also enjoy slow progression, viewing it as a Path to walk, with Goals to achieve.
Realism: Yes, you are absolutely right. Currently game engine cannot support bigger maps. At the same time World of Tanks is not being propagated as historical simulator. http://www.youtube.c...?v=D4Kuumslq4M. Hardcore mode may come one day, but it's too early to speak about it. Personally I look forward to it.
Subject:
Archives\Beta\Clan Wars Tier-limitation possible
Link on message: #387962
Quote Учитывая, что количество провинций у нас уже меньше количества кланов, и что даже ввод поистине глобальной карты включая Антарктиду не даст многим кланам проявить себя в боях, мы решили рассмотреть вариант, когда у нас будет 3 глобальных карты - наименее престижная (и наименее оплачиваемая; с ограничением танков до 6 левела), более серьезная (до 8 левела) и для совсем больших мальчиков (без ограничений)

Link on message: #387962
Quote Учитывая, что количество провинций у нас уже меньше количества кланов, и что даже ввод поистине глобальной карты включая Антарктиду не даст многим кланам проявить себя в боях, мы решили рассмотреть вариант, когда у нас будет 3 глобальных карты - наименее престижная (и наименее оплачиваемая; с ограничением танков до 6 левела), более серьезная (до 8 левела) и для совсем больших мальчиков (без ограничений)
LiannaSilverwind: My translation:
Considering that amount of provinces is already smaller than the amount of clans, and that even including real global map with Antarctic will not allow most clans to prove themselves in battle, we decided to consider an option of having 3 global maps - least prestigeous (and least paying off; with tanks being limited up to 6th tier), more serious (up to 8th tier) and for real big boys (no limits).
Please remember that it is only an Option being Considered, so let's wait and see, no promises.
Special thanks to Sech who found it.
Considering that amount of provinces is already smaller than the amount of clans, and that even including real global map with Antarctic will not allow most clans to prove themselves in battle, we decided to consider an option of having 3 global maps - least prestigeous (and least paying off; with tanks being limited up to 6th tier), more serious (up to 8th tier) and for real big boys (no limits).
Please remember that it is only an Option being Considered, so let's wait and see, no promises.

Special thanks to Sech who found it.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #387570
jimk, on 29 January 2011 - 10:33 PM, said: All good in theory but is there any ETA on a EU/US patch?

Link on message: #387570

Overlord: Since there will be even more changes, can't give exact ETA, rough
estimate would be February 3-9.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #387567
VGA, on 29 January 2011 - 10:30 PM, said: Are there screenshots anywhere ?

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Overlord: Here - http://forum.worldof...tter-volume-10/
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #387554
Kazomir, on 29 January 2011 - 12:58 PM, said: once we installed the test patch will we be able to return to the
original russian server somehow?

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Overlord: Yes, it's a special test server that uses its own database (copy
from the main server to a particular date). Just install current
version of game client - 0.6.2.8 and log in.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #387550
Gigaton, on 29 January 2011 - 12:36 PM, said: T-34/85 and T43 currently have same RoF with D-10 while T-44 has
slightly better. I'm guessing that T-43 will now get either the
same RoF as T-44 or one between T-34/85 and T-44.
Nice. You do know that German mediums have lower penetration than on 85mm D5BM on all their guns until Panther? Ignoring the squeezebore.

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Nice. You do know that German mediums have lower penetration than on 85mm D5BM on all their guns until Panther? Ignoring the squeezebore.
Overlord: Only T-43 gets this buff.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #387548
cover_man, on 29 January 2011 - 12:21 PM, said: Question:
When tracking system will be rapaired, and when "track rapaired, lets go" with one track damaged will be rapaired ? When rest of major game bugs will be fixed ?

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When tracking system will be rapaired, and when "track rapaired, lets go" with one track damaged will be rapaired ? When rest of major game bugs will be fixed ?
Overlord: The way it is going to reworked was described earlier on the
forums. New track damaging system might be added into the upconing
major update.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #387546
Benden, on 29 January 2011 - 07:09 AM, said: Overlord said exactly the countrary about last patch nerfing
slightly T54 (tracks repair time etc), buffing a little Panther 2
and about Pershing he said that according to stats (xp per battle,
battles won etc.), the tank did not deserve any adjustment
go figure...

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go figure...

Overlord: Because Pershing's performance was better than the performance of
Panther II and even T-54. Just like T23 and its counterparts.
Again one of the reasons for Pershing's advantage was its rather low usage.
Again one of the reasons for Pershing's advantage was its rather low usage.
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