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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
Discussion of pre-release notes
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11.02.2011 00:40:28
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #400263

View Postfabse, on 11 February 2011 - 12:24 AM, said: Shure long-term goals are more magnetic. But i can only see very little things beeing done to keep the players that are playing this game since the beta started satisfied.
I for one realise a drastic decrease of the once super active players around me. The game has just very little to offer after you have reached a certain point.
Shure the upcoming tournament and the show matches might get some of those playing again, but to be honest only a very small part of the player base can participate in those. The rest will have to wait for another month and they could easily start to play another game and then be lost for wot forever (just like l4d2 lost me after i started playing wot).
As for the list beeing an "ad":
I thought you (Overlord) had your opinion based on statistics, that showed that the german tanks are not that much superiour than their russian counterparts (except the t54).
That is a opinion i share... yes i think that the german heavy tanks (T8 and T9) are actually stronger than the russian ones. The maus is a small fortress that in some situations, if played correctly can be a way bigger thread than any other T10 tank. Yet those tanks will be buffed. In my opinion wargaming is giving in to all the players that are "crying" for german buffs for roughly 4 months now. Why would they do this? Because comments like "german armor needs a buff, or you wont see my money" can be seen more often these days.

Overlord: You might want to look through this topic, if you haven't.
In general German tanks are fine, but some changes are required indeed. Those are more like adjustments and fixes, not buffs.
Vigorous community feedback urges us to reassess the data gathered.


Overlord
Discussion of pre-release notes
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11.02.2011 00:31:12
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #400254

View PostWillBlake, on 11 February 2011 - 12:04 AM, said: Then I have to ask again, can I buy several pre-orders/box version/collectors editions and use it on one acc?

Overlord: Yes, you can. All bonuses can be accumulated on one account.


Overlord
Discussion of pre-release notes
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11.02.2011 00:00:45
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #400237

View PostFelipeII, on 10 February 2011 - 11:57 PM, said: Pre-Orders will be avalaible using downloads? Or it will be a Cd or real box? If it will be a box or cd, it will be avalaible for all countries? (i come from spain).
Thx.

Overlord: Yes, they will be using downloads. Separate box version or collector's edition will appear some time after the release. It will contain other bonus tanks.


Overlord
Discussion of pre-release notes
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10.02.2011 23:41:23
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #400227

View Postfabse, on 10 February 2011 - 08:55 PM, said: Wow... that is an awesome list ... :) .
I dont know why you completely redesign pagorki, in my opinion it just needed a small number of tweaks but hey, work is beeing done!
Like every second line of the list seems to be a major update and improvement to the game itself, and the list is really long.
But as happy as i am, i seriously have to say that i dont know if i should believe all this. I am sorry to say this, but for me it does sound a little surreal, that a team of devs that was not able to implement any significant changes to the gameplay (except the removal of lag) in the 6 months i have played this beta, now suddelny presents a to do list of this magnitude.
I mean seriously, why not do these changes one by one? What is the point of having a beta running when you dont even use this oppertunity to test the game you are producing.
How should i know that this is not just one big advertising hoax to convince some of the beta testers that are unhappy with the game as it is to invest their money in your project?

Overlord: These are plans for not so distant future. Doubt it might work as advertisement. :) Anyways long-term goals are more magnetic.


Overlord
Discussion of pre-release notes
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10.02.2011 23:35:40
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #400222

View Postpanzergulo, on 10 February 2011 - 08:51 PM, said: General reaction to all this: Great work, devs! Really nice to see how many issues are worked on, possibly removing good amounts of grief felt by many players. And more information is always good. One thing made me curious, though:
Volunteers? That doesn't sound nearly as cool as "mercenaries". Is the original mercenary concept scrapped altogether? I wouldn't be surprised, though, there has been some speculation that the original "mercenary" concept would have been possible only for the most hardcore gamers, as you had to be paying and earning everything yourself, opposed to a clan that has to pay for registration only once. So what do these "volunteers" do? Fight against clans over unoccupied provinces, perhaps?
Also, what the heck is a nomad clan? Clan without any provinces? How does that work? I am being very curious about these.
Feel free to not answer, I believe these questions will be answered later, when the implementation of these new clan war futures is a more current affair. I am very curious, though...
Anyway: Great job, dev team, and thank you, Overlord, for keeping us informed. I might be more active with this game after release than I predicted, depending on how quickly you are churning new patches.

Overlord: Volunteers are regular players who don't belong to any clan but are willing to participate in clan wars. Having marked the respective checkbox in-game they will be added to special waiting queue.
When a clan is not able to fill certain province with 15 tokens, clan leader of its deputy can use the help of volunteers to reman the team before the battle. Volunteers will join the pre-battle clan chat where clan leader is to finalize the roster choosing the exact players both from the clan and from volunteers.
Volunteers services will be paid with gold.


Overlord
Discussion of pre-release notes
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10.02.2011 23:26:06
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #400211

View PostWhiteHyena, on 10 February 2011 - 08:24 PM, said: While I like the sounds of the new track hit-box system that's in the works, dosen't it just mean the T-54 (and any fast moving tank for that matter) will become all the more powerful? It just seems like another system that will favour the fast moving Russians over the Germans and US.

Overlord: Some specs adjustments might be needed, since overall it would be more difficult to detrack vehicles.


Overlord
Discussion of pre-release notes
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10.02.2011 23:21:50
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #400204

View Postloituma, on 10 February 2011 - 06:58 PM, said: Panzer V-IV:
pic
Pz V-IV i n wot tankopedia
Nice looking tank, but I can't find this info. What tier will it be? It seems a bit strong for T5 (830hp) and a bit weak (75L48) for T6.

Overlord: Either 5 or 6.


LiannaSilverwind
Pirates [PTS]
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10.02.2011 23:02:20
 
Subject: Clans\Clan Recruitment\Pirates [PTS]
Link on message: #400181

LiannaSilverwind: Best regards and salutations from Red Tide! :Smile_honoring:
Krisz - you know the rules of Softwipe, right? :Smile-bajan2:


LiannaSilverwind
How to change your Account Password?
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10.02.2011 19:46:25
 
Subject: Archives\Beta\Questions\How to change your Account Password?
Link on message: #400039

LiannaSilverwind: 1) Click the link: http://game.worldoft...reset_password/
2) And follow instructions
:Smile_honoring:


Overlord
Discussion of pre-release notes
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10.02.2011 18:25:25
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #399974

View PostSempronius, on 10 February 2011 - 06:19 PM, said: Ok. Is it considered to put it back into matchmaking? If yes (I hope, you are not throwing away that functionality) any idea when it can be implemented back? It was originally in the match-making system.

Overlord: No, instead of that there will be individual tweaking for each tank.


Overlord
Discussion of pre-release notes
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10.02.2011 18:11:21
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #399957

View PostSempronius, on 10 February 2011 - 06:10 PM, said: Question about matchmaking: is installed equipment (gun, engine, tracks, rammer, consumables, etc) included in assigning match value, or still stock-market tank is worthy exactly same as fully upgraded and equipped one?

Overlord: Installed equipment is not taken into account currently.


Overlord
Discussion of pre-release notes
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10.02.2011 17:51:18
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #399935

View PostGor_Khawn, on 10 February 2011 - 05:48 PM, said: Offtopic: how come the pre-relase notes say "Last updated February 11, 2011" ?? when it is only 10-th of Feb. 2011 Today ?

Overlord: Was going to post it tomorrow.


Overlord
EU Questions & Answers
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10.02.2011 17:46:31
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #399923

View Post3nglish, on 10 February 2011 - 02:54 PM, said: will it be possible too add weather variations like rain,snow, fog,Thunder & lightning (with sound) etc too the game in the future ....would be great ,sorry if the question has already been answered . :Smile-hiding:

Overlord: Various weather effects are planned to be added.

View Postarkhell, on 10 February 2011 - 03:11 PM, said: any ETA on fixing the memory leak you guys have in there somewere?

Overlord: Some substantial improvements will come along with v.0.6.4.

View Postskilshaw, on 10 February 2011 - 05:23 PM, said: Will clan members be able to buy premium accounts with gold distributed in clan wars?

Overlord: It is the same 14-carat gold, isn't it? :)

View PostDKWK, on 10 February 2011 - 07:08 PM, said: Hmm I did not expect this, as someone did say it is not possible, if I remember. Posted Image
http://forum.worldof...950#entry399950
I clicked on the link, as I wanted to see what they did, so wow what a surprise to see this, and so many on it to. Posted Image
Now my question is this:
Are they all from within short time or from over long time?
Can someone explain or go in detail's ? (I got courius on how this problem is being prevented/dealth with)
Personal i just wonder, who will try this, as when this is a beta is over, nothing are keept/stored after a wipe anyway.
I dont like those kind of offenders, as they destroy a game total, seen that before in other online games. Posted Image

Overlord: For an obvious reason I won't go into details here, automated system scans battle logs searching for potential violators both team killers and bot-users. At this stage all suspensions are done manually, in some minor cases violators get a warning message (applies to non-regular bot-users).
The algorithms are being improved constantly.

View PostDandy, on 11 February 2011 - 09:59 AM, said: Why did you take down "За родину!" sign from KV turret?
I liked it :(

Overlord: It was removed with the view of upcoming camos and inscriptions that can be added to tanks.

View Postshugendo, on 11 February 2011 - 11:32 PM, said: btw when it will be possible?

Overlord: It will be possible when the update that comes after 0.6.4 is released.

View Postcorona, on 11 February 2011 - 08:58 AM, said: hello,
a question plz,
can give me plz the TankSpecs for the M6A2E1???

Overlord: The details will be announced in the respective announcement on the website.

View PostCerVus, on 11 February 2011 - 12:12 PM, said: Why does not Panther II get at least KwK 44/2 L/70 with semiautomatic loading system which was suposed to be equipted in panther ausf F? It has rate of fire 40rounds per minute :Smile-playing:
Iknow it will never happen but that KwK 44/2 is great opportunity to solve stock gun balance problems with pII

Overlord: It was a prototype, that didn't manage to go through testing. The influence of this loading system upon loader must have been rather depressing.
Moreover 40 rounds per minute for 75mm gun wouldn't suit the balance.

View PostRokRoland, on 11 February 2011 - 12:49 PM, said: Questions about distribution of shots within the aiming circle - the one that shrinks when you take your time to aim, and grows when you move.
1) Are the shots distributed linearly (i.e. same chance of hitting each spot within the circle) or non-linearly (greater chance to hit the closer to the middle of the circle, very small chance to hit at the edges)?
2) If not linearly, is it possible to get some numbers or formula on how the calculation of shot is done, i.e. central 25% of the circle has 50% hit chance?
3) Does crew skill affect shot distribution, given that 2 crews of different skill had a circle of the same size (obviously under different conditions)?
I understand these are somewhat technical questions, but I hope they were communicated anyway.

Overlord: 1-2. Shots are distributed according to normal (Gaussian) distribution.
3. No, it doesn't . It affects only aiming time.

View Postmarxman, on 12 February 2011 - 05:05 AM, said: When we will see an increase in new map adding rate? Now we get like 1-2 map every now and then, nothing wrong with that, but since CW will operate on so many provinces I'd like to ask how is it going to look in the future, let's say after release. We know already you work on improving Pagorki and Komarin, there is also Westfield included in next patch, in MrVic's WoT Newsletter #8 there are 2 pics of new maps but this gives us still less than 20 maps. If there is a "map development department" I'd like to know a bit more about their work :)
And regarding upcoming camos and the customization mechanics. Will we be able to store different templates of camo placed on our tanks, and if yes, will we be able to choose what camo do we want to use on specific maps?
Keep the details and good news coming :)

Overlord: The projected rate for new maps we are going to stick to is 2-3 pieces per month. We have a separate map subdepartment. Currently more than 10 new maps are in development at various stages.
Something similar will be added to allow using multiple skins for one vehicle.


LiannaSilverwind
More xp and credits from company battles
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10.02.2011 17:42:53
 
Subject: Archives\Beta\Suggestions\More xp and credits from company battles
Link on message: #399920

LiannaSilverwind: I agree with the OP. :Smile_honoring:


Overlord
Discussion of pre-release notes
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10.02.2011 17:35:40
 
Subject: Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #399904

Overlord: Topic for discussion.
Read pre-release notes.


Overlord
Pre-release notes
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10.02.2011 17:35:03
 
Subject: News from the Front\Developers Break Down Game Mechanics\Pre-release notes
Link on message: #399903

Overlord: Last updated March 11, 2011
With the release approaching there is an urgent need to make up for a certain information deficiency. This thread is an attempt to cover top 10 most important points, issues, plans.
1. Release: Hardwipe & Prices For Gold
These dates are still considered to be rough, but should give batter understanding of projected time-lines.
ETAs:
Pre-orders launch: April, approximately 2 weeks before the release.
Release date: April. Hardwipe confirmed.
Note! The exact dates will be announced on the websites. ETA's will be updated as we near the respective events.
The exact prices for gold are to be announced. There are some organizational issues that are to be sorted out first.
US server:
set in US dollars
EU server:
set in Euros
1USD=1EUR rate won't be in use, overall prices will be practically the same for both servers.
Note! Available payment systems and other related details are to be announced.
Pre-order packages will be available approx two weeks before the game goes live. All in all there will be 3 options to choose from, each one contains certain amount of gold with discount and a premium vehicle (A-32, Pz. V/IV, M6A2E1), and a slot.
Pre-order stuff can be added to existing account.
2. Release Version and the Upcoming Major Update
Projected release version - v.0.6.3.x. It will be based on v.0.6.3.7 and contain 1 pre-order tank M6A2E1 that is currently missing.
Major update v.0.6.4 - preliminary patch notes:
New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for several tanks (Maus, Jagdpanther, IS-7).
Added gold transfers between clan members.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Fixed several cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately.
Note 1! ETA to be announced.
Note 2! The update comes after the release.
Note 3! US TDs will be added with the update that comes after v.0.6.4.
Note 4! French tanks will be added after US TDs.
3. Visibility and Spotting Mechanics
Visibility and spotting system are being worked on. Below are some details.
Overall performance if the system will be optimized so as to consume less server resources
The rate of visibility checks will see significant increase (approx 3-5 times more frequent)
The number of "hard points" (special spots are verified during visibility checks and located on the vehicles) will be increased several times. That is supposed to make visibility mechanics more accurate and credible when determining sight between tanks.
The number of visibility "sight lines" each vehicle emits is going to be increased several times. Small objects (posts, stones, bushes etc) won't affect visibility mechanics the way they do it now, their influence is to be reduced.
"Camo" or visibility values are going to be reconsidered to reflect actual vehicle size and engine specs. Currently there is some mismatching, especially with German vehicles.
"Post-firing" visibility will be systematized and redesigned according to gun specs
ETA is to be announced.
4. Revision of Tech Trees
Currently we are considering possible revision of existing tech trees. The work is still in progress and there is no ETA for changes to arrive.
US tech tree, to a high extent, can be revised in the light of community feedback here.
5. Match-making System
The way match-making system performs currently is explained here (Dev breakdown with chart) and here (FAQ).
Plans for future:
Match-making spread for the majority of the vehicles is not planned to be decreased
Most of improvements will be done by means of changing match-making value ("weight") of the vehicles, that enables us to adjust the probability of getting into battles of a particular tier without changing actual match-making spread
It will be possible to assign unique match-making value to each individual tank (currently assigned according to tier and type, i.e. all tier 8 heavies have the same value)
Several adjustments will be made when tier 8 SPGs (soon) and tier 5 light tanks (not soon) are added
Match-making value for tier 9 medium tanks is to be increased that will bring them in battles of higher tiers
No match-making system for company battles
Company battles are going to be divided into several sub modes: according to overall tier of a company, limited to min/max tier of vehicles in it, faction-based company battles
Most probably overall tier division for companies will correspond to current battle leagues
6. Clan Wars
International clan wars beta will start in a few months after the release.
Non-exhaustive list of features for clan wars currently in development:
New territories on global map.
Special in-game maps for most important historical provinces.
Fog of war in special battles. Neither team is aware of its opponent's roster.
Reconnaissance.
[Distant plan]Engineering structures in controlled provinces: bunkers, automated (bot-guided) weapon emplacements, mine fields etc.
[Distant plan]Call for artillery- and air-strike covering the whole square.
New battle formats. One base per map, bigger teams.
Political features: diplomacy and alliances, super-capitals, revolts.
Volunteers functionality (replacement for mercenaries).
Nomad clans.
7. German Vehicles
Having re-assessed statistics on vehicles performance and following vigorous community feedback, including but not limited to topics here and here, some changes are going to be made to German vehicles.
1. Fixed hit-box for Maus (example)
Fixed issue with lower front hull armor plate and "mudguards" (see "armor-schielding" below)
8 additional armor groups for gun and mantlet that can be assigned with separate parameters.
Added "armor-shielding" mechanics for mantlet and possibly front hull. "Armor-shielding" decreases actual penetration power of the shell, allowing shell to go further with reduced penetration ability.
Reworked mantled to reflect non-homogenous armor, gun hole in the mantlet and areas where mantlet armor overlaps with front turret armor.
ETA - v.0.6.4.x update
Note! Tiger II, VK4502, Ferdinand, Jagdtiger might be reworked in the same way, when the performance of "fixed" Maus is assessed.
2. Reconsidered and systematized visibility values for tanks and especially TDs.
ETA - v.0.6.4.x update
3. Adjustments to max speed values of Tiger and Tiger II are under consideration.
8. SPGs & Balance
Current SPGs mechanics is working as intended. The role artillery carries out in battle coincides with projected designations
No major changes are planned
Implementation of tier 8 SPGs is not going to cause significant rebalancing of lower tier units
9. New Game Modes
Several new game modes are in development
Assault mode - one team is to defend the base, the other one is to capture it
Domination mode - there is one base in the center of the map and both teams are to capture it
Current maps will be reworked and adjusted to suit new game modes
At this time - no ETAs
10. New Detracking Mechanics
The size of front and rear trucks/wheels for each particular vehicle will be specified in %.
I.e. suspension/tracks will consist of 3 major parts:
- front (approx 15-20% of its length)
- middle
- rear (approx 15-20%)
Hits for each part are to be calculated separately:
Hitting the front and rear parts will detrack the vehicle the way it works currently, ie the damage done to leading wheel or idler.
The middle part will have more hit points and reduced chance to be damaged.
The above is supposed to reduce the effectiveness of plain firing at tracks. One will need to aim accurately to detrack the opponent (damage either front or rear wheel/truck)
The image below roughly represents new system.

Posted Image
Green areas will be limited to the size of leading wheel and idler.
This post will be timely updated.
Topic for discussion.


Overlord
v.0.6.3.7 update - preliminary discussion
arrow
10.02.2011 13:27:08
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #399589

View PostGigaton, on 10 February 2011 - 12:37 PM, said: Aww, that thing was my last fleeting hope that the T26/M26 derived US heavies could be pushed up in tiers. It just irks me to see any of them lower than the actual Pershing is. ;)
So M6A2E1 will be tier 7 premium tank I presume, with 105mm T5E1? Well EU preorderers get this too or is this for the yanks?

Overlord: Most likely tier 7. It will be available for both EU and US.


Overlord
v.0.6.3.7 update - preliminary discussion
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10.02.2011 13:00:11
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #399553

View PostLtCol_Moor, on 10 February 2011 - 12:57 PM, said: Overlord, you said US TD will be implemented in lets say April - May whenever after release right?
But will you implement revised US Tech tree before that or will this be in teh same time you implement TDs?
Thanks for answering.

Overlord: The work on revising tech trees goes simultaneously. It's time and effort consuming, so no ETA at this stage.


Overlord
v.0.6.3.7 update - preliminary discussion
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10.02.2011 12:40:57
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #399522

View PostRimtuTiTuki, on 10 February 2011 - 12:26 PM, said: From Overlord blog.
Does this mean that there wont be full release for more than two months... or that 0.6.4 is release version?
A I understand 0.6.3.7 patch comes in one week, 0.6.4 in two months, and full release after that.
Did I get it right?

Overlord: The release will take place in between, namely, in March.


Overlord
v.0.6.3.7 update - preliminary discussion
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10.02.2011 11:59:02
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #399477

View PostGatt, on 10 February 2011 - 10:51 AM, said: So, if I understand correctly, 0.6.4 is not the release version .... and the release version wont have the Lowe and the KV-5.
Overlord, can you please confirm this?

Overlord: Yes, only M6A2E1 will be added prior to release, since it is a pre-order bonus tank.


Overlord
v.0.6.3.7 update - preliminary discussion
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10.02.2011 11:50:43
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #399459

Overlord: New vehicles:
- 3 tier 8 SPGs: Object 261, Geschutzwagen-E, T92.
- 2 premium tanks: Lowe and KV-5.
- 2 tanks from full tress: Pz38 NA, KV-13.
Maps:
- 2 brand new maps.
- Completely redesigned Pagorki map.
- Reworked Komarin map.
New movement system that is supposed to remove about 70-80% of stuck cases.
Fixed hit boxes for serveral tanks (Maus, Jagdpanther, IS-7).
[Possibly] Reworked gun mantlets for Tiger II, VK4502, Ferdinand, Jagdtiger.
Added gold transfers between players.
Reworked detracking system. See new detracking mechanics section.
[Possibly] Reworked special graphic effects that is supposed to fix multiple fps drops.
Reworked the mechanics of credit and gold repair kits, fire extinguishers, first aid kits. Details to be announced.
Added advanced settings for voice chat and reworked some interfaces.
Added mute player function for voice chat.
Added individual adjustments of match-making value for each tank. Tanks of the same tier and type can be assigned with different values.
[Possibly] Added battle tiers for company mode with limitations on max vehicle tier and/or overall tier of the company.
[Possibly] Fixed serveral cases of memory leak.
Reworked outlines of bases to reflect the actual radius more accurately.
These are alpha notes, subject to change. The list is not full.


Tanitha
German loving
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09.02.2011 20:18:39
 
Subject: Archives\Beta\German loving
Link on message: #399012

View PostGhostOfErn, on 09 February 2011 - 07:12 PM, said: I've been playing only 4 days and in that time i've noticed a lot of ppl play the german tanks,
are they that good? or is it a case of give the germans some love:)
i played a german tank for an hour and noticed they turn much faster, but apart from that why are they so popular?
just curious.

Tanitha: With this being the Euro forum, the German players are high in number, and a lot of them are passionate about their tanks : )
In history the German tanks were pretty good. So for those two reasons the German tanks are popular.
Regards.


Tanitha
Unable to connect to the network - (Fixed)
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09.02.2011 18:26:35
 
Subject: Archives\Beta\Unable to connect to the network - (Fixed)
Link on message: #398904

Quote USA Registration.
1. The USA forums is here. http://forum.worldoftanks.com
2. The USA website is here. http://game.worldoftanks.com
3. The USA client is here. http://game.worldoftanks.com/update
4. Registering a USA account is here. http://game.worldoft...m/registration/
5. USA tech support support.worldoftanks.com
6. USA tech support via email support@worldoftanks.com
Euro Registration.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
5. Euro tech support support.worldoftanks.eu
6. Euro tech support via email support@worldoftanks.eu
Mixing the above up between usa and euro, will cause confusion.
When you register an account, you need to do so with an email address and user name what is not previously used on either the NA/Europe servers. Each email address and user-name is currently only allowed to be used once on the NA/EU servers jointly.
Old closed beta keys and closed beta promotional keys are no longer valid or required throughout open beta.
If you have any registration issued not covered in the above, feel free to reply with your issue, or contact support with the above contact details.

Tanitha: Closing the thread, and pming the reply /Tanitha


Tanitha
Wrong Server - (Fixed)
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09.02.2011 18:22:21
 
Subject: Archives\Beta\Wrong Server - (Fixed)
Link on message: #398901

View PostTorsoise, on 08 February 2011 - 05:20 PM, said: Yes.. send in a support ticket.. ask the devs to ban your US account and realease your eu account.

Tanitha: Something like this..
Please contact support, and please be descriptive enough to that they understand exactly what the problem is, and what you would like done about it.
support.worldoftanks.eu
Also make sure you are running the right client etc..

Quote USA Registration.
1. The USA forums is here. http://forum.worldoftanks.com
2. The USA website is here. http://game.worldoftanks.com
3. The USA client is here. http://game.worldoftanks.com/update
4. Registering a USA account is here. http://game.worldoft...m/registration/
5. USA tech support support.worldoftanks.com
6. USA tech support via email support@worldoftanks.com
Euro Registration.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
5. Euro tech support support.worldoftanks.eu
6. Euro tech support via email support@worldoftanks.eu
Mixing the above up between usa and euro, will cause confusion.
When you register an account, you need to do so with an email address and user name what is not previously used on either the NA/Europe servers. Each email address and user-name is currently only allowed to be used once on the NA/EU servers jointly.
Old closed beta keys and closed beta promotional keys are no longer valid or required throughout open beta.
If you have any registration issued not covered in the above, feel free to reply with your issue, or contact support with the above contact details.

Tanitha: Closing the thread, and pming the reply /Tanitha


Tanitha
Stuck in the US server? - (Fixed)
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09.02.2011 18:18:37
 
Subject: Archives\Beta\Stuck in the US server? - (Fixed)
Link on message: #398897

View PostTorsoise, on 08 February 2011 - 05:20 PM, said: Yes.. send in a support ticket.. ask the devs to ban your US account and realease your eu account.

Tanitha: Something like this..
Please contact support, and please be descriptive enough to that they understand exactly what the problem is, and what you would like done about it.
support.worldoftanks.eu
Also make sure you are running the right client etc..

Quote USA Registration.
1. The USA forums is here. http://forum.worldoftanks.com
2. The USA website is here. http://game.worldoftanks.com
3. The USA client is here. http://game.worldoftanks.com/update
4. Registering a USA account is here. http://game.worldoft...m/registration/
5. USA tech support support.worldoftanks.com
6. USA tech support via email support@worldoftanks.com
Euro Registration.
1. The Euro forums is here. http://forum.worldoftanks.eu
2. The Euro website is here. http://game.worldoftanks.eu
3. The Euro client is here. http://game.worldoftanks.eu/update
4. Registering a euro account is here. http://game.worldoft...u/registration/
5. Euro tech support support.worldoftanks.eu
6. Euro tech support via email support@worldoftanks.eu
Mixing the above up between usa and euro, will cause confusion.
When you register an account, you need to do so with an email address and user name what is not previously used on either the NA/Europe servers. Each email address and user-name is currently only allowed to be used once on the NA/EU servers jointly.
Old closed beta keys and closed beta promotional keys are no longer valid or required throughout open beta.
If you have any registration issued not covered in the above, feel free to reply with your issue, or contact support with the above contact details.

Tanitha: Closing the thread, and pming the reply /Tanitha


Overlord
v.0.6.3.7 update - preliminary discussion
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09.02.2011 15:31:44
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398700

View PostJackBauerPL, on 09 February 2011 - 03:14 PM, said: Sorry for the language, but whether or preorder the game with the bonus that I could use a current account with my nickname, etc. And if I could change the email associated with my account or if I could create a new account with the same nickname as I was using the beta. I care about this but the account does not have assigned to your meil

Overlord: Yes, you will be able to accumulate all bonuses (pre-orders, prizes etc) on your existing account.


Overlord
v.0.6.3.7 update - preliminary discussion
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09.02.2011 15:05:13
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398660

View PostJocaTrica, on 09 February 2011 - 02:23 PM, said: Can you confirm that the premium tanks (like Matilda) attached to some closed beta keys will be kept?

Overlord: Only the tanks obtained with the help of designated closed beta keys (special giveaways). There were a few of them, if I do remember it right.
Regular premium tanks are to be wiped at release.


LiannaSilverwind
Impression after two days (Bush hiding ... tankists)
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09.02.2011 14:29:09
 
Subject: Archives\Beta\Impressions\Impression after two days (Bush hiding ... tankists)
Link on message: #398623

LiannaSilverwind: Thank you for your impression!
Fighting bush-campers may not sound easy at first, but as long as team cooperates, campers will always fail against team that works together. It definitely helps to cooperate with the others, help artillery to spot campers, focus fire and use every cover possible when advancing against campers position. Most maps have very uneven terrain and your tank can use every small hill, rock or bush to gain cover important for getting in range with your hiding enemy and spotting it for your team.
Going one by one is inviting certain death.
Good luck in your WoT endeavours! :Smile_honoring:


LiannaSilverwind
Love it
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09.02.2011 14:20:03
 
Subject: Archives\Beta\Impressions\Love it
Link on message: #398612

View PostLILPAT, on 09 February 2011 - 12:54 PM, said: I just want to say what a breath of fresh air this game is for me,after playing space combat games.
I am so glad i followed a link to this game from a forum while searching for something different to
play.I can see me being a long term player and lover of this game when final release is here.
mods and players are helpful.just want to say thanks all for helping me understand the tech tree.
im 45 years old and cant do much with games that need lots of keys to control your ship,car,or wot ever.
just to get them to move.great job everyone involved keep the good work up.

LiannaSilverwind: Thank you and welcome to WoT! :Smile_honoring:


Overlord
v.0.6.3.7 update - preliminary discussion
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09.02.2011 14:15:42
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398605

View PostGatt, on 09 February 2011 - 02:05 PM, said: Overlord,
what are pre-orders for, since the (basic) game is free?
Or you mean Premium Tanks and Premium Account preorders?
Regards.

Overlord: Yes, the game is free.
Each pre-order will contain certain amount of gold with discount and a premium tank for free. All in all there will 3 options to choose from.


Overlord
v.0.6.3.7 update - preliminary discussion
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09.02.2011 12:41:51
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398526

View PostKesselbrut, on 09 February 2011 - 12:06 PM, said: Damn it, I hope it won't be week 10 (7th-11th March), I don't get any holiday in that week since those [censored] prussians, celebrate their [censored] carnival! [censored], those [censored], I mean why the [censored] do these [censored] have to [censored] [censored]!
Nevertheless, do we get informed 1 or 2 weeks before the release? I would like to reschedule my holiday then...

Overlord: Yes, at least 2 weeks notice.


Overlord
v.0.6.3.7 update - preliminary discussion
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09.02.2011 12:40:53
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398522

View PostFelipeII, on 09 February 2011 - 12:27 AM, said: Overlord i was asking about Clan Wars Beta, the same that RU server. Of course that Clan wars should be launch after realease, and time later due to minimum level of Tier 5 for that, but....there is any option for Clan wars Beta test in EU server in February??

Overlord: No, there is no point in tight clan wars testing due to the coming release. Moreover we haven't launch the clan registration yet.


Overlord
v.0.6.3.7 update - preliminary discussion
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09.02.2011 12:36:08
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398518

View PostWittmann73, on 08 February 2011 - 11:54 PM, said: Great. Will there be an opportunity to pre-order this game online on your webpage (and download it later as a digital download version), or will there be also boxed retail-versions in stores; at least in Europe?
Thanks.

Overlord: Pre-orders will be available in about 2 weeks, but it will be possible to download the game and start playing for free.


Overlord
v.0.6.3.7 update - preliminary discussion
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08.02.2011 22:34:48
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398201

View PostJocaTrica, on 08 February 2011 - 10:10 PM, said: Argh. Are we talking days here... or more like weeks (months? :blink:)

Overlord: About 2-3 weeks, shouldn't take longer. Currently it looks like first part of March.


Overlord
v.0.6.3.7 update - preliminary discussion
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08.02.2011 22:05:04
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398183

View Postsoramirez, on 08 February 2011 - 06:45 PM, said: Are you going to correct localization mistakes that have been pointed in the forum? I've been collecting some screenshots with mistakes for Portuguese (pt-EU), am I still on time to submit them for this patch, or should I try to collect some more?

Overlord: The reported errors/typos should be corrected.


Overlord
v.0.6.3.7 update - preliminary discussion
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08.02.2011 22:04:14
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #398181

View PostDiedel, on 08 February 2011 - 05:41 PM, said: Wasn't CW scheduled a few weeks after this patch or even later (CW beta ofc) ?

Overlord: CW will be added some time after the release, there is no point in adding them at release, when most of the players have only low tiers.


Overlord
v.0.6.3.7 update - preliminary discussion
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08.02.2011 16:23:56
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #397895

View PostNikola_Bathory, on 08 February 2011 - 04:16 PM, said: OK, will wait a bit more. Does this mean the hardwipe and official release will be delayed? or not?

Overlord: The release definitely won't happen in February, we have run into some unexpected organizational and bureaucratic problems that are not related to the game directly. They are to be sorted out prior to release.


Overlord
beta v.0.6.3.x update
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08.02.2011 16:13:20
 
Subject: Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #397878

Overlord: Projected timeline for v.0.6.3.7 on EU server - February 14-17.


Overlord
v.0.6.3.7 update - preliminary discussion
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08.02.2011 16:12:19
 
Subject: Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #397876

View Postjimk, on 08 February 2011 - 03:29 PM, said: *cough* Is Tuesday *cough* :P

Overlord: A few more days are required to finalize additional language packages we have now (other than English), that means we won't be able to release it this week. Statistics show it that users, especially on EU side are using them willingly.
Current projected timeline for 0.6.3.7 on EU server - February 14-17.


LiannaSilverwind
READ FIRST - Things that are planned for the full release ...
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08.02.2011 15:25:52
 
Subject: Archives\Beta\Suggestions\READ FIRST - Things that are planned for the full release ...
Link on message: #397791

View PostFimp3n, on 06 February 2011 - 05:50 AM, said: Very good idea, considering it would be historically correct. :Smile_great:

LiannaSilverwind: That would be historically correct, because there were female tankists in Red/Soviet army during the WW2. An example: http://otvoyna.ru/statya21.htm
I would like to get some female faces for Soviet tanks as well.


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