Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #404697
Fimp3n, on 15 February 2011 - 10:17 PM, said: If I shoot blindly at a spot where I know someone is standing does
the shot still register as a hit on them? Because I do that every
now and then but lately it would seem the shots often hit some
obstacle behind the spot as if the shot phased through them, as if
the game register them as not being there because I can't see them.
Just promise me that if I hit an invisible enemy the hit registers.
Thanks.
EDIT: My question is regarding blind firing with a tank. Not SPG's.
DKWK, on 15 February 2011 - 11:16 PM, said: Well Overlord I am back with this error.
Please contact support@worldoftanks.eu for technical help. Thank you.
Lia
Another Question is:
What and where is the "A 32" tank on the Russian tech tree? and no I did not type wrong, not A-20 but A 32.
I did have a battle yesterday, and did see this on my team with a A-20, so after battle I did try and find info on this tank, as I have had a A-20 but never seen or heard of the A 32.
I have seen the KV-220 before but that is not in the tech tree as its a give away tank on the Russian server, but is the a A 32 that also?
Link to screenshoot:

Else great game, and super posting here.
FelipeII, on 16 February 2011 - 12:23 AM, said: My last question was deleted, so following the rullz of topic, i'm
going to try again.
Spanish tanks are going to be at the "Mixed European" tanks?? The tank Serie "Verdeja" was used at the period of WOT:
http://en.wikipedia.org/wiki/Verdeja
Thx for answers!!!
Redbull12, on 16 February 2011 - 01:32 AM, said: I have some questions:
1. Does speed of my tank affects my "bouncing abilty"? For example standing IS7 will be more likely penetrated than IS7 running at full speed? Lets assume that both hits are made from same angle and hit exactly same spot. If there are differences pls explain how do they work.
2. Do you agree with me that balance in random battles needs only few improvements but in league or company mode some tanks are completely useless? For example meds tier 9. T54 is good scout and still will be even if you nerf it as it planned. PII and Pershing will be more equal to T54 then in random battle but still in more cooperative game T54 will be usefull while other meds wont.
3. Similar question. Arty is VERY WELL balanced in random battles. But in league (especially champions and junior tiers) coordinated arty is so strong, that HTs and other tanks arent used to fight. They are used mainly to spot for arty and hide from enemy arty. (u may disagree with my opinion or if u agree pls tell if this is how it is mentioned to be?) <>
4. There is a rumor that you are planning last tournament before release. May u confirm or deny?
Ilici_Man, on 16 February 2011 - 11:53 AM, said: again deleted, again i post my question:
are there plans to add different languages for tank crews? will we hear "we didn't penetrate their armour" (for example) in russian when playing a kv and german when playing a tiger?
if so, any eta on this?
CerVus, on 17 February 2011 - 01:29 PM, said: Hello,
is there any chance to fix Panther 1 frontal armor? In comparison with vk3002DB it seems to be broken.
And are there any plans for remain crews their ability to drive tanks that they were using before retrain to new tank? At least in their tank line.
Thanks
Nikola_Bathory, on 17 February 2011 - 02:17 PM, said: Overlord, you posted this:
Update 1
1. New time line for pre-orders launch. Extra slot included.
OK, but where can I find this new time line? It looks to be the same - end of February?
incurably_myself, on 17 February 2011 - 02:35 PM, said: There is a small discussion about hitbox skins in the forum right
now
Is it considered an unfair advantage over other players at this point ?
or maybe in the future ?
I will post the anwser in the discussion so we have an official statement regarding the issue.
thanks
DriveBy, on 17 February 2011 - 03:00 PM, said: Several questions about preorder:
When preorder tanks specs will be posted?
Will it be available on Steam?
If not, what payment options will be available?
If so, can You post something about procedure of integrating preorder content bought on Steam with existing player accounts?
Can You post some info about preorder content - mainly price and gold amount?
There were some rumours about large (~$100) packages of gold plus bonus tanks? Is it planned?
Can You reveal detailed gold pricing (with packages) at this moment?
feersum, on 17 February 2011 - 03:21 PM, said: Overlord,
Could you please clarify what you mean by prohibited content? Nazi symbols, for example? Nazi references are forbidden in nicknames, so such a restriction may apply to skins also.
But skins are viewable only locally, so noone else except the user cannot see them, and therefore noone else is able to view the prohibited content?
Thanks.
RAZORLIGHT, on 17 February 2011 - 03:26 PM, said: will you ever limit arty per team?
its annyoing to fight in a heavy tank on maps with nearly no cover against 3 T7 Arties
max 1 high tier arty or 2 low tier arties per team would be enough

Link on message: #404697

EDIT: My question is regarding blind firing with a tank. Not SPG's.
Overlord: Personally I don't have any problems with bling shooting and
haven't heard of this issue. All hits are counted, even if you
don't see the target.

Please contact support@worldoftanks.eu for technical help. Thank you.
Lia
Another Question is:
What and where is the "A 32" tank on the Russian tech tree? and no I did not type wrong, not A-20 but A 32.
I did have a battle yesterday, and did see this on my team with a A-20, so after battle I did try and find info on this tank, as I have had a A-20 but never seen or heard of the A 32.
I have seen the KV-220 before but that is not in the tech tree as its a give away tank on the Russian server, but is the a A 32 that also?
Link to screenshoot:

Else great game, and super posting here.
Overlord: A-32 is a pre-order tank for Russian server, and it will be
avilable for US and EU as well.
KV-220 is a gift tank for Russian beta testers.
KV-220 is a gift tank for Russian beta testers.

Spanish tanks are going to be at the "Mixed European" tanks?? The tank Serie "Verdeja" was used at the period of WOT:
http://en.wikipedia.org/wiki/Verdeja
Thx for answers!!!

Overlord: Possibly. At this time this tree is far from being ready.

1. Does speed of my tank affects my "bouncing abilty"? For example standing IS7 will be more likely penetrated than IS7 running at full speed? Lets assume that both hits are made from same angle and hit exactly same spot. If there are differences pls explain how do they work.
2. Do you agree with me that balance in random battles needs only few improvements but in league or company mode some tanks are completely useless? For example meds tier 9. T54 is good scout and still will be even if you nerf it as it planned. PII and Pershing will be more equal to T54 then in random battle but still in more cooperative game T54 will be usefull while other meds wont.
3. Similar question. Arty is VERY WELL balanced in random battles. But in league (especially champions and junior tiers) coordinated arty is so strong, that HTs and other tanks arent used to fight. They are used mainly to spot for arty and hide from enemy arty. (u may disagree with my opinion or if u agree pls tell if this is how it is mentioned to be?) <>
4. There is a rumor that you are planning last tournament before release. May u confirm or deny?
Overlord: 1. No, it doesn't.
2. In their current state (v.0.6.2.8) not all top tiers are used equally. Some further adjustments on the basis of data gathered from clan wars and company battle mode are possible.
Just for example, our clan on RU server (WG) that is participating in CW beta solely for testing purposes counts exclusively on medium tanks and artillery. We find all tier 9 mediums to be useful (at least 3 Pershings and 2 Panther IIs are on the roster).
3. Here I would disagree, in CW battles and company battles SPGs have double working load, countering enemy artillery and supporting allied vehicles. The main requirement is that each team should have a few SPG units on the roster, depending on the map of course, otherwise it is destined to a lamentable end.
4. As far as I know our guys are preparing a huge one after the release.
2. In their current state (v.0.6.2.8) not all top tiers are used equally. Some further adjustments on the basis of data gathered from clan wars and company battle mode are possible.
Just for example, our clan on RU server (WG) that is participating in CW beta solely for testing purposes counts exclusively on medium tanks and artillery. We find all tier 9 mediums to be useful (at least 3 Pershings and 2 Panther IIs are on the roster).
3. Here I would disagree, in CW battles and company battles SPGs have double working load, countering enemy artillery and supporting allied vehicles. The main requirement is that each team should have a few SPG units on the roster, depending on the map of course, otherwise it is destined to a lamentable end.
4. As far as I know our guys are preparing a huge one after the release.

are there plans to add different languages for tank crews? will we hear "we didn't penetrate their armour" (for example) in russian when playing a kv and german when playing a tiger?
if so, any eta on this?
Overlord: Yes, this option will be available. Currently we have English and
Russian sounds, German are coming.

is there any chance to fix Panther 1 frontal armor? In comparison with vk3002DB it seems to be broken.
And are there any plans for remain crews their ability to drive tanks that they were using before retrain to new tank? At least in their tank line.
Thanks
Overlord: Panther's front hull corresponds to the historical facts. It is
VK3002 that has a really good armor for tier 7.
No, there are no such plans.
No, there are no such plans.

Update 1
1. New time line for pre-orders launch. Extra slot included.
OK, but where can I find this new time line? It looks to be the same - end of February?
Overlord: Initially it was February 20-25 if I do remember it right,
currently it looks like February 24-28. A minor change, but still.

Is it considered an unfair advantage over other players at this point ?
or maybe in the future ?
I will post the anwser in the discussion so we have an official statement regarding the issue.
thanks
Overlord: Tank skins featuring weak spots of vehicles are officially allowed.
The main requirement is that they (skins) shouldn't contain any
other prohibited content.

When preorder tanks specs will be posted?
Will it be available on Steam?
If not, what payment options will be available?
If so, can You post something about procedure of integrating preorder content bought on Steam with existing player accounts?
Can You post some info about preorder content - mainly price and gold amount?
There were some rumours about large (~$100) packages of gold plus bonus tanks? Is it planned?
Can You reveal detailed gold pricing (with packages) at this moment?
Overlord: 1. There might be some minor changes to A-32, Pz. V/IV. M6A2E1 is being
finalized currently.
2. No, they won't. Only on our websites.
3. Playspan and possibly Global Collect in future.
4. -
5. Sorry, can't reveal any details at this stage.
6. Yes, at least one of the packages will be rather large.
7. Sorry, can't reveal any details at this stage.
2. No, they won't. Only on our websites.
3. Playspan and possibly Global Collect in future.
4. -
5. Sorry, can't reveal any details at this stage.
6. Yes, at least one of the packages will be rather large.
7. Sorry, can't reveal any details at this stage.

Could you please clarify what you mean by prohibited content? Nazi symbols, for example? Nazi references are forbidden in nicknames, so such a restriction may apply to skins also.
But skins are viewable only locally, so noone else except the user cannot see them, and therefore noone else is able to view the prohibited content?
Thanks.
Overlord: We can't track down all skins players use, thise with prohibited
content (Nazi symbols, pornography) shouldn't appear on the forums
for public use.

its annyoing to fight in a heavy tank on maps with nearly no cover against 3 T7 Arties
max 1 high tier arty or 2 low tier arties per team would be enough
Overlord: Standard battles are random ones, the number of vehicles of
particular type depends on vehicle ratio in waiting queue.
Restrictions on the number of SPGs per battle are not planned.
Subject:
Archives\Beta\Questions\What Date will the game go live?
Link on message: #404695

Link on message: #404695
LiannaSilverwind: Please check the following link for the answer:
http://forum.worldof...903#entry399903
http://forum.worldof...903#entry399903
Subject:
Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #404686
Josey_Wales, on 15 February 2011 - 05:24 PM, said: @ Overlord
Taking into account this post
http://forum.worldof...290#entry404290
where to my surprise the project manager apparently says that "The open beta will last for around 2 months or slightly longer"
Do you still stick yourselves to the announced release date betweeen 10th - 15th. March or do we have to go on in open beta until mid - end April at least?
I think it is quite important to clarify this point as I cannot go on playing with the perspective of 2-3 months more of open beta without a significant improvement in terms of content (e.g. new game modes and clan wars)
Thanks for your time.

Link on message: #404686

Taking into account this post
http://forum.worldof...290#entry404290
where to my surprise the project manager apparently says that "The open beta will last for around 2 months or slightly longer"

Do you still stick yourselves to the announced release date betweeen 10th - 15th. March or do we have to go on in open beta until mid - end April at least?
I think it is quite important to clarify this point as I cannot go on playing with the perspective of 2-3 months more of open beta without a significant improvement in terms of content (e.g. new game modes and clan wars)
Thanks for your time.
Overlord: Yes, it is still March 10-15.
Open beta began on January 27. All in all about 2 months.
Open beta began on January 27. All in all about 2 months.
Subject:
Archives\Junkyard\Clan Wars Information
Link on message: #404678

Link on message: #404678
Tanitha: Nice references ed, and yes based on that info, I updated the USA
thread on the 12th feb.
http://forum.worldof...s-and-clanwars/
http://forum.worldof...s-and-clanwars/
Subject:
Archives\Beta\i think iam stuck on the wrong server
Link on message: #404371

Link on message: #404371
Vallter: Please contact us via http://support.worldoftanks.eu/ because we need
some private information from you. And after having the whole
picture of your issue we will do our best to fix it.
Subject:
Archives\Beta\Maus Invisible
Link on message: #404362

Link on message: #404362
Vallter: We will check this situations. Thank you for granting us this
information
Subject:
Archives\Beta\Apply Platoon/ Zug erstellen oder teilnehmen BUG
Link on message: #404358
andy2k10, on 08 February 2011 - 06:12 PM, said: i fixed the issue!
the solution is simple.
the firewall was the problem. i dunno why. but after the latest update it needs a extra access on 2 ports when u make a platton or went into a practise room.
set the firewall setting on "ask before access" or something like that.
for me it works.

Link on message: #404358

the solution is simple.
the firewall was the problem. i dunno why. but after the latest update it needs a extra access on 2 ports when u make a platton or went into a practise room.
set the firewall setting on "ask before access" or something like that.
for me it works.
Vallter: Glad to know it. If someone else suffers from this issue he has to
do the following:
Make sure your antivirus software or firewall do not block the client connection with the server. During the first game start bring the game application in the trusting list.
Please open the following ports in the net settings:
• UDP range 3478, 3479, 5060, 5062, 12000-29999 and 32800-32901
Allow WorldOfTanks.exe to use UDP and TCP protocols.
If you use Proxifier, please open the following ports:
3128,80,8080,20000-25000,32801,32803, and crucially - 443.
Please open the directory "C:\WINDOWS\system32\drivers\etc" (Windows XP) or open the directory "c:\Windows\winsxs\" and search for "hosts" (Windows Vista/7), choose the "hosts" file, open it with the notepad and type manually: 213.252.177.36 login-master.worldoftanks.eu
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file - "C:\Documents and Settings\(USER NAME)\Application Data\W"\
Make sure your antivirus software or firewall do not block the client connection with the server. During the first game start bring the game application in the trusting list.
Please open the following ports in the net settings:
• UDP range 3478, 3479, 5060, 5062, 12000-29999 and 32800-32901
Allow WorldOfTanks.exe to use UDP and TCP protocols.
If you use Proxifier, please open the following ports:
3128,80,8080,20000-25000,32801,32803, and crucially - 443.
Please open the directory "C:\WINDOWS\system32\drivers\etc" (Windows XP) or open the directory "c:\Windows\winsxs\" and search for "hosts" (Windows Vista/7), choose the "hosts" file, open it with the notepad and type manually: 213.252.177.36 login-master.worldoftanks.eu
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file - "C:\Documents and Settings\(USER NAME)\Application Data\W"\
Subject:
Archives\Beta\All unlock and no Elite Statut in Tier II tank ? - (Fixed)
Link on message: #404353

Link on message: #404353
Vallter: We know about this issue. This bug occurs to some users. We will
fix this issue ASAP.
Subject:
Archives\Beta\WOTLauncher.exe
Link on message: #404323

Link on message: #404323
Vallter: Try launching via executable. It can be found in the game folder.
Subject:
Archives\Beta\[bug] autoaim does not disengage
Link on message: #404297

Link on message: #404297
Vallter: We added a fix of this issue to the next patch. Please wait for 1
week.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #404244
Undeadas, on 15 February 2011 - 04:03 PM, said: Does this mean, that inside knowledge (mechanics, etc.) gives some
advantages? Still nice thing 
Anyway I agree with Twistoon - in good hands T-54 is really strong (not that 3 screenshots prove it) - sometimes you just want to cry looking how others use their tanks, be it T-54, IS7 or anything else... But what happens after T-54 players will learn to play?
On another hand, I can't understand some philosophical decisions, like - giving T29 turret with insane armor, T-54 front with insane armor, etc. it doesn't fit my head. Btw will T-54 repair times be prolonged even more after patch? (I believe it was made longer a bit earlier, or is "that" release is still pending?)

Link on message: #404244


Anyway I agree with Twistoon - in good hands T-54 is really strong (not that 3 screenshots prove it) - sometimes you just want to cry looking how others use their tanks, be it T-54, IS7 or anything else... But what happens after T-54 players will learn to play?
On another hand, I can't understand some philosophical decisions, like - giving T29 turret with insane armor, T-54 front with insane armor, etc. it doesn't fit my head. Btw will T-54 repair times be prolonged even more after patch? (I believe it was made longer a bit earlier, or is "that" release is still pending?)
Overlord: I'd say it's not about having certain inside knowledge but about
understanding the game mechanics and using the advantages of the
vehicle you are driving, e.g. timely hull traverse will allow you
to bounce many shots hitting your front or sides because of huge
angle of impact. Reguires some practice of course.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #404209
StanislavKus, on 15 February 2011 - 03:41 PM, said: Which is still pretty darn high IMO.
Idahou, on 15 February 2011 - 03:47 PM, said: Yeah, I forgot. But it's nice that you react just on this one!

Link on message: #404209

Overlord: Yes far above average, but still can't extrapolate it to all
playerbase.
Just like the one below.

Just like the one below.

Overlord:
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #404193
Idahou, on 15 February 2011 - 03:33 PM, said: Are you joking? 384 741 credits? Please, tell me its photoshop!

Link on message: #404193

Overlord: 5x rates were on, all in all about 77k.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #404112
Khurt, on 15 February 2011 - 01:11 PM, said: At last, u complain about German reliability. I will write a short
extract from page 42 and 43 of T-34 in action. Russian
officer A. V. Bodnar said:
"From the reliability point of view, the German tanks more perfect, with less failure. For Germans, advance over 200 km was a joke. With T-34, instead, something would break, something would be lost"
"The tracks could be broken without being hit. When the gears were stuck by soft soil, the track, especially during a band, were so stretched that the pins and the same track could not resist"

Link on message: #404112

"From the reliability point of view, the German tanks more perfect, with less failure. For Germans, advance over 200 km was a joke. With T-34, instead, something would break, something would be lost"
"The tracks could be broken without being hit. When the gears were stuck by soft soil, the track, especially during a band, were so stretched that the pins and the same track could not resist"
LiannaSilverwind: I definitely recommend reading this book.
You will notice that different tankists had different views. Some of them remember that crews have left their T-34 tank immediately after German panzer missed it, because "it won't miss 2nd time". Others speak about absolute superiority of T-34 tank. For example another Soviet officer - A. S. Burtsev says: "Our tanks were the best".
The book also describes lots of tank skirmishes, tactics and results of these engagemenst. You will notice how many tanks were destroyed by the side who used superior tactics, even with underpowered vehicles and against overwhelming odds. It also reminds us of true horrors of the war as it was, with people and tanks being thrown to the certain death by incompetent commanders, and of those who used their wit to win when it was impossible.
You will notice that different tankists had different views. Some of them remember that crews have left their T-34 tank immediately after German panzer missed it, because "it won't miss 2nd time". Others speak about absolute superiority of T-34 tank. For example another Soviet officer - A. S. Burtsev says: "Our tanks were the best".
The book also describes lots of tank skirmishes, tactics and results of these engagemenst. You will notice how many tanks were destroyed by the side who used superior tactics, even with underpowered vehicles and against overwhelming odds. It also reminds us of true horrors of the war as it was, with people and tanks being thrown to the certain death by incompetent commanders, and of those who used their wit to win when it was impossible.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #404001
Naeron66, on 15 February 2011 - 12:44 PM, said: No, its because they are using the wrong stats. Popularity is
irrelevant to balance and so is survival rate unless its way off
the aveage (which might indicate an under or over armoured tank for
its tier).
The stats that they should be looking at is damage done per battle and damage received per battle and the ratio between the 2. That is what will show how a tank is balanced. Tanks that are too tough will have higher values in both categories (increased survival means more time to shoot at enemy tanks). It also shows how well balanced tanks are against other tiers and categories (e.g. med vs heavy).

Link on message: #404001

The stats that they should be looking at is damage done per battle and damage received per battle and the ratio between the 2. That is what will show how a tank is balanced. Tanks that are too tough will have higher values in both categories (increased survival means more time to shoot at enemy tanks). It also shows how well balanced tanks are against other tiers and categories (e.g. med vs heavy).
Overlord: The amount of damage inflicted and received directly affects
experience and credit gains (net profit/loss) which are taken into
account while balancing vehicles.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #403967
Nikola_Bathory, on 15 February 2011 - 10:26 AM, said: So basically you go on insisting that everything is fine, Soviet
tanks are not overpowered, German ones are not underpowered, T-54
is completely fine? 
When will you stop the T-54 madness?

Link on message: #403967


When will you stop the T-54 madness?
Overlord: If T-54 were completely fine in the current version, there would be
no adjusments to it in 0.6.3.
Subject:
Archives\Junkyard\... being stuck
Link on message: #403649
McBOOM, on 14 February 2011 - 11:56 PM, said: fix it!!!

Link on message: #403649

Tanitha: It is fixed, for 80% of the bugged places. Its in the patch notes
and being applied next patch.
Roed 3 days for the swearing.. /Tanitha
Roed 3 days for the swearing.. /Tanitha
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #403596
strata89, on 14 February 2011 - 11:08 PM, said: Calm down, he said after 0.6.3.7, we dont have this version of game
yet (another reason to get pissed of
). Strange i dont see any big
changes of T54 in patch notes so i cant understand why shold
performance of T54 go down so much.

Link on message: #403596


Overlord: EU and US will get 0.6.3.8 instead with some additional fixes and
M6A2E1 tank.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #403595
Idahou, on 14 February 2011 - 11:02 PM, said: ou brilliant! Its stats, it never lies! What about to try play with
that vehicles? Im now angry, i know it, but i too know, that im
right. You can met 10 t-54 in one game, it's not as common as
before but its because EVERYBODY FIRE AT T-54, when they spot it
and t-54 is mostly drive by non skilled players, but pershing is
challange, so its magnet for bored, skilled players, but still you
can met only very few pershings in battle.
or simply version.
If is pershing too good, why nobody play with it and battles is full of maus, is7 and t-54?

Link on message: #403595

or simply version.
If is pershing too good, why nobody play with it and battles is full of maus, is7 and t-54?
Overlord: Once again these are post-patch stats from Russian server with
certain adjustments applied to T-54. Currently it (T-54) has worse
survival ratio, earns less exp and credits per battle than Panther
or Pershing do.
It's a wrong public belief that T-54 wolf packs are invincible, especially "post-patch" ones.
It's a wrong public belief that T-54 wolf packs are invincible, especially "post-patch" ones.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #403579
RAZORLIGHT, on 14 February 2011 - 10:55 PM, said: BUT we dont play on RU server 
in the EU beta wolfpacks of T-54 are destroying teams of T9 heavies etc.
wolfpack of pershing or P2 cant do this because they are destroyed to fast and arent as agile as T-54
either Panther/Panther 2 Pershing Front armor is bugged or T-54 front armor is bugged
T-54 front is bouncing more than a T8 heavy and sometimes a T9 heavy but Panther/Panther 2 Pershing armor is like butter
same armor bug like the american heavy tanks had?

Link on message: #403579


in the EU beta wolfpacks of T-54 are destroying teams of T9 heavies etc.
wolfpack of pershing or P2 cant do this because they are destroyed to fast and arent as agile as T-54
either Panther/Panther 2 Pershing Front armor is bugged or T-54 front armor is bugged
T-54 front is bouncing more than a T8 heavy and sometimes a T9 heavy but Panther/Panther 2 Pershing armor is like butter
same armor bug like the american heavy tanks had?
Overlord: I don't play it either. 
That is a temporary problem. The same adjustments brining T-54 on a par with other T9 meds (or even placing it lower) are going to be made to T-54 on EU and US servers as well.
Not a bug actually, just wait and check the T-54 "post patch edition".

That is a temporary problem. The same adjustments brining T-54 on a par with other T9 meds (or even placing it lower) are going to be made to T-54 on EU and US servers as well.
Not a bug actually, just wait and check the T-54 "post patch edition".
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #403567
Idahou, on 14 February 2011 - 10:48 PM, said: I just dont want to play game where i MUST have heavy or t-54 to be
usefull for team and win. There is a lot of some meanless cosmetics
changes but nobody cares about fact that high battles is borring
and anoying because everybody must play with most heavy tanks or
t-54.
I planned to buy preordes golds, but it gonna not happen if the game will be unballanced, and i think im not alone in this

Link on message: #403567

I planned to buy preordes golds, but it gonna not happen if the game will be unballanced, and i think im not alone in this
Overlord: According to the data gathered on RU side after 0.6.3.7 update,
T-54 has the worst performance stats of all tier 9 mediums, being
the most popular of them. Pershing is in the lead.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #403539
TriCannon, on 14 February 2011 - 10:30 PM, said: At this rate we wont see another patch until the release
too many updates to a single patch and the resulting delays will just piss off more players
a beta is meant for fixing bugs and errors, so small patches work better then big ones.. so yeah, i think this isnt smart Overlord

Link on message: #403539

too many updates to a single patch and the resulting delays will just piss off more players
a beta is meant for fixing bugs and errors, so small patches work better then big ones.. so yeah, i think this isnt smart Overlord
Overlord: I do understand that my replies, especially with dates, are
regarded as official information, but it needs to be pointed out,
the dates posted on the forums are rough, they reflect internal
schedule and are meant to give only general understaning of
projected time lines. Until the respective announcement appears on
the website, it is not totally confirmed.
Guess, it was the last time I allowed myself to post a preliminary date. Sorry for disturbance everyone.
Guess, it was the last time I allowed myself to post a preliminary date. Sorry for disturbance everyone.
Subject:
Archives\Beta\Impressions\From beginning to current Almost 1000 battles
Link on message: #403217

Link on message: #403217
LiannaSilverwind: Thank you for your well-described impression! 

Subject:
Important Information\Updates & Patch Notes\beta v.0.6.3.x update
Link on message: #403041

Link on message: #403041
Overlord: last updated February 18
0.6.3.8 update for EU server is rescheduled for February 21 - March 4 due to several fixes and new content features that require additional tweaking and testing.
Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.
0.6.3.8 update for EU server is rescheduled for February 21 - March 4 due to several fixes and new content features that require additional tweaking and testing.
Note! 0.6.3.8 patch will include all changes from 0.6.3.x series.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #402848
strata89, on 13 February 2011 - 06:10 PM, said: Overlord are you still watching this topic?

Link on message: #402848

Overlord: As long as it is open.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #402796
DriveBy, on 11 February 2011 - 02:34 PM, said: That's great that important questions about aiming has beed
answered. Less doubt is better. I have another questions:
Does vertical stabilizer affects distribution variance or just shrinks the aiming circle?
Does high velocity AT guns better variance (tighter distribution) than howitzers or low velocity AP shells?
Does particular gun type affects distribution variance or it's just the same for every gun or gun class?
In well known material that I cannot post on this forum
there is value which says that
suspension has impact on shot dispersion during movement. Is it
impact on distribution variance or just the size of aiming
circle?
In the same material there is 30% suspension health modifier for improved suspension equipment (besides improved load capacicy). Is it active or it's just some junk left in config files?
If above 30% modifier is active so why US meds don't have access to improved suspension? They could greatly benefit from it.
Is it possible to make rangefinder show distance to the ground, not only to tanks and wrecks? It could be useful for estimating view range.
Makikou, on 14 February 2011 - 12:29 PM, said: When youre able to implement bigger maps (2x2km, 3x3km, 4x4km, even
5x5km), will you limit arty players out of smaller maps like Ensk
or city maps like Himmelsdorf?
Gies84, on 14 February 2011 - 12:40 PM, said: 1.are there any ingame stats known for the E series you can share
with us ? and will the E-50 stay a heavy in the tree or will it be
positioned in the mediumline as an alternative to panther or
panther 2 with a path from the medium line to the E series heavy
line ?
2. are there any ingame stats you can share with us for the french AMX heavy line and the lorraine 40t ? especially the engine output and gun stats will be interesting,
3. same as the other 2 above only for the löwe and how much it will cost ?
4. there is a rumor about a premium tank for the cbt testers as a gift, can you tell us which one it will be ?
DKWK, on 14 February 2011 - 12:45 PM, said: Overlord what is the reason for this mystical bug that I and others
have?
And can we get some help on this Bug problem?
link for the orginal post:
http://forum.worldof...low-tier-tanks/
Its desturbing when trying to play a low tier tank, and I can't find anyone, that have a solution on this mystical problem.
Thanks in advance
WhiteHyena, on 14 February 2011 - 04:29 PM, said: I've heard mention in the future of being able to have multiple
official skins for a tank, the ability to customize it etc which
all sounds great. I'm just curious, if a single tank has standard
paint schemes like Snow, jungle, desert, city etc- are these going
to effect its in-game camo depending on the map or are they purely
for aesthetics? I'm assuming they'll have no effect, but it'd be
pretty cool if they did.
derito, on 14 February 2011 - 07:05 PM, said: Does the actual penetration value work the same way ? (since
there's a 25 or 20% variation iirc)
Vendelin, on 14 February 2011 - 07:24 PM, said: direct penetrating hit which causes critical damage doing 0 damage
to vehicle HPs. is that a game mechanics or just bug?(happens on
is4 driver hatch for example, direct hit with bl10, penetration,
huge hole in his driver hatch, yet no damage what-so-ever besides
killing his driver, but also happens on other vehicles)
and if thats bug, are you aware of it? any eta on fix?
KiNeTiX, on 14 February 2011 - 08:41 PM, said: After this patch...as the hardwipe is coming...do we get another
another period of super-xp? I dont need it but the new players
should experience other tanks...you know...what nation to
choose...what type of vehicle. After all...its a beta not full
game. I think new players will tank you ;D
Kazomir, on 14 February 2011 - 10:39 PM, said: Will we be able to change names?
Vendelin, on 14 February 2011 - 11:14 PM, said: well i didnt have the time to take SS or anything like that i was
amazed in that second and then i was dead few moments later
but it was right in his driver hatch, big hole from shell (like when you get penetration) right in the middle, the gun was 152mm BL10 in my obj, using standard AP ammo
mainly thats why im curious, i would accept small caliber guns causing such things but when a 152mm shell runs through your tank, its hard to imagine it didnt do any damage besides obliterating the driver, but oh well
guess i should pull out some joke about rusian drivers head being able to stop 152mm shell from touching tank and absorbing the impact
so my final question, are you aware that there might be some "bugs" or some wrong things with this system? or are you completely satisfied how its working now and there are no plans whatsoever to change it in near future?

Link on message: #402796

Does vertical stabilizer affects distribution variance or just shrinks the aiming circle?
Does high velocity AT guns better variance (tighter distribution) than howitzers or low velocity AP shells?
Does particular gun type affects distribution variance or it's just the same for every gun or gun class?
In well known material that I cannot post on this forum

In the same material there is 30% suspension health modifier for improved suspension equipment (besides improved load capacicy). Is it active or it's just some junk left in config files?
If above 30% modifier is active so why US meds don't have access to improved suspension? They could greatly benefit from it.
Is it possible to make rangefinder show distance to the ground, not only to tanks and wrecks? It could be useful for estimating view range.
Overlord: 1. Shrinks the aiming circle.
2. No.
3. The same for all guns. Normal distribution.
4. The size of aiming circle. But if a tanks drives over roughnesses it affects the gun too.
5-6. Yes, roughly. All tanks have access to improved/top suspension apart from premium vehicles and tier X heavies.
7. Counter with constatly changing numbers would be inconvenient.
2. No.
3. The same for all guns. Normal distribution.
4. The size of aiming circle. But if a tanks drives over roughnesses it affects the gun too.
5-6. Yes, roughly. All tanks have access to improved/top suspension apart from premium vehicles and tier X heavies.
7. Counter with constatly changing numbers would be inconvenient.

Overlord: Bigger maps won't arrive in the near future, so can't be sure here,
basically we don't want to enforce any restrictions.

2. are there any ingame stats you can share with us for the french AMX heavy line and the lorraine 40t ? especially the engine output and gun stats will be interesting,
3. same as the other 2 above only for the löwe and how much it will cost ?
4. there is a rumor about a premium tank for the cbt testers as a gift, can you tell us which one it will be ?
Overlord: Sorry can't share anything from the above, because:
1, 2 - are still unknown
3 - being finalized currently
4 - is still under consideration
1, 2 - are still unknown
3 - being finalized currently
4 - is still under consideration

And can we get some help on this Bug problem?
link for the orginal post:
http://forum.worldof...low-tier-tanks/
Its desturbing when trying to play a low tier tank, and I can't find anyone, that have a solution on this mystical problem.
Thanks in advance

Overlord: I suggest reinstalling the game. It helps in 70% of cases. Use
full installation
v.0.6.2.8.

Overlord: There will be a special consumable item that can be assigned with
multiple camos link to a particular map/maps.

Overlord: Yes, the same way. 25% spread.

and if thats bug, are you aware of it? any eta on fix?
Overlord: As a general pattern, critical hit causing 0 damage is quite
possible. Regarding this example with IS-4, additional checking
required. What ammo, what gun, where actually the shell hit etc.

Overlord: It is possible, but not confirmed.

Overlord: Player nicknames? If so, this feature is planned. Players will be
able to change their nicknames without submitting a ticket to
support service. As usual, no ETA.

but it was right in his driver hatch, big hole from shell (like when you get penetration) right in the middle, the gun was 152mm BL10 in my obj, using standard AP ammo
mainly thats why im curious, i would accept small caliber guns causing such things but when a 152mm shell runs through your tank, its hard to imagine it didnt do any damage besides obliterating the driver, but oh well
guess i should pull out some joke about rusian drivers head being able to stop 152mm shell from touching tank and absorbing the impact
so my final question, are you aware that there might be some "bugs" or some wrong things with this system? or are you completely satisfied how its working now and there are no plans whatsoever to change it in near future?
Overlord: If the driver was knocked out and the observation device was
destroyed, the whole situation looks quite probable. The shell
itself might have not penetrated the armor, but some fragments did
killing the crewman.
Bugs are possible.
Bugs are possible.
Subject:
Archives\Beta\May your Valentine always be with you!
Link on message: #402615

Link on message: #402615
LiannaSilverwind: Although I do not celebrate this holiday myself, I would like to
wish every WoT player
May Your Valentine Always Be With You, whether it's sunny, windy, raining, muddy, snowing or the last day. Happy Valentine Day!

May Your Valentine Always Be With You, whether it's sunny, windy, raining, muddy, snowing or the last day. Happy Valentine Day!


Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #402158
devxcil, on 13 February 2011 - 03:14 PM, said: And everything we've grinded in between doesn't matter? This isn't
a smart move for this type of game. You're not making a traditional
mmorpg here.

Link on message: #402158

Overlord: Low- and mid tier vehicles can be used for different purposes, like
to maintain high tier tanks, to diversify gameplay (some say it's
more fun to play low tiers), to take part in tourneys (there will
be a huge one according to the regulations of junior division -
tier 6 max, up to 60 points per team), or even to sell them while
grinding to high tiers, etc.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #402152
kingcobra0128, on 13 February 2011 - 10:28 AM, said: The reason I give this a minus 1 is for the simple reason that you
are eluding the answer which is you guys do not want to release the
CW because to send the patch over to the other server is not that
time consuming and the number of players on the US/EU servers do
not make it very hard to push it. So the answer to the question
that everyone has asked is that you don't want too.
By the way I understand the mechanics of programming and networking as I have a diploma in IT Programming and one in Networking and Internet Security.

Link on message: #402152

By the way I understand the mechanics of programming and networking as I have a diploma in IT Programming and one in Networking and Internet Security.
Overlord: Taking into account our current manpower and workload I can say
that pushing CW in their current state on all 3 servers would slow
down the actual development.
One more reason for postponing CW on EU and US sides is the upcoming hardwipe / full reset.
One more reason for postponing CW on EU and US sides is the upcoming hardwipe / full reset.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #402143
shieldheart, on 12 February 2011 - 12:08 PM, said: no t10 heavy + t9 med for scout + t8 spgs....
according to our devopers two PZIV (five point each) is equal with IS7 (ten point each)... Lmao... they dont have any brain...

Link on message: #402143

according to our devopers two PZIV (five point each) is equal with IS7 (ten point each)... Lmao... they dont have any brain...
Overlord: Clan wars are regarded as end-game. We see no point in enforcing
artifical limitations. If one has top-tier vehicle at his disposal
(having invested time and/or money) he should be given an
opportunity to use it.
Subject:
Archives\Beta\Impressions\My impressions (~10 hours)
Link on message: #402030
ProzacR, on 13 February 2011 - 11:17 AM, said: In general I like this game, and probably I play it again after
beta or maybe even beta little more.
But I noticed some issues:
1) You get better tank you move to encounter even stronger enemies.
No reward at all for lvl up. It is more like side effect. You get better tank? Well no problem here comes even better enemy. And congratulations you will not see those crappy tanks like your old again. That was the biggest issue.
2) No real MMO.
Even no town or something. You move into lobby and play against fixed number of enemies. It feels more like some kind of 3D shooter.
2b) No map selection. I liked some maps more I almost hated so others, but I was forced to use random map and it was bad.
3) Axis mixed with allies.
It was like Oo
All in all game just needs some kind of realistic historic campaign with axis and allies on totally different sides and it will be really good game then. And if technically possible more massive battles.

Link on message: #402030

But I noticed some issues:
1) You get better tank you move to encounter even stronger enemies.
No reward at all for lvl up. It is more like side effect. You get better tank? Well no problem here comes even better enemy. And congratulations you will not see those crappy tanks like your old again. That was the biggest issue.
2) No real MMO.
Even no town or something. You move into lobby and play against fixed number of enemies. It feels more like some kind of 3D shooter.
2b) No map selection. I liked some maps more I almost hated so others, but I was forced to use random map and it was bad.
3) Axis mixed with allies.
It was like Oo
All in all game just needs some kind of realistic historic campaign with axis and allies on totally different sides and it will be really good game then. And if technically possible more massive battles.
LiannaSilverwind: Thank you for your impression.
If you want to have the mightiest tank available without any tanks being more powerful than yours, try to get Heavy Tank of Tier 10. You will get similar opponents, but no one will be more powerful than you. With power comes great responsibility. If you make a mistake, your team will probably lose. You are the best, you must do the most important job.
I remember I was also surprised to meet everything against everything when I played for the first time.
Historical modes are being planned, same with Nation vs Nation modes, but they are not highest priority now.
Massive battles are not possible with current engine, but engine modifications are being worked on.
Good luck in WoT!
If you want to have the mightiest tank available without any tanks being more powerful than yours, try to get Heavy Tank of Tier 10. You will get similar opponents, but no one will be more powerful than you. With power comes great responsibility. If you make a mistake, your team will probably lose. You are the best, you must do the most important job.
I remember I was also surprised to meet everything against everything when I played for the first time.
Historical modes are being planned, same with Nation vs Nation modes, but they are not highest priority now.
Massive battles are not possible with current engine, but engine modifications are being worked on.
Good luck in WoT!

Subject:
Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #401805
RokRoland, on 12 February 2011 - 10:03 PM, said: On spotting changes. Obviously this is going to be great news for
everyone, if it is managed to be improved.
However. There is something very, shall we say, interesting in the patch notes.
How can you manage to increase the checks by a big factor and additionally make them more complex, but reduce server load on the same time? It doesn't add up. Are we going to have some client side processing too, or did I just read it wrong?

Link on message: #401805

However. There is something very, shall we say, interesting in the patch notes.
How can you manage to increase the checks by a big factor and additionally make them more complex, but reduce server load on the same time? It doesn't add up. Are we going to have some client side processing too, or did I just read it wrong?
Overlord: That's why it requires much time, overall optimization is supposed
to enable this. The engine in its current state is not able to
endure new system.
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #401803
Raketensegler, on 12 February 2011 - 05:17 PM, said: What will be changed on IS7? Will this make IS7 better or weaker?

Link on message: #401803

Overlord: Haven't seen the fixed hitbox yet, but as far as I know there were
some minor innacuracies that shouldn't affect performance much
(like welds).
Subject:
Archives\Beta\v.0.6.3.7 update - preliminary discussion
Link on message: #401802
halfik, on 12 February 2011 - 01:28 PM, said: Nope. Devs are considering this option but it is not sure.
Anyway: Overlord explain us please why russians have CW beta and we will get it 2-3 months after release? Why you think eu/us players will pay same price as russians for weaker product? Why we can't get CW like 2 weeks after release, where is the problem?

Link on message: #401802

Anyway: Overlord explain us please why russians have CW beta and we will get it 2-3 months after release? Why you think eu/us players will pay same price as russians for weaker product? Why we can't get CW like 2 weeks after release, where is the problem?
Overlord: Mr varis covered this point very well, though it may take less than
2-3 months.
Subject:
Archives\Beta\Questions\Pre-order
Link on message: #401346
nafnist, on 12 February 2011 - 09:37 AM, said: Is there going to be a Pre-order version of World of Tanks?

Link on message: #401346

LiannaSilverwind: There will be 3 Pre-order packages with small discount of gold and
bonus tank:
http://forum.worldof...post__p__382799
There also will be box version with bonus tank available later:
http://forum.worldof...post__p__368061
http://forum.worldof...post__p__382799
There also will be box version with bonus tank available later:
http://forum.worldof...post__p__368061
Subject:
News from the Front\Developers Blog\Ferdinand - Elephant
Link on message: #400848

Link on message: #400848
admin: 
Ferdinand (it was named after its’ designer Ferdinand Porsche) was a heavy assault tank designed and built by Nibelungenwerke, especially for the needs of the Eastern Front. The prototype was based on Porsche’s Tiger - VK 4501(P) which proved to be prone to mechanical failures and was rejected in favour of Henschel’s prototype. First proposal was to convert 90 of the pre-production chassis for another project into carriers for 150mm or 170mm heavy howitzers as well as 210mm heavy mortar.
On September 22nd of 1942, it was ordered that chassis were to be converted to heavy assault tanks armed with 88mm PaK 43/2 L/71 gun and on November 30th of 1942, first design was ready. On March 19th of 1943, the first fully completed Ferdinand unit was presented to Adolf Hitler on the testing grounds at Ruegenwalde. Hitler himself was very pleased with it. He ordered to speed up the production of Ferdinand for upcoming summer offensive. From April to May of 1943, original 90 of VK 4501(P) chassis were converted to Ferdinands by Nibelungenwerke in St. Valentin, Austria with the hard work of the dedicated workers. Conversion consisted of various modifications. Two original Porsche Type 101/1 engines were replaced with proven Maybach HL 120 engines. New engines were mounted in the central section of the hull, allowing the superstructure (produced by Alkett) to be mounted in the rear. The superstructure weighted 15000kg.
Also additional armor plates, that weighted 4500kg were bolted to the hull as well. Ferdinands were armed with powerful 88mm PaK 43/2 L/71 gun and had very thick armor ranging from 80mm side armor to 200mm frontal armor. Additional 7.92mm MG34 was carried inside for local defense.On May 8th, all Ferdinands left the factory without the protective shield around the mounting of the gun and by May 13th, Krupp shipped some to the Ferdinand units already stationed in the East. Inadequate number of shields was produced and some Ferdinands did not receive them. Each shield weighted 3500kg.
Ferdinand of Major Noak’s sPzJagAbt 654, Kursk, July 1943.
Ferdinands were assigned to schwere Heeres Panzerjager Abteilung 653 and 654 (each was to be equipped with 45 Ferdinands), in preparation for the Kursk offensive (Unternehmen "Zitadelle") in July of 1943. Both units were formed in April of 1943 at Bruck. sPzJagAbt 653 was formed from personnel from 197th Sturmgeschuetz Abteilung.
sPzJagAbt 653 was commanded by Major Steinwachs, while sPzJagAbt 654 by Major Karl-Heinz Noak, both (along with Sturmpanzerabteilung 216 - equipped with Brummbars) formed the 656 sPanzerjager Regiment commanded by Lieutenant-Colonel Jungenfled. In fact, sPzJagAbt 653 had 45 Ferdinands, while sPzJagAbt 654 had 44 Ferdinands as a single one was still being tested at Kummersdorf. In order to provide Ferdinands with ammunition, six Panzer IIIs were converted into Munition Schleppers attached to the Ferdinand units. 656 sPanzerjager Regiment was part of 41st Panzer Corps (under command of General Harpe) of Army Group Center for the upcoming operation.
On the first days of action, Ferdinands were disaster due to the technical problems (few were lost because of the fuel line fires), the lack of adequate support and the most important the lack of a self-defense weapon (they were easy targets for Soviet infantry). Many Ferdinands were destroyed either by their crews after being immobilized (by combat damage or mechanical problem) or by Soviet infantry and artillery as well as by SU-152 "Zwieroboj" heavy mechanised guns. It was recorded that some Ferdinand’s crews (ex. Major Noak’s crew) used to fire their 7.92mm MG34 machine guns through the barrel of main 88mm gun while others mounted their 7.92mm MG34 underneath the gun, in order to fire at the enemy infantry units. Temporary field-made solution was the rear mounted platform for Panzergrenadiers, but it only resulted in heavy casualties among them. During the Kursk offensive until November of 1943, Ferdinands from sPzJagAbt 653 destroyed 320 Soviet tanks and lost 13 Ferdinands, while entire 656 sPanzerjager Regiment destroyed 502 Soviet tanks and 100 other vehicles. Ferdinands proved to be very effective when employed behind the lines.
Ferdinand on the way to the front, Kursk, July 1943.
Report from July 19th of 1943 by Platoon commander Boehm:
"On the first day of action, we successfully engaged bunkers, infantry, field and anti-tank artillery positions. For three hours our guns (Ferdinands) fought in the cavalcade of enemy fire and proved to be immune to enemy fire !. In the evening of the first day, first enemy tanks were destroyed, while others retreated. Crews of field and anti-tank guns run away after firing few uneffective shots against our guns (Ferdinands). In first engagements our regiment (656 sPanzerjager Regiment) destroyed numerous artillery positions, bunkers as well as 120 enemy tanks…"
After the Kursk offensive, commanders reported about their problems encountered while using the Ferdinands. The main problem was the lack of machine gun in the hull for self defense made, making the Ferdinands vulnerable to attacks of enemy infantry and anti-tank units. Other features such as: the gun mount (lack of traversing turret), drive system (Porsche’s Tiger - VK4501(P)) and lack of power (weight/engine power ratio) were also giving trouble to their crews.
Ferdinand and Soviet infantry, Kursk, July 1943.
In October of 1943, 50 survivors were sent back to the factory for badly needed repairs and pre-planned modernization. Modernization consisted of the installation of a MG34 in the hull, improvement of armor protection, installation of wider tracks and installation of commander’s cupola (developed from that of Stug III Ausf G), which provided improved visibility. Most of the Elephants were partially covered with Zimmerite, an anti-magnetic paste. Modernization was made in February and March of 1944 by Nibelungenwerke in Austria and modified Ferdinands were renamed Elephants. Officially Ferdinands were renamed Elephants in general order dated May 1st of 1944.
After their modernization, 48 Elephants were grouped into schwere Heeres Panzerjager Abteilung 653 and part of it was transferred to Italy in late February of 1944. They arrived in Rome by train via Salzburg, Innsbruck, the Brenner Pass , Trento and Florence on February 24th of 1944. They saw combat at Nettuno, Anzio and Cisterna as early as March 1st of 1944. sPzJagAbt 654 was moved to France in late 1943 and rearmed with Jagdpanthers. In April of 1944, part of sPzJagAbt 653 was transferred back to the Eastern Front. In Autumn of 1944, all existing Elephants were grouped into newly created unit - schwere Heeres Panzerjager Kompanie 614, sPzJagAbt 653 was re-equipped with Jagdtigers. sPzJagAbt 614 with some 13-14 vehicles saw service on the Eastern Front as late as early 1945 and eventually all remaining (4?) Elephants saw final service with Kampfgruppe "Ritter" in area of Zossen (south of Berlin) in mid April of 1945. When employed defensively in Italy and Russia, Elephants proved to be formidable opponents. As of January 1st of 1945, there were still 4 Elephants in service of which some took part in the defence of Berlin as part of Kampfgruppe Ritter.
Bergepanzer Tiger(P) / Bergetiger(P) / Berge-Elephant
From August to September of 1943, three of original VK4501(P) tanks (issued to sPzJagAbt 653) and in October of 1943, two retired Ferdinands were converted to Bergepanzer Tiger(P). Hulls were modified and mounted in the rear with a small superstructure (with the components of PzKpfw IV) and engines were moved to a central location. Bergetiger(P) was equipped with 2ton crane and no other special equipment.The only armament was the 7.92mm MG34 mounted in the superstructure.
Elephant proved to be very effective weapon when operating at long range, for example one Elephant knocked out Soviet T-34 at the range of 4.5 kilometers. Overall, Elephant was a very advanced design, which proved to be a superb defensive weapon with an enormous firepower. Today, there is only two existing Ferdinand/Elephants, one in Kubinka, Russia (captured at Kursk) and second in Aberdeen, USA (captured at Anzio).

Ferdinand (it was named after its’ designer Ferdinand Porsche) was a heavy assault tank designed and built by Nibelungenwerke, especially for the needs of the Eastern Front. The prototype was based on Porsche’s Tiger - VK 4501(P) which proved to be prone to mechanical failures and was rejected in favour of Henschel’s prototype. First proposal was to convert 90 of the pre-production chassis for another project into carriers for 150mm or 170mm heavy howitzers as well as 210mm heavy mortar.
On September 22nd of 1942, it was ordered that chassis were to be converted to heavy assault tanks armed with 88mm PaK 43/2 L/71 gun and on November 30th of 1942, first design was ready. On March 19th of 1943, the first fully completed Ferdinand unit was presented to Adolf Hitler on the testing grounds at Ruegenwalde. Hitler himself was very pleased with it. He ordered to speed up the production of Ferdinand for upcoming summer offensive. From April to May of 1943, original 90 of VK 4501(P) chassis were converted to Ferdinands by Nibelungenwerke in St. Valentin, Austria with the hard work of the dedicated workers. Conversion consisted of various modifications. Two original Porsche Type 101/1 engines were replaced with proven Maybach HL 120 engines. New engines were mounted in the central section of the hull, allowing the superstructure (produced by Alkett) to be mounted in the rear. The superstructure weighted 15000kg.
Also additional armor plates, that weighted 4500kg were bolted to the hull as well. Ferdinands were armed with powerful 88mm PaK 43/2 L/71 gun and had very thick armor ranging from 80mm side armor to 200mm frontal armor. Additional 7.92mm MG34 was carried inside for local defense.On May 8th, all Ferdinands left the factory without the protective shield around the mounting of the gun and by May 13th, Krupp shipped some to the Ferdinand units already stationed in the East. Inadequate number of shields was produced and some Ferdinands did not receive them. Each shield weighted 3500kg.
Ferdinand of Major Noak’s sPzJagAbt 654, Kursk, July 1943.
Ferdinands were assigned to schwere Heeres Panzerjager Abteilung 653 and 654 (each was to be equipped with 45 Ferdinands), in preparation for the Kursk offensive (Unternehmen "Zitadelle") in July of 1943. Both units were formed in April of 1943 at Bruck. sPzJagAbt 653 was formed from personnel from 197th Sturmgeschuetz Abteilung.
sPzJagAbt 653 was commanded by Major Steinwachs, while sPzJagAbt 654 by Major Karl-Heinz Noak, both (along with Sturmpanzerabteilung 216 - equipped with Brummbars) formed the 656 sPanzerjager Regiment commanded by Lieutenant-Colonel Jungenfled. In fact, sPzJagAbt 653 had 45 Ferdinands, while sPzJagAbt 654 had 44 Ferdinands as a single one was still being tested at Kummersdorf. In order to provide Ferdinands with ammunition, six Panzer IIIs were converted into Munition Schleppers attached to the Ferdinand units. 656 sPanzerjager Regiment was part of 41st Panzer Corps (under command of General Harpe) of Army Group Center for the upcoming operation.
On the first days of action, Ferdinands were disaster due to the technical problems (few were lost because of the fuel line fires), the lack of adequate support and the most important the lack of a self-defense weapon (they were easy targets for Soviet infantry). Many Ferdinands were destroyed either by their crews after being immobilized (by combat damage or mechanical problem) or by Soviet infantry and artillery as well as by SU-152 "Zwieroboj" heavy mechanised guns. It was recorded that some Ferdinand’s crews (ex. Major Noak’s crew) used to fire their 7.92mm MG34 machine guns through the barrel of main 88mm gun while others mounted their 7.92mm MG34 underneath the gun, in order to fire at the enemy infantry units. Temporary field-made solution was the rear mounted platform for Panzergrenadiers, but it only resulted in heavy casualties among them. During the Kursk offensive until November of 1943, Ferdinands from sPzJagAbt 653 destroyed 320 Soviet tanks and lost 13 Ferdinands, while entire 656 sPanzerjager Regiment destroyed 502 Soviet tanks and 100 other vehicles. Ferdinands proved to be very effective when employed behind the lines.
Ferdinand on the way to the front, Kursk, July 1943.
Report from July 19th of 1943 by Platoon commander Boehm:
"On the first day of action, we successfully engaged bunkers, infantry, field and anti-tank artillery positions. For three hours our guns (Ferdinands) fought in the cavalcade of enemy fire and proved to be immune to enemy fire !. In the evening of the first day, first enemy tanks were destroyed, while others retreated. Crews of field and anti-tank guns run away after firing few uneffective shots against our guns (Ferdinands). In first engagements our regiment (656 sPanzerjager Regiment) destroyed numerous artillery positions, bunkers as well as 120 enemy tanks…"
After the Kursk offensive, commanders reported about their problems encountered while using the Ferdinands. The main problem was the lack of machine gun in the hull for self defense made, making the Ferdinands vulnerable to attacks of enemy infantry and anti-tank units. Other features such as: the gun mount (lack of traversing turret), drive system (Porsche’s Tiger - VK4501(P)) and lack of power (weight/engine power ratio) were also giving trouble to their crews.
Ferdinand and Soviet infantry, Kursk, July 1943.
In October of 1943, 50 survivors were sent back to the factory for badly needed repairs and pre-planned modernization. Modernization consisted of the installation of a MG34 in the hull, improvement of armor protection, installation of wider tracks and installation of commander’s cupola (developed from that of Stug III Ausf G), which provided improved visibility. Most of the Elephants were partially covered with Zimmerite, an anti-magnetic paste. Modernization was made in February and March of 1944 by Nibelungenwerke in Austria and modified Ferdinands were renamed Elephants. Officially Ferdinands were renamed Elephants in general order dated May 1st of 1944.
After their modernization, 48 Elephants were grouped into schwere Heeres Panzerjager Abteilung 653 and part of it was transferred to Italy in late February of 1944. They arrived in Rome by train via Salzburg, Innsbruck, the Brenner Pass , Trento and Florence on February 24th of 1944. They saw combat at Nettuno, Anzio and Cisterna as early as March 1st of 1944. sPzJagAbt 654 was moved to France in late 1943 and rearmed with Jagdpanthers. In April of 1944, part of sPzJagAbt 653 was transferred back to the Eastern Front. In Autumn of 1944, all existing Elephants were grouped into newly created unit - schwere Heeres Panzerjager Kompanie 614, sPzJagAbt 653 was re-equipped with Jagdtigers. sPzJagAbt 614 with some 13-14 vehicles saw service on the Eastern Front as late as early 1945 and eventually all remaining (4?) Elephants saw final service with Kampfgruppe "Ritter" in area of Zossen (south of Berlin) in mid April of 1945. When employed defensively in Italy and Russia, Elephants proved to be formidable opponents. As of January 1st of 1945, there were still 4 Elephants in service of which some took part in the defence of Berlin as part of Kampfgruppe Ritter.
Bergepanzer Tiger(P) / Bergetiger(P) / Berge-Elephant
From August to September of 1943, three of original VK4501(P) tanks (issued to sPzJagAbt 653) and in October of 1943, two retired Ferdinands were converted to Bergepanzer Tiger(P). Hulls were modified and mounted in the rear with a small superstructure (with the components of PzKpfw IV) and engines were moved to a central location. Bergetiger(P) was equipped with 2ton crane and no other special equipment.The only armament was the 7.92mm MG34 mounted in the superstructure.
Elephant proved to be very effective weapon when operating at long range, for example one Elephant knocked out Soviet T-34 at the range of 4.5 kilometers. Overall, Elephant was a very advanced design, which proved to be a superb defensive weapon with an enormous firepower. Today, there is only two existing Ferdinand/Elephants, one in Kubinka, Russia (captured at Kursk) and second in Aberdeen, USA (captured at Anzio).
Subject:
Game Discussion\Gameplay Discussion\Discussion of pre-release notes
Link on message: #400618
Malignant, on 11 February 2011 - 12:19 PM, said: probably later on...
but it would be nice to see a "release tree" for every nation... in an art section we have "release" and "full" trees...
could you please replace the "release" version with the actual release version which we will see in march?

Link on message: #400618

but it would be nice to see a "release tree" for every nation... in an art section we have "release" and "full" trees...
could you please replace the "release" version with the actual release version which we will see in march?
Overlord: Release tech trees on the website will be updated soon.
Subject:
Archives\Beta\Questions\Free experience
Link on message: #400561

Link on message: #400561
LiannaSilverwind: 5% of every experience you get is transferred into Free Experience.
Always.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #400556
MacRedrum, on 11 February 2011 - 10:34 AM, said: There's also been discussion how much of the "official" is-7 real
life stats were true. You got to think it like this. If the tank
was so great, why didn't it go to production.

Link on message: #400556

LiannaSilverwind: The reasons I have read about were incredibly high production cost
and that project demanded IS-7 should have speed of 60 km/h, while
it was able to get only 50 km/h.
Unfortunately none of us are able to test IS-7 or Maus in real life, so we depend on developers to make both tanks useful and efficient gamewise, even if we doubt their possible real-life efficiency.
Unfortunately none of us are able to test IS-7 or Maus in real life, so we depend on developers to make both tanks useful and efficient gamewise, even if we doubt their possible real-life efficiency.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #400398
zriel, on 11 February 2011 - 01:13 AM, said: And finally: "historically, " Maus tank front armor was 350 mm
thick.

Link on message: #400398

LiannaSilverwind: Sidenote from Russian CBT memories:
Both IS-7 and Maus frontal armor were brutally reduced during Russian Closed Beta for balance sake due to being unpenetrable by other tanks.
At the same time IS-7 speed on normal ground was reduced from really achieved 50 km/h (!) to current ~35 km/h ingame for balance sake. Real Maus prototype speed on normal terrain was about 8-10 km/h and was increased to 19-20 km/h for ingame balance purpose as well.
Both IS-7 and Maus frontal armor were brutally reduced during Russian Closed Beta for balance sake due to being unpenetrable by other tanks.
At the same time IS-7 speed on normal ground was reduced from really achieved 50 km/h (!) to current ~35 km/h ingame for balance sake. Real Maus prototype speed on normal terrain was about 8-10 km/h and was increased to 19-20 km/h for ingame balance purpose as well.
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