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EU Questions & Answers

Дата: 14.02.2011 11:59:44
View PostDriveBy, on 11 February 2011 - 02:34 PM, said: That's great that important questions about aiming has beed answered. Less doubt is better. I have another questions:
Does vertical stabilizer affects distribution variance or just shrinks the aiming circle?
Does high velocity AT guns better variance (tighter distribution) than howitzers or low velocity AP shells?
Does particular gun type affects distribution variance or it's just the same for every gun or gun class?
In well known material that I cannot post on this forum ;) there is value which says that suspension has impact on shot dispersion during movement. Is it impact on distribution variance or just the size of aiming circle?
In the same material there is 30% suspension health modifier for improved suspension equipment (besides improved load capacicy). Is it active or it's just some junk left in config files?
If above 30% modifier is active so why US meds don't have access to improved suspension? They could greatly benefit from it.
Is it possible to make rangefinder show distance to the ground, not only to tanks and wrecks? It could be useful for estimating view range.

Overlord: 1. Shrinks the aiming circle.
2. No.
3. The same for all guns. Normal distribution.
4. The size of aiming circle. But if a tanks drives over roughnesses it affects the gun too.
5-6. Yes, roughly. All tanks have access to improved/top suspension apart from premium vehicles and tier X heavies.
7. Counter with constatly changing numbers would be inconvenient.

View PostMakikou, on 14 February 2011 - 12:29 PM, said: When youre able to implement bigger maps (2x2km, 3x3km, 4x4km, even 5x5km), will you limit arty players out of smaller maps like Ensk or city maps like Himmelsdorf?

Overlord: Bigger maps won't arrive in the near future, so can't be sure here, basically we don't want to enforce any restrictions.

View PostGies84, on 14 February 2011 - 12:40 PM, said: 1.are there any ingame stats known for the E series you can share with us ? and will the E-50 stay a heavy in the tree or will it be positioned in the mediumline as an alternative to panther or panther 2 with a path from the medium line to the E series heavy line ?
2. are there any ingame stats you can share with us for the french AMX heavy line and the lorraine 40t ? especially the engine output and gun stats will be interesting,
3. same as the other 2 above only for the löwe and how much it will cost ?
4. there is a rumor about a premium tank for the cbt testers as a gift, can you tell us which one it will be ?

Overlord: Sorry can't share anything from the above, because:
1, 2 - are still unknown
3 - being finalized currently
4 - is still under consideration

View PostDKWK, on 14 February 2011 - 12:45 PM, said: Overlord what is the reason for this mystical bug that I and others have?
And can we get some help on this Bug problem?
link for the orginal post:
Its desturbing when trying to play a low tier tank, and I can't find anyone, that have a solution on this mystical problem.
Thanks in advance Posted Image

Overlord: I suggest reinstalling the game. It helps in 70% of cases. Use full installation v.

View PostWhiteHyena, on 14 February 2011 - 04:29 PM, said: I've heard mention in the future of being able to have multiple official skins for a tank, the ability to customize it etc which all sounds great. I'm just curious, if a single tank has standard paint schemes like Snow, jungle, desert, city etc- are these going to effect its in-game camo depending on the map or are they purely for aesthetics? I'm assuming they'll have no effect, but it'd be pretty cool if they did.

Overlord: There will be a special consumable item that can be assigned with multiple camos link to a particular map/maps.

View Postderito, on 14 February 2011 - 07:05 PM, said: Does the actual penetration value work the same way ? (since there's a 25 or 20% variation iirc)

Overlord: Yes, the same way. 25% spread.

View PostVendelin, on 14 February 2011 - 07:24 PM, said: direct penetrating hit which causes critical damage doing 0 damage to vehicle HPs. is that a game mechanics or just bug?(happens on is4 driver hatch for example, direct hit with bl10, penetration, huge hole in his driver hatch, yet no damage what-so-ever besides killing his driver, but also happens on other vehicles)
and if thats bug, are you aware of it? any eta on fix?

Overlord: As a general pattern, critical hit causing 0 damage is quite possible. Regarding this example with IS-4, additional checking required. What ammo, what gun, where actually the shell hit etc.

View PostKiNeTiX, on 14 February 2011 - 08:41 PM, said: After this patch...as the hardwipe is coming...do we get another another period of super-xp? I dont need it but the new players should experience other tanks...you know...what nation to choose...what type of vehicle. After all...its a beta not full game. I think new players will tank you ;D

Overlord: It is possible, but not confirmed.

View PostKazomir, on 14 February 2011 - 10:39 PM, said: Will we be able to change names?

Overlord: Player nicknames? If so, this feature is planned. Players will be able to change their nicknames without submitting a ticket to support service. As usual, no ETA.

View PostVendelin, on 14 February 2011 - 11:14 PM, said: well i didnt have the time to take SS or anything like that i was amazed in that second and then i was dead few moments later
but it was right in his driver hatch, big hole from shell (like when you get penetration) right in the middle, the gun was 152mm BL10 in my obj, using standard AP ammo
mainly thats why im curious, i would accept small caliber guns causing such things but when a 152mm shell runs through your tank, its hard to imagine it didnt do any damage besides obliterating the driver, but oh well
guess i should pull out some joke about rusian drivers head being able to stop 152mm shell from touching tank and absorbing the impact
so my final question, are you aware that there might be some "bugs" or some wrong things with this system? or are you completely satisfied how its working now and there are no plans whatsoever to change it in near future?

Overlord: If the driver was knocked out and the observation device was destroyed, the whole situation looks quite probable. The shell itself might have not penetrated the armor, but some fragments did killing the crewman.
Bugs are possible.

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