Why I’m not continue playing WoT. Why I never pay for this game.
Дата: 30.01.2011 14:14:27

Second one is realistic. I understand that game is for thousands (maybe million) of peoples, which are not interesting in history or realistic, but arcade gaming. So this game it’s not for me. I want closed cockpits, real visibility, real ballistics and real damage models and real tanks. I don’t need hundred types of tanks. Only few of them, but real. And with correct year. There could be game limits for specific year (up to 1939, 1941, 1943, 1945, and after 2ndWW). It’s absolutely unrealistic to play with tanks like T29, T30 or T-54, IS-7 against Tiger or Pz IV. You can directly put Abrams or T-90 into game. It will be the same.
Visibility, damage models and ballistics are too simple for me. For first tank battles was made on real big places. Especially at Russian front. There could be shot range at 2 or more km. One of German tanks advantage was high accuracy and penetration of their guns at high range. Important was good position and good situation awareness. Was easy to see and hit enemy for 1 or more km. Limitation to 500m is nonsense. And invisible tanks are crazy idea to balance game. Of course more realistic needs much bigger maps. Damage models have common problem. When you penetrate armor you got high chance to kill everyone inside, or make tank disable. Repairing belts into battle was almost unrealistic. In real it’s possible to shot over top of the hill. And there is real heavy weight of shells. You need to calculate with this when you fire, or recalibrate your sights to correct distance. Not just push fire into green circle

So they are reasons why I’m not interesting about this game. I understand that’s made for half million of /edited players which are not interesting about reality, but needs to push fire and have lots of time to do that. I’m not. Wish you luck with development and let me know when you add realistic mod.
LiannaSilverwind: Thank you for your impression.
I edited out word that
could hurt sensitive people.
Impressions section rule demands closure of the topic, but I would like to add bit of philosophy of my own. I hope you won't mind.
Time investment: All MMOs are planned as long time investment, most of them take months to get to top levels of character evolution or gear progression. World of Tanks progression is very fast. You can get to Tier 8 tank in 2 weeks of non-premium gameplay (I did it, I did not realize premium is useful) while attending to full-time job. During Russian release first Tier 10 tank appeared just in 6 days after release. To be honest, I personally view World of Tanks as being too quick in progression.
Enjoyment: it's very important to enjoy the progression in MMOs, if everyone gets to the top tanks very soon, they will forget about little ones usually, get "bored" much faster and quit altogether. Many players also enjoy slow progression, viewing it as a Path to walk, with Goals to achieve.
Realism: Yes, you are absolutely right. Currently game engine cannot support bigger maps. At the same time World of Tanks is not being propagated as historical simulator. http://www.youtube.c...?v=D4Kuumslq4M. Hardcore mode may come one day, but it's too early to speak about it. Personally I look forward to it.

Impressions section rule demands closure of the topic, but I would like to add bit of philosophy of my own. I hope you won't mind.
Time investment: All MMOs are planned as long time investment, most of them take months to get to top levels of character evolution or gear progression. World of Tanks progression is very fast. You can get to Tier 8 tank in 2 weeks of non-premium gameplay (I did it, I did not realize premium is useful) while attending to full-time job. During Russian release first Tier 10 tank appeared just in 6 days after release. To be honest, I personally view World of Tanks as being too quick in progression.
Enjoyment: it's very important to enjoy the progression in MMOs, if everyone gets to the top tanks very soon, they will forget about little ones usually, get "bored" much faster and quit altogether. Many players also enjoy slow progression, viewing it as a Path to walk, with Goals to achieve.
Realism: Yes, you are absolutely right. Currently game engine cannot support bigger maps. At the same time World of Tanks is not being propagated as historical simulator. http://www.youtube.c...?v=D4Kuumslq4M. Hardcore mode may come one day, but it's too early to speak about it. Personally I look forward to it.
