Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #16
Link on message: #430879
leonidesalinas, on 15 March 2011 - 06:40 AM, said: the images for the maps are not showing. AKA Photobucket fail,
exceeded bandwith.
(photobucket is fail)

Link on message: #430879

(photobucket is fail)
MrVic: Yeah was limited due to image file size, will work to attach the
files asap
Was a last ditch effort and was
short on time sadly

Subject: WoT Newsletter Volume #16
Link on message: #430879
leonidesalinas, on Mar 15 2011 - 05:40, said: the images for the maps are not showing. AKA Photobucket fail,
exceeded bandwith.
(photobucket is fail)
Link on message: #430879

(photobucket is fail)
MrVic:
Yeah was limited due to image file size, will work to attach the files asap
Was a last ditch effort and was
short on time sadly
Yeah was limited due to image file size, will work to attach the files asap

Subject: WoT Newsletter Volume #16
Link on message: #430879
leonidesalinas, on Mar 15 2011 - 05:40, said: the images for the maps are not showing. AKA Photobucket fail,
exceeded bandwith.
(photobucket is fail)
Link on message: #430879

(photobucket is fail)
MrVic:
Yeah was limited due to image file size, will work to attach the files asap
Was a last ditch effort and was
short on time sadly
Yeah was limited due to image file size, will work to attach the files asap

Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\WoT under Linux
Link on message: #430719

Link on message: #430719
merig00: updated
Subject:
Game Discussion\Gameplay Discussion\Increase the Winning Bonus
Link on message: #430364

Link on message: #430364
ARGO: How about leaving the current EXP and Cred system alone and just
adding free repairs to the winners..... 

Subject:
Off-Topic Discussion\Off-Topic\Kill Stealing
Link on message: #430222
berree, on 14 March 2011 - 07:15 PM, said: Look i'm going to be the final word on this so listen up THERE IS
NO SUCH THING AS KILL STEALING IN WORLD OF TANKS I NEVER WANT TO
SEE THE WORDS "KILL STEALING" ON THIS FORUM AGAIN AND IF I DO MAY
OVERLORD HELP YOU CAUSE MY IS7 WILL BE OUT FOR BLOOD


Link on message: #430222




ARGO: I totally agree, Kill Stealing sounds bad........You should refeer
to them as Vultures or Seagulls, It sounds nicer.... 

Subject:
In-Game Vehicles\American Vehicles\Tank Destroyers\the "Slugger" should be in WoT.
Link on message: #430064
Aenir_bEPU, on 13 March 2011 - 05:10 AM, said: Does that mean the Easy Eight will go into the M36 Slugger instead
of the M10 Wolverine?
http://downloads.wor...erican_tree.jpg

Link on message: #430064

http://downloads.wor...erican_tree.jpg
Overlord: Yes, will go to M36 now.
Subject: the "Slugger" should be in WoT.
Link on message: #430064
Aenir_bEPU, on Mar 13 2011 - 04:10, said: Does that mean the Easy Eight will go into the M36 Slugger instead
of the M10 Wolverine?
http://downloads.wor...erican_tree.jpg
Link on message: #430064

http://downloads.wor...erican_tree.jpg
Overlord:
Yes, will go to M36 now.
Yes, will go to M36 now.
Subject:
Archives\Junkyard\Calling for help v.2.0
Link on message: #429967

Link on message: #429967
Overlord: Slots availalbe at the moment:
Dutch - FULL
Swedish - 3/3
Finnish - FULL
Turkish - 3/3
Romanian - FULL
Danish - FULL
Dutch - FULL
Swedish - 3/3
Finnish - FULL
Turkish - 3/3
Romanian - FULL
Danish - FULL
Subject:
Archives\Junkyard\Calling for help v.2.0
Link on message: #429966

Link on message: #429966
Overlord: Wargaming.net is looking for users who can translate WoT into their
native language.
Currently we are in need of
* Dutch
* Swedish
* Finnish
* Turkish
* Romanian
* Danish
versions of the game client and official WOT web resources.
Requirements:
1) being the native speaker of one of the above languages;
2) being able to translate from English into your native language;
3) good knowledge of military and IT terminology (and the game of course).
Please apply in this topic. How to apply: 1) state your language 2) tell briefly about yourself and why you are suitable for the position.
Bonuses and rewards included!
Currently we are in need of
* Dutch
* Swedish
* Finnish
* Turkish
* Romanian
* Danish
versions of the game client and official WOT web resources.
Requirements:
1) being the native speaker of one of the above languages;
2) being able to translate from English into your native language;
3) good knowledge of military and IT terminology (and the game of course).
Please apply in this topic. How to apply: 1) state your language 2) tell briefly about yourself and why you are suitable for the position.
Bonuses and rewards included!
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #429877
DankNugs, on 13 March 2011 - 04:36 PM, said: Is this for 64bit windows?

Link on message: #429877

Overlord: Should work for 64bit system as well.
Subject: Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #429877
DankNugs, on Mar 13 2011 - 15:36, said: Is this for 64bit windows?
Link on message: #429877

Overlord:
Should work for 64bit system as well.
Should work for 64bit system as well.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429213
fritz3d, on 13 March 2011 - 04:46 PM, said: OK thanks for the clarification on the tracers, that sounds a lot
better.
Now back to the important issue of disabling shaking. I am happy to see that nobody here so far supports it. Please make sure the developers understand that this would be effectively the biggest gameplay (as well as balance) change so far, one that has NOT been requested at least from this community or the EU community (as far as I am aware), and that it appears the players here so far are against it.
Let's see how it will impact the game (and it WILL since everybody will turn it off):
- it will eliminate the concept of "stable gun platform" from the game - that is, more massive tanks are more stable and better able to keep their guns trained at a target. You can argue that this is simulated with the aiming circle but that's just for the gun accuracy and doesn't reflect the effect of the tank it's mounted on as a platform. Anybody who reads on tanks is familiar with this concept. A perfect example is the StuG III w. 75mm L/70 vs the Panther with the same gun. When you fire that gun in the StuG it rocks back and forth for 2-3 seconds. When you fire it in the Panther, well, not much happens.
Don't the devs realize that any StuG
player with half a brain would totally disable shaking if that will
make their tank (ok, TD) 2x more effective?
- it will effectively nerf all tanks with smaller but high ROF guns in two ways, one is that hits by them will no longer have ANY effect on your heavy tank if they can't penetrate, and two is that they will no longer have any effect on the player, as there is this psychological effect when you are shot from 3-4 sides and your tank is constantly rocking around, it's at the very least confusing and at worst might actually make you pull back. These effects allow smaller and weaker armed tanks to sort of punch above their weight. Also they are better understood by good players, so what we have here is a change which will make the game easier for noobs and harder for good players in weaker tanks.
- same as above but even between tanks of equal capabilities, if you take the first shot you can then withdraw behind cover before the other tank recovers its aim. You can dominate an equal tier tank if you are just better at this. Take this away and I can see a drastic change in the way everybody fights.
I just completely don't understand why the devs suddenly decided to add this option. Was it requested on the Russian server? Why? How was it received there? It was certainly not requested here, is so far not well received and would add to the game absolutely nothing positive. The only result will be the removal of a significant part of gameplay which takes skill to exploit and which will mean
And let me add one more thing, I am by far not an amazing player and will probably never be, but I don't want any gameplay-breaking crutches like this option.
---
Short version:
Either remove this option or come with a clear statement "we want the game to be more arcadey and to require less skill" which I'm sure will make many current players think twice before spending real money when the game is released.

Link on message: #429213

Now back to the important issue of disabling shaking. I am happy to see that nobody here so far supports it. Please make sure the developers understand that this would be effectively the biggest gameplay (as well as balance) change so far, one that has NOT been requested at least from this community or the EU community (as far as I am aware), and that it appears the players here so far are against it.
Let's see how it will impact the game (and it WILL since everybody will turn it off):
- it will eliminate the concept of "stable gun platform" from the game - that is, more massive tanks are more stable and better able to keep their guns trained at a target. You can argue that this is simulated with the aiming circle but that's just for the gun accuracy and doesn't reflect the effect of the tank it's mounted on as a platform. Anybody who reads on tanks is familiar with this concept. A perfect example is the StuG III w. 75mm L/70 vs the Panther with the same gun. When you fire that gun in the StuG it rocks back and forth for 2-3 seconds. When you fire it in the Panther, well, not much happens.

- it will effectively nerf all tanks with smaller but high ROF guns in two ways, one is that hits by them will no longer have ANY effect on your heavy tank if they can't penetrate, and two is that they will no longer have any effect on the player, as there is this psychological effect when you are shot from 3-4 sides and your tank is constantly rocking around, it's at the very least confusing and at worst might actually make you pull back. These effects allow smaller and weaker armed tanks to sort of punch above their weight. Also they are better understood by good players, so what we have here is a change which will make the game easier for noobs and harder for good players in weaker tanks.
- same as above but even between tanks of equal capabilities, if you take the first shot you can then withdraw behind cover before the other tank recovers its aim. You can dominate an equal tier tank if you are just better at this. Take this away and I can see a drastic change in the way everybody fights.
I just completely don't understand why the devs suddenly decided to add this option. Was it requested on the Russian server? Why? How was it received there? It was certainly not requested here, is so far not well received and would add to the game absolutely nothing positive. The only result will be the removal of a significant part of gameplay which takes skill to exploit and which will mean
And let me add one more thing, I am by far not an amazing player and will probably never be, but I don't want any gameplay-breaking crutches like this option.
---
Short version:
Either remove this option or come with a clear statement "we want the game to be more arcadey and to require less skill" which I'm sure will make many current players think twice before spending real money when the game is released.
Overlord: Minor clarification: the purpose of disabling shaking effect is not
to make the game less realistic / more arcadish.
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429213
fritz3d, on Mar 13 2011 - 15:46, said: OK thanks for the clarification on the tracers, that sounds a lot
better.
Now back to the important issue of disabling shaking. I am happy to see that nobody here so far supports it. Please make sure the developers understand that this would be effectively the biggest gameplay (as well as balance) change so far, one that has NOT been requested at least from this community or the EU community (as far as I am aware), and that it appears the players here so far are against it.
Let's see how it will impact the game (and it WILL since everybody will turn it off):
- it will eliminate the concept of "stable gun platform" from the game - that is, more massive tanks are more stable and better able to keep their guns trained at a target. You can argue that this is simulated with the aiming circle but that's just for the gun accuracy and doesn't reflect the effect of the tank it's mounted on as a platform. Anybody who reads on tanks is familiar with this concept. A perfect example is the StuG III w. 75mm L/70 vs the Panther with the same gun. When you fire that gun in the StuG it rocks back and forth for 2-3 seconds. When you fire it in the Panther, well, not much happens.
Don't the devs realize that any StuG
player with half a brain would totally disable shaking if that will
make their tank (ok, TD) 2x more effective?
- it will effectively nerf all tanks with smaller but high ROF guns in two ways, one is that hits by them will no longer have ANY effect on your heavy tank if they can't penetrate, and two is that they will no longer have any effect on the player, as there is this psychological effect when you are shot from 3-4 sides and your tank is constantly rocking around, it's at the very least confusing and at worst might actually make you pull back. These effects allow smaller and weaker armed tanks to sort of punch above their weight. Also they are better understood by good players, so what we have here is a change which will make the game easier for noobs and harder for good players in weaker tanks.
- same as above but even between tanks of equal capabilities, if you take the first shot you can then withdraw behind cover before the other tank recovers its aim. You can dominate an equal tier tank if you are just better at this. Take this away and I can see a drastic change in the way everybody fights.
I just completely don't understand why the devs suddenly decided to add this option. Was it requested on the Russian server? Why? How was it received there? It was certainly not requested here, is so far not well received and would add to the game absolutely nothing positive. The only result will be the removal of a significant part of gameplay which takes skill to exploit and which will mean
And let me add one more thing, I am by far not an amazing player and will probably never be, but I don't want any gameplay-breaking crutches like this option.
---
Short version:
Either remove this option or come with a clear statement "we want the game to be more arcadey and to require less skill" which I'm sure will make many current players think twice before spending real money when the game is released.
Link on message: #429213

Now back to the important issue of disabling shaking. I am happy to see that nobody here so far supports it. Please make sure the developers understand that this would be effectively the biggest gameplay (as well as balance) change so far, one that has NOT been requested at least from this community or the EU community (as far as I am aware), and that it appears the players here so far are against it.
Let's see how it will impact the game (and it WILL since everybody will turn it off):
- it will eliminate the concept of "stable gun platform" from the game - that is, more massive tanks are more stable and better able to keep their guns trained at a target. You can argue that this is simulated with the aiming circle but that's just for the gun accuracy and doesn't reflect the effect of the tank it's mounted on as a platform. Anybody who reads on tanks is familiar with this concept. A perfect example is the StuG III w. 75mm L/70 vs the Panther with the same gun. When you fire that gun in the StuG it rocks back and forth for 2-3 seconds. When you fire it in the Panther, well, not much happens.

- it will effectively nerf all tanks with smaller but high ROF guns in two ways, one is that hits by them will no longer have ANY effect on your heavy tank if they can't penetrate, and two is that they will no longer have any effect on the player, as there is this psychological effect when you are shot from 3-4 sides and your tank is constantly rocking around, it's at the very least confusing and at worst might actually make you pull back. These effects allow smaller and weaker armed tanks to sort of punch above their weight. Also they are better understood by good players, so what we have here is a change which will make the game easier for noobs and harder for good players in weaker tanks.
- same as above but even between tanks of equal capabilities, if you take the first shot you can then withdraw behind cover before the other tank recovers its aim. You can dominate an equal tier tank if you are just better at this. Take this away and I can see a drastic change in the way everybody fights.
I just completely don't understand why the devs suddenly decided to add this option. Was it requested on the Russian server? Why? How was it received there? It was certainly not requested here, is so far not well received and would add to the game absolutely nothing positive. The only result will be the removal of a significant part of gameplay which takes skill to exploit and which will mean
And let me add one more thing, I am by far not an amazing player and will probably never be, but I don't want any gameplay-breaking crutches like this option.
---
Short version:
Either remove this option or come with a clear statement "we want the game to be more arcadey and to require less skill" which I'm sure will make many current players think twice before spending real money when the game is released.
Overlord:
Minor clarification: the purpose of disabling shaking effect is not to make the game less realistic / more arcadish.
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".
Minor clarification: the purpose of disabling shaking effect is not to make the game less realistic / more arcadish.
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429083
Diastant, on 13 March 2011 - 03:03 PM, said: Do you realize how bad the game will be if they took auto-aim for
us? When I say us I mean those of us that get 3-5 fps. Try
manual-aiming with that, it's not easy.
EDIT: Overlord:No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover. Does this mean that if a Maus blocks a bridge we won't be able to move it? I see, moving wrecks depending on the weight of the vehicles, but would it be like ramming? If a Panther was going at top speed and hit a Maus wreck, would it move a little? Would your own tank get damaged? Oh, so many possibilities. I can see people getting creative with moving wrecks, creating fortresses out of wrecks, oh the Dev's are so awesome now.
EDIT 2: Ender Ward: Some really welcome changes there. Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliff's? Overlord: This is being worked on as well, but most likely will be added later.
This, is the best news ever. Do you mean wrecks off of cliffs, or live tanks? If so, does this also have to factor in weight, speed etc.? If another tank is at the bottom of the cliff, will it get damaged? Oh my god, this game just got better.
I understand that you guys don't want the option for turning shaking off, but just to put my 2 cents into this, I would say leave shaking on, with the tank shaking and stuff, but keep the aim in place. It's not easy to manual aim when you have 3-6 fps, it's like a slideshow, you literally have to predict where your tank will go next. As for how they will get an advantage, it's for those that manual aim, it makes it easier. Turning this off will greatly help the people that get low fps, like me. Please, let this option be there.

Link on message: #429083

EDIT: Overlord:No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover. Does this mean that if a Maus blocks a bridge we won't be able to move it? I see, moving wrecks depending on the weight of the vehicles, but would it be like ramming? If a Panther was going at top speed and hit a Maus wreck, would it move a little? Would your own tank get damaged? Oh, so many possibilities. I can see people getting creative with moving wrecks, creating fortresses out of wrecks, oh the Dev's are so awesome now.
EDIT 2: Ender Ward: Some really welcome changes there. Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliff's? Overlord: This is being worked on as well, but most likely will be added later.
This, is the best news ever. Do you mean wrecks off of cliffs, or live tanks? If so, does this also have to factor in weight, speed etc.? If another tank is at the bottom of the cliff, will it get damaged? Oh my god, this game just got better.
I understand that you guys don't want the option for turning shaking off, but just to put my 2 cents into this, I would say leave shaking on, with the tank shaking and stuff, but keep the aim in place. It's not easy to manual aim when you have 3-6 fps, it's like a slideshow, you literally have to predict where your tank will go next. As for how they will get an advantage, it's for those that manual aim, it makes it easier. Turning this off will greatly help the people that get low fps, like me. Please, let this option be there.
Overlord: Exact "pushing effect" will depend on the weight of both objects
and speed.
Both wrecks and live tanks. But this feature is far from being finished at the moment.
Both wrecks and live tanks. But this feature is far from being finished at the moment.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429083
Diastant, on Mar 13 2011 - 14:03, said: Do you realize how bad the game will be if they took auto-aim for
us? When I say us I mean those of us that get 3-5 fps. Try
manual-aiming with that, it's not easy.
EDIT: Overlord:No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover. Does this mean that if a Maus blocks a bridge we won't be able to move it? I see, moving wrecks depending on the weight of the vehicles, but would it be like ramming? If a Panther was going at top speed and hit a Maus wreck, would it move a little? Would your own tank get damaged? Oh, so many possibilities. I can see people getting creative with moving wrecks, creating fortresses out of wrecks, oh the Dev's are so awesome now.
EDIT 2: Ender Ward: Some really welcome changes there. Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliff's? Overlord: This is being worked on as well, but most likely will be added later.
This, is the best news ever. Do you mean wrecks off of cliffs, or live tanks? If so, does this also have to factor in weight, speed etc.? If another tank is at the bottom of the cliff, will it get damaged? Oh my god, this game just got better.
I understand that you guys don't want the option for turning shaking off, but just to put my 2 cents into this, I would say leave shaking on, with the tank shaking and stuff, but keep the aim in place. It's not easy to manual aim when you have 3-6 fps, it's like a slideshow, you literally have to predict where your tank will go next. As for how they will get an advantage, it's for those that manual aim, it makes it easier. Turning this off will greatly help the people that get low fps, like me. Please, let this option be there.
Link on message: #429083

EDIT: Overlord:No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover. Does this mean that if a Maus blocks a bridge we won't be able to move it? I see, moving wrecks depending on the weight of the vehicles, but would it be like ramming? If a Panther was going at top speed and hit a Maus wreck, would it move a little? Would your own tank get damaged? Oh, so many possibilities. I can see people getting creative with moving wrecks, creating fortresses out of wrecks, oh the Dev's are so awesome now.
EDIT 2: Ender Ward: Some really welcome changes there. Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliff's? Overlord: This is being worked on as well, but most likely will be added later.
This, is the best news ever. Do you mean wrecks off of cliffs, or live tanks? If so, does this also have to factor in weight, speed etc.? If another tank is at the bottom of the cliff, will it get damaged? Oh my god, this game just got better.
I understand that you guys don't want the option for turning shaking off, but just to put my 2 cents into this, I would say leave shaking on, with the tank shaking and stuff, but keep the aim in place. It's not easy to manual aim when you have 3-6 fps, it's like a slideshow, you literally have to predict where your tank will go next. As for how they will get an advantage, it's for those that manual aim, it makes it easier. Turning this off will greatly help the people that get low fps, like me. Please, let this option be there.
Overlord:
Exact "pushing effect" will depend on the weight of both objects and speed.
Both wrecks and live tanks. But this feature is far from being finished at the moment.
Exact "pushing effect" will depend on the weight of both objects and speed.
Both wrecks and live tanks. But this feature is far from being finished at the moment.
Subject:
Archives\Junkyard\RUSSIAN?!)))))
Link on message: #429080

Link on message: #429080
Tanitha: English only on the russian forums please.
Closing/approving/junkyarding thread.
/Tanitha
Closing/approving/junkyarding thread.
/Tanitha
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429038
Deathskyz, on 13 March 2011 - 12:00 PM, said: Added first version of moving wrecks of destroyed vehicles.
FINALLY, does this mean my Maus can run over those T-54s that are facehugging me?

Link on message: #429038

FINALLY, does this mean my Maus can run over those T-54s that are facehugging me?
Overlord: No, but several smaller vehicles won't be able to block Maus
anymore. Moreover it would be possible to use wrecks as mobile
cover.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429038
Deathskyz, on Mar 13 2011 - 11:00, said: Added first version of moving wrecks of destroyed vehicles.
FINALLY, does this mean my Maus can run over those T-54s that are facehugging me?
Link on message: #429038

FINALLY, does this mean my Maus can run over those T-54s that are facehugging me?
Overlord:
No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover.
No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429035
Diastant, on 13 March 2011 - 05:24 AM, said: • Added control for color, brightness and display time for tracer
effects depiction
So we can make tracers pink and very bright?

Link on message: #429035

So we can make tracers pink and very bright?
Overlord: No. This is a form of protection from unfair play. Reworded this
one into: • Added protection from client-side change of color,
brightness and display time for tracer effects diplay.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429035
Diastant, on Mar 13 2011 - 04:24, said: • Added control for color, brightness and display time for tracer
effects depiction
So we can make tracers pink and very bright?
Link on message: #429035

So we can make tracers pink and very bright?
Overlord:
No. This is a form of protection from unfair play. Reworded this one into: • Added protection from client-side change of color, brightness and display time for tracer effects diplay.
No. This is a form of protection from unfair play. Reworded this one into: • Added protection from client-side change of color, brightness and display time for tracer effects diplay.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429033
Thokk, on 13 March 2011 - 12:11 AM, said: Is it just gold transfers to other players or can you send credits
as well?
Ender_Ward, on 13 March 2011 - 02:16 AM, said: Some really welcome changes there.
...
Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliffs?
goggles, on 13 March 2011 - 03:59 AM, said: • Added control for color, brightness and display time for tracer
effects depiction.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
these parts here are just plain moronic no one is asking for this why would you dumb down the realism of the game like this its just plain silly everyones gonna make tracer effect bright red and super long display time and everyone is gonna turn shaking off simply because it makes the game easier to play if you can fire like a sniper while being pelted with high caliber shells and you can spot every single arty tracer no problem....
not happy at all with this

Starsteam, on 13 March 2011 - 04:00 AM, said: Overlord, why don't you just put in the already done american TDs,
and add the rest later. Or am I just dumb for asking this?

Link on message: #429033

Overlord: No, credit transfers won't be added.

...
Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliffs?

Overlord: This is being worked on as well, but most likely will be added
later.

• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
these parts here are just plain moronic no one is asking for this why would you dumb down the realism of the game like this its just plain silly everyones gonna make tracer effect bright red and super long display time and everyone is gonna turn shaking off simply because it makes the game easier to play if you can fire like a sniper while being pelted with high caliber shells and you can spot every single arty tracer no problem....
not happy at all with this



Overlord: You misunderstood the first part actually.
• Added control for color, brightness and display time for tracer effects depiction.
This is a form of anti-cheat protection, all tracer properties will become server-side.
• Added control for color, brightness and display time for tracer effects depiction.
This is a form of anti-cheat protection, all tracer properties will become server-side.

Overlord: Not all of them are ready currently. The chance that they will be
added relatively soon after this 0.6.4 patch is rather high.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429033
Thokk, on Mar 12 2011 - 23:11, said: Is it just gold transfers to other players or can you send credits
as well?
Ender_Ward, on Mar 13 2011 - 01:16, said: Some really welcome changes there.
...
Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliffs?
goggles, on Mar 13 2011 - 02:59, said: • Added control for color, brightness and display time for tracer
effects depiction.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
these parts here are just plain moronic no one is asking for this why would you dumb down the realism of the game like this its just plain silly everyones gonna make tracer effect bright red and super long display time and everyone is gonna turn shaking off simply because it makes the game easier to play if you can fire like a sniper while being pelted with high caliber shells and you can spot every single arty tracer no problem....
not happy at all with this


Starsteam, on Mar 13 2011 - 03:00, said: Overlord, why don't you just put in the already done american TDs,
and add the rest later. Or am I just dumb for asking this?
Link on message: #429033

Overlord:
No, credit transfers won't be added.
No, credit transfers won't be added.

...
Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliffs?

Overlord:
This is being worked on as well, but most likely will be added later.
This is being worked on as well, but most likely will be added later.

• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
these parts here are just plain moronic no one is asking for this why would you dumb down the realism of the game like this its just plain silly everyones gonna make tracer effect bright red and super long display time and everyone is gonna turn shaking off simply because it makes the game easier to play if you can fire like a sniper while being pelted with high caliber shells and you can spot every single arty tracer no problem....
not happy at all with this



Overlord:
You misunderstood the first part actually.
• Added control for color, brightness and display time for tracer effects depiction.
This is a form of anti-cheat protection, all tracer properties will become server-side.
You misunderstood the first part actually.
• Added control for color, brightness and display time for tracer effects depiction.
This is a form of anti-cheat protection, all tracer properties will become server-side.

Overlord:
Not all of them are ready currently. The chance that they will be added relatively soon after this 0.6.4 patch is rather high.
Not all of them are ready currently. The chance that they will be added relatively soon after this 0.6.4 patch is rather high.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428589
fritz3d, on 12 March 2011 - 11:51 PM, said: I don't understand this part. Why would anyone want to turn on
shaking (and make hitting anything much harder) if it can be
disabled?
Or is the shaking just a visual effect?

Link on message: #428589

Or is the shaking just a visual effect?
Overlord: No, it has gameplay effect as well. Makes shooting/aiming a bit
more difficult.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428589
fritz3d, on Mar 12 2011 - 22:51, said: I don't understand this part. Why would anyone want to turn on
shaking (and make hitting anything much harder) if it can be
disabled?
Or is the shaking just a visual effect?
Link on message: #428589

Or is the shaking just a visual effect?
Overlord: No, it has gameplay effect as well. Makes shooting/aiming a bit
more difficult.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428588
KaizerG1, on 12 March 2011 - 11:43 PM, said: Does this mean we won't see teams that have absurd numbers of tier
9 mediums, whereas the other team is stuck with a bunch of slow
tanks?

Link on message: #428588

Overlord: Yes, this will be less likely to happen.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428588
KaizerG1, on Mar 12 2011 - 22:43, said: Does this mean we won't see teams that have absurd numbers of tier
9 mediums, whereas the other team is stuck with a bunch of slow
tanks?
Link on message: #428588

Overlord:
Yes, this will be less likely to happen.
Yes, this will be less likely to happen.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428575
ohanski, on 12 March 2011 - 11:33 PM, said: Still no Fix for the JT???
Shame..

Link on message: #428575

Shame..
Overlord: JT's gun mantlet will be reworked in v.0.6.4. As well as mantlets
of VK4502 and KT.
Regarding adjustments of vehicle specs, there will be plently of them.
Regarding adjustments of vehicle specs, there will be plently of them.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428575
ohanski, on Mar 12 2011 - 22:33, said: Still no Fix for the JT???
Shame..
Link on message: #428575

Shame..
Overlord:
JT's gun mantlet will be reworked in v.0.6.4. As well as mantlets of VK4502 and KT.
Regarding adjustments of vehicle specs, there will be plently of them.
JT's gun mantlet will be reworked in v.0.6.4. As well as mantlets of VK4502 and KT.
Regarding adjustments of vehicle specs, there will be plently of them.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428565
Baumer, on 12 March 2011 - 11:23 PM, said: So this will be an additional beta release that will likely push
back the Wipe/Launch, is that correct?

Link on message: #428565

Overlord: This patch is likely to be the release version of the game. Rough
ETA is April.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428565
Baumer, on Mar 12 2011 - 22:23, said: So this will be an additional beta release that will likely push
back the Wipe/Launch, is that correct?
Link on message: #428565

Overlord:
This patch is likely to be the release version of the game. Rough ETA is April.
This patch is likely to be the release version of the game. Rough ETA is April.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428558
dracon, on 12 March 2011 - 11:08 PM, said: What type of statistics?

Link on message: #428558

Overlord: It's still in development and can feature such points as damage
inflicted/taken in battle and some other things.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428558
dracon, on Mar 12 2011 - 22:08, said: What type of statistics?
Link on message: #428558

Overlord:
It's still in development and can feature such points as damage inflicted/taken in battle and some other things.
It's still in development and can feature such points as damage inflicted/taken in battle and some other things.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428555
GLP4X, on 12 March 2011 - 11:02 PM, said: So our alcoholic beverages will be hidden behind bushes, correct?

Link on message: #428555

Overlord: You are quick. Corrected. 

Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428555
GLP4X, on Mar 12 2011 - 22:02, said: So our alcoholic beverages will be hidden behind bushes,
correct?
Link on message: #428555

Overlord:
You are quick. Corrected.
You are quick. Corrected.

Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #428553

Link on message: #428553
Overlord: Can confirm that Patton tank will be added. Now need to decide
which one. 

Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428545
Mow_Mow, on 12 March 2011 - 10:55 PM, said: Can you elaborate on the "skirt type armor" bit? Will this also
affect the side skirts on the Panther II?

Link on message: #428545

Overlord: "Skirt" or "shield" armor can be penetrated without actual damage
to the vehicle itself. The shell just goes further losing some
penetration power.
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428545
Mow_Mow, on Mar 12 2011 - 21:55, said: Can you elaborate on the "skirt type armor" bit? Will this also
affect the side skirts on the Panther II?
Link on message: #428545

Overlord:
"Skirt" or "shield" armor can be penetrated without actual damage to the vehicle itself. The shell just goes further losing some penetration power.
"Skirt" or "shield" armor can be penetrated without actual damage to the vehicle itself. The shell just goes further losing some penetration power.
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