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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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MrVic
WoT Newsletter Volume #16
arrow
15.03.2011 07:13:10
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #16
Link on message: #430879

View Postleonidesalinas, on 15 March 2011 - 06:40 AM, said: the images for the maps are not showing. AKA Photobucket fail, exceeded bandwith.
(photobucket is fail)

MrVic: Yeah was limited due to image file size, will work to attach the files asap :( Was a last ditch effort and was short on time sadly


MrVic
WoT Newsletter Volume #16
arrow
15.03.2011 07:13:10
 
Subject: WoT Newsletter Volume #16
Link on message: #430879

View Postleonidesalinas, on Mar 15 2011 - 05:40, said: the images for the maps are not showing. AKA Photobucket fail, exceeded bandwith.



(photobucket is fail)


MrVic:
Yeah was limited due to image file size, will work to attach the files asap :( Was a last ditch effort and was short on time sadly


MrVic
WoT Newsletter Volume #16
arrow
15.03.2011 07:13:10
 
Subject: WoT Newsletter Volume #16
Link on message: #430879

View Postleonidesalinas, on Mar 15 2011 - 05:40, said: the images for the maps are not showing. AKA Photobucket fail, exceeded bandwith.



(photobucket is fail)


MrVic:
Yeah was limited due to image file size, will work to attach the files asap :( Was a last ditch effort and was short on time sadly


merig00
WoT under Linux
arrow
15.03.2011 02:55:16
 
merig00
WoT under Linux
arrow
15.03.2011 02:55:16
 
Subject: WoT under Linux
Link on message: #430719

merig00: updated


merig00
WoT under Linux
arrow
15.03.2011 02:55:16
 
Subject: WoT under Linux
Link on message: #430719

merig00: updated


ARGO
Increase the Winning Bonus
arrow
14.03.2011 21:40:51
 
Subject: Game Discussion\Gameplay Discussion\Increase the Winning Bonus
Link on message: #430364

ARGO: How about leaving the current EXP and Cred system alone and just adding free repairs to the winners..... :blink:


ARGO
Kill Stealing
arrow
14.03.2011 19:24:42
 
Subject: Off-Topic Discussion\Off-Topic\Kill Stealing
Link on message: #430222

View Postberree, on 14 March 2011 - 07:15 PM, said: Look i'm going to be the final word on this so listen up THERE IS NO SUCH THING AS KILL STEALING IN WORLD OF TANKS I NEVER WANT TO SEE THE WORDS "KILL STEALING" ON THIS FORUM AGAIN AND IF I DO MAY OVERLORD HELP YOU CAUSE MY IS7 WILL BE OUT FOR BLOOD :lol: :lol: :lol:

ARGO: I totally agree, Kill Stealing sounds bad........You should refeer to them as Vultures or Seagulls, It sounds nicer.... :D


Overlord
the "Slugger" should be in WoT.
arrow
14.03.2011 17:14:22
 
Subject: In-Game Vehicles\American Vehicles\Tank Destroyers\the "Slugger" should be in WoT.
Link on message: #430064

View PostAenir_bEPU, on 13 March 2011 - 05:10 AM, said: Does that mean the Easy Eight will go into the M36 Slugger instead of the M10 Wolverine?
http://downloads.wor...erican_tree.jpg

Overlord: Yes, will go to M36 now.


Overlord
the "Slugger" should be in WoT.
arrow
14.03.2011 17:14:22
 
Subject: the "Slugger" should be in WoT.
Link on message: #430064

View PostAenir_bEPU, on Mar 13 2011 - 04:10, said: Does that mean the Easy Eight will go into the M36 Slugger instead of the M10 Wolverine?

http://downloads.wor...erican_tree.jpg


Overlord:
Yes, will go to M36 now.


Overlord
Calling for help v.2.0
arrow
14.03.2011 15:26:40
 
Subject: Archives\Junkyard\Calling for help v.2.0
Link on message: #429967

Overlord: Slots availalbe at the moment:
Dutch - FULL
Swedish - 3/3
Finnish - FULL
Turkish - 3/3
Romanian - FULL
Danish - FULL


Overlord
Calling for help v.2.0
arrow
14.03.2011 15:26:34
 
Subject: Archives\Junkyard\Calling for help v.2.0
Link on message: #429966

Overlord: Wargaming.net is looking for users who can translate WoT into their native language.
Currently we are in need of
* Dutch
* Swedish
* Finnish
* Turkish
* Romanian
* Danish
versions of the game client and official WOT web resources.
Requirements:
1) being the native speaker of one of the above languages;
2) being able to translate from English into your native language;
3) good knowledge of military and IT terminology (and the game of course).
Please apply in this topic. How to apply: 1) state your language 2) tell briefly about yourself and why you are suitable for the position.
Bonuses and rewards included!


Overlord
Fixed .exe file v.0.6.3.8 with disabled track prints
arrow
14.03.2011 12:07:57
 
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #429877

View PostDankNugs, on 13 March 2011 - 04:36 PM, said: Is this for 64bit windows?

Overlord: Should work for 64bit system as well.


Overlord
Fixed .exe file v.0.6.3.8 with disabled track prints
arrow
14.03.2011 12:07:57
 
Subject: Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #429877

View PostDankNugs, on Mar 13 2011 - 15:36, said: Is this for 64bit windows?


Overlord:
Should work for 64bit system as well.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 18:41:22
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429213

View Postfritz3d, on 13 March 2011 - 04:46 PM, said: OK thanks for the clarification on the tracers, that sounds a lot better.
Now back to the important issue of disabling shaking. I am happy to see that nobody here so far supports it. Please make sure the developers understand that this would be effectively the biggest gameplay (as well as balance) change so far, one that has NOT been requested at least from this community or the EU community (as far as I am aware), and that it appears the players here so far are against it.
Let's see how it will impact the game (and it WILL since everybody will turn it off):
- it will eliminate the concept of "stable gun platform" from the game - that is, more massive tanks are more stable and better able to keep their guns trained at a target. You can argue that this is simulated with the aiming circle but that's just for the gun accuracy and doesn't reflect the effect of the tank it's mounted on as a platform. Anybody who reads on tanks is familiar with this concept. A perfect example is the StuG III w. 75mm L/70 vs the Panther with the same gun. When you fire that gun in the StuG it rocks back and forth for 2-3 seconds. When you fire it in the Panther, well, not much happens. :) Don't the devs realize that any StuG player with half a brain would totally disable shaking if that will make their tank (ok, TD) 2x more effective?
- it will effectively nerf all tanks with smaller but high ROF guns in two ways, one is that hits by them will no longer have ANY effect on your heavy tank if they can't penetrate, and two is that they will no longer have any effect on the player, as there is this psychological effect when you are shot from 3-4 sides and your tank is constantly rocking around, it's at the very least confusing and at worst might actually make you pull back. These effects allow smaller and weaker armed tanks to sort of punch above their weight. Also they are better understood by good players, so what we have here is a change which will make the game easier for noobs and harder for good players in weaker tanks.
- same as above but even between tanks of equal capabilities, if you take the first shot you can then withdraw behind cover before the other tank recovers its aim. You can dominate an equal tier tank if you are just better at this. Take this away and I can see a drastic change in the way everybody fights.
I just completely don't understand why the devs suddenly decided to add this option. Was it requested on the Russian server? Why? How was it received there? It was certainly not requested here, is so far not well received and would add to the game absolutely nothing positive. The only result will be the removal of a significant part of gameplay which takes skill to exploit and which will mean
And let me add one more thing, I am by far not an amazing player and will probably never be, but I don't want any gameplay-breaking crutches like this option.
---
Short version:
Either remove this option or come with a clear statement "we want the game to be more arcadey and to require less skill" which I'm sure will make many current players think twice before spending real money when the game is released.

Overlord: Minor clarification: the purpose of disabling shaking effect is not to make the game less realistic / more arcadish.
The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.
Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.
We might change default "shaking effect" option to "off".


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 18:41:22
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429213

View Postfritz3d, on Mar 13 2011 - 15:46, said: OK thanks for the clarification on the tracers, that sounds a lot better.



Now back to the important issue of disabling shaking. I am happy to see that nobody here so far supports it. Please make sure the developers understand that this would be effectively the biggest gameplay (as well as balance) change so far, one that has NOT been requested at least from this community or the EU community (as far as I am aware), and that it appears the players here so far are against it.

Let's see how it will impact the game (and it WILL since everybody will turn it off):

- it will eliminate the concept of "stable gun platform" from the game - that is, more massive tanks are more stable and better able to keep their guns trained at a target. You can argue that this is simulated with the aiming circle but that's just for the gun accuracy and doesn't reflect the effect of the tank it's mounted on as a platform. Anybody who reads on tanks is familiar with this concept. A perfect example is the StuG III w. 75mm L/70 vs the Panther with the same gun. When you fire that gun in the StuG it rocks back and forth for 2-3 seconds. When you fire it in the Panther, well, not much happens. :) Don't the devs realize that any StuG player with half a brain would totally disable shaking if that will make their tank (ok, TD) 2x more effective?

- it will effectively nerf all tanks with smaller but high ROF guns in two ways, one is that hits by them will no longer have ANY effect on your heavy tank if they can't penetrate, and two is that they will no longer have any effect on the player, as there is this psychological effect when you are shot from 3-4 sides and your tank is constantly rocking around, it's at the very least confusing and at worst might actually make you pull back. These effects allow smaller and weaker armed tanks to sort of punch above their weight. Also they are better understood by good players, so what we have here is a change which will make the game easier for noobs and harder for good players in weaker tanks.

- same as above but even between tanks of equal capabilities, if you take the first shot you can then withdraw behind cover before the other tank recovers its aim. You can dominate an equal tier tank if you are just better at this. Take this away and I can see a drastic change in the way everybody fights.


I just completely don't understand why the devs suddenly decided to add this option. Was it requested on the Russian server? Why? How was it received there? It was certainly not requested here, is so far not well received and would add to the game absolutely nothing positive. The only result will be the removal of a significant part of gameplay which takes skill to exploit and which will mean

And let me add one more thing, I am by far not an amazing player and will probably never be, but I don't want any gameplay-breaking crutches like this option.


---


Short version:

Either remove this option or come with a clear statement "we want the game to be more arcadey and to require less skill" which I'm sure will make many current players think twice before spending real money when the game is released.


Overlord:
Minor clarification: the purpose of disabling shaking effect is not to make the game less realistic / more arcadish.

The reasoning behind this is solely technical. All the calculations are server side, that's way these shakings are often unsynchronized.
With 100 ms ping and even minor packet loss (rather ordinary situation) there will be a number of cases when the vehicle's hull is down in game client and up on server. Thus player won't get clear understanding of his gun and reticle actual positioning.

Revealing a secret, currently shaking effect while shooting/taking hit/starting movement/pulling up is client-side only, it makes aiming more difficult. On the server the vehicle is stationary in the cases mentioned.

We might change default "shaking effect" option to "off".


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 15:40:35
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429083

View PostDiastant, on 13 March 2011 - 03:03 PM, said: Do you realize how bad the game will be if they took auto-aim for us? When I say us I mean those of us that get 3-5 fps. Try manual-aiming with that, it's not easy.
EDIT: Overlord:No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover. Does this mean that if a Maus blocks a bridge we won't be able to move it? I see, moving wrecks depending on the weight of the vehicles, but would it be like ramming? If a Panther was going at top speed and hit a Maus wreck, would it move a little? Would your own tank get damaged? Oh, so many possibilities. I can see people getting creative with moving wrecks, creating fortresses out of wrecks, oh the Dev's are so awesome now.
EDIT 2: Ender Ward: Some really welcome changes there. Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliff's? Overlord: This is being worked on as well, but most likely will be added later.
This, is the best news ever. Do you mean wrecks off of cliffs, or live tanks? If so, does this also have to factor in weight, speed etc.? If another tank is at the bottom of the cliff, will it get damaged? Oh my god, this game just got better.
I understand that you guys don't want the option for turning shaking off, but just to put my 2 cents into this, I would say leave shaking on, with the tank shaking and stuff, but keep the aim in place. It's not easy to manual aim when you have 3-6 fps, it's like a slideshow, you literally have to predict where your tank will go next. As for how they will get an advantage, it's for those that manual aim, it makes it easier. Turning this off will greatly help the people that get low fps, like me. Please, let this option be there.

Overlord: Exact "pushing effect" will depend on the weight of both objects and speed.
Both wrecks and live tanks. But this feature is far from being finished at the moment.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 15:40:35
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429083

View PostDiastant, on Mar 13 2011 - 14:03, said: Do you realize how bad the game will be if they took auto-aim for us? When I say us I mean those of us that get 3-5 fps. Try manual-aiming with that, it's not easy.

EDIT: Overlord:No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover. Does this mean that if a Maus blocks a bridge we won't be able to move it? I see, moving wrecks depending on the weight of the vehicles, but would it be like ramming? If a Panther was going at top speed and hit a Maus wreck, would it move a little? Would your own tank get damaged? Oh, so many possibilities. I can see people getting creative with moving wrecks, creating fortresses out of wrecks, oh the Dev's are so awesome now.

EDIT 2: Ender Ward: Some really welcome changes there. Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliff's? Overlord: This is being worked on as well, but most likely will be added later.

This, is the best news ever. Do you mean wrecks off of cliffs, or live tanks? If so, does this also have to factor in weight, speed etc.? If another tank is at the bottom of the cliff, will it get damaged? Oh my god, this game just got better.

I understand that you guys don't want the option for turning shaking off, but just to put my 2 cents into this, I would say leave shaking on, with the tank shaking and stuff, but keep the aim in place. It's not easy to manual aim when you have 3-6 fps, it's like a slideshow, you literally have to predict where your tank will go next. As for how they will get an advantage, it's for those that manual aim, it makes it easier. Turning this off will greatly help the people that get low fps, like me. Please, let this option be there.


Overlord:
Exact "pushing effect" will depend on the weight of both objects and speed.

Both wrecks and live tanks. But this feature is far from being finished at the moment.


Tanitha
RUSSIAN?!)))))
arrow
13.03.2011 15:39:14
 
Subject: Archives\Junkyard\RUSSIAN?!)))))
Link on message: #429080

Tanitha: English only on the russian forums please.
Closing/approving/junkyarding thread.
/Tanitha


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 13:33:56
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429038

View PostDeathskyz, on 13 March 2011 - 12:00 PM, said: Added first version of moving wrecks of destroyed vehicles.
FINALLY, does this mean my Maus can run over those T-54s that are facehugging me?

Overlord: No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 13:33:56
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429038

View PostDeathskyz, on Mar 13 2011 - 11:00, said: Added first version of moving wrecks of destroyed vehicles.


FINALLY, does this mean my Maus can run over those T-54s that are facehugging me?


Overlord:
No, but several smaller vehicles won't be able to block Maus anymore. Moreover it would be possible to use wrecks as mobile cover.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 13:31:30
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429035

View PostDiastant, on 13 March 2011 - 05:24 AM, said: • Added control for color, brightness and display time for tracer effects depiction
So we can make tracers pink and very bright?

Overlord: No. This is a form of protection from unfair play. Reworded this one into: • Added protection from client-side change of color, brightness and display time for tracer effects diplay.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 13:31:30
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429035

View PostDiastant, on Mar 13 2011 - 04:24, said: • Added control for color, brightness and display time for tracer effects depiction


So we can make tracers pink and very bright?


Overlord:

No. This is a form of protection from unfair play. Reworded this one into: • Added protection from client-side change of color, brightness and display time for tracer effects diplay.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 13:29:59
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429033

View PostThokk, on 13 March 2011 - 12:11 AM, said: Is it just gold transfers to other players or can you send credits as well?

Overlord: No, credit transfers won't be added.

View PostEnder_Ward, on 13 March 2011 - 02:16 AM, said: Some really welcome changes there.
...
Oh, one more thing. With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliffs? :)

Overlord: This is being worked on as well, but most likely will be added later.

View Postgoggles, on 13 March 2011 - 03:59 AM, said: • Added control for color, brightness and display time for tracer effects depiction.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
these parts here are just plain moronic no one is asking for this why would you dumb down the realism of the game like this its just plain silly everyones gonna make tracer effect bright red and super long display time and everyone is gonna turn shaking off simply because it makes the game easier to play if you can fire like a sniper while being pelted with high caliber shells and you can spot every single arty tracer no problem....
not happy at all with this :angry: :angry: :angry:

Overlord: You misunderstood the first part actually.
• Added control for color, brightness and display time for tracer effects depiction.
This is a form of anti-cheat protection, all tracer properties will become server-side.

View PostStarsteam, on 13 March 2011 - 04:00 AM, said: Overlord, why don't you just put in the already done american TDs, and add the rest later. Or am I just dumb for asking this?

Overlord: Not all of them are ready currently. The chance that they will be added relatively soon after this 0.6.4 patch is rather high.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
13.03.2011 13:29:59
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #429033

View PostThokk, on Mar 12 2011 - 23:11, said: Is it just gold transfers to other players or can you send credits as well?


Overlord:
No, credit transfers won't be added.


View PostEnder_Ward, on Mar 13 2011 - 01:16, said: Some really welcome changes there.

...

Oh, one more thing.  With the ability to move wrecks, will we finally have the ability to push (all) tanks off the edges of cliffs? :)


Overlord:
This is being worked on as well, but most likely will be added later.


View Postgoggles, on Mar 13 2011 - 02:59, said: • Added control for color, brightness and display time for tracer effects depiction.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.

these parts here are just plain moronic no one is asking for this why would you dumb down the realism of the game like this its just plain silly everyones gonna make tracer effect bright red and super long display time and everyone is gonna turn shaking off simply because it makes the game easier to play if you can fire like a sniper while being pelted with high caliber shells and you can spot every single arty tracer no problem....

not happy at all with this :angry::angry::angry:


Overlord:
You misunderstood the first part actually.

• Added control for color, brightness and display time for tracer effects depiction.

This is a form of anti-cheat protection, all tracer properties will become server-side.  


View PostStarsteam, on Mar 13 2011 - 03:00, said: Overlord, why don't you just put in the already done american TDs, and add the rest later. Or am I just dumb for asking this?


Overlord:
Not all of them are ready currently. The chance that they will be added relatively soon after this 0.6.4 patch is rather high.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:53:53
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428589

View Postfritz3d, on 12 March 2011 - 11:51 PM, said: I don't understand this part. Why would anyone want to turn on shaking (and make hitting anything much harder) if it can be disabled?
Or is the shaking just a visual effect?

Overlord: No, it has gameplay effect as well. Makes shooting/aiming a bit more difficult.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:53:53
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428589

View Postfritz3d, on Mar 12 2011 - 22:51, said: I don't understand this part. Why would anyone want to turn on shaking (and make hitting anything much harder) if it can be disabled?
Or is the shaking just a visual effect?

Overlord: No, it has gameplay effect as well. Makes shooting/aiming a bit more difficult.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:52:14
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428588

View PostKaizerG1, on 12 March 2011 - 11:43 PM, said: Does this mean we won't see teams that have absurd numbers of tier 9 mediums, whereas the other team is stuck with a bunch of slow tanks?

Overlord: Yes, this will be less likely to happen.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:52:14
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428588

View PostKaizerG1, on Mar 12 2011 - 22:43, said: Does this mean we won't see teams that have absurd numbers of tier 9 mediums, whereas the other team is stuck with a bunch of slow tanks?


Overlord:
Yes, this will be less likely to happen.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:39:00
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428575

View Postohanski, on 12 March 2011 - 11:33 PM, said: Still no Fix for the JT???
Shame..

Overlord: JT's gun mantlet will be reworked in v.0.6.4. As well as mantlets of VK4502 and KT.
Regarding adjustments of vehicle specs, there will be plently of them.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:39:00
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428575

View Postohanski, on Mar 12 2011 - 22:33, said: Still no Fix for the JT???

Shame..


Overlord:
JT's gun mantlet will be reworked in v.0.6.4. As well as mantlets of VK4502 and KT.

Regarding adjustments of vehicle specs, there will be plently of them.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:26:29
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428565

View PostBaumer, on 12 March 2011 - 11:23 PM, said: So this will be an additional beta release that will likely push back the Wipe/Launch, is that correct?

Overlord: This patch is likely to be the release version of the game. Rough ETA is April.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:26:29
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428565

View PostBaumer, on Mar 12 2011 - 22:23, said: So this will be an additional beta release that will likely push back the Wipe/Launch, is that correct?


Overlord:
This patch is likely to be the release version of the game. Rough ETA is April.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
arrow
12.03.2011 23:18:24
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428558

View Postdracon, on 12 March 2011 - 11:08 PM, said: What type of statistics?

Overlord: It's still in development and can feature such points as damage inflicted/taken in battle and some other things.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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12.03.2011 23:18:24
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428558

View Postdracon, on Mar 12 2011 - 22:08, said: What type of statistics?


Overlord:
It's still in development and can feature such points as damage inflicted/taken in battle and some other things.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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12.03.2011 23:17:18
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428555

View PostGLP4X, on 12 March 2011 - 11:02 PM, said: So our alcoholic beverages will be hidden behind bushes, correct?

Overlord: You are quick. Corrected. :)


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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12.03.2011 23:17:18
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428555

View PostGLP4X, on Mar 12 2011 - 22:02, said: So our alcoholic beverages will be hidden behind bushes, correct?


Overlord:
You are quick. Corrected. :)


Overlord
US Tech Tree Changes And Improvements
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12.03.2011 23:16:29
 
Subject: Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #428553

Overlord: Can confirm that Patton tank will be added. Now need to decide which one. :)


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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12.03.2011 23:02:45
 
Subject: Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428545

View PostMow_Mow, on 12 March 2011 - 10:55 PM, said: Can you elaborate on the "skirt type armor" bit? Will this also affect the side skirts on the Panther II?

Overlord: "Skirt" or "shield" armor can be penetrated without actual damage to the vehicle itself. The shell just goes further losing some penetration power.


Overlord
World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
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12.03.2011 23:02:45
 
Subject: World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #428545

View PostMow_Mow, on Mar 12 2011 - 21:55, said: Can you elaborate on the "skirt type armor" bit? Will this also affect the side skirts on the Panther II?


Overlord:
"Skirt" or "shield" armor can be penetrated without actual damage to the vehicle itself. The shell just goes further losing some penetration power.


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