Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Game Discussion\Gameplay Discussion\MArk IV tank
Link on message: #438069
Gavril, on 22 March 2011 - 06:36 PM, said: Is this close enough?
American premium tank


Link on message: #438069

American premium tank

ARGO: Seconded, Now that tank had fear factor....I Would love to own one
of the 1st tanks English Mark V "male" .....Wish they had them
too...
Subject:
Game Discussion\Newcomers' Forum\You Can Help Stop The Spread Of P.U.T.T.S
Link on message: #438060
jdtherocker, on 22 March 2011 - 04:02 PM, said: If there no I in team why is there ME?

Link on message: #438060

ARGO: There is no "I" in team, but there is an "I" in fail....
Subject:
World of Tanks News and Information\Discussion of News Articles\Release of v.0.6.3.9 Patch on March 23
Link on message: #438004

Link on message: #438004
Mad_Hatter: Tomorrow, March 23, 2011, new v.0.6.3.9 patch is released. World of
Tanks game server will be unavailable from 2:30 till 10:00 AM
EDT.
Fixed a couple of bugs in the tournament functionality
Fixed the memory usage issue
Fixed bug in the ban reason message
Please, follow the updates!
Fixed a couple of bugs in the tournament functionality
Fixed the memory usage issue
Fixed bug in the ban reason message
Please, follow the updates!
Subject: Release of v.0.6.3.9 Patch on March 23
Link on message: #438004
Link on message: #438004
Mad_Hatter: Tomorrow, March 23, 2011, new v.0.6.3.9 patch is released. World of
Tanks game server will be unavailable from 2:30 till
10:00 AM EDT.
Fixed a couple of bugs in the tournament functionality
Fixed the memory usage issue
Fixed bug in the ban reason message
Please, follow the updates!
Fixed a couple of bugs in the tournament functionality
Fixed the memory usage issue
Fixed bug in the ban reason message
Please, follow the updates!
Subject: Release of v.0.6.3.9 Patch on March 23
Link on message: #438004
Link on message: #438004
Mad_Hatter: Tomorrow, March 23, 2011, new v.0.6.3.9 patch is released. World of
Tanks game server will be unavailable from 2:30 till
10:00 AM EDT.
Fixed a couple of bugs in the tournament functionality
Fixed the memory usage issue
Fixed bug in the ban reason message
Please, follow the updates!
Fixed a couple of bugs in the tournament functionality
Fixed the memory usage issue
Fixed bug in the ban reason message
Please, follow the updates!
Subject: Release of v.0.6.3.9 Patch on March 23
Link on message: #438004
Link on message: #438004
Mad_Hatter: Tomorrow, March 23, 2011, new v.0.6.3.9 patch is released. World of
Tanks game server will be unavailable from 2:30 till
10:00 AM EDT.
Fixed a couple of bugs in the tournament functionality
Fixed the memory usage issue
Fixed bug in the ban reason message
Please, follow the updates!
Fixed a couple of bugs in the tournament functionality
Fixed the memory usage issue
Fixed bug in the ban reason message
Please, follow the updates!
Subject:
Game Discussion\Gameplay Discussion\How to become the hunter instead of the hunted
Link on message: #437965

Link on message: #437965
ARGO: +1, Good post. Nice to see good planning and communication on the
battlefield. Heres a nice piece of info to remember....
Do you know what can make any team really lethal?
When your arty, TDs, and scouts are all on the same page.
They set the stage for the Heavies and Mediums to take the enemy apart. I have seen this done with such precision the battle did not see 3 minutes.
Tip of the day: COMMUNICATION
A good offense will get you to the flag, But only a greater defense will insure you keep it......
Do you know what can make any team really lethal?
When your arty, TDs, and scouts are all on the same page.
They set the stage for the Heavies and Mediums to take the enemy apart. I have seen this done with such precision the battle did not see 3 minutes.
Tip of the day: COMMUNICATION
A good offense will get you to the flag, But only a greater defense will insure you keep it......
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #437812

Link on message: #437812
ARGO: You get "Press 1 for English, Press 2 for
Spanish....ect....ect...ect...ect....
I put in a pocket watch
I put in a pocket watch
Subject:
Archives\Beta\Suggestions\German Tech Tree Changes And Improvements
Link on message: #437782
TisBACK, on 21 March 2011 - 01:23 PM, said: German Tech Tree Changes And Improvements

Link on message: #437782

Overlord: Looks rather curious. We might take it into account for future.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #437040
Yankeegunner, on 21 March 2011 - 01:52 PM, said: 
OMFG - I hadn't even thought of that... Holy sweet baby Yajweh!
I'm going to have to "mark as read"
everything the night before... Your right, I wouldn't want to be a
mod that day, but the forums will probably provide almost as much
entertainment as the bloody game (first day!).
I'm looking forward to the release and plan on pre-ordering! Had a lot of fun, actually got some questions answered from Devs - This Beta went a *HELL* of a lot better than some I've seen/participated in.
GOOD JOB WOT-Team!
Now... for release day....


Link on message: #437040


OMFG - I hadn't even thought of that... Holy sweet baby Yajweh!


I'm looking forward to the release and plan on pre-ordering! Had a lot of fun, actually got some questions answered from Devs - This Beta went a *HELL* of a lot better than some I've seen/participated in.
GOOD JOB WOT-Team!

Now... for release day....



ARGO: Amen brother!
Between all the static on the forums and ingame it would be remarkable that anyone could really say "No one told me there was going to be a wipe". But time will tell. Anyways and for purely entertainment purposes, Make sure you keep track of everyone that does complain and remember their names because those are the guys you would want to have on the enemy team......
Between all the static on the forums and ingame it would be remarkable that anyone could really say "No one told me there was going to be a wipe". But time will tell. Anyways and for purely entertainment purposes, Make sure you keep track of everyone that does complain and remember their names because those are the guys you would want to have on the enemy team......

Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #437014
rucdoc, on 21 March 2011 - 02:38 PM, said: you get a helghast rebellion
I put in 14000 german gold bars

Link on message: #437014

I put in 14000 german gold bars
ARGO: You get $14000 in Civil war Confederacy money........worthless
I put in a battleship
I put in a battleship
Subject:
Game Discussion\Gameplay Discussion\No High Tier Arty
Link on message: #436938
zengoku, on 20 March 2011 - 08:49 AM, said: Lately in matches I noticed there seems to be little to no high
tier arty. Is it me or does nobody want to play them?
My theory is the ROF seems ridiculously low and the aim time just as bad. I have some tier IV arty and it's already frustrating to play. Maybe the higher tier arty needs some reworking?

Link on message: #436938

My theory is the ROF seems ridiculously low and the aim time just as bad. I have some tier IV arty and it's already frustrating to play. Maybe the higher tier arty needs some reworking?
ARGO: Or maybe they are just temporarily attracted to the new Mediums and
TDs availible. You know even the best Arty players like to change
things up once in a while and with the wipe coming they most likely
want to have fun with all their tanks....
Subject:
In-Game Vehicles\German Vehicles\Medium Tanks\The VK3601(H)
Link on message: #436933
reaper71, on 11 January 2011 - 02:46 AM, said: Can some one explain to me how this tank is so great. I have only
been playing a couple months so I am not all that experienced with
the tanks. I see all these threads about how great it is but I have
one and it gets one or two shoted every battle just about. I just
dont see how this tank is all that great. I try and snipe but
finding targets is almost impossible sometimes. Anyway if anyone
has any advice how to make this tank better let me know cause right
now I think it sucks.

Link on message: #436933

ARGO: It's nicknamed "Baby Tiger" for a reason. It is used a lot like
one. I use mine for grinding because it's a moneymaker. But when I
do use it, I use mine like a TD and snipe because with most of the
guns it makes for a very efficiant sniper. Not as good as a Tiger
but far less cheaper to fix. Elite the tank and use it to make your
doe...
Subject:
Game Discussion\Gameplay Discussion\Favorite noob tank
Link on message: #436916
Brimley, on 21 March 2011 - 04:22 AM, said: Anyone realize the MS-1 is a bit overpowered for its tier? Look at
the 45mm and compare it with the browning 37 mm in the same tier.
I've one-shotted so many people with this little tank it's not
funny. Only challenge is a group and/or medium tanks.
Still prefer the T1 for speed though.

Link on message: #436916

Still prefer the T1 for speed though.
ARGO: This face says it all: 

Subject:
Off-Topic Discussion\Off-Topic\So..why play anymore since the end is near?
Link on message: #436911

Link on message: #436911
ARGO: Moved to Off-Topic
Argo66
Argo66
Subject:
Archives\Beta\Suggestions\Spotting system alteration
Link on message: #436731
Tao, on 17 March 2011 - 02:29 AM, said: Simple LOS system fix:
I mention this idea because it is simple programming wise to implement and test.
I suggest that all tanks 'appear' to all players but without red highlighting, player name and type of tank.(no calculations to when a tank 'appears' to other players) Essentially this would have all enemy tanks be treated as ordinary parts of the map (no special identification). The terrain and camouflage of the tank skins should be enough to hide enemy tanks.
Simply create a new game type to allow players to voluntarily test this LOS system, and delete the code which identifies enemy tanks for this game type. Of course this system would need minor map changes and some work with graphics and lighting towards enemy tanks to be perfected.
Tao, on 20 March 2011 - 12:14 AM, said: I do not believe that this would put a new load on the server. In fact it should be the same or a reduced load since it uses the current system with some commands left out:
function make tank visible
{
(calculate view range and modifiers)
check distance to tank
is tank distance = view distance
if so then make tank visible
}
tanks are only made visible/invisible for artillery via radios. For non artillery players, all tanks are visible all the time (the system load is slightly decreased because it does not need to send this information to non artillery players)
********************
function tank identification
{
if cursor is over a player
highlight player with green or red
display player name
display tank type
display Hit points
}
leave this function out entirely (this reduces system load by eliminating boolean checks, and data to send to players)
**********************
This allows for a radically new view system for the players while doing minimal work for the devs. It isnt perfect, but it is worth a period to test with the players.
Anyway please pass this on to the devs or the suggestion forum. It cant hurt for them to spend 5 minutes reading these suggestions.

Link on message: #436731
Tao, on 17 March 2011 - 02:29 AM, said: Simple LOS system fix:
I mention this idea because it is simple programming wise to implement and test.
I suggest that all tanks 'appear' to all players but without red highlighting, player name and type of tank.(no calculations to when a tank 'appears' to other players) Essentially this would have all enemy tanks be treated as ordinary parts of the map (no special identification). The terrain and camouflage of the tank skins should be enough to hide enemy tanks.
Simply create a new game type to allow players to voluntarily test this LOS system, and delete the code which identifies enemy tanks for this game type. Of course this system would need minor map changes and some work with graphics and lighting towards enemy tanks to be perfected.
Tanitha:
Tao, on 20 March 2011 - 12:14 AM, said: I do not believe that this would put a new load on the server. In fact it should be the same or a reduced load since it uses the current system with some commands left out:
function make tank visible
{
(calculate view range and modifiers)
check distance to tank
is tank distance = view distance
if so then make tank visible
}
tanks are only made visible/invisible for artillery via radios. For non artillery players, all tanks are visible all the time (the system load is slightly decreased because it does not need to send this information to non artillery players)
********************
function tank identification
{
if cursor is over a player
highlight player with green or red
display player name
display tank type
display Hit points
}
leave this function out entirely (this reduces system load by eliminating boolean checks, and data to send to players)
**********************
This allows for a radically new view system for the players while doing minimal work for the devs. It isnt perfect, but it is worth a period to test with the players.
Anyway please pass this on to the devs or the suggestion forum. It cant hurt for them to spend 5 minutes reading these suggestions.
Tanitha:
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Graphic Issues
Link on message: #436612

Link on message: #436612
merig00: Could you post your dxdiag here? Also make sure you have the latest
video and audio drivers.
Subject: Graphic Issues
Link on message: #436612
Link on message: #436612
merig00: Could you post your dxdiag here? Also make sure you have the latest
video and audio drivers.
Subject:
Game Discussion\Gameplay Discussion\Gift Tank for Beta Testers
Link on message: #436374
Barak, on 17 March 2011 - 10:03 PM, said: First of all, I would like to say that I have been playing since
October.
I love the game and plan to continue playing it after the release.
I am thankful that I was given opportunity playing as a beta tester and I will be grateful if the developers give us beta players a gift tank. According to Overlord the tank possibly will be one of the existing US tanks since they don't have time to develop a new one.
I am assuming it might be Tier 5 (based on the Russian release) so that's where I am concentrating.
I would like to suggest it to be Ram II, since it is already a premium tank and a pretty good one.
Please, voice your opinion and suggestion.
Thank you.

Link on message: #436374

I love the game and plan to continue playing it after the release.
I am thankful that I was given opportunity playing as a beta tester and I will be grateful if the developers give us beta players a gift tank. According to Overlord the tank possibly will be one of the existing US tanks since they don't have time to develop a new one.
I am assuming it might be Tier 5 (based on the Russian release) so that's where I am concentrating.
I would like to suggest it to be Ram II, since it is already a premium tank and a pretty good one.
Please, voice your opinion and suggestion.
Thank you.
Overlord: Possible gift tank is not in the game currently. It won't be
purchasable after the release.
Subject:
Archives\Beta\Questions\Test Server?
Link on message: #436366

Link on message: #436366
Overlord: Public RU test server is currently offline pending the release of
v.0.6.4.
Subject:
Game Discussion\Gameplay Discussion\China WoT Live - Everybody in IS-4, T-54
Link on message: #436362
jetro30087, on 20 March 2011 - 04:47 AM, said: There's a fairly simple way to resolve this. When I log on, I see
2.5k to 3k+ people on the american server. What numbers are showing
for the Chinese server?

Link on message: #436362

Overlord: There are up to 50k players online at once on Chinese server. It's
the the fastest-growing one at the moment.
Subject:
Game Discussion\Gameplay Discussion\China WoT Live - Everybody in IS-4, T-54
Link on message: #436359
WarWolverineWarrior, on 19 March 2011 - 08:05 AM, said: Hope they don't do international clan wars with Asian server.
I'd quit.

Link on message: #436359

I'd quit.
Overlord: It's not planned. Chinese server is meant to be a separate one.
Subject:
In-Game Vehicles\American Vehicles\Tank Destroyers\Tier 9 T95 TD with screenshot
Link on message: #435533
JamesDean, on 18 March 2011 - 06:04 PM, said: Well I'd like Overlord to give us the stat on the track traverse.
If this tank is going to be as slow as we all think, It would be
nice to be able to turn decently fast especially considering all
the tier 9 mediums. (I practically salivate when I see a lone tier
9 TD in my panther II.) Maybe the quad tracks can give that type of
advantage?
1) maybe..
2) Most likely.............
The T95 is the most bad/// looking tank I've seen in this game, hands down. I can foresee people complaining about the front armor because their almighty BL-10 can't penetrate it
Even Overlord stated the tier 9 TD's are underperforming. Maybe he just meant the JT.

Link on message: #435533

1) maybe..
2) Most likely.............
The T95 is the most bad/// looking tank I've seen in this game, hands down. I can foresee people complaining about the front armor because their almighty BL-10 can't penetrate it

Even Overlord stated the tier 9 TD's are underperforming. Maybe he just meant the JT.
Overlord: JT is underperforming in comparison to Object 704 currently, and at
the same time they both are not efficient enough to come in handy
in Clan Wars. The majority use T30 instead.
Subject: Tier 9 T95 TD with screenshot
Link on message: #435533
JamesDean, on Mar 18 2011 - 17:04, said: Well I'd like Overlord to give us the stat on the track
traverse. If this tank is going to be as slow as we all
think, It would be nice to be able to turn decently fast especially
considering all the tier 9 mediums. (I practically
salivate when I see a lone tier 9 TD in my panther
II.) Maybe the quad tracks can give that type of
advantage?
1) maybe..
2) Most likely.............
The T95 is the most bad/// looking tank I've seen in this game, hands down. I can foresee people complaining about the front armor because their almighty BL-10 can't penetrate it
Even Overlord stated the tier 9 TD's are underperforming. Maybe he just meant the JT.
Link on message: #435533

1) maybe..
2) Most likely.............
The T95 is the most bad/// looking tank I've seen in this game, hands down. I can foresee people complaining about the front armor because their almighty BL-10 can't penetrate it

Even Overlord stated the tier 9 TD's are underperforming. Maybe he just meant the JT.
Overlord:
JT is underperforming in comparison to Object 704 currently, and at the same time they both are not efficient enough to come in handy in Clan Wars. The majority use T30 instead.
JT is underperforming in comparison to Object 704 currently, and at the same time they both are not efficient enough to come in handy in Clan Wars. The majority use T30 instead.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #435522
SpectreHD, on 19 March 2011 - 07:12 AM, said: I thought we were just having a discussion to see how valid my
initial suggestion about the guns were....but I would really like
Overlord to see this even if he will probably not even give it a
second thought.

Link on message: #435522

Overlord: 8.8 cm L/56 will be adjusted, currently it's underperforming.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Virus Warning about WOTLauncher
Link on message: #435514

Link on message: #435514
Overlord: We were able to reproduce it with AVG Version 10.0.1204.
No conflicts with Norton AV so far.
No conflicts with Norton AV so far.
Subject: Virus Warning about WOTLauncher
Link on message: #435514
Link on message: #435514
Overlord: We were able to reproduce it with AVG Version 10.0.1204.
No conflicts with Norton AV so far.
No conflicts with Norton AV so far.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #17
Link on message: #435010

Link on message: #435010
MrVic: I might some new pics added later trying to clear up the details on
them 

Subject: WoT Newsletter Volume #17
Link on message: #435010
Link on message: #435010
MrVic: I might some new pics added later trying to clear up the details on
them 

Subject: WoT Newsletter Volume #17
Link on message: #435010
Link on message: #435010
MrVic: I might some new pics added later trying to clear up the details on
them 

Subject:
In-Game Vehicles\Vehicle Comparison\Do you think the KV is over powered?
Link on message: #434357

Link on message: #434357
ARGO: KV = OP = Never in a million years.
The KV tank is as far from being OP as the Loltracktor is at downing a Maus. It just isn't so. KV even with the Lol Cannon, ridiculis gun, Derp gun....whatever you wanna name it is only adding slow to even slower. Sure the 152 can hurt just about anything, but while he's waiting to reload or misses you at a whopping 2 rounds a minute, Enemies have more than ample time to tank rape it. I went through the teadius KV grind of hell and I will say that KVs would be great and deadly if they had any form of speed, I dropped a KV3 from 100% to 43% with a Loltracktor.....yes a Loltracktor and it took me forever but I did it. I truly do not think KVs are all that scary and if you know it's weaknesses "tracks, rear end, back of turret" then there is no reason you cannot down one with reasonable success. Ask any KV driver and they all complain about the slow movement and the even slower turret. I will say they do have a very nice array of guns, the 107mm "quite possibly one of the best guns in the game" and the Derp gun but I personaly always run with ROF/accuracy over BOOM BOOM factor any day of the week.
The KV tank is as far from being OP as the Loltracktor is at downing a Maus. It just isn't so. KV even with the Lol Cannon, ridiculis gun, Derp gun....whatever you wanna name it is only adding slow to even slower. Sure the 152 can hurt just about anything, but while he's waiting to reload or misses you at a whopping 2 rounds a minute, Enemies have more than ample time to tank rape it. I went through the teadius KV grind of hell and I will say that KVs would be great and deadly if they had any form of speed, I dropped a KV3 from 100% to 43% with a Loltracktor.....yes a Loltracktor and it took me forever but I did it. I truly do not think KVs are all that scary and if you know it's weaknesses "tracks, rear end, back of turret" then there is no reason you cannot down one with reasonable success. Ask any KV driver and they all complain about the slow movement and the even slower turret. I will say they do have a very nice array of guns, the 107mm "quite possibly one of the best guns in the game" and the Derp gun but I personaly always run with ROF/accuracy over BOOM BOOM factor any day of the week.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #434356
Grunt_Dog, on 18 March 2011 - 04:22 PM, said: Overlord....It appears you are taking questions here..So I'll put
this here as it seems pertinent. I rec'd a Valentine in a CBT bonus
earlier....Not thinking of now..I sold it along the way. Dumb now,
But, this is not really the way I thought this would be released.
Will I get it back after the wipe or is there a way to reset the
acct prior to wipe so I can receive??? Hate to lose it for the
early grinding it was a credit farm master. I will be preordering
but probably would like to have the heavy...It probably won't be as
good early...........
Thanks,

Link on message: #434356

Thanks,
Overlord: You might try to bring this issue to support service to find our
whether such reassignment is possible or not.
Subject: World of Tanks Release
Link on message: #434356
Grunt_Dog, on Mar 18 2011 - 15:22, said: Overlord....It appears you are taking questions here..So I'll put
this here as it seems pertinent. I rec'd a Valentine in
a CBT bonus earlier....Not thinking of now..I sold it along the
way. Dumb now, But, this is not really the way I thought
this would be released. Will I get it back after the
wipe or is there a way to reset the acct prior to wipe so I can
receive??? Hate to lose it for the early grinding it was a credit
farm master. I will be preordering but probably would like to have
the heavy...It probably won't be as good
early...........
Thanks,
Link on message: #434356

Thanks,
Overlord:
You might try to bring this issue to support service to find our whether such reassignment is possible or not.
You might try to bring this issue to support service to find our whether such reassignment is possible or not.
Subject:
Off-Topic Discussion\Off-Topic\Looking for a new video card
Link on message: #434306
Diastant, on 18 March 2011 - 01:07 PM, said: In terms of pure power, ATI has more power but if you want
something that's stable, go Nvidia. It also depends on your budget.

Link on message: #434306

ARGO: Agreed, I would stick with Nvidia. I tried the ATI card out this
year and took it back 3 days later because it was having serious
memory leak issues. $200+ for a red screen? No I don't think so.
Anyway I went back to Nvidia and will never stray again. Make sure
you get one with a gig or more of DDR3 and you will be happy...
Subject:
Archives\Beta\Suggestions\US Tech Tree Changes And Improvements
Link on message: #434162
Echo_Sniper, on 18 March 2011 - 03:37 AM, said: Overlord, I have a question Concerning the US TD line.
Will the M18 90mm line be added at the same time as the T28/95?
There doesn't seem to even be any in game models of it
.
Although I'm very eager to play the M18, if you told me that it won't, I won't mind as I know you guys are already working your arses off to get the basic tree out.
Thanks for an answer.

Link on message: #434162

Will the M18 90mm line be added at the same time as the T28/95?
There doesn't seem to even be any in game models of it

Although I'm very eager to play the M18, if you told me that it won't, I won't mind as I know you guys are already working your arses off to get the basic tree out.
Thanks for an answer.
Overlord: Most likely the side path of US TDs will be added later.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #434157
BOOSTEDSLED, on 18 March 2011 - 01:18 AM, said:
OVERLORD
I have a question about the pre-release packages. Will they include an EXP/CREDIT multiplier like the Russian version did when it went live? I'm not talking about a premium account option for 50% increase on each match......but more like the 5x multiplier that we experienced for 3 days.
There were pictures in posts of your Russian server players getting $300k credits and 9000 experience per battle and it was brushed aside at that time as being an option in the pre-purchase choices for the Russian Server that went live. I hope that you will extend the same options to us when the pre-order options come out. I know for a fact you will interest more players in spending more money upfront if this is the case. It will also lead to long term proceeds because the high level tanks are almost impossible to support without a premium account.
Thanks for answering my question.

Link on message: #434157


I have a question about the pre-release packages. Will they include an EXP/CREDIT multiplier like the Russian version did when it went live? I'm not talking about a premium account option for 50% increase on each match......but more like the 5x multiplier that we experienced for 3 days.
There were pictures in posts of your Russian server players getting $300k credits and 9000 experience per battle and it was brushed aside at that time as being an option in the pre-purchase choices for the Russian Server that went live. I hope that you will extend the same options to us when the pre-order options come out. I know for a fact you will interest more players in spending more money upfront if this is the case. It will also lead to long term proceeds because the high level tanks are almost impossible to support without a premium account.
Thanks for answering my question.
Overlord: No, they won't include any kind of EXP/CREDIT multiplier. Neither
did the packages available for RU server.
I believe those images were taken on test server with 5x or 10x epxerience and credit rates.
I believe those images were taken on test server with 5x or 10x epxerience and credit rates.
Subject: World of Tanks Release
Link on message: #434157
BOOSTEDSLED, on Mar 18 2011 - 00:18, said:
OVERLORD
I have a question about the pre-release packages. Will they include an EXP/CREDIT multiplier like the Russian version did when it went live? I'm not talking about a premium account option for 50% increase on each match......but more like the 5x multiplier that we experienced for 3 days.
There were pictures in posts of your Russian server players getting $300k credits and 9000 experience per battle and it was brushed aside at that time as being an option in the pre-purchase choices for the Russian Server that went live. I hope that you will extend the same options to us when the pre-order options come out. I know for a fact you will interest more players in spending more money upfront if this is the case. It will also lead to long term proceeds because the high level tanks are almost impossible to support without a premium account.
Thanks for answering my question.
Link on message: #434157


I have a question about the pre-release packages. Will they include an EXP/CREDIT multiplier like the Russian version did when it went live? I'm not talking about a premium account option for 50% increase on each match......but more like the 5x multiplier that we experienced for 3 days.
There were pictures in posts of your Russian server players getting $300k credits and 9000 experience per battle and it was brushed aside at that time as being an option in the pre-purchase choices for the Russian Server that went live. I hope that you will extend the same options to us when the pre-order options come out. I know for a fact you will interest more players in spending more money upfront if this is the case. It will also lead to long term proceeds because the high level tanks are almost impossible to support without a premium account.
Thanks for answering my question.
Overlord: No, they won't include any kind of EXP/CREDIT multiplier. Neither
did the packages available for RU server.
I believe those images were taken on test server with 5x or 10x epxerience and credit rates.
I believe those images were taken on test server with 5x or 10x epxerience and credit rates.
Subject:
Fan Zone\General Creativity\And now for something completely different
Link on message: #433949

Link on message: #433949
ARGO: I was kind of hoping you guys would actually draw / design them
too...WW1 to Korea eras. Let's see some cool designs.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #433645
Draconas, on 17 March 2011 - 08:31 PM, said: amen.
Overlord, a question for you. i know it hasn't been answered on this thread, and i haven't been able to find it on another thread. I understand that if we do pre-order that we get extra slot, this branches off into 2 questions, mostly for friends who are too busy to ask themselves, if we buy 2 of the pre-orders, will we receive 2 extra slots? Also, will we get an extra slot with the beta testers reward tank?

Link on message: #433645

Overlord, a question for you. i know it hasn't been answered on this thread, and i haven't been able to find it on another thread. I understand that if we do pre-order that we get extra slot, this branches off into 2 questions, mostly for friends who are too busy to ask themselves, if we buy 2 of the pre-orders, will we receive 2 extra slots? Also, will we get an extra slot with the beta testers reward tank?
Overlord: 1. X pre-orders give X extra slots.
2. A gift tank comes along with an extra slot as well.
2. A gift tank comes along with an extra slot as well.
Subject: World of Tanks Release
Link on message: #433645
Draconas, on Mar 17 2011 - 19:31, said: amen.
Overlord, a question for you. i know it hasn't been answered on this thread, and i haven't been able to find it on another thread. I understand that if we do pre-order that we get extra slot, this branches off into 2 questions, mostly for friends who are too busy to ask themselves, if we buy 2 of the pre-orders, will we receive 2 extra slots? Also, will we get an extra slot with the beta testers reward tank?
Link on message: #433645

Overlord, a question for you. i know it hasn't been answered on this thread, and i haven't been able to find it on another thread. I understand that if we do pre-order that we get extra slot, this branches off into 2 questions, mostly for friends who are too busy to ask themselves, if we buy 2 of the pre-orders, will we receive 2 extra slots? Also, will we get an extra slot with the beta testers reward tank?
Overlord:
1. X pre-orders give X extra slots.
2. A gift tank comes along with an extra slot as well.
1. X pre-orders give X extra slots.
2. A gift tank comes along with an extra slot as well.
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