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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
World of Tanks Release
arrow
18.03.2011 00:01:38
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #433642

View Postnomlabz, on 17 March 2011 - 07:43 PM, said: All this yammering about the wipe and all the hard work on grinding being lost is starting to get boring... I think people forgot that this was a BETA period and started to treat the game like the full release.
Getting back to the subject, the launch announcement is very good news !
One question tho Overlord, as in a previous post someone asked if we will need to re-download the game, I would like to know that process too, if you can give those details pls :D
Thanks!

Overlord: There is no need to re-download the game at release. The updating will be done in the same way.


Overlord
World of Tanks Release
arrow
18.03.2011 00:01:38
 
Subject: World of Tanks Release
Link on message: #433642

View Postnomlabz, on Mar 17 2011 - 18:43, said: All this yammering about the wipe and all the hard work on grinding being lost is starting to get boring... I think people forgot that this was a BETA period and started to treat the game like the full release.
Getting back to the subject, the launch announcement is very good news !
One question tho Overlord, as in a previous post someone asked if we will need to re-download the game, I would like to know that process too, if you can give those details pls :D

Thanks!


Overlord:
There is no need to re-download the game at release. The updating will be done in the same way.


MrVic
WoT Newsletter Volume #17
arrow
17.03.2011 22:54:28
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #17
Link on message: #433562

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!
Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia Tank Review: Diastant

MrVic: Weekly Comic: Wallachia Tank Review: Diastant
Posted Image

Developers Corner  said: Release Date Announced

London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.
With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.
World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.
“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.
During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All players who did a long way from CBT to Release will get some bonuses, stay tuned!
QuoteEU and US Supertest
In the coming weeks an International Supertest server will be set up. The Supertest is a special server that all updates must go to before being officially released, as a final quality check. This server provides the developers with information that can be used to improve the upcoming update before release, including bug fixes and balancing issues, and improve the overall quality of future updates.
What this means for players:
An opportunity to test new features and content before it is released officially. This includes new vehicles, maps, game modes, and much more.
An opportunity to have greater and more pointed influence upon the development of the game by tracking bugs and pointing failures of game mechanics.
An opportunity to increase the level and quality of communication between players and the World of Tanks development team.
Players interested in the participating in the Supertest are encouraged to watch for updates on the forums for instructions on how to join.
First stage of Supertest recruitment will be dedicated to Language Supertest and is going to start in a few days.
Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post

MrVic: Dev Question and Answer on Question and Answer sessions Link to Thread
Password change serviceLink to Post
Posted Image

Quote EU and US Supertest
In the coming weeks an International Supertest server will be set up. The Supertest is a special server that all updates must go to before being officially released, as a final quality check. This server provides the developers with information that can be used to improve the upcoming update before release, including bug fixes and balancing issues, and improve the overall quality of future updates.
What this means for players:
An opportunity to test new features and content before it is released officially. This includes new vehicles, maps, game modes, and much more.
An opportunity to have greater and more pointed influence upon the development of the game by tracking bugs and pointing failures of game mechanics.
An opportunity to increase the level and quality of communication between players and the World of Tanks development team.
Players interested in the participating in the Supertest are encouraged to watch for updates on the forums for instructions on how to join.
First stage of Supertest recruitment will be dedicated to Language Supertest and is going to start in a few days.

MrVic: Posted Image

News Headlines said: WORLD OF TANKS RELEASENews Link Details
MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details
WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details
WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details
STEEL WALL – AMERICAN TANK DESTROYERS!News Link Details
Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Discussion of pre-release notesLink to Main Topic
v.0.6.3.7 update - preliminary discussion Link to Main Topic
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic
Thread Covering Open Beta information What Open Beta Means to you!

MrVic: Posted Image

Fake Tip of the Week said: Fake Tip of the Week:If you use a SPG to kill 5 Loltraktors only, in a single match, you will automatically receive 7331 exp for the battle!

MrVic: Posted Image

Post of the Week said: Link to Post
Tips, Tactics and Strategy -- Visualized Tank tactics and strategy explained through pictures
Posted Image

MrVic: M6A2E1

M6A2E1 Pre-Order
Posted Image
Posted Image
Update on M6A2E1

M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image

A Look to the Future said: World of Tanks v.0.6.4 Preliminary Patch Notes

• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.
Planned for v.0.6.4, but currenty in development:
• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.
Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.
ETA - to be announced.
Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.
This is a tier 8 premium tank that will be available for pre-orders
M6A2E1

M6A2E1 Pre-Order
Posted Image
Posted Image
Update on M6A2E1

M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image
Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m
World of Tanks Tutorial Videos

World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
World of Tanks Tutorial Video part 1

MrVic: World of Tanks Tutorial Videos

World of Tanks Tutorial Video Part 4
World of Tanks Tutorial Video Part 3
World of Tanks Tutorial Video part 2
World of Tanks Tutorial Video part 1
Posted Image

Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.
This is a tier 8 premium tank that will be available for pre-orders

MrVic: Caucasus

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image

Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m

MrVic: Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Last Weeks Pictures of the Week (Archive)
New Map Preview!
Steppes

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Caucasus

Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image


Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.

Posted Image

MrVic: Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "gyk" Thread Link
PantherII Ambush Camo

Posted Image

MrVic: Posted Image

Tank Reviews said: Written By: Diastant
Tank Reviews # 6 IS-4
History: The IS-4 was a continuation of the Josif Stalin series of heavy tanks produced during and after the war. The IS-4 was competition to the IS-3, and it was basically an extensive re-design of the IS and IS-2 heavy tanks. They were decommissioned in the 1960's.
Armor: The IS-4 has one big advantage, armor. Armor is 160/160/100. Health Points are 1790 HP. The turret in particular has a maximum of 252mm worth of armor. So, despite the slower speed and maneuverability, the armor is one of the biggest goodies about this tank. Because your frontal armor isn't pike nosed like the IS-3 or IS-7, be sure to angle your armor. When you are going down a street in any city map, you will truly feel invincible, hearing each and every shot bounce. But with great armor comes some dis-advantages. Because you have great armor, you are less maneuverable. Your turret traverse is also very slow compared to the IS-3. It should be able to bounce most shots, but be wary of the drivers port in the frontal section, that is where it is the weakest.
Firepower: The IS-4 has a 4 choices of guns. 100, 122, another 122, and the 130mm guns. The 100 gun is the default one if you don't use the 122mm, so I suggest you switch to the 122mm as soon as possible, because 100mm isn't going to damage the enemies that you are going to be fighting. The first 122mm is rather weaker than the BL-9, but it should do, if you happen to not mount the BL-9 for any reason. The BL-9 is the same gun on the IS-3, but the 130mm S-70 "Finger of God" is the one you really should be going for. It does massive damage, so an IS-4 has the same firepower as the IS-7. You should rarely bounce, unless it's a T-series. 130mm brings a certain feeling of power, but you need the second turret for the IS-4, so be sure to research that. As for shells, I recommend mostly AP and a few HE.
Mobility: The IS-4, when you first get it, honestly feels like a KV, only worse. Your speed is only playable at the very least, and the turning traverse...it will feel horrible. So I suggest that you get the tracks first. Then the engine. When you max it out in terms of mobility, it's very similar to the IS-3's, only thing is that you will accelerate a little slower. Turning traverse also gets decreased by about 2 degrees, but the mobility doesn't make much of a difference because it should be enough to get you across the map fast enough. Top speed on urban maps is around 30+ km/h, and when you are going uphill it will be around 10+ km/h. Top speed is 35 km/h. It's similar to the IS-3's, so it should be familiar once you max it out.
Fear Factor: IS-4's are a very common force on the battlefield, but they are very dangerous should you encounter it one-on-one. If it has the height and speed advantage, it can very easily circle similar tanks and start pummeling it with the 130mm cannon. When people think of the IS-4 nowadays, they think it is overpowered, but that is only because they can't penetrate it. It is a force to be reckoned with. Do not under-estimate this.
Overall Value: It's a very important force on the battlefield, especially as a front-line fighter and dog-fighter. Just be careful of the speed and mobility drawbacks though. The gun should be able to cause massive damage, and the armor and HP shouldn't be much of a problem. Do not under-estimate it.

MrVic:

Community Driven Content said: Historical Battles!
Historical Battles, Link to Section
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread
Lost your Original Tank Skin files? This thread may help save you time! Link to Thread

MrVic:

Help Wanted said: Posted Image
New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff. Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications. Main focus is finding and collecting information to be added weekly. If your interested in such a role please Send a PM to MrVic Thanks!

MrVic:


MrVic
WoT Newsletter Volume #17
arrow
17.03.2011 22:54:28
 
Subject: WoT Newsletter Volume #17
Link on message: #433562

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!

Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia Tank Review: Diastant


MrVic:

Posted Image

Developers Corner  said:
Release Date Announced
                    
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.

With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.

World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.

“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.

During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All  players who did a long way from CBT to Release will get some bonuses, stay tuned!




Quote EU and US Supertest
In the coming weeks an International Supertest server will be set up. The Supertest is a special server that all updates must go to before being officially released, as a final quality check. This server provides the developers with information that can be used to improve the upcoming update before release, including bug fixes and balancing issues, and improve the overall quality of future updates.

What this means for players:
An opportunity to test new features and content before it is released officially. This includes new vehicles, maps, game modes, and much more.
An opportunity to have greater and more pointed influence upon the development of the game by tracking bugs and pointing failures of game mechanics.
An opportunity to increase the level and quality of communication between players and the World of Tanks development team.
Players interested in the participating in the Supertest are encouraged to watch for updates on the forums for instructions on how to join.

First stage of Supertest recruitment will be dedicated to Language Supertest and is going to start in a few days.

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



MrVic:




Quote EU and US Supertest
In the coming weeks an International Supertest server will be set up. The Supertest is a special server that all updates must go to before being officially released, as a final quality check. This server provides the developers with information that can be used to improve the upcoming update before release, including bug fixes and balancing issues, and improve the overall quality of future updates.

What this means for players:
An opportunity to test new features and content before it is released officially. This includes new vehicles, maps, game modes, and much more.
An opportunity to have greater and more pointed influence upon the development of the game by tracking bugs and pointing failures of game mechanics.
An opportunity to increase the level and quality of communication between players and the World of Tanks development team.
Players interested in the participating in the Supertest are encouraged to watch for updates on the forums for instructions on how to join.

First stage of Supertest recruitment will be dedicated to Language Supertest and is going to start in a few days.

MrVic:

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



Posted Image

News Headlines said:
WORLD OF TANKS RELEASENews Link Details

MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details

WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details

WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details

STEEL WALL – AMERICAN TANK DESTROYERS!News Link Details

Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details




MrVic:

Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.

Discussion of pre-release notesLink to Main Topic

v.0.6.3.7 update - preliminary discussion Link to Main Topic

Official Tracks - Tracked - Tracking Thread Link to Main Topic

Match Making Thread Link to Main Topic

Post Patch SPG Thread Link to Main Topic

Official Hard/Soft Wipe Discussion Thread Link to Main Topic

Official Tank View Range / Spotting Thread Link to Main Topic

Thread Covering Open Beta information  What Open Beta Means to you!




MrVic:


Posted Image

Fake Tip of the Week said: Fake Tip of the Week:If you use a SPG to kill 5 Loltraktors only, in a single match, you will automatically receive 7331 exp for the battle!


MrVic:

Posted Image

Post of the Week said: Link to Post

Tips, Tactics and Strategy -- Visualized Tank tactics and strategy explained through pictures

Posted Image  



MrVic:

Posted Image

A Look to the Future said:   

World of Tanks v.0.6.4 Preliminary Patch Notes
                    
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.

Planned for v.0.6.4, but currenty in development:

• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.

Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.

ETA - to be announced.


Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders
M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image

Update on M6A2E1
                    
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image

Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m


World of Tanks Tutorial Videos
                    
World of Tanks Tutorial Video Part 4



World of Tanks Tutorial Video Part 3



World of Tanks Tutorial Video part 2

http://www.youtube.c...ayer_detailpage

World of Tanks Tutorial Video part 1

http://www.youtube.c...player_embedded


MrVic:


Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders


MrVic: M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image

Update on M6A2E1
                    
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image


Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m


MrVic:

World of Tanks Tutorial Videos
                    
World of Tanks Tutorial Video Part 4



World of Tanks Tutorial Video Part 3



World of Tanks Tutorial Video part 2

http://www.youtube.c...ayer_detailpage

World of Tanks Tutorial Video part 1

http://www.youtube.c...player_embedded



Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final



Last Weeks Pictures of the Week (Archive)

New Map Preview!

Steppes
                    
http://img691.images...1/35steppes.jpg
http://img155.images...20110311164.jpg
http://img12.imagesh...20110311164.jpg
http://img13.imagesh...20110311164.jpg
http://img132.images...20110311164.jpg
http://img16.imagesh...20110311164.jpg
http://img855.images...20110311164.jpg

Caucasus
                    
http://img200.images...20110311165.jpg
http://img200.images...20110311165.jpg
http://img850.images...20110311165.jpg
http://img98.imagesh...20110311165.jpg
http://img856.images...20110311165.jpg
http://img153.images...20110311165.jpg





Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
                    
http://loltraktor.th...58463718000.png



MrVic:


Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "gyk" Thread Link

PantherII Ambush Camo

                    
http://www.stwaracad...tg8dztdfr7u.jpg



MrVic:




Posted Image

Tank Reviews said: Written By: Diastant


Tank Reviews # 6 IS-4

History: The IS-4 was a continuation of the Josif Stalin series of heavy tanks produced during and after the war. The IS-4 was competition to the IS-3, and it was basically an extensive re-design of the IS and IS-2 heavy tanks. They were decommissioned in the 1960's.

Armor: The IS-4 has one big advantage, armor. Armor is 160/160/100. Health Points are 1790 HP. The turret in particular has a maximum of 252mm worth of armor. So, despite the slower speed and maneuverability, the armor is one of the biggest goodies about this tank. Because your frontal armor isn't pike nosed like the IS-3 or IS-7, be sure to angle your armor. When you are going down a street in any city map, you will truly feel invincible, hearing each and every shot bounce. But with great armor comes some dis-advantages. Because you have great armor, you are less maneuverable. Your turret traverse is also very slow compared to the IS-3. It should be able to bounce most shots, but be wary of the drivers port in the frontal section, that is where it is the weakest.

Firepower: The IS-4 has a 4 choices of guns. 100, 122, another 122, and the 130mm guns. The 100 gun is the default one if you don't use the 122mm, so I suggest you switch to the 122mm as soon as possible, because 100mm isn't going to damage the enemies that you are going to be fighting. The first 122mm is rather weaker than the BL-9, but it should do, if you happen to not mount the BL-9 for any reason. The BL-9 is the same gun on the IS-3, but the 130mm S-70 "Finger of God" is the one you really should be going for. It does massive damage, so an IS-4 has the same firepower as the IS-7. You should rarely bounce, unless it's a T-series. 130mm brings a certain feeling of power, but you need the second turret for the IS-4, so be sure to research that. As for shells, I recommend mostly AP and a few HE.

Mobility: The IS-4, when you first get it, honestly feels like a KV, only worse. Your speed is only playable at the very least, and the turning traverse...it will feel horrible. So I suggest that you get the tracks first. Then the engine. When you max it out in terms of mobility, it's very similar to the IS-3's, only thing is that you will accelerate a little slower. Turning traverse also gets decreased by about 2 degrees, but the mobility doesn't make much of a difference because it should be enough to get you across the map fast enough. Top speed on urban maps is around 30+ km/h, and when you are going uphill it will be around 10+ km/h. Top speed is 35 km/h. It's similar to the IS-3's, so it should be familiar once you max it out.

Fear Factor: IS-4's are a very common force on the battlefield, but they are very dangerous should you encounter it one-on-one. If it has the height and speed advantage, it can very easily circle similar tanks and start pummeling it with the 130mm cannon. When people think of the IS-4 nowadays, they think it is overpowered, but that is only because they can't penetrate it. It is a force to be reckoned with. Do not under-estimate this.

Overall Value: It's a very important force on the battlefield, especially as a front-line fighter and dog-fighter. Just be careful of the speed and mobility drawbacks though. The gun should be able to cause massive damage, and the armor and HP shouldn't be much of a problem. Do not under-estimate it.



MrVic:


Posted Image

Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section

Color Blind? Check this out!
Color Blind (Mod) by:SmVueno  Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

Lost your Original Tank Skin files? This thread may help save you time! Link to Thread




Help Wanted said: Posted Image

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff.  Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications.  Main focus is finding and collecting information to be added weekly.  If your interested in such a role please Send a PM to MrVic  Thanks!



MrVic:




MrVic
WoT Newsletter Volume #17
arrow
17.03.2011 22:54:28
 
Subject: WoT Newsletter Volume #17
Link on message: #433562

Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries or ideas and how you might like to contribute!

Newsletter Staff
Editor: MrVicWeekly Comic: Wallachia Tank Review: Diastant


MrVic:

Posted Image

Developers Corner  said:
Release Date Announced
                    
London (17th March, 2011) — Wargaming.net is glad to announce today that its highly-anticipated free-to-play action MMO game World of Tanks is set to launch on 12th April, 2011 in Europe and North America.

With this announcement, the company reports World of Tanks to be gradually entering the release phase after nine successive months of closed and open beta testing that let the game recruit an impressive number of players building up a strong and responsive community that helped the development team enhance and polish the game by providing valuable feedback and reporting issues.

World of Tanks is one of the most recognizable vehicle-based MMO games where players fight action-packed battles driving historically accurate WWII-era armored machines. The game’s stunning graphics, destructible environments, a wide variety of military hardware with a vast choice of upgrade options along with captivating and well-balanced gameplay make it a must-try for almost every gamer.

“Our team has been working really hard to create a unique blend of action, strategy, simulation and RPG elements in World of Tanks, and now the moment all fans across the globe have been waiting for is right around the corner”, said Victor Kislyi, CEO of Wargaming.net. “We are delighted to be finally announcing the release date for this ground-breaking title and invite all veteran players and those new to the game to enjoy tense and uncompromising armored warfare on World of Tanks battlegrounds”.

During preparation stage for release all vehicles, achievements, statistics, inactive/duplicate accounts will be wiped, except vehicles received within PR events! All  players who did a long way from CBT to Release will get some bonuses, stay tuned!




Quote EU and US Supertest
In the coming weeks an International Supertest server will be set up. The Supertest is a special server that all updates must go to before being officially released, as a final quality check. This server provides the developers with information that can be used to improve the upcoming update before release, including bug fixes and balancing issues, and improve the overall quality of future updates.

What this means for players:
An opportunity to test new features and content before it is released officially. This includes new vehicles, maps, game modes, and much more.
An opportunity to have greater and more pointed influence upon the development of the game by tracking bugs and pointing failures of game mechanics.
An opportunity to increase the level and quality of communication between players and the World of Tanks development team.
Players interested in the participating in the Supertest are encouraged to watch for updates on the forums for instructions on how to join.

First stage of Supertest recruitment will be dedicated to Language Supertest and is going to start in a few days.

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



MrVic:




Quote EU and US Supertest
In the coming weeks an International Supertest server will be set up. The Supertest is a special server that all updates must go to before being officially released, as a final quality check. This server provides the developers with information that can be used to improve the upcoming update before release, including bug fixes and balancing issues, and improve the overall quality of future updates.

What this means for players:
An opportunity to test new features and content before it is released officially. This includes new vehicles, maps, game modes, and much more.
An opportunity to have greater and more pointed influence upon the development of the game by tracking bugs and pointing failures of game mechanics.
An opportunity to increase the level and quality of communication between players and the World of Tanks development team.
Players interested in the participating in the Supertest are encouraged to watch for updates on the forums for instructions on how to join.

First stage of Supertest recruitment will be dedicated to Language Supertest and is going to start in a few days.

MrVic:

Dev Question and Answer on Question and Answer sessions Link to Thread

Password change serviceLink to Post



Posted Image

News Headlines said:
WORLD OF TANKS RELEASENews Link Details

MAINTENANCE WORKS SCHEDULED ON MARCH 18News Link Details

WORLD OF TANKS PRIMER - WELCOME TO WWII 101!News Link Details

WORLD OF TANKS CLAN REGISTRATION. UPDATEDNews Link Details

STEEL WALL – AMERICAN TANK DESTROYERS!News Link Details

Ural Steel - International Championship within World of tanks for Uralvagonzavod prizesNews Link Details




MrVic:

Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.

Discussion of pre-release notesLink to Main Topic

v.0.6.3.7 update - preliminary discussion Link to Main Topic

Official Tracks - Tracked - Tracking Thread Link to Main Topic

Match Making Thread Link to Main Topic

Post Patch SPG Thread Link to Main Topic

Official Hard/Soft Wipe Discussion Thread Link to Main Topic

Official Tank View Range / Spotting Thread Link to Main Topic

Thread Covering Open Beta information  What Open Beta Means to you!




MrVic:


Posted Image

Fake Tip of the Week said: Fake Tip of the Week:If you use a SPG to kill 5 Loltraktors only, in a single match, you will automatically receive 7331 exp for the battle!


MrVic:

Posted Image

Post of the Week said: Link to Post

Tips, Tactics and Strategy -- Visualized Tank tactics and strategy explained through pictures

Posted Image  



MrVic:

Posted Image

A Look to the Future said:   

World of Tanks v.0.6.4 Preliminary Patch Notes
                    
• Added new vehicles: premium heavy Lowe and KV-5, intermediate KV-13 and Pz38NA, tier 8 SPGs: Object 261, GW-E serie, T-92.
• Full redesign of Maus collision model using “skirt” type of armor.
• Fixed hit boxes for IS-7, JagdPanther.
• Added new maps – Mountain Pass and Prairies.
• Visual redesign of Pagorki map.
• Gameplay redesign of Komarin map: reduced number of bushes near the bridges, added extra buildings on the central island for cover.
• Added extra checkpoints on tank models for more accurate visibility checks.
• Changed effect for credit and gold first aid kits, repair kits and fire extinguishers:
Credit repair kit will fix 1 chosen damaged module until the end of battle. Gold will repair all currently damaged modules until the end of battle.
You can put both repair kits on the same tank together.
First aid kits work similar to repair kits.
Credit fire extinguisher will extinguish fire immediately after you manually activate it – by pressing its button ingame.
Gold fire extinguisher will automatically extinguish fire 0.5 seconds after tank catches fire and will reduce chance of catching fire by 10%.
• Changed damage mechanics for tracks. You can damage tracks if you hit the leading or the rearmost wheel of the tank. It will be much more difficult to detrack it by hitting middle part of the tank.
• Reworked vehicle movement system – stucking at vertical surfaces and map borders is nearly completely eliminated. Reduced chance of stucking in terrain objects.
• Added first version of moving wrecks of destroyed vehicles.
• Fixed bug with SPG Object 212 gun mantlet that was able to absorb shells without losing durability.
• Fixed damage mechanics of certain open-topped SPGs during light collisions with other vehicles.
• Added an option to demount non-demountable equipment (like Rammer or Coated Optics) for 10 Gold.
• Added an option to transfer in-game gold to another player. For additional control of transfer special billing password is being used.
• Added an option to block voice messages from the player in battle and in hangar.
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
• Added an option to remove tracks prints.
• Added an option to turn off smoke and dust off the tank tracks.
• Added detailed options for voice chat: selection of audio device, voice test and other options.
• Fixed bug with client freeze when joining company/platoon in case of voice ports being blocked.
• Added new tab Clan for Contacts window, including the list of clan members.
• Added visual diplay of “speaking players” in Training Room, Platoon and Company, Map Loading screen.
• Added additional star icon on the tank that did not gain double experience for the current day.
• Minimap remade into flash like the other interface . Added icons for different tank types. Added colored icons of different colours for tanks in player’s platoon.
• Added additional markers above tanks in player’s platoon.
• Added additional statistics window displayed when player’s tank is destroyed.
• Fixed great amount of rendering bugs, improved efficiency of high-quality dynamic shadows.
• Added protection from client-side change of color, brightness and display time for tracer effects.

Planned for v.0.6.4, but currenty in development:

• Reworking visibility/camouflage of all vehicles and guns.
• Lowered memory usage. Fixing Red Textures bug on PC with big amount of RAM (> 2 GB).
• Specific balance weight for 9th tier Medium tanks.
• Fixing discrepancy between sniper and arcade crosshairs in case vehicle is positioned on a slope.
• New post-battle statistics.

Note 1. The list of changes is not full.
Note 2. v.0.6.4 is very likely to be the release version.

ETA - to be announced.


Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders
M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image

Update on M6A2E1
                    
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image

Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m


World of Tanks Tutorial Videos
                    
World of Tanks Tutorial Video Part 4



World of Tanks Tutorial Video Part 3



World of Tanks Tutorial Video part 2

http://www.youtube.c...ayer_detailpage

World of Tanks Tutorial Video part 1

http://www.youtube.c...player_embedded


MrVic:


Quote M6A2E1 - is an uparmored continuation of US M6 heavy line with a new turret armed with a T5E1 105 mm gun. Never was in mass production.

This is a tier 8 premium tank that will be available for pre-orders


MrVic: M6A2E1
                    
M6A2E1 Pre-Order
Posted Image
Posted Image

Update on M6A2E1
                    
M6A2E1 Specs
M6A2E1 specs revelaed. This vehicle will be available in pre-orders.
Posted Image


Quote Tier - 8
Hit Points -1500
Weight Limit - 66.96/70.5 t
Engine Power - 960 h.p.
Speed Limit - 29 km/h
Traverse Speed - 24 deg/sec
Hull Armor - 191/44/41 mm
Turret Armor - 191/89/208 mm
Standard Shell Damage - 270-450
Standard Shell Penetration - 149-248 mm
Rate of Fire - 4.8 rounds/min
Turret Traverse Speed - 26 deg/sec
View Range - 430 m
Signal Range - 650 m


MrVic:

World of Tanks Tutorial Videos
                    
World of Tanks Tutorial Video Part 4



World of Tanks Tutorial Video Part 3



World of Tanks Tutorial Video part 2

http://www.youtube.c...ayer_detailpage

World of Tanks Tutorial Video part 1

http://www.youtube.c...player_embedded



Posted Image

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final



Last Weeks Pictures of the Week (Archive)

New Map Preview!

Steppes
                    
http://img691.images...1/35steppes.jpg
http://img155.images...20110311164.jpg
http://img12.imagesh...20110311164.jpg
http://img13.imagesh...20110311164.jpg
http://img132.images...20110311164.jpg
http://img16.imagesh...20110311164.jpg
http://img855.images...20110311164.jpg

Caucasus
                    
http://img200.images...20110311165.jpg
http://img200.images...20110311165.jpg
http://img850.images...20110311165.jpg
http://img98.imagesh...20110311165.jpg
http://img856.images...20110311165.jpg
http://img153.images...20110311165.jpg





Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (Core) Link to the Authors site.
                    
http://loltraktor.th...58463718000.png



MrVic:


Posted Image

Tank Skin of the Week said: This weeks featured Tank skin is by "gyk" Thread Link

PantherII Ambush Camo

                    
http://www.stwaracad...tg8dztdfr7u.jpg



MrVic:




Posted Image

Tank Reviews said: Written By: Diastant


Tank Reviews # 6 IS-4

History: The IS-4 was a continuation of the Josif Stalin series of heavy tanks produced during and after the war. The IS-4 was competition to the IS-3, and it was basically an extensive re-design of the IS and IS-2 heavy tanks. They were decommissioned in the 1960's.

Armor: The IS-4 has one big advantage, armor. Armor is 160/160/100. Health Points are 1790 HP. The turret in particular has a maximum of 252mm worth of armor. So, despite the slower speed and maneuverability, the armor is one of the biggest goodies about this tank. Because your frontal armor isn't pike nosed like the IS-3 or IS-7, be sure to angle your armor. When you are going down a street in any city map, you will truly feel invincible, hearing each and every shot bounce. But with great armor comes some dis-advantages. Because you have great armor, you are less maneuverable. Your turret traverse is also very slow compared to the IS-3. It should be able to bounce most shots, but be wary of the drivers port in the frontal section, that is where it is the weakest.

Firepower: The IS-4 has a 4 choices of guns. 100, 122, another 122, and the 130mm guns. The 100 gun is the default one if you don't use the 122mm, so I suggest you switch to the 122mm as soon as possible, because 100mm isn't going to damage the enemies that you are going to be fighting. The first 122mm is rather weaker than the BL-9, but it should do, if you happen to not mount the BL-9 for any reason. The BL-9 is the same gun on the IS-3, but the 130mm S-70 "Finger of God" is the one you really should be going for. It does massive damage, so an IS-4 has the same firepower as the IS-7. You should rarely bounce, unless it's a T-series. 130mm brings a certain feeling of power, but you need the second turret for the IS-4, so be sure to research that. As for shells, I recommend mostly AP and a few HE.

Mobility: The IS-4, when you first get it, honestly feels like a KV, only worse. Your speed is only playable at the very least, and the turning traverse...it will feel horrible. So I suggest that you get the tracks first. Then the engine. When you max it out in terms of mobility, it's very similar to the IS-3's, only thing is that you will accelerate a little slower. Turning traverse also gets decreased by about 2 degrees, but the mobility doesn't make much of a difference because it should be enough to get you across the map fast enough. Top speed on urban maps is around 30+ km/h, and when you are going uphill it will be around 10+ km/h. Top speed is 35 km/h. It's similar to the IS-3's, so it should be familiar once you max it out.

Fear Factor: IS-4's are a very common force on the battlefield, but they are very dangerous should you encounter it one-on-one. If it has the height and speed advantage, it can very easily circle similar tanks and start pummeling it with the 130mm cannon. When people think of the IS-4 nowadays, they think it is overpowered, but that is only because they can't penetrate it. It is a force to be reckoned with. Do not under-estimate this.

Overall Value: It's a very important force on the battlefield, especially as a front-line fighter and dog-fighter. Just be careful of the speed and mobility drawbacks though. The gun should be able to cause massive damage, and the armor and HP shouldn't be much of a problem. Do not under-estimate it.



MrVic:


Posted Image

Community Driven Content said:
Historical Battles!
Historical Battles, Link to Section

Color Blind? Check this out!
Color Blind (Mod) by:SmVueno  Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

Lost your Original Tank Skin files? This thread may help save you time! Link to Thread




Help Wanted said: Posted Image

New Positions Open!
Looking for 1-2 Players from NA and EU forums to join the Newsletter Staff.  Looking for players that are avid readers of the forums, main work entails finding funny or well written posts, recent information on info segments posted by the devs ect and other content such as finding tank skins for each weeks Newsletter publications.  Main focus is finding and collecting information to be added weekly.  If your interested in such a role please Send a PM to MrVic  Thanks!



MrVic:




MrVic
Tankbusters goes clan
arrow
17.03.2011 22:15:36
 
Subject: Clans\Clan Recruitment\Tankbusters goes clan
Link on message: #433500

MrVic: Sending out apps now :)


Overlord
World of Tanks Release
arrow
17.03.2011 19:09:16
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #433277

View PostMarinetanker1833, on 17 March 2011 - 07:03 PM, said: :Smile_honoring: OverLord
Sir
can you maybe shed some light on payment method??? I want to be ready..
Thanks :Smile_great:

Overlord: I can confirm that we will be using Playspan.


Overlord
World of Tanks Release
arrow
17.03.2011 19:09:16
 
Subject: World of Tanks Release
Link on message: #433277

View PostMarinetanker1833, on Mar 17 2011 - 18:03, said: :Smile_honoring: OverLord
Sir

can you maybe shed some light on payment method??? I want to be ready..

Thanks :Smile_great:


Overlord:
I can confirm that we will be using Playspan.


Overlord
World of Tanks Release
arrow
17.03.2011 18:43:05
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #433248

View PostKleiner_Vance, on 17 March 2011 - 06:36 PM, said: Overlord....any news on the Beta Tester reward yet?

Overlord: Thinking of a proper tank at the moment. Since we don't have enough time to model several vehicles and KV-220 is not to my liking, it might be a US one. But it's not confirmed.


Overlord
World of Tanks Release
arrow
17.03.2011 18:43:05
 
Subject: World of Tanks Release
Link on message: #433248

View PostKleiner_Vance, on Mar 17 2011 - 17:36, said: Overlord....any news on the Beta Tester reward yet?


Overlord:
Thinking of a proper tank at the moment. Since we don't have enough time to model several vehicles and KV-220 is not to my liking, it might be a US one. But it's not confirmed.


Overlord
World of Tanks Release
arrow
17.03.2011 18:33:35
 
Subject: News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #433236

View PostMrbustanut, on 17 March 2011 - 06:25 PM, said: Is this for sure? I will be asking for time off work...I would be soooo pissed if this got delayed again.

Overlord: If earthquake doesn't hit our HQ in Minsk, or data center in NC, or ... Yes, it's for sure.


Overlord
World of Tanks Release
arrow
17.03.2011 18:33:35
 
Subject: World of Tanks Release
Link on message: #433236

View PostMrbustanut, on Mar 17 2011 - 17:25, said: Is this for sure? I will be asking for time off work...I would be soooo pissed if this got delayed again.


Overlord:
If earthquake doesn't hit our HQ in Minsk, or data center in NC, or ... Yes, it's for sure.


Overlord
Virus Warning about WOTLauncher
arrow
17.03.2011 17:00:22
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Virus Warning about WOTLauncher
Link on message: #433101

View PostArmor9, on 17 March 2011 - 03:36 PM, said: ...
Long story short, Wargaming might not be the best DEVs, but they aren't idiots.

Overlord: Thanks for the appreciation post, now I would like to see some actual bug reports here.


Overlord
Virus Warning about WOTLauncher
arrow
17.03.2011 17:00:22
 
Subject: Virus Warning about WOTLauncher
Link on message: #433101

View PostArmor9, on Mar 17 2011 - 14:36, said: ...

Long story short, Wargaming might not be the best DEVs, but they aren't idiots.


Overlord:
Thanks for the appreciation post, now I would like to see some actual bug reports here.


ARGO
And now for something completely different
arrow
17.03.2011 15:58:21
 
Subject: Fan Zone\General Creativity\And now for something completely different
Link on message: #433049

ARGO: Ever day dreamed about building the perfect beast? Do you think you got an idea for a real winner? Well here's you big chance. Let's see some seriously thought out tank designs and the only rule I am putting is:
Whatever Tank you create MUST be within the same era that WoT covers meaning that if this tank you create was real, it would be able to be in WoT.
You can arm it and do anything you want, the skies the limit as long as again it's within the WoT's time period. Also you can give an explaination on how your design works and it's uses in battle.
As always, No nasty commentary or insults just reasonable and meaningful opinions please......
I am seriously looking forward to seeing all your creative talents.


ARGO
Turning lemons into lemonade
arrow
17.03.2011 15:41:29
 
Subject: Game Discussion\Newcomers' Forum\Turning lemons into lemonade
Link on message: #433033

View Postboybland, on 17 March 2011 - 02:09 AM, said: The other obvious thing you can do with no ammo or hitting potential is park your corpse in a clever spot...
Once died by accident on Lakeville in just the right spot to allow my team to use me as cover as they came over the rise in the valley and raced into the side valley, I had ammo but I was in a heavily outclassed T1 so I might as well not had it loaded.

ARGO: Agreed, I also saw 2 tier ones pen in a Maus once making him absolutly useless....Man did he rage.


ARGO
If you could change 5 things...
arrow
17.03.2011 15:32:46
 
Subject: Archives\Junkyard\If you could change 5 things...
Link on message: #433024

ARGO: I think in all fairness to the OP it's time to put this thread to bed before it gets any more heated than it has been.
Sorry guys
LOCKED MOVED TO JUNKYARD
Argo66


Overlord
Virus Warning about WOTLauncher
arrow
17.03.2011 13:02:20
 
Subject: Technical Support & Bug Reporting\General Error Reporting\Virus Warning about WOTLauncher
Link on message: #432921

Overlord: Those who are having any issues when any AV software that blocks/removes/quarantines WOTLauncher.exe, please do the following:
1) specify full version of anti-virus software you are using
2) specify what version of AV database you have, i.e. version, date (where possible)
3) screenshot security settings for AV software, ie what level of security you are using (where possible)
Thanks


Overlord
Virus Warning about WOTLauncher
arrow
17.03.2011 13:02:20
 
Subject: Virus Warning about WOTLauncher
Link on message: #432921

Overlord: Those who are having any issues when any AV software that blocks/removes/quarantines WOTLauncher.exe, please do the following:

1) specify full version of anti-virus software you are using
2) specify what version of AV database you have, i.e. version, date (where possible)
3) screenshot security settings for AV software, ie what level of security you are using (where possible)

Thanks


Overlord
World of Tanks clan registration
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17.03.2011 10:27:37
 
Subject: News from the Front\Discussion of News Articles\World of Tanks clan registration
Link on message: #432854

Overlord: aRmoreD_eX,
are you still getting this error?


Overlord
World of Tanks clan registration
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17.03.2011 10:27:37
 
Subject: World of Tanks clan registration
Link on message: #432854

Overlord: aRmoreD_eX,

are you still getting this error?


merig00
WoT under Linux
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17.03.2011 03:29:05
 
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\WoT under Linux
Link on message: #432644

View Postench0, on 16 March 2011 - 11:12 AM, said: Ok, I can translate my message into Russian and post it to the russian forum if that is your suggestion?
How are they fixing bugs reported by the beta testers if no one from dev team reads these postings? Are we supposed to log bugs somewhere else, some sort of bug tracking system?

merig00: I just realized that on the Wine page for WoT one of the super maintainers is surfing86 from the EU forum.
You can contact him.


merig00
WoT under Linux
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17.03.2011 03:29:05
 
Subject: WoT under Linux
Link on message: #432644

View Postench0, on Mar 16 2011 - 10:12, said: Ok, I can translate my message into Russian and post it to the russian forum if that is your suggestion?
How are they fixing bugs reported by the beta testers if no one from dev team reads these postings? Are we supposed to log bugs somewhere else, some sort of bug tracking system?

merig00: I just realized that on the Wine page for WoT one of the super maintainers is surfing86 from the EU forum.
You can contact him.


ARGO
Turning lemons into lemonade
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16.03.2011 18:08:10
 
Subject: Game Discussion\Newcomers' Forum\Turning lemons into lemonade
Link on message: #432203

ARGO: Have you ever been in a situation where you have done the following:
Entered a battle without ammo?
Ran out of ammo?
Been a David amongst a slew of Goliaths?
Had a gun that was a zero and not a hero?
Had you team numbers drop because someone quit or got TKed?
Well I myself have been there many times to and I want to share some ideas on how to make the best of a grim situation as well as see if any of you also have good ideas to help your peers when things are looking grim.....
Here we go:
Entered a battle without ammo or Ran out of ammo? Well in both scenarios you may thing your screwed but really you have just become a serious problem for your enemy...How?...You are now an enemy with absolutly nothing to lose which means dying is not all that important to avoid so the best thing you can do is become a suicide scout by lighting up your enemies position for as long as you can. Hell, I even saw a guy use his heavy to ram the arty to death before they got him.
Been a David amongst a slew of Goliaths? Oh how we all know this scenario all to often. Just because your enemy is bigger does not mean they are invincable, I took an Sherman E8 and totally harrased the enemies T-54 to the point he wanted nothing more than to chase me all over God's creation and since he was to busy chasing me in circles all over Himmlesdorf he failed to see that I was running him into a trap and he got to eat an 88mm in the face.
Had a gun that was a zero and not a hero? Gotta love it when nothing you do hurts, Well I to have been there and what I did was simple Mislead the enemy into thinking you forces are heading one way when your relly going elswhere...How?...Easy I talked to the other tiny tanks into following me and we went far enough to be lit then hid, the enemy thought it was the heavies and ran right in only to find that we had lured them into an area that our arty and TDs could hammer them while the real force was rolling into their base. If there are no other tiny tanks then become a royal pain for ther enemy...ram their arty or just plane become nuisence.
Had your team numbers drop because someone quit or got TKed? The tough part is that depending on what tanks your team lost are going to be a handicap for all of you. The good news is that your teams going to make it very expensive for them. Many many times I have seen a team down by 4 out of the gates and still they pawned their way to victory and even when they didn't they took it down to the wire ending the match in a one on one scenario.....Yes it happens. Remember your not going to win them all and also remember that if you get enough players to work with you you can at time pull the ninja cap by distraction. It has be done and it can been done and anything you ever hear disregarding it is bunk. It just takes determination. I myself NEVER run away from a battle and I have no probles on sacrificing my tank to insure victory or at least a draw. A team with that mind set can be a deadly threat to any enemy. Keep the mind set that if they mess with your team mate, their messing with you and get in there and kick some butt. You may not win the battle, but you will gain respect from both sides.
Well, that's my offerings of experience and now it's your turn. Please post meaningful, helpful, and informative ideas or stories regarding this.


Overlord
Fixed .exe file v.0.6.3.8 with disabled track prints
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16.03.2011 10:37:29
 
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #431955

View Postvonkrimm, on 15 March 2011 - 06:44 PM, said: Sorry, it does not run on either my XP or my Win7 computers. Maybe you need to examine the file?

Overlord: The file seems to be fine, try using download manager if you are having issues with downloading.


Overlord
Fixed .exe file v.0.6.3.8 with disabled track prints
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16.03.2011 10:37:29
 
Subject: Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #431955

View Postvonkrimm, on Mar 15 2011 - 17:44, said: Sorry, it does not run on either my XP or my Win7 computers.  Maybe you need to examine the file?


Overlord:
The file seems to be fine, try using download manager if you are having issues with downloading.


Overlord
World of Tanks clan registration
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16.03.2011 10:32:10
 
Subject: News from the Front\Discussion of News Articles\World of Tanks clan registration
Link on message: #431954

View PostKyleRees, on 16 March 2011 - 05:28 AM, said: This is great and all, but why is this even being implemented right now in the midst of the NA/EU pre-order and live releases being pushed back? On top of that Clan Wars will not be live until "Months" after live?

Overlord: Not "Months" after the release, we will minimize the gap as much as we can.


Overlord
World of Tanks clan registration
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16.03.2011 10:32:10
 
Subject: World of Tanks clan registration
Link on message: #431954

View PostKyleRees, on Mar 16 2011 - 04:28, said: This is great and all, but why is this even being implemented right now in the midst of the NA/EU pre-order and live releases being pushed back?  On top of that Clan Wars will not be live until "Months" after live?


Overlord:
Not "Months" after the release, we will minimize the gap as much as we can.


merig00
WoT under Linux
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16.03.2011 00:25:45
 
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\WoT under Linux
Link on message: #431522

merig00: ench0 - there's no "WoT dev team" on this, just a bunch of people on RUS forum who want to play WoT on Linux. I just translate and post updates here. I'm surprised there are no willing people on NA/EU forums.


merig00
WoT under Linux
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16.03.2011 00:25:45
 
Subject: WoT under Linux
Link on message: #431522

merig00: ench0 - there's no "WoT dev team" on this, just a bunch of people on RUS forum who want to play WoT on Linux. I just translate and post updates here. I'm surprised there are no willing people on NA/EU forums.


merig00
WoT under Linux
arrow
16.03.2011 00:25:45
 
Subject: WoT under Linux
Link on message: #431522

merig00: ench0 - there's no "WoT dev team" on this, just a bunch of people on RUS forum who want to play WoT on Linux. I just translate and post updates here. I'm surprised there are no willing people on NA/EU forums.


Overlord
Say it isnt so! Release pushed back again until May?
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15.03.2011 21:54:44
 
Subject: Game Discussion\Gameplay Discussion\Say it isnt so! Release pushed back again until May?
Link on message: #431366

View PostIvin, on 15 March 2011 - 09:48 PM, said: going off past history...I will take the 1% long shot. Anyone want to take bets?

Overlord: I do. :)


Overlord
Discussion of pre-release notes
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15.03.2011 21:46:40
 
Subject: Archives\Junkyard\Discussion of pre-release notes
Link on message: #431356

View Postscyrehawk, on 15 March 2011 - 01:34 PM, said: Regarding Item 7.
This truely seems backwards to me. As it stands, you will gain the less usable data by doing these changes on a T10 than you would even a T9. While yes the Maus is in dire need of work, if your planning on making changes to the lower tier T8's/T9's of a similar nature, logical testing dictates you want the widest possible data sample you can get. Not the Smallest set.
Take the Ferdi or Tiger II, these vehicles are by far more commonly used than JT's, VK4501's and Maus's... Because they are far more cost effective to use and actually rather a pleasure to use despite their failings (the Tiger II fails far more than the Ferdi in my opinion as I drive both).
I would suggest, that while indeed you go ahead with the changes, I really beleive that going with the Maus, which realisticly is among the least commonly used or owned by what I personally see, you would gather far more comprehensive information via the Tiger II in a much shorter time frame (and a larger data set to view) in order to assess nessessary tweaks or alterations needed.

Overlord: Mantlets of King Tiger, VK4502, JagdTiger, and Maus will be reworked in v.0.6.4.


Overlord
Say it isnt so! Release pushed back again until May?
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15.03.2011 21:43:14
 
Subject: Game Discussion\Gameplay Discussion\Say it isnt so! Release pushed back again until May?
Link on message: #431355

View PostVagabon, on 15 March 2011 - 01:05 AM, said: Could someone please confirm if this is true?

Overlord: With 99% probability the release will take place in April.


MrVic
WoT Newsletter Volume #16
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15.03.2011 19:00:11
 
Subject: News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #16
Link on message: #431214

MrVic: Pictures are fixed :) enjoy


MrVic
WoT Newsletter Volume #16
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15.03.2011 19:00:11
 
Subject: WoT Newsletter Volume #16
Link on message: #431214

MrVic: Pictures are fixed :) enjoy


MrVic
WoT Newsletter Volume #16
arrow
15.03.2011 19:00:11
 
Subject: WoT Newsletter Volume #16
Link on message: #431214

MrVic: Pictures are fixed :) enjoy


Overlord
Fixed .exe file v.0.6.3.8 with disabled track prints
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15.03.2011 16:17:17
 
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #431105

View PostDankNugs, on 14 March 2011 - 04:02 PM, said: I should have been more clear with my 64bit question, as this is what I got too. Maybe if not for 64bit then it was made for vista/7? I am still XP :(

Overlord: It should work under Windows XP, Vista, 7. Both x64 and x86 editions.


Overlord
Fixed .exe file v.0.6.3.8 with disabled track prints
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15.03.2011 16:17:17
 
Subject: Fixed .exe file v.0.6.3.8 with disabled track prints
Link on message: #431105

View PostDankNugs, on Mar 14 2011 - 15:02, said: I should have been more clear with my 64bit question, as this is what I got too. Maybe if not for 64bit then it was made for vista/7? I am still XP :(


Overlord:
It should work under Windows XP, Vista, 7. Both x64 and x86 editions.


Overlord
Calling for help v.2.0
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15.03.2011 15:21:24
 
Subject: Archives\Junkyard\Calling for help v.2.0
Link on message: #431084

Overlord: The recruitment continues on EU board.
Thanks.


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