Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1549209
Raigir, on Mar 09 2012 - 15:18, said: -Added two French premium vehicles for testing: tier 2 SPG 10.5сm
leFH18 B2 and tier 3 TD FCM 36 Pak 40. Once the update is released,
the vehicles will be available on the main server only to players,
partaking in the supertest.
Why would you include this in the patch notes to the public test? Unless it was mistyped and supposed to say 'partaking in the public test'. As far as I'm aware though, you no longer accept super testers? Further explaining would be nice (if only to out line it explicitly).
AIDS9001, on Mar 09 2012 - 15:24, said: I'm not angry. I know WG is working on resolving the issue. It's
just a matter of time before I can try out the T110 myself.
It does frustrate me when people ignore valid complaints only to respond with something completely irrelevant, however.
jhon21597, on Mar 09 2012 - 15:44, said: Well I dont know if the developer of this game really play this
game... increasing experience for research is a good addition but
cutting down credits on higher tiers is insane... I have tier 8 TD
and tier 7 Heavy, getting credits playing them now is a grind.. it
is so rare that you can actually win more than 50% of all the game
that you played in a single day and come to think of it the credits
that you'll be getting when you loose is not even enough to cover
the repairs and ammo cost... so I dont see the economical sense of
the new update...
rafiki23, on Mar 09 2012 - 15:49, said: What is the typical gap between the end of public beta and 7.2
release?
How long do i have to get my T34?
Vyviel, on Mar 09 2012 - 16:07, said: Implemented mechanism of configuring the gun elevation angle for
the front and back (deployed) turret position.
Whats that mean???
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 DiscussionLink on message: #1549209
Raigir, on Mar 09 2012 - 15:18, said: -Added two French premium vehicles for testing: tier 2 SPG 10.5сm
leFH18 B2 and tier 3 TD FCM 36 Pak 40. Once the update is released,
the vehicles will be available on the main server only to players,
partaking in the supertest.Why would you include this in the patch notes to the public test? Unless it was mistyped and supposed to say 'partaking in the public test'. As far as I'm aware though, you no longer accept super testers? Further explaining would be nice (if only to out line it explicitly).
Vallter: On Common test they will be available for all, later, they will be
tested by Supertesters on the main server. We need it to gather
statistics.
AIDS9001, on Mar 09 2012 - 15:24, said: I'm not angry. I know WG is working on resolving the issue. It's
just a matter of time before I can try out the T110 myself.It does frustrate me when people ignore valid complaints only to respond with something completely irrelevant, however.
Vallter: We are working on it.
jhon21597, on Mar 09 2012 - 15:44, said: Well I dont know if the developer of this game really play this
game... increasing experience for research is a good addition but
cutting down credits on higher tiers is insane... I have tier 8 TD
and tier 7 Heavy, getting credits playing them now is a grind.. it
is so rare that you can actually win more than 50% of all the game
that you played in a single day and come to think of it the credits
that you'll be getting when you loose is not even enough to cover
the repairs and ammo cost... so I dont see the economical sense of
the new update...Vallter: Please, discuss it in specific topic
rafiki23, on Mar 09 2012 - 15:49, said: What is the typical gap between the end of public beta and 7.2
release?How long do i have to get my T34?
Vallter: 1-2 weeks
Vyviel, on Mar 09 2012 - 16:07, said: Implemented mechanism of configuring the gun elevation angle for
the front and back (deployed) turret position.Whats that mean???
Vallter: That allowed us to redesign French tanks gun elevation a bit.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0
Link on message: #1549134
mizaralcor, on Mar 09 2012 - 15:48, said: May not be too positive towards game's economy, but may be more
positive towards WG's economy
. Notice that it affects
non-premium tanks only.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0Link on message: #1549134
mizaralcor, on Mar 09 2012 - 15:48, said: May not be too positive towards game's economy, but may be more
positive towards WG's economy Vallter: That's why we are buffing the most unprofitable vehicles, Tier X's
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0
Link on message: #1549109
TheDreadnought, on Mar 09 2012 - 15:24, said: I hope the Tiger isn't getting nerfed. They only just recently made
it a playable tank. A nerf to its credit/earning potential would be
bad.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0Link on message: #1549109
TheDreadnought, on Mar 09 2012 - 15:24, said: I hope the Tiger isn't getting nerfed. They only just recently made
it a playable tank. A nerf to its credit/earning potential would be
bad.Vallter: PzKpfw VI Tiger: +5%
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1549060
JohnMikey, on Mar 09 2012 - 15:22, said: Jesus this is Russian server right???
Wow I see a lot of people participating in this test, over 39000!!!
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 DiscussionLink on message: #1549060
JohnMikey, on Mar 09 2012 - 15:22, said: Jesus this is Russian server right???Wow I see a lot of people participating in this test, over 39000!!!
Vallter: All three servers are playing on 1 Common Test server
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Bug Reporting (7.2 Public Test )\Unable to Log into test server
Link on message: #1548979
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Bug Reporting (7.2 Public Test )\Unable to Log into test serverLink on message: #1548979
Vallter: It's confirmed that the problem is only for players, who have same
login on EU and NA.
All Beta Testers, who have registered prior to server split, have this issue.
We are doing our best to find a solution for this situation.
Please, accept our sincere pardon for the caused inconvenience.
P.S. I an personally glad to see so many old players active on forums, though the situation in which you've gathered in this topic is not the best. Do not worry, we are working hard on a fix.
All Beta Testers, who have registered prior to server split, have this issue.
We are doing our best to find a solution for this situation.
Please, accept our sincere pardon for the caused inconvenience.
P.S. I an personally glad to see so many old players active on forums, though the situation in which you've gathered in this topic is not the best. Do not worry, we are working hard on a fix.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1548971
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 DiscussionLink on message: #1548971
Vallter: It's confirmed that the problem is only for players, who have same
login on EU and NA.
All Beta Testers, who have registered prior to server split, have this issue.
We are doing our best to find a solution for this situation.
Please, accept our sincere pardon for the caused inconvenience.
P.S. I an personally glad to see so many old players active on forums, though the situation in which you've gathered in this topic is not the best. Do not worry, we are working hard on a fix.
All Beta Testers, who have registered prior to server split, have this issue.
We are doing our best to find a solution for this situation.
Please, accept our sincere pardon for the caused inconvenience.
P.S. I an personally glad to see so many old players active on forums, though the situation in which you've gathered in this topic is not the best. Do not worry, we are working hard on a fix.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0
Link on message: #1548920
BabyGallactico, on Mar 09 2012 - 14:56, said: This update is bad....I was looking forward for the second TD line
- well I guess not any more ,since TD nerfing.
The forum shows that the second TD line doesn't really matter compared to this...everybody is angry with the new economy.The good things brought by this update are clouded with this economic nerf!There was a pool about what tier people like - it was tier 6-8 most agreed on - so lets nerf their earnings!
- this must be a very bad
idea!!!
Regarding modules...we will pay less for something we wouldn't buy and pay more for something we have to buy...is that really helping us?(as it says...)It is not improvement!
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0Link on message: #1548920
BabyGallactico, on Mar 09 2012 - 14:56, said: This update is bad....I was looking forward for the second TD line
- well I guess not any more ,since TD nerfing.The forum shows that the second TD line doesn't really matter compared to this...everybody is angry with the new economy.The good things brought by this update are clouded with this economic nerf!There was a pool about what tier people like - it was tier 6-8 most agreed on - so lets nerf their earnings!
Regarding modules...we will pay less for something we wouldn't buy and pay more for something we have to buy...is that really helping us?(as it says...)It is not improvement!
Vallter: Everybody is angry even before trying it out. Reminds me complaints
on how bad E-75 is before the E-series release.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0
Link on message: #1548910
MntRunner, on Mar 09 2012 - 14:40, said: didn't they just reduce the credit income of SPG's? Now they are
increasing it again?
TheGhostCat, on Mar 09 2012 - 14:44, said: Out of curiosity why not change tier 5 premiums income? My
experience show me its easier to earn 20K credits in my Locust then
it is my Ram II purely based on where MM currently places the
vehicles.
Edit: I would like to ask: does this change include the Chaffee, t-50-2 & VK2801?
xamdam, on Mar 09 2012 - 14:45, said: Might want to change that to "economic changes" Vallter,
"improvements" or not has yet to be proven.
Longhaul444, on Mar 09 2012 - 14:46, said: and with the increase of arty income, will we see more arties in
battle than the 4-5 on each team now?
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0Link on message: #1548910
MntRunner, on Mar 09 2012 - 14:40, said: didn't they just reduce the credit income of SPG's? Now they are
increasing it again?Vallter: We're tuning it. As well as all the changes we've done in 7.2 will
be looked at very closely. We will gather as much information as we
can and probably make some changes.
TheGhostCat, on Mar 09 2012 - 14:44, said: Out of curiosity why not change tier 5 premiums income? My
experience show me its easier to earn 20K credits in my Locust then
it is my Ram II purely based on where MM currently places the
vehicles.Edit: I would like to ask: does this change include the Chaffee, t-50-2 & VK2801?
Vallter: Tier 5 will be changed. In my opinion, above Tier 5 means Tier
6-10. Please, sorry for this double meaning in the post.
Yes, the changes include Chaffee, t-50-2 & VK2801. The last, for example, will receive +14%
Yes, the changes include Chaffee, t-50-2 & VK2801. The last, for example, will receive +14%
xamdam, on Mar 09 2012 - 14:45, said: Might want to change that to "economic changes" Vallter,
"improvements" or not has yet to be proven.Vallter: Will change it now
Longhaul444, on Mar 09 2012 - 14:46, said: and with the increase of arty income, will we see more arties in
battle than the 4-5 on each team now?Vallter: Most probably no, because we also made some changes to MM regarding
SPG's and are currently gathering statistics about that.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1548863
tariq_the_big, on Mar 09 2012 - 14:22, said: Hi
I have account in NA server with email tatariq2@gmail.com,Also i have account in EU server with email tatariq2@gmail.com ,
So when i login to the test server 7.2 logged me to EU account not to NA account
I dont have good tanks in EU just tier 1, All my tanks tier10,9 in NA server
please i need help
TheHasegawaEffect, on Mar 09 2012 - 14:23, said: Not that I don't appreciate being able to preview the new content,
but I have an issue...
I have 6k battles on my US account and you guys randomly picked my RU account with 0 battles?
EDIT: To the above poster - account selection is random if you have multiple accounts across all regions with the same email address. Which means we are stuck with what we get for now.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 DiscussionLink on message: #1548863
tariq_the_big, on Mar 09 2012 - 14:22, said: HiI have account in NA server with email tatariq2@gmail.com,Also i have account in EU server with email tatariq2@gmail.com ,
So when i login to the test server 7.2 logged me to EU account not to NA account
I dont have good tanks in EU just tier 1, All my tanks tier10,9 in NA server
please i need help
Vallter: We are currently looking on the issue. Please, stay calm and wait
for official update. We are deeply sorry for the caused
inconvenience
TheHasegawaEffect, on Mar 09 2012 - 14:23, said: Not that I don't appreciate being able to preview the new content,
but I have an issue...I have 6k battles on my US account and you guys randomly picked my RU account with 0 battles?
EDIT: To the above poster - account selection is random if you have multiple accounts across all regions with the same email address. Which means we are stuck with what we get for now.
Vallter:
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0
Link on message: #1548799
Brygin, on Mar 09 2012 - 14:26, said: This looks like this will bring the Lowe back on top as the best
premium money earner. As it is now; my T-59, on average as a tier 8
medium, has been out earning my premium tier 8 heavies. And I am
REALLY looking forward to the Mutant6 getting better earnings.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0Link on message: #1548799
Brygin, on Mar 09 2012 - 14:26, said: This looks like this will bring the Lowe back on top as the best
premium money earner. As it is now; my T-59, on average as a tier 8
medium, has been out earning my premium tier 8 heavies. And I am
REALLY looking forward to the Mutant6 getting better earnings.Vallter: We have not changed profitability of Premium vehicles above Tier 5.
Tier 2-5 Premium vehicles received a buff in credit income along
with the rest of tanks.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\7.2 Preview: Game Economics Changes
Link on message: #1548726
World of Tanks Game Discussion\Gameplay Discussion\7.2 Preview: Game Economics ChangesLink on message: #1548726
Vallter: Should be fixed, please, try to access the discussion page now.
Subject: 7.2 Preview: Game Economics Changes
Link on message: #1548726
Link on message: #1548726
Vallter: Should be fixed, please, try to access the discussion page now.
Subject: 7.2 Preview: Game Economics Changes
Link on message: #1548726
Link on message: #1548726
Vallter: Should be fixed, please, try to access the discussion page now.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New maps and Graphic changes in 7.2
Link on message: #1548613
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New maps and Graphic changes in 7.2Link on message: #1548613
Vallter: Attached File(s)
WorldOfTanks 2011-11-14
11-33-34-23.jpg (315.58K)
Number of downloads: 5
WorldOfTanks 2011-11-14
11-49-24-28.jpg (371.14K)
Number of downloads: 5
WorldOfTanks 2011-11-14
11-50-54-14.jpg (428.6K)
Number of downloads: 4
WorldOfTanks 2011-11-14
11-33-34-23.jpg (315.58K)Number of downloads: 5
WorldOfTanks 2011-11-14
11-49-24-28.jpg (371.14K)Number of downloads: 5
WorldOfTanks 2011-11-14
11-50-54-14.jpg (428.6K)Number of downloads: 4
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Game mechanics changes in 7.2
Link on message: #1548612
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Game mechanics changes in 7.2Link on message: #1548612
Vallter: Please, provide your feedback in this topic.
You can learn more about the changes here
You can learn more about the changes here
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Second American TD line in 7.2
Link on message: #1548607
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Second American TD line in 7.2Link on message: #1548607
Vallter: Please, provide your feedback here.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New crew skills in 7.2
Link on message: #1548603
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New crew skills in 7.2Link on message: #1548603
Vallter: Please, provide your feedback in this topic
You can learn more about them here
You can learn more about them here
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Interface changes in 7.2
Link on message: #1548583
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Interface changes in 7.2Link on message: #1548583
Vallter: Please, provide your feedback on Interface changes here.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0
Link on message: #1548577
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Economics 2.0Link on message: #1548577
Vallter: Please, provide your feedback on the economics changes in this
topic
You can learn more about them here.
You can learn more about them here.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\T110 and M103 feedback topic
Link on message: #1548573
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\T110 and M103 feedback topicLink on message: #1548573
Vallter: Please, leave your feedback regarding these vehicles here.
ATTENTION! T110 characteristics will be buffed in the next test version of 7.2 update. Stay tuned.
ATTENTION! T110 characteristics will be buffed in the next test version of 7.2 update. Stay tuned.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Bug Reporting (7.2 Public Test )\Bug Reports of 7.2 Public Test
Link on message: #1548328
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Bug Reporting (7.2 Public Test )\Bug Reports of 7.2 Public TestLink on message: #1548328
Mad_Hatter: Please, notify about in-game bugs found in 7.2 test update in this
thread only.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1548312
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 DiscussionLink on message: #1548312
Mad_Hatter: The World of Tanks development team gives all player the
opportunity to participate in the update 7.2 mass test. The update
will be released the near future, and we want to get your feedback
on the latest build.
During this test a special World of Tanks update v. 7.2 will be available for playing on test servers only. The estimated end date of 7.2 test is March 13, 2012.
To participate in the test you need to do the following steps:
1. Download the test game client in a separate directory:
Download full game client with 7.2 update here (2.62 GB)
Download v.7.2 test game client torrent file here
2. Run the game.
Attention! Please, install the test game client version to the folder, other than the current game client version! Also switch off the game client before installing the update. Please note that only players who have registered prior to 21:00 UTC, March 2, 2012, can login the test server.
Please, keep mind certain special features of the public test server:
Payments are not accepted on the public test server.
Credit and experience rates for public test server are multiplied by 10. All players are given 15k gold for testing purposes.
Progress won't be transferred to the main NA server.
Important:
We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks. The details of the v.7.2 update public test can be discussed in a special forum thread. The discussion of failures and bugs of test update 7.2 is carried out in special sub-forums only.
Preliminary list of changes of v7.2 changes as compared with v7.1:
Content
Added 22 crew skills and perks (their details can be found in Personal File of a crew member). You can read more about them here.
Added a new line of American TD with turning turrets: M8A1, T49, M18, T25-2, T28 prototype.
American tank Т34 becomes a premium tank and is removed from the American tech tree. M103 replaces T34 as a tier 9 American heavy tank.
American tank Т30 is moved to tier 9 American TD line of tanks with turning turrets. T110E5 replaces T30 as a tier 10 American heavy tank.
Added two new maps Province (Italia style map) and Live Oaks (first American map).
Added new camouflage patterns for tanks of all nations.
Added two French premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD FCM 36 Pak 40. Once the update is released, the vehicles will be available on the main server only to players, partaking in the supertest.
Added displaying clan logos on tanks. Clan commander can set a logo to be shown on the clan tanks.
Added display of top experience earned on a tank (so-called “qualification badges”).
Added in-garage tutorials for newcomers (available only for new accounts, i.e. for players who enter the game for the first time).
Added name ‘Ilya’ for Soviet crews.
Tank Models
Fixed or reworked visual models of IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
Following tanks resized according to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51.
Fixed or reworked destruction models of the following tanks:
Soviet: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2.
German: VK 3601H, Hetzer, Pz V Panther, Grille, Marder II, PanzerJager I, Tiger P, Pz IV, Pz 38NA, Pz V/IV, StuG III, Pz II Luchs, VK3001H, VK 4502A, Pz VI Tiger, Pz 38H735(f).
American: M3 Stuart, M3 Lee, T20, M4A2E4.
French: B1.
Game mechanics
Reworked algorithm of balancing tanks in teams in random battles. Implemented break of long series (more than 3 battles) of getting into battles with maximal tier for a tank.
Profitability, cost in credits, cost of upgrading, cost of repair, cost of modules and cost of modules upgrading are revised for most tanks. You can read more about it here.
Spaced armor reduced shell damage according to their thickness and position (in 7.1 they just moved the shell explosion point farther and did not reduce damage).
Armor absorption (blocking) of shell damage reduced by 20%.
All crew skills, trained prior to 7.2, and all experience spent on the training is given to crew members as “free”. You can use free experience to learn both old and new skills.
Added opportunity of “skill reset” available for gold (100% experience saved), credits (90% experience saved) and for free (80% experience saved).
Parameters of all vehicles are renormed (reduced) to fit 100% crew, without notice of attributes accelerating crew skills (Commander skills, consumables, and etc.). Actual in-game parameters of tanks remain the same.
Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
Rebalanced parameters of French vehicles, introduced with 7.1.
Front armor of the top turret for the Т-50-2 reduced from 60 to 45 mm.
Operating range of FuG37 radio changed to 290 m (was 360 m).
Equipment module of KV-220 “Heavy gun ramming device” is changed to “Medium gun ramming device”.
Implemented mechanism of configuring the gun elevation angle for the front and back (deployed) turret position.
Changed elevation angles for the following guns of French tanks:
AMX 12t: from 4 to 12 angle degrees upgrade.
AMX 13 75: from 6 to 9 angle degrees upgrade and from 8 to 6 angle degrees down-grade.
AMX 13 90: from 8 to 9 angle degrees upgrade and from 9 to 6 angle degrees down-grade.
Bat Chatillon 25t: from 9 to 6 angle degrees down-grade.
B1: from 10 to 18 angle degrees down-grade.
AMX 50 120: from 7 to 6 angle degrees down-grade.
AMX 50B: from 8 to 6 angle degrees down-grade.
One module repair or a crew member curing is now available in one-click procedure, with no need to select a module or a crew member.
Distance to a gun marker is always displayed in a howitzer’s reticle.
Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base;
Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently;
Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars;
“Non-Demountable” equipment is renamed to “Complex”.
Graphics
Reworked some effect of hitting the ground with a shell.
Improved effects of fire on the vehicles.
Improved ‘wave’ effects while vehicle moves in water.
Reworked special effects for shells hitting snow and sand.
Added different levels of graphics, based on the distance, for some special effects.
Added birds for some old maps.
Interface
Added platoon markers and clan tags to “wide” team view mode.
In-battle team list background is made more transparent.
Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
Button “Research”, available for an elite tank, renamed to “Transfer”. In the displayed window you can convert current tank’s earned experience to free experience.
Changed premium account purchase window design.
Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
Added extended pop-up hints for tanks in the “band”.
Added an option of moving all the crew in the tank to the barracks in the context menu.
Added language icon to the login window.
Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
Added extended adjustment of reticle in sniper mode.
Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
Produced small changes to the reticle adjustment.
Buttons of equipment “mount/demount” are moved to the equipment item slots.
Attached text and voice messages for enemy detection, enemy damage at “detection, and enemy destruction at “detection”.
Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
Fixed some points of in-battle help page (button ‘F1’ per default).
Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
Reworked the minimap frame.
Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines.
Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
Fixes
Fixed incorrect display of ISU-152 armor parameters in interface.
Fixed discrepancy of sound for 75mm SA32 gun of AMX 40.
Fixed shooting effects of guns of several tanks.
Fixed partial tank non-penetration at gun hit after spaced armor penetration (gun mask or gun armor).
Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
Fixed ‘twitching’ during the battle replay.
Fixed mistiming of the reticle , when the replay is on ‘Paused’.
Fixed the message, when removing equipment for gold.
Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
Fixed collisions of tanks with buildings and some other objects.
Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
Fixed the display of the message for recruiting new crew members.
Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
Fixed small interface errors in the camouflages window.
Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
Fixed the description of Billotte’s Medal and Burda’s Medal.
Fixed errors in text message for some actions with equipment.
Tuned the volume for the destruction sound of some objects.
Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
Fixed rare issue with incorrect display ( moved horizontally and vertically) of vehicle on long distance.
Fixed some errors in dynamic shadows algorithm.
Stay tuned!
Please note that if a player has got accounts on several servers, having registered them onto the same email, then the database selected one of the accounts for test randomly. In this case a player might enter his/her account used on another server, instead of the one expected.
For preventing such matters in future we strongly recommend you to use different emails for entering the servers, or to submit a ticket to Technical Support Service with a request to delete not used accounts.
If your account meets all the requirements of the test server and you still cannot login, please submit a ticket to Technical Support Service.
During this test a special World of Tanks update v. 7.2 will be available for playing on test servers only. The estimated end date of 7.2 test is March 13, 2012.
To participate in the test you need to do the following steps:
1. Download the test game client in a separate directory:
Download full game client with 7.2 update here (2.62 GB)
Download v.7.2 test game client torrent file here
2. Run the game.
Attention! Please, install the test game client version to the folder, other than the current game client version! Also switch off the game client before installing the update. Please note that only players who have registered prior to 21:00 UTC, March 2, 2012, can login the test server.
Please, keep mind certain special features of the public test server:
Payments are not accepted on the public test server.
Credit and experience rates for public test server are multiplied by 10. All players are given 15k gold for testing purposes.
Progress won't be transferred to the main NA server.
Important:
We draw your attention to the fact that the test server is subject to EULA and general rules of World of Tanks game server. The restrictions and punishments are the same as on the official game server of World of Tanks. The details of the v.7.2 update public test can be discussed in a special forum thread. The discussion of failures and bugs of test update 7.2 is carried out in special sub-forums only.
Preliminary list of changes of v7.2 changes as compared with v7.1:
Content
Added 22 crew skills and perks (their details can be found in Personal File of a crew member). You can read more about them here.
Added a new line of American TD with turning turrets: M8A1, T49, M18, T25-2, T28 prototype.
American tank Т34 becomes a premium tank and is removed from the American tech tree. M103 replaces T34 as a tier 9 American heavy tank.
American tank Т30 is moved to tier 9 American TD line of tanks with turning turrets. T110E5 replaces T30 as a tier 10 American heavy tank.
Added two new maps Province (Italia style map) and Live Oaks (first American map).
Added new camouflage patterns for tanks of all nations.
Added two French premium vehicles for testing: tier 2 SPG 10.5сm leFH18 B2 and tier 3 TD FCM 36 Pak 40. Once the update is released, the vehicles will be available on the main server only to players, partaking in the supertest.
Added displaying clan logos on tanks. Clan commander can set a logo to be shown on the clan tanks.
Added display of top experience earned on a tank (so-called “qualification badges”).
Added in-garage tutorials for newcomers (available only for new accounts, i.e. for players who enter the game for the first time).
Added name ‘Ilya’ for Soviet crews.
Tank Models
Fixed or reworked visual models of IS, IS-7, T34, Panther II, А-20, Т-127, IS-3, ISU-152, AMX 40, B1, M3 Stuart, VK 1602, AMX 13 90, JagdTiger, JagdPanther.
Following tanks resized according to historical dimensions: IS-3, IS-4, IS-7, ISU-152, Object 704, S-51.
Fixed or reworked destruction models of the following tanks:
Soviet: IS, IS-3, IS-4, IS-7, Object 704, Т-50-2, SU-5, Т-26, SU-100, KV-1S, SU-85, А-32, BT-2.
German: VK 3601H, Hetzer, Pz V Panther, Grille, Marder II, PanzerJager I, Tiger P, Pz IV, Pz 38NA, Pz V/IV, StuG III, Pz II Luchs, VK3001H, VK 4502A, Pz VI Tiger, Pz 38H735(f).
American: M3 Stuart, M3 Lee, T20, M4A2E4.
French: B1.
Game mechanics
Reworked algorithm of balancing tanks in teams in random battles. Implemented break of long series (more than 3 battles) of getting into battles with maximal tier for a tank.
Profitability, cost in credits, cost of upgrading, cost of repair, cost of modules and cost of modules upgrading are revised for most tanks. You can read more about it here.
Spaced armor reduced shell damage according to their thickness and position (in 7.1 they just moved the shell explosion point farther and did not reduce damage).
Armor absorption (blocking) of shell damage reduced by 20%.
All crew skills, trained prior to 7.2, and all experience spent on the training is given to crew members as “free”. You can use free experience to learn both old and new skills.
Added opportunity of “skill reset” available for gold (100% experience saved), credits (90% experience saved) and for free (80% experience saved).
Parameters of all vehicles are renormed (reduced) to fit 100% crew, without notice of attributes accelerating crew skills (Commander skills, consumables, and etc.). Actual in-game parameters of tanks remain the same.
Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2.
Rebalanced parameters of French vehicles, introduced with 7.1.
Front armor of the top turret for the Т-50-2 reduced from 60 to 45 mm.
Operating range of FuG37 radio changed to 290 m (was 360 m).
Equipment module of KV-220 “Heavy gun ramming device” is changed to “Medium gun ramming device”.
Implemented mechanism of configuring the gun elevation angle for the front and back (deployed) turret position.
Changed elevation angles for the following guns of French tanks:
AMX 12t: from 4 to 12 angle degrees upgrade.
AMX 13 75: from 6 to 9 angle degrees upgrade and from 8 to 6 angle degrees down-grade.
AMX 13 90: from 8 to 9 angle degrees upgrade and from 9 to 6 angle degrees down-grade.
Bat Chatillon 25t: from 9 to 6 angle degrees down-grade.
B1: from 10 to 18 angle degrees down-grade.
AMX 50 120: from 7 to 6 angle degrees down-grade.
AMX 50B: from 8 to 6 angle degrees down-grade.
One module repair or a crew member curing is now available in one-click procedure, with no need to select a module or a crew member.
Distance to a gun marker is always displayed in a howitzer’s reticle.
Changed the flag color on bases. Now the flag color will be always green for allied base and red for the enemy base;
Added cooldown for sending the fast messages with buttons ‘F4’ (‘Follow me!’) and ‘F7’ (Help!), if they were used frequently;
Added the display of information about enemy Team Kill for ‘Fog of War’ feature in Clan Wars;
“Non-Demountable” equipment is renamed to “Complex”.
Graphics
Reworked some effect of hitting the ground with a shell.
Improved effects of fire on the vehicles.
Improved ‘wave’ effects while vehicle moves in water.
Reworked special effects for shells hitting snow and sand.
Added different levels of graphics, based on the distance, for some special effects.
Added birds for some old maps.
Interface
Added platoon markers and clan tags to “wide” team view mode.
In-battle team list background is made more transparent.
Team list width in “wide” view mode matches the longest nickname on the list (team list width used to remain maximal).
Added animation to changing from “wide” to “narrow” team lists appearing at a battle start.
Added new display of teams in battle list: [Frags scored] [Vehicle name] [Tank icon].
When you press “TAB”, a “wide” team view mode is displayed instead of a team list table.
Button “Research”, available for an elite tank, renamed to “Transfer”. In the displayed window you can convert current tank’s earned experience to free experience.
Changed premium account purchase window design.
Reworked the design of “tank band” in garage. Changed filter buttons of tanks display in the “band”.
Added extended pop-up hints for tanks in the “band”.
Added an option of moving all the crew in the tank to the barracks in the context menu.
Added language icon to the login window.
Added extended tank marker adjustment in main and extended modes (at pressing “Alt” key).
Added extended adjustment of reticle in sniper mode.
Added indicator of shells remaining in rotating drum (cassette/cartridge) to reticle.
Produced small changes to the reticle adjustment.
Buttons of equipment “mount/demount” are moved to the equipment item slots.
Attached text and voice messages for enemy detection, enemy damage at “detection, and enemy destruction at “detection”.
Removed the display of unnecessary messages and tank markers in the mode with turned-off userinterface (key ‘V’ per default) .
Added ‘Help’ button in the battle menu, which will show the help page with controls after pressing.
Fixed some points of in-battle help page (button ‘F1’ per default).
Renamed ‘Statistics’ garage menu tab to ‘Achievements’.
Reworked the minimap frame.
Increased the place for text messages over Minimap to avoid the display of them with players nicknames in 3 and more lines.
Changed the format of message about battle results during Specials (for example, after receiving the x5 XP).
Fixes
Fixed incorrect display of ISU-152 armor parameters in interface.
Fixed discrepancy of sound for 75mm SA32 gun of AMX 40.
Fixed shooting effects of guns of several tanks.
Fixed partial tank non-penetration at gun hit after spaced armor penetration (gun mask or gun armor).
Fixed “detection” of a tank in a destroyed tank’s after-battle statistics window.
Reworked colours and geometry of several German camouflages for a better conformity to actual historical camouflages.
Fixed ‘twitching’ during the battle replay.
Fixed mistiming of the reticle , when the replay is on ‘Paused’.
Fixed the message, when removing equipment for gold.
Fixed the work of ‘Postmortem mode’ post-effect on Low Quality setting of graphics.
Fixed the activation of Camouflage net and Binocular Telescope icons before and after the battle.
Fixed collisions of tanks with buildings and some other objects.
Fixed the error of the standard ammunition load during the purchase and with the tick enabled in the checkbox for the vehicles with the auto-loader device.
Fixed the display of the message for recruiting new crew members.
Fixed the not matching of the sum of battles played on all vehicles and the common result in the ‘Battle’ tabs, if player participated in non-finished battles (for example, battles, which were interrupted by the unscheduled server maintenance).
Fixed small interface errors in the camouflages window.
Fixed the error of the text display ‘Last battle’ with the year 1970 in the player profile, if he has no battles played.
Fixed the description of ‘Sharpshooter’, ‘Master Gunner’, ‘Confederate’, ‘Reaper’, ‘Invader’, ‘Kamikaze’, ‘Survivor’, ‘Invincible’ achievements.
Fixed the description of Billotte’s Medal and Burda’s Medal.
Fixed errors in text message for some actions with equipment.
Tuned the volume for the destruction sound of some objects.
Removed the de-tracking sound reproduction while switching on the de-tracked vehicle in ‘Postmortem Mode’.
Fixed rare issue with incorrect display ( moved horizontally and vertically) of vehicle on long distance.
Fixed some errors in dynamic shadows algorithm.
Stay tuned!
Please note that if a player has got accounts on several servers, having registered them onto the same email, then the database selected one of the accounts for test randomly. In this case a player might enter his/her account used on another server, instead of the one expected.
For preventing such matters in future we strongly recommend you to use different emails for entering the servers, or to submit a ticket to Technical Support Service with a request to delete not used accounts.
If your account meets all the requirements of the test server and you still cannot login, please submit a ticket to Technical Support Service.
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1547727
Highlander944, on Mar 08 2012 - 23:06, said: I posted this seporately 1st... so sorry for the double posting but
I want to be very clear.
This tournament begins at 9:00PM EST. This weekend is daylight savings. When the tournament page says 9:00PM EST does this mean w/ daylight savings? So when the clock reads 9:00PM on Monday we need to be ready. Right?
Thanks.
Link on message: #1547727
Highlander944, on Mar 08 2012 - 23:06, said: I posted this seporately 1st... so sorry for the double posting but
I want to be very clear.This tournament begins at 9:00PM EST. This weekend is daylight savings. When the tournament page says 9:00PM EST does this mean w/ daylight savings? So when the clock reads 9:00PM on Monday we need to be ready. Right?
Thanks.
lord_farquad: Correct. Daylights savings is on Sunday, therefore the beginning of
the tournament on Monday will figure for daylights savings time.
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1547727
Highlander944, on Mar 08 2012 - 22:06, said: I posted this seporately 1st... so sorry for the double posting but
I want to be very clear.
This tournament begins at 9:00PM EST. This weekend is daylight savings. When the tournament page says 9:00PM EST does this mean w/ daylight savings? So when the clock reads 9:00PM on Monday we need to be ready. Right?
Thanks.
Link on message: #1547727
Highlander944, on Mar 08 2012 - 22:06, said: I posted this seporately 1st... so sorry for the double posting but
I want to be very clear.This tournament begins at 9:00PM EST. This weekend is daylight savings. When the tournament page says 9:00PM EST does this mean w/ daylight savings? So when the clock reads 9:00PM on Monday we need to be ready. Right?
Thanks.
lord_farquad: Correct. Daylights savings is on Sunday, therefore the beginning of
the tournament on Monday will figure for daylights savings time.
Subject: M3 and M4 MVP!
Link on message: #1547357
SaVaGee, on Mar 09 2012 - 05:04, said: Just a quick question , If i get my 3 good games with m4 Sherman
and my platoon mate is in the m3 Lee, does he have to get his 3
games in the m3 Lee or can i switch to the Lee after i already got
my good sherman games? And he get his games in the Sherman?
Link on message: #1547357
SaVaGee, on Mar 09 2012 - 05:04, said: Just a quick question , If i get my 3 good games with m4 Sherman
and my platoon mate is in the m3 Lee, does he have to get his 3
games in the m3 Lee or can i switch to the Lee after i already got
my good sherman games? And he get his games in the Sherman?Gaea: The main rule here is that you two are not in the same tanks when
you platoon. You may submit 6 battles where you are both in the M4
Sherman, as long as I can verify that your platoon mate was in the
M3 Lee.
Subject: M3 and M4 MVP!
Link on message: #1547357
SaVaGee, on Mar 09 2012 - 04:04, said: Just a quick question , If i get my 3 good games with m4 Sherman
and my platoon mate is in the m3 Lee, does he have to get his 3
games in the m3 Lee or can i switch to the Lee after i already got
my good sherman games? And he get his games in the Sherman?
Link on message: #1547357
SaVaGee, on Mar 09 2012 - 04:04, said: Just a quick question , If i get my 3 good games with m4 Sherman
and my platoon mate is in the m3 Lee, does he have to get his 3
games in the m3 Lee or can i switch to the Lee after i already got
my good sherman games? And he get his games in the Sherman?Gaea: The main rule here is that you two are not in the same tanks when
you platoon. You may submit 6 battles where you are both in the M4
Sherman, as long as I can verify that your platoon mate was in the
M3 Lee.
Subject: M3 and M4 MVP!
Link on message: #1547357
SaVaGee, on Mar 09 2012 - 04:04, said: Just a quick question , If i get my 3 good games with m4 Sherman
and my platoon mate is in the m3 Lee, does he have to get his 3
games in the m3 Lee or can i switch to the Lee after i already got
my good sherman games? And he get his games in the Sherman?
Link on message: #1547357
SaVaGee, on Mar 09 2012 - 04:04, said: Just a quick question , If i get my 3 good games with m4 Sherman
and my platoon mate is in the m3 Lee, does he have to get his 3
games in the m3 Lee or can i switch to the Lee after i already got
my good sherman games? And he get his games in the Sherman?Gaea: The main rule here is that you two are not in the same tanks when
you platoon. You may submit 6 battles where you are both in the M4
Sherman, as long as I can verify that your platoon mate was in the
M3 Lee.
Subject: Kharkov Twitter Quiz
Link on message: #1547280
Link on message: #1547280
Gaea: The Kharkov Twitter quiz is announced! Get your thinking caps on
for a chance at winning 200 gold or more!
Subject: Kharkov Twitter Quiz
Link on message: #1547280
Link on message: #1547280
Gaea: The Kharkov Twitter quiz is announced! Get your thinking caps on
for a chance at winning 200 gold or more!
Subject: Kharkov Twitter Quiz
Link on message: #1547280
Link on message: #1547280
Gaea: The Kharkov Twitter quiz is announced! Get your thinking caps on
for a chance at winning 200 gold or more!
Subject: Miss World of Tanks NA
Link on message: #1546307
Link on message: #1546307
Gaea: As stated before, being a woman (and not necessarily single), I
definitely appreciate more than just a "sexy picture." Some of the
pictures sent in are far from being sexy, and were accompanied with
a short story or description that made me smile. As a woman, I will
most likely be more biased against the "sexy pictures" which is why
I will not be the only one voting on them 
And no, I will not be sending in any pictures of myself as an example!
Also, I did no include how we will be voting on these pictures as I felt that would limit the player's creativity - I myself am not sure yet how we will be voting on these, I am waiting to receive them all to see what limits we need to implement.
And no, I will not be sending in any pictures of myself as an example!
Also, I did no include how we will be voting on these pictures as I felt that would limit the player's creativity - I myself am not sure yet how we will be voting on these, I am waiting to receive them all to see what limits we need to implement.
Subject: Miss World of Tanks NA
Link on message: #1546307
Link on message: #1546307
Gaea: As stated before, being a woman (and not necessarily single), I
definitely appreciate more than just a "sexy picture." Some of the
pictures sent in are far from being sexy, and were accompanied with
a short story or description that made me smile. As a woman, I will
most likely be more biased against the "sexy pictures" which is why
I will not be the only one voting on them 
And no, I will not be sending in any pictures of myself as an example!
Also, I did no include how we will be voting on these pictures as I felt that would limit the player's creativity - I myself am not sure yet how we will be voting on these, I am waiting to receive them all to see what limits we need to implement.
And no, I will not be sending in any pictures of myself as an example!
Also, I did no include how we will be voting on these pictures as I felt that would limit the player's creativity - I myself am not sure yet how we will be voting on these, I am waiting to receive them all to see what limits we need to implement.
Subject: Miss World of Tanks NA
Link on message: #1546307
Link on message: #1546307
Gaea: As stated before, being a woman (and not necessarily single), I
definitely appreciate more than just a "sexy picture." Some of the
pictures sent in are far from being sexy, and were accompanied with
a short story or description that made me smile. As a woman, I will
most likely be more biased against the "sexy pictures" which is why
I will not be the only one voting on them 
And no, I will not be sending in any pictures of myself as an example!
Also, I did no include how we will be voting on these pictures as I felt that would limit the player's creativity - I myself am not sure yet how we will be voting on these, I am waiting to receive them all to see what limits we need to implement.
And no, I will not be sending in any pictures of myself as an example!
Also, I did no include how we will be voting on these pictures as I felt that would limit the player's creativity - I myself am not sure yet how we will be voting on these, I am waiting to receive them all to see what limits we need to implement.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\m103 & t110 specs
Link on message: #1546135
Darth_Conrad, on Mar 08 2012 - 18:30, said: The problem is even with the stats adjusted to show proper values
the T110 doesn't shine at anything. A little more pen and damage on
the gun couldn't hurt and a raised top speed just over 40kph might
help. We all know the armor is barely there against anything it
will come up against.
World of Tanks Game Discussion\Gameplay Discussion\m103 & t110 specsLink on message: #1546135
Darth_Conrad, on Mar 08 2012 - 18:30, said: The problem is even with the stats adjusted to show proper values
the T110 doesn't shine at anything. A little more pen and damage on
the gun couldn't hurt and a raised top speed just over 40kph might
help. We all know the armor is barely there against anything it
will come up against.Overlord: See part two of the initial post. Will seeing to all the newcomers
throughout the public test.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\m103 & t110 specs
Link on message: #1546121
15th_Armored_division, on Mar 08 2012 - 18:23, said: ^ I am looking forward to the hellcat.
Maybe you can answer this Overlord.
Will they be putting at speed cap on the m18 hellcat?
The Bt-2 could of gone 88km/h but WG cap it at 72.
World of Tanks Game Discussion\Gameplay Discussion\m103 & t110 specsLink on message: #1546121
15th_Armored_division, on Mar 08 2012 - 18:23, said: ^ I am looking forward to the hellcat.Maybe you can answer this Overlord.
Will they be putting at speed cap on the m18 hellcat?
The Bt-2 could of gone 88km/h but WG cap it at 72.
Overlord: Up to 72km/h limit, correct.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\m103 & t110 specs
Link on message: #1546118
Tupinambis, on Mar 08 2012 - 18:23, said: Lol everyone on the forums is going to FREAK OUT when they suddenly
think that all of their tanks have been nerfed.
Its a welcome change though, displaying the stats for 133% crew ever made much sense to begin with.
World of Tanks Game Discussion\Gameplay Discussion\m103 & t110 specsLink on message: #1546118
Tupinambis, on Mar 08 2012 - 18:23, said: Lol everyone on the forums is going to FREAK OUT when they suddenly
think that all of their tanks have been nerfed.Its a welcome change though, displaying the stats for 133% crew ever made much sense to begin with.
Overlord: Yup, I can only imagine. Sorry for the mess in the first place.
Subject:
World of Tanks Game Discussion\Gameplay Discussion\m103 & t110 specs
Link on message: #1544243
opposum, on Mar 08 2012 - 17:00, said: All I can say is you people better watch your backs when you all
are in California, you all have pissed off A LOT of people.
World of Tanks Game Discussion\Gameplay Discussion\m103 & t110 specsLink on message: #1544243
opposum, on Mar 08 2012 - 17:00, said: All I can say is you people better watch your backs when you all
are in California, you all have pissed off A LOT of people.Overlord: Ehm, ok.
Реклама | Adv















