Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
World of Tanks News and Information\News and Information\World of Tanks Classic, Season I
Link on message: #1575145
Khagan, on Mar 14 2012 - 04:11, said: This is the clan league where all members in the team must be in the same clan?
World of Tanks News and Information\News and Information\World of Tanks Classic, Season ILink on message: #1575145
Khagan, on Mar 14 2012 - 04:11, said: This is the clan league where all members in the team must be in the same clan?
GeneralDirection: After a lot of discussion we decided to not require teams represent
a clan for this league.
Subject:
Tournaments & E-Sports\Challenges\Rhine Crossing Tournament Schedule
Link on message: #1574898
Tournaments & E-Sports\Challenges\Rhine Crossing Tournament ScheduleLink on message: #1574898
GeneralDirection: lord_farquad is in the process of manually moving teams that had a
bye to the next round.
Subject: World of Tanks Classic, Season I
Link on message: #1574886
GeneralDirection, on Mar 14 2012 - 03:09, said: It's only one day a week. 
If we increased the number of reserves the prizes per member would be reduced. For example, if we added 5 more reserves it would drop prizes to:
1st - 70,0002nd - 39,0003rd - 20,0004th - 10,0005th-8th - 5,000
Link on message: #1574886
GeneralDirection, on Mar 14 2012 - 03:09, said: It's only one day a week. If we increased the number of reserves the prizes per member would be reduced. For example, if we added 5 more reserves it would drop prizes to:
1st - 70,0002nd - 39,0003rd - 20,0004th - 10,0005th-8th - 5,000
Hypnotik: What about a limit of 18? I agree that 15 is too few.
Subject: World of Tanks Classic, Season I
Link on message: #1574756
MntRunner, on Mar 14 2012 - 04:20, said: Those are still good prize amounts, and in my opinion it would be
worthwhile to trade a little prize gold for a couple more reserve
players. Maybe it's too late for this league, but think about it
for the next one.
Link on message: #1574756
MntRunner, on Mar 14 2012 - 04:20, said: Those are still good prize amounts, and in my opinion it would be
worthwhile to trade a little prize gold for a couple more reserve
players. Maybe it's too late for this league, but think about it
for the next one.lord_farquad: I don't think that would be very beneficial as filling out a 90
point team with 15 people would mean they would all be playing tier
6's. So it's very unlikely anyone will actually field a full 15 man
team. More likely that they will have around 10, which would mean
about 5 reserve members.
Subject: World of Tanks Classic, Season I
Link on message: #1574756
MntRunner, on Mar 14 2012 - 03:20, said: Those are still good prize amounts, and in my opinion it would be
worthwhile to trade a little prize gold for a couple more reserve
players. Maybe it's too late for this league, but think about it
for the next one.
Link on message: #1574756
MntRunner, on Mar 14 2012 - 03:20, said: Those are still good prize amounts, and in my opinion it would be
worthwhile to trade a little prize gold for a couple more reserve
players. Maybe it's too late for this league, but think about it
for the next one.lord_farquad: I don't think that would be very beneficial as filling out a 90
point team with 15 people would mean they would all be playing tier
6's. So it's very unlikely anyone will actually field a full 15 man
team. More likely that they will have around 10, which would mean
about 5 reserve members.
Subject:
Tournaments & E-Sports\Classic Leagues\World of Tanks Classic, Season I
Link on message: #1574686
macg1991, on Mar 14 2012 - 03:06, said: 15 players max for a full season? That sounds like a job. Very few
reserves for something that would require about 10-12 players in a
winning strategy. At least in my opinion
Tournaments & E-Sports\Classic Leagues\World of Tanks Classic, Season ILink on message: #1574686
macg1991, on Mar 14 2012 - 03:06, said: 15 players max for a full season? That sounds like a job. Very few
reserves for something that would require about 10-12 players in a
winning strategy. At least in my opinionGeneralDirection: It's only one day a week. 
If we increased the number of reserves the prizes per member would be reduced. For example, if we added 5 more reserves it would drop prizes to:
1st - 70,0002nd - 39,0003rd - 20,0004th - 10,0005th-8th - 5,000
If we increased the number of reserves the prizes per member would be reduced. For example, if we added 5 more reserves it would drop prizes to:
1st - 70,0002nd - 39,0003rd - 20,0004th - 10,0005th-8th - 5,000
Subject: World of Tanks Classic, Season I
Link on message: #1574652
TienanmenSquare, on Mar 14 2012 - 04:02, said: [deleted]
Link on message: #1574652
TienanmenSquare, on Mar 14 2012 - 04:02, said: [deleted]lord_farquad: Yes, tier 1 = 1 point, tier 5 = 5 points, etc.
Subject: World of Tanks Classic, Season I
Link on message: #1574652
TienanmenSquare, on Mar 14 2012 - 03:02, said: [deleted]
Link on message: #1574652
TienanmenSquare, on Mar 14 2012 - 03:02, said: [deleted]lord_farquad:
Yes, tier 1 = 1 point, tier 5 = 5 points, etc.
Yes, tier 1 = 1 point, tier 5 = 5 points, etc.
Subject: Submit your Classic League battle replays
Link on message: #1574638
Link on message: #1574638
lord_farquad: We will be accepting battle replays for Classic League matches for
creating weekly highlight reels!
You may submit your battle replays to tournaments@worldoftanks.com
Please be sure to include the following to help us expedite the process:
Your in-game nameYour team's nameThe date on which the battle took placeYour team's division We also ask that you submit your replays by the Monday after a given round.
You may submit your battle replays to tournaments@worldoftanks.com
Please be sure to include the following to help us expedite the process:
Your in-game nameYour team's nameThe date on which the battle took placeYour team's division We also ask that you submit your replays by the Monday after a given round.
Subject: Submit your Classic League battle replays
Link on message: #1574638
Link on message: #1574638
lord_farquad: We will be accepting battle replays for Classic League matches for
creating weekly highlight reels!
You may submit your battle replays to tournaments@worldoftanks.com
Please be sure to include the following to help us expedite the process:
Your in-game nameYour team's nameThe date on which the battle took placeYour team's division We also ask that you submit your replays by the Monday after a given round.
You may submit your battle replays to tournaments@worldoftanks.com
Please be sure to include the following to help us expedite the process:
Your in-game nameYour team's nameThe date on which the battle took placeYour team's division We also ask that you submit your replays by the Monday after a given round.
Subject: World of Tanks Classic, Season I
Link on message: #1574581
Link on message: #1574581
lord_farquad: We are proud to announce the World of Tanks Classic, Season I.
Read more!
Read more!
Subject: No tank locking for NA cluster
Link on message: #1574505
Link on message: #1574505
Gaea: You may have heard that tank locking is going to be implemented on
the EU cluster as of March 15th.
We are not going to be implementing tank locking on the NA cluster as we still feel that tank locking would be of a great advantage to the more established clans and yet be of a large disadvantage to our new/medium clans according to the current situation on NA server Global Map.
For now, all clans should have an equal opportunity on the playing field, as we want to give you all the opportunity to grow and conquer the map.
Thank you for your support.
http://forum.worldof...le_honoring.gif
We are not going to be implementing tank locking on the NA cluster as we still feel that tank locking would be of a great advantage to the more established clans and yet be of a large disadvantage to our new/medium clans according to the current situation on NA server Global Map.
For now, all clans should have an equal opportunity on the playing field, as we want to give you all the opportunity to grow and conquer the map.
Thank you for your support.
http://forum.worldof...le_honoring.gif
Subject: Tank Locking
Link on message: #1574492
Link on message: #1574492
Gaea: You may have heard that tank locking is going to be implemented on
the EU cluster as of March 15th.
We are not going to be implementing tank locking on the NA cluster as we still feel that tank locking would be of a great advantage to the more established clans and yet be of a large disadvantage to our new/medium clans according to the current situation on NA server Global Map..
For now, all clans should have an equal opportunity on the playing field, as we want to give you all the opportunity to grow and conquer the map.
Thank you for your support.
http://forum.worldof...le_honoring.gif
We are not going to be implementing tank locking on the NA cluster as we still feel that tank locking would be of a great advantage to the more established clans and yet be of a large disadvantage to our new/medium clans according to the current situation on NA server Global Map..
For now, all clans should have an equal opportunity on the playing field, as we want to give you all the opportunity to grow and conquer the map.
Thank you for your support.
http://forum.worldof...le_honoring.gif
Subject: Tank Locking
Link on message: #1574492
Link on message: #1574492
Gaea: You may have heard that tank locking is going to be implemented on
the EU cluster as of March 15th.
We are not going to be implementing tank locking on the NA cluster as we still feel that tank locking would be of a great advantage to the more established clans and yet be of a large disadvantage to our new/medium clans according to the current situation on NA server Global Map..
For now, all clans should have an equal opportunity on the playing field, as we want to give you all the opportunity to grow and conquer the map.
Thank you for your support.
http://forum.worldof...le_honoring.gif
We are not going to be implementing tank locking on the NA cluster as we still feel that tank locking would be of a great advantage to the more established clans and yet be of a large disadvantage to our new/medium clans according to the current situation on NA server Global Map..
For now, all clans should have an equal opportunity on the playing field, as we want to give you all the opportunity to grow and conquer the map.
Thank you for your support.
http://forum.worldof...le_honoring.gif
Subject: Tank Locking
Link on message: #1574492
Link on message: #1574492
Gaea: You may have heard that tank locking is going to be implemented on
the EU cluster as of March 15th.
We are not going to be implementing tank locking on the NA cluster as we still feel that tank locking would be of a great advantage to the more established clans and yet be of a large disadvantage to our new/medium clans according to the current situation on NA server Global Map..
For now, all clans should have an equal opportunity on the playing field, as we want to give you all the opportunity to grow and conquer the map.
Thank you for your support.
http://forum.worldof...le_honoring.gif
We are not going to be implementing tank locking on the NA cluster as we still feel that tank locking would be of a great advantage to the more established clans and yet be of a large disadvantage to our new/medium clans according to the current situation on NA server Global Map..
For now, all clans should have an equal opportunity on the playing field, as we want to give you all the opportunity to grow and conquer the map.
Thank you for your support.
http://forum.worldof...le_honoring.gif
Subject: World of Tanks Classic, Season I
Link on message: #1574166
Link on message: #1574166
lord_farquad: The 2012 Classic will be the NA server's first league type
tournament series.
Registration
A news update will be published on the community portal once the league page is live and registration is available.
Registration begins: March 13, 2012Registration ends: March 23, 2012 at 4PM PST Tier & Point Limits
A team must field a selection of tanks based on the limits below.
90 Points maximum50 Points minimumNo tier limits Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Match 1: March 31st, 2012Match 2: April 7thMatch 3: April 14thMatch 4: April 21stMatch 5: April 28thMatch 6: May 5thMatch 7: May 12thMatch 8: May 19thMatch 9: May 26thPlayoff dates TBA Once the regular season is completed, only the top teams will qualify for the playoff. Playoff qualifiers will receive 800 gold per member, including reserves.
Please note that there will only be one battle per match.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:
First place: 1,455,000 goldSecond place: 810,000 goldThird place: 405,000 goldFourth place: 210,000 goldFifth place: 105,000Sixth place: 105,000Seventh place: 105,000Eighth place: 105,000 Note: Prize sizes have not been changed, however due to player feedback prizes are now displayed in pools instead of "per player" amounts.
Maps
The World of Tanks Classic will rotate maps on a weekly basis. Initial map schedule, by week:
1. Swamp
2. Karelia
3. El Halluf
4. Komarin
5. Lakeville
6. Prokhorovka
7. Cliff
8. Ensk
9. Fjords
Registration
A news update will be published on the community portal once the league page is live and registration is available.
Registration begins: March 13, 2012Registration ends: March 23, 2012 at 4PM PST Tier & Point Limits
A team must field a selection of tanks based on the limits below.
90 Points maximum50 Points minimumNo tier limits Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Match 1: March 31st, 2012Match 2: April 7thMatch 3: April 14thMatch 4: April 21stMatch 5: April 28thMatch 6: May 5thMatch 7: May 12thMatch 8: May 19thMatch 9: May 26thPlayoff dates TBA Once the regular season is completed, only the top teams will qualify for the playoff. Playoff qualifiers will receive 800 gold per member, including reserves.
Please note that there will only be one battle per match.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:
First place: 1,455,000 goldSecond place: 810,000 goldThird place: 405,000 goldFourth place: 210,000 goldFifth place: 105,000Sixth place: 105,000Seventh place: 105,000Eighth place: 105,000 Note: Prize sizes have not been changed, however due to player feedback prizes are now displayed in pools instead of "per player" amounts.
Maps
The World of Tanks Classic will rotate maps on a weekly basis. Initial map schedule, by week:
1. Swamp
2. Karelia
3. El Halluf
4. Komarin
5. Lakeville
6. Prokhorovka
7. Cliff
8. Ensk
9. Fjords
Subject: World of Tanks Classic, Season I
Link on message: #1574166
Link on message: #1574166
lord_farquad: The 2012 Classic will be the NA server's first league type
tournament series.
Registration
A news update will be published on the community portal once the league page is live and registration is available.
Registration begins: March 13, 2012Registration ends: March 23, 2012 at 4PM PST Tier & Point Limits
A team must field a selection of tanks based on the limits below.
90 Points maximum50 Points minimumNo tier limits Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Match 1: March 31st, 2012Match 2: April 7thMatch 3: April 14thMatch 4: April 21stMatch 5: April 28thMatch 6: May 5thMatch 7: May 12thMatch 8: May 19thMatch 9: May 26thPlayoff dates TBA Once the regular season is completed, only the top teams will qualify for the playoff. Playoff qualifiers will receive 800 gold per member, including reserves.
Please note that there will only be one battle per match.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:
First place: 1,455,000 goldSecond place: 810,000 goldThird place: 405,000 goldFourth place: 210,000 goldFifth place: 105,000Sixth place: 105,000Seventh place: 105,000Eighth place: 105,000 Note: Prize sizes have not been changed, however due to player feedback prizes are now displayed in pools instead of "per player" amounts.
Maps
The World of Tanks Classic will rotate maps on a weekly basis. Initial map schedule, by week:
1. Swamp
2. Karelia
3. El Halluf
4. Komarin
5. Lakeville
6. Prokhorovka
7. Cliff
8. Ensk
9. Fjords
Registration
A news update will be published on the community portal once the league page is live and registration is available.
Registration begins: March 13, 2012Registration ends: March 23, 2012 at 4PM PST Tier & Point Limits
A team must field a selection of tanks based on the limits below.
90 Points maximum50 Points minimumNo tier limits Schedule
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 5:00 PM PDT (8PM EDT,) each scheduled day (00:00 UTC the following day). Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Match 1: March 31st, 2012Match 2: April 7thMatch 3: April 14thMatch 4: April 21stMatch 5: April 28thMatch 6: May 5thMatch 7: May 12thMatch 8: May 19thMatch 9: May 26thPlayoff dates TBA Once the regular season is completed, only the top teams will qualify for the playoff. Playoff qualifiers will receive 800 gold per member, including reserves.
Please note that there will only be one battle per match.
Playoff Prizes
The following prize pools will be divided equally among the members of each respective team:
First place: 1,455,000 goldSecond place: 810,000 goldThird place: 405,000 goldFourth place: 210,000 goldFifth place: 105,000Sixth place: 105,000Seventh place: 105,000Eighth place: 105,000 Note: Prize sizes have not been changed, however due to player feedback prizes are now displayed in pools instead of "per player" amounts.
Maps
The World of Tanks Classic will rotate maps on a weekly basis. Initial map schedule, by week:
1. Swamp
2. Karelia
3. El Halluf
4. Komarin
5. Lakeville
6. Prokhorovka
7. Cliff
8. Ensk
9. Fjords
Subject:
Clans\Council of Armored Forces\To all Clan Leaders and Deputies
Link on message: #1573045
Clans\Council of Armored Forces\To all Clan Leaders and DeputiesLink on message: #1573045
GeneralDirection: Interesting tool. 
Subject:
Clans\Ultimate Conquest\Clan war Tank lockout times
Link on message: #1572944
ed_anger, on Mar 13 2012 - 19:21, said: id expect lockouts to come to the US server in a couple months.
or maybe the two day downtime will turn into adding tank locking and take two months. hey, its Wargaming.
Clans\Ultimate Conquest\Clan war Tank lockout timesLink on message: #1572944
ed_anger, on Mar 13 2012 - 19:21, said: id expect lockouts to come to the US server in a couple months.or maybe the two day downtime will turn into adding tank locking and take two months. hey, its Wargaming.
GeneralDirection: We have no plans of implementing tank locking on the NA cluster at
this time.
Subject: Zoom out Mod?
Link on message: #1571803
Link on message: #1571803
Hypnotik: Thanks Hastyr, it worked. I just wasn't sure since there isn't that
file anymore in the stock structure anymore. That works for me too.
Subject:
Fan Zone\World of Tanks Mods & Addons\Quick Guide: Installing Mods in 0.7.1.1 and beyond
Link on message: #1571488
Fan Zone\World of Tanks Mods & Addons\Quick Guide: Installing Mods in 0.7.1.1 and beyondLink on message: #1571488
GeneralDirection: Pinned! Thanks for making this great guide! 
Subject: Zoom out Mod?
Link on message: #1571280
Link on message: #1571280
Hypnotik: Anybody have this working on 7.1.1 yet? Seems like the
avatar_input_handler.xml file doesn't exist anymore.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Archived posts / Thanks for the feedback.
Link on message: #1568867
beer_me_man, on Mar 12 2012 - 17:49, said: Are T5 premiums getting a credit buff or not?
According to Vallter "We have not changed profitability of Premium vehicles above Tier 5. Tier 2-5 Premium vehicles received a buff in credit income along with the rest of tanks."
According to game economy change "Please note that profitability of premium vehicles of tier 5 and above will not change"
Which is it? I already make more with my KV as opposed to my Churchill.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Archived posts / Thanks for the feedback.Link on message: #1568867
beer_me_man, on Mar 12 2012 - 17:49, said: Are T5 premiums getting a credit buff or not?According to Vallter "We have not changed profitability of Premium vehicles above Tier 5. Tier 2-5 Premium vehicles received a buff in credit income along with the rest of tanks."
According to game economy change "Please note that profitability of premium vehicles of tier 5 and above will not change"
Which is it? I already make more with my KV as opposed to my Churchill.
Tanitha: I'm not sure which it is at the moment, but I'll report that
conflicting information to the Dev team, and try to get it
clarified.
Thanks for the feedback.
Thanks for the feedback.
Subject:
Tournaments & E-Sports\Challenges\Rhine Crossing Post meridiem Challenge
Link on message: #1568168
Tournaments & E-Sports\Challenges\Rhine Crossing Post meridiem ChallengeLink on message: #1568168
GeneralDirection: Yes, if you do not have an opponent on this page for 1 / 256:
http://worldoftanks..../67179-Playoff/
Then your first round is on Wednesday. This is because of the way a bracket system works and the unusual number of teams in the tournament.
Then your first round is on Wednesday. This is because of the way a bracket system works and the unusual number of teams in the tournament.
Subject:
World of Tanks News and Information\News and Information\Rhine Crossing Challenge
Link on message: #1568159
Hyper_Man, on Mar 13 2012 - 02:17, said: Team: Brotherhood of Aggony is in the post meridian challenge - It
is 9:15pm Eastern time USA and we have not received the "special
battles" invite - what should we do?
Thanks,
Hyper_Man
World of Tanks News and Information\News and Information\Rhine Crossing ChallengeLink on message: #1568159
Hyper_Man, on Mar 13 2012 - 02:17, said: Team: Brotherhood of Aggony is in the post meridian challenge - It
is 9:15pm Eastern time USA and we have not received the "special
battles" invite - what should we do?Thanks,
Hyper_Man
GeneralDirection: You do not have an opponent today. Your first round is on
Wednesday. You can see the battle schedule here: http://worldoftanks..../67179-Playoff/
Subject:
World of Tanks News and Information\News and Information\Rhine Crossing Challenge
Link on message: #1567249
Hacke, on Mar 12 2012 - 00:14, said: If a team has been accepted, can we add additional teammates after
cut off?
World of Tanks News and Information\News and Information\Rhine Crossing ChallengeLink on message: #1567249
Hacke, on Mar 12 2012 - 00:14, said: If a team has been accepted, can we add additional teammates after
cut off?GeneralDirection: Teams cannot be modified once registration ends.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1566627
1SLUGGO1, on Mar 12 2012 - 19:34, said: Simple question, what should be happening? 10v10? What is the
minimum matching so people know what to report as unusual?
In lower-tiers, I don't see an issue with very small battles. However, in higher tiers, with a small-scale battle I can see players losing money even if they win, if repairs/restock costs are not scaled along with the battle size.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker ChangesLink on message: #1566627
1SLUGGO1, on Mar 12 2012 - 19:34, said: Simple question, what should be happening? 10v10? What is the
minimum matching so people know what to report as unusual?In lower-tiers, I don't see an issue with very small battles. However, in higher tiers, with a small-scale battle I can see players losing money even if they win, if repairs/restock costs are not scaled along with the battle size.
GeneralDirection: We're still tweaking it based on feedback and data from the public
test, but right now we're aiming for a minimum of 7-vs.-7.
Subject:
World of Tanks News and Information\News and Information\Update 7.1.1 Release on March 13
Link on message: #1566548
FrostFire626, on Mar 12 2012 - 19:36, said: My map loading times are extremely inconsistent (anywhere from 5
seconds to 40+ seconds, independent of session length). I hope this
patch finally fixes this problem.
djuice1701, on Mar 12 2012 - 19:40, said: About time...
Btw, how long do you expect the conversion will take? Considering my version has been constantly updated/modded since Closed Beta... as it has like 100 torrent/patch files located in the updates folder..
Would it be wiser to have a clean 7.0 install then patch it?
edit: The reason I am asking is because my World_of_Tanks_closed_Beta folder has considerable amount of junk (screenshots/Replays/backups/patch files/mods etc), and wonder if it would affect the conversion/packing time.
TwixOps, on Mar 12 2012 - 20:01, said: Second this was designed by WG to help these "modders", it makes it
easier and more convenient to load mods.
iamablocker, on Mar 12 2012 - 20:16, said: Added a quick guide to installing mods in
7.1.1+
World of Tanks News and Information\News and Information\Update 7.1.1 Release on March 13Link on message: #1566548
FrostFire626, on Mar 12 2012 - 19:36, said: My map loading times are extremely inconsistent (anywhere from 5
seconds to 40+ seconds, independent of session length). I hope this
patch finally fixes this problem.GeneralDirection: Yes, this should hopefully address many issues like this.
djuice1701, on Mar 12 2012 - 19:40, said: About time...Btw, how long do you expect the conversion will take? Considering my version has been constantly updated/modded since Closed Beta... as it has like 100 torrent/patch files located in the updates folder..
Would it be wiser to have a clean 7.0 install then patch it?
edit: The reason I am asking is because my World_of_Tanks_closed_Beta folder has considerable amount of junk (screenshots/Replays/backups/patch files/mods etc), and wonder if it would affect the conversion/packing time.
GeneralDirection: I would recommend updating from a fresh install of the game with
this many mods installed. You can then install those mods to the
res_mods folder once the game is updated to 7.1.1.
TwixOps, on Mar 12 2012 - 20:01, said: Second this was designed by WG to help these "modders", it makes it
easier and more convenient to load mods.GeneralDirection: Correct. This change is primarily designed to make modding the game
easier for players.
iamablocker, on Mar 12 2012 - 20:16, said: Added a quick guide to installing mods in
7.1.1+GeneralDirection: Great guide! I'll make sure it's pinned in the forum and linked to
in the news article when the update releases.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Second Round of Testing - Patch 7.2
Link on message: #1566205
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Second Round of Testing - Patch 7.2Link on message: #1566205
GeneralDirection: As others have said, we will be sure to announce the second phase
of 7.2 testing as soon as its test period is determined.
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1565251
Link on message: #1565251
lord_farquad: We apologize for the inconvenience. We adjusted how the times were
displayed due to player feedback, and one of the times was not
changed. If your team received a technical defeat due to the time's
displayed, please PM me.
And, don't worry, I'm making a note to avoid begining tournaments during DST if possible.
And, don't worry, I'm making a note to avoid begining tournaments during DST if possible.
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1565251
Link on message: #1565251
lord_farquad: We apologize for the inconvenience. We adjusted how the times were
displayed due to player feedback, and one of the times was not
changed. If your team received a technical defeat due to the time's
displayed, please PM me.
And, don't worry, I'm making a note to avoid begining tournaments during DST if possible.
And, don't worry, I'm making a note to avoid begining tournaments during DST if possible.
Subject:
World of Tanks News and Information\News and Information\Update 7.1.1 Release on March 13
Link on message: #1564865
jackal40, on Mar 12 2012 - 13:38, said: When does North America get this update?
World of Tanks News and Information\News and Information\Update 7.1.1 Release on March 13Link on message: #1564865
jackal40, on Mar 12 2012 - 13:38, said: When does North America get this update?Mad_Hatter: The typo was corrected. Thank you for mentioning.
Subject: Update 7.1.1 Release on March 13
Link on message: #1564865
jackal40, on Mar 12 2012 - 13:38, said: When does North America get this update?
Link on message: #1564865
jackal40, on Mar 12 2012 - 13:38, said: When does North America get this update?Mad_Hatter:
The typo was corrected. Thank you for mentioning.
The typo was corrected. Thank you for mentioning.
Subject: Update 7.1.1 Release on March 13
Link on message: #1564865
jackal40, on Mar 12 2012 - 13:38, said: When does North America get this update?
Link on message: #1564865
jackal40, on Mar 12 2012 - 13:38, said: When does North America get this update?Mad_Hatter:
The typo was corrected. Thank you for mentioning.
The typo was corrected. Thank you for mentioning.
Subject: Update 7.1.1 Release on March 13
Link on message: #1564865
jackal40, on Mar 12 2012 - 13:38, said: When does North America get this update?
Link on message: #1564865
jackal40, on Mar 12 2012 - 13:38, said: When does North America get this update?Mad_Hatter:
The typo was corrected. Thank you for mentioning.
The typo was corrected. Thank you for mentioning.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\No big gun (>120mm) on the T110?
Link on message: #1564349
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\No big gun (>120mm) on the T110?Link on message: #1564349
Tanitha: Thanks for the feedback within this thread. Ive compiled the
feedback and sent it off to the development team.
If you wish to continue this discussion please to do here.
http://forum.worldof...feedback-topic/
If you wish to continue this discussion please to do here.
http://forum.worldof...feedback-topic/
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\red icons or blue icons
Link on message: #1564316
Fatigatti_ARG, on Mar 12 2012 - 11:54, said: we have our blue flag, they have their red flag , rigth?
so why i see in the field green icons for our tanks and the enemy tanks have red icons
but now in minimap they icons blue icons, why?
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\red icons or blue iconsLink on message: #1564316
Fatigatti_ARG, on Mar 12 2012 - 11:54, said: we have our blue flag, they have their red flag , rigth?so why i see in the field green icons for our tanks and the enemy tanks have red icons
but now in minimap they icons blue icons, why?
Tanitha: That would seem that you have the color blind option selected,
which replaces the red with blue.
Closing this report.
Regards
Tan.
Closing this report.
Regards
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\first line in the Chat
Link on message: #1564313
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\first line in the ChatLink on message: #1564313
Tanitha: Thanks for the report.
Ive got the feedback on this issue and sent it off to the developers.
Have fun.
Tan.
Ive got the feedback on this issue and sent it off to the developers.
Have fun.
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Archived posts / Thanks for the feedback.
Link on message: #1564243
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Archived posts / Thanks for the feedback.Link on message: #1564243
Tanitha: Currently reports, suggestions and feedback previously in this
section are being documented and reported through to the
development team.
Once your feedback has been processed on a particular topic, that thread is being moved to the Archive section located here.
http://forum.worldof...est-72-archive/
If you wish to continue a discussion or provide more feedback on a topic which has been archived, please feel free to recreate the topic.
Thank-you for partaking in the 7.2 public test, and taking the time to provide your feedback.
Regards
Tan.
Once your feedback has been processed on a particular topic, that thread is being moved to the Archive section located here.
http://forum.worldof...est-72-archive/
If you wish to continue a discussion or provide more feedback on a topic which has been archived, please feel free to recreate the topic.
Thank-you for partaking in the 7.2 public test, and taking the time to provide your feedback.
Regards
Tan.
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