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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Tanitha
Thanks for the reports and feedback.
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12.03.2012 11:19:24
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\Thanks for the reports and feedback.
Link on message: #1564143

Tanitha: All reports, suggestions and feedback in this archived section have been compiled and sent off to the developers for further investigation.
Thank-you for partaking in the 7.2 public test, and taking the time to provide your feedback.
Regards
Tan.


Tanitha
Bug Reports of 7.2 Public Test
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12.03.2012 10:11:33
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\Bug Reports of 7.2 Public Test
Link on message: #1563987

Tanitha: Thank you for the above feedback, The above issues and feedback have been transfered through to the development team.
For continued feedback please create separate threads for each topic in this section.
http://forum.worldof...72-public-test/


Tanitha
7.2 Bug Reporting.
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12.03.2012 10:09:40
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Bug Reporting (7.2 Public Test )\7.2 Bug Reporting.
Link on message: #1563986

Tanitha: Please feel free to provide detailed bug reports into separate threads for the topic, in this section.
Thanks.
Tan..


GeneralDirection
Had a Great Time!
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12.03.2012 05:43:25
 
Subject: World of Tanks News and Information\The Chieftain's Hatch\Operation Think Tank 2012\Had a Great Time!
Link on message: #1563221

GeneralDirection: We're glad you guys had fun. It was great seeing some of you again, while also seeing new faces. :)


Hypnotik
The story of FORGE through my eyes.
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12.03.2012 03:19:56
 
Subject: The story of FORGE through my eyes.
Link on message: #1562734

Hypnotik: http://seemslegit.co...post thread.jpg


GeneralDirection
Economics 2.0
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11.03.2012 22:41:19
 
Subject: World of Tanks Game Discussion\Gameplay Discussion\Economics 2.0
Link on message: #1561622

View PostSilty, on Mar 11 2012 - 20:58, said: Mostly bad.
Arty income buff?? Just when we finally had less arty.

GeneralDirection: The number of artillery within a match will be addressed in other ways. We aren't interested in making their gameplay experience miserable, to the point of them not wanting to play artillery being the reason it balances things out.


GeneralDirection
A translated tutorial?
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11.03.2012 22:35:43
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\A translated tutorial?
Link on message: #1561603

View PostVirsteinn, on Mar 11 2012 - 08:06, said: I'm in the step where I'm supposed to go to the depot and do something...what am I supposed to do?
Basically what I'm asking for here is for the whole tutorial to be translated to English.

GeneralDirection: I would hold off on the tutorial until future builds of the test server. We're still working on localizing the text in it.


GeneralDirection
Whata queue is
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11.03.2012 22:22:15
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Whata queue is
Link on message: #1561566

View PostTalikarni, on Mar 11 2012 - 20:36, said: Remember, its Russian devs, Russian server located in Russia... they have the queue set so the lowest pings get first priority to join the game (aka Russians).

GeneralDirection: ...no, we don't. :)


GeneralDirection
Damn Russians...
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11.03.2012 22:19:51
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Damn Russians...
Link on message: #1561557

GeneralDirection: Please keep threads in this forum relevant to test feedback.


GeneralDirection
spoiled american keeps his money
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11.03.2012 22:18:28
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\spoiled american keeps his money
Link on message: #1561554

GeneralDirection: We are aware of the issues with logging in to the test server and are working to fix them as soon as possible. Please post feedback on things like new tanks in the appropriate threads.


GeneralDirection
New Tank Prices tier 5-6
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11.03.2012 22:04:38
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New Tank Prices tier 5-6
Link on message: #1561507

View PostSpectre12078, on Mar 10 2012 - 16:42, said: Posted Image
Heres some more for you,Tier 5 Mediums,primary money makers for alot of people.Me included because I would rather run these than my Type(that I am really not liking to drive as it contributes to a topheavy matchmaker and just isnt as much fun as these exampes)Even the Tier 5 heavies all saw a jump as well. The T1 is now 500,000 compared to its old 315,800. The M6 is now 885,000 compared to its old 640,300.
If you want people to play mid tiers,as Tiers 5 and 6 generally where you want people,why would you bump up the cost of them nearly 300K a piece? Seriously WG is like you take a few steps forward,then about 40 backwards. This goes *AGAINST* what you said,the game is supposed to be populated mid tiers. They are supposed to be cheaper,and easier to maintain than their counterparts,but it now seems you want to force people into getting Premium. What are you seriously trying to do WG? Get everyone into a Premium and constant premium tank abuse because the most important populating tiers are now at least 18% more expensive just to buy? Its flat out asinine to do. If what you say is really true Wargaming,why would you do this? I understand the need to keep people in the mid tiers,so reward them for doing so. Dont punish them and force them to drive tanks that are not fun. If you want the mid tiers to be populated,like you say,then increase the earnings to match the Tier 8 premiums,and make Tier 5 premiums out earn Tier 8 premiums and allow for a trade in option on Premium tanks.
Posted Image
*NOTE*
I support the Devs,but I do not support stupid decsions. As WG seems to be king of making :Smile-hiding:

GeneralDirection: You are looking at this from one angle. You have to take into consideration the whole of the economy changes. Yes, some vehicles will cost more. This is because you will be able to grind credits to that point much easier than in the past -- and some cases quicker. The overall cost of progressing to top tier has not changed much.


GeneralDirection
List of Minor and Major Changes
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11.03.2012 21:21:54
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\List of Minor and Major Changes
Link on message: #1561353

View PostGonTo30, on Mar 10 2012 - 22:05, said: Lots of small changes that all seem very unnecessary.
Bolded are unreasonable changes.
The Hetzer now has 8mm of rear armor instead of 20mm.
The Panther now has 85mm of frontal armor instead of 80mm.
The BT-2 now has 26mm of turret armor on both the stock and upgraded turret instead of 15mm.
The T-26's stock turret now has 30mm of armor instead of 15mm and the second turret is unchanged.
The T2 Medium Tank's second turret now has 25mm of armor all around instead of 22mm all around.
The SU-85 now has 90mm, I repeat 90mm of frontal armor.
The research needed for the T1 Heavy is now 14,055 xp instead of 13,055 xp.
The research needed for the M4 Sherman is now 14,055 xp instead of 13,055 xp.
The research needed for the M7 Priest is now 33,200 xp instead of 30,385 xp through the M3 Lee.
The research needed for the T29 is now 42,070 xp instead of 35,070 xp.
The research needed for the T29's 105mm gun is now 18,100 xp instead of 40,700 xp.
The IS's second turret now has 100mm of armor on all sides instead of 100/90/90mm.
The research needed for the IS3 is now 77,000 xp instead of 80,575 xp.
The research for the T-34 is now 11,500 xp instead of 13,025 xp.
I'll keep adding more as I find them.
(Note I did not add some of the ones that already have threads like the IS-7 and IS-4 size changes)

GeneralDirection: The experience and credit changes are all part of the economy adjustments.


GeneralDirection
New crew skills in 7.2
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11.03.2012 21:13:41
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New crew skills in 7.2
Link on message: #1561325

View PostMazimer, on Mar 11 2012 - 11:17, said: keep the old system, it already takes like 1k battles to get to 3 skills, some crewmembers have over 10 skills, that's just ludicrous to lvl up (w/o repairs, camo and firefighting you're like a dog waiting to be euthanized once ur tracked

GeneralDirection: The old skill system works the same way the new one does. It's not intended that it will be easy to level all of the skills to 100%.


lord_farquad
Rhine Crossing Ante meridiem Challenge
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11.03.2012 18:20:26
 
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1560796

View PostRedWolfz0r, on Mar 11 2012 - 09:36, said: Can I point out that when you announce 2 different dates it is normally better to go with the later one, to avoid people missing the event. Considering the amount of byes in the first round you could probably catch up by having round 2 the next day.

lord_farquad: We did not announce 2 dates, there was simply a scheduling error with the battles.

View Posttc1259, on Mar 11 2012 - 18:00, said: Hi All.
The last aussie tournament was the same, WG can you please simply put the time down in future as UTC? not with the +8.
UTC is consistant, we can work it out from there  :Smile-izmena:
I have all my clan running qclock, small java program that allows multiple time zones in one easy to use program.
Anyways - looking forward to the tourney, thou looks like we have a bye first round

lord_farquad: Please note that the time is displayed in UTC, the "+" was removed due to player feedback.


lord_farquad
Rhine Crossing Ante meridiem Challenge
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11.03.2012 18:20:26
 
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1560796

View PostRedWolfz0r, on Mar 11 2012 - 08:36, said: Can I point out that when you announce 2 different dates it is normally better to go with the later one, to avoid people missing the event. Considering the amount of byes in the first round you could probably catch up by having round 2 the next day.


lord_farquad:
We did not announce 2 dates, there was simply a scheduling error with the battles.



View Posttc1259, on Mar 11 2012 - 17:00, said: Hi All.

The last aussie tournament was the same, WG can you please simply put the time down in future as UTC? not with the +8.

UTC is consistant, we can work it out from there  :Smile-izmena:

I have all my clan running qclock, small java program that allows multiple time zones in one easy to use program.

Anyways - looking forward to the tourney, thou looks like we have a bye first round


lord_farquad:


Please note that the time is displayed in UTC, the "+" was removed due to player feedback.


lord_farquad
Rhine Crossing Ante meridiem Challenge
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11.03.2012 06:21:08
 
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1559083

View PostDr_TheKiller, on Mar 10 2012 - 09:12, said: just need to know that the tournemnt start at 12 or 13 of the month becouse in post abouve Round 1: March 12, 2012 and in battle schedule first round start 3.13.2012 ?

lord_farquad: That was an error on my part. It will be fixed no later than tomorrow morning. The first battle date will be as listed, on the 12th.


lord_farquad
Rhine Crossing Ante meridiem Challenge
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11.03.2012 06:21:08
 
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1559083

View PostDr_TheKiller, on Mar 10 2012 - 08:12, said: just need to know that the tournemnt start at 12 or 13 of the month becouse in post abouve Round 1: March 12, 2012 and in battle schedule first round start 3.13.2012 ?


lord_farquad:
That was an error on my part. It will be fixed no later than tomorrow morning. The first battle date will be as listed, on the 12th.


Hypnotik
Help Please, with a big cherry on top...
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11.03.2012 05:54:12
 
Subject: Help Please, with a big cherry on top...
Link on message: #1558956

View Postcrayon_eater, on Mar 10 2012 - 22:32, said: I can do this hot thing where I tie a cherry stem in a knot with my toungue. All the redsky officers love it...

Hypnotik: Yes crayon, you are very skilled with that tongue of yours. I just can't get enough.


lord_farquad
Rhine Crossing Post meridiem Challenge
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11.03.2012 05:42:16
 
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1558916

View PostMANIACPC, on Mar 11 2012 - 05:37, said: Quick question. This is our first tournament, how will we know or be informed about our game? Is it on a seperate tab on the Battle Tab? Are we contacted in game? Thanks in advance! GLHF

lord_farquad: Please check the battle schedules here http://worldoftanks....diem_Challenge/
The time next to your team's name will show you when your first battle is. It will display under the "special battles" tab in-game.


lord_farquad
Rhine Crossing Post meridiem Challenge
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11.03.2012 05:42:16
 
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1558916

View PostMANIACPC, on Mar 11 2012 - 04:37, said: Quick question. This is our first tournament, how will we know or be informed about our game? Is it on a seperate tab on the Battle Tab? Are we contacted in game? Thanks in advance! GLHF


lord_farquad:
Please check the battle schedules here http://worldoftanks....diem_Challenge/

The time next to your team's name will show you when your first battle is. It will display under the "special battles" tab in-game.


GeneralDirection
Premium T34
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11.03.2012 05:28:58
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Premium T34
Link on message: #1558872

View Posttheaptpupil, on Mar 10 2012 - 13:52, said: it also could only be available during testing to see if the gun nerfs balance it out well

GeneralDirection: The gun has not been nerfed as far as I'm aware.


GeneralDirection
Matchmaker Changes
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11.03.2012 03:50:06
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1558489

GeneralDirection: 4 vs 4 should not be happening. We'll look into that.


Hypnotik
SSGS Alliance Request
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10.03.2012 21:12:05
 
Subject: SSGS Alliance Request
Link on message: #1556806

Hypnotik: Aww, this thread is so cute. It's a young Gates looking for a friend. I'll be your friend, big guy.


lord_farquad
Rhine Crossing Post meridiem Challenge
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10.03.2012 17:06:51
 
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1555705

View PostKPEMEHb, on Mar 10 2012 - 15:13, said: That would still be 6 PM PST, correct?
Could we possibly make it a bit more fair for West coast tankers and move tournament start time to 7pm PST and UC prime times back to what they were before 7.1 (1 hour later)? At least for half a year, when DST is on.

lord_farquad: Yes, it will still be at 6PM PST, times for all of NA (except Hawaii and Arizona) will be the same as listed. I've simply adjusted UCT to reflect that.


lord_farquad
Rhine Crossing Post meridiem Challenge
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10.03.2012 17:06:51
 
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1555705

View PostKPEMEHb, on Mar 10 2012 - 14:13, said: That would still be 6 PM PST, correct?

Could we possibly make it a bit more fair for West coast tankers and move tournament start time to 7pm PST and UC prime times back to what they were before 7.1 (1 hour later)? At least for half a year, when DST is on.


lord_farquad:
Yes, it will still be at 6PM PST, times for all of NA (except Hawaii and Arizona) will be the same as listed. I've simply adjusted UCT to reflect that.


GeneralDirection
Matchmaker Changes
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10.03.2012 07:09:56
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1554055

View PostSilverforceX, on Mar 10 2012 - 05:56, said: Can you please define "extreme amounts of time". How long is the cutoff point, 1 minute? 2 minutes?

GeneralDirection: It's still being adjusted, so please give it a try when you can and let us know how it feels currently.


GeneralDirection
Matchmaker Changes
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10.03.2012 06:48:45
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1553990

View PostLiberation, on Mar 10 2012 - 05:44, said: I wouldn't mind waiting much longer to get a "fair" queue, instead of a smaller battle.
EDIT: This is because I want the chance to get top gun, scout, confederate etc... which smaller games often deprive, and are already a slap in the face whenever I enter one.

GeneralDirection: This will only happen if players have been waiting in the queue for extreme amounts of time, so it shouldn't be too much of an issue with regard to earning medals.


GeneralDirection
New maps and Graphic changes in 7.2
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10.03.2012 06:37:59
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New maps and Graphic changes in 7.2
Link on message: #1553958

View Postmrjoker724, on Mar 09 2012 - 23:43, said: I'm really enjoying the faster pace on the Campania Map. Doesn't seem to be as much camping and a lot more pewpew. Kind of ironic don't you think with a name like Campania?

GeneralDirection: Well, it's based on an Italian region by that name more than anything. :)


GeneralDirection
Matchmaker Changes
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10.03.2012 06:36:30
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1553954

GeneralDirection: With version 7.2 we have made adjustments to the matchmaker algorithm. The changes to the matchmaker include:
New "battle series" mechanic that will match you in a different position in the list if you appear in the same place 3 battles in a row. For example, if you're in the bottom 5 of the list 3 consecutive times, you should not be placed into the bottom in your next battle in that tank.Matchmaker may now start a battle with smaller teams than 15-vs.-15 if it determines that a smaller team size will be more fair to players in the queue for that tier range.
Please post your feedback on the matchmaker in this thread.


GeneralDirection
New crew skills in 7.2
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10.03.2012 06:28:13
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New crew skills in 7.2
Link on message: #1553929

View PostBilboTankins, on Mar 10 2012 - 04:38, said: I base my statements by what it actually says in game on the test server. No reason to get testy about it dude, chill.
Also Chieftain said names of skills had been changed in a meeting a few weeks ago. Apparently changes made it in game, but they haven't updated that webpage.

GeneralDirection: This is correct, the names have been updated. That article will be updated to reflect that as well.


lord_farquad
Rhine Crossing Ante meridiem Challenge
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10.03.2012 03:51:38
 
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1553213

lord_farquad: The first round has been scheduled. You may find the battle schedule here http://worldoftanks....diem_Challenge/
Note that due to daylight savings the rounds will begin at 09:00 UTC.


lord_farquad
Rhine Crossing Ante meridiem Challenge
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10.03.2012 03:51:38
 
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1553213

lord_farquad: The first round has been scheduled. You may find the battle schedule here http://worldoftanks....diem_Challenge/

Note that due to daylight savings the rounds will begin at 09:00 UTC.


lord_farquad
Rhine Crossing Post meridiem Challenge
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10.03.2012 03:40:43
 
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1553158

lord_farquad: The first set of battles have been scheduled. You can find the battle schedule here http://worldoftanks....diem_Challenge/
Please note that due to daylight savings time, the battles will begin at 1:00 AM UTC.


lord_farquad
Rhine Crossing Post meridiem Challenge
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10.03.2012 03:40:43
 
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1553158

lord_farquad: The first set of battles have been scheduled. You can find the battle schedule here http://worldoftanks....diem_Challenge/

Please note that due to daylight savings time, the battles will begin at 1:00 AM UTC.


GeneralDirection
Game mechanics changes in 7.2
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10.03.2012 02:03:35
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Game mechanics changes in 7.2
Link on message: #1552605

View PostlSherlockl, on Mar 10 2012 - 01:00, said: WTF GLOBAL ACCURACY NERF!!!! so lets make all the germans in-effective (best snipers) and well the russians they brawl at close range so accuracy dosent matter as much. This make the HE nerf look trival. man wtf none of the crews skills improve accuacy sooo... thats no excuse. what logic is even behind this????

GeneralDirection: As has been mentioned in the thread, there has not been a nerf. The UI has been updated to correctly reflect the attributes of the tank. Previously it displayed the maximum possible attribute with all equipment, consumables and maximum skill levels.


GeneralDirection
Interface changes in 7.2
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10.03.2012 01:25:34
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Interface changes in 7.2
Link on message: #1552369

View Post111psycho, on Mar 09 2012 - 22:35, said: Posted Image
So, what do you guys think?

GeneralDirection: The bottom message is actually needed, because every single player I've talked to in person has stated that they were not aware they could leave the battle and get into another vehicle.
That said, it wouldn't hurt if there was a UI option to disable it.


Hypnotik
Be warned guys
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10.03.2012 01:21:46
 
Subject: Be warned guys
Link on message: #1552351

View PostTolos, on Mar 09 2012 - 22:35, said: said on TS about 5mins before you posted this " Well Arms isnt gonna be happy, SSGS didnt make the list ". all is right with the world again :)

Hypnotik: Personally, I'm glad. We're fortunate that we won't have this amazing clan after us. This allows us (with NDP's permission) to keep mining gold. I feel sorry for those on the hitlist, good luck.


Vallter
Public Test 7.2 Discussion
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09.03.2012 19:24:20
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1549985

View Postnomis1975, on Mar 09 2012 - 18:16, said: I noticed something when I did the 7.2.. its regarding my experience I can convert.. I actually lose xp when it goes to 7.2, so curious if it will be like this when 7.2 goes offical??

Vallter: The databases for test server were copied on March 2 or March 3, so you've lost some progress in comparison with your main server account. This won't happen with the main server account once 7.2 will be released.


Vallter
Public Test 7.2 Discussion
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09.03.2012 17:41:15
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1549366

View PostGaius_Grackle, on Mar 09 2012 - 16:36, said: What is meant by the statement "Changed format of replay recording. Replays from version 7.1 update won’t be reproduced in version 7.2." ? Do you mean that 7.1 replay files won't work in the 7.2 client? I have a lot of replays in the 7.1 format, how will I be able to view them?

Vallter: Unfortunately, you won't be able to do it.


Vallter
Public Test 7.2 Discussion
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09.03.2012 17:22:30
 
Subject: World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1549247

View Postbaltic1284, on Mar 09 2012 - 16:19, said: and i already told the Tech support to delete my EU account and still nothing so yeah im no longer mad im freakin pissed for this. I now you are working on it but you had to have some forsight.

Vallter: This won't help to access the Test server

View PostRustybolts, on Mar 09 2012 - 16:20, said: Don't like the T-30. When you go head to head (thats front to front) with a IS (tier 7) the t30 loses!!!! The gun is so inaccurate at long distance you should give us artillery sights. Really enjoying the rest of the game. Hard to make real judgments though when you have 230 ping constantly. Any chance of a beta server anywhere on this side of the world?

Vallter: It's a TD now, so you should to re-learn to handle it.


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