Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\Thanks for the reports and feedback.
Link on message: #1564143
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\Thanks for the reports and feedback.Link on message: #1564143
Tanitha: All reports, suggestions and feedback in this archived section have
been compiled and sent off to the developers for further
investigation.
Thank-you for partaking in the 7.2 public test, and taking the time to provide your feedback.
Regards
Tan.
Thank-you for partaking in the 7.2 public test, and taking the time to provide your feedback.
Regards
Tan.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\Bug Reports of 7.2 Public Test
Link on message: #1563987
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Archive\Bug Reports of 7.2 Public TestLink on message: #1563987
Tanitha: Thank you for the above feedback, The above issues and feedback
have been transfered through to the development team.
For continued feedback please create separate threads for each topic in this section.
http://forum.worldof...72-public-test/
For continued feedback please create separate threads for each topic in this section.
http://forum.worldof...72-public-test/
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Bug Reporting (7.2 Public Test )\7.2 Bug Reporting.
Link on message: #1563986
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Bug Reporting (7.2 Public Test )\7.2 Bug Reporting.Link on message: #1563986
Tanitha: Please feel free to provide detailed bug reports into separate
threads for the topic, in this section.
Thanks.
Tan..
Thanks.
Tan..
Subject:
World of Tanks News and Information\The Chieftain's Hatch\Operation Think Tank 2012\Had a Great Time!
Link on message: #1563221
World of Tanks News and Information\The Chieftain's Hatch\Operation Think Tank 2012\Had a Great Time!Link on message: #1563221
GeneralDirection: We're glad you guys had fun. It was great seeing some of you again,
while also seeing new faces. 
Subject: The story of FORGE through my eyes.
Link on message: #1562734
Link on message: #1562734
Hypnotik: http://seemslegit.co...post thread.jpg
Subject:
World of Tanks Game Discussion\Gameplay Discussion\Economics 2.0
Link on message: #1561622
Silty, on Mar 11 2012 - 20:58, said: Mostly bad.
Arty income buff?? Just when we finally had less arty.
World of Tanks Game Discussion\Gameplay Discussion\Economics 2.0Link on message: #1561622
Silty, on Mar 11 2012 - 20:58, said: Mostly bad.Arty income buff?? Just when we finally had less arty.
GeneralDirection: The number of artillery within a match will be addressed in other
ways. We aren't interested in making their gameplay experience
miserable, to the point of them not wanting to play artillery being
the reason it balances things out.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\A translated tutorial?
Link on message: #1561603
Virsteinn, on Mar 11 2012 - 08:06, said: I'm in the step where I'm supposed to go to the depot and do
something...what am I supposed to do?
Basically what I'm asking for here is for the whole tutorial to be translated to English.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\A translated tutorial?Link on message: #1561603
Virsteinn, on Mar 11 2012 - 08:06, said: I'm in the step where I'm supposed to go to the depot and do
something...what am I supposed to do?Basically what I'm asking for here is for the whole tutorial to be translated to English.
GeneralDirection: I would hold off on the tutorial until future builds of the test
server. We're still working on localizing the text in it.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Whata queue is
Link on message: #1561566
Talikarni, on Mar 11 2012 - 20:36, said: Remember, its Russian devs, Russian server located in Russia...
they have the queue set so the lowest pings get first priority to
join the game (aka Russians).
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Whata queue isLink on message: #1561566
Talikarni, on Mar 11 2012 - 20:36, said: Remember, its Russian devs, Russian server located in Russia...
they have the queue set so the lowest pings get first priority to
join the game (aka Russians).GeneralDirection: ...no, we don't. 
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Damn Russians...
Link on message: #1561557
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Damn Russians...Link on message: #1561557
GeneralDirection: Please keep threads in this forum relevant to test feedback.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\spoiled american keeps his money
Link on message: #1561554
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\spoiled american keeps his moneyLink on message: #1561554
GeneralDirection: We are aware of the issues with logging in to the test server and
are working to fix them as soon as possible. Please post feedback
on things like new tanks in the appropriate threads.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New Tank Prices tier 5-6
Link on message: #1561507
Spectre12078, on Mar 10 2012 - 16:42, said: 
Heres some more for you,Tier 5 Mediums,primary money makers for alot of people.Me included because I would rather run these than my Type(that I am really not liking to drive as it contributes to a topheavy matchmaker and just isnt as much fun as these exampes)Even the Tier 5 heavies all saw a jump as well. The T1 is now 500,000 compared to its old 315,800. The M6 is now 885,000 compared to its old 640,300.
If you want people to play mid tiers,as Tiers 5 and 6 generally where you want people,why would you bump up the cost of them nearly 300K a piece? Seriously WG is like you take a few steps forward,then about 40 backwards. This goes *AGAINST* what you said,the game is supposed to be populated mid tiers. They are supposed to be cheaper,and easier to maintain than their counterparts,but it now seems you want to force people into getting Premium. What are you seriously trying to do WG? Get everyone into a Premium and constant premium tank abuse because the most important populating tiers are now at least 18% more expensive just to buy? Its flat out asinine to do. If what you say is really true Wargaming,why would you do this? I understand the need to keep people in the mid tiers,so reward them for doing so. Dont punish them and force them to drive tanks that are not fun. If you want the mid tiers to be populated,like you say,then increase the earnings to match the Tier 8 premiums,and make Tier 5 premiums out earn Tier 8 premiums and allow for a trade in option on Premium tanks.

*NOTE*
I support the Devs,but I do not support stupid decsions. As WG seems to be king of making
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New Tank Prices tier 5-6Link on message: #1561507
Spectre12078, on Mar 10 2012 - 16:42, said: 
Heres some more for you,Tier 5 Mediums,primary money makers for alot of people.Me included because I would rather run these than my Type(that I am really not liking to drive as it contributes to a topheavy matchmaker and just isnt as much fun as these exampes)Even the Tier 5 heavies all saw a jump as well. The T1 is now 500,000 compared to its old 315,800. The M6 is now 885,000 compared to its old 640,300.
If you want people to play mid tiers,as Tiers 5 and 6 generally where you want people,why would you bump up the cost of them nearly 300K a piece? Seriously WG is like you take a few steps forward,then about 40 backwards. This goes *AGAINST* what you said,the game is supposed to be populated mid tiers. They are supposed to be cheaper,and easier to maintain than their counterparts,but it now seems you want to force people into getting Premium. What are you seriously trying to do WG? Get everyone into a Premium and constant premium tank abuse because the most important populating tiers are now at least 18% more expensive just to buy? Its flat out asinine to do. If what you say is really true Wargaming,why would you do this? I understand the need to keep people in the mid tiers,so reward them for doing so. Dont punish them and force them to drive tanks that are not fun. If you want the mid tiers to be populated,like you say,then increase the earnings to match the Tier 8 premiums,and make Tier 5 premiums out earn Tier 8 premiums and allow for a trade in option on Premium tanks.

*NOTE*
I support the Devs,but I do not support stupid decsions. As WG seems to be king of making
GeneralDirection: You are looking at this from one angle. You have to take into
consideration the whole of the economy changes. Yes, some vehicles
will cost more. This is because you will be able to grind credits
to that point much easier than in the past -- and some cases
quicker. The overall cost of progressing to top tier has not
changed much.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\List of Minor and Major Changes
Link on message: #1561353
GonTo30, on Mar 10 2012 - 22:05, said: Lots of small changes that all seem very unnecessary.
Bolded are unreasonable changes.
The Hetzer now has 8mm of rear armor instead of 20mm.
The Panther now has 85mm of frontal armor instead of 80mm.
The BT-2 now has 26mm of turret armor on both the stock and upgraded turret instead of 15mm.
The T-26's stock turret now has 30mm of armor instead of 15mm and the second turret is unchanged.
The T2 Medium Tank's second turret now has 25mm of armor all around instead of 22mm all around.
The SU-85 now has 90mm, I repeat 90mm of frontal armor.
The research needed for the T1 Heavy is now 14,055 xp instead of 13,055 xp.
The research needed for the M4 Sherman is now 14,055 xp instead of 13,055 xp.
The research needed for the M7 Priest is now 33,200 xp instead of 30,385 xp through the M3 Lee.
The research needed for the T29 is now 42,070 xp instead of 35,070 xp.
The research needed for the T29's 105mm gun is now 18,100 xp instead of 40,700 xp.
The IS's second turret now has 100mm of armor on all sides instead of 100/90/90mm.
The research needed for the IS3 is now 77,000 xp instead of 80,575 xp.
The research for the T-34 is now 11,500 xp instead of 13,025 xp.
I'll keep adding more as I find them.
(Note I did not add some of the ones that already have threads like the IS-7 and IS-4 size changes)
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\List of Minor and Major ChangesLink on message: #1561353
GonTo30, on Mar 10 2012 - 22:05, said: Lots of small changes that all seem very unnecessary.Bolded are unreasonable changes.
The Hetzer now has 8mm of rear armor instead of 20mm.
The Panther now has 85mm of frontal armor instead of 80mm.
The BT-2 now has 26mm of turret armor on both the stock and upgraded turret instead of 15mm.
The T-26's stock turret now has 30mm of armor instead of 15mm and the second turret is unchanged.
The T2 Medium Tank's second turret now has 25mm of armor all around instead of 22mm all around.
The SU-85 now has 90mm, I repeat 90mm of frontal armor.
The research needed for the T1 Heavy is now 14,055 xp instead of 13,055 xp.
The research needed for the M4 Sherman is now 14,055 xp instead of 13,055 xp.
The research needed for the M7 Priest is now 33,200 xp instead of 30,385 xp through the M3 Lee.
The research needed for the T29 is now 42,070 xp instead of 35,070 xp.
The research needed for the T29's 105mm gun is now 18,100 xp instead of 40,700 xp.
The IS's second turret now has 100mm of armor on all sides instead of 100/90/90mm.
The research needed for the IS3 is now 77,000 xp instead of 80,575 xp.
The research for the T-34 is now 11,500 xp instead of 13,025 xp.
I'll keep adding more as I find them.
(Note I did not add some of the ones that already have threads like the IS-7 and IS-4 size changes)
GeneralDirection: The experience and credit changes are all part of the economy
adjustments.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New crew skills in 7.2
Link on message: #1561325
Mazimer, on Mar 11 2012 - 11:17, said: keep the old system, it already takes like 1k battles to get to 3
skills, some crewmembers have over 10 skills, that's just ludicrous
to lvl up (w/o repairs, camo and firefighting you're like a dog
waiting to be euthanized once ur tracked
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New crew skills in 7.2Link on message: #1561325
Mazimer, on Mar 11 2012 - 11:17, said: keep the old system, it already takes like 1k battles to get to 3
skills, some crewmembers have over 10 skills, that's just ludicrous
to lvl up (w/o repairs, camo and firefighting you're like a dog
waiting to be euthanized once ur trackedGeneralDirection: The old skill system works the same way the new one does. It's not
intended that it will be easy to level all of the skills to 100%.
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1560796
RedWolfz0r, on Mar 11 2012 - 09:36, said: Can I point out that when you announce 2 different dates it is
normally better to go with the later one, to avoid people missing
the event. Considering the amount of byes in the first round you
could probably catch up by having round 2 the next day.
tc1259, on Mar 11 2012 - 18:00, said: Hi All.
The last aussie tournament was the same, WG can you please simply put the time down in future as UTC? not with the +8.
UTC is consistant, we can work it out from there
I have all my clan running qclock, small java program that allows multiple time zones in one easy to use program.
Anyways - looking forward to the tourney, thou looks like we have a bye first round
Link on message: #1560796
RedWolfz0r, on Mar 11 2012 - 09:36, said: Can I point out that when you announce 2 different dates it is
normally better to go with the later one, to avoid people missing
the event. Considering the amount of byes in the first round you
could probably catch up by having round 2 the next day.lord_farquad: We did not announce 2 dates, there was simply a scheduling error
with the battles.
tc1259, on Mar 11 2012 - 18:00, said: Hi All.The last aussie tournament was the same, WG can you please simply put the time down in future as UTC? not with the +8.
UTC is consistant, we can work it out from there
I have all my clan running qclock, small java program that allows multiple time zones in one easy to use program.
Anyways - looking forward to the tourney, thou looks like we have a bye first round
lord_farquad: Please note that the time is displayed in UTC, the "+" was removed
due to player feedback.
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1560796
RedWolfz0r, on Mar 11 2012 - 08:36, said: Can I point out that when you announce 2 different dates it is
normally better to go with the later one, to avoid people missing
the event. Considering the amount of byes in the first round you
could probably catch up by having round 2 the next day.
tc1259, on Mar 11 2012 - 17:00, said: Hi All.
The last aussie tournament was the same, WG can you please simply put the time down in future as UTC? not with the +8.
UTC is consistant, we can work it out from there
I have all my clan running qclock, small java program that allows multiple time zones in one easy to use program.
Anyways - looking forward to the tourney, thou looks like we have a bye first round
Link on message: #1560796
RedWolfz0r, on Mar 11 2012 - 08:36, said: Can I point out that when you announce 2 different dates it is
normally better to go with the later one, to avoid people missing
the event. Considering the amount of byes in the first round you
could probably catch up by having round 2 the next day.lord_farquad:
We did not announce 2 dates, there was simply a scheduling error with the battles.
We did not announce 2 dates, there was simply a scheduling error with the battles.
tc1259, on Mar 11 2012 - 17:00, said: Hi All.The last aussie tournament was the same, WG can you please simply put the time down in future as UTC? not with the +8.
UTC is consistant, we can work it out from there
I have all my clan running qclock, small java program that allows multiple time zones in one easy to use program.
Anyways - looking forward to the tourney, thou looks like we have a bye first round
lord_farquad:
Please note that the time is displayed in UTC, the "+" was removed due to player feedback.
Please note that the time is displayed in UTC, the "+" was removed due to player feedback.
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1559083
Dr_TheKiller, on Mar 10 2012 - 09:12, said: just need to know that the tournemnt start at 12 or 13 of the month
becouse in post abouve Round 1: March 12, 2012 and in battle
schedule first round start 3.13.2012 ?
Link on message: #1559083
Dr_TheKiller, on Mar 10 2012 - 09:12, said: just need to know that the tournemnt start at 12 or 13 of the month
becouse in post abouve Round 1: March 12, 2012 and in battle
schedule first round start 3.13.2012 ?lord_farquad: That was an error on my part. It will be fixed no later than
tomorrow morning. The first battle date will be as listed, on the
12th.
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1559083
Dr_TheKiller, on Mar 10 2012 - 08:12, said: just need to know that the tournemnt start at 12 or 13 of the month
becouse in post abouve Round 1: March 12, 2012 and in battle
schedule first round start 3.13.2012 ?
Link on message: #1559083
Dr_TheKiller, on Mar 10 2012 - 08:12, said: just need to know that the tournemnt start at 12 or 13 of the month
becouse in post abouve Round 1: March 12, 2012 and in battle
schedule first round start 3.13.2012 ?lord_farquad:
That was an error on my part. It will be fixed no later than tomorrow morning. The first battle date will be as listed, on the 12th.
That was an error on my part. It will be fixed no later than tomorrow morning. The first battle date will be as listed, on the 12th.
Subject: Help Please, with a big cherry on top...
Link on message: #1558956
crayon_eater, on Mar 10 2012 - 22:32, said: I can do this hot thing where I tie a cherry stem in a knot with my
toungue. All the redsky officers love it...
Link on message: #1558956
crayon_eater, on Mar 10 2012 - 22:32, said: I can do this hot thing where I tie a cherry stem in a knot with my
toungue. All the redsky officers love it...Hypnotik: Yes crayon, you are very skilled with that tongue of yours. I just
can't get enough.
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1558916
MANIACPC, on Mar 11 2012 - 05:37, said: Quick question. This is our first tournament, how will we know or
be informed about our game? Is it on a seperate tab on the Battle
Tab? Are we contacted in game? Thanks in advance! GLHF
Link on message: #1558916
MANIACPC, on Mar 11 2012 - 05:37, said: Quick question. This is our first tournament, how will we know or
be informed about our game? Is it on a seperate tab on the Battle
Tab? Are we contacted in game? Thanks in advance! GLHFlord_farquad: Please check the battle schedules here http://worldoftanks....diem_Challenge/
The time next to your team's name will show you when your first battle is. It will display under the "special battles" tab in-game.
The time next to your team's name will show you when your first battle is. It will display under the "special battles" tab in-game.
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1558916
MANIACPC, on Mar 11 2012 - 04:37, said: Quick question. This is our first tournament, how will we know or
be informed about our game? Is it on a seperate tab on the Battle
Tab? Are we contacted in game? Thanks in advance! GLHF
Link on message: #1558916
MANIACPC, on Mar 11 2012 - 04:37, said: Quick question. This is our first tournament, how will we know or
be informed about our game? Is it on a seperate tab on the Battle
Tab? Are we contacted in game? Thanks in advance! GLHFlord_farquad:
Please check the battle schedules here http://worldoftanks....diem_Challenge/
The time next to your team's name will show you when your first battle is. It will display under the "special battles" tab in-game.
Please check the battle schedules here http://worldoftanks....diem_Challenge/
The time next to your team's name will show you when your first battle is. It will display under the "special battles" tab in-game.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Premium T34
Link on message: #1558872
theaptpupil, on Mar 10 2012 - 13:52, said: it also could only be available during testing to see if the gun
nerfs balance it out well
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Premium T34Link on message: #1558872
theaptpupil, on Mar 10 2012 - 13:52, said: it also could only be available during testing to see if the gun
nerfs balance it out wellGeneralDirection: The gun has not been nerfed as far as I'm aware.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1558489
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker ChangesLink on message: #1558489
GeneralDirection: 4 vs 4 should not be happening. We'll look into that.
Subject: SSGS Alliance Request
Link on message: #1556806
Link on message: #1556806
Hypnotik: Aww, this thread is so cute. It's a young Gates looking for a
friend. I'll be your friend, big guy.
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1555705
KPEMEHb, on Mar 10 2012 - 15:13, said: That would still be 6 PM PST, correct?
Could we possibly make it a bit more fair for West coast tankers and move tournament start time to 7pm PST and UC prime times back to what they were before 7.1 (1 hour later)? At least for half a year, when DST is on.
Link on message: #1555705
KPEMEHb, on Mar 10 2012 - 15:13, said: That would still be 6 PM PST, correct?Could we possibly make it a bit more fair for West coast tankers and move tournament start time to 7pm PST and UC prime times back to what they were before 7.1 (1 hour later)? At least for half a year, when DST is on.
lord_farquad: Yes, it will still be at 6PM PST, times for all of NA (except
Hawaii and Arizona) will be the same as listed. I've simply
adjusted UCT to reflect that.
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1555705
KPEMEHb, on Mar 10 2012 - 14:13, said: That would still be 6 PM PST, correct?
Could we possibly make it a bit more fair for West coast tankers and move tournament start time to 7pm PST and UC prime times back to what they were before 7.1 (1 hour later)? At least for half a year, when DST is on.
Link on message: #1555705
KPEMEHb, on Mar 10 2012 - 14:13, said: That would still be 6 PM PST, correct?Could we possibly make it a bit more fair for West coast tankers and move tournament start time to 7pm PST and UC prime times back to what they were before 7.1 (1 hour later)? At least for half a year, when DST is on.
lord_farquad:
Yes, it will still be at 6PM PST, times for all of NA (except Hawaii and Arizona) will be the same as listed. I've simply adjusted UCT to reflect that.
Yes, it will still be at 6PM PST, times for all of NA (except Hawaii and Arizona) will be the same as listed. I've simply adjusted UCT to reflect that.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1554055
SilverforceX, on Mar 10 2012 - 05:56, said: Can you please define "extreme amounts of time". How long is the
cutoff point, 1 minute? 2 minutes?
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker ChangesLink on message: #1554055
SilverforceX, on Mar 10 2012 - 05:56, said: Can you please define "extreme amounts of time". How long is the
cutoff point, 1 minute? 2 minutes?GeneralDirection: It's still being adjusted, so please give it a try when you can and
let us know how it feels currently.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1553990
Liberation, on Mar 10 2012 - 05:44, said: I wouldn't mind waiting much longer to get a "fair" queue, instead
of a smaller battle.
EDIT: This is because I want the chance to get top gun, scout, confederate etc... which smaller games often deprive, and are already a slap in the face whenever I enter one.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker ChangesLink on message: #1553990
Liberation, on Mar 10 2012 - 05:44, said: I wouldn't mind waiting much longer to get a "fair" queue, instead
of a smaller battle.EDIT: This is because I want the chance to get top gun, scout, confederate etc... which smaller games often deprive, and are already a slap in the face whenever I enter one.
GeneralDirection: This will only happen if players have been waiting in the queue for
extreme amounts of time, so it shouldn't be too much of an issue
with regard to earning medals.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New maps and Graphic changes in 7.2
Link on message: #1553958
mrjoker724, on Mar 09 2012 - 23:43, said: I'm really enjoying the faster pace on the Campania Map. Doesn't
seem to be as much camping and a lot more pewpew. Kind of ironic
don't you think with a name like Campania?
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New maps and Graphic changes in 7.2Link on message: #1553958
mrjoker724, on Mar 09 2012 - 23:43, said: I'm really enjoying the faster pace on the Campania Map. Doesn't
seem to be as much camping and a lot more pewpew. Kind of ironic
don't you think with a name like Campania?GeneralDirection: Well, it's based on an Italian region by that name more than
anything. 
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker Changes
Link on message: #1553954
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Matchmaker ChangesLink on message: #1553954
GeneralDirection: With version 7.2 we have made adjustments to the matchmaker
algorithm. The changes to the matchmaker include:
New "battle series" mechanic that will match you in a different position in the list if you appear in the same place 3 battles in a row. For example, if you're in the bottom 5 of the list 3 consecutive times, you should not be placed into the bottom in your next battle in that tank.Matchmaker may now start a battle with smaller teams than 15-vs.-15 if it determines that a smaller team size will be more fair to players in the queue for that tier range.
Please post your feedback on the matchmaker in this thread.
New "battle series" mechanic that will match you in a different position in the list if you appear in the same place 3 battles in a row. For example, if you're in the bottom 5 of the list 3 consecutive times, you should not be placed into the bottom in your next battle in that tank.Matchmaker may now start a battle with smaller teams than 15-vs.-15 if it determines that a smaller team size will be more fair to players in the queue for that tier range.
Please post your feedback on the matchmaker in this thread.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New crew skills in 7.2
Link on message: #1553929
BilboTankins, on Mar 10 2012 - 04:38, said: I base my statements by what it actually says in game on the test
server. No reason to get testy about it dude, chill.
Also Chieftain said names of skills had been changed in a meeting a few weeks ago. Apparently changes made it in game, but they haven't updated that webpage.
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\New crew skills in 7.2Link on message: #1553929
BilboTankins, on Mar 10 2012 - 04:38, said: I base my statements by what it actually says in game on the test
server. No reason to get testy about it dude, chill.Also Chieftain said names of skills had been changed in a meeting a few weeks ago. Apparently changes made it in game, but they haven't updated that webpage.
GeneralDirection: This is correct, the names have been updated. That article will be
updated to reflect that as well.
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1553213
Link on message: #1553213
lord_farquad: The first round has been scheduled. You may find the battle
schedule here http://worldoftanks....diem_Challenge/
Note that due to daylight savings the rounds will begin at 09:00 UTC.
Note that due to daylight savings the rounds will begin at 09:00 UTC.
Subject: Rhine Crossing Ante meridiem Challenge
Link on message: #1553213
Link on message: #1553213
lord_farquad: The first round has been scheduled. You may find the battle
schedule here http://worldoftanks....diem_Challenge/
Note that due to daylight savings the rounds will begin at 09:00 UTC.
Note that due to daylight savings the rounds will begin at 09:00 UTC.
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1553158
Link on message: #1553158
lord_farquad: The first set of battles have been scheduled. You can find the
battle schedule here http://worldoftanks....diem_Challenge/
Please note that due to daylight savings time, the battles will begin at 1:00 AM UTC.
Please note that due to daylight savings time, the battles will begin at 1:00 AM UTC.
Subject: Rhine Crossing Post meridiem Challenge
Link on message: #1553158
Link on message: #1553158
lord_farquad: The first set of battles have been scheduled. You can find the
battle schedule here http://worldoftanks....diem_Challenge/
Please note that due to daylight savings time, the battles will begin at 1:00 AM UTC.
Please note that due to daylight savings time, the battles will begin at 1:00 AM UTC.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Game mechanics changes in 7.2
Link on message: #1552605
lSherlockl, on Mar 10 2012 - 01:00, said: WTF GLOBAL ACCURACY NERF!!!! so lets make all the germans
in-effective (best snipers) and well the russians they brawl at
close range so accuracy dosent matter as much. This make the HE
nerf look trival. man wtf none of the crews skills improve accuacy
sooo... thats no excuse. what logic is even behind this????
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Game mechanics changes in 7.2Link on message: #1552605
lSherlockl, on Mar 10 2012 - 01:00, said: WTF GLOBAL ACCURACY NERF!!!! so lets make all the germans
in-effective (best snipers) and well the russians they brawl at
close range so accuracy dosent matter as much. This make the HE
nerf look trival. man wtf none of the crews skills improve accuacy
sooo... thats no excuse. what logic is even behind this????GeneralDirection: As has been mentioned in the thread, there has not been a nerf. The
UI has been updated to correctly reflect the attributes of the
tank. Previously it displayed the maximum possible attribute with
all equipment, consumables and maximum skill levels.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Interface changes in 7.2
Link on message: #1552369
111psycho, on Mar 09 2012 - 22:35, said: 
So, what do you guys think?
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Interface changes in 7.2Link on message: #1552369
111psycho, on Mar 09 2012 - 22:35, said: 
So, what do you guys think?
GeneralDirection: The bottom message is actually needed, because every single player
I've talked to in person has stated that they were not aware they
could leave the battle and get into another vehicle.
That said, it wouldn't hurt if there was a UI option to disable it.
That said, it wouldn't hurt if there was a UI option to disable it.
Subject: Be warned guys
Link on message: #1552351
Tolos, on Mar 09 2012 - 22:35, said: said on TS about 5mins before you posted this " Well Arms isnt
gonna be happy, SSGS didnt make the list ". all is right with the
world again 
Link on message: #1552351
Tolos, on Mar 09 2012 - 22:35, said: said on TS about 5mins before you posted this " Well Arms isnt
gonna be happy, SSGS didnt make the list ". all is right with the
world again Hypnotik: Personally, I'm glad. We're fortunate that we won't have this
amazing clan after us. This allows us (with NDP's permission) to
keep mining gold. I feel sorry for those on the hitlist, good luck.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1549985
nomis1975, on Mar 09 2012 - 18:16, said: I noticed something when I did the 7.2.. its regarding my
experience I can convert.. I actually lose xp when it goes to 7.2,
so curious if it will be like this when 7.2 goes offical??
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 DiscussionLink on message: #1549985
nomis1975, on Mar 09 2012 - 18:16, said: I noticed something when I did the 7.2.. its regarding my
experience I can convert.. I actually lose xp when it goes to 7.2,
so curious if it will be like this when 7.2 goes offical??Vallter: The databases for test server were copied on March 2 or March 3, so
you've lost some progress in comparison with your main server
account. This won't happen with the main server account once 7.2
will be released.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1549366
Gaius_Grackle, on Mar 09 2012 - 16:36, said: What is meant by the statement "Changed format of replay recording.
Replays from version 7.1 update won’t be reproduced in version
7.2." ? Do you mean that 7.1 replay files won't work in the 7.2
client? I have a lot of replays in the 7.1 format, how will I be
able to view them?
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 DiscussionLink on message: #1549366
Gaius_Grackle, on Mar 09 2012 - 16:36, said: What is meant by the statement "Changed format of replay recording.
Replays from version 7.1 update won’t be reproduced in version
7.2." ? Do you mean that 7.1 replay files won't work in the 7.2
client? I have a lot of replays in the 7.1 format, how will I be
able to view them?Vallter: Unfortunately, you won't be able to do it.
Subject:
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 Discussion
Link on message: #1549247
baltic1284, on Mar 09 2012 - 16:19, said: and i already told the Tech support to delete my EU account and
still nothing so yeah im no longer mad im freakin pissed for this.
I now you are working on it but you had to have some forsight.
Rustybolts, on Mar 09 2012 - 16:20, said: Don't like the T-30. When you go head to head (thats front to
front) with a IS (tier 7) the t30 loses!!!! The gun is so
inaccurate at long distance you should give us artillery sights.
Really enjoying the rest of the game. Hard to make real judgments
though when you have 230 ping constantly. Any chance of a beta
server anywhere on this side of the world?
World of Tanks Game Discussion\Testing Grounds (7.2 Public Test )\Public Test 7.2 DiscussionLink on message: #1549247
baltic1284, on Mar 09 2012 - 16:19, said: and i already told the Tech support to delete my EU account and
still nothing so yeah im no longer mad im freakin pissed for this.
I now you are working on it but you had to have some forsight.Vallter: This won't help to access the Test server
Rustybolts, on Mar 09 2012 - 16:20, said: Don't like the T-30. When you go head to head (thats front to
front) with a IS (tier 7) the t30 loses!!!! The gun is so
inaccurate at long distance you should give us artillery sights.
Really enjoying the rest of the game. Hard to make real judgments
though when you have 230 ping constantly. Any chance of a beta
server anywhere on this side of the world?Vallter: It's a TD now, so you should to re-learn to handle it.
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