Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Fan Zone\Tank Skins\Now here is a real challenge for skinners
Link on message: #265480

Link on message: #265480
ARGO: You ever take a good look at the turret of an IS4? It's triangular
shape looks a lot like the head of poisonous snake such as a
Copperhead or a rattler so I had this idea. An Is4s tuuret done up
like a snake head and it's gun like the snakes tounge with the hull
of the tank covered with scales and coloring much like a snakes. I
suppose this could also be done with other Russian IS and T-series
tanks.
Anyone tempted to do it? PM me if you come up with something scary.....
Anyone tempted to do it? PM me if you come up with something scary.....
Subject:
Archives\Junkyard\v.0.6.2 preliminary discussion
Link on message: #265459
jackal40, on 01 December 2010 - 05:56 PM, said:
Styo, on 01 December 2010 - 05:36 PM, said:
Overlord,
Thanks for the patch notes!
I was wondering if they will fix the "spotting" bug in this patch. I am getting really bored and pissed off that a tank shows up 30m away, then diappears, but continues to shoot me.
Thanks
I'm curious about this as well. OPs and Nerfs aside, I think this is the single biggest issue facing the game at them moment. Did I miss a dev reply that they were "looking into it" or any sort of acknowledgment of the issue?
Styo, on 01 December 2010 - 05:36 PM, said: Overlord,
Thanks for the patch notes!
I was wondering if they will fix the "spotting" bug in this patch. I am getting really bored and pissed off that a tank shows up 30m away, then diappears, but continues to shoot me.
Thanks

Link on message: #265459


Thanks for the patch notes!
I was wondering if they will fix the "spotting" bug in this patch. I am getting really bored and pissed off that a tank shows up 30m away, then diappears, but continues to shoot me.
Thanks
I'm curious about this as well. OPs and Nerfs aside, I think this is the single biggest issue facing the game at them moment. Did I miss a dev reply that they were "looking into it" or any sort of acknowledgment of the issue?
MrVic: I'm curious about this as well. OPs and Nerfs aside, I think this
is the single biggest issue facing the game at them moment. Did I
miss a dev reply that they were "looking into it" or any sort of
acknowledgment of the issue?
Yeah it's been officially spoken for a number of times
it's just not in this patch.
Everyone wishes the issue was corrected now but sadly things take
time. So help for it is in the future. Just have to give it some
time. No point in rushing out a change that could create a bigger
problem.
Yeah it's been officially spoken for a number of times


Thanks for the patch notes!
I was wondering if they will fix the "spotting" bug in this patch. I am getting really bored and pissed off that a tank shows up 30m away, then diappears, but continues to shoot me.
Thanks
MrVic:
Subject:
Archives\Junkyard\What if the assasination attempt failed?
Link on message: #265443

Link on message: #265443
ARGO: June 28 in Sarajevo
We'll start with the facts: World War One happened because of events of July and early August 1914 are a classic case of "one thing led to another" - otherwise known as the treaty alliance system.
The explosive that was World War One had been long in the stockpiling; the spark was the assassination of Archduke Franz Ferdinand, heir to the Austro-Hungarian throne, in Sarajevo on 28 June 1914.
Ferdinand's death at the hands of the Black Hand, a Serbian nationalist secret society, set in train a mindlessly mechanical series of events that culminated in the world's first global war.
Now, taking the above historical events let's put the twist on it....What if the assination attempts all failed? Do you think World War 1 was still imminant? And if so, would the sides all be different?
We'll start with the facts: World War One happened because of events of July and early August 1914 are a classic case of "one thing led to another" - otherwise known as the treaty alliance system.
The explosive that was World War One had been long in the stockpiling; the spark was the assassination of Archduke Franz Ferdinand, heir to the Austro-Hungarian throne, in Sarajevo on 28 June 1914.
Ferdinand's death at the hands of the Black Hand, a Serbian nationalist secret society, set in train a mindlessly mechanical series of events that culminated in the world's first global war.
Now, taking the above historical events let's put the twist on it....What if the assination attempts all failed? Do you think World War 1 was still imminant? And if so, would the sides all be different?
Subject:
Archives\Junkyard\What if Germany had've invaded America?
Link on message: #265304

Link on message: #265304
ARGO: This may seem presumtuous but America has always walked hand in
hand with the UK when it come to war. Almost like a father and
teenage son. Sure America revolted against England much like the
teenager rebelling against parents but there is still a deep
friendship and loyalty to the UK that the US has never forgotton.
So my guess is that if German attempted a US invasion the UK would
be there and vice versa. History has proved if you mess with one
you mess with both and God help anyone who shoots at England
because the UK has a lot of friends.
Germany in the 1940s invading the USA......Not feasable without serious local help.
Germany in the 1940s invading the USA......Not feasable without serious local help.
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #265269

Link on message: #265269
ARGO: You get "The Peguin" asking for it back
I put in Chitty Chitty Bang Bang
I put in Chitty Chitty Bang Bang
Subject: beta 0.6.2.x update
Link on message: #264771
Link on message: #264771
Overlord: v. 0.6.1.5 - v.0.6.2.4
Main:
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 60 to 90 will get into a company waiting list where it will be randomly assign an opposing company.
- Added voice chat based on the Vivox technology. It works only for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze",
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is located in settings "Enhanced shadows". The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically replenish consumables and to repair the tank after coming out of the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added controls settings in the game settings.
Gameplay:
- The doubled experience for the first battle (in a day) on each tank now is given not for the first battle, but for the first victory on the tank..
- Training battle does not count as the first battle anymore for the purposes of the doubled experience.
- The chance of hitting an inner module (except gun) increased from 33% to 50%.
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to inner modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Change experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by the level but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making calculations is increased from 1.3 to 1.45.
- Reworked tank distribution tiers in battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the edge of the map during lag spikes.
- Fixed tank spawns considering type of the tank (SPG in Malinovka, etc.).
System:
- Fixed FPS drops during rendering of track prints.
- Fixed lags when destroying objects.
- Improved auto-configuration of graphic settings.
- Experimental feature. Limited speed of rendering in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which suppose to end single sharp falls and dips in FPS.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation on all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added removal of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
Interface:
- Changed system notifications in the hangar.
- Fixed changing music volume level which worked only for battles.
- Multiple small interface changes.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug with filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- Added display of User Agreement after the client launch.
- Added turning on/off of "after death" post-effect in settings.
- Removed ability to lower camera beneath the water level.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed UI bug when researching several vehicles and/or modules in a row using free experience
List of tank specs changes:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, +5% accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium grounds, +8% accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced experience cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, decreased accuracy during movement and turning by 3%.
Т2 lt: reduced repair cost by 30%, increased ammunition capacity of 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, -5% accuracy during movement and traverse, 105mm_Gun_T5E1 - reloading (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition.
Т32: by 5% reduced pass-ability on medium grounds, -8% accuracy during movement and traverse, by 6 deg/sec reduced traverse speed for stock suspension, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition.
Т34: changed guns ammunition.
Т30: changed guns ammunition.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, +6% accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, +4% accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
Т-34-85: by 20% improved pass-ability on medium and good grounds.
Т-43: +9% accuracy during movement and traverse.
Т-44: +5% accuracy during movement and traverse, by 25% increased durability of tracks.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
Topic for discussion
Projected timeline - to be announced.
Attention! the list of changes is not full.
Main:
- Added new maps: "Ruinberg" and "El Halluf".
- Added new battle mode: the "Tank Company Battle". A company of tanks with sum of tiers from 60 to 90 will get into a company waiting list where it will be randomly assign an opposing company.
- Added voice chat based on the Vivox technology. It works only for platoons in random battle, for companies in tank company battles and for training battle. The feature is still in testing hence is implemented with minimal settings.
- Added achievements: "Reaper", "Invincible", "Survivor", "Raider", "Master Gunner", "Kamikaze",
- Added medals: Kolobanov's medal, Billotte's medal, Fadin's medal, Wittmann's medal, Orlik's medal, Oskin's medal, Halonen's medal, Burda's medal.
- Added full dynamic shadows. The option is located in settings "Enhanced shadows". The shadows are in the testing mode so there is a possibility of artifacts.
- Added new interface for repair and resupply of consumables - "Service": added possibility to automatically replenish consumables and to repair the tank after coming out of the battle, possibility to quickly replenish consumables, ability to change the sequence of shells.
- Added controls settings in the game settings.
Gameplay:
- The doubled experience for the first battle (in a day) on each tank now is given not for the first battle, but for the first victory on the tank..
- Training battle does not count as the first battle anymore for the purposes of the doubled experience.
- The chance of hitting an inner module (except gun) increased from 33% to 50%.
- Removed possibility when any HE that explodes near a tank to damage internal modules, except crew members.
- The damage to inner modules from an HE that exploded on the tank armor is reduced by 50%, exception - crew members.
- Change experience transfer from a group of tanks. The experience from all tanks is collected so all tanks left with zero experience and then it is transferred. The remaining under 25 experience is placed on the last tank on the list.
- "Scout" is now awarded only if the team won.
- "Sniper" is now awarded if during the battle there was no friendly damage.
- The top tanks in the battle roster are now balanced not by the level but by the match-making "value", which considers type of the tank.
- The coefficient of heavy tanks for the match-making calculations is increased from 1.3 to 1.45.
- Reworked tank distribution tiers in battles.
- Fixed ability of lifting fallen trees with tank.
- Removed possibility of driving beyond the edge of the map during lag spikes.
- Fixed tank spawns considering type of the tank (SPG in Malinovka, etc.).
System:
- Fixed FPS drops during rendering of track prints.
- Fixed lags when destroying objects.
- Improved auto-configuration of graphic settings.
- Experimental feature. Limited speed of rendering in the loading screen, this should improve loading time for slow computers.
- Added some optimizations which suppose to end single sharp falls and dips in FPS.
Content:
- Multiple fixes of tanks' models and textures.
- Set a normal speed of track rotation on all tanks.
- Reworked and added destruction of some objects.
- Fixed some spots on the maps where tanks would get stuck or couldn't pass.
- Modified base flagpoles and flag animation.
- Added removal of rendering for some small objects at long distances.
- Reworked shot sounds of some guns.
Interface:
- Changed system notifications in the hangar.
- Fixed changing music volume level which worked only for battles.
- Multiple small interface changes.
- Added hints-tooltips on interface elements in hangar.
- Fixed purchasing a tank with a slot in hangar without warning.
- Fixed bug with filter "Location" in barracks switches by itself.
- Fixed invite notification, if the player is in the battle at that moment.
- Added display of User Agreement after the client launch.
- Added turning on/off of "after death" post-effect in settings.
- Removed ability to lower camera beneath the water level.
- Now after purchasing premium, hangar immediately updates to premium.
- Fixed UI bug when researching several vehicles and/or modules in a row using free experience
List of tank specs changes:
Germany:
Gun 75mm_KwK_40_L43: dispersion 0.41->0.4.
Gun 75mm_StuK_40_L43: dispersion 0.39->0.38.
Gun 75mm_KwK_40_L48: dispersion 0.4->0.39.
Gun 75mm_PaK_39_L48: dispersion 0.38->0.37.
Gun 75mm_PaK_40: dispersion 0.38->0.37.
Gun 128mm_PaK44_L61: reduced visibility after firing, +20 damage to all shells.
Gun 128mm_PaK44_L55: reduced visibility after firing.
PzII Luchs: reduced visibility during movement.
VK 1602: reduced visibility during movement.
PzIII: reduced visibility during movement, +5% accuracy during movement and traverse.
Pz III/IV: by 5% improved pass-ability on medium grounds, +8% accuracy during movement and traverse.
Pz V-IV: chassis rotation is matched with Panther's.
Tiger II: mantlet armor for top turret 65->100.
JagdTiger: 128mm_PaK44_L55 reload (in seconds) 10.4 ->10.36, 128mm_PaK44_2_L61 reload (in seconds) 10.6->10.5.
VK 4502: mantlet armor for stock turret 120->160, mantlet armor for top turret 120->180.
USA:
Gun 37mm_M-6_L53: price in credits 8350->2500.
Gun QF_6_pounder_Mk_III: penetration: AP 89->110, APCR 145->180, accuracy 0.4->0.38.
Gun 75mm_Gun_M3_L37: dispersion 0.38->0.4.
Gun 75mm_Gun_M2_L28: dispersion 0.39->0.41.
Gun 76mm_Gun_M1A1: reload (in seconds) 3.2->2.85, dispersion 0.37->0.38.
Gun 76mm_Gun_M1A2: dispersion 0.34->0.35.
Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, reduced dispersion during turret traverse.
Gun 105mm_Howitzer_M2A: reduced aiming time by 15%.
Gun 105mm_Howitzer_M4: reduced aiming time by 15%, HE penetration 60->53.
Gun 120mm_Gun_T53: aiming 3.0->2.4, reduced dispersion during turret traverse.
Gun 155mm_Gun_T7: aiming 3.0->2.7, significantly reduced dispersion during turret traverse.
Engine Wright_G200_m_781C9GC1 level 8->7, price in credits 72380->47600, chance of fire 0.2->0.25.
T29, Т32, Т34, Т30: fixed error with discrepancy between displayed and actual hull armor. Actual armor decreased by 20%.
M6, T1: reduced experience cost Wright_G200_m_781C9GC1 19800->10900.
Т-57: pass-ability reduced by 10%, reduced traverse speed by 2 deg/sec, decreased accuracy during movement and turning by 3%.
Т2 lt: reduced repair cost by 30%, increased ammunition capacity of 20mm gun.
M7 Priest: 105mm_Howitzer_M - reloading time decreased 13.95->11.76 (in seconds).
RamII: reduced repair cost by 20%.
Т14: reduced repair price by 5%.
T29: increased visibility of the tank, -5% accuracy during movement and traverse, 105mm_Gun_T5E1 - reloading (in seconds) 9.5->10, by 10% reduced traverse speed for top turret, fixed display of frontal armor for both turrets, changed guns ammunition.
Т32: by 5% reduced pass-ability on medium grounds, -8% accuracy during movement and traverse, by 6 deg/sec reduced traverse speed for stock suspension, by 2 deg/sec - for top one, 105mm_Gun_T5E1 reload (in seconds) 9.38->9.4, changed guns ammunition.
Т34: changed guns ammunition.
Т30: changed guns ammunition.
USSR:
Engine V-2-54: increased horsepower by 20 h.p.
Gun QF_6_pounder_Mk_III: AP penetration 89->110, APCR penetration 145->180.
Gun 76mm_S-54: dispersion 0.4->0.36.
Gun 76mm_S-54_S: dispersion 0.37->0.34.
А-20: reduced visibility during movement and rest, improved pass-ability of top tracks on medium and hard grounds.
А-32: reduced visibility during movement and rest.
BT-2: reduced visibility during movement, +6% accuracy during movement and traverse.
BT-7: reduced visibility during movement and rest, improved pass-ability on medium grounds, +4% accuracy during movement and traverse, view range for top turret increased by 15 meters.
Т-26: reduced visibility in motion.
Т-34-85: by 20% improved pass-ability on medium and good grounds.
Т-43: +9% accuracy during movement and traverse.
Т-44: +5% accuracy during movement and traverse, by 25% increased durability of tracks.
IS-4: armor: hull-upper plate 120->140, driver's lug 120->160, rear-upper plate 120->100.
Topic for discussion
Projected timeline - to be announced.
Attention! the list of changes is not full.
Subject:
Archives\Beta\Fixs For Xfire And Cant Use Shift
Link on message: #264673

Link on message: #264673
Tanitha: The two topics are already covered,
The arty view is a problem with xfire.
Regards
Closing since its already covered, and posted to the wrong section..
The arty view is a problem with xfire.
Regards
Closing since its already covered, and posted to the wrong section..
Subject: Technical Director Mike Zhivets about WoT
Link on message: #263754
HSTUFWITTMANN, on Nov 30 2010 - 16:35, said: Despite the good article I have one question, HOW THE
HELL do they remove the HUD to make awesome scerenshots. I'm
desperate to find out ! 
Link on message: #263754


Overlord:
Removing HUD is not possible to be done from game client at the moment. Special tweaks are needed.
Removing HUD is not possible to be done from game client at the moment. Special tweaks are needed.
Subject:
Archives\Junkyard\So this game is rigged...
Link on message: #263608

Link on message: #263608
ARGO: So you think it's rigged huh?
This thread is worthy of a comedic Argo rant.......
Let's see:
Beta test = Unfinished in test product
Game = Finished "released" product
Beta test = Ongoing testing, major/minor changes to game, sometimes during.
Game = No changes game is complete
Beta tester = Person who experiments with unfinished product and writes meaningful reports on bugs and such
Moderator = Reads posts, wonders why he/she must keep reiterating functions of a Beta test Vs Game
Alka seltzer = What Moderator takes after repeating this process all day....
Any questions?
This thread is worthy of a comedic Argo rant.......

Let's see:
Beta test = Unfinished in test product
Game = Finished "released" product
Beta test = Ongoing testing, major/minor changes to game, sometimes during.
Game = No changes game is complete
Beta tester = Person who experiments with unfinished product and writes meaningful reports on bugs and such
Moderator = Reads posts, wonders why he/she must keep reiterating functions of a Beta test Vs Game
Alka seltzer = What Moderator takes after repeating this process all day....
Any questions?
Subject:
Archives\Beta\Gold Question
Link on message: #263536
TroubleDD, on 30 November 2010 - 09:14 PM, said: Cool so all the gold i turned into credits ill get the credits back
if i understand correctly? Or just the credits that i have
remaining now? Sorry prolly seem like a noob but making sure i
understand correctly

Link on message: #263536

Tanitha: Only if you didn't spend the credits and they are sitting there
still.
Or if you bought a tank with the credits, then you get the credits back for tanks in your garage..
: )
If the credits were wasted on repairs or ammo etc then they are gone.
Or if you bought a tank with the credits, then you get the credits back for tanks in your garage..
: )
If the credits were wasted on repairs or ammo etc then they are gone.
Subject:
Archives\Beta\Gold Question
Link on message: #263521
TroubleDD, on 30 November 2010 - 09:02 PM, said: I figure trying to find this answer in the flood of topics will be
crazy so ill ask it seperatley lol.
I have played this game for 76 days to date. After the soft wipe do i get all the gold back that i received during those 76 days? 150 x 76? Plus whatever credits Ive spent during that period of time? Granted i will prolly have more days built up but that is a good example for now. Thats assuming i spent none on crews i know.

Link on message: #263521

I have played this game for 76 days to date. After the soft wipe do i get all the gold back that i received during those 76 days? 150 x 76? Plus whatever credits Ive spent during that period of time? Granted i will prolly have more days built up but that is a good example for now. Thats assuming i spent none on crews i know.
Tanitha: You dont get all that gold back. for example, you could have got
all that gold ans transferred it into credits, the credits are
rolled over after the wipe, and if you got the gold back it would
be a double up.
Gold you got and spend on premium that has been used, is gone. premium you have unused will be refunded.
AFAIK... Gold you spend on premium tanks and garage upgrades etc will be refunded.
Gold spend on crews wont..
Etc..
Regards
Tan..
Gold you got and spend on premium that has been used, is gone. premium you have unused will be refunded.
AFAIK... Gold you spend on premium tanks and garage upgrades etc will be refunded.
Gold spend on crews wont..
Etc..
Regards
Tan..
Subject:
Archives\Beta\Suggestions\Xmas Special 2010 Idea
Link on message: #263383
xecute, on 27 November 2010 - 10:24 PM, said: I shall go to EvE again for festive in-game fun handed out by
mods.
Cheers Santa.

Link on message: #263383

Cheers Santa.
Tanitha: Pfft, the mods here are all ready to give out gifts to our favorite
regulars, I already have yours organized. But you have to spoil the
surprise huh?
I suppose I could give it to you now and make it last until xmas?

And on topic.. Nice idea's.
Double Exp should be nice and hopefully easy to do, But perhaps instead of making new Xmas maps just for Xmas, they could just release a few of new ones they were doing anyway, on Xmas day.. Then you could play a few new maps while getting double exp. And the devs dont have too much extra work to do..
I suppose I could give it to you now and make it last until xmas?


And on topic.. Nice idea's.
Double Exp should be nice and hopefully easy to do, But perhaps instead of making new Xmas maps just for Xmas, they could just release a few of new ones they were doing anyway, on Xmas day.. Then you could play a few new maps while getting double exp. And the devs dont have too much extra work to do..
Subject:
Archives\Beta\Wot + poker + fun = WIN
Link on message: #263348
Glythe, on 30 November 2010 - 06:11 PM, said: however how would you stop people from using it to hand money to
new players?

Link on message: #263348

Tanitha: The one that needs cash usually just puts something like a
loltractor up for 1 million credits, and the other one buys
it..
There will be a trade system in game on release. I dont know if they plan on restricting it..
I would also guess you would have to be able to give credits and gold to players anyway.
Clans can earn both credits and gold for owning land. How would it pay that to clan members otherwise?
I dont know : ) Ive not heard very much about the trade system yet.
WoT's rating is probably too low anyway, I think its rated 12+ atm. But I dont know a lot about WoT's rating really either, or if WoT's rating will be increased before release.
I'll have to package some of those questions up, and ask a dev.
There will be a trade system in game on release. I dont know if they plan on restricting it..
I would also guess you would have to be able to give credits and gold to players anyway.
Clans can earn both credits and gold for owning land. How would it pay that to clan members otherwise?
I dont know : ) Ive not heard very much about the trade system yet.
WoT's rating is probably too low anyway, I think its rated 12+ atm. But I dont know a lot about WoT's rating really either, or if WoT's rating will be increased before release.
I'll have to package some of those questions up, and ask a dev.
Subject:
Archives\Beta\Please explain
Link on message: #263311
Midnitewolf, on 29 November 2010 - 01:58 AM, said: You had two Tigers, a T29 and a JagdPanther all of which are a
threat to the VK4502 and can kill it.
tgoat, on 30 November 2010 - 06:36 PM, said: I guess what I'm trying to say is that in a balanced game the most
skilled team wins, but in an unbalanced game you have to hope that
the Op team lacks skills in order for you to win.

Link on message: #263311

Tanitha: Yep, and the arty..
A vk4502 can roll two Tigers, a T29 and a JagdPanther if they line up and go 1v1 , one at a time.. The vk4502 will go down pretty easily when its outnumbered though.
I bet the team took the vk4502 on one at a team instead of sticking in packs.. Which would have been bad play.
Before the game, the team should have discussed taking down the vk4502, sending a scout out to look for it, then concentrate fire on it.
I usually say something like, "We need to take out that vk4502 quickly, If anyone see's it can they tell me please? thanks"
A vk4502 can roll two Tigers, a T29 and a JagdPanther if they line up and go 1v1 , one at a time.. The vk4502 will go down pretty easily when its outnumbered though.
I bet the team took the vk4502 on one at a team instead of sticking in packs.. Which would have been bad play.
Before the game, the team should have discussed taking down the vk4502, sending a scout out to look for it, then concentrate fire on it.
I usually say something like, "We need to take out that vk4502 quickly, If anyone see's it can they tell me please? thanks"

Tanitha: I understand what you mean, but 4 decent tanks V's 1, It is pretty
balanced to me.. Its not like they were out-powered and needed luck
to win.
Subject:
Archives\Beta\Nwe player from Germany needs help.
Link on message: #263276
oneil1_A, on 30 November 2010 - 07:13 PM, said: Hello
Im From german and i hope you understand me.
I have a question about the language in the game. When i change the language ( in the Client ) to german, only few words in german. And the "Lokalisierungsupdate" cant complete. What should i do?
Greetings

Link on message: #263276

Im From german and i hope you understand me.

I have a question about the language in the game. When i change the language ( in the Client ) to german, only few words in german. And the "Lokalisierungsupdate" cant complete. What should i do?
Greetings
Tanitha: Hi, I dont know sorry, but hopefully one of our German mods or
players will be able to help you..
Do you know there is a German section that you could post into in German?
http://forum.worldof...eutsches-forum/
You might get help from more germane players if you posted there.
Regards.
Do you know there is a German section that you could post into in German?
http://forum.worldof...eutsches-forum/
You might get help from more germane players if you posted there.
Regards.
Subject:
Archives\Beta\ATI radeon HD5670
Link on message: #263236

Link on message: #263236
Tanitha: Great sounds good enough then, thanks for the replies. +1'ed
them.
Dam I'm out of +1's now, I only get 5 too..
Dam I'm out of +1's now, I only get 5 too..
Subject:
Archives\Beta\ATI radeon HD5670
Link on message: #263124
Gregor_strasni, on 30 November 2010 - 05:58 PM, said: I have ATI HD 5770 1gb gddr5 gigabyte and when i zoom in my cross
on tank it drop from 50-10 to 30-38 fps. If people start shooting
me and i have still zoom in... it drops down to 3-5 fps. I know my
procesor and video card are strong, so should be game.

Link on message: #263124

Tanitha: Yeah ATI's often need tweaking a bit more then nvidia's. But they
are a lot more bang for $.. So i decided to give one a try rather
than get a GT240.
Try this thread for your problems with FPS drops.
http://forum.worldof...time-screen-etc
Try this thread for your problems with FPS drops.
http://forum.worldof...time-screen-etc
Subject:
Archives\Beta\Sadly this game will be pay 2 win...
Link on message: #263078
Garnett101st, on 30 November 2010 - 06:01 PM, said: This is why ill never buy premium once the game goes live, because
whats the point of paying for premium if you STILL lose money on
high tier tanks?

Link on message: #263078

Tanitha: So you get the high tier tanks quickly and clean up a ton of
credits and gold from kicking butt in clan wars in your is7, while
others are driving Tier 4's still.
Subject:
Archives\Beta\Sadly this game will be pay 2 win...
Link on message: #263073

Link on message: #263073
Tanitha: The gold ammo costs vary from ridiculously high, to average..
For example on my
Mouse Ammo is 1070 credits. or 10 gold, which is 4000 credits. (4x the price)
hummel ammo is 1120 credits or 12 gold which is 4800 credits. (4.3x the price)
t44 ammo is 252 credits or 10 gold, which is 4000 credits. (15x the price)
luchs ammo is 19 credits or 5 gold, which is 2000 credits. (105x the price)
IMO if the rich kids want to pump a ton of money into shooting ammo out of their tanks, and pay the server costs for me while i shoot the free ammo which very little difference. Then cool. I dont care. Someones got to pay the server bills, and i'm not going to pay for gold ammo, or gold one use equipment.. I will pay $20-30 once off to get ahead at the start of the game. And then pay $15 a month for premium + a bit of spare gold.
Regards.
Tan..
For example on my
Mouse Ammo is 1070 credits. or 10 gold, which is 4000 credits. (4x the price)
hummel ammo is 1120 credits or 12 gold which is 4800 credits. (4.3x the price)
t44 ammo is 252 credits or 10 gold, which is 4000 credits. (15x the price)
luchs ammo is 19 credits or 5 gold, which is 2000 credits. (105x the price)
IMO if the rich kids want to pump a ton of money into shooting ammo out of their tanks, and pay the server costs for me while i shoot the free ammo which very little difference. Then cool. I dont care. Someones got to pay the server bills, and i'm not going to pay for gold ammo, or gold one use equipment.. I will pay $20-30 once off to get ahead at the start of the game. And then pay $15 a month for premium + a bit of spare gold.
Regards.
Tan..
Subject:
Archives\Beta\ATI radeon HD5670
Link on message: #263044

Link on message: #263044
Tanitha: Hi guys/gals..
I've got a new graphics card on order "ATI radeon HD5670 1gig (a decent HQ brand one)", And well, I cant really wait until i get it lol.. So id like to ask here to see if anyone else is using one..
At the moment, I'm running a E2180 processor which is a newer dual core 2 gHz processor. its kinda weird because I was running a older intel 3gHz dual core processor before and the new 2 gHz chip is quicker.
4 gig Ram. DDR2 800
Sata drives.
Windows 7.
Nvidia 8600
Dual monitors.
At the moment im playing wot (on low setting, 1680x1050 res) at about 15-20FPS while watching average res video's on the 2nd monitor.
I cant run fraps really. the FPS drops too much. &
I cant run on medium/high settings really, again the FPS drops too much..
So I was wondering how people go with these HD5670's ? Apparently they are 50% quicker than a nvidia GT240 and about 2.5 times quicker than a GT 220
Will I be able to put the setting up to high, get 30+ FPS, run fraps, and watch a video on the 2nd monitor? : )
Thanks..
I've got a new graphics card on order "ATI radeon HD5670 1gig (a decent HQ brand one)", And well, I cant really wait until i get it lol.. So id like to ask here to see if anyone else is using one..
At the moment, I'm running a E2180 processor which is a newer dual core 2 gHz processor. its kinda weird because I was running a older intel 3gHz dual core processor before and the new 2 gHz chip is quicker.
4 gig Ram. DDR2 800
Sata drives.
Windows 7.
Nvidia 8600
Dual monitors.
At the moment im playing wot (on low setting, 1680x1050 res) at about 15-20FPS while watching average res video's on the 2nd monitor.
I cant run fraps really. the FPS drops too much. &
I cant run on medium/high settings really, again the FPS drops too much..
So I was wondering how people go with these HD5670's ? Apparently they are 50% quicker than a nvidia GT240 and about 2.5 times quicker than a GT 220
Will I be able to put the setting up to high, get 30+ FPS, run fraps, and watch a video on the 2nd monitor? : )
Thanks..
Subject:
Archives\Beta\Necessity is the mother of invention
Link on message: #263011

Link on message: #263011
ARGO: Did you know "Silly putty" was a war invention? It was 1st tried in
a vain attempt to create synthetic rubber for tires that failed.
They found that it a had adverse properties of copying any writing
it was placed on.....
Subject:
Archives\Beta\Impressions\% of base captured
Link on message: #262971
costi, on 30 November 2010 - 12:42 AM, said: Maybe give 50% reward for capping if game was won by elimination?

Link on message: #262971

Tanitha: I agree with every word posted above me, except this line.
Paying 1/2 for not completing a cap, just doesn't sound right imo. I dont really have a argument against it, i just don't like it.
My preference would be.
1. No pay for incomplete caps.
2. Full pay for incomplete caps.
3. 1/2 pay for incomplete caps.
But really i think its better the way it is at the moment.
Capping when there is only 1 tank left (that can easily be killed), is risky, you probably are better off just going to kill the last tank.
Kill? or Cap? is something you need to weigh up "what will pay more" before you make the decision.
Paying 1/2 for not completing a cap, just doesn't sound right imo. I dont really have a argument against it, i just don't like it.
My preference would be.
1. No pay for incomplete caps.
2. Full pay for incomplete caps.
3. 1/2 pay for incomplete caps.
But really i think its better the way it is at the moment.
Capping when there is only 1 tank left (that can easily be killed), is risky, you probably are better off just going to kill the last tank.
Kill? or Cap? is something you need to weigh up "what will pay more" before you make the decision.
Subject:
Archives\Beta\Italian hatred?
Link on message: #262903

Link on message: #262903
ARGO: Although I am sure this thread was started with good intentions, It
can be used as a trolls paradise as well as that makings for a
really ugly flame war. For the sake of all the Italian people I am
locking this post while it is still positive.
Argo66
Argo66
Subject:
Archives\Beta\About The Swedes
Link on message: #262895

Link on message: #262895
ARGO: Although I am sure this thread was started with good intentions, It
can be used as a trolls paradise as well as that makings for a
really ugly flame war. For the sake of all the Swedish people I am
locking this post while it is still positive.
Argo66
Argo66
Subject:
Archives\Beta\Things you never EVER should do in a tank
Link on message: #262883

Link on message: #262883
ARGO: Don't volunteer to transport the nitro glycerine to the
battlefield. No shakey shakey!!!! 

Subject:
Archives\Beta\Necessity is the mother of invention
Link on message: #262869

Link on message: #262869
ARGO: Necessity is the mother of invention,
That phrase was quoted 3,000 years ago by Plato and it has never been more true. Humans have always made imagination into reality in times of need and even more so in times of war. Think of all the technologies derived from the wars and let's discuss how they affect us in an everyday fashion.
Now please keep in mind this is an in depth topic and it requires meaningful factual contributions.
I will start this topic off with a piece of fact not discussed much and we can go from there adding in our own facts: A lot of people say that the space race was the birth place for modern human invention but do not realize that it was WW2 German V1 and V2 rocket technologies that made the space race possible....Hows that for a history twist eh?
That phrase was quoted 3,000 years ago by Plato and it has never been more true. Humans have always made imagination into reality in times of need and even more so in times of war. Think of all the technologies derived from the wars and let's discuss how they affect us in an everyday fashion.
Now please keep in mind this is an in depth topic and it requires meaningful factual contributions.
I will start this topic off with a piece of fact not discussed much and we can go from there adding in our own facts: A lot of people say that the space race was the birth place for modern human invention but do not realize that it was WW2 German V1 and V2 rocket technologies that made the space race possible....Hows that for a history twist eh?
Subject:
Archives\Beta\Why i dont Get my Valentine (with code)
Link on message: #262841
tumasz, on 30 November 2010 - 03:46 PM, said: nope only 150 gold 

Link on message: #262841


Tanitha: The 1200 gold for the free promotional valentine comes after 8
days, provided you don't spend the 150 a day.
But seriously, I'll try to look into it for you. Its not something I handle myself, so I'll try to find someone who does.
Maybe support, maybe overlord..
I'll get back to you when I have some info for you..
*Edit.. I contacted support for you, you need to provide the below information, as they request below.. IE via email..
Regards..
But seriously, I'll try to look into it for you. Its not something I handle myself, so I'll try to find someone who does.
Maybe support, maybe overlord..
I'll get back to you when I have some info for you..
*Edit.. I contacted support for you, you need to provide the below information, as they request below.. IE via email..
Regards..
Subject:
In-Game Vehicles\German Vehicles\Medium Tanks\German medium advice.
Link on message: #262828
TheSte, on 30 November 2010 - 03:27 PM, said: I really want a panther, just because I think they're the coolest
tank, but I've heard that it's a sniping tank more then anything,
and I prefer a dog fighter. So I was wondering whether to go get a
T-44 or something, or maybe get a panther and just keep the DB.
Basically is the T-44 a better tank for dogfighting or is the panther still good at that role?

Link on message: #262828

Basically is the T-44 a better tank for dogfighting or is the panther still good at that role?
Tanitha: I think the T23 is superior to them both for dogfighting.
But all three are kinda week after the last patch, with warping removed. Speed isn't as much of a advantage any more like it used to be.
But all three are kinda week after the last patch, with warping removed. Speed isn't as much of a advantage any more like it used to be.
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #262825

Link on message: #262825
ARGO: You get laid off for your efforts....
I put in a cup of Earl Grey Tea
I put in a cup of Earl Grey Tea
Subject:
Archives\Beta\Cant get to the login screen
Link on message: #262821
soofar, on 30 November 2010 - 07:07 AM, said:
Armitxes, on 26 September 2010 - 10:20 AM,
said:
pamperito, on 26 September 2010 - 08:25 AM,
said: I have the same problem in the moment press play my game
closed, whats up????
You have different problems
Solution for Pamperito, Guide 1 Green: http://forum.worldof...roblems-guides/
I have done as the instruction above but It's still not work,that's hurt!Plz tell me why!
Armitxes, on 26 September 2010 - 10:20 AM, said:
pamperito, on 26 September 2010 - 08:25 AM,
said: I have the same problem in the moment press play my game
closed, whats up????
You have different problems
Solution for Pamperito, Guide 1 Green: http://forum.worldof...roblems-guides/
pamperito, on 26 September 2010 - 08:25 AM, said: I have the same problem in the moment press play my game closed,
whats up????

Link on message: #262821



You have different problems

Solution for Pamperito, Guide 1 Green: http://forum.worldof...roblems-guides/
I have done as the instruction above but It's still not work,that's hurt!Plz tell me why!
ARGO: You have different problems 
Solution for Pamperito, Guide 1 Green: http://forum.worldof...roblems-guides/
I have done as the instruction above but It's still not work,that's hurt!Plz tell me why!
Did the game work before or are you installing for the 1st time? What kind of system "PC" are you running it on and what do you have for an OS?

Solution for Pamperito, Guide 1 Green: http://forum.worldof...roblems-guides/
I have done as the instruction above but It's still not work,that's hurt!Plz tell me why!
Did the game work before or are you installing for the 1st time? What kind of system "PC" are you running it on and what do you have for an OS?


You have different problems

Solution for Pamperito, Guide 1 Green: http://forum.worldof...roblems-guides/
ARGO:

ARGO:
Subject:
Archives\Beta\Suggestions\Developers ask us questions?
Link on message: #262814

Link on message: #262814
Tanitha: A few decent suggestions here, but its posted to the questions
section, not the suggestions section. So I'll move the thread, and
forward it onto the newspaper crew.
Subject:
Archives\Junkyard\So how will a new Korea war be fought?
Link on message: #262753

Link on message: #262753
Tanitha: After 4 bans and 5 warnings from 3 different mods, its obvious that
too many people cant discuss the topic without breaking the
rules.
http://forum.worldof.../forum/4-rules/
Thread locked and dumped.
http://forum.worldof.../forum/4-rules/
Thread locked and dumped.
Subject:
Archives\Junkyard\Invite Code
Link on message: #262655
Stefix, on 29 November 2010 - 07:55 PM, said: crap... Most of sites are out of keys
, If someone who is registered find
one, please send it to me at suziliman@gmail.com

Link on message: #262655


Tanitha: Or,, you could read the stickied post right above this one..
http://forum.worldof...available-here/
Thread closed.
http://forum.worldof...available-here/
Thread closed.
Subject: WoT Newsletter Volume #2
Link on message: #262605
amade, on Nov 30 2010 - 12:19, said:
Overlord, on Nov 30 2010 - 11:55, said:
Regarding softwipe, I see it's the hottest issue here. Can't speak
of details at the moment, but we won't leave our players without
gold during Christmas time. One way or another.
I have been a very good boy beta tester this year, Santa Overlord. I would like moar gold for christmas please!
Overlord, on Nov 30 2010 - 11:55, said: Regarding softwipe, I see it's the hottest issue here. Can't speak
of details at the moment, but we won't leave our players without
gold during Christmas time. One way or another.
Link on message: #262605


I have been a very good boy beta tester this year, Santa Overlord. I would like moar gold for christmas please!
Overlord:
I have been a very good boy beta tester this year, Santa Overlord. I would like moar gold for christmas please!
I wonder if I can climb down the chimney now.
I have been a very good boy beta tester this year, Santa Overlord. I would like moar gold for christmas please!
I wonder if I can climb down the chimney now.

Overlord:
Subject: JagdTiger
Link on message: #262514
Eagle18, on Nov 30 2010 - 08:04, said:
Overlord, on Nov 29 2010 - 21:46, said: Thanks
for the feedback.
Jagdtiger is likely to be buffed in the upcoming update.
1) +20% to damage for all guns
2) -20% to visibility when shooting
Will wait for Object 704 to come before making more substantial changes.
So we get damage buff for all german 128mm gun? Because the gun on the Maus has the same caliber, the damage should be equal to the other 128mm guns.
(I'm talking about the 128mm L/55 guns)
Overlord, on Nov 29 2010 - 21:46, said: Thanks for the feedback.
Jagdtiger is likely to be buffed in the upcoming update.
1) +20% to damage for all guns
2) -20% to visibility when shooting
Will wait for Object 704 to come before making more substantial changes.
Link on message: #262514


Jagdtiger is likely to be buffed in the upcoming update.
1) +20% to damage for all guns
2) -20% to visibility when shooting
Will wait for Object 704 to come before making more substantial changes.
So we get damage buff for all german 128mm gun? Because the gun on the Maus has the same caliber, the damage should be equal to the other 128mm guns.
(I'm talking about the 128mm L/55 guns)
Overlord:
So we get damage buff for all german 128mm gun? Because the gun on the Maus has the same caliber, the damage should be equal to the other 128mm guns.
(I'm talking about the 128mm L/55 guns)
The guns are different Pak L/55 and Kwk L/55.
So we get damage buff for all german 128mm gun? Because the gun on the Maus has the same caliber, the damage should be equal to the other 128mm guns.
(I'm talking about the 128mm L/55 guns)
The guns are different Pak L/55 and Kwk L/55.

Jagdtiger is likely to be buffed in the upcoming update.
1) +20% to damage for all guns
2) -20% to visibility when shooting
Will wait for Object 704 to come before making more substantial changes.
Overlord:
Subject: WoT Newsletter Volume #2
Link on message: #262486
Link on message: #262486
Overlord: Regarding softwipe, I see it's the hottest issue here. Can't speak
of details at the moment, but we won't leave our players without
gold during Christmas time. One way or another.
Subject: A collection of buffs Germans are getting. (UPDATED)
Link on message: #261453
Link on message: #261453
Overlord: One more point to include to the
collection, I guess.
Subject: T29/t32 getting nerfed
Link on message: #261361
38602, on Nov 29 2010 - 20:28, said: just a fact:
championship on rus-server finished yesterday. Almost ALL drivers of heavy tanks chose T-32.
Link on message: #261361

championship on rus-server finished yesterday. Almost ALL drivers of heavy tanks chose T-32.
Overlord:
Haven't checked all the lineups (too many teams), but from what I've seen seems that T-32 was the most popular tier 8 heavy.
Haven't checked all the lineups (too many teams), but from what I've seen seems that T-32 was the most popular tier 8 heavy.
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