Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #2
Link on message: #256122

Link on message: #256122
MrVic: Enjoy
Hoping for more fun stuff next week.
Holiday week this last week made it rough but we got it done a day
early still! 
Thanks to all our new writers/authors and hope to see more coming


Thanks to all our new writers/authors and hope to see more coming

Subject: WoT Newsletter Volume #2
Link on message: #256122
Link on message: #256122
MrVic: Enjoy
Hoping for more fun stuff next
week. Holiday week this last week made it rough but we
got it done a day early still! 
Thanks to all our new writers/authors and hope to see more coming


Thanks to all our new writers/authors and hope to see more coming

Subject: WoT Newsletter Volume #2
Link on message: #256122
Link on message: #256122
MrVic: Enjoy
Hoping for more fun stuff next
week. Holiday week this last week made it rough but we
got it done a day early still! 
Thanks to all our new writers/authors and hope to see more coming


Thanks to all our new writers/authors and hope to see more coming

Subject: Vivox will Provide Voice Chat for World of Tanks
Link on message: #255745
vespid, on Nov 26 2010 - 16:28, said:
Overlord, on Nov 23 2010 - 10:55, said: It will
be push-to-talk system on default. I was speaking about the
possibility to change default push-to-talk button.
Thank you for all you're work, but I beg of you, don't launch VOIP without the ability to change the PTT button! This is IMPORTANT! Without that option, expect even fewer people to use and test your VOIP.
Also, I am curious as to how well this will work alongside other talk programs. My group uses TS3 and since we can't all fit into one platoon and want to be on TS with each other between and across battles, we'll probably want to keep our own voice chat running alongside WoT's option, if we run it at all. I'm not sure how well that will work, but that's another reason for a customizable PTT button.
Overlord, on Nov 23 2010 - 10:55, said: It will be push-to-talk system on default. I was speaking about the
possibility to change default push-to-talk button.
Link on message: #255745


Thank you for all you're work, but I beg of you, don't launch VOIP without the ability to change the PTT button! This is IMPORTANT! Without that option, expect even fewer people to use and test your VOIP.
Also, I am curious as to how well this will work alongside other talk programs. My group uses TS3 and since we can't all fit into one platoon and want to be on TS with each other between and across battles, we'll probably want to keep our own voice chat running alongside WoT's option, if we run it at all. I'm not sure how well that will work, but that's another reason for a customizable PTT button.
Overlord:
Thank you for all you're work, but I beg of you, don't launch VOIP without the ability to change the PTT button! This is IMPORTANT! Without that option, expect even fewer people to use and test your VOIP.
Also, I am curious as to how well this will work alongside other talk programs. My group uses TS3 and since we can't all fit into one platoon and want to be on TS with each other between and across battles, we'll probably want to keep our own voice chat running alongside WoT's option, if we run it at all. I'm not sure how well that will work, but that's another reason for a customizable PTT button.
The PPT key will be changeable. Confirmed.
Thank you for all you're work, but I beg of you, don't launch VOIP without the ability to change the PTT button! This is IMPORTANT! Without that option, expect even fewer people to use and test your VOIP.
Also, I am curious as to how well this will work alongside other talk programs. My group uses TS3 and since we can't all fit into one platoon and want to be on TS with each other between and across battles, we'll probably want to keep our own voice chat running alongside WoT's option, if we run it at all. I'm not sure how well that will work, but that's another reason for a customizable PTT button.
The PPT key will be changeable. Confirmed.

Overlord:
Subject:
Game Discussion\Game Guides and Tutorials\[FAQ] Equipment
Link on message: #255543
mascotzel, on 24 November 2010 - 01:19 PM, said: The topic has an "oudated" mark in it's title. Where can I find
updated info ?

Link on message: #255543

merig00: Well most of the equipment is self-explanatory. There is no new FAQ
on equipment just yet. But you can ask your questions here.
Subject: [FAQ] Equipment
Link on message: #255543
mascotzel, on Nov 24 2010 - 12:19, said: The topic has an "oudated" mark in it's title. Where can I find
updated info ?
Link on message: #255543

merig00: Well most of the equipment is self-explanatory. There is no new FAQ
on equipment just yet. But you can ask your questions here.
Subject:
Archives\Beta\Fix the King Tiger please
Link on message: #255491

Link on message: #255491
Tanitha: As posted above, your target aiming circle covers most of the tank,
its pretty inaccurate and you could be hitting anywhere.
The sides are a lot lower, 180 is only the front, I think its 80 for the sides. Its hard to tell where the turret is aiming from that photo. Its probably aiming at you though..
And the T2's mantle is due for a buff soon anyway. So check it out again after a couple of patches.
The sides are a lot lower, 180 is only the front, I think its 80 for the sides. Its hard to tell where the turret is aiming from that photo. Its probably aiming at you though..
And the T2's mantle is due for a buff soon anyway. So check it out again after a couple of patches.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter Volume #2
Link on message: #255417
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
News Headlines said: Tankopedia!!! News Link Details
M4 Sherman Tank Renders. News Link Details
Most Original Tank Model Contest Results. News Link Details
In Game Voice Communications! News Link Details
MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Spotting and Hiding Tanks Thread Link to Main Topic
Hot Topic of the Week said: Soft Wipe!
Link to Discussion Thread
Details for the soft wipe:
1) All current tanks/modules/ammo in your garage will be refunded for full value credits. (As per normal softwipes)
2) All exp earned since the softwipe and all the free experience from the last soft wipe will be also refunded. Current exp saved on Elite tanks will be converted to free experience at the soft wipe.
This means all exp spent including free exp from the soft wipe. If you spent it on tanks have it as free exp on the account or have exp on elite tanks you get all of that. (hope that clears it up)
3) All tank crews will be lost. They came they fought and now they get a well earned vacation and rotate off the front so we can break in some new recruits.
4) Garage slots, Barracks expansions, and Current premium account times will refunded (pro-rated for remaining time) These refunded items will be refunded as Gold to your account. (Gotta check on Premium tanks tho think they are refunded also)
5) Current Credits balance and Current Gold balance will be carried over with the refunded gold (premium garage slots ect) and credits (existing tanks/modules). Players will have both Gold and Credits on their account after the softwipe ready for spending.
6)No total exp reduction is planned for the soft wipe. (This tool has been used in the past, basically its a global percentage reduction of exp) This testing tool is not being used in this soft wipe.
7) No Planned bonus Gold. (Daily 150gold will continue)
Developer Poll: Best Looking Tank said: Note: Pershing recieved 6 votes but due to not all of the Devs have had a chance to see it as of yet its was omitted for now. (We get to see some stuff before even all the devs!!)

Fake Tip of the Week said: Tip: By Running over 25 Trees in a single match you gain an additional 250exp per battle!
Post of the Week: (Post by Whackjob) said: Day Two: Using What I have learned.
Just like day one, my thoughts in rough chronological order:
1.) Ok. Gonna work the light tank angle today. The Plan: Get the first bought light tank, upgrade the heck out of it, cash in gold for money, upgrade experience of crew, go nuts. What button is for the horn?
2.) Aaaaand I'm off! I'm tear-arse-ing all around and getting waaaay ahead of my team. I'm getting shots fired at me and most of them are missing.
3.) Tank Killer in the bushes! ... funny, I remember leaving the base with TWO tank treads. Uh oh.
4.) Despite opening the hatch and trying to bluff my way out of trouble by hollering, "HEY! NONCOMBATANT! Do you have ANY idea what this is going to do to my insurance premiums?" I still get polished off before I can get a good shot in.
5.) There's this map with a giant field in the middle, buildings on one side, a trench and walls on the other. On the (east I think) side of the map there's a road and woods and fields you can use to get past that killing field. I'm flying through that area, trying to get behind the lines on the other side to deal with the light arty that's being a nuisance to my team. I t-bone a bush that suddenly has a red icon in it. The heck? Tank killer, facing to my left. Seems I rammed 'em. Hah! He can't turn since I rammed him. Couple of shots and he's down. I back up, get around, and shag arse as the arty starts to fall. I get around behind the lines finally. I kill one arty before another arty and another light tank cripple and kill me.
6.) Now it's a map with one of those small cities with the track on one side. I'm zipping down the other side of the map along the road, ignoring the hill. I've got my turret locked to the rear in a hopefully deceptive peaceful stance. I get shot at anyway. There's a tank killer peeking around the corner, watching the road I happen to be on. I dogleg left and right and somehow don't get hit. As I pass him I stop, and my turret is handily already almost on him. I adjust a little bit and HE his tank tread. Two more shots and he's toast. Artillery starts slaughtering the pigeons on the roof of the building I'm next to. Even though I'm safe, I figure staying on the move is safer. I get to the enemy goal zone to find it completely vacant. I sit on the edge of the ring and wait for someone from the other team to come by to try to bum a smoke or something. I cap and the match ends.
7.) An all light match! No arty, just two tank killers on each team! Sweeeet! I spend ten minutes maybe ricocheting from one red icon to another, spattering them all with HE rounds to cause the maximum amount of annoyance. I die, but I'm getting a much better feel for firing on the move.
8.) Next round: Mediums on both sides, four arty each team. I decide to try the scout angle. I spend the whole match advancing and bush-hiding. I manage to creep all the way in to the rear of their base without a scratch. Though I did attract arty fire once or twice. I'm senzoring teh arti d00ds. They're in bushes, but have ADHD or something since they keep rotating and firing. Finally our own artillery gets in position and starts shelling them. At this point I come flying out of the bushes like a crazed manifesto writer and start freely handing out fat-kid sized portions of high explosive joy. Remember APB? How they have VOIP set up so those close to you could hear what you could say? I wish that were here... I'm sure the creepy cackling I was doing would have added to the surrealness of the whole situation for those poor arty doomed to die.
9.) I get bored of the light tank (I got ADHD myself, or alt-itis, or something) and go back to my tank killer. I get that map where there's a
river in the middle with some bridges, and the two cap points in the middle on either side. I go in the bushes on a ridge and sniper. I get seven kills but nothing interesting happens.
10.) I decide to do a spot of work on my tank killer crew. I drop 60k on getting them all to 75% just to see if I could notice a difference. Good grief! I don't have to wait nearly as much time in between shots, and even the tank-killer itself seems to handle better. I flip on the speed-up-training thing and wonder if my attention span will hold out long enough for me to get to 100% training. Then I wonder: What's the point in keeping the crew if you sell your tank? You can retrain them for another tank, sure, but that previous 100% don't help. But there is the bonus training stuff (camo, fire fighting?) that probably carries over. I'll have to get there and see for myself.
11.) I purchase that crazy looking first russian arty tank. Good grief! Archaic looking isn't a strong enough term for this thing. I keep expecting a team of horses to pull me to the next firing spot. And what's on the back of the crew compartment? They look like the outside doors some people have for their cellars.
12.) Got a feel for how arty works in a match. Right click target, let the circle shrink, then fire. Then you wait as your gun loader puts down his copy of "Action Toby: Boy Adventurer" and whines while he takes his time loading the gun. This is a russian vehicle, for [expletive preemptively redacted] sake! What's the radio freq for the NKVD?
13.) I go back to my light tank for some high-speed hijinx. A match starts, I speedy-thing my way over towards an enemy main line of movement, and park in a bush. A tank killer comes a little ways away and parks in a bush and vanishes. He was facing to my right, exposing his flank. At this point the tandy 1000 in my head boots up and starts crunching numbers. Let's see here... that far away, it would probably take about 7.8 seconds to cross that distance. Figure maybe a second and a half for him to notice me, another half second to take action (guessing he'd try to aim in on me), and take four seconds to fully rotate and fire. Six seconds out of my 7.8. Not good odds. At this point he starts firing at someone, giving me the extra three seconds I calculate I would need to make this work. I kick my driver in the back of the head and he slams the gas pedal down to the floor. I drive right up and ram the TK broadside, doing a surprising amount of damage to myself. But he can't rotate his vehicle now, and I give him an I.O.U. for fifty pounds of high explosive that I let him cash in immediately. Somewhere else on the map another tank killer concludes his fascism based meeting with the determination that I need to give up one tank tread for the good of the people. I protest in the properly nazi-vehicle fashion by killing him and the tank next to him, before some artilleryman decides I'm a good candidate for a retroactive abortion.
I didn't get to play as much as I would have liked, yesterday, but learning is happening and I'm getting there. I figure what I really should do is stick with one kind of tank and work the tech tree on it, but I find myself switching between them quite a bit. ADHD, I guess.
A Look to the Future said: Some of the frequent questions and things to come. (Some still in testing so values may change)
1) Further Details on Soft wipe See "Hot Topic" Section above
2) Currently in testing sneak peak at US changes. "Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, lowered the influence of turret traverse on dispersion.
- Gun 105mm_Howitzer_M2A: -15% aiming time. - Gun 105mm_Howitzer_M2A: -15% aiming time, penetration of HE 60->53 - M7 Priest: 105mm_Howitzer_M - reload time decreased 13.95->11.76"
3) Currently in testing sneak peak at German changes. "- VK4502: mantle armor for stock turret 120->160mm, mantle armor for top turret 120->180mm.
- Tiger II: mantle armor for top turret 65->100.- 150mm_sFH18_L30 (Hummel): decreased dispersion 0.4->0.37"
4) Farming improvements for many WoT residents "- Fixes for some fences "
5) Fixed FPS drops during rendering of track-prints.
6) Clicking on "Apply" button in the window service now replenishes munitions and consumables, and repair the tank for one-click.
7) 2 New maps Named El-Halluf and Ruinberg (See Pics of the Week section for images)
Last Weeks Newsletter information.
1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.
2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)
3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come. (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion. Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)
4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.
5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January. See "Pictures of the Week" for a sneak peak.
6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December, Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)
7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).
8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.
9) EU Server Cluster, Server up Early/Mid December.
10) Soft Wipe, We should see a soft wipe with the EU server coming online.
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Ruinberg

El Halluf

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.

Joe & Hans By Breyd1971 (TankBusters)
http://i6eqeg.bay.li...mic1.png?psid=1
Stories from the Front said: Diary of Unteroffizier Meister By: ElcomeSoft Link to Authors site
Walking into Hell disguised as Heaven
Date: 24 November 2010 18:08:54 UTC
Tank: JagdPanther
Designation: 'Feuerschutz'
Crew: Unteroffizier Meister (Commander), Unteroffizier Muiziere (Gunner), Unteroffizier Meindl (Driver), Gefreiter Fischböck (Radio), Unteroffizier Pellengahr (Loader).
A routine escort mission turned into a nightmare... a one we barely escaped from alive. We have to be be grateful to 'Feuerschutz' once more. The suppressive fire we lay down forced the enemy ambush to falter and tipped the scales of battle in our favour. The rather experimental 10.5cm gun we were recently refitted with has proved to be invaluable in all types of combat situations we have faced so far.
We were part of a tank column moving towards the front, a mix of medium and heavy units with several tank destroyer and artillery elements. Like a scene from painting the area we were travelling through was picturesque and beautiful, lush green fields with an ancient abbey in perfect condition adorned with beautiful stonework arches and the like.
The fastest route for the convoy lay down a side valley. This was dangerously narrow and a perilous drop into a ravine was to our left. As we traversed the valley cautiously we could see the abbey breaking the skyline above us and I was dazzled by the wonderful scenery as we passed. Several husks of burnt out tanks littered our path, obviously despite the perfect state the abbey was in, the war had even found it's way into such a beautiful place...
Such a beautiful place desecrated by our enemy... They rained fire from their artillery batteries and they brought hell to this heaven.
In the opening barrage I cannot count how many tanks we lost. Several exploded, their turrets forced open by the shells, like a crudely opened can. I saw the crew of one of our heavy tanks scramble clear as the ground crumbled underneath it's mighty treads and fell to into the ravine below. One of the men didn't make it in time, as he scrambled towards the edge, his crew mates tried to reach out and save him but.... his screams still haunt me as I write this...
Through all of the smoke and confusion Unteroffizier Muiziere scored several clean hits into the flanks of the oncoming enemy tank formation, crippling at least one and forcing the others to vacate our line of fire for fear of suffering the same fate. Our heavy tanks and the heavy tank destroyer that was accompanying us on our travels played a childlike game with several enemy tanks whilst our self propelled guns raised their barrels and gave a salute to the enemy in the form of a well orchestrated counter battery barrage.
Feuerschutz definitely lived up to it's name. As fast as Pellengahr could load the shells, Muiziere was firing them out aiming at the enemy tanks as they lined up like prisoners getting ready for the firing line. Visibility was poor in the smoke and Meindl, despite all of his war experience nearly ruined our treads on several smoking wrecks as we jockeyed for position in the close quarters battle. The covering fire we laid down allowed our heavier elements to move up on the enemy and turn the tide of the conflict.
As soon as our heavy tank destroyer strode onto into view, the enemy tanks seemed to recoil in an inanimate metal terror and their guns seemed to drop ever so slightly, almost like they had resigned themselves to their fate. They did not last long and our tanks showed no mercy.
Trusty Feuerschutz took quite a beating during our unexpected encounter. Several puncture wounds to the outer hull and both our radio and some of the observation and aiming equipment received damage. The worst damage came to our engine, which thankfully didn't catch fire but required constant nursing to even get us to the nearest repair station. Besides the bumps and bruises that come when you are a crew member of a tank and receive fire from multiple shells which ring across the thick metal skin of the tank like large hailstones, my crew was unharmed and for that I am always grateful.
With repairs underway my crew will never forget the mixed emotions that that place brought us. A heaven to behold, threatened by the hell that is war... I just hope it all ends soon.
Something tells me I will be fighting for a long time still...
Community Driven Events said: Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historical battles Link

Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.

Link on message: #255417
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
MrVic: 

News Headlines said: Tankopedia!!! News Link Details
M4 Sherman Tank Renders. News Link Details
Most Original Tank Model Contest Results. News Link Details
In Game Voice Communications! News Link Details
MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details
MrVic: 

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Spotting and Hiding Tanks Thread Link to Main Topic
MrVic: 

Hot Topic of the Week said: Soft Wipe!
Link to Discussion Thread
Details for the soft wipe:
1) All current tanks/modules/ammo in your garage will be refunded for full value credits. (As per normal softwipes)
2) All exp earned since the softwipe and all the free experience from the last soft wipe will be also refunded. Current exp saved on Elite tanks will be converted to free experience at the soft wipe.
This means all exp spent including free exp from the soft wipe. If you spent it on tanks have it as free exp on the account or have exp on elite tanks you get all of that. (hope that clears it up)
3) All tank crews will be lost. They came they fought and now they get a well earned vacation and rotate off the front so we can break in some new recruits.
4) Garage slots, Barracks expansions, and Current premium account times will refunded (pro-rated for remaining time) These refunded items will be refunded as Gold to your account. (Gotta check on Premium tanks tho think they are refunded also)
5) Current Credits balance and Current Gold balance will be carried over with the refunded gold (premium garage slots ect) and credits (existing tanks/modules). Players will have both Gold and Credits on their account after the softwipe ready for spending.
6)No total exp reduction is planned for the soft wipe. (This tool has been used in the past, basically its a global percentage reduction of exp) This testing tool is not being used in this soft wipe.
7) No Planned bonus Gold. (Daily 150gold will continue)
MrVic: 

Developer Poll: Best Looking Tank said: Note: Pershing recieved 6 votes but due to not all of the Devs have had a chance to see it as of yet its was omitted for now. (We get to see some stuff before even all the devs!!)

MrVic: 

Fake Tip of the Week said: Tip: By Running over 25 Trees in a single match you gain an additional 250exp per battle!
MrVic: 

Post of the Week: (Post by Whackjob) said: Day Two: Using What I have learned.
Just like day one, my thoughts in rough chronological order:
1.) Ok. Gonna work the light tank angle today. The Plan: Get the first bought light tank, upgrade the heck out of it, cash in gold for money, upgrade experience of crew, go nuts. What button is for the horn?
2.) Aaaaand I'm off! I'm tear-arse-ing all around and getting waaaay ahead of my team. I'm getting shots fired at me and most of them are missing.
3.) Tank Killer in the bushes! ... funny, I remember leaving the base with TWO tank treads. Uh oh.
4.) Despite opening the hatch and trying to bluff my way out of trouble by hollering, "HEY! NONCOMBATANT! Do you have ANY idea what this is going to do to my insurance premiums?" I still get polished off before I can get a good shot in.
5.) There's this map with a giant field in the middle, buildings on one side, a trench and walls on the other. On the (east I think) side of the map there's a road and woods and fields you can use to get past that killing field. I'm flying through that area, trying to get behind the lines on the other side to deal with the light arty that's being a nuisance to my team. I t-bone a bush that suddenly has a red icon in it. The heck? Tank killer, facing to my left. Seems I rammed 'em. Hah! He can't turn since I rammed him. Couple of shots and he's down. I back up, get around, and shag arse as the arty starts to fall. I get around behind the lines finally. I kill one arty before another arty and another light tank cripple and kill me.
6.) Now it's a map with one of those small cities with the track on one side. I'm zipping down the other side of the map along the road, ignoring the hill. I've got my turret locked to the rear in a hopefully deceptive peaceful stance. I get shot at anyway. There's a tank killer peeking around the corner, watching the road I happen to be on. I dogleg left and right and somehow don't get hit. As I pass him I stop, and my turret is handily already almost on him. I adjust a little bit and HE his tank tread. Two more shots and he's toast. Artillery starts slaughtering the pigeons on the roof of the building I'm next to. Even though I'm safe, I figure staying on the move is safer. I get to the enemy goal zone to find it completely vacant. I sit on the edge of the ring and wait for someone from the other team to come by to try to bum a smoke or something. I cap and the match ends.
7.) An all light match! No arty, just two tank killers on each team! Sweeeet! I spend ten minutes maybe ricocheting from one red icon to another, spattering them all with HE rounds to cause the maximum amount of annoyance. I die, but I'm getting a much better feel for firing on the move.
8.) Next round: Mediums on both sides, four arty each team. I decide to try the scout angle. I spend the whole match advancing and bush-hiding. I manage to creep all the way in to the rear of their base without a scratch. Though I did attract arty fire once or twice. I'm senzoring teh arti d00ds. They're in bushes, but have ADHD or something since they keep rotating and firing. Finally our own artillery gets in position and starts shelling them. At this point I come flying out of the bushes like a crazed manifesto writer and start freely handing out fat-kid sized portions of high explosive joy. Remember APB? How they have VOIP set up so those close to you could hear what you could say? I wish that were here... I'm sure the creepy cackling I was doing would have added to the surrealness of the whole situation for those poor arty doomed to die.
9.) I get bored of the light tank (I got ADHD myself, or alt-itis, or something) and go back to my tank killer. I get that map where there's a
river in the middle with some bridges, and the two cap points in the middle on either side. I go in the bushes on a ridge and sniper. I get seven kills but nothing interesting happens.
10.) I decide to do a spot of work on my tank killer crew. I drop 60k on getting them all to 75% just to see if I could notice a difference. Good grief! I don't have to wait nearly as much time in between shots, and even the tank-killer itself seems to handle better. I flip on the speed-up-training thing and wonder if my attention span will hold out long enough for me to get to 100% training. Then I wonder: What's the point in keeping the crew if you sell your tank? You can retrain them for another tank, sure, but that previous 100% don't help. But there is the bonus training stuff (camo, fire fighting?) that probably carries over. I'll have to get there and see for myself.
11.) I purchase that crazy looking first russian arty tank. Good grief! Archaic looking isn't a strong enough term for this thing. I keep expecting a team of horses to pull me to the next firing spot. And what's on the back of the crew compartment? They look like the outside doors some people have for their cellars.
12.) Got a feel for how arty works in a match. Right click target, let the circle shrink, then fire. Then you wait as your gun loader puts down his copy of "Action Toby: Boy Adventurer" and whines while he takes his time loading the gun. This is a russian vehicle, for [expletive preemptively redacted] sake! What's the radio freq for the NKVD?
13.) I go back to my light tank for some high-speed hijinx. A match starts, I speedy-thing my way over towards an enemy main line of movement, and park in a bush. A tank killer comes a little ways away and parks in a bush and vanishes. He was facing to my right, exposing his flank. At this point the tandy 1000 in my head boots up and starts crunching numbers. Let's see here... that far away, it would probably take about 7.8 seconds to cross that distance. Figure maybe a second and a half for him to notice me, another half second to take action (guessing he'd try to aim in on me), and take four seconds to fully rotate and fire. Six seconds out of my 7.8. Not good odds. At this point he starts firing at someone, giving me the extra three seconds I calculate I would need to make this work. I kick my driver in the back of the head and he slams the gas pedal down to the floor. I drive right up and ram the TK broadside, doing a surprising amount of damage to myself. But he can't rotate his vehicle now, and I give him an I.O.U. for fifty pounds of high explosive that I let him cash in immediately. Somewhere else on the map another tank killer concludes his fascism based meeting with the determination that I need to give up one tank tread for the good of the people. I protest in the properly nazi-vehicle fashion by killing him and the tank next to him, before some artilleryman decides I'm a good candidate for a retroactive abortion.
I didn't get to play as much as I would have liked, yesterday, but learning is happening and I'm getting there. I figure what I really should do is stick with one kind of tank and work the tech tree on it, but I find myself switching between them quite a bit. ADHD, I guess.
MrVic: 

A Look to the Future said: Some of the frequent questions and things to come. (Some still in testing so values may change)
1) Further Details on Soft wipe See "Hot Topic" Section above
2) Currently in testing sneak peak at US changes. "Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, lowered the influence of turret traverse on dispersion.
- Gun 105mm_Howitzer_M2A: -15% aiming time. - Gun 105mm_Howitzer_M2A: -15% aiming time, penetration of HE 60->53 - M7 Priest: 105mm_Howitzer_M - reload time decreased 13.95->11.76"
3) Currently in testing sneak peak at German changes. "- VK4502: mantle armor for stock turret 120->160mm, mantle armor for top turret 120->180mm.
- Tiger II: mantle armor for top turret 65->100.- 150mm_sFH18_L30 (Hummel): decreased dispersion 0.4->0.37"
4) Farming improvements for many WoT residents "- Fixes for some fences "
5) Fixed FPS drops during rendering of track-prints.
6) Clicking on "Apply" button in the window service now replenishes munitions and consumables, and repair the tank for one-click.
7) 2 New maps Named El-Halluf and Ruinberg (See Pics of the Week section for images)
Last Weeks Newsletter information.
1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.
2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)
3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come. (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion. Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)
4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.
5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January. See "Pictures of the Week" for a sneak peak.
6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December, Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)
7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).
8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.
9) EU Server Cluster, Server up Early/Mid December.

10) Soft Wipe, We should see a soft wipe with the EU server coming online.
MrVic: 10) Soft Wipe, We should see a soft wipe with the EU server coming
online.


Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Ruinberg

El Halluf

MrVic: El Halluf




Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.

Joe & Hans By Breyd1971 (TankBusters)
http://i6eqeg.bay.li...mic1.png?psid=1
Stories from the Front said: Diary of Unteroffizier Meister By: ElcomeSoft Link to Authors site
Walking into Hell disguised as Heaven
Date: 24 November 2010 18:08:54 UTC
Tank: JagdPanther
Designation: 'Feuerschutz'
Crew: Unteroffizier Meister (Commander), Unteroffizier Muiziere (Gunner), Unteroffizier Meindl (Driver), Gefreiter Fischböck (Radio), Unteroffizier Pellengahr (Loader).
A routine escort mission turned into a nightmare... a one we barely escaped from alive. We have to be be grateful to 'Feuerschutz' once more. The suppressive fire we lay down forced the enemy ambush to falter and tipped the scales of battle in our favour. The rather experimental 10.5cm gun we were recently refitted with has proved to be invaluable in all types of combat situations we have faced so far.
We were part of a tank column moving towards the front, a mix of medium and heavy units with several tank destroyer and artillery elements. Like a scene from painting the area we were travelling through was picturesque and beautiful, lush green fields with an ancient abbey in perfect condition adorned with beautiful stonework arches and the like.
The fastest route for the convoy lay down a side valley. This was dangerously narrow and a perilous drop into a ravine was to our left. As we traversed the valley cautiously we could see the abbey breaking the skyline above us and I was dazzled by the wonderful scenery as we passed. Several husks of burnt out tanks littered our path, obviously despite the perfect state the abbey was in, the war had even found it's way into such a beautiful place...
Such a beautiful place desecrated by our enemy... They rained fire from their artillery batteries and they brought hell to this heaven.
In the opening barrage I cannot count how many tanks we lost. Several exploded, their turrets forced open by the shells, like a crudely opened can. I saw the crew of one of our heavy tanks scramble clear as the ground crumbled underneath it's mighty treads and fell to into the ravine below. One of the men didn't make it in time, as he scrambled towards the edge, his crew mates tried to reach out and save him but.... his screams still haunt me as I write this...
Through all of the smoke and confusion Unteroffizier Muiziere scored several clean hits into the flanks of the oncoming enemy tank formation, crippling at least one and forcing the others to vacate our line of fire for fear of suffering the same fate. Our heavy tanks and the heavy tank destroyer that was accompanying us on our travels played a childlike game with several enemy tanks whilst our self propelled guns raised their barrels and gave a salute to the enemy in the form of a well orchestrated counter battery barrage.
Feuerschutz definitely lived up to it's name. As fast as Pellengahr could load the shells, Muiziere was firing them out aiming at the enemy tanks as they lined up like prisoners getting ready for the firing line. Visibility was poor in the smoke and Meindl, despite all of his war experience nearly ruined our treads on several smoking wrecks as we jockeyed for position in the close quarters battle. The covering fire we laid down allowed our heavier elements to move up on the enemy and turn the tide of the conflict.
As soon as our heavy tank destroyer strode onto into view, the enemy tanks seemed to recoil in an inanimate metal terror and their guns seemed to drop ever so slightly, almost like they had resigned themselves to their fate. They did not last long and our tanks showed no mercy.
Trusty Feuerschutz took quite a beating during our unexpected encounter. Several puncture wounds to the outer hull and both our radio and some of the observation and aiming equipment received damage. The worst damage came to our engine, which thankfully didn't catch fire but required constant nursing to even get us to the nearest repair station. Besides the bumps and bruises that come when you are a crew member of a tank and receive fire from multiple shells which ring across the thick metal skin of the tank like large hailstones, my crew was unharmed and for that I am always grateful.
With repairs underway my crew will never forget the mixed emotions that that place brought us. A heaven to behold, threatened by the hell that is war... I just hope it all ends soon.
Something tells me I will be fighting for a long time still...
MrVic: 

Community Driven Events said: Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historical battles Link

MrVic: 

Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
MrVic:
Subject: WoT Newsletter Volume #2
Link on message: #255417
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
News Headlines said: Tankopedia!!! News Link Details
M4 Sherman Tank Renders. News Link Details
Most Original Tank Model Contest Results. News Link Details
In Game Voice Communications! News Link Details
MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Spotting and Hiding Tanks Thread Link to Main Topic
Hot Topic of the Week said: Soft Wipe!
Link to Discussion Thread
Details for the soft wipe:
1) All current tanks/modules/ammo in your garage will be refunded for full value credits. (As per normal softwipes)
2) All exp earned since the softwipe and all the free experience from the last soft wipe will be also refunded. Current exp saved on Elite tanks will be converted to free experience at the soft wipe.
This means all exp spent including free exp from the soft wipe. If you spent it on tanks have it as free exp on the account or have exp on elite tanks you get all of that. (hope that clears it up)
3) All tank crews will be lost. They came they fought and now they get a well earned vacation and rotate off the front so we can break in some new recruits.
4) Garage slots, Barracks expansions, and Current premium account times will refunded (pro-rated for remaining time) These refunded items will be refunded as Gold to your account. (Gotta check on Premium tanks tho think they are refunded also)
5) Current Credits balance and Current Gold balance will be carried over with the refunded gold (premium garage slots ect) and credits (existing tanks/modules). Players will have both Gold and Credits on their account after the softwipe ready for spending.
6)No total exp reduction is planned for the soft wipe. (This tool has been used in the past, basically its a global percentage reduction of exp) This testing tool is not being used in this soft wipe.
7) No Planned bonus Gold. (Daily 150gold will continue)
Developer Poll: Best Looking Tank said: Note: Pershing recieved 6 votes but due to not all of the Devs have had a chance to see it as of yet its was omitted for now. (We get to see some stuff before even all the devs!!)

Fake Tip of the Week said: Tip: By Running over 25 Trees in a single match you gain an additional 250exp per battle!
Post of the Week: (Post by Whackjob) said: Day Two: Using What I have learned.
Just like day one, my thoughts in rough chronological order:
1.) Ok. Gonna work the light tank angle today. The Plan: Get the first bought light tank, upgrade the heck out of it, cash in gold for money, upgrade experience of crew, go nuts. What button is for the horn?
2.) Aaaaand I'm off! I'm tear-arse-ing all around and getting waaaay ahead of my team. I'm getting shots fired at me and most of them are missing.
3.) Tank Killer in the bushes! ... funny, I remember leaving the base with TWO tank treads. Uh oh.
4.) Despite opening the hatch and trying to bluff my way out of trouble by hollering, "HEY! NONCOMBATANT! Do you have ANY idea what this is going to do to my insurance premiums?" I still get polished off before I can get a good shot in.
5.) There's this map with a giant field in the middle, buildings on one side, a trench and walls on the other. On the (east I think) side of the map there's a road and woods and fields you can use to get past that killing field. I'm flying through that area, trying to get behind the lines on the other side to deal with the light arty that's being a nuisance to my team. I t-bone a bush that suddenly has a red icon in it. The heck? Tank killer, facing to my left. Seems I rammed 'em. Hah! He can't turn since I rammed him. Couple of shots and he's down. I back up, get around, and shag arse as the arty starts to fall. I get around behind the lines finally. I kill one arty before another arty and another light tank cripple and kill me.
6.) Now it's a map with one of those small cities with the track on one side. I'm zipping down the other side of the map along the road, ignoring the hill. I've got my turret locked to the rear in a hopefully deceptive peaceful stance. I get shot at anyway. There's a tank killer peeking around the corner, watching the road I happen to be on. I dogleg left and right and somehow don't get hit. As I pass him I stop, and my turret is handily already almost on him. I adjust a little bit and HE his tank tread. Two more shots and he's toast. Artillery starts slaughtering the pigeons on the roof of the building I'm next to. Even though I'm safe, I figure staying on the move is safer. I get to the enemy goal zone to find it completely vacant. I sit on the edge of the ring and wait for someone from the other team to come by to try to bum a smoke or something. I cap and the match ends.
7.) An all light match! No arty, just two tank killers on each team! Sweeeet! I spend ten minutes maybe ricocheting from one red icon to another, spattering them all with HE rounds to cause the maximum amount of annoyance. I die, but I'm getting a much better feel for firing on the move.
8.) Next round: Mediums on both sides, four arty each team. I decide to try the scout angle. I spend the whole match advancing and bush-hiding. I manage to creep all the way in to the rear of their base without a scratch. Though I did attract arty fire once or twice. I'm senzoring teh arti d00ds. They're in bushes, but have ADHD or something since they keep rotating and firing. Finally our own artillery gets in position and starts shelling them. At this point I come flying out of the bushes like a crazed manifesto writer and start freely handing out fat-kid sized portions of high explosive joy. Remember APB? How they have VOIP set up so those close to you could hear what you could say? I wish that were here... I'm sure the creepy cackling I was doing would have added to the surrealness of the whole situation for those poor arty doomed to die.
9.) I get bored of the light tank (I got ADHD myself, or alt-itis, or something) and go back to my tank killer. I get that map where there's a
river in the middle with some bridges, and the two cap points in the middle on either side. I go in the bushes on a ridge and sniper. I get seven kills but nothing interesting happens.
10.) I decide to do a spot of work on my tank killer crew. I drop 60k on getting them all to 75% just to see if I could notice a difference. Good grief! I don't have to wait nearly as much time in between shots, and even the tank-killer itself seems to handle better. I flip on the speed-up-training thing and wonder if my attention span will hold out long enough for me to get to 100% training. Then I wonder: What's the point in keeping the crew if you sell your tank? You can retrain them for another tank, sure, but that previous 100% don't help. But there is the bonus training stuff (camo, fire fighting?) that probably carries over. I'll have to get there and see for myself.
11.) I purchase that crazy looking first russian arty tank. Good grief! Archaic looking isn't a strong enough term for this thing. I keep expecting a team of horses to pull me to the next firing spot. And what's on the back of the crew compartment? They look like the outside doors some people have for their cellars.
12.) Got a feel for how arty works in a match. Right click target, let the circle shrink, then fire. Then you wait as your gun loader puts down his copy of "Action Toby: Boy Adventurer" and whines while he takes his time loading the gun. This is a russian vehicle, for [expletive preemptively redacted] sake! What's the radio freq for the NKVD?
13.) I go back to my light tank for some high-speed hijinx. A match starts, I speedy-thing my way over towards an enemy main line of movement, and park in a bush. A tank killer comes a little ways away and parks in a bush and vanishes. He was facing to my right, exposing his flank. At this point the tandy 1000 in my head boots up and starts crunching numbers. Let's see here... that far away, it would probably take about 7.8 seconds to cross that distance. Figure maybe a second and a half for him to notice me, another half second to take action (guessing he'd try to aim in on me), and take four seconds to fully rotate and fire. Six seconds out of my 7.8. Not good odds. At this point he starts firing at someone, giving me the extra three seconds I calculate I would need to make this work. I kick my driver in the back of the head and he slams the gas pedal down to the floor. I drive right up and ram the TK broadside, doing a surprising amount of damage to myself. But he can't rotate his vehicle now, and I give him an I.O.U. for fifty pounds of high explosive that I let him cash in immediately. Somewhere else on the map another tank killer concludes his fascism based meeting with the determination that I need to give up one tank tread for the good of the people. I protest in the properly nazi-vehicle fashion by killing him and the tank next to him, before some artilleryman decides I'm a good candidate for a retroactive abortion.
I didn't get to play as much as I would have liked, yesterday, but learning is happening and I'm getting there. I figure what I really should do is stick with one kind of tank and work the tech tree on it, but I find myself switching between them quite a bit. ADHD, I guess.
A Look to the Future said:
Some of the frequent questions and things to come. (Some still in testing so values may change)
1) Further Details on Soft wipe See "Hot Topic" Section above
2) Currently in testing sneak peak at US changes. "Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, lowered the influence of turret traverse on dispersion.
- Gun 105mm_Howitzer_M2A: -15% aiming time. - Gun 105mm_Howitzer_M2A: -15% aiming time, penetration of HE 60->53 - M7 Priest: 105mm_Howitzer_M - reload time decreased 13.95->11.76"
3) Currently in testing sneak peak at German changes. "- VK4502: mantle armor for stock turret 120->160mm, mantle armor for top turret 120->180mm.
- Tiger II: mantle armor for top turret 65->100.- 150mm_sFH18_L30 (Hummel): decreased dispersion 0.4->0.37"
4) Farming improvements for many WoT residents "- Fixes for some fences "
5) Fixed FPS drops during rendering of track-prints.
6) Clicking on "Apply" button in the window service now replenishes munitions and consumables, and repair the tank for one-click.
7) 2 New maps Named El-Halluf and Ruinberg (See Pics of the Week section for images)
Last Weeks Newsletter information.
1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.
2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)
3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come. (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion. Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)
4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.
5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January. See "Pictures of the Week" for a sneak peak.
6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December, Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)
7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).
8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.
9) EU Server Cluster, Server up Early/Mid December.
10) Soft Wipe, We should see a soft wipe with the EU server coming online.
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Ruinberg
http://img232.images...150/wjxfya1.jpg
El Halluf
http://img818.images...148/2j2arf8.jpg
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.
http://loltraktor.th...71459831045.png
Joe & Hans By Breyd1971 (TankBusters)
http://i6eqeg.bay.li...mic1.png?psid=1
Stories from the Front said:
Diary of Unteroffizier Meister By: ElcomeSoft Link to Authors site
Walking into Hell disguised as Heaven
Date: 24 November 2010 18:08:54 UTC
Tank: JagdPanther
Designation: 'Feuerschutz'
Crew: Unteroffizier Meister (Commander), Unteroffizier Muiziere (Gunner), Unteroffizier Meindl (Driver), Gefreiter Fischböck (Radio), Unteroffizier Pellengahr (Loader).
A routine escort mission turned into a nightmare... a one we barely escaped from alive. We have to be be grateful to 'Feuerschutz' once more. The suppressive fire we lay down forced the enemy ambush to falter and tipped the scales of battle in our favour. The rather experimental 10.5cm gun we were recently refitted with has proved to be invaluable in all types of combat situations we have faced so far.
We were part of a tank column moving towards the front, a mix of medium and heavy units with several tank destroyer and artillery elements. Like a scene from painting the area we were travelling through was picturesque and beautiful, lush green fields with an ancient abbey in perfect condition adorned with beautiful stonework arches and the like.
The fastest route for the convoy lay down a side valley. This was dangerously narrow and a perilous drop into a ravine was to our left. As we traversed the valley cautiously we could see the abbey breaking the skyline above us and I was dazzled by the wonderful scenery as we passed. Several husks of burnt out tanks littered our path, obviously despite the perfect state the abbey was in, the war had even found it's way into such a beautiful place...
Such a beautiful place desecrated by our enemy... They rained fire from their artillery batteries and they brought hell to this heaven.
In the opening barrage I cannot count how many tanks we lost. Several exploded, their turrets forced open by the shells, like a crudely opened can. I saw the crew of one of our heavy tanks scramble clear as the ground crumbled underneath it's mighty treads and fell to into the ravine below. One of the men didn't make it in time, as he scrambled towards the edge, his crew mates tried to reach out and save him but.... his screams still haunt me as I write this...
Through all of the smoke and confusion Unteroffizier Muiziere scored several clean hits into the flanks of the oncoming enemy tank formation, crippling at least one and forcing the others to vacate our line of fire for fear of suffering the same fate. Our heavy tanks and the heavy tank destroyer that was accompanying us on our travels played a childlike game with several enemy tanks whilst our self propelled guns raised their barrels and gave a salute to the enemy in the form of a well orchestrated counter battery barrage.
Feuerschutz definitely lived up to it's name. As fast as Pellengahr could load the shells, Muiziere was firing them out aiming at the enemy tanks as they lined up like prisoners getting ready for the firing line. Visibility was poor in the smoke and Meindl, despite all of his war experience nearly ruined our treads on several smoking wrecks as we jockeyed for position in the close quarters battle. The covering fire we laid down allowed our heavier elements to move up on the enemy and turn the tide of the conflict.
As soon as our heavy tank destroyer strode onto into view, the enemy tanks seemed to recoil in an inanimate metal terror and their guns seemed to drop ever so slightly, almost like they had resigned themselves to their fate. They did not last long and our tanks showed no mercy.
Trusty Feuerschutz took quite a beating during our unexpected encounter. Several puncture wounds to the outer hull and both our radio and some of the observation and aiming equipment received damage. The worst damage came to our engine, which thankfully didn't catch fire but required constant nursing to even get us to the nearest repair station. Besides the bumps and bruises that come when you are a crew member of a tank and receive fire from multiple shells which ring across the thick metal skin of the tank like large hailstones, my crew was unharmed and for that I am always grateful.
With repairs underway my crew will never forget the mixed emotions that that place brought us. A heaven to behold, threatened by the hell that is war... I just hope it all ends soon.
Something tells me I will be fighting for a long time still...
Community Driven Events said:
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historical battles Link

Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
Link on message: #255417
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
MrVic:


News Headlines said: Tankopedia!!! News Link Details
M4 Sherman Tank Renders. News Link Details
Most Original Tank Model Contest Results. News Link Details
In Game Voice Communications! News Link Details
MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details
MrVic:


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Spotting and Hiding Tanks Thread Link to Main Topic
MrVic:


Hot Topic of the Week said: Soft Wipe!
Link to Discussion Thread
Details for the soft wipe:
1) All current tanks/modules/ammo in your garage will be refunded for full value credits. (As per normal softwipes)
2) All exp earned since the softwipe and all the free experience from the last soft wipe will be also refunded. Current exp saved on Elite tanks will be converted to free experience at the soft wipe.
This means all exp spent including free exp from the soft wipe. If you spent it on tanks have it as free exp on the account or have exp on elite tanks you get all of that. (hope that clears it up)
3) All tank crews will be lost. They came they fought and now they get a well earned vacation and rotate off the front so we can break in some new recruits.
4) Garage slots, Barracks expansions, and Current premium account times will refunded (pro-rated for remaining time) These refunded items will be refunded as Gold to your account. (Gotta check on Premium tanks tho think they are refunded also)
5) Current Credits balance and Current Gold balance will be carried over with the refunded gold (premium garage slots ect) and credits (existing tanks/modules). Players will have both Gold and Credits on their account after the softwipe ready for spending.
6)No total exp reduction is planned for the soft wipe. (This tool has been used in the past, basically its a global percentage reduction of exp) This testing tool is not being used in this soft wipe.
7) No Planned bonus Gold. (Daily 150gold will continue)
MrVic:


Developer Poll: Best Looking Tank said: Note: Pershing recieved 6 votes but due to not all of the Devs have had a chance to see it as of yet its was omitted for now. (We get to see some stuff before even all the devs!!)

MrVic:


Fake Tip of the Week said: Tip: By Running over 25 Trees in a single match you gain an additional 250exp per battle!
MrVic:


Post of the Week: (Post by Whackjob) said: Day Two: Using What I have learned.
Just like day one, my thoughts in rough chronological order:
1.) Ok. Gonna work the light tank angle today. The Plan: Get the first bought light tank, upgrade the heck out of it, cash in gold for money, upgrade experience of crew, go nuts. What button is for the horn?
2.) Aaaaand I'm off! I'm tear-arse-ing all around and getting waaaay ahead of my team. I'm getting shots fired at me and most of them are missing.
3.) Tank Killer in the bushes! ... funny, I remember leaving the base with TWO tank treads. Uh oh.
4.) Despite opening the hatch and trying to bluff my way out of trouble by hollering, "HEY! NONCOMBATANT! Do you have ANY idea what this is going to do to my insurance premiums?" I still get polished off before I can get a good shot in.
5.) There's this map with a giant field in the middle, buildings on one side, a trench and walls on the other. On the (east I think) side of the map there's a road and woods and fields you can use to get past that killing field. I'm flying through that area, trying to get behind the lines on the other side to deal with the light arty that's being a nuisance to my team. I t-bone a bush that suddenly has a red icon in it. The heck? Tank killer, facing to my left. Seems I rammed 'em. Hah! He can't turn since I rammed him. Couple of shots and he's down. I back up, get around, and shag arse as the arty starts to fall. I get around behind the lines finally. I kill one arty before another arty and another light tank cripple and kill me.
6.) Now it's a map with one of those small cities with the track on one side. I'm zipping down the other side of the map along the road, ignoring the hill. I've got my turret locked to the rear in a hopefully deceptive peaceful stance. I get shot at anyway. There's a tank killer peeking around the corner, watching the road I happen to be on. I dogleg left and right and somehow don't get hit. As I pass him I stop, and my turret is handily already almost on him. I adjust a little bit and HE his tank tread. Two more shots and he's toast. Artillery starts slaughtering the pigeons on the roof of the building I'm next to. Even though I'm safe, I figure staying on the move is safer. I get to the enemy goal zone to find it completely vacant. I sit on the edge of the ring and wait for someone from the other team to come by to try to bum a smoke or something. I cap and the match ends.
7.) An all light match! No arty, just two tank killers on each team! Sweeeet! I spend ten minutes maybe ricocheting from one red icon to another, spattering them all with HE rounds to cause the maximum amount of annoyance. I die, but I'm getting a much better feel for firing on the move.
8.) Next round: Mediums on both sides, four arty each team. I decide to try the scout angle. I spend the whole match advancing and bush-hiding. I manage to creep all the way in to the rear of their base without a scratch. Though I did attract arty fire once or twice. I'm senzoring teh arti d00ds. They're in bushes, but have ADHD or something since they keep rotating and firing. Finally our own artillery gets in position and starts shelling them. At this point I come flying out of the bushes like a crazed manifesto writer and start freely handing out fat-kid sized portions of high explosive joy. Remember APB? How they have VOIP set up so those close to you could hear what you could say? I wish that were here... I'm sure the creepy cackling I was doing would have added to the surrealness of the whole situation for those poor arty doomed to die.
9.) I get bored of the light tank (I got ADHD myself, or alt-itis, or something) and go back to my tank killer. I get that map where there's a
river in the middle with some bridges, and the two cap points in the middle on either side. I go in the bushes on a ridge and sniper. I get seven kills but nothing interesting happens.
10.) I decide to do a spot of work on my tank killer crew. I drop 60k on getting them all to 75% just to see if I could notice a difference. Good grief! I don't have to wait nearly as much time in between shots, and even the tank-killer itself seems to handle better. I flip on the speed-up-training thing and wonder if my attention span will hold out long enough for me to get to 100% training. Then I wonder: What's the point in keeping the crew if you sell your tank? You can retrain them for another tank, sure, but that previous 100% don't help. But there is the bonus training stuff (camo, fire fighting?) that probably carries over. I'll have to get there and see for myself.
11.) I purchase that crazy looking first russian arty tank. Good grief! Archaic looking isn't a strong enough term for this thing. I keep expecting a team of horses to pull me to the next firing spot. And what's on the back of the crew compartment? They look like the outside doors some people have for their cellars.
12.) Got a feel for how arty works in a match. Right click target, let the circle shrink, then fire. Then you wait as your gun loader puts down his copy of "Action Toby: Boy Adventurer" and whines while he takes his time loading the gun. This is a russian vehicle, for [expletive preemptively redacted] sake! What's the radio freq for the NKVD?
13.) I go back to my light tank for some high-speed hijinx. A match starts, I speedy-thing my way over towards an enemy main line of movement, and park in a bush. A tank killer comes a little ways away and parks in a bush and vanishes. He was facing to my right, exposing his flank. At this point the tandy 1000 in my head boots up and starts crunching numbers. Let's see here... that far away, it would probably take about 7.8 seconds to cross that distance. Figure maybe a second and a half for him to notice me, another half second to take action (guessing he'd try to aim in on me), and take four seconds to fully rotate and fire. Six seconds out of my 7.8. Not good odds. At this point he starts firing at someone, giving me the extra three seconds I calculate I would need to make this work. I kick my driver in the back of the head and he slams the gas pedal down to the floor. I drive right up and ram the TK broadside, doing a surprising amount of damage to myself. But he can't rotate his vehicle now, and I give him an I.O.U. for fifty pounds of high explosive that I let him cash in immediately. Somewhere else on the map another tank killer concludes his fascism based meeting with the determination that I need to give up one tank tread for the good of the people. I protest in the properly nazi-vehicle fashion by killing him and the tank next to him, before some artilleryman decides I'm a good candidate for a retroactive abortion.
I didn't get to play as much as I would have liked, yesterday, but learning is happening and I'm getting there. I figure what I really should do is stick with one kind of tank and work the tech tree on it, but I find myself switching between them quite a bit. ADHD, I guess.
MrVic:


A Look to the Future said:
Some of the frequent questions and things to come. (Some still in testing so values may change)
1) Further Details on Soft wipe See "Hot Topic" Section above
2) Currently in testing sneak peak at US changes. "Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, lowered the influence of turret traverse on dispersion.
- Gun 105mm_Howitzer_M2A: -15% aiming time. - Gun 105mm_Howitzer_M2A: -15% aiming time, penetration of HE 60->53 - M7 Priest: 105mm_Howitzer_M - reload time decreased 13.95->11.76"
3) Currently in testing sneak peak at German changes. "- VK4502: mantle armor for stock turret 120->160mm, mantle armor for top turret 120->180mm.
- Tiger II: mantle armor for top turret 65->100.- 150mm_sFH18_L30 (Hummel): decreased dispersion 0.4->0.37"
4) Farming improvements for many WoT residents "- Fixes for some fences "
5) Fixed FPS drops during rendering of track-prints.
6) Clicking on "Apply" button in the window service now replenishes munitions and consumables, and repair the tank for one-click.
7) 2 New maps Named El-Halluf and Ruinberg (See Pics of the Week section for images)
Last Weeks Newsletter information.
1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.
2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)
3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come. (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion. Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)
4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.
5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January. See "Pictures of the Week" for a sneak peak.
6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December, Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)
7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).
8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.
9) EU Server Cluster, Server up Early/Mid December.

10) Soft Wipe, We should see a soft wipe with the EU server coming online.
MrVic:
10) Soft Wipe, We should see a soft wipe with the EU server coming online.
http://img821.images...99/picsweek.png
10) Soft Wipe, We should see a soft wipe with the EU server coming online.
http://img821.images...99/picsweek.png
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Ruinberg
http://img232.images...150/wjxfya1.jpg
El Halluf
http://img818.images...148/2j2arf8.jpg
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.
http://loltraktor.th...71459831045.png
Joe & Hans By Breyd1971 (TankBusters)
http://i6eqeg.bay.li...mic1.png?psid=1
Stories from the Front said:
Diary of Unteroffizier Meister By: ElcomeSoft Link to Authors site
Walking into Hell disguised as Heaven
Date: 24 November 2010 18:08:54 UTC
Tank: JagdPanther
Designation: 'Feuerschutz'
Crew: Unteroffizier Meister (Commander), Unteroffizier Muiziere (Gunner), Unteroffizier Meindl (Driver), Gefreiter Fischböck (Radio), Unteroffizier Pellengahr (Loader).
A routine escort mission turned into a nightmare... a one we barely escaped from alive. We have to be be grateful to 'Feuerschutz' once more. The suppressive fire we lay down forced the enemy ambush to falter and tipped the scales of battle in our favour. The rather experimental 10.5cm gun we were recently refitted with has proved to be invaluable in all types of combat situations we have faced so far.
We were part of a tank column moving towards the front, a mix of medium and heavy units with several tank destroyer and artillery elements. Like a scene from painting the area we were travelling through was picturesque and beautiful, lush green fields with an ancient abbey in perfect condition adorned with beautiful stonework arches and the like.
The fastest route for the convoy lay down a side valley. This was dangerously narrow and a perilous drop into a ravine was to our left. As we traversed the valley cautiously we could see the abbey breaking the skyline above us and I was dazzled by the wonderful scenery as we passed. Several husks of burnt out tanks littered our path, obviously despite the perfect state the abbey was in, the war had even found it's way into such a beautiful place...
Such a beautiful place desecrated by our enemy... They rained fire from their artillery batteries and they brought hell to this heaven.
In the opening barrage I cannot count how many tanks we lost. Several exploded, their turrets forced open by the shells, like a crudely opened can. I saw the crew of one of our heavy tanks scramble clear as the ground crumbled underneath it's mighty treads and fell to into the ravine below. One of the men didn't make it in time, as he scrambled towards the edge, his crew mates tried to reach out and save him but.... his screams still haunt me as I write this...
Through all of the smoke and confusion Unteroffizier Muiziere scored several clean hits into the flanks of the oncoming enemy tank formation, crippling at least one and forcing the others to vacate our line of fire for fear of suffering the same fate. Our heavy tanks and the heavy tank destroyer that was accompanying us on our travels played a childlike game with several enemy tanks whilst our self propelled guns raised their barrels and gave a salute to the enemy in the form of a well orchestrated counter battery barrage.
Feuerschutz definitely lived up to it's name. As fast as Pellengahr could load the shells, Muiziere was firing them out aiming at the enemy tanks as they lined up like prisoners getting ready for the firing line. Visibility was poor in the smoke and Meindl, despite all of his war experience nearly ruined our treads on several smoking wrecks as we jockeyed for position in the close quarters battle. The covering fire we laid down allowed our heavier elements to move up on the enemy and turn the tide of the conflict.
As soon as our heavy tank destroyer strode onto into view, the enemy tanks seemed to recoil in an inanimate metal terror and their guns seemed to drop ever so slightly, almost like they had resigned themselves to their fate. They did not last long and our tanks showed no mercy.
Trusty Feuerschutz took quite a beating during our unexpected encounter. Several puncture wounds to the outer hull and both our radio and some of the observation and aiming equipment received damage. The worst damage came to our engine, which thankfully didn't catch fire but required constant nursing to even get us to the nearest repair station. Besides the bumps and bruises that come when you are a crew member of a tank and receive fire from multiple shells which ring across the thick metal skin of the tank like large hailstones, my crew was unharmed and for that I am always grateful.
With repairs underway my crew will never forget the mixed emotions that that place brought us. A heaven to behold, threatened by the hell that is war... I just hope it all ends soon.
Something tells me I will be fighting for a long time still...
MrVic:


Community Driven Events said:
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historical battles Link

MrVic:


Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
MrVic:
Subject: WoT Newsletter Volume #2
Link on message: #255417
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
News Headlines said: Tankopedia!!! News Link Details
M4 Sherman Tank Renders. News Link Details
Most Original Tank Model Contest Results. News Link Details
In Game Voice Communications! News Link Details
MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details
Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Spotting and Hiding Tanks Thread Link to Main Topic
Hot Topic of the Week said: Soft Wipe!
Link to Discussion Thread
Details for the soft wipe:
1) All current tanks/modules/ammo in your garage will be refunded for full value credits. (As per normal softwipes)
2) All exp earned since the softwipe and all the free experience from the last soft wipe will be also refunded. Current exp saved on Elite tanks will be converted to free experience at the soft wipe.
This means all exp spent including free exp from the soft wipe. If you spent it on tanks have it as free exp on the account or have exp on elite tanks you get all of that. (hope that clears it up)
3) All tank crews will be lost. They came they fought and now they get a well earned vacation and rotate off the front so we can break in some new recruits.
4) Garage slots, Barracks expansions, and Current premium account times will refunded (pro-rated for remaining time) These refunded items will be refunded as Gold to your account. (Gotta check on Premium tanks tho think they are refunded also)
5) Current Credits balance and Current Gold balance will be carried over with the refunded gold (premium garage slots ect) and credits (existing tanks/modules). Players will have both Gold and Credits on their account after the softwipe ready for spending.
6)No total exp reduction is planned for the soft wipe. (This tool has been used in the past, basically its a global percentage reduction of exp) This testing tool is not being used in this soft wipe.
7) No Planned bonus Gold. (Daily 150gold will continue)
Developer Poll: Best Looking Tank said: Note: Pershing recieved 6 votes but due to not all of the Devs have had a chance to see it as of yet its was omitted for now. (We get to see some stuff before even all the devs!!)

Fake Tip of the Week said: Tip: By Running over 25 Trees in a single match you gain an additional 250exp per battle!
Post of the Week: (Post by Whackjob) said: Day Two: Using What I have learned.
Just like day one, my thoughts in rough chronological order:
1.) Ok. Gonna work the light tank angle today. The Plan: Get the first bought light tank, upgrade the heck out of it, cash in gold for money, upgrade experience of crew, go nuts. What button is for the horn?
2.) Aaaaand I'm off! I'm tear-arse-ing all around and getting waaaay ahead of my team. I'm getting shots fired at me and most of them are missing.
3.) Tank Killer in the bushes! ... funny, I remember leaving the base with TWO tank treads. Uh oh.
4.) Despite opening the hatch and trying to bluff my way out of trouble by hollering, "HEY! NONCOMBATANT! Do you have ANY idea what this is going to do to my insurance premiums?" I still get polished off before I can get a good shot in.
5.) There's this map with a giant field in the middle, buildings on one side, a trench and walls on the other. On the (east I think) side of the map there's a road and woods and fields you can use to get past that killing field. I'm flying through that area, trying to get behind the lines on the other side to deal with the light arty that's being a nuisance to my team. I t-bone a bush that suddenly has a red icon in it. The heck? Tank killer, facing to my left. Seems I rammed 'em. Hah! He can't turn since I rammed him. Couple of shots and he's down. I back up, get around, and shag arse as the arty starts to fall. I get around behind the lines finally. I kill one arty before another arty and another light tank cripple and kill me.
6.) Now it's a map with one of those small cities with the track on one side. I'm zipping down the other side of the map along the road, ignoring the hill. I've got my turret locked to the rear in a hopefully deceptive peaceful stance. I get shot at anyway. There's a tank killer peeking around the corner, watching the road I happen to be on. I dogleg left and right and somehow don't get hit. As I pass him I stop, and my turret is handily already almost on him. I adjust a little bit and HE his tank tread. Two more shots and he's toast. Artillery starts slaughtering the pigeons on the roof of the building I'm next to. Even though I'm safe, I figure staying on the move is safer. I get to the enemy goal zone to find it completely vacant. I sit on the edge of the ring and wait for someone from the other team to come by to try to bum a smoke or something. I cap and the match ends.
7.) An all light match! No arty, just two tank killers on each team! Sweeeet! I spend ten minutes maybe ricocheting from one red icon to another, spattering them all with HE rounds to cause the maximum amount of annoyance. I die, but I'm getting a much better feel for firing on the move.
8.) Next round: Mediums on both sides, four arty each team. I decide to try the scout angle. I spend the whole match advancing and bush-hiding. I manage to creep all the way in to the rear of their base without a scratch. Though I did attract arty fire once or twice. I'm senzoring teh arti d00ds. They're in bushes, but have ADHD or something since they keep rotating and firing. Finally our own artillery gets in position and starts shelling them. At this point I come flying out of the bushes like a crazed manifesto writer and start freely handing out fat-kid sized portions of high explosive joy. Remember APB? How they have VOIP set up so those close to you could hear what you could say? I wish that were here... I'm sure the creepy cackling I was doing would have added to the surrealness of the whole situation for those poor arty doomed to die.
9.) I get bored of the light tank (I got ADHD myself, or alt-itis, or something) and go back to my tank killer. I get that map where there's a
river in the middle with some bridges, and the two cap points in the middle on either side. I go in the bushes on a ridge and sniper. I get seven kills but nothing interesting happens.
10.) I decide to do a spot of work on my tank killer crew. I drop 60k on getting them all to 75% just to see if I could notice a difference. Good grief! I don't have to wait nearly as much time in between shots, and even the tank-killer itself seems to handle better. I flip on the speed-up-training thing and wonder if my attention span will hold out long enough for me to get to 100% training. Then I wonder: What's the point in keeping the crew if you sell your tank? You can retrain them for another tank, sure, but that previous 100% don't help. But there is the bonus training stuff (camo, fire fighting?) that probably carries over. I'll have to get there and see for myself.
11.) I purchase that crazy looking first russian arty tank. Good grief! Archaic looking isn't a strong enough term for this thing. I keep expecting a team of horses to pull me to the next firing spot. And what's on the back of the crew compartment? They look like the outside doors some people have for their cellars.
12.) Got a feel for how arty works in a match. Right click target, let the circle shrink, then fire. Then you wait as your gun loader puts down his copy of "Action Toby: Boy Adventurer" and whines while he takes his time loading the gun. This is a russian vehicle, for [expletive preemptively redacted] sake! What's the radio freq for the NKVD?
13.) I go back to my light tank for some high-speed hijinx. A match starts, I speedy-thing my way over towards an enemy main line of movement, and park in a bush. A tank killer comes a little ways away and parks in a bush and vanishes. He was facing to my right, exposing his flank. At this point the tandy 1000 in my head boots up and starts crunching numbers. Let's see here... that far away, it would probably take about 7.8 seconds to cross that distance. Figure maybe a second and a half for him to notice me, another half second to take action (guessing he'd try to aim in on me), and take four seconds to fully rotate and fire. Six seconds out of my 7.8. Not good odds. At this point he starts firing at someone, giving me the extra three seconds I calculate I would need to make this work. I kick my driver in the back of the head and he slams the gas pedal down to the floor. I drive right up and ram the TK broadside, doing a surprising amount of damage to myself. But he can't rotate his vehicle now, and I give him an I.O.U. for fifty pounds of high explosive that I let him cash in immediately. Somewhere else on the map another tank killer concludes his fascism based meeting with the determination that I need to give up one tank tread for the good of the people. I protest in the properly nazi-vehicle fashion by killing him and the tank next to him, before some artilleryman decides I'm a good candidate for a retroactive abortion.
I didn't get to play as much as I would have liked, yesterday, but learning is happening and I'm getting there. I figure what I really should do is stick with one kind of tank and work the tech tree on it, but I find myself switching between them quite a bit. ADHD, I guess.
A Look to the Future said:
Some of the frequent questions and things to come. (Some still in testing so values may change)
1) Further Details on Soft wipe See "Hot Topic" Section above
2) Currently in testing sneak peak at US changes. "Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, lowered the influence of turret traverse on dispersion.
- Gun 105mm_Howitzer_M2A: -15% aiming time. - Gun 105mm_Howitzer_M2A: -15% aiming time, penetration of HE 60->53 - M7 Priest: 105mm_Howitzer_M - reload time decreased 13.95->11.76"
3) Currently in testing sneak peak at German changes. "- VK4502: mantle armor for stock turret 120->160mm, mantle armor for top turret 120->180mm.
- Tiger II: mantle armor for top turret 65->100.- 150mm_sFH18_L30 (Hummel): decreased dispersion 0.4->0.37"
4) Farming improvements for many WoT residents "- Fixes for some fences "
5) Fixed FPS drops during rendering of track-prints.
6) Clicking on "Apply" button in the window service now replenishes munitions and consumables, and repair the tank for one-click.
7) 2 New maps Named El-Halluf and Ruinberg (See Pics of the Week section for images)
Last Weeks Newsletter information.
1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.
2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)
3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come. (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion. Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)
4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.
5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January. See "Pictures of the Week" for a sneak peak.
6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December, Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)
7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).
8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.
9) EU Server Cluster, Server up Early/Mid December.
10) Soft Wipe, We should see a soft wipe with the EU server coming online.
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Ruinberg
http://img232.images...150/wjxfya1.jpg
El Halluf
http://img818.images...148/2j2arf8.jpg
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.
http://loltraktor.th...71459831045.png
Joe & Hans By Breyd1971 (TankBusters)
http://i6eqeg.bay.li...mic1.png?psid=1
Stories from the Front said:
Diary of Unteroffizier Meister By: ElcomeSoft Link to Authors site
Walking into Hell disguised as Heaven
Date: 24 November 2010 18:08:54 UTC
Tank: JagdPanther
Designation: 'Feuerschutz'
Crew: Unteroffizier Meister (Commander), Unteroffizier Muiziere (Gunner), Unteroffizier Meindl (Driver), Gefreiter Fischböck (Radio), Unteroffizier Pellengahr (Loader).
A routine escort mission turned into a nightmare... a one we barely escaped from alive. We have to be be grateful to 'Feuerschutz' once more. The suppressive fire we lay down forced the enemy ambush to falter and tipped the scales of battle in our favour. The rather experimental 10.5cm gun we were recently refitted with has proved to be invaluable in all types of combat situations we have faced so far.
We were part of a tank column moving towards the front, a mix of medium and heavy units with several tank destroyer and artillery elements. Like a scene from painting the area we were travelling through was picturesque and beautiful, lush green fields with an ancient abbey in perfect condition adorned with beautiful stonework arches and the like.
The fastest route for the convoy lay down a side valley. This was dangerously narrow and a perilous drop into a ravine was to our left. As we traversed the valley cautiously we could see the abbey breaking the skyline above us and I was dazzled by the wonderful scenery as we passed. Several husks of burnt out tanks littered our path, obviously despite the perfect state the abbey was in, the war had even found it's way into such a beautiful place...
Such a beautiful place desecrated by our enemy... They rained fire from their artillery batteries and they brought hell to this heaven.
In the opening barrage I cannot count how many tanks we lost. Several exploded, their turrets forced open by the shells, like a crudely opened can. I saw the crew of one of our heavy tanks scramble clear as the ground crumbled underneath it's mighty treads and fell to into the ravine below. One of the men didn't make it in time, as he scrambled towards the edge, his crew mates tried to reach out and save him but.... his screams still haunt me as I write this...
Through all of the smoke and confusion Unteroffizier Muiziere scored several clean hits into the flanks of the oncoming enemy tank formation, crippling at least one and forcing the others to vacate our line of fire for fear of suffering the same fate. Our heavy tanks and the heavy tank destroyer that was accompanying us on our travels played a childlike game with several enemy tanks whilst our self propelled guns raised their barrels and gave a salute to the enemy in the form of a well orchestrated counter battery barrage.
Feuerschutz definitely lived up to it's name. As fast as Pellengahr could load the shells, Muiziere was firing them out aiming at the enemy tanks as they lined up like prisoners getting ready for the firing line. Visibility was poor in the smoke and Meindl, despite all of his war experience nearly ruined our treads on several smoking wrecks as we jockeyed for position in the close quarters battle. The covering fire we laid down allowed our heavier elements to move up on the enemy and turn the tide of the conflict.
As soon as our heavy tank destroyer strode onto into view, the enemy tanks seemed to recoil in an inanimate metal terror and their guns seemed to drop ever so slightly, almost like they had resigned themselves to their fate. They did not last long and our tanks showed no mercy.
Trusty Feuerschutz took quite a beating during our unexpected encounter. Several puncture wounds to the outer hull and both our radio and some of the observation and aiming equipment received damage. The worst damage came to our engine, which thankfully didn't catch fire but required constant nursing to even get us to the nearest repair station. Besides the bumps and bruises that come when you are a crew member of a tank and receive fire from multiple shells which ring across the thick metal skin of the tank like large hailstones, my crew was unharmed and for that I am always grateful.
With repairs underway my crew will never forget the mixed emotions that that place brought us. A heaven to behold, threatened by the hell that is war... I just hope it all ends soon.
Something tells me I will be fighting for a long time still...
Community Driven Events said:
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historical battles Link

Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
Link on message: #255417
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
MrVic:


News Headlines said: Tankopedia!!! News Link Details
M4 Sherman Tank Renders. News Link Details
Most Original Tank Model Contest Results. News Link Details
In Game Voice Communications! News Link Details
MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details
MrVic:


Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Spotting and Hiding Tanks Thread Link to Main Topic
MrVic:


Hot Topic of the Week said: Soft Wipe!
Link to Discussion Thread
Details for the soft wipe:
1) All current tanks/modules/ammo in your garage will be refunded for full value credits. (As per normal softwipes)
2) All exp earned since the softwipe and all the free experience from the last soft wipe will be also refunded. Current exp saved on Elite tanks will be converted to free experience at the soft wipe.
This means all exp spent including free exp from the soft wipe. If you spent it on tanks have it as free exp on the account or have exp on elite tanks you get all of that. (hope that clears it up)
3) All tank crews will be lost. They came they fought and now they get a well earned vacation and rotate off the front so we can break in some new recruits.
4) Garage slots, Barracks expansions, and Current premium account times will refunded (pro-rated for remaining time) These refunded items will be refunded as Gold to your account. (Gotta check on Premium tanks tho think they are refunded also)
5) Current Credits balance and Current Gold balance will be carried over with the refunded gold (premium garage slots ect) and credits (existing tanks/modules). Players will have both Gold and Credits on their account after the softwipe ready for spending.
6)No total exp reduction is planned for the soft wipe. (This tool has been used in the past, basically its a global percentage reduction of exp) This testing tool is not being used in this soft wipe.
7) No Planned bonus Gold. (Daily 150gold will continue)
MrVic:


Developer Poll: Best Looking Tank said: Note: Pershing recieved 6 votes but due to not all of the Devs have had a chance to see it as of yet its was omitted for now. (We get to see some stuff before even all the devs!!)

MrVic:


Fake Tip of the Week said: Tip: By Running over 25 Trees in a single match you gain an additional 250exp per battle!
MrVic:


Post of the Week: (Post by Whackjob) said: Day Two: Using What I have learned.
Just like day one, my thoughts in rough chronological order:
1.) Ok. Gonna work the light tank angle today. The Plan: Get the first bought light tank, upgrade the heck out of it, cash in gold for money, upgrade experience of crew, go nuts. What button is for the horn?
2.) Aaaaand I'm off! I'm tear-arse-ing all around and getting waaaay ahead of my team. I'm getting shots fired at me and most of them are missing.
3.) Tank Killer in the bushes! ... funny, I remember leaving the base with TWO tank treads. Uh oh.
4.) Despite opening the hatch and trying to bluff my way out of trouble by hollering, "HEY! NONCOMBATANT! Do you have ANY idea what this is going to do to my insurance premiums?" I still get polished off before I can get a good shot in.
5.) There's this map with a giant field in the middle, buildings on one side, a trench and walls on the other. On the (east I think) side of the map there's a road and woods and fields you can use to get past that killing field. I'm flying through that area, trying to get behind the lines on the other side to deal with the light arty that's being a nuisance to my team. I t-bone a bush that suddenly has a red icon in it. The heck? Tank killer, facing to my left. Seems I rammed 'em. Hah! He can't turn since I rammed him. Couple of shots and he's down. I back up, get around, and shag arse as the arty starts to fall. I get around behind the lines finally. I kill one arty before another arty and another light tank cripple and kill me.
6.) Now it's a map with one of those small cities with the track on one side. I'm zipping down the other side of the map along the road, ignoring the hill. I've got my turret locked to the rear in a hopefully deceptive peaceful stance. I get shot at anyway. There's a tank killer peeking around the corner, watching the road I happen to be on. I dogleg left and right and somehow don't get hit. As I pass him I stop, and my turret is handily already almost on him. I adjust a little bit and HE his tank tread. Two more shots and he's toast. Artillery starts slaughtering the pigeons on the roof of the building I'm next to. Even though I'm safe, I figure staying on the move is safer. I get to the enemy goal zone to find it completely vacant. I sit on the edge of the ring and wait for someone from the other team to come by to try to bum a smoke or something. I cap and the match ends.
7.) An all light match! No arty, just two tank killers on each team! Sweeeet! I spend ten minutes maybe ricocheting from one red icon to another, spattering them all with HE rounds to cause the maximum amount of annoyance. I die, but I'm getting a much better feel for firing on the move.
8.) Next round: Mediums on both sides, four arty each team. I decide to try the scout angle. I spend the whole match advancing and bush-hiding. I manage to creep all the way in to the rear of their base without a scratch. Though I did attract arty fire once or twice. I'm senzoring teh arti d00ds. They're in bushes, but have ADHD or something since they keep rotating and firing. Finally our own artillery gets in position and starts shelling them. At this point I come flying out of the bushes like a crazed manifesto writer and start freely handing out fat-kid sized portions of high explosive joy. Remember APB? How they have VOIP set up so those close to you could hear what you could say? I wish that were here... I'm sure the creepy cackling I was doing would have added to the surrealness of the whole situation for those poor arty doomed to die.
9.) I get bored of the light tank (I got ADHD myself, or alt-itis, or something) and go back to my tank killer. I get that map where there's a
river in the middle with some bridges, and the two cap points in the middle on either side. I go in the bushes on a ridge and sniper. I get seven kills but nothing interesting happens.
10.) I decide to do a spot of work on my tank killer crew. I drop 60k on getting them all to 75% just to see if I could notice a difference. Good grief! I don't have to wait nearly as much time in between shots, and even the tank-killer itself seems to handle better. I flip on the speed-up-training thing and wonder if my attention span will hold out long enough for me to get to 100% training. Then I wonder: What's the point in keeping the crew if you sell your tank? You can retrain them for another tank, sure, but that previous 100% don't help. But there is the bonus training stuff (camo, fire fighting?) that probably carries over. I'll have to get there and see for myself.
11.) I purchase that crazy looking first russian arty tank. Good grief! Archaic looking isn't a strong enough term for this thing. I keep expecting a team of horses to pull me to the next firing spot. And what's on the back of the crew compartment? They look like the outside doors some people have for their cellars.
12.) Got a feel for how arty works in a match. Right click target, let the circle shrink, then fire. Then you wait as your gun loader puts down his copy of "Action Toby: Boy Adventurer" and whines while he takes his time loading the gun. This is a russian vehicle, for [expletive preemptively redacted] sake! What's the radio freq for the NKVD?
13.) I go back to my light tank for some high-speed hijinx. A match starts, I speedy-thing my way over towards an enemy main line of movement, and park in a bush. A tank killer comes a little ways away and parks in a bush and vanishes. He was facing to my right, exposing his flank. At this point the tandy 1000 in my head boots up and starts crunching numbers. Let's see here... that far away, it would probably take about 7.8 seconds to cross that distance. Figure maybe a second and a half for him to notice me, another half second to take action (guessing he'd try to aim in on me), and take four seconds to fully rotate and fire. Six seconds out of my 7.8. Not good odds. At this point he starts firing at someone, giving me the extra three seconds I calculate I would need to make this work. I kick my driver in the back of the head and he slams the gas pedal down to the floor. I drive right up and ram the TK broadside, doing a surprising amount of damage to myself. But he can't rotate his vehicle now, and I give him an I.O.U. for fifty pounds of high explosive that I let him cash in immediately. Somewhere else on the map another tank killer concludes his fascism based meeting with the determination that I need to give up one tank tread for the good of the people. I protest in the properly nazi-vehicle fashion by killing him and the tank next to him, before some artilleryman decides I'm a good candidate for a retroactive abortion.
I didn't get to play as much as I would have liked, yesterday, but learning is happening and I'm getting there. I figure what I really should do is stick with one kind of tank and work the tech tree on it, but I find myself switching between them quite a bit. ADHD, I guess.
MrVic:


A Look to the Future said:
Some of the frequent questions and things to come. (Some still in testing so values may change)
1) Further Details on Soft wipe See "Hot Topic" Section above
2) Currently in testing sneak peak at US changes. "Gun 90mm_Gun_T15E2M2: dispersion 0.33->0.32, lowered the influence of turret traverse on dispersion.
- Gun 105mm_Howitzer_M2A: -15% aiming time. - Gun 105mm_Howitzer_M2A: -15% aiming time, penetration of HE 60->53 - M7 Priest: 105mm_Howitzer_M - reload time decreased 13.95->11.76"
3) Currently in testing sneak peak at German changes. "- VK4502: mantle armor for stock turret 120->160mm, mantle armor for top turret 120->180mm.
- Tiger II: mantle armor for top turret 65->100.- 150mm_sFH18_L30 (Hummel): decreased dispersion 0.4->0.37"
4) Farming improvements for many WoT residents "- Fixes for some fences "
5) Fixed FPS drops during rendering of track-prints.
6) Clicking on "Apply" button in the window service now replenishes munitions and consumables, and repair the tank for one-click.
7) 2 New maps Named El-Halluf and Ruinberg (See Pics of the Week section for images)
Last Weeks Newsletter information.
1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.
2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)
3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come. (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion. Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)
4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.
5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January. See "Pictures of the Week" for a sneak peak.
6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December, Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)
7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).
8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.
9) EU Server Cluster, Server up Early/Mid December.

10) Soft Wipe, We should see a soft wipe with the EU server coming online.
MrVic:
10) Soft Wipe, We should see a soft wipe with the EU server coming online.
http://img821.images...99/picsweek.png
10) Soft Wipe, We should see a soft wipe with the EU server coming online.
http://img821.images...99/picsweek.png
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
Ruinberg
http://img232.images...150/wjxfya1.jpg
El Halluf
http://img818.images...148/2j2arf8.jpg
Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.
http://loltraktor.th...71459831045.png
Joe & Hans By Breyd1971 (TankBusters)
http://i6eqeg.bay.li...mic1.png?psid=1
Stories from the Front said:
Diary of Unteroffizier Meister By: ElcomeSoft Link to Authors site
Walking into Hell disguised as Heaven
Date: 24 November 2010 18:08:54 UTC
Tank: JagdPanther
Designation: 'Feuerschutz'
Crew: Unteroffizier Meister (Commander), Unteroffizier Muiziere (Gunner), Unteroffizier Meindl (Driver), Gefreiter Fischböck (Radio), Unteroffizier Pellengahr (Loader).
A routine escort mission turned into a nightmare... a one we barely escaped from alive. We have to be be grateful to 'Feuerschutz' once more. The suppressive fire we lay down forced the enemy ambush to falter and tipped the scales of battle in our favour. The rather experimental 10.5cm gun we were recently refitted with has proved to be invaluable in all types of combat situations we have faced so far.
We were part of a tank column moving towards the front, a mix of medium and heavy units with several tank destroyer and artillery elements. Like a scene from painting the area we were travelling through was picturesque and beautiful, lush green fields with an ancient abbey in perfect condition adorned with beautiful stonework arches and the like.
The fastest route for the convoy lay down a side valley. This was dangerously narrow and a perilous drop into a ravine was to our left. As we traversed the valley cautiously we could see the abbey breaking the skyline above us and I was dazzled by the wonderful scenery as we passed. Several husks of burnt out tanks littered our path, obviously despite the perfect state the abbey was in, the war had even found it's way into such a beautiful place...
Such a beautiful place desecrated by our enemy... They rained fire from their artillery batteries and they brought hell to this heaven.
In the opening barrage I cannot count how many tanks we lost. Several exploded, their turrets forced open by the shells, like a crudely opened can. I saw the crew of one of our heavy tanks scramble clear as the ground crumbled underneath it's mighty treads and fell to into the ravine below. One of the men didn't make it in time, as he scrambled towards the edge, his crew mates tried to reach out and save him but.... his screams still haunt me as I write this...
Through all of the smoke and confusion Unteroffizier Muiziere scored several clean hits into the flanks of the oncoming enemy tank formation, crippling at least one and forcing the others to vacate our line of fire for fear of suffering the same fate. Our heavy tanks and the heavy tank destroyer that was accompanying us on our travels played a childlike game with several enemy tanks whilst our self propelled guns raised their barrels and gave a salute to the enemy in the form of a well orchestrated counter battery barrage.
Feuerschutz definitely lived up to it's name. As fast as Pellengahr could load the shells, Muiziere was firing them out aiming at the enemy tanks as they lined up like prisoners getting ready for the firing line. Visibility was poor in the smoke and Meindl, despite all of his war experience nearly ruined our treads on several smoking wrecks as we jockeyed for position in the close quarters battle. The covering fire we laid down allowed our heavier elements to move up on the enemy and turn the tide of the conflict.
As soon as our heavy tank destroyer strode onto into view, the enemy tanks seemed to recoil in an inanimate metal terror and their guns seemed to drop ever so slightly, almost like they had resigned themselves to their fate. They did not last long and our tanks showed no mercy.
Trusty Feuerschutz took quite a beating during our unexpected encounter. Several puncture wounds to the outer hull and both our radio and some of the observation and aiming equipment received damage. The worst damage came to our engine, which thankfully didn't catch fire but required constant nursing to even get us to the nearest repair station. Besides the bumps and bruises that come when you are a crew member of a tank and receive fire from multiple shells which ring across the thick metal skin of the tank like large hailstones, my crew was unharmed and for that I am always grateful.
With repairs underway my crew will never forget the mixed emotions that that place brought us. A heaven to behold, threatened by the hell that is war... I just hope it all ends soon.
Something tells me I will be fighting for a long time still...
MrVic:


Community Driven Events said:
Historical Battles, Organizer ZorinWarfield. Link to current battle being setup. Historical battles Link

MrVic:


Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
MrVic:
Subject:
Archives\Beta\Working smarter not harder
Link on message: #255335

Link on message: #255335
ARGO: It just so happens last night I was top dog in my IS4, I asked all
the other heavies if they wanted to roll as one. They said "Ok why
not" so we all devised a plan and while we attacked with 4 scouts
and the mediums and arty keeping our base covered we absolutly
dominated the battlefield with only two losses. It was something to
behold.
Subject: Newcomer - Tankopedia Section
Link on message: #254807
VGA, on Nov 25 2010 - 19:14, said:
Nazarov77, on Nov 25 2010 - 15:52, said: What
is a difference between Pz5/4 and Pz5/4 alpha?
What ?

Nazarov77, on Nov 25 2010 - 15:52, said: What is a difference between Pz5/4 and Pz5/4 alpha?
Link on message: #254807


What ?

Overlord: What ?

Pz5/4 and Pz5/4 alpha is the same tank. The only difference is that Pz5/4 alpha has A (stands for alpha-tester) letter on its model. Pz5/4-alpha was given to Russian alpha-testers who took part in the first alpha-tests in early 2010. There are very few of them in game.

Pz5/4 and Pz5/4 alpha is the same tank. The only difference is that Pz5/4 alpha has A (stands for alpha-tester) letter on its model. Pz5/4-alpha was given to Russian alpha-testers who took part in the first alpha-tests in early 2010. There are very few of them in game.

Overlord:
Subject:
Archives\Beta\Garage Looks
Link on message: #254331
Engine_of_War, on 26 November 2010 - 05:29 AM, said: I have that rather run down looking Garage (looks like the inside
of a Stalingrad factory during the battle) and my brother who
aquired his account shortly after myself has a bunker more akin to
a german underground complex (clean, concrete, bunker-sh with
ventalation fans, maps and i think radios) how do you get different
garage types or are they randomly distributed and theres no
influence by a monitary source (he had 450g as he had not played
his account for 3 days after creating it), or if you have a good
amount of gold does your garage change?

Link on message: #254331

Tanitha: Premium gives you a shiny new garage.
There is also patch's / modifications in the creativity section. Its just local graphics, so it can be altered..
There is also patch's / modifications in the creativity section. Its just local graphics, so it can be altered..
Subject:
Archives\Junkyard\No Arty hacks...
Link on message: #254320

Link on message: #254320
Tanitha: There is no hacks for wot..
Just some bugs like spotting etc..
In this case probably a 100% crew and a mil credits worth of equipment.
Closing..
Just some bugs like spotting etc..
In this case probably a 100% crew and a mil credits worth of equipment.
Closing..
Subject:
Archives\Beta\Match-making system v.0.6.1.5
Link on message: #253921
Crackman, on 25 November 2010 - 11:05 PM, said: Hi ive been playing WoT quite alot the last couple of weeks and got
a question. Why the hell is it possible to play against tanks that
are 3-4 steps below yourself in the tech tree? It does really not
make any sense to me that you join a game only to get wtfpwnd by
the first tank you meet. Thats like the same thing if u play World
of Warcraft or >insert random multiplayer game here< as a lvl
10 only to play PvP against a lvl 80? Is it really on purpose that
they made the game this way or is that gonna be fixed later on
cause if not i doubt i got the patience to keep on playing and
certanly not for paying real money for it. Hope someone got an
answer.

Link on message: #253921

MrVic: Its a problem thats being adjusted. Currently a few factors such as
level and available tiers of players and also improving the match
making system.
Currently there is a topic running on this after each patch, Also there will be more improvements in the next patch also.
Main thread: http://forum.worldof...g-system-v0615/
Currently there is a topic running on this after each patch, Also there will be more improvements in the next patch also.
Main thread: http://forum.worldof...g-system-v0615/
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #253744

Link on message: #253744
ARGO: You get food poisoning
I put in untrackable tank tracks
I put in untrackable tank tracks
Subject:
Archives\Junkyard\Slave computers
Link on message: #253504

Link on message: #253504
ARGO: I think we are all done here.....LOCKED.
Argo66.
Argo66.
Subject:
Archives\Beta\nOOb here.
Link on message: #253482

Link on message: #253482
ARGO: Welcome to the only forum where the rules don't bend and the fun
never ends! 

Subject: [FAQ] Match-making system
Link on message: #253287
Sgt_Stiener, on Nov 25 2010 - 16:13, said: I however did keep the screen shot of the battle Steeltrap has
mentioned.
As Steeltrap said the other teams' IS-7 and Tiger IIs simply charged as a group and killed anyone who got in their path. As it was a street fight flanking is hard too impossible so this battle was lost from the moment it was put together unless the enemy was totally stupid and our team simply sat at the flag as a mass to await the charge.
The inability of teams to use voice comms or even a decent text chat to try and coordinate a response simply makes the effect of balance failures like this more pronounced.
Steeltrap and I combined have played something like 5,000 battles. This isn't a brag, it just means we have seen a lot of battles and seen the different balancers in action, and seen the aftermath.
Link on message: #253287

As Steeltrap said the other teams' IS-7 and Tiger IIs simply charged as a group and killed anyone who got in their path. As it was a street fight flanking is hard too impossible so this battle was lost from the moment it was put together unless the enemy was totally stupid and our team simply sat at the flag as a mass to await the charge.
The inability of teams to use voice comms or even a decent text chat to try and coordinate a response simply makes the effect of balance failures like this more pronounced.
Steeltrap and I combined have played something like 5,000 battles. This isn't a brag, it just means we have seen a lot of battles and seen the different balancers in action, and seen the aftermath.
Overlord:
Yes, I do agree, the pic features definitely not the best of examples of match-making system performance.
Regarding proper top-tier balancing, it will be imrpoved in the upcoming update mostly. Tor-tier heavies won't be balanced with mediums anymore.
I'll post more details on that shortly.
Yes, I do agree, the pic features definitely not the best of examples of match-making system performance.
Regarding proper top-tier balancing, it will be imrpoved in the upcoming update mostly. Tor-tier heavies won't be balanced with mediums anymore.
I'll post more details on that shortly.
Subject:
Archives\Junkyard\Name rules
Link on message: #253262
Tango_Lima_88, on 25 November 2010 - 05:07 PM, said: What if I'm using it in reference to the year i was born? is there
a way to edit my username?

Link on message: #253262

ARGO: I actually asked that same question myself a while back in a
similar post which I will attach below this. And I am sorry to say
the answer was No, you cannot use it in your name and you also will
need to have your changed to reflect this so you need to go to
support and have it done.
Here is the link to the other post regarding this: http://forum.worldof...es/page__st__20
Also since this subject has been answered to completion I am going to now close it.
Argo66
Here is the link to the other post regarding this: http://forum.worldof...es/page__st__20
Also since this subject has been answered to completion I am going to now close it.
Argo66
Subject: [FAQ] Match-making system
Link on message: #252926
Steeltrap, on Nov 24 2010 - 11:32, said: Hi Overlord. While you're answering questions, any chance you could
have a go at my three please?
Thanks
Link on message: #252926

Thanks
Overlord: 1. All the players/vehicles have the same priority in waiting line
within 5 min timelimit.
2. Can you specify, what "constant punching bag" is?
3. Have you got the screenshot, so as to evaluate full lists?
2. Can you specify, what "constant punching bag" is?
3. Have you got the screenshot, so as to evaluate full lists?
Subject:
Archives\Junkyard\Limited guns for Tier10 tanks (privilege)
Link on message: #252442
chickenpie65, on 25 November 2010 - 08:06 AM, said: Don't mind me, Just wanted to know how other people think about
this.... 

Link on message: #252442


Tanitha: If you want to know how people think about this, then make a post
and poll in a fair and unbiased way,. instead of trolling.
Closing thread. Feel free to make a more constructive post on this topic if you wish.
No warning or Ro issued this time..
Closing thread. Feel free to make a more constructive post on this topic if you wish.
No warning or Ro issued this time..
Subject:
Archives\Junkyard\Self Propelled Artillery
Link on message: #252360

Link on message: #252360
MrVic: Closing, This is covered elsewhere. 

Subject:
Archives\Junkyard\Beta Keys Available Here
Link on message: #252334

Link on message: #252334
Tanitha: Added a link for mmoABC
Subject:
Archives\Beta\Self contained install?
Link on message: #252262

Link on message: #252262
Tanitha: You should be fine moving it around.
Ive moved the directory around a lot, renamed it, have two versions installed on my computer, etc etc..
I think there is a password file stored out of the directory, which is doesn't need. I think that's it.
So yeah you should be able to copy the directory over..
Ive moved the directory around a lot, renamed it, have two versions installed on my computer, etc etc..
I think there is a password file stored out of the directory, which is doesn't need. I think that's it.
So yeah you should be able to copy the directory over..
Subject:
Archives\Junkyard\free xp
Link on message: #252246
bigredgiant, on 25 November 2010 - 03:52 AM, said: the suggestion blog is locked, so i have to post this here. a lot
of us in the game have elited tanks, and we get xp on those tanks
but mainly use them for credit cows, but the xp adds up fast.
currently we have to use gold to transfer standard xp to free xp,
at a rate of 25 to 1. might i suggest an alternative measure, one
that when the game goes live and you have to buy gold and some of
us will not be able to do that, allow them to transfer the standard
xp to free xp. at the end of each battle we are told what xp and
cred we earned, sometimes good, sometimes bad, if your tank is
elited, an option for transferring all the standard xp over to free
xp at a rate of 1 to 1 ratio. an example would be 1425 xp earned
34526 credits earned. the 1425 could be transferred at a cost of
1425 credits and that amount be deducted from the total earned.
this is just a thought.

Link on message: #252246

Tanitha: So your suggesting 1425exp be transferred to free exp for a cost of
1425 credits.
At the moment that 1425exp would cost 57 gold to transfer to free exp.
57 gold buys 22,800 credits. So is worth that much..
If you were going to allow 1425 exp to be transferred with credits, it would need to be at the equivalent rate, ie 22,800 credits, not 1450 credits.
Even then WoT needs to be paid for their work, that 57 gold is worth 23cents. (at a rate of 250gold = 1$)
At the moment that 1425exp would cost 57 gold to transfer to free exp.
57 gold buys 22,800 credits. So is worth that much..
If you were going to allow 1425 exp to be transferred with credits, it would need to be at the equivalent rate, ie 22,800 credits, not 1450 credits.
Even then WoT needs to be paid for their work, that 57 gold is worth 23cents. (at a rate of 250gold = 1$)
Subject:
Archives\Beta\Questions\Joystick Support.
Link on message: #252183
rckgunny, on 24 November 2010 - 06:02 AM, said: if wargamming.net devs are going to apply joystick capabilitys into this game ? you know like saitek and logitech CH products ? because i'm old and my fingers are starting to shake more with my mouses i use 2 mice at the same time , 1 is a tackball and the other i just use it for zooming .a lot of ppl are wondering about that .
ty and have a great day

Link on message: #252183
rckgunny, on 24 November 2010 - 06:02 AM, said: if wargamming.net devs are going to apply joystick capabilitys into this game ? you know like saitek and logitech CH products ? because i'm old and my fingers are starting to shake more with my mouses i use 2 mice at the same time , 1 is a tackball and the other i just use it for zooming .a lot of ppl are wondering about that .
ty and have a great day
Tanitha:
Subject: T29/t32 getting nerfed
Link on message: #251873
CastorHoS, on Nov 24 2010 - 17:14, said:
Going to make a new thread and see if we can get some devs to comment on their royal screw up.
Link on message: #251873

Going to make a new thread and see if we can get some devs to comment on their royal screw up.
Overlord:
Second the idea. Any information from credible sources will be appreciated.
Second the idea. Any information from credible sources will be appreciated.
Subject: T29/t32 getting nerfed
Link on message: #251865
Kutalion, on Nov 24 2010 - 15:36, said:
Wow so you're saying we should conclude tests from greater ranges so shots would have reduced penetration thus your "theory" of 20% more armor would be true.
Give me a break. If its 100% penetration from close range, its the right range to test penetration.
Link on message: #251865

Wow so you're saying we should conclude tests from greater ranges so shots would have reduced penetration thus your "theory" of 20% more armor would be true.
Give me a break. If its 100% penetration from close range, its the right range to test penetration.
Overlord:
One can call it whatever he likes. The truth is that the bug has been found and it will be fixed.
One can call it whatever he likes. The truth is that the bug has been found and it will be fixed.
Subject: US OPEN Championship World of Tanks - discussion
Link on message: #251827
maka, on Nov 23 2010 - 23:04, said:
Schperling, on Nov 23 2010 - 22:15, said:
QuoteIts here any chance choose my T-shirt size? :-D
You can try
How??
where i can try it?
Schperling, on Nov 23 2010 - 22:15, said: QuoteIts here any chance choose my T-shirt size? :-D
You can try
Quote Its here any chance choose my T-shirt size? :-D
Link on message: #251827


You can try

How??

Overlord: You can try 
How??
where i can try it?
Misunderstanding detected.

How??

Misunderstanding detected.


You can try

Overlord:
Quote Its here any chance choose my T-shirt size? :-D
Overlord:
Subject: Turret Armor on German Tanks (Gun Mantel and more)
Link on message: #251810
Link on message: #251810
Overlord: Mantle armor of Tiger II for top turret is going to be increased
from 65 to 100 mm.
Subject: How credits are calculated
Link on message: #251784
Link on message: #251784
Overlord: Credit calculation in the game.
Credits are awarded for participating in battle and battle performance (damage inflicted in HP)
Payment for battle
Payment for battle - guaranteed amount of credits, independent of the tank's performance in battle. Payment is proportional to the tank tier (essentially its worth in battle)
Payment for battle consists of: X * tank_tier for defeat or a tie, and 1.85X * tank_tier for victory.
Payment for inflicting damage to the enemy
For every point of damage inflicted the tank receives Y credits, independent of the tier.
For every tier the target is higher than the player, the player receives bonus of 0.1Y credits.
Damage inflicted by fire is counted towards the player who set the fire. In case of ammo rack explosion or other damage by initial fire all damage is counted towards the player who set it.
Damage is counted if inflicted on the enemy. Damage by friendly fire is not counted. Unintentional kills (frag) are not individually counted towards the payment.
If shooting a target spotted by another - 0.5Y credits for damage. If the enemy is damaged by another teammate when spotted by the player, then the player receives up to 0.5Y credits for damage.
Payment for spotting
For all initial spotting of the enemy tanks the player receives Z credits, for SPG - 2 * Z.
Payment for base capture
Base capture is payed out with a certain sum of credits. Payment is independent of the number of tanks and their tiers - everyone receives the payment equally. Interrupted capture and the interruption of a capture does not warrant a payment.
Balance coefficient
It is a factor for individual setting of tank profitability. Payment for all vehicles, except premium, is multiplied by the coefficient W.
The given coefficient for premium vehicles is higher.
Influence of premium account on credits
For premium account credits are multiplied by 1.5
Complete destruction of the enemy team is NOT specifically awarded.
Credits are awarded for participating in battle and battle performance (damage inflicted in HP)
Payment for battle
Payment for battle - guaranteed amount of credits, independent of the tank's performance in battle. Payment is proportional to the tank tier (essentially its worth in battle)
Payment for battle consists of: X * tank_tier for defeat or a tie, and 1.85X * tank_tier for victory.
Payment for inflicting damage to the enemy
For every point of damage inflicted the tank receives Y credits, independent of the tier.
For every tier the target is higher than the player, the player receives bonus of 0.1Y credits.
Damage inflicted by fire is counted towards the player who set the fire. In case of ammo rack explosion or other damage by initial fire all damage is counted towards the player who set it.
Damage is counted if inflicted on the enemy. Damage by friendly fire is not counted. Unintentional kills (frag) are not individually counted towards the payment.
If shooting a target spotted by another - 0.5Y credits for damage. If the enemy is damaged by another teammate when spotted by the player, then the player receives up to 0.5Y credits for damage.
Payment for spotting
For all initial spotting of the enemy tanks the player receives Z credits, for SPG - 2 * Z.
Payment for base capture
Base capture is payed out with a certain sum of credits. Payment is independent of the number of tanks and their tiers - everyone receives the payment equally. Interrupted capture and the interruption of a capture does not warrant a payment.
Balance coefficient
It is a factor for individual setting of tank profitability. Payment for all vehicles, except premium, is multiplied by the coefficient W.
The given coefficient for premium vehicles is higher.
Influence of premium account on credits
For premium account credits are multiplied by 1.5
Complete destruction of the enemy team is NOT specifically awarded.
Subject: T29/t32 getting nerfed
Link on message: #250995
Sempronius, on Nov 24 2010 - 14:03, said: Is it currently working mechanic or planed to implement?
Is it possible to reduce randomisation (at least minus factor)?
Anyway, I think that lineral change is good approximation here.
Link on message: #250995

Is it possible to reduce randomisation (at least minus factor)?
Anyway, I think that lineral change is good approximation here.
Overlord: It is the way it works now.
Sure it is possible to decrease this value, initially it was 35%, then it became 30% (in v.0.4.5) and in the latest update (v.0.6.1.5) went down to 25%.
So you see, it is being decreased gradually.
Sure it is possible to decrease this value, initially it was 35%, then it became 30% (in v.0.4.5) and in the latest update (v.0.6.1.5) went down to 25%.
So you see, it is being decreased gradually.
Subject: T29/t32 getting nerfed
Link on message: #250989
Azmodanrom, on Nov 24 2010 - 13:24, said: can u explain how is the range affecting penetration?
the penetration numbers given in the spec sheets are for what distance? 0m / 100m / 200m ?
any formula on how penetration degrades with distance?
Link on message: #250989

the penetration numbers given in the spec sheets are for what distance? 0m / 100m / 200m ?
any formula on how penetration degrades with distance?
Overlord: At 100m - gun has 100% penetration (+/- 25% random)
At 500m - approx -20% to its penetration value.
With distance, from 100m to 500m penetration degrades linearly.
At 500m - approx -20% to its penetration value.
With distance, from 100m to 500m penetration degrades linearly.
Subject: T29/t32 getting nerfed
Link on message: #250964
Asky, on Nov 24 2010 - 12:16, said:
Overlord, on Nov 24 2010 - 11:58, said:
Rear armor: upper plate - 51mm (you were shooting at), lower plate - 19mm.
Even with 20% bonus it makes 61mm and 23mm respectively.
Moreover you were shooting from VERY close range.
E.g. MS-1 can penetrate the lower rear armor plate of T-29.
So you are saying that if u are at 20 m away from a target u have higher average penetration than the one listed in gun specs (which is at 100m)?
Overlord, on Nov 24 2010 - 11:58, said: Rear armor: upper plate - 51mm (you were shooting at), lower plate
- 19mm.
Even with 20% bonus it makes 61mm and 23mm respectively.
Moreover you were shooting from VERY close range.
E.g. MS-1 can penetrate the lower rear armor plate of T-29.
Link on message: #250964


Rear armor: upper plate - 51mm (you were shooting at), lower plate - 19mm.
Even with 20% bonus it makes 61mm and 23mm respectively.
Moreover you were shooting from VERY close range.
E.g. MS-1 can penetrate the lower rear armor plate of T-29.
So you are saying that if u are at 20 m away from a target u have higher average penetration than the one listed in gun specs (which is at 100m)?
Overlord: So you are saying that if u are at 20 m away from a target u have
higher average penetration than the one listed in gun specs (which
is at 100m)?
No, it's the same, but it is preferable to conduct penetration tests from greater ranges (100m, 200m). Range (0-100m) affects accuracy, not penetration.
No, it's the same, but it is preferable to conduct penetration tests from greater ranges (100m, 200m). Range (0-100m) affects accuracy, not penetration.

Even with 20% bonus it makes 61mm and 23mm respectively.
Moreover you were shooting from VERY close range.
E.g. MS-1 can penetrate the lower rear armor plate of T-29.
Overlord:
Subject: T29/t32 getting nerfed
Link on message: #250649
zmeul, on Nov 24 2010 - 10:36, said: A-20 light tank vs T29 heavy - side and rear armor penetration
test
http://www.youtube.c...h?v=D84GRMyHOJw
just play it, it's quite funny
wondering what those who said they bounced shots with the T-44 have to say
@Overlord, here's one other example of the "magical" +20% armor "bug"; I'm still waiting for a reply from you
Link on message: #250649

http://www.youtube.c...h?v=D84GRMyHOJw
just play it, it's quite funny

wondering what those who said they bounced shots with the T-44 have to say
@Overlord, here's one other example of the "magical" +20% armor "bug"; I'm still waiting for a reply from you
Overlord:
Rear armor: upper plate - 51mm (you were shooting at), lower plate - 19mm.
Even with 20% bonus it makes 61mm and 23mm respectively.
Moreover you were shooting from VERY close range.
E.g. MS-1 can penetrate the lower rear armor plate of T-29.
Rear armor: upper plate - 51mm (you were shooting at), lower plate - 19mm.
Even with 20% bonus it makes 61mm and 23mm respectively.
Moreover you were shooting from VERY close range.
E.g. MS-1 can penetrate the lower rear armor plate of T-29.
Subject: T29/t32 getting nerfed
Link on message: #250590
Hojieko, on Nov 23 2010 - 20:41, said: Overlord can you tell us the T29 mantlet armour?
Link on message: #250590

Overlord:
Front mantle armor - 279mm, side mantle armor - 208mm for both turrets.
Front mantle armor - 279mm, side mantle armor - 208mm for both turrets.
Subject: T29/t32 getting nerfed
Link on message: #250587
qrak01, on Nov 23 2010 - 20:10, said:
Can we have similar scheme for T29? I would like to know how thick is armor when we take angle of bullet impact account.
Or just front armor and turret slope values.
Please
Link on message: #250587

Can we have similar scheme for T29? I would like to know how thick is armor when we take angle of bullet impact account.
Or just front armor and turret slope values.
Please

Overlord:
Unfortunately we don't have similar scheme for T29/30/32/34. Any historiaclly accurate armor schemes will be appreciated. We have made some designations on our own on the basis of R.P.Hunnicutt works.
T29
Front armor: upper plate - 102mm@54 deg slope, lower plate - 70mm@58 deg slope.
Turret slope - 0 deg. Totally vertical.
Unfortunately we don't have similar scheme for T29/30/32/34. Any historiaclly accurate armor schemes will be appreciated. We have made some designations on our own on the basis of R.P.Hunnicutt works.
T29
Front armor: upper plate - 102mm@54 deg slope, lower plate - 70mm@58 deg slope.
Turret slope - 0 deg. Totally vertical.
Subject:
News from the Front\World of Tanks Newsletter\WoT Newsletter First Edition
Link on message: #250244
Fearil, on 24 November 2010 - 06:57 AM, said: Would be great to see user-submitted tank skins showcased in the
newsletter. 

Link on message: #250244


MrVic: I think that can be arranged 

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