Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Junkyard\Find Property for Rent! The Biggest Reward!
Link on message: #741672
ribubu, on 22 July 2011 - 03:23 PM, said: ForRentApartments.com is an Internet Property Advertising Service
(IPAS) specifically designed
to help property managers/owners advertise and reach out to rent seekers as well as provide
tenants advertisements to view when locating their ideal rental homes. ForRentApartments.com
contains nationwide property advertisements of cheap apartments for rent,
townhouse, condos, houses, and duplexes. In addition, ForRentApartments.com offers renters the most
lucrative rewards in the industry for their search of property advertisements.
Renters can search the site’s detailed property advertisements that include such features as
contact information, local amenities and services, neighborhood data, pricing, photos, floor plans,
and virtual tours. With the ability to directly contact property managers/owners through
ForRentApartments.com, renters will find that the search for a dream house has never been
easier and more rewarding.

Link on message: #741672

to help property managers/owners advertise and reach out to rent seekers as well as provide
tenants advertisements to view when locating their ideal rental homes. ForRentApartments.com
contains nationwide property advertisements of cheap apartments for rent,
townhouse, condos, houses, and duplexes. In addition, ForRentApartments.com offers renters the most
lucrative rewards in the industry for their search of property advertisements.
Renters can search the site’s detailed property advertisements that include such features as
contact information, local amenities and services, neighborhood data, pricing, photos, floor plans,
and virtual tours. With the ability to directly contact property managers/owners through
ForRentApartments.com, renters will find that the search for a dream house has never been
easier and more rewarding.
ARGO: NO ADVERTISING....PERMA-BANNED....Thread locked / junked
ARGO
ARGO
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #741503
Troika, on 21 July 2011 - 10:11 PM, said: Is there any truth to the rumors that the KT's being nerfed soon?
._.

Link on message: #741503

Overlord: No truth to such rumours.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #741499
Andante, on 21 July 2011 - 09:06 PM, said: Ok I apologise for assuming you are using only the Russian server
stats
Russian server - 166.2k
European server - 39.7k
American server - 16.7k
Hmm... might as well just use russian server stats since you are taking the AGGREGATE, meaning that Russian server stats have the most weight. Russian players make up roughly 2/3 of the total WoT population.
The thing is OVERLORD, I completely understand what you guys are trying to do when it comes to tank balancing by using tank win%, players with less understanding will question the technique by saying things like "what about modules/crew training/equipment that will favor a few peoples tanks etc etc", the thing is after significant amount of players each playing significant amount of games on a certain tank, all minor things becomes a "wash" that has no significant statistical meaning.
However there is an underlying problem to this method, because it only "washes" on one level. There is a higher level of balancing that it does not "wash", and this is cultural/regional. You can say that the NA, EU, RU each is a different region/community, and each of these communities will have a distinct yet subtle differences in gameplay that affects the general population. These differences can be major things as certain tanks each region gravitates towards (EU plays more german tanks, RU plays a lot more soviet tanks, etc) to more subtle things such as one region having more campers or rushers due to the gaming culture. Now this regional/cultural differences can also be "washed" if you treat each region as an individual and have a significant amount of these individual regions each playing a significant amount of games on every tank.
How here is the problem.
1. You have only 3 regions to collect data from, which is not enough to get a proper higher level "wash" effect.
2. You don't treat each region as individuals, you give more weight to the region with more players thus completely negating the semi wash effect you might get if you treated each region as individuals.

Link on message: #741499

Russian server - 166.2k
European server - 39.7k
American server - 16.7k
Hmm... might as well just use russian server stats since you are taking the AGGREGATE, meaning that Russian server stats have the most weight. Russian players make up roughly 2/3 of the total WoT population.
The thing is OVERLORD, I completely understand what you guys are trying to do when it comes to tank balancing by using tank win%, players with less understanding will question the technique by saying things like "what about modules/crew training/equipment that will favor a few peoples tanks etc etc", the thing is after significant amount of players each playing significant amount of games on a certain tank, all minor things becomes a "wash" that has no significant statistical meaning.
However there is an underlying problem to this method, because it only "washes" on one level. There is a higher level of balancing that it does not "wash", and this is cultural/regional. You can say that the NA, EU, RU each is a different region/community, and each of these communities will have a distinct yet subtle differences in gameplay that affects the general population. These differences can be major things as certain tanks each region gravitates towards (EU plays more german tanks, RU plays a lot more soviet tanks, etc) to more subtle things such as one region having more campers or rushers due to the gaming culture. Now this regional/cultural differences can also be "washed" if you treat each region as an individual and have a significant amount of these individual regions each playing a significant amount of games on every tank.
How here is the problem.
1. You have only 3 regions to collect data from, which is not enough to get a proper higher level "wash" effect.
2. You don't treat each region as individuals, you give more weight to the region with more players thus completely negating the semi wash effect you might get if you treated each region as individuals.
Overlord: Initially we gather stat data separately for all 3 game servers,
then if needed we switch to aggregate values. Continuous monitoring
showed that players worldwide use any tank X almost in the same way
with almost the same performance, the difference lies within the
statistical error limits.
Subject:
Game Discussion\Gameplay Discussion\Look to the Future: Game Modes & Features
Link on message: #741250
Deusmortis, on 22 July 2011 - 06:54 AM, said: I see some potential issues with 5 player platoons. The matchmaker has enough difficulties dealing with certain 3 player platoons. A superplatoon of tier 8 artillery, or certain other vehicles that have an advantage over others in their tier could cause problems. A platoon of 5 T95's or Object 704's? Ouch.
I'd suggest either a tier weight limit on these platoons, or stipulations that forbade certain numbers of certain tanks.
Also, what would stop a high tier tank dragging 4 low tier vehicles into a match, severely crippling their team?
Many of the other points look good though, can't wait to see a few new game types.

Link on message: #741250
Deusmortis, on 22 July 2011 - 06:54 AM, said: I see some potential issues with 5 player platoons. The matchmaker has enough difficulties dealing with certain 3 player platoons. A superplatoon of tier 8 artillery, or certain other vehicles that have an advantage over others in their tier could cause problems. A platoon of 5 T95's or Object 704's? Ouch.
I'd suggest either a tier weight limit on these platoons, or stipulations that forbade certain numbers of certain tanks.
Also, what would stop a high tier tank dragging 4 low tier vehicles into a match, severely crippling their team?
Many of the other points look good though, can't wait to see a few new game types.
Overlord: Replied on platoons above.
Subject:
Game Discussion\Gameplay Discussion\Look to the Future: Game Modes & Features
Link on message: #741249
Asyranok, on 22 July 2011 - 03:16 AM, said: Question about super platoons!
I imagine that these will consist of 6 platoons containing 5 people each? That way, a 1/3 of a team isn't given a huge advantage by being in platoons with randoms who are not platooning?

Link on message: #741249
Asyranok, on 22 July 2011 - 03:16 AM, said: Question about super platoons!
I imagine that these will consist of 6 platoons containing 5 people each? That way, a 1/3 of a team isn't given a huge advantage by being in platoons with randoms who are not platooning?
Overlord: Superplatoons wont get into random battles. It's a sort of a
separate game mode. 3 platoons of 5 will oppose other 3 platoons.
Subject:
Game Discussion\Gameplay Discussion\Look to the Future: Game Modes & Features
Link on message: #741242
Drachenx, on 22 July 2011 - 03:08 AM, said: Based on what ive seen online, its a match where players can use every tank in their garage in the same battle. So if you die in one, respawn in another. (poketank)

Link on message: #741242
Drachenx, on 22 July 2011 - 03:08 AM, said: Based on what ive seen online, its a match where players can use every tank in their garage in the same battle. So if you die in one, respawn in another. (poketank)
Overlord: Basically correct, but we will introduce certain restrictions.
Subject:
Game Discussion\Gameplay Discussion\Look to the Future: Game Modes & Features
Link on message: #741240
xen3000, on 22 July 2011 - 01:04 AM, said: Great news!
Overlord, what period of time constitutes "Fall" for you guys? Sept-Nov?

Link on message: #741240
xen3000, on 22 July 2011 - 01:04 AM, said: Great news!
Overlord, what period of time constitutes "Fall" for you guys? Sept-Nov?
Overlord: Yeah, should constitute Sep-Nov in all northern hemisphere.
Subject:
International Forums\Oceania Timezone\Oceania General\EB games expo Austalia Gold coast
Link on message: #740987
Tanitha, on 22 July 2011 - 02:12 AM, said: Ive transferred the details of this event to the NA management and
NA PR department for followup.

Link on message: #740987

Tanitha: Wargaming probably wont be attending this event, this year.
Due to other events booked in around the same time period.
Hopefully next year will be better suited, or we can free up the schedule for it.
Due to other events booked in around the same time period.
Hopefully next year will be better suited, or we can free up the schedule for it.
Subject:
International Forums\Oceania Timezone\Oceania General\EB games expo Austalia Gold coast
Link on message: #740341

Link on message: #740341
Tanitha: Ive transferred the details of this event to the NA management and
NA PR department for followup.
Regards
Tan.
Regards
Tan.
Subject:
Archives\Junkyard\Clan 420 Recruiting Now...
Link on message: #740193

Link on message: #740193
Tanitha: Clan recruiting thread closed, due to name violation.
Clan leader PMed details, reasons, and possible solutions.
Clan leader PMed details, reasons, and possible solutions.
Subject:
Game Discussion\Gameplay Discussion\Look to the Future: Game Modes & Features
Link on message: #739857
Crobahm, on 21 July 2011 - 11:27 PM, said: http://www.youtube.c...h?v=P3ALwKeSEYs
I find this rather appropriate for this.

Link on message: #739857

I find this rather appropriate for this.
Overlord: This pretty much sums everything. )
Subject:
Game Discussion\Gameplay Discussion\Look to the Future: Game Modes & Features
Link on message: #739838

Link on message: #739838
Overlord: Discussion of Look to the Future: Game
Modes & Features
Subject:
News from the Front\Developers Break Down Game Mechanics\Look to the Future: Game Modes & Features
Link on message: #739832

Link on message: #739832
Overlord: A brief look to the nearest future of World of Tanks.
New game modes:
- Encounter battle (two teams are to capture the base in the middle of the map), Assault (one team attacks, the other one is to defend the base).
Status: in development, planned for "shortly after 7.0"
- Garage battle.
Status: in development and gameplay testing, planned for release this year.
- Historical battle. Faction-based battles with restrictions on vehicles and modules available.
Status: in development and gameplay testing, planned for release this year.
- Escort VIP (only a few tanks from the team have the ability to capture enemy's base, the opposite team is to destroy invaders).
Status: in development and gameplay testing, planned for release this year.
New features:
- Company battle divisions: 1) tier 10 max, no overall tier limitation; 2) tier 8, 6, 4 max, with the respective overall tier limitation.
Status: in development, planned for release this year.
- New crew skills and perks. A few dozens all in all.
Status: in development, planned for release this year.
- New achievements and medals.
Status: in development, planned for release this year.
- New realistic vehicle physics.
Status: in development, planned for release this year.
- "Superplatoons" for 5 players as intermediate chain between platoons and companies.
Status: in development.
- Commander's tools and special consumables for company and clan battles.
Status: in development.
Side content:
It's natural that the development of new vehicles and maps won't stop.
- Initial package of French tanks comes this Fall then HT USSR, TD USSR, TD Germany lines are going to be expanded.
- New maps will added at the speed of 1-2 pieces per month.
- Client-side resources will be compressed for better performance. It is supposed to decrease map loading times substantially.
Discuss it!
New game modes:
- Encounter battle (two teams are to capture the base in the middle of the map), Assault (one team attacks, the other one is to defend the base).
Status: in development, planned for "shortly after 7.0"
- Garage battle.
Status: in development and gameplay testing, planned for release this year.
- Historical battle. Faction-based battles with restrictions on vehicles and modules available.
Status: in development and gameplay testing, planned for release this year.
- Escort VIP (only a few tanks from the team have the ability to capture enemy's base, the opposite team is to destroy invaders).
Status: in development and gameplay testing, planned for release this year.
New features:
- Company battle divisions: 1) tier 10 max, no overall tier limitation; 2) tier 8, 6, 4 max, with the respective overall tier limitation.
Status: in development, planned for release this year.
- New crew skills and perks. A few dozens all in all.
Status: in development, planned for release this year.
- New achievements and medals.
Status: in development, planned for release this year.
- New realistic vehicle physics.
Status: in development, planned for release this year.
- "Superplatoons" for 5 players as intermediate chain between platoons and companies.
Status: in development.
- Commander's tools and special consumables for company and clan battles.
Status: in development.
Side content:
It's natural that the development of new vehicles and maps won't stop.
- Initial package of French tanks comes this Fall then HT USSR, TD USSR, TD Germany lines are going to be expanded.
- New maps will added at the speed of 1-2 pieces per month.
- Client-side resources will be compressed for better performance. It is supposed to decrease map loading times substantially.
Discuss it!
Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #739410
salihe, on Jul 20 2011 - 04:26, said: Yay, now I can write out my list of questions for the devs and
actually have a reasonable chance of having them answered 
Quote 1. Realistically, what would it take for you guys to narrow the tier spread for the middle tiers? 1000 signatures on this poll? A petition on another site with tons of signatures? I know for a fact that you guys know it's a huge issue, and it has been for quite some time. Which leads me to my next question...
Quote 2. How come you've let it be such a large point of contention for such a long time? There have been people lobbying for matchmaking changes since closed beta. You had to know it was a problem when those posts, not to mention the comments in various game reviews, kept popping up.
Quote 3. Would you be willing to test a system that narrowed the spread? It can always be rolled back, in the event it fails hardcore, though I don't see that happening.
Quote 4. There have been a lot of people saying that the middle tiers are set up as they are intentionally, in order to coerce people to pay for premium, or to buy premium tanks. We've never gotten a definite denial of this (though I'm sure it's not the type of thing that would be made public, even if it were true), so could you lay our concerns on that front to rest?
Quote 5. Overlord mentioned that narrowing the spread would be a controversial move. Aside from the very few posters who are happy with things as they are at the moment, controversial to who? Players want it, reviewers want it; I can't see it being controversial to really much of anyone.
Link on message: #739410


ChrisK: No. 

Quote 1. Realistically, what would it take for you guys to narrow the tier spread for the middle tiers? 1000 signatures on this poll? A petition on another site with tons of signatures? I know for a fact that you guys know it's a huge issue, and it has been for quite some time. Which leads me to my next question...
ChrisK: It would have to be functionally balanced across the spectrum in
terms of progression through the Tiers (i.e., it would have to have
the exact same effect on Tier V German SPGs as it would have on
Tier V American TDs), and the amount of credit income would also
have to balance out exactly (since this is what our balance system
is based on). This would require a ton of testing and tweaking to
implement, and with 10x as many players in Russia (and yet more on
other server clusters as well), the priority of work will continue
to go to developing new content and tweaking the system we have
until we can find a better way or allocate the resources to the
task (that is, we take a break from content development for a
couple of months). It has a lot more impact and ramifications than
the simple change it appears to be.
Quote 2. How come you've let it be such a large point of contention for such a long time? There have been people lobbying for matchmaking changes since closed beta. You had to know it was a problem when those posts, not to mention the comments in various game reviews, kept popping up.
ChrisK: It hasn't been a large point of contention - sure, there are dozens
of vocal players in the forums, with anecdotal evidence of
potentially hundreds more, but the complaints are a relatively
minor number compared to the requests for more content. Likewise,
there is less evidence (proportionally) on other server clusters
that this is an issue, making it prevalent only on the smallest
server cluster here in North America. It's not that we aren't
important, it's just that right now we make up less than 5% of the
entire customer base. If even 20% of the NA players are
dissatisfied with matchmaking (and the forum evidence shows that to
be less than that actually, in spite of the high activity in this
and related threads), that's still just 1% of the entire player
base. And if the other 99% would rather see more content and can
live with the MM, than we need to deliver that content first. I
personally support changing the matchmaking system in several ways,
not all based on Tiers or spreads or the current algorithm used to
allocate spots in battles. We'll see if we can get any of them
approved, implemented in a build, tested, and refined enough to
use. If you're even more curious to see what's coming, I suggest
joining the Supertest team. 

Quote 3. Would you be willing to test a system that narrowed the spread? It can always be rolled back, in the event it fails hardcore, though I don't see that happening.
ChrisK: Yes, we would not test that in public though. Aside from
implementation testing, it would have to go through QA and
Supertest. Again, it's a matter of where we want to use our
resources. I'm not saying we'll never change MM - I expect we will
make some changes as we move forward, probably with every release -
but that there will certainly be no overnight sweeping changes, and
the resource allocation and development time and priorities are the
reasons you won't see this happen until at least after v 0.7.
Quote 4. There have been a lot of people saying that the middle tiers are set up as they are intentionally, in order to coerce people to pay for premium, or to buy premium tanks. We've never gotten a definite denial of this (though I'm sure it's not the type of thing that would be made public, even if it were true), so could you lay our concerns on that front to rest?
ChrisK: We have an internal document that is not for public release (so
don't ask for it!) that goes over our entire concept of what we're
trying to do and why, so that everyone on the team knows what our
goals are. Breaking the rules (yup, that's me Overlord!), I am
going to mention a couple of things from that document. These are
not direct quotes (and since I translated the document from the
original Russian, I can be sure of that!), but they are the
accurate and sincere desires of the entire development team: Our
goals are to provide fun and excitement to our players - note that
there is no mention of profit in there - with very little advantage
to Premium players except a savings of time, also players should
not spend too much money (seriously! If you're spending more than
$20 a month, slow down and enjoy the game more!), and we want to
focus more on casual/light gameplay than hardcore competition (such
as Ultimate Conquest). Yes, you read that right - wanting player to
NOT spend too much money is one of our core values! And to break my
own rule about paraphrasing the document, here's a direct quote:
"Our basic approach to working with the players is expressed in our
three rules: do what we know, do what we love, and respect our
audience." If you're not feeling that from us, we do need to
improve. And we're working on that. Please continue to tell us how
we can improve without just criticizing what we're doing now, and
expecting a miraculous change overnight. We're not going to promise
you the moon, but we are going to continue to improve the game for
as long as it's around, which we expect to be a long, long time.


Quote 5. Overlord mentioned that narrowing the spread would be a controversial move. Aside from the very few posters who are happy with things as they are at the moment, controversial to who? Players want it, reviewers want it; I can't see it being controversial to really much of anyone.
ChrisK: As I explained in the answer to #1, controversial to us, because we
depend not only on the support of the minority of vocal players who
may or may not want the MM spread reduced, but also on the millions
of others who are fine enough with the system to play instead of
complaining. Not that you don't have valid points - I hate getting
Lowed in my Hetzer as much as anyone else - but when I'm the sole
T4 TD in a team of T8 heavy tanks (which happened to me the other
day actually) I understand that my role is to scout and distract,
survive as long as I can, then move on to another tank when I
inevitably get one-shotted by an ISU. You have to burn a few tanks
to make a good crew, and even though I got killed, as I knew I
would, my challenge wasn't to get kills but to help my team
succeed. And I still got way more than enough credits to pay for
repairs and ammo, and some decent XP for assisting in the victory.
I don't see it as a forced defeat, just another challenge and
another way to play. I mean, let's face it - I'm not going to waste
my time bragging about killing a Hetzer with my Lowe, but if I can
track a Lowe with my Hetzer long enough for arty to hit it and
another heavy to move up and knock it out, that's something to be
proud of! Heck, my 7-year-old was excited to tell me the other day
he played a battle where he got hit 25 times before he was killed!
He dies all the time, but he enjoys the gameplay because it's just
plain fun. And no, I don't spend any money on his account. He gets
the free stuff only, just like anybody else. 

Subject:
Archives\Junkyard\HURR DURR
Link on message: #739254
Tupinambis, on 21 July 2011 - 06:23 PM, said: We need an official "idiots making comments about French tanks"
thread.
I'll start.
LAWL Y do devs make French tanks? Did French even have tanks in WWII?
Weren't liek german tanks far supereor to french ones

Did you know French tanks go faster in reverse than forward?
Will all French tanks be equipped with a white flag?

The reason you don't see any French tanks is that they retreat before you can even start the battle!
-stevexxxxx
When you shoot a German gun smoke comes out, when you shoot a Russian broken machinery comes out, American and a red bang flag comes out, French and a white flag comes out
-1An0xxxxx

I've never even heard of a french tank. france was out of the war before tanks were even considered normal armarments
-Diexxxxxxx
French tanks ??? are they not just wagons with white flags ?

-xXStormxxxxxxxxx
[anything]
-Charxxxx


Link on message: #739254

I'll start.
LAWL Y do devs make French tanks? Did French even have tanks in WWII?
Weren't liek german tanks far supereor to french ones

Did you know French tanks go faster in reverse than forward?
Will all French tanks be equipped with a white flag?

The reason you don't see any French tanks is that they retreat before you can even start the battle!
-stevexxxxx
When you shoot a German gun smoke comes out, when you shoot a Russian broken machinery comes out, American and a red bang flag comes out, French and a white flag comes out
-1An0xxxxx

I've never even heard of a french tank. france was out of the war before tanks were even considered normal armarments
-Diexxxxxxx
French tanks ??? are they not just wagons with white flags ?

-xXStormxxxxxxxxx
[anything]
-Charxxxx

ARGO: There is a reason why no one makes a thread funning on the French
tanks, You get banned for it.
Case in point, I have highlighted the forum rules you have violated.
2. PROHIBITIONS and RESTRICTIONS
2.1 Forum etiquette
Users are not allowed to abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs). Disrespect can include:
1. Flaming
2. Trolling
3. Harassment or Defamatory remarks
4. Profanity, Inappropriate language or abbreviations there of
5. Personal abuse or attacks
6. Racial, religious, Sexual, national or ethnic, slurs or insults, This includes "jokes" in bad taste.
7. Excessive Capitalization
If a member is found to have participated in such actions, he/she will:
• Be temporarily banned from the World of Tanks forums
• Be given a final warning, with any further violations possibly resulting in permanent ban from the forums
This behavior has no place on the World of Tanks forums due to its extremely offensive and inappropriate nature.
And on top of all this, You didn't even post it in the correct area that being off-topic.
7 days RO for multiple rule violations, Thread closed and Junked
ARGO
Case in point, I have highlighted the forum rules you have violated.
2. PROHIBITIONS and RESTRICTIONS
2.1 Forum etiquette
Users are not allowed to abuse others, make personal attacks or behave disrespectfully. This prohibition applies to both public threads and private messages (PMs). Disrespect can include:
1. Flaming
2. Trolling
3. Harassment or Defamatory remarks
4. Profanity, Inappropriate language or abbreviations there of
5. Personal abuse or attacks
6. Racial, religious, Sexual, national or ethnic, slurs or insults, This includes "jokes" in bad taste.
7. Excessive Capitalization
If a member is found to have participated in such actions, he/she will:
• Be temporarily banned from the World of Tanks forums
• Be given a final warning, with any further violations possibly resulting in permanent ban from the forums
This behavior has no place on the World of Tanks forums due to its extremely offensive and inappropriate nature.
And on top of all this, You didn't even post it in the correct area that being off-topic.
7 days RO for multiple rule violations, Thread closed and Junked
ARGO
Subject:
Game Discussion\Gameplay Discussion\Camping, your team, and YOU.
Link on message: #738768

Link on message: #738768
ARGO: What I cannot stand is when you defending and you wind up being
spotted by the enemy and your trying to fight the good fight
however theres 5 of them and one of you. Now you can clearly see
your team mates are within spitting distance of you but for some
reason like deers in the headlights they are just sitting there and
watching you get pounded...No help, no arty cover fire, nothing. So
now your dead and you find out why....They were all to preoccupied
attempting to be the one that kills that Maus, IS7, of VK4501 Ausf
B. Your team now loses because instead of assisting their team
mates, they wanted to glory hound a kill and wind up either getting
owned or leaving a huge gap for the enemy to walk right into the
base.
Another thing is that I also play Arty and the Priest is my tool of the trade for that, I can't tell you how many times "especially in Lakeville" I will set up and immediately start firing rounds into the area where I believe the enemy will lie in wait. Now I do this so my team can advance and I can keep the enemy unsettled and moving around "Just like real arty do". Many battles I have had and again in Lakeville "Valley rush" when your arty pounds the known areas of enemy set ups while your team advances we have won easily because I do not give the enemy a chance to set up and or even take aim. Now sure I won't get a whole lot of kills, but I do get a whole lot of wins and my team benifits on getting out of the match with most of their tanks intact.
Another thing is that I also play Arty and the Priest is my tool of the trade for that, I can't tell you how many times "especially in Lakeville" I will set up and immediately start firing rounds into the area where I believe the enemy will lie in wait. Now I do this so my team can advance and I can keep the enemy unsettled and moving around "Just like real arty do". Many battles I have had and again in Lakeville "Valley rush" when your arty pounds the known areas of enemy set ups while your team advances we have won easily because I do not give the enemy a chance to set up and or even take aim. Now sure I won't get a whole lot of kills, but I do get a whole lot of wins and my team benifits on getting out of the match with most of their tanks intact.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #738666
HLS30, on 21 July 2011 - 02:24 AM, said: http://forum.worldof...ver-statistics/
TBH we don't really look less or more balanced in terms of selection than either of the other servers.

Link on message: #738666

TBH we don't really look less or more balanced in terms of selection than either of the other servers.
Overlord: Those are unofficial figures. No matter how accurate they are.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #738664
Andante, on 21 July 2011 - 12:43 AM, said: Well... those stats are from the Russian server, so yes soviet bias
indeed 
The data data mined from EU and NA servers list the T44 with a much more comparable win% that is on par with the M26.
Anyways why not display statistics from the NA and EU servers also?
Or does the RU server statistics have more influence due to the its higher population?
Why not use NA server stats since NA has a much more balanced selection of tanks with no one faction hugely overrepresented.

Link on message: #738664


The data data mined from EU and NA servers list the T44 with a much more comparable win% that is on par with the M26.
Anyways why not display statistics from the NA and EU servers also?
Or does the RU server statistics have more influence due to the its higher population?
Why not use NA server stats since NA has a much more balanced selection of tanks with no one faction hugely overrepresented.
Overlord: Well... those are AGGREGATE figures from all 3 servers.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #738657
FaustianQ, on 20 July 2011 - 11:54 PM, said: Overlord, is it true there is a hardcoded 72kph limit? What does
this entail for the Hellcat, which could reach 96kph? How will it
be compensated?
Information comes from here

Link on message: #738657

Information comes from here
Overlord: Yeah, it's true. No vehicle will get more than 72 km/h max
speed.
If any sort of compensation is needed at all, we have got plenty of options to make it actually.
If any sort of compensation is needed at all, we have got plenty of options to make it actually.
Subject:
News from the Front\Discussion of News Articles\MVP: Kill'em All
Link on message: #738498
Valkeiper, on 21 July 2011 - 03:23 AM, said: does these mean you will make an achievement rewarding people for
killing soviet or american tanks/TDs/Arty?
You know, like the 'hunter' achievement for killing 100 GERMAN vehicles.
Or are you going to continue to showcase your bias with this award?

Link on message: #738498

You know, like the 'hunter' achievement for killing 100 GERMAN vehicles.
Or are you going to continue to showcase your bias with this award?
Vallter: AFAIK, the award fir killing IS tanks is currently being developed.
Subject: MVP: Kill'em All
Link on message: #738498
Valkeiper, on Jul 21 2011 - 02:23, said: does these mean you will make an achievement rewarding people for
killing soviet or american tanks/TDs/Arty?
You know, like the 'hunter' achievement for killing 100 GERMAN vehicles.
Or are you going to continue to showcase your bias with this award?
Link on message: #738498

You know, like the 'hunter' achievement for killing 100 GERMAN vehicles.
Or are you going to continue to showcase your bias with this award?
Vallter: AFAIK, the award fir killing IS tanks is currently being developed.
Subject: MVP: Kill'em All
Link on message: #738498
Valkeiper, on Jul 21 2011 - 02:23, said: does these mean you will make an achievement rewarding people for
killing soviet or american tanks/TDs/Arty?
You know, like the 'hunter' achievement for killing 100 GERMAN vehicles.
Or are you going to continue to showcase your bias with this award?
Link on message: #738498

You know, like the 'hunter' achievement for killing 100 GERMAN vehicles.
Or are you going to continue to showcase your bias with this award?
Vallter: AFAIK, the award fir killing IS tanks is currently being developed.
Subject:
News from the Front\Discussion of News Articles\MVP: Kill'em All
Link on message: #738489
HerrBach, on 20 July 2011 - 07:34 PM, said: Is it the best three battles for each category, or is it one battle
per category that we can post?
Joannes, on 20 July 2011 - 08:53 PM, said: Just a question: Can I keep updating my post entry if I get a
better score with the tank?
Razven, on 20 July 2011 - 10:26 PM, said: What if I just go into a training battle with my clan buddies, kill
the entire enemy team single handedly a post a screenshot here?
Would that still count?

Link on message: #738489

Vallter: Three battles for each category. This means, you can submit 9 in
total.

Vallter: Yes, everyone can edit their posts for 24 hours according to the
forum rules.

Vallter: This won't count.
Subject: MVP: Kill'em All
Link on message: #738489
HerrBach, on Jul 20 2011 - 18:34, said: Is it the best three battles for each category, or is it one battle
per category that we can post?
Joannes, on Jul 20 2011 - 19:53, said: Just a question: Can I keep updating my post entry if I get a
better score with the tank?
Razven, on Jul 20 2011 - 21:26, said: What if I just go into a training battle with my clan buddies, kill
the entire enemy team single handedly a post a screenshot here?
Would that still count?
Link on message: #738489

Vallter: Three battles for each category. This means, you can submit 9 in
total.

Vallter: Yes, everyone can edit their posts for 24 hours according to the
forum rules.

Vallter: This won't count.
Subject: MVP: Kill'em All
Link on message: #738489
HerrBach, on Jul 20 2011 - 18:34, said: Is it the best three battles for each category, or is it one battle
per category that we can post?
Joannes, on Jul 20 2011 - 19:53, said: Just a question: Can I keep updating my post entry if I get a
better score with the tank?
Razven, on Jul 20 2011 - 21:26, said: What if I just go into a training battle with my clan buddies, kill
the entire enemy team single handedly a post a screenshot here?
Would that still count?
Link on message: #738489

Vallter: Three battles for each category. This means, you can submit 9 in
total.

Vallter: Yes, everyone can edit their posts for 24 hours according to the
forum rules.

Vallter: This won't count.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #738472
FaustianQ, on 20 July 2011 - 05:46 PM, said: Do you have any solid figures on the AP shot? Also, is the "high
penetration" HE, HEAT or HESH?

Link on message: #738472

Overlord: HEAT.
Subject:
Financial Department\Financial Issues\[Awaiting Player] Can't buy through Playspan
Link on message: #738195
Zooty, on 20 July 2011 - 10:14 PM, said: I tried to buy three $14.95 game cards through Playspan, but is has
been quite the fiasco.
First I just used the regular CC payment option. I got an error "We are unable to process your payment. Please verify your information." The information was correct and I've bought gold with this card before.
Ok, fine so I tried a 2nd CC and got the same error.
I then tried to use Paypal. I went through the paypal site and paid and it took me back to the Playspan site where I was before. It seemed to be stuck though and Playspan was still asking for me to go to Paypal and pay. Items were still in my cart, no confirmation email, etc. I contacted their support and they said the transaction was cancled due to some top secret security filter. However I checked with the bank and I was debited the $44.85 for the 3 cards. They suggested I pay with a regular CC, which I already tried and didn't work. They then just repeated their line about their top secret drunken howler monkey working payment security for them.
In the end I have no cards and yet appear to have been billed $44.85.

Link on message: #738195

First I just used the regular CC payment option. I got an error "We are unable to process your payment. Please verify your information." The information was correct and I've bought gold with this card before.
Ok, fine so I tried a 2nd CC and got the same error.
I then tried to use Paypal. I went through the paypal site and paid and it took me back to the Playspan site where I was before. It seemed to be stuck though and Playspan was still asking for me to go to Paypal and pay. Items were still in my cart, no confirmation email, etc. I contacted their support and they said the transaction was cancled due to some top secret security filter. However I checked with the bank and I was debited the $44.85 for the 3 cards. They suggested I pay with a regular CC, which I already tried and didn't work. They then just repeated their line about their top secret drunken howler monkey working payment security for them.
In the end I have no cards and yet appear to have been billed $44.85.
Tanitha: Hi, If you have any problems sorting this out quickly with the
finance department, then we can try to help you liaise with finance
if you provide a ticket number..
Have you referred it though to finance department yet? support@worldoftanks.com
Regards
Tan.
Have you referred it though to finance department yet? support@worldoftanks.com
Regards
Tan.
Subject:
Archives\Junkyard\Tigers... RAWR!
Link on message: #736924

Link on message: #736924
ARGO: Seems this thread has gone south with the trolls.....
THREAD LOCKED / JUNKED
ARGO
THREAD LOCKED / JUNKED
ARGO
Subject:
Off-Topic Discussion\Off-Topic\can a admin/gm please answer this question?
Link on message: #736864
tehdesertfox, on 20 July 2011 - 04:37 PM, said: so yesterday i create account and was in the process of registering
and i tryed to chose name princesspatricias and WoT would not let
me choose that name saying it wasnt allowed.i would like to know
why?
ps-my uncle served with the princess pats during ww2 and my fater also served with them during korea and me and my dad wanna know why i am not allowed to use that name.
tyvm

Link on message: #736864

ps-my uncle served with the princess pats during ww2 and my fater also served with them during korea and me and my dad wanna know why i am not allowed to use that name.
tyvm
ARGO: If you were trying to do it with your existing account it won't
because your forum name must match. Also most likely the server
recognizes your I.P address and knows there is already someone
registered with a different name.
Subject:
Game Discussion\Gameplay Discussion\WHATS wrong with Matchmaking?
Link on message: #736605
CavScout19D, on 20 July 2011 - 02:25 AM, said: No, there really isn't. You offer a "you're with me or against me"
as the only alternatives. And there are many alternativesother than
the one you want. Not to mention you toss in a little "prove me
wrong or I am right" rhetoric as well.

Link on message: #736605

ARGO: Cav, You are walking on the very fine line of a seriously long,
long, forum ban for trolling so take heed and either contribute and
not derail this thread....again...or travel the road that will end
badly. You have been warned.
ARGO
ARGO
Subject:
Game Discussion\Gameplay Discussion\Stats and why they mean (almost) absolutely nothing
Link on message: #736588
Garbad, on 20 July 2011 - 04:38 PM, said: I've said repeatedly overall stats are not that useful, nor are
small sample sizes. You need to compare one tank with lots of games
played to get a clear picture.
This shows your fundamental ignorance of stats. The 5% level of statistical significance does not mean 5% of the results are wrong. You are simply wrong.
Ha, the irony is you are one of the morons who doesn't understand stats. Look up the Central Limit Theorem. This is not an experiment.
hahaha, more "proof" that you have understood stats all along, amirite? I want you to walk into a stats department and tell the profs there that sample size has nothing to do with statistical significance.
In a nutshell, he doesn't realize that his program created a normal distribution, why that is important, or what his results prove. He is deep into stupidland, and doesn't realize it.
_________________________________________________
Fundamentally this is an argument of the educated vs. the ignorant. I'm sorry, but there is no nicer way to say this. You people who don't know shit about stats need to stop posting and acting like you do.

Link on message: #736588

This shows your fundamental ignorance of stats. The 5% level of statistical significance does not mean 5% of the results are wrong. You are simply wrong.
Ha, the irony is you are one of the morons who doesn't understand stats. Look up the Central Limit Theorem. This is not an experiment.
hahaha, more "proof" that you have understood stats all along, amirite? I want you to walk into a stats department and tell the profs there that sample size has nothing to do with statistical significance.
In a nutshell, he doesn't realize that his program created a normal distribution, why that is important, or what his results prove. He is deep into stupidland, and doesn't realize it.
_________________________________________________
Fundamentally this is an argument of the educated vs. the ignorant. I'm sorry, but there is no nicer way to say this. You people who don't know shit about stats need to stop posting and acting like you do.
ARGO: Since you clearly don't play well with others then I guess you will
need a time out....1 day RO for insulting others
ARGO
ARGO
Subject:
News from the Front\Discussion of News Articles\MVP: Kill'em All
Link on message: #736473
KPEMEHb, on 20 July 2011 - 05:57 PM, said: I saw it asked in the other topic, but not answered. This seems a
proper topic to ask it, so here is the question.
Are company battles included in this competition?

Link on message: #736473

Are company battles included in this competition?
Vallter: Not, only random ones count.
Subject: MVP: Kill'em All
Link on message: #736473
KPEMEHb, on Jul 20 2011 - 16:57, said: I saw it asked in the other topic, but not answered. This seems a
proper topic to ask it, so here is the question.
Are company battles included in this competition?
Link on message: #736473

Are company battles included in this competition?
Vallter: Not, only random ones count.
Subject: MVP: Kill'em All
Link on message: #736473
KPEMEHb, on Jul 20 2011 - 16:57, said: I saw it asked in the other topic, but not answered. This seems a
proper topic to ask it, so here is the question.
Are company battles included in this competition?
Link on message: #736473

Are company battles included in this competition?
Vallter: Not, only random ones count.
Subject:
News from the Front\Discussion of News Articles\MVP: Kill'em All
Link on message: #736379
ayubleh, on 20 July 2011 - 05:25 PM, said: Does the kills have to be done between now and 23:59 UTC of 21st of
July or from the past is fine?

Link on message: #736379

Vallter: They should be done between now and 23:59 UTC of 21st of July
Subject: MVP: Kill'em All
Link on message: #736379
ayubleh, on Jul 20 2011 - 16:25, said: Does the kills have to be done between now and 23:59 UTC of 21st of
July or from the past is fine?
Link on message: #736379

Vallter:
They should be done between now and 23:59 UTC of 21st of July
They should be done between now and 23:59 UTC of 21st of July
Subject: MVP: Kill'em All
Link on message: #736379
ayubleh, on Jul 20 2011 - 16:25, said: Does the kills have to be done between now and 23:59 UTC of 21st of
July or from the past is fine?
Link on message: #736379

Vallter:
They should be done between now and 23:59 UTC of 21st of July
They should be done between now and 23:59 UTC of 21st of July
Subject:
News from the Front\Discussion of News Articles\MVP: Kill'em All
Link on message: #736282
Ethyl, on 20 July 2011 - 04:44 PM, said: Im sad now, i wish you made it T4 medium, and i also wish i took a
screenie of my 13 kill game 

Link on message: #736282


Vallter: It should be 'fresh' game
Subject: MVP: Kill'em All
Link on message: #736282
Ethyl, on Jul 20 2011 - 15:44, said: Im sad now, i wish you made it T4 medium, and i also wish i took a
screenie of my 13 kill game 
Link on message: #736282


Vallter:
It should be 'fresh' game
It should be 'fresh' game
Subject: MVP: Kill'em All
Link on message: #736282
Ethyl, on Jul 20 2011 - 15:44, said: Im sad now, i wish you made it T4 medium, and i also wish i took a
screenie of my 13 kill game 
Link on message: #736282


Vallter:
It should be 'fresh' game
It should be 'fresh' game
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