Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: MVP: Steel and Light
Link on message: #756100
AzraeI, on Jul 27 2011 - 15:58, said: Do you have a way to verify that it is not a training battle
though?
Link on message: #756100

Vallter: Everyone can verify it, players do not receive credits/XP for
training battles.
Subject:
News from the Front\Discussion of News Articles\Operation Husky Special: Kill the Deserter!
Link on message: #756096
Devil_Dog, on 27 July 2011 - 04:41 PM, said: Exactly, a server side client should be capable of recording who
does what and reward them for it (since it already does). That
would put an instant stop to all the photoshop-cheaters as well.

Link on message: #756096

Vallter: We are developing this type of functional. Players will receive
gold and some other bonuses for kill immediately after the battle.
Subject: Operation Husky Special: Kill the Deserter!
Link on message: #756096
Devil_Dog, on Jul 27 2011 - 15:41, said: Exactly, a server side client should be capable of recording who
does what and reward them for it (since it already
does). That would put an instant stop to all the
photoshop-cheaters as well.
Link on message: #756096

Vallter:
We are developing this type of functional. Players will receive gold and some other bonuses for kill immediately after the battle.
We are developing this type of functional. Players will receive gold and some other bonuses for kill immediately after the battle.
Subject:
News from the Front\Discussion of News Articles\MVP: Steel and Light
Link on message: #756068
AzraeI, on 27 July 2011 - 04:37 PM, said: Are training battles accepted as a means of getting these? I mean,
it just seems kind of cheap to hop into a training battle in a
tiger with a tier 2 tank and have him put 100 rounds into your
front and get steel wall for it with a ridiculously high hit count
peacekeeperd, on 27 July 2011 - 04:45 PM, said: I have a question about entries. The previous MVP competition used
all 3 submissions for a total of kills to decide the winners, will
the same be used for the steel wall winners here? 

Link on message: #756068

Vallter: Nope, training, tank company and clan wars battles won't be
accepted.


Vallter: Yes,it will
Subject: MVP: Steel and Light
Link on message: #756068
AzraeI, on Jul 27 2011 - 15:37, said: Are training battles accepted as a means of getting
these? I mean, it just seems kind of cheap to hop into a
training battle in a tiger with a tier 2 tank and have him put 100
rounds into your front and get steel wall for it with a
ridiculously high hit count
peacekeeperd, on Jul 27 2011 - 15:45, said: I have a question about entries. The previous MVP competition used
all 3 submissions for a total of kills to decide the winners, will
the same be used for the steel wall winners here? 
Link on message: #756068

Vallter: Nope, training, tank company and clan wars battles won't be
accepted.


Vallter: Yes,it will
Subject:
News from the Front\Discussion of News Articles\MVP: Steel and Light
Link on message: #755979
Isky, on 27 July 2011 - 04:06 PM, said: When is the official start time for the contest? I had a good steel
wall earlier today, but was before I noticed the news item, so I
don't know when it officially started so I'm not sure if it counts
or not.
Thanks!

Link on message: #755979

Thanks!
Vallter: It started along with the news announce - 1.41 pm UTC.
Subject: MVP: Steel and Light
Link on message: #755979
Isky, on Jul 27 2011 - 15:06, said: When is the official start time for the contest? I had a
good steel wall earlier today, but was before I noticed the news
item, so I don't know when it officially started so I'm not sure if
it counts or not.
Thanks!
Link on message: #755979

Thanks!
Vallter: It started along with the news announce - 1.41 pm UTC.
Subject:
News from the Front\Discussion of News Articles\MVP: Steel and Light
Link on message: #755962
RayJones, on 27 July 2011 - 03:57 PM, said: Extra MVP points should also be given for light tanks which detect
and kill SPGs cos that is also one of the primary objectives of a
good scout
.

Link on message: #755962


Vallter: We thought about it, but decided not to make rules to
sophisticated. But we will probably consider adding this point to
the next MVP for scouts.
Subject: MVP: Steel and Light
Link on message: #755962
RayJones, on Jul 27 2011 - 14:57, said: Extra MVP points should also be given for light tanks which detect
and kill SPGs cos that is also one of the primary objectives of a
good scout
.
Link on message: #755962


Vallter: We thought about it, but decided not to make rules to
sophisticated. But we will probably consider adding this point to
the next MVP for scouts.
Subject:
News from the Front\Discussion of News Articles\Operation Husky Special: Kill the Deserter!
Link on message: #755955
Nakiami, on 27 July 2011 - 03:36 PM, said: The same days as Operation Husky, perhaps?

Link on message: #755955

Vallter: Yes, truly, it will be 28th, 29th and 30th of July.
The whole time of event is 24 hours, so even if the Deserter play in your team, you'll be able to meet him in opposite one next time for sure.
The whole time of event is 24 hours, so even if the Deserter play in your team, you'll be able to meet him in opposite one next time for sure.
Subject: Operation Husky Special: Kill the Deserter!
Link on message: #755955
Nakiami, on Jul 27 2011 - 14:36, said: The same days as Operation Husky, perhaps?
Link on message: #755955

Vallter:
Yes, truly, it will be 28th, 29th and 30th of July.
The whole time of event is 24 hours, so even if the Deserter play in your team, you'll be able to meet him in opposite one next time for sure.
Yes, truly, it will be 28th, 29th and 30th of July.
The whole time of event is 24 hours, so even if the Deserter play in your team, you'll be able to meet him in opposite one next time for sure.
Subject:
Contests & Competitions\Contests\Kill the Deserter.
Link on message: #755827

Link on message: #755827
Vallter: Please, post your screenshots here.
Subject: MVP: Steel and Light
Link on message: #755645
Link on message: #755645
Vallter: Who gives artillery targets to shoot? Who helps the team to plan
the tactics? And who give team the time to implement it, surviving
under enemy fire? Light and Heavy tanks. ‘Scouts’ and ‘Steel
Walls’. All WoT players know how important for the team these tanks
are! We are looking for a person who will achieve the best results
in this categories from now till 23.59 UTC (11.59pm UTC) of the
28th of July.
Attention! If after reading the rules, you have some doubts or questions, feel free to ask in the discussion topic. Your questions will be added to the special F.A.Q. section of rules.
Important notes about the contest:
- Every player takes part in the event;
- Player with the biggest amount of MVP points wins; MVP Points earning rules are specific for each category:
- Players can submit up to 3 battle results for each category, each battle result should include the end battle window screenshot and the garage with the end battle pop-up message screenshot (see the example);
- To take a screenshot press Ctrl+PrtScr. If your keyboard does not have such keys, you are advised to use any free software. They all are saved in the general in-game folder;
Example of a submission:
'Scouts' category
First battle, 3 detected, battle lost, status:dead :


Second battle, 12 detected, battle won, 'Scout' battle hero achieved, status:dead :


Third battle, 1 detected, battle lost, status:dead :


- Players can participate in 2 different categories: ‘Scouts’ and ‘Steel Walls’;
- For the ‘Scouts’ category all light tanks are allowed;
- The ‘Scouts’ category has following rules for earning the points:
Players receive one point for each detected enemy in the end battle window. This amount is doubled, if the player’s team wins and the player survives. Also participants receive an additional 5 points for the‘Scout’ battle hero achievement;
- For the ‘Steel Walls’ category Tier 7 and Tier 8 Heavy Tanks are allowed (IS,PzKpfw VI Tiger, T29, IS-3, PzKpfw VIB Tiger II, T32, Lowe, KV-5, M6A2E1);
- The ‘Steel Walls’ category has the following rules for earning points:
The battle result will be counted only if player receives ‘Steel Wall’ battle hero achievement. Each hit received by player’s tank counts as an MVP Point;
- All contest entries (battle results) are to be submitted before 23.59 UTC (11.59pm UTC) of the 28th of July;
- The same player can win in more than one category.
Winners in each category will be awarded 3,000 Gold, the second place will bring you 2,500 Gold and the third prize-holder will enjoy 2,000 Gold.
Attention! The Administration reserves the right to cancel or prolong the event.
P.S. To help ensure the competitions are fun and no user violates forum rules or brings inconveniences to other players, the event sections are strictly moderated.
The discussion thread is here
Back to article
Only posts containing Contest Works are to be posted in this thread, any discussion, comments or messages will be deleted and sanctioned.
Attention! If after reading the rules, you have some doubts or questions, feel free to ask in the discussion topic. Your questions will be added to the special F.A.Q. section of rules.
Important notes about the contest:
- Every player takes part in the event;
- Player with the biggest amount of MVP points wins; MVP Points earning rules are specific for each category:
- Players can submit up to 3 battle results for each category, each battle result should include the end battle window screenshot and the garage with the end battle pop-up message screenshot (see the example);
- To take a screenshot press Ctrl+PrtScr. If your keyboard does not have such keys, you are advised to use any free software. They all are saved in the general in-game folder;
Example of a submission:
'Scouts' category
First battle, 3 detected, battle lost, status:dead :


Second battle, 12 detected, battle won, 'Scout' battle hero achieved, status:dead :


Third battle, 1 detected, battle lost, status:dead :


- Players can participate in 2 different categories: ‘Scouts’ and ‘Steel Walls’;
- For the ‘Scouts’ category all light tanks are allowed;
- The ‘Scouts’ category has following rules for earning the points:
Players receive one point for each detected enemy in the end battle window. This amount is doubled, if the player’s team wins and the player survives. Also participants receive an additional 5 points for the‘Scout’ battle hero achievement;
- For the ‘Steel Walls’ category Tier 7 and Tier 8 Heavy Tanks are allowed (IS,PzKpfw VI Tiger, T29, IS-3, PzKpfw VIB Tiger II, T32, Lowe, KV-5, M6A2E1);
- The ‘Steel Walls’ category has the following rules for earning points:
The battle result will be counted only if player receives ‘Steel Wall’ battle hero achievement. Each hit received by player’s tank counts as an MVP Point;
- All contest entries (battle results) are to be submitted before 23.59 UTC (11.59pm UTC) of the 28th of July;
- The same player can win in more than one category.
Winners in each category will be awarded 3,000 Gold, the second place will bring you 2,500 Gold and the third prize-holder will enjoy 2,000 Gold.
Attention! The Administration reserves the right to cancel or prolong the event.
P.S. To help ensure the competitions are fun and no user violates forum rules or brings inconveniences to other players, the event sections are strictly moderated.
The discussion thread is here
Back to article
Only posts containing Contest Works are to be posted in this thread, any discussion, comments or messages will be deleted and sanctioned.
Subject:
News from the Front\Discussion of News Articles\Enjoy Wargaming TV News Issue 2!
Link on message: #755357
Dominatus, on 26 July 2011 - 06:18 PM, said: That scene of the purposefully non-Nazi German admisistrative
building in the opening (the one with eagles, pillars, and
tricoulour banners), is that from the new map?

Link on message: #755357

Vallter: Yes, it is
Subject: Enjoy Wargaming TV News Issue 2!
Link on message: #755357
Dominatus, on Jul 26 2011 - 17:18, said: That scene of the purposefully non-Nazi German admisistrative
building in the opening (the one with eagles, pillars, and
tricoulour banners), is that from the new map?
Link on message: #755357

Vallter: Yes, it is
Subject:
In-Game Vehicles\German Vehicles\Medium Tanks\Vertical Stabilizers on German med's
Link on message: #754765
Da_Burgermeister, on 27 July 2011 - 12:45 AM, said: This isn't WW2.
This isn't even a good WW2 simulator with any sense of "realism".
It's a free to play game that has massive balancing issues that are never getting addressed in a timely manner cuz the devs keep pumping out "shit" to distract you from your horrible grind.
Giving USA mediums the option to equip stabilizers 2-3 tiers before other mediums is outright unbalanced. Tier 6+ Americans are all ready retarded with their high firing rate, movement speed, armour, hit points, and damage; they don't need an extra optional "bonus" to make them better.
USSR guns are highly inaccurate and are in dire need of the stabilizer. German's get slower tanks with higher armour and slower firing rate but still will suffer from the accuracy problem on the move. It's actually worst for any German medium player as all your guns are <15 rounds per min. Thus making each shot count more. So you can't even play like a medium till tier 8/9 which is kind of redonkulous.
If you disagree with this you're welcome to throw yourself out the nearest window as you probably suffer from Alzheimer's and are useless to society.

Link on message: #754765

This isn't even a good WW2 simulator with any sense of "realism".
It's a free to play game that has massive balancing issues that are never getting addressed in a timely manner cuz the devs keep pumping out "shit" to distract you from your horrible grind.
Giving USA mediums the option to equip stabilizers 2-3 tiers before other mediums is outright unbalanced. Tier 6+ Americans are all ready retarded with their high firing rate, movement speed, armour, hit points, and damage; they don't need an extra optional "bonus" to make them better.
USSR guns are highly inaccurate and are in dire need of the stabilizer. German's get slower tanks with higher armour and slower firing rate but still will suffer from the accuracy problem on the move. It's actually worst for any German medium player as all your guns are <15 rounds per min. Thus making each shot count more. So you can't even play like a medium till tier 8/9 which is kind of redonkulous.
If you disagree with this you're welcome to throw yourself out the nearest window as you probably suffer from Alzheimer's and are useless to society.
ARGO: 7 days for multiple forum violations. Flaming, insulting others,
creating a thread with the soul purpose of causing unrest in the
forums, Profanity, and really poor spelling.
Please read your forum rules before posting again.
ARGO
Please read your forum rules before posting again.
ARGO
Subject:
Game Discussion\Newcomers' Forum\The importance of a good radio
Link on message: #753833

Link on message: #753833
ARGO: I have seen and been victum of many a match gone south due to tanks
with out of the box radios.
Subject:
Archives\Junkyard\Daish is angry at Lowe drivers
Link on message: #753318
Daish, on 26 July 2011 - 04:57 PM, said: i got a 3 day ban just then for getting mad at a Lowe driver
the Lowe driver was going up the hill to the castle on Himmelsdorf map
i had been kind of angry about how useless lows have been lately and drag everyone else down this really stood out and annoyed me
i said something like "LOWE IF YOU DON'T STOP COMING UP THIS ****ING HILL IM GOING TO TK YOU MYSELF" i said this in all chat not team speak a number of players from both teams then started saying i would get banned for saying the location of a team mate
my point was not to try help the other team it wouldn't of made any dif the dumb #$^$# did nothing the whole game he was the last tank alive while everyone else died
what's up with them adding i was banned for inappropriate language, insults as well? how is "****" inappropriate language or a insult?
http://cloud.steampo...A1155A85D930C9/

Link on message: #753318

the Lowe driver was going up the hill to the castle on Himmelsdorf map
i had been kind of angry about how useless lows have been lately and drag everyone else down this really stood out and annoyed me
i said something like "LOWE IF YOU DON'T STOP COMING UP THIS ****ING HILL IM GOING TO TK YOU MYSELF" i said this in all chat not team speak a number of players from both teams then started saying i would get banned for saying the location of a team mate
my point was not to try help the other team it wouldn't of made any dif the dumb #$^$# did nothing the whole game he was the last tank alive while everyone else died
what's up with them adding i was banned for inappropriate language, insults as well? how is "****" inappropriate language or a insult?
http://cloud.steampo...A1155A85D930C9/
ARGO: Threatening other players with TK and flaming = Bad idea
Swearing in-game at other players = Worse idea
Knowingly giving away a team members position = Really bad idea
Posting your ban in a flame thread the forums = Monumentaly bad idea
7 days RO for multiple forum infractions, Posting a thread to insight unrest on the forums, Flaming, posting Bans on forums. Please read your forum rules before you post to prevent further unpleasentries.
Thread locked, and junked.
ARGO
Swearing in-game at other players = Worse idea
Knowingly giving away a team members position = Really bad idea
Posting your ban in a flame thread the forums = Monumentaly bad idea
7 days RO for multiple forum infractions, Posting a thread to insight unrest on the forums, Flaming, posting Bans on forums. Please read your forum rules before you post to prevent further unpleasentries.
Thread locked, and junked.
ARGO
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #753164
XenomorphZZ, on 25 July 2011 - 06:15 PM, said: Is there going to be a way for people to upload there custom skins
to Wargaming... and thus the devs approved which ones can be used
ingame?
Just curious, this would boost the hopes for the player created skinners...
Oh and is the Patton still getting the 10% improvement to dispersion on the move for 0.6.6? Saw this on the EU QnA...

Link on message: #753164

Just curious, this would boost the hopes for the player created skinners...
Oh and is the Patton still getting the 10% improvement to dispersion on the move for 0.6.6? Saw this on the EU QnA...
Overlord: 1. No, this is not being worked on.
2. Nope, since Patton performs extremely well.
2. Nope, since Patton performs extremely well.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #753149
Hunt3rj2, on 26 July 2011 - 01:06 AM, said: Does the E-50 and E-75 share similar module hitboxes/HP?
Basically, will the E-50 and E-75 be similar in terms of damage done to the vehicle AFTER penetration?

Link on message: #753149

Basically, will the E-50 and E-75 be similar in terms of damage done to the vehicle AFTER penetration?
Overlord: Yeah, both hitboxes are very similar.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #753121
Troika, on 26 July 2011 - 04:10 AM, said: Hey Overlord, any chance of ever seeing the Leopard 1 as a German
T9 premium? The gun is the same as the E-50's best (since the
10.5cm L/52 Ausf B is the same as the Royal Ordnance L7) but the
tank itself has much much less armor, though it is faster and more
agile.

Link on message: #753121

Overlord: Leopard is fairly beyond our timeline. No chance for it.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #753117
FaustianQ, on 26 July 2011 - 09:58 AM, said: Overlord, I can't seem to find it, but I think you or one of the
development team mentioned that their will be two separate maps
within WoT for Ultimate Conquest, one with no tier restrictions,
and one with for lower level players and reduced rewards. Can you
clarify?
If you have not considered it yet, is it possible to implement? I can see the "Junior" level map being good to introducing people to the clanwar map and getting everyone involved.
Finally, have you thought of a potential logistics system to prevent strict T10 dominance within the current clanwars? To better involve all T9 tanks? As many others have said, the "freeze out" system doesn't seem to work even in theory (bigger clans with more T10s will always win and will be able to hold on to power longer), so if it doesn't work out as intended, will you pursue other avenues to end T10 dominance?

Link on message: #753117

If you have not considered it yet, is it possible to implement? I can see the "Junior" level map being good to introducing people to the clanwar map and getting everyone involved.
Finally, have you thought of a potential logistics system to prevent strict T10 dominance within the current clanwars? To better involve all T9 tanks? As many others have said, the "freeze out" system doesn't seem to work even in theory (bigger clans with more T10s will always win and will be able to hold on to power longer), so if it doesn't work out as intended, will you pursue other avenues to end T10 dominance?
Overlord: 1. Yes, we are considering such option.
2. Will see how it works out in practice. Big and well organized clans will always beat small ones.
2. Will see how it works out in practice. Big and well organized clans will always beat small ones.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #753115
Driver134, on 26 July 2011 - 10:11 AM, said: Overlord any eta. about Eu/Us patch 6.6.0 supertest ?

Link on message: #753115

Overlord: 6.6 has been in supertest for a few weeks now. If you mean public
test - will try to merge the databases once again upon the update
of Russian public test in a few days. Can't guarantee anything,
will do our best as always.
Subject:
Game Discussion\Newcomers' Forum\The importance of good in-game conduct
Link on message: #753054
Viper69, on 25 July 2011 - 04:56 PM, said: It happens to all age groups. The anonymity of the internet grants
people the ability to say things they normally wouldnt say in
normal society. Mainly due to having to backup what they say in a
personal confrontation. In my opinion ignorance knows no age.
I personally have and am guilty of being over aggressive in my defense when someone personally attacks me in game. The problem is its like yelling at a wall. No matter how right you are you cannot prove it. They usually come back with "umad?". How can you possibly hold a conversation or reason with someone who has no reasoning skills or can even admit they made a mistake.

Link on message: #753054

I personally have and am guilty of being over aggressive in my defense when someone personally attacks me in game. The problem is its like yelling at a wall. No matter how right you are you cannot prove it. They usually come back with "umad?". How can you possibly hold a conversation or reason with someone who has no reasoning skills or can even admit they made a mistake.
ARGO: You are absolutly correct, it does happen in all age groups and
even the middle age groups too. And I will be 1st to admit I to get
really mad sometimes, I just keep it to my skype talk and not on
screen because you never know who's on the other end "a little kid
or a child with issues" I would never want to be the one to add to
a childs RL problems. But in all honesty when I came at the
beginning of BETA I was treated very nice and made to feel "at
home", As I once said to Overlord I believe in this product and see
a bright future so I do my part to inform and assist where I can.
It's really not hard to keep your temper in check and again if you
can't, whining to your buddies in skype or TS is a whole lot better
than a game ban or worse.....The creation of a P.U.T.T.S. because
of things you said to that other guy who is now on a tear to prove
himself.
Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #753043
captking, on Jul 25 2011 - 05:55, said: Thanks for the time to talk to us and give the perspective of the
Company.
Quote I do have a hard time believing that creating a product and not wanting to make profit off that product does seem a bit dubious.
Quote You talk about cultural differences, the NA player-base don't want to dominate, they just want a fighting chance. Driving into a battle that you have NO chance to even damage the enemy, is not fun.
Quote How does WG justify putting a M3 LEE into a Match with a Pz VI Tiger?
Quote How does WG justify balancing a TD gun advantage then taking it away by putting into higher tier matchs? IE: T40 Vs KV(107)
Quote How does WG justify making changes to some tanks for "Historical" reasons and others are not changed?
Quote Is the population of the SuperTest server that high? I was under the impression that the super test would be a small group, so any testing of matchmaker balance would not yield any fruit due to the limited number and the inability of the matchmaker to deal with small population. You yourself have commented that if we could get 130,000 of our friends to play then the matchmaker would work.
Link on message: #753043

ChrisK: My pleasure! 

Quote I do have a hard time believing that creating a product and not wanting to make profit off that product does seem a bit dubious.
ChrisK: Of course we want to make money! But we won't make money in the
long run if everyone comes in, spends $300, then quits. It's better
for us if everyone feels they are not spending too much, enjoys the
game over a long period, and invites their friends. And we don't
"rig" the game to make people spend money. One of our core values
is that you can play almost everything in the game for free.
Spending money speeds things up and makes it easier to advance, but
otherwise you can play 90% of the tanks and equipment for nothing.
It's as if World of Warcraft suddenly became free for almost
everything, but they charged to reduce the experience cost of
levels and you had to buy purple items with money. There has to be
a way to make money, but we don't have to force everyone to pay
(typical WoW-type subscription model) or somehow "trick" them (if
you don't want to pay, then don't - it's that simple).
Quote You talk about cultural differences, the NA player-base don't want to dominate, they just want a fighting chance. Driving into a battle that you have NO chance to even damage the enemy, is not fun.
ChrisK: I've been in plenty of battles where I was the bottom tank, but
I've either used what opportunities I had to scout or try to get
behind opponents and threaten cap or arty, or I have found ways to
engage heavier vehicles while they were also engaging our heavies
(greater threats). I don't always survive, but somehow I make
credits and XP. Fun? Sometimes. Challenging? Always. When I lose, I
don't feel bad (I started outclassed), but I do feel a lot better
when I get a kill or we win. For some reason, I think most players
equate balance with being able to kill any opponent, which it
isn't. As someone pointed out in an earlier analogy to Team
Fortress 2, there are some enemies (e.g., a tank with a medic) that
require teamwork to bring down. As a demo (SPG) or scout (light
tank), I can't do that myself, but I can back off, communicate, and
try to help out when our own heavies arrive.
Quote How does WG justify putting a M3 LEE into a Match with a Pz VI Tiger?
ChrisK: The M3 would be a fool to try to take the Tiger in a 1:1 battle,
but since this is a team game, there's certainly an opportunity for
the Lee to take on the Tiger's peers of Tiers IV-V, cap, scout, or
hunt artillery. Again, all valid uses of your tank. If you only
expect to beat the enemy's best tank in every match, you are
certainly not looking for balance!
Quote How does WG justify balancing a TD gun advantage then taking it away by putting into higher tier matchs? IE: T40 Vs KV(107)
ChrisK: The KV's 107mm gun is a Tier VII and the T40's best gun is a Tier
V. Once again, you're comparing apples to oranges. You should be
comparing the KV to the T1 with a Tier VI gun or the T40 to the
Hetzer with a Tier V gun, that would make more sense. If what
you're saying is that TDs are overmatched by same-Tier heavies,
then yes, in general the armor of the heavy is better, the main gun
is about the same, and the heavy is slower. However, the TDs are
there to overmatch the mediums on the same Tier, not the heavies.
It's a rock-paper-scissors effect (Heavies > TDs > Mediums
> Lights > SPGs > Heavies) at the same Tier, with variety
and challenge thrown in by mixing the Tiers.
Quote How does WG justify making changes to some tanks for "Historical" reasons and others are not changed?
ChrisK: In many cases we're discussing prototype or planned tanks whose
actual performance can only be estimated. In these cases, play
balance will always take precedence over mathematical guesswork
about penetration, speed, damage, etc. In the case of real
vehicles, we do our best to model the tank accurately to the extent
that we can (no tank crew can fix their tracks in 15 seconds from
inside the tank!). We do a lot of research, and even the research
doesn't always match up between respected sources. In these cases,
we use the (valid, historical) information that provides the most
interesting gameplay mechanics or balances with other vehicles of
the same type and/or Tier. In the end, this is a game, not a
simulation, but we do also try to use the most accurate data we can
find.
Quote Is the population of the SuperTest server that high? I was under the impression that the super test would be a small group, so any testing of matchmaker balance would not yield any fruit due to the limited number and the inability of the matchmaker to deal with small population. You yourself have commented that if we could get 130,000 of our friends to play then the matchmaker would work.
ChrisK: Supertest is a small group. I believe it is limited to 100
experienced players. The main idea in this group is to test new
vehicles and maps for unfair advantages against other vehicles and
find bugs. However, because we more actively and directly solicit
feedback from this group (on a much less crowded forum), it's much
easier to get your points noticed, and to get feedback from other
highly experienced testers (and devs) with a lot less trolling and
n00bish advice. 
One common thing I have noticed with all of the concern about matchmaking is that it only relates to the current game type (Random Battle). We're adding more game types as we move forward, and correlating the matchmaking system to each game style, so perhaps once we have games that aren't as random (and possibly more control over which games you join or start), there will be less of an issue with MM overall and we can move on to something else. Like spotting.

One common thing I have noticed with all of the concern about matchmaking is that it only relates to the current game type (Random Battle). We're adding more game types as we move forward, and correlating the matchmaking system to each game style, so perhaps once we have games that aren't as random (and possibly more control over which games you join or start), there will be less of an issue with MM overall and we can move on to something else. Like spotting.

Subject:
News from the Front\Discussion of News Articles\Get Ready for Operation Husky Special!
Link on message: #752996
Stardrifter, on 25 July 2011 - 11:00 PM, said: Can we get a special for tier 8-10 one of these days, most people
who have played a long time don't have these tanks anymore and
prefer not to use them. They want to use tanks that we put the time
and effort into getting. You could even throw a few low tiers in
for the beginners but try to accommodate your older players please.
Razven, on 26 July 2011 - 01:22 AM, said: "July 1943 was a significant period for tank production industry
during World War II; that month serious changes took place in
Soviet, German and American tank parks. July 1943, soviet medium
tank T-28 was used in combat for the first time"
If I remember correctly, it was designed in '31, entered service in '33 and was first used in the invasion of Poland in '39.
Can someone explain?
Astartes_Librarius, on 26 July 2011 - 02:59 AM, said: Will this bonus just affect the M4 Sherman, not the M4A2E4?

Link on message: #752996

Vallter: For this we have specials like x5 XP for all players.

If I remember correctly, it was designed in '31, entered service in '33 and was first used in the invasion of Poland in '39.
Can someone explain?
Vallter: Though the event is mainly done in honour of Husky operation, we
want also to celebrate with it the start of T-28 and T-34
manufacture, which started in the end of summer

Vallter: Unfortunately, only M4 Sherman
Subject: Get Ready for Operation Husky Special!
Link on message: #752996
Stardrifter, on Jul 25 2011 - 22:00, said: Can we get a special for tier 8-10 one of these days, most people
who have played a long time don't have these tanks anymore and
prefer not to use them. They want to use tanks that we put the time
and effort into getting. You could even throw a few low tiers in
for the beginners but try to accommodate your older players please.
Razven, on Jul 26 2011 - 00:22, said: "July 1943 was a significant period for tank production industry
during World War II; that month serious changes took place in
Soviet, German and American tank parks. July 1943, soviet medium
tank T-28 was used in combat for the first time"
If I remember correctly, it was designed in '31, entered service in '33 and was first used in the invasion of Poland in '39.
Can someone explain?
Astartes_Librarius, on Jul 26 2011 - 01:59, said: Will this bonus just affect the M4 Sherman, not the M4A2E4?
Link on message: #752996

Vallter: For this we have specials like x5 XP for all players.

If I remember correctly, it was designed in '31, entered service in '33 and was first used in the invasion of Poland in '39.
Can someone explain?
Vallter: Though the event is mainly done in honour of Husky operation, we
want also to celebrate with it the start of T-28 and T-34
manufacture, which started in the end of summer

Vallter: Unfortunately, only M4 Sherman
Subject:
Game Discussion\Gameplay Discussion\Gold Per Day
Link on message: #750792

Link on message: #750792
ARGO: There is no more gold per day as it was in Beta.
Sorry.
Sorry.
Subject:
News from the Front\Discussion of News Articles\They Killed 'em All!
Link on message: #750159

Link on message: #750159
Vallter: The gold enrolled to winners accounts. If you have not received it,
please, contact our Customer Support as soon
as possible.
Subject: They Killed 'em All!
Link on message: #750159
Link on message: #750159
Vallter: The gold enrolled to winners accounts. If you have not received it,
please, contact our Customer Support as soon as possible.
Subject:
News from the Front\Discussion of News Articles\Get Ready for Operation Husky Special!
Link on message: #750139
KT09, on 25 July 2011 - 03:50 PM, said: didn't they do half price garage slots not too long ago? I picked
up 2 the last time round. about a month ago i think.

Link on message: #750139

Vallter: We will propose such special again for sure, but I can't give you
any ETA.
Subject: Get Ready for Operation Husky Special!
Link on message: #750139
KT09, on Jul 25 2011 - 14:50, said: didn't they do half price garage slots not too long ago? I picked
up 2 the last time round. about a month ago i think.
Link on message: #750139

Vallter:
We will propose such special again for sure, but I can't give you any ETA.
We will propose such special again for sure, but I can't give you any ETA.
Subject:
News from the Front\Discussion of News Articles\Get Ready for Operation Husky Special!
Link on message: #750011
JustAnotherTank, on 25 July 2011 - 02:08 PM, said: One question about this great event... If I have premium I get 1.5
times creds and xp normally, in this event do i get only 2 times or
do i get the 1.5x doubled to times 3?

Link on message: #750011

Vallter: For example, you receive 1000 XP for the battle on Pz4 and the 50%
bonus for the Premium Account. At the end you will have 1500 XP fir
your battle actions.
During the Husky Operation you will receive 1000XP. This amount will be doubled because of the Special. This means you earn 2000 XP for the warfare. After that you will receive 50% bonus of the Premium account for this amount. So you will be awarded with 3000 XP after the battle.
During the Husky Operation you will receive 1000XP. This amount will be doubled because of the Special. This means you earn 2000 XP for the warfare. After that you will receive 50% bonus of the Premium account for this amount. So you will be awarded with 3000 XP after the battle.
Subject: Get Ready for Operation Husky Special!
Link on message: #750011
JustAnotherTank, on Jul 25 2011 - 13:08, said: One question about this great event... If I have premium I get 1.5
times creds and xp normally, in this event do i get only 2 times or
do i get the 1.5x doubled to times 3?
Link on message: #750011

Vallter:
For example, you receive 1000 credits for the battle on Pz4 and the 50% bonus for the Premium Account. At the end you will have 1500 credits for your battle actions.
During the Husky Operation you will receive 1000 credits . This amount will be doubled because of the Special. This means you earn 2000 credits for the warfare. After that you will receive 50% bonus of the Premium account for this amount. So you will be awarded with 3000 credits after the battle.
For example, you receive 1000 credits for the battle on Pz4 and the 50% bonus for the Premium Account. At the end you will have 1500 credits for your battle actions.
During the Husky Operation you will receive 1000 credits . This amount will be doubled because of the Special. This means you earn 2000 credits for the warfare. After that you will receive 50% bonus of the Premium account for this amount. So you will be awarded with 3000 credits after the battle.
Subject:
Game Discussion\Newcomers' Forum\The importance of good in-game conduct
Link on message: #750001

Link on message: #750001
ARGO: Greetings,
Most of you all know me from my articles regarding “Behold the power of PLEASE” and “You too can help stop the spread of P.U.T.T.S”. Or others regarding good sportsmanship and what not. Today I am going to talk a little about in game conduct and how it truly effects the game. Some of you may have become comfortable in WoT and get lost in the heat of the battle and may write a few things in chat that are less than “G” rating. Sometimes we forget ourselves when in a platoon, company, clan and get a little heated at another player and verbally rip them a new one and that basically what I am writing about here because my goal here is to have you all look at it from a different perspective.
You see WoT is huge, many people from many cultures “including children” play this game, all have the same expectations you do and want to do well and that’s where basic in game conduct is key. Imagine you are a fresh player, just downloaded and never played the game before, you go into your first match and instead of being treated to an awesome gaming experience, all you see is spam, filth, profanity, and other less than adult commentary running all over the chat windows. What kind of 1st impression does that make? I realize again it can be hard and especially when you having one of those infamous losing streaks to control ones anger in game and not tell that arty, Lowe, leopard where to go and give him directions but seriously my friends, Try to keep in mind that maybe to yourselves, you have played and worked hard to get where you are and earned a name for yourself here but to others, first impressions mean a lot and I am sure most clan leaders, or gamers who really enjoy the game do not want to turn off perspective new members. It’s bad for clans, it’s bad for players, it’s bad for business, and it’s just bad for any game. So in closing I would like to just put one single thought in your minds…..
Every time you play, may be somebody’s 1st time. Let's try and make it a good time.
Most of you all know me from my articles regarding “Behold the power of PLEASE” and “You too can help stop the spread of P.U.T.T.S”. Or others regarding good sportsmanship and what not. Today I am going to talk a little about in game conduct and how it truly effects the game. Some of you may have become comfortable in WoT and get lost in the heat of the battle and may write a few things in chat that are less than “G” rating. Sometimes we forget ourselves when in a platoon, company, clan and get a little heated at another player and verbally rip them a new one and that basically what I am writing about here because my goal here is to have you all look at it from a different perspective.
You see WoT is huge, many people from many cultures “including children” play this game, all have the same expectations you do and want to do well and that’s where basic in game conduct is key. Imagine you are a fresh player, just downloaded and never played the game before, you go into your first match and instead of being treated to an awesome gaming experience, all you see is spam, filth, profanity, and other less than adult commentary running all over the chat windows. What kind of 1st impression does that make? I realize again it can be hard and especially when you having one of those infamous losing streaks to control ones anger in game and not tell that arty, Lowe, leopard where to go and give him directions but seriously my friends, Try to keep in mind that maybe to yourselves, you have played and worked hard to get where you are and earned a name for yourself here but to others, first impressions mean a lot and I am sure most clan leaders, or gamers who really enjoy the game do not want to turn off perspective new members. It’s bad for clans, it’s bad for players, it’s bad for business, and it’s just bad for any game. So in closing I would like to just put one single thought in your minds…..
Every time you play, may be somebody’s 1st time. Let's try and make it a good time.
Subject:
Important Information\Updates & Patch Notes\World of Tanks v.6.6 update
Link on message: #749979

Link on message: #749979
Overlord: World of Tanks 6.5 - 6.6 preliminary patch notes
- Added new map Siegfried Line;
- Added new tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100, T-15, T-25
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank.
- Added consumable "Engine power boost"
- Free platoons for 2 players.
- Added extra battle tier (tier 1 tanks only) for newcomers - players, who played up to 10 battles
- Added platoon invite filter - "accept from friends only"
- Fixed few errors with display of water waves
- Increased credit income for US tank destroyers M10 and M36
- Increased match-making value for US tank destroyer T95
- Fixed bug when vehicle gets stuck due to critical inclination angle
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare)
- Reworked models of 76mm guns for M26 Pershing
- Fixed errors with disproportional tank icons
- Added machine-gun slot to the model of top turret of IS-4
- Fixed incorrect effect of posts falling on Redshire map
- Fixed error when unused consumables with passive bonus are displayed as used
- Fixed error with incorrect display of crater created when object is destroyed
- Fixed bug on Karelia map: waterline was too far from the shore
Projected release timeline: August 2011.
- Added new map Siegfried Line;
- Added new tanks: Pz.VI Tiger (P), VK 4502 (P) Ausf A, E-50, Е-75, Е-100, T-15, T-25
- Panther II substituted by E-50 as tier 9 German medium tank, Panther substituted by Panther II as tier 8 German medium tank.
- Added consumable "Engine power boost"
- Free platoons for 2 players.
- Added extra battle tier (tier 1 tanks only) for newcomers - players, who played up to 10 battles
- Added platoon invite filter - "accept from friends only"
- Fixed few errors with display of water waves
- Increased credit income for US tank destroyers M10 and M36
- Increased match-making value for US tank destroyer T95
- Fixed bug when vehicle gets stuck due to critical inclination angle
- Fixed bug when destroyed tanks are displayed as non-destroyed tanks (rare)
- Reworked models of 76mm guns for M26 Pershing
- Fixed errors with disproportional tank icons
- Added machine-gun slot to the model of top turret of IS-4
- Fixed incorrect effect of posts falling on Redshire map
- Fixed error when unused consumables with passive bonus are displayed as used
- Fixed error with incorrect display of crater created when object is destroyed
- Fixed bug on Karelia map: waterline was too far from the shore
Projected release timeline: August 2011.
Subject:
Game Discussion\Gameplay Discussion\A way to break the tedium of top tier tension
Link on message: #749862
Nichts, on 22 July 2011 - 05:18 PM, said: I think it would be hilarious to organize an event - even if
unofficial - where every gets into a low tier tank for kicks. You
know, just say "On this date, let's all drive Tier 2 tanks for a
couple hours." Maybe make it a weekly thing... Thursdays sound
good.

Link on message: #749862

ARGO: I can see it now.....Kill the Mod.....Tier 2. RAWR! 

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