Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
ARGO
"Narrowing tier spreads is perhaps the only issue we are not going to address."
19.07.2011 05:52:01
Subject:
Archives\Junkyard\"Narrowing tier spreads is perhaps the only issue we are not going to address."
Link on message: #732420

Link on message: #732420
ARGO: Due to overwhelming complaints regarding this thread, Staff is
forced to close it.
Feel free to begin a clean thread, Any further trolling will be met with serious ban time.
LOCKED / JUNKED
ARGO
Feel free to begin a clean thread, Any further trolling will be met with serious ban time.
LOCKED / JUNKED
ARGO
Subject:
Game Discussion\Gameplay Discussion\Foreign language ban?
Link on message: #732170

Link on message: #732170
Tanitha: Hi Guys / Gals, to clear this up for you..
most of the above posts are ban-able by 7 day forum "read only" bans, for "discussion / disputing moderator decisions within the forums" disputes on moderator actions are meant to be sent to support, and they then forard it onto the correct admin involved, Which is currently me. So you can simply pm complaints on mods and their actions etc to me.. Which doesnt break the forum rules, and gets to me a lot quicker than me stumbling across the post in the forums days later..
About the English chat rule..
The rule is currently something similar to
Forums..
The forums are English except for the designated non English sections. Posting in any other language in the English sections will result in a forum mute being placed.
In Game/GARAGE
"English is preferred, non English is not wanted"
The moderators and players are to... "please be tolerant to those who can not speak English" And the mods are under the instructions to try to direct them to the appropriate channel for their language. If needed 1 day game chat bans may be placed..
In Game/In battle.
"English is preferred, non English is not wanted"
The moderators and players are to... "please be tolerant to those who can not speak English", No action or bans will be placed for non English in battle.
No English is currently ignored within battle.
New NA management might see alterations being made to the above rules, but the above rules are what we have been running on for a while now..
There is nothing to be discussed here, The above is what it is.
I hope this made things clearer for you, as to what the current procedures are..
Any further questions, feel free to PM me..
Closing this thread.
most of the above posts are ban-able by 7 day forum "read only" bans, for "discussion / disputing moderator decisions within the forums" disputes on moderator actions are meant to be sent to support, and they then forard it onto the correct admin involved, Which is currently me. So you can simply pm complaints on mods and their actions etc to me.. Which doesnt break the forum rules, and gets to me a lot quicker than me stumbling across the post in the forums days later..
About the English chat rule..
The rule is currently something similar to
Forums..
The forums are English except for the designated non English sections. Posting in any other language in the English sections will result in a forum mute being placed.
In Game/GARAGE
"English is preferred, non English is not wanted"
The moderators and players are to... "please be tolerant to those who can not speak English" And the mods are under the instructions to try to direct them to the appropriate channel for their language. If needed 1 day game chat bans may be placed..
In Game/In battle.
"English is preferred, non English is not wanted"
The moderators and players are to... "please be tolerant to those who can not speak English", No action or bans will be placed for non English in battle.
No English is currently ignored within battle.
New NA management might see alterations being made to the above rules, but the above rules are what we have been running on for a while now..
There is nothing to be discussed here, The above is what it is.
I hope this made things clearer for you, as to what the current procedures are..
Any further questions, feel free to PM me..
Closing this thread.
Subject:
Archives\Junkyard\promo codes
Link on message: #732117

Link on message: #732117
Tanitha: Spam, past the 7 day limit, so no bans issued.
Closing.
Closing.
Subject:
Fan Zone\General Creativity\Signature With Statistics
Link on message: #732093

Link on message: #732093
ARGO: This topic is hereby closed / locked at OP request.
ARGO
ARGO
Subject:
Game Discussion\Gameplay Discussion\exiting battle when almost dead
Link on message: #732080
scharnhorst310, on 18 July 2011 - 08:58 PM, said: Thanks for contributing to the conversation!
first i agree their are a ton of far more important things that need to be corrected with the game. However, even if this isn't the top issue with the game your saying we shouldn't even talk about?!?! Thanks douche, i must've missed the moderator banner under your name tag...

Link on message: #732080

first i agree their are a ton of far more important things that need to be corrected with the game. However, even if this isn't the top issue with the game your saying we shouldn't even talk about?!?! Thanks douche, i must've missed the moderator banner under your name tag...
ARGO: Let's NOT go down the route of abusive language toward other
players or I guarantee you it will end badly. And you WILL notice
the banner I carry so take my warning VERY seriously.
ARGO
ARGO
Subject:
Game Discussion\Gameplay Discussion\Game Bias theory.
Link on message: #730804
fubardd4, on 18 July 2011 - 05:43 PM, said: Many players have called for a nerf on some drastically overpowered
tanks. The KV comes to mind. The devs have repeatedly stated that
the KV and other tanks are fine because the stats are close to
other tanks globally, as in KVs have approximately the same K/D
ratio as other similar tier heavies. My theory is that early on in
the game's history some tanks (russian) were drastically
overpowered. This started the Russian bias conspiracy theory. Once
the game was out of closed beta and other people could play, rumors
of the russian bias spread throughout the player base. Many new
players that didn't know how to play chose said tanks because of
the rumors that they were overpowered. Because of the amount of bad
players playing these tanks, it drove the stats down, leading the
devs to think that the tank is fine just because the averages said
they were equal. I have noticed that some KV drivers can absolutely
own a match and make a major difference, while other drivers simply
roll up, park, and start shooting. Easy target for arty. They don't
last very long.
Thoughts?

Link on message: #730804

Thoughts?
ARGO: KV Overpowered?......
It makes my brain hurt even
trying to use KV and OP in the same sentence......It's like saying
a Loltraktor needs a nerf......Ohhhh the pain....

Subject: Mobile Cafe Doksa Closed
Link on message: #730401
Archer2338, on Jul 18 2011 - 09:42, said: 포스트에 뭐라고 하셨어요? Remove되서 ㅡㅡ;
@Soulspectre: I'll stop speaking Korean when you make a regional channel for it. Otherwise, don't fucking delete it.
Link on message: #730401

@Soulspectre: I'll stop speaking Korean when you make a regional channel for it. Otherwise, don't fucking delete it.
Hypnotik: Maybe they just don't care about you Japanese, you're only a suburb
of China anyway.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728665
Scynscapaene, on 17 July 2011 - 04:53 PM, said: When the new american heavy tanks are released... will we keep our T30 in the hangar even though the 2nd american TD line isn't released in that same patch?

Link on message: #728665
Scynscapaene, on 17 July 2011 - 04:53 PM, said: When the new american heavy tanks are released... will we keep our T30 in the hangar even though the 2nd american TD line isn't released in that same patch?
Overlord: It will be shifted to TD line prior to the introduction of
secondary line of us tds. A temporary link will be put up.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728659
Deathskyz, on 17 July 2011 - 04:34 PM, said: Overlord, when I read the WoWP Prepping for Take-off, I noted a sentence that was
1) Does this mean that WoWP players might come into WoT battles? If the maps were a little larger and more players in a battle?
2) If so, will it be like 30 tanks and 5 Strafing Planes per team in a battle?
3) Also, does this mean that some tanks can add on a AA MG, on the top of tank turrets to shoot at the planes? As the wings are vulnerable to mac hinegun fire.
Thanks!

Link on message: #728659
Deathskyz, on 17 July 2011 - 04:34 PM, said: Overlord, when I read the WoWP Prepping for Take-off, I noted a sentence that was
1) Does this mean that WoWP players might come into WoT battles? If the maps were a little larger and more players in a battle?
2) If so, will it be like 30 tanks and 5 Strafing Planes per team in a battle?
3) Also, does this mean that some tanks can add on a AA MG, on the top of tank turrets to shoot at the planes? As the wings are vulnerable to mac hinegun fire.
Thanks!
Overlord: 1. There is such chance, yes. We are planning to introduce certain
integration between the two games.
2-3. N/A as of yet.
2-3. N/A as of yet.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728252
salihe, on 16 July 2011 - 10:33 PM, said: Couple more questions 
- Have you guys ever contemplated a way for users to discuss questions asked in this thread? There have been a number of questions that I wish I could comment on, but they're not worth making their own threads about, and I don't want to comment on them and get a RO ban. It'd be nice if there was some way integrated, maybe a pinned Q&A discussion thread or something along those lines.
- Have you ever considered removing the limit on Positive and Negative votes for the day, or at least increasing the maximum amount? I'm not sure what the current limit it, but it seems pretty damn small, and there ends up being a lot of posts I wish I could either vote up or vote down, and I can't, because I'm at my daily limit. I know this question isn't exactly in the scope of 'gameplay', but it's a question nonetheless
Edit: And yah, I've been wondering what's up with the forum speed the last couple days, too.

Link on message: #728252


- Have you guys ever contemplated a way for users to discuss questions asked in this thread? There have been a number of questions that I wish I could comment on, but they're not worth making their own threads about, and I don't want to comment on them and get a RO ban. It'd be nice if there was some way integrated, maybe a pinned Q&A discussion thread or something along those lines.
- Have you ever considered removing the limit on Positive and Negative votes for the day, or at least increasing the maximum amount? I'm not sure what the current limit it, but it seems pretty damn small, and there ends up being a lot of posts I wish I could either vote up or vote down, and I can't, because I'm at my daily limit. I know this question isn't exactly in the scope of 'gameplay', but it's a question nonetheless

Edit: And yah, I've been wondering what's up with the forum speed the last couple days, too.
Overlord: 1. 99% of the threads of these forums are open for discussion, this
one is a sort of exception. People come here to get answers
mostly.
2. Personally I'm fine with the way it works now. The current limit is 5 points of each time a day.
Edit: Trying to sort it out.
2. Personally I'm fine with the way it works now. The current limit is 5 points of each time a day.
Edit: Trying to sort it out.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728248
Otto_matic_Reiffel, on 17 July 2011 - 06:07 AM, said: Hi Devs
For the 7.0 update, is it possible to include a client-side option to "Don't display camo patterns"? This would let people keep using the camo skins that many have spend hours making and let the players keep the skins they think look cool.
Obviously those using them, even if not displayed, still get whatever camo bonus the skin provides.

Link on message: #728248

For the 7.0 update, is it possible to include a client-side option to "Don't display camo patterns"? This would let people keep using the camo skins that many have spend hours making and let the players keep the skins they think look cool.
Obviously those using them, even if not displayed, still get whatever camo bonus the skin provides.
Overlord: Those who pay (especially real money) for their skin/camo obviously
want others to see it as well. So - no.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728245
arbituh, on 17 July 2011 - 03:10 AM, said: what is the ETA on the retail box version because

Link on message: #728245

Overlord: We are negotiating the possibilities with several publishers
currently. Retail versions of multiplayer games are meant for those
who are fond of collecting things, not for general public.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728236
Reverend27, on 17 July 2011 - 12:23 AM, said: Tier x medium's? Tier 9 meds are not equal to tier x heavies are
you going to address this? Also the new turret on the patton is a
joke we did not get a new tank at all. I wanted to drive medium
tanks so I go up american line and I get slow wanna be heavy as top
tank. So now I feel forced to go up russian line to get true med
gameplay thanks dev's. Working as intended?

Link on message: #728236

Overlord: No tier 10 meds planned. And tier 9 meds are not meant to be equal
to tier 10 heavies.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728231
owlgator, on 15 July 2011 - 10:39 PM, said: Overlord,
I have a question about the platoon MM mechanics. I have heard (please correct if this is wrong) that, in a platoon of three tanks, the random number rolled on the tank with the highest battle tier range is used for placement. However I was wondering what happens when three identical tanks are selected; do you use an average of the three random rolls? The highest? A random selection? Just curious what drives the placement. Thanks-

Link on message: #728231

I have a question about the platoon MM mechanics. I have heard (please correct if this is wrong) that, in a platoon of three tanks, the random number rolled on the tank with the highest battle tier range is used for placement. However I was wondering what happens when three identical tanks are selected; do you use an average of the three random rolls? The highest? A random selection? Just curious what drives the placement. Thanks-
Overlord: Three identical platooned tanks have the same spread (tier ranger)
as each of them. 3 Pattons can join tier 11-13 battles, 1 Patton
can do the same.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728228
xen3000, on 16 July 2011 - 09:00 PM, said: Overlord, I am assuming that the planned camo overlays that will be
implemented in 7.0 will not be stored server side, is this correct?
If so it means the texture files will be stored the same way the
skins are currently. Will we be able to therefore modify the camo
overlays the same way we can currently modify the tank skins? This
would allow players to have multiple skins for each tank (one for
each camo overlay) and not alienate the skinning community that has
popped up around World of Tanks.
Clarification if this will be possible and allowed would be much appreciated.

Link on message: #728228

Clarification if this will be possible and allowed would be much appreciated.

Overlord: Camo files will be stored client-side of course. Yes, you will be
able to modify them, but it will much harder.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728227
batara, on 16 July 2011 - 09:17 AM, said: Any advantage of playing in platoons or tank companies? (like more
Exp+Credits?)

Link on message: #728227

Overlord: Better cooperation with up to 2 or up to 14 of your teammates
respectively. Thus, more chances to win.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728226
mr48, on 16 July 2011 - 07:44 AM, said: Any word on the status of the 88mm L100 gun on the E-50? That
leaked screenshot seems to have 300 AP damage which seems a bit
high.

Link on message: #728226

Overlord: Most likely it won't be available for E75.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728224
hazywater, on 15 July 2011 - 09:19 PM, said: The M36 is easily making about 33% less credits than same tier
medium tanks and tank destroyers, from my own experience and that
of players here, and on both the European and Russian servers. This
is with and without the 90mm. Are there any plans to boost the
credit earning of this tank to be in line with other tanks?

Link on message: #728224

Overlord: Not 33%, but the gap is significant indeed. Put it down, will see
to it.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728219
FaustianQ, on 15 July 2011 - 02:42 PM, said: Okay, that's fine. Just, in the future, use "any", not "the". That
simple change goes from saying "nothing planned at this time", to
"changes are planned but we are not ready to implement them",
respectively. People here literally build hopes and dreams off of
such little stuff, or are cruel devastated due to mere
misunderstanding.
Why not? Do you believe players will actively attempt to destroy the numbers for tanks to get them improved?
Also, why is the listed numbers for the M36 Jackson and T28 the highest available? It's obvious that the glacis plate on either is not the stated thickness, so it's a bit deceptive, with people selecting such TD's based upon qualifications they can't fulfill. Would it not be fair to say change the displayed numbers to the glacis plate? If not, why not? Is there some reason you did not do this with say the M4A3E8, in which the M36 Jackson is supposed to share a hull with?

Link on message: #728219

Why not? Do you believe players will actively attempt to destroy the numbers for tanks to get them improved?
Also, why is the listed numbers for the M36 Jackson and T28 the highest available? It's obvious that the glacis plate on either is not the stated thickness, so it's a bit deceptive, with people selecting such TD's based upon qualifications they can't fulfill. Would it not be fair to say change the displayed numbers to the glacis plate? If not, why not? Is there some reason you did not do this with say the M4A3E8, in which the M36 Jackson is supposed to share a hull with?
Overlord: The displayed armor values for these two are correct.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728217
LGear, on 15 July 2011 - 04:44 PM, said: A question pertinent to the upcoming German Tanks:
Will the E-100 still have the ability to switch between two guns and two turrets? And if so, will the 150mm gun and Krupp Turret have to be unlocked via research, or will they already be researched making the E-100 start out as an elite tank?

Link on message: #728217

Will the E-100 still have the ability to switch between two guns and two turrets? And if so, will the 150mm gun and Krupp Turret have to be unlocked via research, or will they already be researched making the E-100 start out as an elite tank?
Overlord: You will need to research upgrages for E100 the way you do it for
any other vehicle.
You will be able to fit 128mm in Mausturm, and both guns in Krupp turret.
You will be able to fit 128mm in Mausturm, and both guns in Krupp turret.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #728213
XenomorphZZ, on 15 July 2011 - 03:36 PM, said: Hey Overlord,
Have the devs looked at Souroy's thread here?
http://forum.worldof...361#entry693361
Have they made any other revisions to the french tree other than the first tree in that thread (the spoiler one)?
If so can you share?

Link on message: #728213

Have the devs looked at Souroy's thread here?
http://forum.worldof...361#entry693361
Have they made any other revisions to the french tree other than the first tree in that thread (the spoiler one)?
If so can you share?

Overlord: Yeah, we have seen it. Looks very curious. MIGHT use some his ideas
in future.
Subject:
Archives\Junkyard\Can this game be any more contrived?
Link on message: #727130
blackmyr, on 04 July 2011 - 03:28 AM, said: This game fails on all levels. Over 2900 battles and the pattern is
clear. Each battle is predetermined.
Please ATTEMPT to code a battle system that actually matches all the silly numbers associated with each tank. Not...Team A will hit ~75% of the time and Team B will hit ~ 25% of the time. Gee...Team A wins. Couldn't see that coming....too funny.

Link on message: #727130

Please ATTEMPT to code a battle system that actually matches all the silly numbers associated with each tank. Not...Team A will hit ~75% of the time and Team B will hit ~ 25% of the time. Gee...Team A wins. Couldn't see that coming....too funny.
ARGO: Sometimes you run across a thread that just seems to run ramped
like a rabid dog bitten by the trolls....Well, it's sad to say but
when this happens you got to do the right thing and put Ole'Yeller
down.
Thread is locked / junked
ARGO
Thread is locked / junked
ARGO
Subject: North Africa
Link on message: #724727
Tomoya_kun, on Jul 16 2011 - 01:51, said: The battles contain more than 1/2 tier 10s, usually there's 5-7 of
them.
Link on message: #724727

Hypnotik: Thinks before you speak.
1/2 of 15 is 7.5. More than 1/2 is 8. If there's only 5-7, then that's not more than 1/2.
1/2 of 15 is 7.5. More than 1/2 is 8. If there's only 5-7, then that's not more than 1/2.
Subject:
Game Discussion\Gameplay Discussion\Proposal: Forum R/O Suspensions for Rage Spam
Link on message: #723768
Deyo, on 15 July 2011 - 07:19 PM, said: I would gladly take the R/O ban if this were implemented. 
-c.

Link on message: #723768


-c.
ARGO: Be careful what you wish for hehehehehe....... Just kidding, Mods
already are banning for rage posts, but we do not ban for people
complaining as it is thier right to have an opinion, We ban for HOW
they present it....example:
Same post written two differnt ways but both asking the same question.
A complaint post:
I find that in a lot of battles, the Lowe tank appears to have an advantage that make me wonder if the Devs have realized this or is it intentional.
One that gets your sorry butt banned:
What the F*^$ is with these *&#@%^& Lowe tanks! Holy ^&%$$%$ *^%#$ God damn F&%R$ Devs F&*^%$ up the game for us all and always making the F&%#%$ German tanks so ^%$#$%^^ Over powered........Freaking German bias
Seems funny but again it's true
and besides it usually causes the rest of the players turn on the
OP.
Same post written two differnt ways but both asking the same question.
A complaint post:
I find that in a lot of battles, the Lowe tank appears to have an advantage that make me wonder if the Devs have realized this or is it intentional.
One that gets your sorry butt banned:
What the F*^$ is with these *&#@%^& Lowe tanks! Holy ^&%$$%$ *^%#$ God damn F&%R$ Devs F&*^%$ up the game for us all and always making the F&%#%$ German tanks so ^%$#$%^^ Over powered........Freaking German bias




Subject:
Off-Topic Discussion\Off-Topic\Pizza
Link on message: #723032

Link on message: #723032
ARGO: Remember to tell where your from so we can all see whats cool to
eat when traveling!
Subject:
Off-Topic Discussion\Off-Topic\The Magic Vending Machine!
Link on message: #723023
B_Gras, on 15 July 2011 - 09:35 AM, said: You got a moonwalk post.
I pun in lady gaga on steroids.

Link on message: #723023

I pun in lady gaga on steroids.
ARGO: You get Twisted Sister
I put in a bottle of 12 year old scotch
I put in a bottle of 12 year old scotch
Subject:
Off-Topic Discussion\Off-Topic\What is the funnest low tier?
Link on message: #723013

Link on message: #723013
ARGO: T2 Light hands down, Ridiculis speed and cornering, ultimate arty
threat in it's matches and with an experienced driver can absolutly
unravel the entire enemy team when set loose on their base.
Subject:
Off-Topic Discussion\Off-Topic\Pizza
Link on message: #722994

Link on message: #722994
ARGO: I was doing some Mod work and having some pizza the other night. I
started thinking...On these forums we have all shared some part of
our RL and hobbies and learned a lot from one another. I then
thought about the food we all eat when tooling around WoT and it
came to me........Pizza, What a great food. I believe there isn't
anywhere on Earth these days you can go and NOT find pizza in one
form or another. Quite possibly the worlds most popular shared
food. Now where I live in America, pizza is king and there are many
many ways to have it and that's where you all come into this story.
Pizza has seen so many adaptions to each culture around the world I
started wondering how all of you enjoy your pizza so I started this
thread to share "much like a piece of pizza" your favorite
combinations and maybe a few recipies just to see how different
pizza can be. So let's do this and who knows, Maybe I may have
started the worlds biggest run on pizza at least until this threads
dies out.... 
My favorite combo for a pizza has to be: bacon, sausage, extra cheese.
Ok players now it's your turn.....

My favorite combo for a pizza has to be: bacon, sausage, extra cheese.
Ok players now it's your turn.....
Subject:
Off-Topic Discussion\Off-Topic\Video games that made your childhood
Link on message: #722941

Link on message: #722941
ARGO: Star Wars "The arcade game"
Time Pilot "arcade"
Tron "all versions"
Zaxxon "arcade"
Blades of Steel "old Nintendo"
Sea Wolf "arcade"
Robo Cop "Arcade"
Punch out "arcade"
B-17 Bomber "Mattel Intellivison"
Gyrus "arcade"
Yars Revenge "Atari"
M1 Abrams "Genesis"
Final Fantasy "all"
Military Madness "nectris"
Conflict "old Nintendo"
Fire Fox "Arcade"
Dragon's Lair "Arcade"
Major Havoc "Arcade"
Time Pilot "arcade"
Tron "all versions"
Zaxxon "arcade"
Blades of Steel "old Nintendo"
Sea Wolf "arcade"
Robo Cop "Arcade"
Punch out "arcade"
B-17 Bomber "Mattel Intellivison"
Gyrus "arcade"
Yars Revenge "Atari"
M1 Abrams "Genesis"
Final Fantasy "all"
Military Madness "nectris"
Conflict "old Nintendo"
Fire Fox "Arcade"
Dragon's Lair "Arcade"
Major Havoc "Arcade"
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #722756
FaustianQ, on 15 July 2011 - 01:58 PM, said: Your wording this awkwardly - do you mean that it is not under
consideration, that potential changes to the Jagdpanzer are coming,
or that the L/100 is planned but will not appear until the
appropriate balance patch?
Why no numbers? Not available? I ask because "very good" might mean "too good". And is this performance from the Russian server cluster?

Link on message: #722756

Why no numbers? Not available? I ask because "very good" might mean "too good". And is this performance from the Russian server cluster?
Overlord: 1. This means that we are not planning any changes for JagdPz in at
least 2 upcoming updates, guys responsible for balance are fully
focused on new and newly-added vehicles.
2. The numbers are available, but are not meant to be public. In general performance of US TDs is extremely decent. The data from all 3 servers do have little difference (I was using figures from EU server this time).
2. The numbers are available, but are not meant to be public. In general performance of US TDs is extremely decent. The data from all 3 servers do have little difference (I was using figures from EU server this time).
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #722750
BrooklynBoy, on 15 July 2011 - 01:56 PM, said: How long will this game last?

Link on message: #722750

Overlord: Only God knows, I bet.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #722708
DemonicSpoon, on 14 July 2011 - 08:46 PM, said: Overlord -
Can you expand upon the matchmaking tweaks that are going to be done? From my perspective, the "matchmaking issues" have more to do with the probability of a tier 5 tank being placed at the bottom of a battle as opposed to a tier 8 tank...which is caused by having very few people driving tier 3-4 tanks compared to those driving tier 6-8 tanks because, as we know, they make little exp/credits.
Are there plans to make the lower tiers more appealing to drive?

Link on message: #722708

Can you expand upon the matchmaking tweaks that are going to be done? From my perspective, the "matchmaking issues" have more to do with the probability of a tier 5 tank being placed at the bottom of a battle as opposed to a tier 8 tank...which is caused by having very few people driving tier 3-4 tanks compared to those driving tier 6-8 tanks because, as we know, they make little exp/credits.
Are there plans to make the lower tiers more appealing to drive?
Overlord: Personally I consider +/-3 tier spread to be acceptable, and we
might work further in this particular direction.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #722704
FaustianQ, on 14 July 2011 - 05:36 PM, said: Overlord, since it seems the Panther will be getting the 75mm
L/100, would it also be fair to give the Jagdpanzer IV the L100?
Maybe a PaK version? Possibly experimentally in the Supertest?
It would make the Jagpanzer IV go from being the worst T6 TD to at least on par with the T6 counterparts, and would reduce player frustration when matched against T7 anything, at which point you are so horribly outgunned as to be ridiculous. The change from Jagdpanzer to Jagdpanther is enormous, and it can't be understated, while the changes from SU-100 to SU-152 are less drastic.
Also, are the win ratios for the American TD's available yet? I really want to see how they are doing and what balance changes you might be thinking of implementing.

Link on message: #722704

It would make the Jagpanzer IV go from being the worst T6 TD to at least on par with the T6 counterparts, and would reduce player frustration when matched against T7 anything, at which point you are so horribly outgunned as to be ridiculous. The change from Jagdpanzer to Jagdpanther is enormous, and it can't be understated, while the changes from SU-100 to SU-152 are less drastic.
Also, are the win ratios for the American TD's available yet? I really want to see how they are doing and what balance changes you might be thinking of implementing.
Overlord: Since we have 2 content updates coming, the changes to Jagd Pz are
unlikely to arrive any time soon.
As for performance of US TD:
T18 - very good
T82 - good
T40 - very good
M10 - very good
Slugger - very good
T25 - very good
T28 - good
T95 - very good.
Overall - very good.
As for performance of US TD:
T18 - very good
T82 - good
T40 - very good
M10 - very good
Slugger - very good
T25 - very good
T28 - good
T95 - very good.
Overall - very good.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #722682
XenomorphZZ, on 13 July 2011 - 03:34 PM, said: Any particular reason why? Just no plans for a second american
heavy line?
Or is it the same reason as the tier 7 light tanks for the other nations, perserving the exoticness of the french tree?

Link on message: #722682

Or is it the same reason as the tier 7 light tanks for the other nations, perserving the exoticness of the french tree?
Overlord: We would like to keep automated loading as unique characteristic of
French tanks. As for secondary US heavy line, we haven't given up
the idea to add it completely.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #719231
SkttLes, on 13 July 2011 - 10:38 PM, said: Are there any plans to reduce the RNG penetration and damage values
from the +/-25% we have now?
Or, at least, on higher damage guns? It works fine on lower damage, fast firing guns in low tiers, but on high damage guns it can be quite frustrating, when using a BL-10 or 155mm T7 you can tell every time you fire if you rolled low or high on damage.

Link on message: #719231

Or, at least, on higher damage guns? It works fine on lower damage, fast firing guns in low tiers, but on high damage guns it can be quite frustrating, when using a BL-10 or 155mm T7 you can tell every time you fire if you rolled low or high on damage.
Overlord: No, not planning to decrease randomization factor since it brings
considerable diversity.
Subject:
Off-Topic Discussion\Off-Topic\The Luger Rifle
Link on message: #719227

Link on message: #719227
ARGO: The Luger in and of itself was a fine pistol and what really made
the Luger special was it's unique "Parabellum" firing system which
also in some ways dictated the shape of the weapon which is a very
popular design among gun enthusiasts. However, the Lugar's
parabellum design was not without it's flaws, This mechanism worked
well for higher pressure cartridges, but cartridges loaded to a
lower pressure can cause the pistol to malfunction because they do
not generate enough recoil to work the action fully. This results
in either the breech block not clearing the top cartridge of the
magazine, or becoming jammed open on the cartridge's base which is
in some ways why the lugar parabellum design fizzled out. But here
is a bit of good news for those who love that lugar look.
The Ruger Mark III Gnat which is practically the same size and shape of the Luger but without the parabellum mechanism and it also fires 22 cal which makes firing it affordable. I have both pistols and find the ruger to be every bit as fun and also it's extremly accurate. I use it for competition and let's just say I do very well.....

The Ruger Mark III Gnat which is practically the same size and shape of the Luger but without the parabellum mechanism and it also fires 22 cal which makes firing it affordable. I have both pistols and find the ruger to be every bit as fun and also it's extremly accurate. I use it for competition and let's just say I do very well.....

Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #719203
Faint_Pulse, on 13 July 2011 - 08:29 PM, said: Overlord,
If the above poster's comment is correct, then...
What's to stop the big clans from running the two "less valued" territory maps? And, if a clan can only register for one of the clan wars maps, what's to stop the big clan from subdividing into three clans to capture gold from all three maps? Once gold transfer becomes possible, this would be a no brainer.
-Faint

Link on message: #719203

If the above poster's comment is correct, then...
What's to stop the big clans from running the two "less valued" territory maps? And, if a clan can only register for one of the clan wars maps, what's to stop the big clan from subdividing into three clans to capture gold from all three maps? Once gold transfer becomes possible, this would be a no brainer.
-Faint
Overlord: First of, the lack of resources, menpower, and incentives.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #719201
jonbonwolf, on 13 July 2011 - 08:08 PM, said: I have an idea that could help matchmaking.
If theres a way to program it, make it so you could pick multiple tanks that you would be willing to Battle with at any giving time.
Say you had 5 tanks and you wanted to play any of the 5, you could pick them (all 5) then click the ready for battle button, then matchmaking would pick from all 5 of your tanks to find you the best match up.
You would effectively allow matchmaking 5X's more tanks to use, or more if people had more tanks that they would be willing to play with at that time.
I know you are planing on a different game mode that allows you to pick more then one tank for the same battle, (just to be clear, I'm talking about the game mode we have now) so I was thinking that this might be possible.
Thoughts???

Link on message: #719201

If theres a way to program it, make it so you could pick multiple tanks that you would be willing to Battle with at any giving time.
Say you had 5 tanks and you wanted to play any of the 5, you could pick them (all 5) then click the ready for battle button, then matchmaking would pick from all 5 of your tanks to find you the best match up.
You would effectively allow matchmaking 5X's more tanks to use, or more if people had more tanks that they would be willing to play with at that time.
I know you are planing on a different game mode that allows you to pick more then one tank for the same battle, (just to be clear, I'm talking about the game mode we have now) so I was thinking that this might be possible.
Thoughts???
Overlord: Nope, that won't help us.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #719180
FaustianQ, on 13 July 2011 - 05:12 PM, said: I would require a new keyboard from all the drool if you green lit
them. Is there any specific reason you haven't decided on them yet?
Is it because it would require a slightly restructured US tech tree
(stuff moves around but no links are broken), not sure if T6/7
lights are viable/underpowered/overpowered?
I've also thought about why there are no T10 mediums - does this have more to do with say some nations not having a proper T10 medium candidate? I know the Russians and Americans have good candidates for T10 medium though, T62 and M48 respectively.

Link on message: #719180

I've also thought about why there are no T10 mediums - does this have more to do with say some nations not having a proper T10 medium candidate? I know the Russians and Americans have good candidates for T10 medium though, T62 and M48 respectively.
Overlord: We have really huge plans on adding new vehicles. Just can't
introduce everything and at once, you know.
Subject:
Game Discussion\Gameplay Discussion\Player Questions & Developer Answers
Link on message: #719175
Berkeley, on 13 July 2011 - 05:08 PM, said: Overlord, is there any consideration for training/paintball ammo
for training rooms so that we don't have to waste credits on real
ammunition or actually destroy players?

Link on message: #719175

Overlord: No, not going to change training room mechanics.
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