Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Christmas Greeting suggestion for WG to the community
Link on message: #3325709
Link on message: #3325709
CatStalker: Merry Christmas and happy any other holidays that are around this
time!
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3325556
COLONEL64, on Dec 24 2012 - 10:11, said: Sorry, but it's poor form to beat up on noobs, when, in fact, you are not a noob. Thanks for the slot, though.
Link on message: #3325556
COLONEL64, on Dec 24 2012 - 10:11, said: Sorry, but it's poor form to beat up on noobs, when, in fact, you are not a noob. Thanks for the slot, though.
GeneralDirection: I can respect that reasoning. I retract my -1.
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3325556
COLONEL64, on Dec 24 2012 - 10:11, said: Sorry, but it's poor form to beat up on noobs, when, in fact, you
are not a noob. Thanks for the slot, though.
Link on message: #3325556

GeneralDirection:
I can respect that reasoning. I retract my -1.
I can respect that reasoning. I retract my -1.
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3325556
COLONEL64, on Dec 24 2012 - 10:11, said: Sorry, but it's poor form to beat up on noobs, when, in fact, you
are not a noob. Thanks for the slot, though.
Link on message: #3325556

GeneralDirection:
I can respect that reasoning. I retract my -1.
I can respect that reasoning. I retract my -1.
Subject: Announcing Operation: Top Gun
Link on message: #3325478
Balgur, on Dec 24 2012 - 20:16, said: Does the bonus experience apply to the crew as well?
slenderfungus, on Dec 24 2012 - 20:33, said: Man I am liking the extra experience today. Thanks
WG.
Victory!
Battle: Ensk Monday, December 24, 2012 9:05:32 AM
Vehicle: KV-1S
Experience received: 11,200 (x5 for the first victory each day)
Credits received: 44,566
Battle Achievements: Top Gun, Sniper, Defender
Link on message: #3325478

GeneralDirection: Yes, it should count for crew experience as well.

Victory!
Battle: Ensk Monday, December 24, 2012 9:05:32 AM
Vehicle: KV-1S
Experience received: 11,200 (x5 for the first victory each day)
Credits received: 44,566
Battle Achievements: Top Gun, Sniper, Defender
GeneralDirection: That is a fancy victory right there. Congrats!
Subject: Announcing Operation: Top Gun
Link on message: #3325478
Balgur, on Dec 24 2012 - 20:16, said: Does the bonus experience apply to the crew as well?
slenderfungus, on Dec 24 2012 - 20:33, said: Man I am liking the extra experience today. Thanks
WG.
Victory!
Battle: Ensk Monday, December 24, 2012 9:05:32 AM
Vehicle: KV-1S
Experience received: 11,200 (x5 for the first victory each day)
Credits received: 44,566
Battle Achievements: Top Gun, Sniper, Defender
Link on message: #3325478

GeneralDirection:
Yes, it should count for crew experience as well.
Yes, it should count for crew experience as well.

Victory!
Battle: Ensk Monday, December 24, 2012 9:05:32 AM
Vehicle: KV-1S
Experience received: 11,200 (x5 for the first victory each day)
Credits received: 44,566
Battle Achievements: Top Gun, Sniper, Defender
GeneralDirection:
That is a fancy victory right there. Congrats!
That is a fancy victory right there. Congrats!
Subject: Announcing Operation: Top Gun
Link on message: #3325478
Balgur, on Dec 24 2012 - 20:16, said: Does the bonus experience apply to the crew as well?
slenderfungus, on Dec 24 2012 - 20:33, said: Man I am liking the extra experience today. Thanks
WG.
Victory!
Battle: Ensk Monday, December 24, 2012 9:05:32 AM
Vehicle: KV-1S
Experience received: 11,200 (x5 for the first victory each day)
Credits received: 44,566
Battle Achievements: Top Gun, Sniper, Defender
Link on message: #3325478

GeneralDirection:
Yes, it should count for crew experience as well.
Yes, it should count for crew experience as well.

Victory!
Battle: Ensk Monday, December 24, 2012 9:05:32 AM
Vehicle: KV-1S
Experience received: 11,200 (x5 for the first victory each day)
Credits received: 44,566
Battle Achievements: Top Gun, Sniper, Defender
GeneralDirection:
That is a fancy victory right there. Congrats!
That is a fancy victory right there. Congrats!
Subject: Christmas Greeting suggestion for WG to the community
Link on message: #3325045
HellHoundUnbound, on Dec 24 2012 - 02:38, said: NO!!!!! ii would rather have them pictured within my crosshairs for
my dart board 
Link on message: #3325045


Jewel_Thief: Yes, well, hopefully you're good with Photoshop... ...
... 
~JT

~JT
Subject: Sheriff's
Link on message: #3324207
andyraptor, on Dec 24 2012 - 18:59, said: Nah !!
All it's proven is that
1. WG blew smoke up our asses (how please explain in detail)
2. WG either did not have or have no control over the present group of "sheriffs". If they did the a%%% would not be posting in chat channels like this fella
(umm WG was in with us the entire time and still is and anyone that broke their rules have been dealt with believe me it happened and continues to)
http://forum.worldof...m-warrior-plug/
screenshot - OP. ....post #1 in chat channel... catch it before it's deleted
(why would it be deleted.... players are allowed to join chat channels as is anyone else again a non issue being made out as bad... what they are saying there will be dealt with and its important for those things to be sent in as tickets as well as posted)
Or at the very least someone in overall charge would have warned them off not to post replies or respond to these threads
(why would we not post? explain?)
Link on message: #3324207

All it's proven is that
1. WG blew smoke up our asses (how please explain in detail)
2. WG either did not have or have no control over the present group of "sheriffs". If they did the a%%% would not be posting in chat channels like this fella
(umm WG was in with us the entire time and still is and anyone that broke their rules have been dealt with believe me it happened and continues to)
http://forum.worldof...m-warrior-plug/
screenshot - OP. ....post #1 in chat channel... catch it before it's deleted
(why would it be deleted.... players are allowed to join chat channels as is anyone else again a non issue being made out as bad... what they are saying there will be dealt with and its important for those things to be sent in as tickets as well as posted)
Or at the very least someone in overall charge would have warned them off not to post replies or respond to these threads
(why would we not post? explain?)
Yoott:
Subject: Sheriff's
Link on message: #3324144
456acoupM8, on Dec 24 2012 - 18:45, said: Perception is everything, when the Sherriff's platoon with friends
or clan mates it's perceived by your self described
"scrubs/pubbies/baddies" that they have an advantage.
I think this is what most of the complainers are trying to say.
For those of you who volunteer out of the goodness of the heart a big thanks!
For those of you who volunteer for other motives, well thanks as well.
Question: Do the Sherriffs do standard battle countdowns with their friends/clan members?
I personally like these events and have never killed a Sheriff. (sniffling sounds).
Cheers
Link on message: #3324144

I think this is what most of the complainers are trying to say.
For those of you who volunteer out of the goodness of the heart a big thanks!
For those of you who volunteer for other motives, well thanks as well.
Question: Do the Sherriffs do standard battle countdowns with their friends/clan members?
I personally like these events and have never killed a Sheriff. (sniffling sounds).
Cheers
Yoott: No sheriffs are not supposed to count in with anyone however they
are allowed to platoon but to everybody's dismay ... this does not
improve chances of winning any ... Even with a platoon the sheriff
gets massively focus fired and hunted down without mercy until he
blows up......... an extra tank or two next to you happens whether
your platooned or not as most times YOUR OWN TEAM follows you
everywhere too...(kinda of annoying sometimes lol) all platooning
does is make the game fun as it should be..... people that abuse
this have been dealt with.... so understand there are rules in
place ... they are monitored and sometimes more harshly by the
sheriffs themselves as we burn anyone real fast that takes
advantage and we find out about it....
I platooned with a few random players that sent me tells after battles yesterday and we had a great time..... had no idea who they were , how they played, if they were good bad or indifferent and it was fun as hell....
Also note sheriffs receive 0 for doing this and miss out on alot of time on their accounts , clan things, other specials as they make sure to log in and get at least a few games done on the sheriff account... hell I talked to a few that did 400 - 500 games..... (im lame i did 300 but I did fall asleep at the keys 2 times)
everyone relax, chill, understand this is done for a player benefit...... changes are made each event and will continue to be so maybe instead of all the attacks..... lets just back off a bit here
also HAPPY HOLIDAYS TO ALL and grats to everyone that won gold ....
I platooned with a few random players that sent me tells after battles yesterday and we had a great time..... had no idea who they were , how they played, if they were good bad or indifferent and it was fun as hell....
Also note sheriffs receive 0 for doing this and miss out on alot of time on their accounts , clan things, other specials as they make sure to log in and get at least a few games done on the sheriff account... hell I talked to a few that did 400 - 500 games..... (im lame i did 300 but I did fall asleep at the keys 2 times)
everyone relax, chill, understand this is done for a player benefit...... changes are made each event and will continue to be so maybe instead of all the attacks..... lets just back off a bit here
also HAPPY HOLIDAYS TO ALL and grats to everyone that won gold ....
Subject: Sheriff's
Link on message: #3323998
ElvenLord, on Dec 24 2012 - 18:18, said: Ooops.. I forgot about that.. sorry 
This weekend I gave out 81.5K in gold over 220 battles. I platooned a couple of times. Only for a couple battles with my friends and a couple of times with random people who asked... It seemed to really make their day that they got to platoon with a sheriff...
Link on message: #3323998


This weekend I gave out 81.5K in gold over 220 battles. I platooned a couple of times. Only for a couple battles with my friends and a couple of times with random people who asked... It seemed to really make their day that they got to platoon with a sheriff...
Yoott: Yeah everyone assumes that a sheriff platoons with people to gain
something..... in reality what elven said above happens as well....
so please stop.... move on... event is over ... go back to the OP
this and OP that and WG is bad at this forum posts you all are so
great for....
Subject: You know its Russian BIAS when Tetrach outperforms T1E6 in every category!
Link on message: #3322926
Link on message: #3322926
Yoott: tiffosco go back to your alt EU account and troll... leave these
boards alone... thanks
Subject: Treads for Threads Campaign
Link on message: #3322749
ExTank, on Dec 24 2012 - 07:33, said: Does Vietnam and Saigon is on the deal?
Link on message: #3322749

GeneralDirection: I will check with the team.
Subject: Treads for Threads Campaign
Link on message: #3322749
ExTank, on Dec 24 2012 - 07:33, said: Does Vietnam and Saigon is on the deal?
Link on message: #3322749

GeneralDirection:
I will check with the team.
I will check with the team.
Subject: Treads for Threads Campaign
Link on message: #3322749
ExTank, on Dec 24 2012 - 07:33, said: Does Vietnam and Saigon is on the deal?
Link on message: #3322749

GeneralDirection:
I will check with the team.
I will check with the team.
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3322747
COLONEL64, on Dec 24 2012 - 09:29, said: Sold:
'T1E6' successfully sold. You have received credits: 150,000.
Link on message: #3322747

'T1E6' successfully sold. You have received credits: 150,000.
GeneralDirection: -1
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3322747
COLONEL64, on Dec 24 2012 - 09:29, said: Sold:
'T1E6' successfully sold. You have received credits: 150,000.
Link on message: #3322747

'T1E6' successfully sold. You have received credits: 150,000.
GeneralDirection:
-1
-1
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3322747
COLONEL64, on Dec 24 2012 - 09:29, said: Sold:
'T1E6' successfully sold. You have received credits: 150,000.
Link on message: #3322747

'T1E6' successfully sold. You have received credits: 150,000.
GeneralDirection:
-1
-1
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3322744
Ascendency, on Dec 24 2012 - 05:13, said: It states that the tank is being given away to every player who has
an "active" account.
Could we please get an official word on what accounts are considered "active"?
Link on message: #3322744

Could we please get an official word on what accounts are considered "active"?
GeneralDirection: An active account is an account that has played at least one battle
in the last 30 days.
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3322744
Ascendency, on Dec 24 2012 - 05:13, said: It states that the tank is being given away to every player who has
an "active" account.
Could we please get an official word on what accounts are considered "active"?
Link on message: #3322744

Could we please get an official word on what accounts are considered "active"?
GeneralDirection:
An active account is an account that has played at least one battle in the last 30 days.
An active account is an account that has played at least one battle in the last 30 days.
Subject: Server Maintenance: Delivering the T1E6
Link on message: #3322744
Ascendency, on Dec 24 2012 - 05:13, said: It states that the tank is being given away to every player who has
an "active" account.
Could we please get an official word on what accounts are considered "active"?
Link on message: #3322744

Could we please get an official word on what accounts are considered "active"?
GeneralDirection:
An active account is an account that has played at least one battle in the last 30 days.
An active account is an account that has played at least one battle in the last 30 days.
Subject: fake unicum - the story of wenkel's alt account.
Link on message: #3321151
Quote 1.01. In order to register in World of Tanks, players must be thirteen (13) years of age or older, and are allowed only one account registered per server.
Link on message: #3321151
Quote 1.01. In order to register in World of Tanks, players must be thirteen (13) years of age or older, and are allowed only one account registered per server.
Yoott: Goodbye
Subject: Treads for Threads Campaign
Link on message: #3321112
kebab6597, on Dec 23 2012 - 12:31, said: Silly question is this limited to 1 per tier 10 account owner that
plays the 5 battles or could it be manipulated so players with
several tier 10s get multiple T shirts 
MrSpleen, on Dec 23 2012 - 14:25, said: So Devs will there be a special T-Shirt for those of us with 10
tier 10's? 
Bloodhound76, on Dec 24 2012 - 02:42, said: Does Canada and Quebec is on the deal?
Link on message: #3321112


GeneralDirection: It's 1 per account.


GeneralDirection: We actually discussed something like this, but not this time. We'll
see how this goes and decide on future programs.

GeneralDirection: Yes, Canada is included.
Subject: Treads for Threads Campaign
Link on message: #3321112
kebab6597, on Dec 23 2012 - 12:31, said: Silly question is this limited to 1 per tier 10 account owner that
plays the 5 battles or could it be manipulated so players with
several tier 10s get multiple T shirts 
MrSpleen, on Dec 23 2012 - 14:25, said: So Devs will there be a special T-Shirt for those of us with 10
tier 10's? 
Bloodhound76, on Dec 24 2012 - 02:42, said: Does Canada and Quebec is on the deal?
Link on message: #3321112


GeneralDirection:
It's 1 per account.
It's 1 per account.


GeneralDirection:
We actually discussed something like this, but not this time. We'll see how this goes and decide on future programs.
We actually discussed something like this, but not this time. We'll see how this goes and decide on future programs.

GeneralDirection:
Yes, Canada is included.
Yes, Canada is included.
Subject: Treads for Threads Campaign
Link on message: #3321112
kebab6597, on Dec 23 2012 - 12:31, said: Silly question is this limited to 1 per tier 10 account owner that
plays the 5 battles or could it be manipulated so players with
several tier 10s get multiple T shirts 
MrSpleen, on Dec 23 2012 - 14:25, said: So Devs will there be a special T-Shirt for those of us with 10
tier 10's? 
Bloodhound76, on Dec 24 2012 - 02:42, said: Does Canada and Quebec is on the deal?
Link on message: #3321112


GeneralDirection:
It's 1 per account.
It's 1 per account.


GeneralDirection:
We actually discussed something like this, but not this time. We'll see how this goes and decide on future programs.
We actually discussed something like this, but not this time. We'll see how this goes and decide on future programs.

GeneralDirection:
Yes, Canada is included.
Yes, Canada is included.
Subject: Looking For Clan thats Easy going, Active in CW's and Platoons
Link on message: #3319681
Link on message: #3319681
Yoott: http://worldoftanks....t_order_by=role
The Lemming Mafia is recruiting
we platoon all day, Tc's at night, we have started doing more tourneys and rounding out our CW team
we are easy going and have no tier req
The Lemming Mafia is recruiting
we platoon all day, Tc's at night, we have started doing more tourneys and rounding out our CW team
we are easy going and have no tier req
Subject: Why WoT Will Never be Popular in the USA
Link on message: #3316877
DeutschPantherV, on Dec 22 2012 - 04:30, said: The game takes too long
A common issue with this game is that it takes forever to move past around tier 4-5. This is due to the very nature of the game, and the intent is for it to encourage players to spend money on the game while also ensuring (to some degree) that there is somewhat equal spread between the tiers. In much of the USA games like CoD (WHICH I HATE) and other fast paced, low grind games are very popular. Even though there are still items to unlock in those games, they are not essential to perform, leading to the next part.
DeutschPantherV, on Dec 22 2012 - 04:30, said: It is easy to feel useless
This is seen from the moment you start up the game. The login screen shows a bunch of big tanks and nice explosions, then the first tanks you see in the garage are lame midgets. To get better tanks, you must spend a ton of time and meanwhile face superior tanks that are much stronger than yours and thus require more experience or at least intelligence to have even the slightest chance. In the games that are popular in the USA, you are able to drastically change a battle from the first minute. The unlock-able objects just serve to augment your strengths, versus giving advantages to such a degree that nobody can face you without similar equipment. Yet again, this is the nature of the game. Changing this would pretty much ruin it.
DeutschPantherV, on Dec 22 2012 - 04:30, said: The reward method is practically absent from the game
When playing this game, there is only one way to succeed. To kill enemies, die, repeat. Creativity is rarely rewarded as there are few ways in which you can utilize unique tactics without being countered. This is largely due to the structure of the maps as they force players to go to several choke points and allow snipers to cover the rest of the map thus preventing good flanking or other strategies that do not include directly facing the enemy. There are occasional battles where this is not the case, but they are not the norm. As a result, the only thing most new players see to do is rinse and repeat the usual try to kill a few tanks before you die technique. In addition to this, there are few ways to earn credits and/or experience other than the usual. There are no bonuses for achievements or reaching milestones that make players feel the desire to move ahead.
Link on message: #3316877

A common issue with this game is that it takes forever to move past around tier 4-5. This is due to the very nature of the game, and the intent is for it to encourage players to spend money on the game while also ensuring (to some degree) that there is somewhat equal spread between the tiers. In much of the USA games like CoD (WHICH I HATE) and other fast paced, low grind games are very popular. Even though there are still items to unlock in those games, they are not essential to perform, leading to the next part.
GeneralDirection: I disagree. The pacing is very well balanced. If you don't want to
spend a dime, you can make it to tier 10--but it's not going to be
a cake walk. It's going to require more effort and more time.
That's the trade-off for not having to spend money on the game. We
have to pay our bills somehow, and it's not by giving tier 10 tanks
away with no effort.

This is seen from the moment you start up the game. The login screen shows a bunch of big tanks and nice explosions, then the first tanks you see in the garage are lame midgets. To get better tanks, you must spend a ton of time and meanwhile face superior tanks that are much stronger than yours and thus require more experience or at least intelligence to have even the slightest chance. In the games that are popular in the USA, you are able to drastically change a battle from the first minute. The unlock-able objects just serve to augment your strengths, versus giving advantages to such a degree that nobody can face you without similar equipment. Yet again, this is the nature of the game. Changing this would pretty much ruin it.
GeneralDirection: At lower tiers I will agree--it's "easy" to be removed from the
equation in a battle. However, once you tier up a bit, it's all up
to how well you understand the game mechanics. If you do, you're
going to contribute--perhaps even influence victories consistently.
If you're still learning, then yes, you're not going to feel like
you're contributing.
If this is ever the case, I recommend spending more time at lower tiers. Never rush ahead (both in a battle and in progression), because it's going to be a detriment to your experience.
If this is ever the case, I recommend spending more time at lower tiers. Never rush ahead (both in a battle and in progression), because it's going to be a detriment to your experience.

When playing this game, there is only one way to succeed. To kill enemies, die, repeat. Creativity is rarely rewarded as there are few ways in which you can utilize unique tactics without being countered. This is largely due to the structure of the maps as they force players to go to several choke points and allow snipers to cover the rest of the map thus preventing good flanking or other strategies that do not include directly facing the enemy. There are occasional battles where this is not the case, but they are not the norm. As a result, the only thing most new players see to do is rinse and repeat the usual try to kill a few tanks before you die technique. In addition to this, there are few ways to earn credits and/or experience other than the usual. There are no bonuses for achievements or reaching milestones that make players feel the desire to move ahead.
GeneralDirection: The reward method is fairly cut and dry, and is not absent at all.
Deal damage, earn experience and credits: the reward. If you
perform exceptionally, you might also get an achievement or two (or
three), and you might get a Mastery badge.
However, there is nothing wrong with positive reinforcement--even if someone is having a bad battle. Pointing out the good contributions while educating on the bad is important. We're working on that.
However, there is nothing wrong with positive reinforcement--even if someone is having a bad battle. Pointing out the good contributions while educating on the bad is important. We're working on that.
Subject: Why WoT Will Never be Popular in the USA
Link on message: #3316877
DeutschPantherV, on Dec 22 2012 - 04:30, said: The game takes too long
A common issue with this game is that it takes forever to move past around tier 4-5. This is due to the very nature of the game, and the intent is for it to encourage players to spend money on the game while also ensuring (to some degree) that there is somewhat equal spread between the tiers. In much of the USA games like CoD (WHICH I HATE) and other fast paced, low grind games are very popular. Even though there are still items to unlock in those games, they are not essential to perform, leading to the next part.
DeutschPantherV, on Dec 22 2012 - 04:30, said: It is easy to feel useless
This is seen from the moment you start up the game. The login screen shows a bunch of big tanks and nice explosions, then the first tanks you see in the garage are lame midgets. To get better tanks, you must spend a ton of time and meanwhile face superior tanks that are much stronger than yours and thus require more experience or at least intelligence to have even the slightest chance. In the games that are popular in the USA, you are able to drastically change a battle from the first minute. The unlock-able objects just serve to augment your strengths, versus giving advantages to such a degree that nobody can face you without similar equipment. Yet again, this is the nature of the game. Changing this would pretty much ruin it.
DeutschPantherV, on Dec 22 2012 - 04:30, said: The reward method is practically absent from the game
When playing this game, there is only one way to succeed. To kill enemies, die, repeat. Creativity is rarely rewarded as there are few ways in which you can utilize unique tactics without being countered. This is largely due to the structure of the maps as they force players to go to several choke points and allow snipers to cover the rest of the map thus preventing good flanking or other strategies that do not include directly facing the enemy. There are occasional battles where this is not the case, but they are not the norm. As a result, the only thing most new players see to do is rinse and repeat the usual try to kill a few tanks before you die technique. In addition to this, there are few ways to earn credits and/or experience other than the usual. There are no bonuses for achievements or reaching milestones that make players feel the desire to move ahead.
Link on message: #3316877

A common issue with this game is that it takes forever to move past around tier 4-5. This is due to the very nature of the game, and the intent is for it to encourage players to spend money on the game while also ensuring (to some degree) that there is somewhat equal spread between the tiers. In much of the USA games like CoD (WHICH I HATE) and other fast paced, low grind games are very popular. Even though there are still items to unlock in those games, they are not essential to perform, leading to the next part.
GeneralDirection: I disagree. The pacing is very well balanced. If you don't want to
spend a dime, you can make it to tier 10--but it's not going to be
a cake walk. It's going to require more effort and more time.
That's the trade-off for not having to spend money on the game. We
have to pay our bills somehow, and it's not by giving tier 10 tanks
away with no effort.

This is seen from the moment you start up the game. The login screen shows a bunch of big tanks and nice explosions, then the first tanks you see in the garage are lame midgets. To get better tanks, you must spend a ton of time and meanwhile face superior tanks that are much stronger than yours and thus require more experience or at least intelligence to have even the slightest chance. In the games that are popular in the USA, you are able to drastically change a battle from the first minute. The unlock-able objects just serve to augment your strengths, versus giving advantages to such a degree that nobody can face you without similar equipment. Yet again, this is the nature of the game. Changing this would pretty much ruin it.
GeneralDirection: At lower tiers I will agree--it's "easy" to be removed from the
equation in a battle. However, once you tier up a bit, it's all up
to how well you understand the game mechanics. If you do, you're
going to contribute--perhaps even influence victories consistently.
If you're still learning, then yes, you're not going to feel like
you're contributing.
If this is ever the case, I recommend spending more time at lower tiers. Never rush ahead (both in a battle and in progression), because it's going to be a detriment to your experience.
If this is ever the case, I recommend spending more time at lower tiers. Never rush ahead (both in a battle and in progression), because it's going to be a detriment to your experience.

When playing this game, there is only one way to succeed. To kill enemies, die, repeat. Creativity is rarely rewarded as there are few ways in which you can utilize unique tactics without being countered. This is largely due to the structure of the maps as they force players to go to several choke points and allow snipers to cover the rest of the map thus preventing good flanking or other strategies that do not include directly facing the enemy. There are occasional battles where this is not the case, but they are not the norm. As a result, the only thing most new players see to do is rinse and repeat the usual try to kill a few tanks before you die technique. In addition to this, there are few ways to earn credits and/or experience other than the usual. There are no bonuses for achievements or reaching milestones that make players feel the desire to move ahead.
GeneralDirection: The reward method is fairly cut and dry, and is not absent at all.
Deal damage, earn experience and credits: the reward. If you
perform exceptionally, you might also get an achievement or two (or
three), and you might get a Mastery badge.
However, there is nothing wrong with positive reinforcement--even if someone is having a bad battle. Pointing out the good contributions while educating on the bad is important. We're working on that.
However, there is nothing wrong with positive reinforcement--even if someone is having a bad battle. Pointing out the good contributions while educating on the bad is important. We're working on that.
Subject: Why WoT Will Never be Popular in the USA
Link on message: #3316877
DeutschPantherV, on Dec 22 2012 - 04:30, said: The game takes too long
A common issue with this game is that it takes forever to move past around tier 4-5. This is due to the very nature of the game, and the intent is for it to encourage players to spend money on the game while also ensuring (to some degree) that there is somewhat equal spread between the tiers. In much of the USA games like CoD (WHICH I HATE) and other fast paced, low grind games are very popular. Even though there are still items to unlock in those games, they are not essential to perform, leading to the next part.
DeutschPantherV, on Dec 22 2012 - 04:30, said: It is easy to feel useless
This is seen from the moment you start up the game. The login screen shows a bunch of big tanks and nice explosions, then the first tanks you see in the garage are lame midgets. To get better tanks, you must spend a ton of time and meanwhile face superior tanks that are much stronger than yours and thus require more experience or at least intelligence to have even the slightest chance. In the games that are popular in the USA, you are able to drastically change a battle from the first minute. The unlock-able objects just serve to augment your strengths, versus giving advantages to such a degree that nobody can face you without similar equipment. Yet again, this is the nature of the game. Changing this would pretty much ruin it.
DeutschPantherV, on Dec 22 2012 - 04:30, said: The reward method is practically absent from the game
When playing this game, there is only one way to succeed. To kill enemies, die, repeat. Creativity is rarely rewarded as there are few ways in which you can utilize unique tactics without being countered. This is largely due to the structure of the maps as they force players to go to several choke points and allow snipers to cover the rest of the map thus preventing good flanking or other strategies that do not include directly facing the enemy. There are occasional battles where this is not the case, but they are not the norm. As a result, the only thing most new players see to do is rinse and repeat the usual try to kill a few tanks before you die technique. In addition to this, there are few ways to earn credits and/or experience other than the usual. There are no bonuses for achievements or reaching milestones that make players feel the desire to move ahead.
Link on message: #3316877

A common issue with this game is that it takes forever to move past around tier 4-5. This is due to the very nature of the game, and the intent is for it to encourage players to spend money on the game while also ensuring (to some degree) that there is somewhat equal spread between the tiers. In much of the USA games like CoD (WHICH I HATE) and other fast paced, low grind games are very popular. Even though there are still items to unlock in those games, they are not essential to perform, leading to the next part.
GeneralDirection: I disagree. The pacing is very well balanced. If you don't want to
spend a dime, you can make it to tier 10--but it's not going to be
a cake walk. It's going to require more effort and more time.
That's the trade-off for not having to spend money on the game. We
have to pay our bills somehow, and it's not by giving tier 10 tanks
away with no effort.

This is seen from the moment you start up the game. The login screen shows a bunch of big tanks and nice explosions, then the first tanks you see in the garage are lame midgets. To get better tanks, you must spend a ton of time and meanwhile face superior tanks that are much stronger than yours and thus require more experience or at least intelligence to have even the slightest chance. In the games that are popular in the USA, you are able to drastically change a battle from the first minute. The unlock-able objects just serve to augment your strengths, versus giving advantages to such a degree that nobody can face you without similar equipment. Yet again, this is the nature of the game. Changing this would pretty much ruin it.
GeneralDirection: At lower tiers I will agree--it's "easy" to be removed from the
equation in a battle. However, once you tier up a bit, it's all up
to how well you understand the game mechanics. If you do, you're
going to contribute--perhaps even influence victories consistently.
If you're still learning, then yes, you're not going to feel like
you're contributing.
If this is ever the case, I recommend spending more time at lower tiers. Never rush ahead (both in a battle and in progression), because it's going to be a detriment to your experience.
If this is ever the case, I recommend spending more time at lower tiers. Never rush ahead (both in a battle and in progression), because it's going to be a detriment to your experience.

When playing this game, there is only one way to succeed. To kill enemies, die, repeat. Creativity is rarely rewarded as there are few ways in which you can utilize unique tactics without being countered. This is largely due to the structure of the maps as they force players to go to several choke points and allow snipers to cover the rest of the map thus preventing good flanking or other strategies that do not include directly facing the enemy. There are occasional battles where this is not the case, but they are not the norm. As a result, the only thing most new players see to do is rinse and repeat the usual try to kill a few tanks before you die technique. In addition to this, there are few ways to earn credits and/or experience other than the usual. There are no bonuses for achievements or reaching milestones that make players feel the desire to move ahead.
GeneralDirection: The reward method is fairly cut and dry, and is not absent at all.
Deal damage, earn experience and credits: the reward. If you
perform exceptionally, you might also get an achievement or two (or
three), and you might get a Mastery badge.
However, there is nothing wrong with positive reinforcement--even if someone is having a bad battle. Pointing out the good contributions while educating on the bad is important. We're working on that.
However, there is nothing wrong with positive reinforcement--even if someone is having a bad battle. Pointing out the good contributions while educating on the bad is important. We're working on that.
Subject: Sheriff's
Link on message: #3316849
Meatvan, on Dec 23 2012 - 10:14, said: If it is a marketing strategy is fails and get rid of it. Last
three matches they have had 5 kills plus. Your pissing of the
player base boys.
Link on message: #3316849

GeneralDirection: It's not a marketing strategy. If the sheriff has 5 kills, then the
opposing team needs to rethink their strategy (not the marketing
team).
Subject: Sheriff's
Link on message: #3316849
Meatvan, on Dec 23 2012 - 10:14, said: If it is a marketing strategy is fails and get rid of it. Last
three matches they have had 5 kills plus. Your pissing of the
player base boys.
Link on message: #3316849

GeneralDirection:
It's not a marketing strategy. If the sheriff has 5 kills, then the opposing team needs to rethink their strategy (not the marketing team).
It's not a marketing strategy. If the sheriff has 5 kills, then the opposing team needs to rethink their strategy (not the marketing team).
Subject: Sheriff's
Link on message: #3316849
Meatvan, on Dec 23 2012 - 10:14, said: If it is a marketing strategy is fails and get rid of it. Last
three matches they have had 5 kills plus. Your pissing of the
player base boys.
Link on message: #3316849

GeneralDirection:
It's not a marketing strategy. If the sheriff has 5 kills, then the opposing team needs to rethink their strategy (not the marketing team).
It's not a marketing strategy. If the sheriff has 5 kills, then the opposing team needs to rethink their strategy (not the marketing team).
Subject: Treads for Threads Campaign
Link on message: #3315602
ragnor187, on Dec 23 2012 - 04:15, said: awesome, just got e100 last night hope t shirt has a cool tank on
it , maybe a Maus
Link on message: #3315602

GeneralDirection: That'll be up to you and the rest of the community. You'll have to
vote on your favorite design. 

Subject: Treads for Threads Campaign
Link on message: #3315602
ragnor187, on Dec 23 2012 - 04:15, said: awesome, just got e100 last night hope t shirt has a cool tank on
it , maybe a Maus
Link on message: #3315602

GeneralDirection:
That'll be up to you and the rest of the community. You'll have to vote on your favorite design.
That'll be up to you and the rest of the community. You'll have to vote on your favorite design.

Subject: Treads for Threads Campaign
Link on message: #3315602
ragnor187, on Dec 23 2012 - 04:15, said: awesome, just got e100 last night hope t shirt has a cool tank on
it , maybe a Maus
Link on message: #3315602

GeneralDirection:
That'll be up to you and the rest of the community. You'll have to vote on your favorite design.
That'll be up to you and the rest of the community. You'll have to vote on your favorite design.

Subject: Clan Wars Freeze Dec 22nd - Jan 2nd
Link on message: #3315578
ForcestormX, on Dec 23 2012 - 03:45, said: What's up with the extra day off?
Link on message: #3315578

GeneralDirection: There isn't an extra day off. The map will become unavailable as of
the 23rd, with its return on January 2nd at the same time. First CW
battles will take place on January 3rd.
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