Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: New Missions System Revealed
Link on message: #4801682
Shade_, on Jun 29 2013 - 02:14, said: Would it be possible to have a mission requiring you to do at least
your tank's HP in damage? Excluding SPGs, of course. Perhaps 3 or
5x your HP for them?
Link on message: #4801682
Shade_, on Jun 29 2013 - 02:14, said: Would it be possible to have a mission requiring you to do at least
your tank's HP in damage? Excluding SPGs, of course. Perhaps 3 or
5x your HP for them?GeneralDirection: Not possible right now, but interesting idea.
Subject: New Missions System Revealed
Link on message: #4801682
Shade_, on Jun 29 2013 - 02:14, said: Would it be possible to have a mission requiring you to do at least
your tank's HP in damage? Excluding SPGs, of course. Perhaps 3 or
5x your HP for them?
Link on message: #4801682
Shade_, on Jun 29 2013 - 02:14, said: Would it be possible to have a mission requiring you to do at least
your tank's HP in damage? Excluding SPGs, of course. Perhaps 3 or
5x your HP for them?GeneralDirection: Not possible right now, but interesting idea.
Subject: New Missions System Revealed
Link on message: #4801682
Shade_, on Jun 29 2013 - 02:14, said: Would it be possible to have a mission requiring you to do at least
your tank's HP in damage? Excluding SPGs, of course. Perhaps 3 or
5x your HP for them?
Link on message: #4801682
Shade_, on Jun 29 2013 - 02:14, said: Would it be possible to have a mission requiring you to do at least
your tank's HP in damage? Excluding SPGs, of course. Perhaps 3 or
5x your HP for them?GeneralDirection: Not possible right now, but interesting idea.
Subject: Battle of Gazala Challenge
Link on message: #4801636
Link on message: #4801636
Captain_Judo: Battles are tomorrow, not tonight.
Good luck.
Good luck.
Subject: Battle of Gazala Challenge
Link on message: #4801636
Link on message: #4801636
Captain_Judo: Battles are tomorrow, not tonight.
Good luck.
Good luck.
Subject: New Missions System Revealed
Link on message: #4801043
Alectrick, on Jun 29 2013 - 01:00, said: This is a very nice idea and I like it! Just a question though, are
you also going to put missions that are historical like the battle
of Kursk or something where its centered on specific types of tanks
only able to fight, like just the t-34 and pz4? and if you do will
it also be like a type of single player
campaign? thanks!
cobra39, on Jun 29 2013 - 01:04, said: Yeah, those won't be rigged at all by platoons. And they
clearly aren't going to add to generating team play. And
then this ...
One-Time Mission: Medium Well
Objectives:
Destroy 20 Medium Tanks of Tier IV or higher
Rewards:
1 Day of Premium Account
You're going to have people passing up a heavies on the other team that present the biggest threats to try and kill a low-health medium just so they can add to their medium tank destroyed total. All of these just promote selfish game play so pubs are going to be worse than ever.
Link on message: #4801043
Alectrick, on Jun 29 2013 - 01:00, said: This is a very nice idea and I like it! Just a question though, are
you also going to put missions that are historical like the battle
of Kursk or something where its centered on specific types of tanks
only able to fight, like just the t-34 and pz4? and if you do will
it also be like a type of single player
campaign? thanks!GeneralDirection: That's the idea behind meta-Missions, they will be called
Operations and will require completing multiple battle-themed
Missions. They will not be single player, however.
cobra39, on Jun 29 2013 - 01:04, said: Yeah, those won't be rigged at all by platoons. And they
clearly aren't going to add to generating team play. And
then this ...One-Time Mission: Medium Well
Objectives:
Destroy 20 Medium Tanks of Tier IV or higher
Rewards:
1 Day of Premium Account
You're going to have people passing up a heavies on the other team that present the biggest threats to try and kill a low-health medium just so they can add to their medium tank destroyed total. All of these just promote selfish game play so pubs are going to be worse than ever.
GeneralDirection: The data we have from the past six months of running Operations
(arguably more specific than these Missions) does not suggest what
you are assuming here. We've seen no negative effects on gameplay.
Subject: New Missions System Revealed
Link on message: #4801043
Alectrick, on Jun 29 2013 - 00:00, said: This is a very nice idea and I like it! Just a question though, are
you also going to put missions that are historical like the battle
of Kursk or something where its centered on specific types of tanks
only able to fight, like just the t-34 and pz4? and if you do will
it also be like a type of single player
campaign? thanks!
cobra39, on Jun 29 2013 - 00:04, said: Yeah, those won't be rigged at all by platoons. And they
clearly aren't going to add to generating team play. And
then this ...
One-Time Mission: Medium Well
Objectives:
Destroy 20 Medium Tanks of Tier IV or higher
Rewards:
1 Day of Premium Account
You're going to have people passing up a heavies on the other team that present the biggest threats to try and kill a low-health medium just so they can add to their medium tank destroyed total. All of these just promote selfish game play so pubs are going to be worse than ever.
Link on message: #4801043
Alectrick, on Jun 29 2013 - 00:00, said: This is a very nice idea and I like it! Just a question though, are
you also going to put missions that are historical like the battle
of Kursk or something where its centered on specific types of tanks
only able to fight, like just the t-34 and pz4? and if you do will
it also be like a type of single player
campaign? thanks!GeneralDirection: That's the idea behind meta-Missions, they will be called
Operations and will require completing multiple battle-themed
Missions. They will not be single player, however.
cobra39, on Jun 29 2013 - 00:04, said: Yeah, those won't be rigged at all by platoons. And they
clearly aren't going to add to generating team play. And
then this ...One-Time Mission: Medium Well
Objectives:
Destroy 20 Medium Tanks of Tier IV or higher
Rewards:
1 Day of Premium Account
You're going to have people passing up a heavies on the other team that present the biggest threats to try and kill a low-health medium just so they can add to their medium tank destroyed total. All of these just promote selfish game play so pubs are going to be worse than ever.
GeneralDirection: The data we have from the past six months of running Operations
(arguably more specific than these Missions) does not suggest what
you are assuming here. We've seen no negative effects on gameplay.
Subject: New Missions System Revealed
Link on message: #4801043
Alectrick, on Jun 29 2013 - 00:00, said: This is a very nice idea and I like it! Just a question though, are
you also going to put missions that are historical like the battle
of Kursk or something where its centered on specific types of tanks
only able to fight, like just the t-34 and pz4? and if you do will
it also be like a type of single player
campaign? thanks!
cobra39, on Jun 29 2013 - 00:04, said: Yeah, those won't be rigged at all by platoons. And they
clearly aren't going to add to generating team play. And
then this ...
One-Time Mission: Medium Well
Objectives:
Destroy 20 Medium Tanks of Tier IV or higher
Rewards:
1 Day of Premium Account
You're going to have people passing up a heavies on the other team that present the biggest threats to try and kill a low-health medium just so they can add to their medium tank destroyed total. All of these just promote selfish game play so pubs are going to be worse than ever.
Link on message: #4801043
Alectrick, on Jun 29 2013 - 00:00, said: This is a very nice idea and I like it! Just a question though, are
you also going to put missions that are historical like the battle
of Kursk or something where its centered on specific types of tanks
only able to fight, like just the t-34 and pz4? and if you do will
it also be like a type of single player
campaign? thanks!GeneralDirection: That's the idea behind meta-Missions, they will be called
Operations and will require completing multiple battle-themed
Missions. They will not be single player, however.
cobra39, on Jun 29 2013 - 00:04, said: Yeah, those won't be rigged at all by platoons. And they
clearly aren't going to add to generating team play. And
then this ...One-Time Mission: Medium Well
Objectives:
Destroy 20 Medium Tanks of Tier IV or higher
Rewards:
1 Day of Premium Account
You're going to have people passing up a heavies on the other team that present the biggest threats to try and kill a low-health medium just so they can add to their medium tank destroyed total. All of these just promote selfish game play so pubs are going to be worse than ever.
GeneralDirection: The data we have from the past six months of running Operations
(arguably more specific than these Missions) does not suggest what
you are assuming here. We've seen no negative effects on gameplay.
Subject: New Missions System Revealed
Link on message: #4801043
Alectrick, on Jun 29 2013 - 00:00, said: This is a very nice idea and I like it! Just a question though, are
you also going to put missions that are historical like the battle
of Kursk or something where its centered on specific types of tanks
only able to fight, like just the t-34 and pz4? and if you do will
it also be like a type of single player
campaign? thanks!
cobra39, on Jun 29 2013 - 00:04, said: Yeah, those won't be rigged at all by platoons. And they
clearly aren't going to add to generating team play. And
then this ...
One-Time Mission: Medium Well
Objectives:
Destroy 20 Medium Tanks of Tier IV or higher
Rewards:
1 Day of Premium Account
You're going to have people passing up a heavies on the other team that present the biggest threats to try and kill a low-health medium just so they can add to their medium tank destroyed total. All of these just promote selfish game play so pubs are going to be worse than ever.
Link on message: #4801043
Alectrick, on Jun 29 2013 - 00:00, said: This is a very nice idea and I like it! Just a question though, are
you also going to put missions that are historical like the battle
of Kursk or something where its centered on specific types of tanks
only able to fight, like just the t-34 and pz4? and if you do will
it also be like a type of single player
campaign? thanks!GeneralDirection: That's the idea behind meta-Missions, they will be called
Operations and will require completing multiple battle-themed
Missions. They will not be single player, however.
cobra39, on Jun 29 2013 - 00:04, said: Yeah, those won't be rigged at all by platoons. And they
clearly aren't going to add to generating team play. And
then this ...One-Time Mission: Medium Well
Objectives:
Destroy 20 Medium Tanks of Tier IV or higher
Rewards:
1 Day of Premium Account
You're going to have people passing up a heavies on the other team that present the biggest threats to try and kill a low-health medium just so they can add to their medium tank destroyed total. All of these just promote selfish game play so pubs are going to be worse than ever.
GeneralDirection: The data we have from the past six months of running Operations
(arguably more specific than these Missions) does not suggest what
you are assuming here. We've seen no negative effects on gameplay.
Subject: Do battles carry over from clan to clan?
Link on message: #4800508
Asky, on Jun 28 2013 - 23:35, said: Ok, maybe i didn't formed the question right. If a clan qualify for
top five in one of the stages and will also be in top 30, do they
get an M60 and the refund in gold for another M60?e.g. like it
happened when a player won a type 59 in a contest and it got
refunded in gold if the player already owned the type 59
Link on message: #4800508
Asky, on Jun 28 2013 - 23:35, said: Ok, maybe i didn't formed the question right. If a clan qualify for
top five in one of the stages and will also be in top 30, do they
get an M60 and the refund in gold for another M60?e.g. like it
happened when a player won a type 59 in a contest and it got
refunded in gold if the player already owned the type 59Quemapueblos:
Ah sorry, I misunderstood. If you have an M60 already you will NOT get any other compensation if you win a second one.
Ah sorry, I misunderstood. If you have an M60 already you will NOT get any other compensation if you win a second one.
Subject: Do battles carry over from clan to clan?
Link on message: #4800508
Asky, on Jun 28 2013 - 23:35, said: Ok, maybe i didn't formed the question right. If a clan qualify for
top five in one of the stages and will also be in top 30, do they
get an M60 and the refund in gold for another M60?e.g. like it
happened when a player won a type 59 in a contest and it got
refunded in gold if the player already owned the type 59
Link on message: #4800508
Asky, on Jun 28 2013 - 23:35, said: Ok, maybe i didn't formed the question right. If a clan qualify for
top five in one of the stages and will also be in top 30, do they
get an M60 and the refund in gold for another M60?e.g. like it
happened when a player won a type 59 in a contest and it got
refunded in gold if the player already owned the type 59Quemapueblos:
Ah sorry, I misunderstood. If you have an M60 already you will NOT get any other compensation if you win a second one.
Ah sorry, I misunderstood. If you have an M60 already you will NOT get any other compensation if you win a second one.
Subject: New Missions System Revealed
Link on message: #4800485
Spitfire155, on Jun 29 2013 - 00:43, said: Hey, great idea. Wargaming, be sure to throw in some missions that
take team play. Also, missions for platoons would be cool.
All in all, this sounds great! The reward part will be especially awesome! Introduce some really difficult ones, and maybe you can include gold or even a special tank as rewards!
It will definitely make the game even more fun!
Life_In_Black, on Jun 29 2013 - 00:36, said: Good to know. And completing a Hat Trick is irregardless of winning
or losing right?
BuubyTrap, on Jun 29 2013 - 00:40, said: I don't know if this is possible in the coding, but how about
setting up occasional, random battles (kind of like we get Assaults
or Encounters, but more rare) where a specific objective is offered
to the team? Say if the winning team caps within a given time
limit, or wins by a certain kill score, the whole team gets a
bonus?
Link on message: #4800485
Spitfire155, on Jun 29 2013 - 00:43, said: Hey, great idea. Wargaming, be sure to throw in some missions that
take team play. Also, missions for platoons would be cool.All in all, this sounds great! The reward part will be especially awesome! Introduce some really difficult ones, and maybe you can include gold or even a special tank as rewards!
It will definitely make the game even more fun!
GeneralDirection: I think you'll like Daily Mission: I See You! 
Life_In_Black, on Jun 29 2013 - 00:36, said: Good to know. And completing a Hat Trick is irregardless of winning
or losing right?GeneralDirection: Correct. Some Missions will require victories (and some may even
require surviving), but this particular Mission does not.
BuubyTrap, on Jun 29 2013 - 00:40, said: I don't know if this is possible in the coding, but how about
setting up occasional, random battles (kind of like we get Assaults
or Encounters, but more rare) where a specific objective is offered
to the team? Say if the winning team caps within a given time
limit, or wins by a certain kill score, the whole team gets a
bonus?GeneralDirection: This is a neat idea. I'll see how feasible it is.
Subject: New Missions System Revealed
Link on message: #4800485
Spitfire155, on Jun 28 2013 - 23:43, said: Hey, great idea. Wargaming, be sure to throw in some missions that
take team play. Also, missions for platoons would be cool.
All in all, this sounds great! The reward part will be especially awesome! Introduce some really difficult ones, and maybe you can include gold or even a special tank as rewards!
It will definitely make the game even more fun!
Life_In_Black, on Jun 28 2013 - 23:36, said: Good to know. And completing a Hat Trick is irregardless of winning
or losing right?
BuubyTrap, on Jun 28 2013 - 23:40, said: I don't know if this is possible in the coding, but how about
setting up occasional, random battles (kind of like we get Assaults
or Encounters, but more rare) where a specific objective is offered
to the team? Say if the winning team caps within a given time
limit, or wins by a certain kill score, the whole team gets a
bonus?
Link on message: #4800485
Spitfire155, on Jun 28 2013 - 23:43, said: Hey, great idea. Wargaming, be sure to throw in some missions that
take team play. Also, missions for platoons would be cool.All in all, this sounds great! The reward part will be especially awesome! Introduce some really difficult ones, and maybe you can include gold or even a special tank as rewards!
It will definitely make the game even more fun!
GeneralDirection: I think you'll like Daily Mission: I See You! 
Life_In_Black, on Jun 28 2013 - 23:36, said: Good to know. And completing a Hat Trick is irregardless of winning
or losing right?GeneralDirection: Correct. Some Missions will require victories (and some may even
require surviving), but this particular Mission does not.
BuubyTrap, on Jun 28 2013 - 23:40, said: I don't know if this is possible in the coding, but how about
setting up occasional, random battles (kind of like we get Assaults
or Encounters, but more rare) where a specific objective is offered
to the team? Say if the winning team caps within a given time
limit, or wins by a certain kill score, the whole team gets a
bonus?GeneralDirection: This is a neat idea. I'll see how feasible it is.
Subject: New Missions System Revealed
Link on message: #4800485
Spitfire155, on Jun 28 2013 - 23:43, said: Hey, great idea. Wargaming, be sure to throw in some missions that
take team play. Also, missions for platoons would be cool.
All in all, this sounds great! The reward part will be especially awesome! Introduce some really difficult ones, and maybe you can include gold or even a special tank as rewards!
It will definitely make the game even more fun!
Life_In_Black, on Jun 28 2013 - 23:36, said: Good to know. And completing a Hat Trick is irregardless of winning
or losing right?
BuubyTrap, on Jun 28 2013 - 23:40, said: I don't know if this is possible in the coding, but how about
setting up occasional, random battles (kind of like we get Assaults
or Encounters, but more rare) where a specific objective is offered
to the team? Say if the winning team caps within a given time
limit, or wins by a certain kill score, the whole team gets a
bonus?
Link on message: #4800485
Spitfire155, on Jun 28 2013 - 23:43, said: Hey, great idea. Wargaming, be sure to throw in some missions that
take team play. Also, missions for platoons would be cool.All in all, this sounds great! The reward part will be especially awesome! Introduce some really difficult ones, and maybe you can include gold or even a special tank as rewards!
It will definitely make the game even more fun!
GeneralDirection: I think you'll like Daily Mission: I See You! 
Life_In_Black, on Jun 28 2013 - 23:36, said: Good to know. And completing a Hat Trick is irregardless of winning
or losing right?GeneralDirection: Correct. Some Missions will require victories (and some may even
require surviving), but this particular Mission does not.
BuubyTrap, on Jun 28 2013 - 23:40, said: I don't know if this is possible in the coding, but how about
setting up occasional, random battles (kind of like we get Assaults
or Encounters, but more rare) where a specific objective is offered
to the team? Say if the winning team caps within a given time
limit, or wins by a certain kill score, the whole team gets a
bonus?GeneralDirection: This is a neat idea. I'll see how feasible it is.
Subject: New Missions System Revealed
Link on message: #4800485
Spitfire155, on Jun 28 2013 - 23:43, said: Hey, great idea. Wargaming, be sure to throw in some missions that
take team play. Also, missions for platoons would be cool.
All in all, this sounds great! The reward part will be especially awesome! Introduce some really difficult ones, and maybe you can include gold or even a special tank as rewards!
It will definitely make the game even more fun!
Life_In_Black, on Jun 28 2013 - 23:36, said: Good to know. And completing a Hat Trick is irregardless of winning
or losing right?
BuubyTrap, on Jun 28 2013 - 23:40, said: I don't know if this is possible in the coding, but how about
setting up occasional, random battles (kind of like we get Assaults
or Encounters, but more rare) where a specific objective is offered
to the team? Say if the winning team caps within a given time
limit, or wins by a certain kill score, the whole team gets a
bonus?
Link on message: #4800485
Spitfire155, on Jun 28 2013 - 23:43, said: Hey, great idea. Wargaming, be sure to throw in some missions that
take team play. Also, missions for platoons would be cool.All in all, this sounds great! The reward part will be especially awesome! Introduce some really difficult ones, and maybe you can include gold or even a special tank as rewards!
It will definitely make the game even more fun!
GeneralDirection: I think you'll like Daily Mission: I See You! 
Life_In_Black, on Jun 28 2013 - 23:36, said: Good to know. And completing a Hat Trick is irregardless of winning
or losing right?GeneralDirection: Correct. Some Missions will require victories (and some may even
require surviving), but this particular Mission does not.
BuubyTrap, on Jun 28 2013 - 23:40, said: I don't know if this is possible in the coding, but how about
setting up occasional, random battles (kind of like we get Assaults
or Encounters, but more rare) where a specific objective is offered
to the team? Say if the winning team caps within a given time
limit, or wins by a certain kill score, the whole team gets a
bonus?GeneralDirection: This is a neat idea. I'll see how feasible it is.
Subject: New Missions System Revealed
Link on message: #4800401
Life_In_Black, on Jun 29 2013 - 00:29, said: Will this be completable more than once in a single game? For
instance, if I get Top Gun in a match, will I receive two Hat
Tricks or only one?
Link on message: #4800401
Life_In_Black, on Jun 29 2013 - 00:29, said: Will this be completable more than once in a single game? For
instance, if I get Top Gun in a match, will I receive two Hat
Tricks or only one?GeneralDirection: No, it's three or more, and can only be completed once per battle.
We thought about three kills specifically, but that would
discourage you from destroying any vehicles beyond the third.
Subject: New Missions System Revealed
Link on message: #4800401
Life_In_Black, on Jun 28 2013 - 23:29, said: Will this be completable more than once in a single game? For
instance, if I get Top Gun in a match, will I receive two Hat
Tricks or only one?
Link on message: #4800401
Life_In_Black, on Jun 28 2013 - 23:29, said: Will this be completable more than once in a single game? For
instance, if I get Top Gun in a match, will I receive two Hat
Tricks or only one?GeneralDirection: No, it's three or more, and can only be completed once per battle.
We thought about three kills specifically, but that would
discourage you from destroying any vehicles beyond the third.
Subject: New Missions System Revealed
Link on message: #4800401
Life_In_Black, on Jun 28 2013 - 23:29, said: Will this be completable more than once in a single game? For
instance, if I get Top Gun in a match, will I receive two Hat
Tricks or only one?
Link on message: #4800401
Life_In_Black, on Jun 28 2013 - 23:29, said: Will this be completable more than once in a single game? For
instance, if I get Top Gun in a match, will I receive two Hat
Tricks or only one?GeneralDirection: No, it's three or more, and can only be completed once per battle.
We thought about three kills specifically, but that would
discourage you from destroying any vehicles beyond the third.
Subject: New Missions System Revealed
Link on message: #4800401
Life_In_Black, on Jun 28 2013 - 23:29, said: Will this be completable more than once in a single game? For
instance, if I get Top Gun in a match, will I receive two Hat
Tricks or only one?
Link on message: #4800401
Life_In_Black, on Jun 28 2013 - 23:29, said: Will this be completable more than once in a single game? For
instance, if I get Top Gun in a match, will I receive two Hat
Tricks or only one?GeneralDirection: No, it's three or more, and can only be completed once per battle.
We thought about three kills specifically, but that would
discourage you from destroying any vehicles beyond the third.
Subject: New Missions System Revealed
Link on message: #4800384
IndygoEEI, on Jun 29 2013 - 00:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?
conman5525, on Jun 29 2013 - 00:22, said: Each player would get a mission known only to them. examples might
include:
damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
Link on message: #4800384
IndygoEEI, on Jun 29 2013 - 00:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?GeneralDirection: Sort of. The NA Missions will change a little more often, so you
won't get bored of doing the same thing every day. They won't be
different each day, but you won't have to worry about the second
weekend of the month having the same objectives as the first.
conman5525, on Jun 29 2013 - 00:22, said: Each player would get a mission known only to them. examples might
include:damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
GeneralDirection: That is an idea for the future. It will take a lot of technical
work, but we would very much like to have Missions that are custom
to each player's garage setup.
Subject: New Missions System Revealed
Link on message: #4800384
IndygoEEI, on Jun 28 2013 - 23:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?
conman5525, on Jun 28 2013 - 23:22, said: Each player would get a mission known only to them. examples might
include:
damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
Link on message: #4800384
IndygoEEI, on Jun 28 2013 - 23:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?GeneralDirection: Sort of. The NA Missions will change a little more often, so you
won't get bored of doing the same thing every day. They won't be
different each day, but you won't have to worry about the second
weekend of the month having the same objectives as the first.
conman5525, on Jun 28 2013 - 23:22, said: Each player would get a mission known only to them. examples might
include:damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
GeneralDirection: That is an idea for the future. It will take a lot of technical
work, but we would very much like to have Missions that are custom
to each player's garage setup.
Subject: New Missions System Revealed
Link on message: #4800384
IndygoEEI, on Jun 28 2013 - 23:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?
conman5525, on Jun 28 2013 - 23:22, said: Each player would get a mission known only to them. examples might
include:
damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
Link on message: #4800384
IndygoEEI, on Jun 28 2013 - 23:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?GeneralDirection: Sort of. The NA Missions will change a little more often, so you
won't get bored of doing the same thing every day. They won't be
different each day, but you won't have to worry about the second
weekend of the month having the same objectives as the first.
conman5525, on Jun 28 2013 - 23:22, said: Each player would get a mission known only to them. examples might
include:damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
GeneralDirection: That is an idea for the future. It will take a lot of technical
work, but we would very much like to have Missions that are custom
to each player's garage setup.
Subject: New Missions System Revealed
Link on message: #4800384
IndygoEEI, on Jun 28 2013 - 23:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?
conman5525, on Jun 28 2013 - 23:22, said: Each player would get a mission known only to them. examples might
include:
damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
Link on message: #4800384
IndygoEEI, on Jun 28 2013 - 23:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?GeneralDirection: Sort of. The NA Missions will change a little more often, so you
won't get bored of doing the same thing every day. They won't be
different each day, but you won't have to worry about the second
weekend of the month having the same objectives as the first.
conman5525, on Jun 28 2013 - 23:22, said: Each player would get a mission known only to them. examples might
include:damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
GeneralDirection: That is an idea for the future. It will take a lot of technical
work, but we would very much like to have Missions that are custom
to each player's garage setup.
Subject: New Missions System Revealed
Link on message: #4800240
styrfoem, on Jun 29 2013 - 00:06, said: what a wonderful idea!
how about some contests to add missions to your list of available missions!? we the players could have some input into what types of missions we would like to see, then could be voted in by the community.
also, maybe some type of stat counter for the missions and players would receive rewards for specific numbers of missions completed/attempted...
Link on message: #4800240
styrfoem, on Jun 29 2013 - 00:06, said: what a wonderful idea!how about some contests to add missions to your list of available missions!? we the players could have some input into what types of missions we would like to see, then could be voted in by the community.
also, maybe some type of stat counter for the missions and players would receive rewards for specific numbers of missions completed/attempted...
GeneralDirection: This is a great idea. I'll bring it up with the team. Keep in mind
the rewards will likely have to be determined by the Wargaming
events team, but there can certainly be recommendations.
Subject: New Missions System Revealed
Link on message: #4800240
styrfoem, on Jun 28 2013 - 23:06, said: what a wonderful idea!
how about some contests to add missions to your list of available missions!? we the players could have some input into what types of missions we would like to see, then could be voted in by the community.
also, maybe some type of stat counter for the missions and players would receive rewards for specific numbers of missions completed/attempted...
Link on message: #4800240
styrfoem, on Jun 28 2013 - 23:06, said: what a wonderful idea!how about some contests to add missions to your list of available missions!? we the players could have some input into what types of missions we would like to see, then could be voted in by the community.
also, maybe some type of stat counter for the missions and players would receive rewards for specific numbers of missions completed/attempted...
GeneralDirection: This is a great idea. I'll bring it up with the team. Keep in mind
the rewards will likely have to be determined by the Wargaming
events team, but there can certainly be recommendations.
Subject: New Missions System Revealed
Link on message: #4800240
styrfoem, on Jun 28 2013 - 23:06, said: what a wonderful idea!
how about some contests to add missions to your list of available missions!? we the players could have some input into what types of missions we would like to see, then could be voted in by the community.
also, maybe some type of stat counter for the missions and players would receive rewards for specific numbers of missions completed/attempted...
Link on message: #4800240
styrfoem, on Jun 28 2013 - 23:06, said: what a wonderful idea!how about some contests to add missions to your list of available missions!? we the players could have some input into what types of missions we would like to see, then could be voted in by the community.
also, maybe some type of stat counter for the missions and players would receive rewards for specific numbers of missions completed/attempted...
GeneralDirection: This is a great idea. I'll bring it up with the team. Keep in mind
the rewards will likely have to be determined by the Wargaming
events team, but there can certainly be recommendations.
Subject: New Missions System Revealed
Link on message: #4800240
styrfoem, on Jun 28 2013 - 23:06, said: what a wonderful idea!
how about some contests to add missions to your list of available missions!? we the players could have some input into what types of missions we would like to see, then could be voted in by the community.
also, maybe some type of stat counter for the missions and players would receive rewards for specific numbers of missions completed/attempted...
Link on message: #4800240
styrfoem, on Jun 28 2013 - 23:06, said: what a wonderful idea!how about some contests to add missions to your list of available missions!? we the players could have some input into what types of missions we would like to see, then could be voted in by the community.
also, maybe some type of stat counter for the missions and players would receive rewards for specific numbers of missions completed/attempted...
GeneralDirection: This is a great idea. I'll bring it up with the team. Keep in mind
the rewards will likely have to be determined by the Wargaming
events team, but there can certainly be recommendations.
Subject: New Missions System Revealed
Link on message: #4800135
WarStore, on Jun 28 2013 - 23:59, said: Damn you WG.
First 8.6 and arty nerf.... now this?
I have to study.
But explain me something. Are all those missions active or just the one called Hat Trick?
Link on message: #4800135
WarStore, on Jun 28 2013 - 23:59, said: Damn you WG.First 8.6 and arty nerf.... now this?
I have to study.
But explain me something. Are all those missions active or just the one called Hat Trick?
GeneralDirection: Only Hat Trick will be active July 1-4. The others are examples of
future Missions in July.
Subject: New Missions System Revealed
Link on message: #4800135
WarStore, on Jun 28 2013 - 22:59, said: Damn you WG.
First 8.6 and arty nerf.... now this?
I have to study.
But explain me something. Are all those missions active or just the one called Hat Trick?
Link on message: #4800135
WarStore, on Jun 28 2013 - 22:59, said: Damn you WG.First 8.6 and arty nerf.... now this?
I have to study.
But explain me something. Are all those missions active or just the one called Hat Trick?
GeneralDirection: Only Hat Trick will be active July 1-4. The others are examples of
future Missions in July.
Subject: New Missions System Revealed
Link on message: #4800135
WarStore, on Jun 28 2013 - 22:59, said: Damn you WG.
First 8.6 and arty nerf.... now this?
I have to study.
But explain me something. Are all those missions active or just the one called Hat Trick?
Link on message: #4800135
WarStore, on Jun 28 2013 - 22:59, said: Damn you WG.First 8.6 and arty nerf.... now this?
I have to study.
But explain me something. Are all those missions active or just the one called Hat Trick?
GeneralDirection: Only Hat Trick will be active July 1-4. The others are examples of
future Missions in July.
Subject: New Missions System Revealed
Link on message: #4800135
WarStore, on Jun 28 2013 - 22:59, said: Damn you WG.
First 8.6 and arty nerf.... now this?
I have to study.
But explain me something. Are all those missions active or just the one called Hat Trick?
Link on message: #4800135
WarStore, on Jun 28 2013 - 22:59, said: Damn you WG.First 8.6 and arty nerf.... now this?
I have to study.
But explain me something. Are all those missions active or just the one called Hat Trick?
GeneralDirection: Only Hat Trick will be active July 1-4. The others are examples of
future Missions in July.
Subject: Is it possible to reload a clip without discharging all rounds?
Link on message: #4797571
CanadianGuitar, on Jun 28 2013 - 18:38, said: Yoott!!!
Link on message: #4797571
CanadianGuitar, on Jun 28 2013 - 18:38, said: Yoott!!!Yoott: ME.......
Subject: Is it possible to reload a clip without discharging all rounds?
Link on message: #4797571
CanadianGuitar, on Jun 28 2013 - 17:38, said: Yoott!!!
Link on message: #4797571
CanadianGuitar, on Jun 28 2013 - 17:38, said: Yoott!!!Yoott:
ME.......
ME.......
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4797175
tmoney20g, on Jun 28 2013 - 17:20, said: Right, so since NW Ontario is a 6k province in the CA region, it
should have peaked like, say, the province "Yellowknife" did, and
should currently be 6819g, and on a downswing back to 6000, correct
?That would mean 5 days of rising gold value was lost and was not
calculated for the province owner, where, instead, they were
punished with a declining province value for the past 5
days. This would hold true for ALL province owners of a
"province=CA_XX", correct ?and PS, Thank you for the replies, they
are appreciated
Link on message: #4797175
tmoney20g, on Jun 28 2013 - 17:20, said: Right, so since NW Ontario is a 6k province in the CA region, it
should have peaked like, say, the province "Yellowknife" did, and
should currently be 6819g, and on a downswing back to 6000, correct
?That would mean 5 days of rising gold value was lost and was not
calculated for the province owner, where, instead, they were
punished with a declining province value for the past 5
days. This would hold true for ALL province owners of a
"province=CA_XX", correct ?and PS, Thank you for the replies, they
are appreciatedQuemapueblos:
It applies to all provinces with "province=CA_XX" that ONLY appear in the US region. The ones that appear on both maps should be updating correctly.
So say its a 6000g province in the Canadian region. Before the second half the province should have risen up to somewhere around, as you said, 6819g. So you missed out on the increase AND the property was decreasing instead, so double wammy really. Now that it is the second half, it should have started around 6819g or whatever and then dropped to its original value of 6000g.
So you are probably missing a good bit, since Canadian Region provinces should have been worth more overall throughout the Stage 2 than usual and have the opposite effect on the US region. US provinces would lose their value for part of the Stage and be worth overall less in Stage 2. I hope this last bit wasn't too confusing.
It applies to all provinces with "province=CA_XX" that ONLY appear in the US region. The ones that appear on both maps should be updating correctly.
So say its a 6000g province in the Canadian region. Before the second half the province should have risen up to somewhere around, as you said, 6819g. So you missed out on the increase AND the property was decreasing instead, so double wammy really. Now that it is the second half, it should have started around 6819g or whatever and then dropped to its original value of 6000g.
So you are probably missing a good bit, since Canadian Region provinces should have been worth more overall throughout the Stage 2 than usual and have the opposite effect on the US region. US provinces would lose their value for part of the Stage and be worth overall less in Stage 2. I hope this last bit wasn't too confusing.
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4797175
tmoney20g, on Jun 28 2013 - 17:20, said: Right, so since NW Ontario is a 6k province in the CA region, it
should have peaked like, say, the province "Yellowknife" did, and
should currently be 6819g, and on a downswing back to 6000, correct
?That would mean 5 days of rising gold value was lost and was not
calculated for the province owner, where, instead, they were
punished with a declining province value for the past 5
days. This would hold true for ALL province owners of a
"province=CA_XX", correct ?and PS, Thank you for the replies, they
are appreciated
Link on message: #4797175
tmoney20g, on Jun 28 2013 - 17:20, said: Right, so since NW Ontario is a 6k province in the CA region, it
should have peaked like, say, the province "Yellowknife" did, and
should currently be 6819g, and on a downswing back to 6000, correct
?That would mean 5 days of rising gold value was lost and was not
calculated for the province owner, where, instead, they were
punished with a declining province value for the past 5
days. This would hold true for ALL province owners of a
"province=CA_XX", correct ?and PS, Thank you for the replies, they
are appreciatedQuemapueblos:
It applies to all provinces with "province=CA_XX" that ONLY appear in the US region. The ones that appear on both maps should be updating correctly.
So say its a 6000g province in the Canadian region. Before the second half the province should have risen up to somewhere around, as you said, 6819g. So you missed out on the increase AND the property was decreasing instead, so double wammy really. Now that it is the second half, it should have started around 6819g or whatever and then dropped to its original value of 6000g.
So you are probably missing a good bit, since Canadian Region provinces should have been worth more overall throughout the Stage 2 than usual and have the opposite effect on the US region. US provinces would lose their value for part of the Stage and be worth overall less in Stage 2. I hope this last bit wasn't too confusing.
It applies to all provinces with "province=CA_XX" that ONLY appear in the US region. The ones that appear on both maps should be updating correctly.
So say its a 6000g province in the Canadian region. Before the second half the province should have risen up to somewhere around, as you said, 6819g. So you missed out on the increase AND the property was decreasing instead, so double wammy really. Now that it is the second half, it should have started around 6819g or whatever and then dropped to its original value of 6000g.
So you are probably missing a good bit, since Canadian Region provinces should have been worth more overall throughout the Stage 2 than usual and have the opposite effect on the US region. US provinces would lose their value for part of the Stage and be worth overall less in Stage 2. I hope this last bit wasn't too confusing.
Subject: Skirmish 25
Link on message: #4797063
Squirrelin, on Jun 28 2013 - 18:25, said: I know it says maps are random, so does this mean when the special
battle pops we will know the map or are we not going to know until
we load the battle?
Link on message: #4797063
Squirrelin, on Jun 28 2013 - 18:25, said: I know it says maps are random, so does this mean when the special
battle pops we will know the map or are we not going to know until
we load the battle?Yoott: hmm I should find a way to make it where you dont even know even
after the battle loads... jk hehe
You will know when SB pops.
You will know when SB pops.
Subject: Skirmish 25
Link on message: #4797063
Squirrelin, on Jun 28 2013 - 17:25, said: I know it says maps are random, so does this mean when the special
battle pops we will know the map or are we not going to know until
we load the battle?
Link on message: #4797063
Squirrelin, on Jun 28 2013 - 17:25, said: I know it says maps are random, so does this mean when the special
battle pops we will know the map or are we not going to know until
we load the battle?Yoott:
hmm I should find a way to make it where you dont even know even after the battle loads... jk hehe
You will know when SB pops.
hmm I should find a way to make it where you dont even know even after the battle loads... jk hehe
You will know when SB pops.
Subject: Gift Gold to Your Clan
Link on message: #4797000
holakc, on Jun 28 2013 - 07:34, said: i belive they mean small gift "gold" packages, not "consumables"
Link on message: #4797000
holakc, on Jun 28 2013 - 07:34, said: i belive they mean small gift "gold" packages, not "consumables"Hypnotik: There have been a few available in the past. The one I referenced
specifically was a gold and credit package which was available
until today.
http://worldoftanks....les-june-23-27/
http://worldoftanks....les-june-23-27/
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4796950
tmoney20g, on Jun 28 2013 - 17:09, said: Exactly this. For instance, NW Ontario is a 6k province,
it currently is sitting at 5540. So it went backwards as
well. I'll guess that all "province=CA_xx" should have
risen in value, while the ones that show on the 'north america'
portion of the map went the inverse of what WGNA had planned.
Link on message: #4796950
tmoney20g, on Jun 28 2013 - 17:09, said: Exactly this. For instance, NW Ontario is a 6k province,
it currently is sitting at 5540. So it went backwards as
well. I'll guess that all "province=CA_xx" should have
risen in value, while the ones that show on the 'north america'
portion of the map went the inverse of what WGNA had planned.Quemapueblos:
So I've done a little research with Hypnotik and we think that rebound is working correctly. The American provinces are rising again, and the Canadian provinces in the Canadian region of the map are dropping. There is still a problem with the Canadian provinces that are on the US region of the CW map. The only provinces that were fixed yesterday were the ones that overlapped and appeared on both of regions.
So the section of Canada that is ONLY on the US region map (ie doesn't overlap) has not been fixed and did has not been adjusted correctly in the first or second half. We are working on a fix as quickly as possible. Please bear with us and I will update you folks as soon as I get more info.
So I've done a little research with Hypnotik and we think that rebound is working correctly. The American provinces are rising again, and the Canadian provinces in the Canadian region of the map are dropping. There is still a problem with the Canadian provinces that are on the US region of the CW map. The only provinces that were fixed yesterday were the ones that overlapped and appeared on both of regions.
So the section of Canada that is ONLY on the US region map (ie doesn't overlap) has not been fixed and did has not been adjusted correctly in the first or second half. We are working on a fix as quickly as possible. Please bear with us and I will update you folks as soon as I get more info.
Subject: Clan Wars Campaign General Info and FAQ
Link on message: #4796950
tmoney20g, on Jun 28 2013 - 17:09, said: Exactly this. For instance, NW Ontario is a 6k province,
it currently is sitting at 5540. So it went backwards as
well. I'll guess that all "province=CA_xx" should have
risen in value, while the ones that show on the 'north america'
portion of the map went the inverse of what WGNA had planned.
Link on message: #4796950
tmoney20g, on Jun 28 2013 - 17:09, said: Exactly this. For instance, NW Ontario is a 6k province,
it currently is sitting at 5540. So it went backwards as
well. I'll guess that all "province=CA_xx" should have
risen in value, while the ones that show on the 'north america'
portion of the map went the inverse of what WGNA had planned.Quemapueblos:
So I've done a little research with Hypnotik and we think that rebound is working correctly. The American provinces are rising again, and the Canadian provinces in the Canadian region of the map are dropping. There is still a problem with the Canadian provinces that are on the US region of the CW map. The only provinces that were fixed yesterday were the ones that overlapped and appeared on both of regions.
So the section of Canada that is ONLY on the US region map (ie doesn't overlap) has not been fixed and did has not been adjusted correctly in the first or second half. We are working on a fix as quickly as possible. Please bear with us and I will update you folks as soon as I get more info.
So I've done a little research with Hypnotik and we think that rebound is working correctly. The American provinces are rising again, and the Canadian provinces in the Canadian region of the map are dropping. There is still a problem with the Canadian provinces that are on the US region of the CW map. The only provinces that were fixed yesterday were the ones that overlapped and appeared on both of regions.
So the section of Canada that is ONLY on the US region map (ie doesn't overlap) has not been fixed and did has not been adjusted correctly in the first or second half. We are working on a fix as quickly as possible. Please bear with us and I will update you folks as soon as I get more info.
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