New Missions System Revealed
Дата: 29.06.2013 01:30:36
IndygoEEI, on Jun 29 2013 - 00:19, said: I'm assuming these were massively dialed down in comparison to the
RU server because of the inflation there?
conman5525, on Jun 29 2013 - 00:22, said: Each player would get a mission known only to them. examples might include:
damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
GeneralDirection: Sort of. The NA Missions will change a little more often, so you
won't get bored of doing the same thing every day. They won't be
different each day, but you won't have to worry about the second
weekend of the month having the same objectives as the first.
conman5525, on Jun 29 2013 - 00:22, said: Each player would get a mission known only to them. examples might include:
damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.
GeneralDirection: That is an idea for the future. It will take a lot of technical
work, but we would very much like to have Missions that are custom
to each player's garage setup.
New Missions System Revealed