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New Missions System Revealed

Дата: 29.06.2013 01:30:36
View PostIndygoEEI, on Jun 29 2013 - 00:19, said: I'm assuming these were massively dialed down in comparison to the RU server because of the inflation there?

GeneralDirection: Sort of. The NA Missions will change a little more often, so you won't get bored of doing the same thing every day. They won't be different each day, but you won't have to worry about the second weekend of the month having the same objectives as the first.

View Postconman5525, on Jun 29 2013 - 00:22, said: Each player would get a mission known only to them. examples might include:
damage x opponents
damage / destroy x modules.
cap for x points
stop cap for x points.
This could help avert selfish behavior and promote teamwork.

GeneralDirection: That is an idea for the future. It will take a lot of technical work, but we would very much like to have Missions that are custom to each player's garage setup.

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