Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: CC #39 - Guias Visuais - Tanques Pesados
Link on message: #8156298
Link on message: #8156298
Capitao_Desastre_: Hora de anunciar os vencedores! No sorteio aleatório, nossos
quatro vencedores foram SESD95, Dheymison, Drackor e matheuswitma7,
queirão receber 400 gold cada. Parabéns!
E aqueles que foram julgados como os dois melhores guias foram os guias criados por SapoBoi e Grandaark, Parabéns, irão receber 1500 gold cada!
E aqueles que foram julgados como os dois melhores guias foram os guias criados por SapoBoi e Grandaark, Parabéns, irão receber 1500 gold cada!
Subject: So is this PvE mode going to happen or not?
Link on message: #8156282
Thorthemighty, on Nov 21 2014 - 15:17, said: How soon is coming soon?
Link on message: #8156282
Thorthemighty, on Nov 21 2014 - 15:17, said: How soon is coming soon?Lert: longer than you want it to take, given the amount of
impatience on display.
Subject: The whole matchmaker thing...
Link on message: #8156270
sokolov22, on Nov 21 2014 - 09:22, said: Did WG change the tiers per server differently? It
seems to me there is a huge variance in terms of server populations
between regions, and even within the two NA servers.
Given this, it seems highly unlikely that server population
was part of the equation - or if it was, it's certainly not
optimized per server. This is aside from the fact that
given that tier spread is primarily a balance issue, I doubt
the game designers would have left it to an external factor.
Another way to think about it is... what if the game started
with +1/-1? And now it was proposed that it'd increase to
+2/-2 - I suspect people would not like the proposal. These
types of hypotheticals are often a good way to evaluate an existing
situation from an alternate perspective.
Caitz, on Nov 21 2014 - 15:09, said: It's a bit like someone saying, "My GM car caught fire." .,.
and GM's response being, "Everyone's GM car catches on fire and
it's fair."
Link on message: #8156270
sokolov22, on Nov 21 2014 - 09:22, said: Did WG change the tiers per server differently? It
seems to me there is a huge variance in terms of server populations
between regions, and even within the two NA servers.
Given this, it seems highly unlikely that server population
was part of the equation - or if it was, it's certainly not
optimized per server. This is aside from the fact that
given that tier spread is primarily a balance issue, I doubt
the game designers would have left it to an external factor.
Another way to think about it is... what if the game started
with +1/-1? And now it was proposed that it'd increase to
+2/-2 - I suspect people would not like the proposal. These
types of hypotheticals are often a good way to evaluate an existing
situation from an alternate perspective.Lert: You make very fair points. The MM spread being reduced to
+/-2 from +/-3 could even have to do with the amount of vehicles in
the game, as MM has been reduced as the amount of vehicles in the
game grew. Correlation =/= causation, but it's still noteworthy,
and somewhat realistic to think that WG would want to keep the
spread at a level where you meet a highly varying diversity of
vehicles, as I said earlier.
Caitz, on Nov 21 2014 - 15:09, said: It's a bit like someone saying, "My GM car caught fire." .,.
and GM's response being, "Everyone's GM car catches on fire and
it's fair."Lert: I don't think that's a fair comparison at all. GM's catching
fire (where competitor doesn't) is unequivocally a bad thing, while
many arguments can be (and have been) made for +/-2 MM spread as
opposed to +/-1 or same-tier.
Subject: The whole matchmaker thing...
Link on message: #8155014
Link on message: #8155014
Lert: That would be a meager improvement on what we 'have' now. Much more
can be done, if only WG dedicated some time and money to it. But I
guess that's where we hit the crux of the problem.
Subject: The whole matchmaker thing...
Link on message: #8154978
FlorbFnarb, on Nov 21 2014 - 03:53, said: Why bother with WG sanctioning any of them though?
FlorbFnarb, on Nov 21 2014 - 03:53, said: And what makes you confident they'll choose to sanction the best
guides?
Link on message: #8154978
FlorbFnarb, on Nov 21 2014 - 03:53, said: Why bother with WG sanctioning any of them though?Lert: WG is a for-profit organization and won't put links in their
game to content not owned by them / copyrighted by a third party.
FlorbFnarb, on Nov 21 2014 - 03:53, said: And what makes you confident they'll choose to sanction the best
guides?Lert: Any link to actual guides would be better than none, which
is what we have now. Good tutorial > links to good guides
> bad tutorial > nothing.
Subject: The whole matchmaker thing...
Link on message: #8154944
FlorbFnarb, on Nov 21 2014 - 03:30, said: Much as if pains me, the current method - letting people play, and
accepting that they will learn with the resources offered (forum,
wiki, clans, training room) if and when failure makes them actually
want to learn better.
FlorbFnarb, on Nov 21 2014 - 03:51, said:
Link on message: #8154944
FlorbFnarb, on Nov 21 2014 - 03:30, said: Much as if pains me, the current method - letting people play, and
accepting that they will learn with the resources offered (forum,
wiki, clans, training room) if and when failure makes them actually
want to learn better.Lert: A tutorial demonstration wouldn't be amiss. New okaters are
already assaulted with a whole new user interface etc, especially
the garage. Explaining and showing at least the differences between
AP and HE and the effects of the three small consumables would be
the absolute required basic thing that a tutorial needs to do to be
considered 'good', I think.
FlorbFnarb, on Nov 21 2014 - 03:51, said: Lert: Perhaps. But would it be such a bad thing to have better
tutorials available at least? There is nothing in-game linking to,
or even hinting that all this information exists.
Subject: Tier 9-10 prems?
Link on message: #8154923
InfinityShadow, on Nov 21 2014 - 03:30, said: but why did they stop at T8?
Foodstamp001, on Nov 21 2014 - 03:40, said: There was a Tier 10 German heavy. VKnumbersandsuch, as far as I
remember it was basically a Lowe with a front mounted engine.
Link on message: #8154923
InfinityShadow, on Nov 21 2014 - 03:30, said: but why did they stop at T8?Lert: What need would there be to grind a tech tree if you can
just buy top tier content? Personally I think there are already way
too many scrubs and newbies buying their way in to tier 8 without a
clue how to play that tier. I remember when the highest tier
premium tank available was tier 5, before the introduction of Lowe
and KV-5 during beta.
Foodstamp001, on Nov 21 2014 - 03:40, said: There was a Tier 10 German heavy. VKnumbersandsuch, as far as I
remember it was basically a Lowe with a front mounted engine.Lert: VK72.01(k) was the reward for the second campaign and never
available for gold or money.
Subject: still new to the game so might need to get my skill up
Link on message: #8154773
koiboy4343, on Nov 21 2014 - 02:56, said: Which one went missing? I have an app that has a few of your
old guides on it. It might still be there.
Link on message: #8154773
koiboy4343, on Nov 21 2014 - 02:56, said: Which one went missing? I have an app that has a few of your
old guides on it. It might still be there.Lert: Check my sig link and see.
Subject: RanZar-Churchill VII
Link on message: #8154749
Link on message: #8154749
Lert: Wanted a Churchill VII. Got a Churchill Gun Carrier.
Subject: The whole matchmaker thing...
Link on message: #8154742
Caitz, on Nov 21 2014 - 02:48, said: In my opinion, nothing could possibly help the game more,
than well done tutorials.
Link on message: #8154742
Caitz, on Nov 21 2014 - 02:48, said: In my opinion, nothing could possibly help the game more,
than well done tutorials. Lert: Or, lacking that, flashy in-game buttons linking to WG
sanctioned player-created guides.
Subject: still new to the game so might need to get my skill up
Link on message: #8154738
Icedbroom, on Nov 21 2014 - 02:43, said: Wait what? Lerts guides are stil laround? I heard WG took
them all down O_O!
Link on message: #8154738
Icedbroom, on Nov 21 2014 - 02:43, said: Wait what? Lerts guides are stil laround? I heard WG took
them all down O_O!Lert: A few got disappeared due to WG forum admin error, but all
but one were recovered, with much apologies from WG. Shouldn't
happen anymore.
Subject: The whole matchmaker thing...
Link on message: #8154682
vampyrehntrd, on Nov 21 2014 - 02:29, said: Wot Wiki You Tube Noobmeter forum Wotlabs Forum All
one has to do is search. Sorry there are many players who are too
damned lazy to look.
Caitz, on Nov 21 2014 - 02:34, said: Is the player base growing? It looks about the same a is was
last year, and the year before.
Link on message: #8154682
vampyrehntrd, on Nov 21 2014 - 02:29, said: Wot Wiki You Tube Noobmeter forum Wotlabs Forum All
one has to do is search. Sorry there are many players who are too
damned lazy to look. Lert: Shouldn't be a need for third-party resources (and that's
coming from someone who wrote a portion of them). If there was
proper WG tutorials, there wouldn't be a need for us to make them
and put them in places newbs can only find them if they
specifically go looking for them.
Caitz, on Nov 21 2014 - 02:34, said: Is the player base growing? It looks about the same a is was
last year, and the year before.Lert: I took flatlining to mean dead. The playerbase might not be
growing that much or at all, but it's also not declining, and WG is
still making a veritable [edited]ton of money off of WoT - it's far
from dead. Also, WG seems to be concentrating more on
quality-of-life improvements rather than just throwing tech trees
at us, making the game a lot more comfortable to play. Still no
worthwhile tutorial, though.
Subject: The whole matchmaker thing...
Link on message: #8154658
Link on message: #8154658
Lert: Not everything is roses, and how is our server flatlined?
Subject: still new to the game so might need to get my skill up
Link on message: #8154649
Link on message: #8154649
Lert: Welcome, Click the link in my sig. It leads to a selection
of guides I wrote over the years of playing this game, specifically
for new players like you. Hope to see you on the
battlefield!
Subject: The whole matchmaker thing...
Link on message: #8154610
FlorbFnarb, on Nov 21 2014 - 02:13, said: I've never seen a game that gives an especially in-depth
training in how to play the game.
Link on message: #8154610
FlorbFnarb, on Nov 21 2014 - 02:13, said: I've never seen a game that gives an especially in-depth
training in how to play the game.Lert:
No, but many are better at giving at least important basic information than WoT is. The tutorial doesn't even explain shell switching, tier spread or consumable use - at least it didn't last time I played it, which was admittedly a while back.
No, but many are better at giving at least important basic information than WoT is. The tutorial doesn't even explain shell switching, tier spread or consumable use - at least it didn't last time I played it, which was admittedly a while back.
Subject: The whole matchmaker thing...
Link on message: #8154530
Tekuila89, on Nov 21 2014 - 02:02, said: It's completely wargaming's fault for not educating players.
Not the players fault in any way.
Link on message: #8154530
Tekuila89, on Nov 21 2014 - 02:02, said: It's completely wargaming's fault for not educating players.
Not the players fault in any way.Lert: This I'll fully agree with. WG is doing an absolutely
terrible job of educating players. The in-game tutorial is pitiful
and pathetic.
Subject: The whole matchmaker thing...
Link on message: #8154499
Salivator, on Nov 21 2014 - 01:54, said: Just keep repeating that. Someday, someone will agree with
you.
Link on message: #8154499
Salivator, on Nov 21 2014 - 01:54, said: Just keep repeating that. Someday, someone will agree with
you.Lert: Yes. Those people are called 'people who know how to play'.
Subject: The whole matchmaker thing...
Link on message: #8154479
hillaan, on Nov 21 2014 - 01:50, said: there is a whole butt load of people who think you are
full of it and that MM is terrible.
Link on message: #8154479
hillaan, on Nov 21 2014 - 01:50, said: there is a whole butt load of people who think you are
full of it and that MM is terrible.Lert: And yet, most of the time a poll is made, the majority seems
to think MM is fine as is. Which makes you a very, very loud
minority. Also, most of the time that poll is made or this
thread is made, it's by people with terrible stats. Now, I don't
hate people with bad stats - I wouldn't have written all my guides
if I did - but it does show that the people who can't adapt to what
needs doing are the ones whining, and the ones who are capable of
adapting to the situation don't. Kinda makes ya think, doesn't it?
That those who posses the first and foremost quality of what is
considered 'a good player' are the ones who think things are fine
as is, and the ones who don't are the ones whining? In
short: learn to play.
Subject: The whole matchmaker thing...
Link on message: #8154431
sokolov22, on Nov 21 2014 - 01:10, said: Hypothetically speaking, what makes the current spread
optimal? Is it optimal? It is 2 tiers? Or was 4
good before? Could 1 be better? How do we (or WG)
determine which spread is "best?"
hillaan, on Nov 21 2014 - 01:39, said: As always your just a friendly guy and incase you are
not bright enough to pick up on it that was sarcasm, MM sucks
and you are one of the premier apologists here.
Link on message: #8154431
sokolov22, on Nov 21 2014 - 01:10, said: Hypothetically speaking, what makes the current spread
optimal? Is it optimal? It is 2 tiers? Or was 4
good before? Could 1 be better? How do we (or WG)
determine which spread is "best?" Lert: Server population, tier spread of said population,
queueueueue times. That's what WG uses to determine spread. When
the population reached a certain point they started narrowing down
MM spread. I am not privvy to the exact process myself. But
personally, I found +4/-4 too much, +3/-3 workable and +2/-2 to be
about right.
hillaan, on Nov 21 2014 - 01:39, said: As always your just a friendly guy and incase you are
not bright enough to pick up on it that was sarcasm, MM sucks
and you are one of the premier apologists here.Lert: Thank you for that pearl of wisdom, from your extensive
experience. I have had more days RO than you have posts on the
forum disagreeing with you though. Or is 'apologist' just
your term for everyone who disagrees with you?
Subject: Take one for the team, or, help your stats?
Link on message: #8154284
xXCanineXx, on Nov 20 2014 - 04:57, said: I stopped caring about my WR and just started doing what I
could while trying to get my WN8 to the thousands
Link on message: #8154284
xXCanineXx, on Nov 20 2014 - 04:57, said: I stopped caring about my WR and just started doing what I
could while trying to get my WN8 to the thousandsThe_Chieftain: the only stat I care about is win rate. I don't even know my
WN8.
Subject: Curious at the upmost. "Why are Arties in city maps?"
Link on message: #8154248
Link on message: #8154248
Lert: Because if arties get the option to not get city maps, why
shouldn't heavies get the option not to get wide open maps?
Subject: Track ID? (Memorial in Poland)
Link on message: #8154214
Link on message: #8154214
Lert: I'm just waiting for my friend to measure the track width for
confirmation. Does anyone know the T-54/55 track width?
Subject: The whole matchmaker thing...
Link on message: #8154152
Bairclaw, on Nov 20 2014 - 01:11, said: What I don't understand is why I can't do it with an equal level
tank. Why do light tanks get the shaft.
Link on message: #8154152
Bairclaw, on Nov 20 2014 - 01:11, said: What I don't understand is why I can't do it with an equal level
tank. Why do light tanks get the shaft.Lert: 1) Because at +/- 0 spread there would be incredibly long
queue times and very boring matches playing against the same tanks
over and over again. 2) Because seeing the same tanks over and over
again means you're not learning the strengths and weaknesses of the
next tier of tanks. 3) +/- 2 tiers (+3/-1 for LT's) introduces
variety where you are top tier some of the time and bottom tier
some of the time. It helps keep the game fresh. 4) I don't see you
complaining about being top tier tank and shooting at little guys,
now do I. Or do you actually hold your fire for smaller tanks
because "it's so unfair"? 5) A good tanker knows how to adapt his
play style to the match before him. 6) Light tanks "get the shaft"
because they're bloody scout tanks, not brawling tanks. So scout
with them. Don't brawl with them. They "get the shaft" because they
are more than capable of dealing with it. It's not the tank
that's underpowered; it's the player. You're new here. Go
read some guides, go watch some tutorials and how-to's by good
players. I would particularly recommend
this old guide of mine, written when scouts saw +5/+1 instead
of the laidback, relaxing +3/-1 they see now. Do at least watch the
videos linked at the end of the guide. Then after that
guide,
read this one. Then after that,
read this one. Then, after that, if you still think it's
'unfair' and they're just 'screwing you over', maybe WoT isn't the
game for you. Not trying to be unfriendly, just explaining
and trying to give you a dose of realism I wish I'd been given when
I was as new as you. But I had to figure everything out for myself
and write the guides for you that nobody wrote for me.
Subject: Problema con experiencia ganada con cuenta premium.
Link on message: #8153996
Link on message: #8153996
ElPozoleOlmeca: Es un bug visual, los XP/créditos que reciben deben de ser
diferente al error que te sale.
Subject: Problema con experiencia ganada con cuenta premium.
Link on message: #8153996
Link on message: #8153996
PollotheDestroyer: Es un bug visual, los XP/créditos que reciben deben de ser
diferente al error que te sale.
Subject: Problema con experiencia ganada con cuenta premium.
Link on message: #8153996
Link on message: #8153996
ApolloArtemis: Es un bug visual, los XP/créditos que reciben deben de ser
diferente al error que te sale.
Subject: Necesito una Solucion URGENTE !
Link on message: #8153859
Link on message: #8153859
ElPozoleOlmeca: Es un error visual, el XP/Crédito que recibes son más de lo que te
enseña.
Subject: Necesito una Solucion URGENTE !
Link on message: #8153859
Link on message: #8153859
PollotheDestroyer: Es un error visual, el XP/Crédito que recibes son más de lo que te
enseña.
Subject: Necesito una Solucion URGENTE !
Link on message: #8153859
Link on message: #8153859
ApolloArtemis: Es un error visual, el XP/Crédito que recibes son más de lo que te
enseña.
Subject: Skirmish 44
Link on message: #8153856
Link on message: #8153856
dance210: Playoffs ended Nov. 16th. Gold can take up to 7 days.
Please, correct me if I'm wrong, but it hasn't been 7 days yet....
Subject: Springtime for T110 and the Americas
Link on message: #8153797
Daigensui, on Nov 20 2014 - 22:09, said: Does anyone know if there was an official regulation underwear for
US troops during WW2?
Link on message: #8153797
Daigensui, on Nov 20 2014 - 22:09, said: Does anyone know if there was an official regulation underwear for
US troops during WW2?The_Chieftain: There was probably official issue underwear, like there is
now. But (outside of in Basic Training), we're not inspected on
whether we're wearing it. One of our drill sergeants' wives
was a bus driver on Ft Knox. She pointed out a truism: No matter
how mean he appears to be, he puts on his scooby-doo underpants on
one leg at a time in the morning, just like the rest of us..
Subject: Springtime for T110 and the Americas
Link on message: #8153483
Link on message: #8153483
The_Chieftain: Right, a Fury Counterreview for the denizens of this thread. If you
want, put it up on FTR as by a tanker, from another website.
A review is, of course, purely subjective, and it is shaped as much
by expectation as it is by personal preference. I rather liked
Fury, and believe that it achieved the goal it set out to. Before
the movie was released, there was some major concern in the US
tanker community (real tankers, not PC ones) that the film was
going to turn out to be another Pearl Harbour or U571. It wasn't
until after people came back and started posting their reviews
online that the concerns were allayed. I think our disagreement
is because SilentStalker has rather missed the woods for the
trees. He's looking at it primarily as a war movie, involving
tanks. Tankers view it as a movie about tankers in a war. Granted,
like SilentStalker I could have done with a little less
apartment scene, and a little more shooting, but what the hey. At
least there's no politics and little moralising, things I hate in a
war movie. "Wardaddy" is a term of endearment. The platoon
sergeant in a US Army platoon is occasionally known as "the platoon
daddy". Platoon sergeants in WW2 could, if they were really
respected after demonstrating themsevles in combat, end up with the
name "War daddy." Anyway, the key to understanding the movie
is that it attempts to get across the variety of things tankers
would come up against, while constrained to two hours and one tank
crew. The director is upfront about it, and this is why we see a
76mm Sherman shooting WP at things in the ETO. WP was fired by
Shermans, in a manner similar to that shown. Granted, from 75mm and
105mm tanks, but the movie only has time to focus on the one
crew and that crew happened to have a 76mm tank for the film.
Pretty much everything in the movie happened. Not necessarily to
the same crew, of course, on the same tank. As a result, we have
some creative license. Could Collier have still been a respected
War Daddy if he kept shooting prisoners? I don't know. But that
such things happened, one cannot discount. The movie tries to
capture as many of the experiences of US tankers as it can within
the limits it has of time and money. The LT's tank, as
memory serves, was a 75mm. So yes, a brew-up could have been
possible with a Panzerfaust hit. I'm not sure I see the huge
problem there. Similarly, the M4 which pops its top is also a 75,
and presumably dry stowage. It happened that in the original
script, the four Shermans actually encounter -two- Tigers,
losing two to one and one to the second, but this was cut from
production for budget/time reasons, hence the three-for-one
exchange in the movie. Of course, that's not relevant to an
audience member, it's just background. And yes, the final
battle is a bit hard to swallow. That said, the big shootout scene
in To Hell and Back is probably equally hard to swallow, with one
American mowing down scores of Germans supported by tanks with
just a single .50 cal while he's standing exposed on the back of a
burning Sherman. But it would be very difficult to state that scene
in the movie as a concept was accurate (certainly the Germans just
stood up in line to get killed with little tactical acumen in the
movie), but the bottom line is that the event depicted was -not-
fiction, and one soldier really did break an attack of two infantry
companies supported by tanks while shooting a .50 cal on a burning
AFV. (An M10, but one wasn't available for the movie, I guess). In
fact, the actor in the movie was the same guy who actually did it
in real life. So if one guy on a .50 cal can do what he did and
survive, it is actually not beyond the realms of possibility for
five guys in a generally functional M4 to cause havok with a couple
hundred Germans for a while before succumbing. But the
realities of the tank depiction is actually secondary to why Fury
is a great movie for tankers. The emotions of being a tanker -are-
actually captured in the film. The image of four tanks on line
blazing away with every weapon at once and laying waste is
precisely why we became tankers. Well, that and it's easier than
walking and carrying a .30 cal. The cameraderie and conversations
inside the tank are spot on. The refusal to leave the tank "It's my
home", is also reflective of the real attitudes we have. It's why
the most famous lines in The Beast of War, another movie US tankers
love, is the exchange between the tank commander and the crewmen
when they are given the option of being flown to safety. Daskal: Get back in
the tank. Kaminski: What for?
Daskal: Because I said
so. Golikov: We're
going home, sir. Daskal: Yeah. In the
tank. Kaminski: Why
can't we go home in the fucking helicopter? Daskal: Because you're
tankers. (Another great line in the movie: "Out of
commission, become a pillbox. Out of ammo, become a bunker. Out of
time, become heroes". Sounds familiar for Fury watchers.)
The end result is that there is now a flurry of "Best Job I Ever
Had" memes and merchandise being made up by US tankers. When
talking to other people about the movie, I give two answers to the
question "Is it a good movie?" My answer is that if you're a
tanker, it's a fantastic movie (well, barring the apartment scene).
If you're not a tanker, it's not the best war movie out there, but
it's worth a watch. This is because I'm not sure that the typical
cinema-goer is going to understand and relate at the higher levels
to what is being shown. You either 'get it', or you don't, and in
the case of SilentStalker, who isn't a tanker, I think much went
over his head.
Subject: Conceptos para diseñar un torneo nuevo
Link on message: #8153287
_BlackJac_, on Nov 19 2014 - 20:43, said: Me parece la idea de tener toneos o ligas para latinos pero porque
ocuparan el horario de bolivia?? no puede ser de otro pais?
Link on message: #8153287
_BlackJac_, on Nov 19 2014 - 20:43, said: Me parece la idea de tener toneos o ligas para latinos pero porque
ocuparan el horario de bolivia?? no puede ser de otro pais?ElPozoleOlmeca: Porque Bolivia tiene un horario accesible para todos de
Sudamérica, está a una hora de casi cualquier país alrededor. Si
hacemos un partido a las 20 horas Bolivia entonces nada más sumas o
resta una hora dependiendo en donde vives (por ejemplo 19 si eres
de Ecuador o 21 si eres de Argentina)
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