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The whole matchmaker thing...

Дата: 21.11.2014 17:21:30
View Postsokolov22, on Nov 21 2014 - 09:22, said:   Did WG change the tiers per server differently?  It seems to me there is a huge variance in terms of server populations between regions, and even within the two NA servers.    Given this, it seems highly unlikely that server population was part of the equation - or if it was, it's certainly not optimized per server.   This is aside from the fact that given that tier spread is primarily a balance issue, I doubt the game designers would have left it to an external factor.   Another way to think about it is... what if the game started with +1/-1?  And now it was proposed that it'd increase to +2/-2 - I suspect people would not like the proposal.  These types of hypotheticals are often a good way to evaluate an existing situation from an alternate perspective.

Lert:   You make very fair points. The MM spread being reduced to +/-2 from +/-3 could even have to do with the amount of vehicles in the game, as MM has been reduced as the amount of vehicles in the game grew. Correlation =/= causation, but it's still noteworthy, and somewhat realistic to think that WG would want to keep the spread at a level where you meet a highly varying diversity of vehicles, as I said earlier.  

View PostCaitz, on Nov 21 2014 - 15:09, said:  It's a bit like someone saying, "My GM car caught fire." .,. and GM's response being, "Everyone's GM car catches on fire and it's fair."

Lert:   I don't think that's a fair comparison at all. GM's catching fire (where competitor doesn't) is unequivocally a bad thing, while many arguments can be (and have been) made for +/-2 MM spread as opposed to +/-1 or same-tier.

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