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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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dance210
Skirmish XXIV Standings
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29.06.2016 17:27:06
 
Subject: Skirmish XXIV Standings
Link on message: #10235104

dance210: Rank Team Points Earned Points Possible Win Ratio 171 ! cbl 15 42 0.357 171 Can Opener 15 42 0.357 171 FIMA 15 42 0.357 171 oliver 15 42 0.357 171 pirujas team 15 42 0.357 171 Ras_007 15 42 0.357 171 The Lab Rats 15 42 0.357 171 Viper 15 42 0.357 179 BRASIL IL IL IL !!! 14 42 0.333 179 Chi-ri 14 42 0.333 179 GaiolaDasLoucasR-B-C 14 42 0.333 179 TAM3 14 42 0.333 179 -WTF- 14 42 0.333 184 _Bl4CK_SH0T_ 13 42 0.310 184 Volga 13 42 0.310 186 [FALO] PRO MASTER XD 12 42 0.286 186 STORCHCAT 12 42 0.286 186 thunderbird 12 42 0.286 189 ACME 11 42 0.262 189 BOHICA!! 11 42 0.262 189 CluBBerS 11 42 0.262 189 PAPAYAGUERRERA 11 42 0.262 189 Poi no Desu no Poi 11 42 0.262 189 Z Team 11 42 0.262 195 31312 10 42 0.238 195 A.Oper. -KM-®™ 10 42 0.238 195 Beets 10 42 0.238 195 caBEçaDEporCO 10 42 0.238 195 ESQUADRÃO LOKUS 10 42 0.238 195 I_K_U 10 42 0.238 195 Random_Name 10 42 0.238 195 Stallions United 10 42 0.238 195 Turbolax XXL 10 42 0.238 204 Fantasmitas 9 42 0.214 204 GodKiller's 9 42 0.214 204 Mancos al Combate 9 42 0.214 204 PRAVDA 9 42 0.214 204 revange 9 42 0.214 204 Royal Barons 1 9 42 0.214 204 SANJU2 9 42 0.214 204 waboosh 9 42 0.214 212 11th ACR, Battle Grp 7 39 0.179 213 109AC 6 42 0.143 213 1-Refresco Plz! 6 42 0.143 213 32-PN 6 42 0.143 213 cuidado con t suegra 6 42 0.143 213 Delta_ Demons[_1ST_] 6 42 0.143 213 Escorpiones Negros 6 42 0.143 213 Free For All 6 42 0.143 213 os bundas de xuxu 6 42 0.143 213 OSG14 6 42 0.143 213 pAu No gAtO 6 42 0.143 213 UMM Team 1 6 42 0.143 213 ZOMB 6 42 0.143 225 Ya perdimos 3 4 39 0.103 226 Fluffy Bunny Patrol 4 42 0.095 226 Hardcore Tankers 4 42 0.095 226 Kill the BUG! 4 42 0.095 226 lowlife Squad 4 42 0.095 230 area wolves 3 42 0.071 230 Cig's Crew 3 42 0.071 230 FANTASMAS 3 42 0.071 230 I_R_8 3 42 0.071 230 LBM_2 3 42 0.071 230 LEGENDARY TANKSTERS 3 42 0.071 230 R.N.G. 3 42 0.071 230 Roedores Mancos 3 42 0.071 230 ROGU3 3 42 0.071 230 SAAR 3 42 0.071 230 the Black Goku 3 42 0.071 230 Wars 3 42 0.071 242 Anonimos 2 42 0.048 243 T.B.P 1 39 0.026 244 demon 1 42 0.024 244 DIBRADORES DO IMBRA 1 42 0.024 244 Flag 1 42 0.024 244 HTTPT TamalesDeGato 1 42 0.024 244 Map to your grave 1 42 0.024 244 MORTAL 1 42 0.024 244 renegados 1 42 0.024 251 ARP PHX2 0 42 0.000 251 HIWAY 0 42 0.000 251 Roman Military 0 42 0.000 251 Tango :v 0 42 0.000 251 Xenoblade Chile 0 42 0.000


dance210
Skirmish XXIV Standings
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29.06.2016 17:26:30
 
Subject: Skirmish XXIV Standings
Link on message: #10235102

dance210: Skirmish XXIV Group Stage Standings Top 10% of teams - 1000 gold + Experience booster per day Top 20% of teams - 700 gold + Experience booster per day Top 30% of teams - 500 gold + Experience booster per day Top 40% of teams - 200 gold + Experience booster per day Top 50% of teams - 100 gold + Experience booster per day Top 65% of teams - Experience booster per day *Note: Standings are not final until after battles Group Stage rounds are finished.    Round 1 + 2 Rank Team Points Earned Points Possible Win Ratio 1 EMPRR 1 40 42 0.952 1 POI~ 40 42 0.952 3 AGAME 38 42 0.905 3 TeNaCiTy 38 42 0.905 5 <|:^) 37 42 0.881 5 Hubba Bubba 37 42 0.881 5 iDED 37 42 0.881 5 NO ZUO NO DIE 37 42 0.881 5 One Hit Wonder 37 42 0.881 5 What's Strategy? 37 42 0.881 11 Boats 'n Hose 36 42 0.857 11 OP TEAM 36 42 0.857 11 Taquitos 36 42 0.857 11 -TNT- 36 42 0.857 11 tooto 36 42 0.857 11 We Are Bots 36 42 0.857 17 G S H 33 39 0.846 18 CHAU LL C_U_A_LA 34 42 0.810 18 DaNkGaM3r4231 34 42 0.810 18 LAS MOMIAS 34 42 0.810 18 Los Bronze 34 42 0.810 18 R|T|D 34 42 0.810 18 RAT BOYZ 34 42 0.810 18 woah there 34 42 0.810 25 Arca_De_NoÉ 33 42 0.786 25 BelowAverageBaddies 33 42 0.786 25 Bloodbath and Beyond 33 42 0.786 25 Cat herders united 33 42 0.786 25 MAIDS CLEAN HOUSE 33 42 0.786 25 Sp00ky's Bobo Boys 33 42 0.786 31 !!!0!!! 30 39 0.769 32 #Moist 32 42 0.762 32 *✪SENPAI✪* 32 42 0.762 32 Cold Steel 32 42 0.762 32 i like barbecue pork 32 42 0.762 32 Los rompeortos =) 32 42 0.762 32 Master_Yi 32 42 0.762 32 SurpriseMadafaca 32 42 0.762 32 what team 32 42 0.762 32 Y0L0_Hax 32 42 0.762 41 -=Gold Noobs=- 31 42 0.738 41 Fully IS 31 42 0.738 41 Little Rascals 31 42 0.738 41 New Dawn 31 42 0.738 41 Smeshariki 31 42 0.738 41 tacos 31 42 0.738 41 ThunderCats 31 42 0.738 41 We are noobs 31 42 0.738 49 Meme 28 39 0.718 50 Bads 30 42 0.714 50 Dank Memes 30 42 0.714 50 Friends of Farage 30 42 0.714 50 Irate Potatoes 30 42 0.714 50 Mythos 30 42 0.714 50 SkillzInc 30 42 0.714 50 Sturm City Rollers 30 42 0.714 50 Troll Free Zone 30 42 0.714 50 V12Engine 30 42 0.714 59 ++++++++++ 29 42 0.690 59 1776V 29 42 0.690 59 IR4N 2 29 42 0.690 59 KeepSkirmishes2016 29 42 0.690 59 Lunatic Fringe 29 42 0.690 59 MoJo DoJo 29 42 0.690 59 Patas de buey 29 42 0.690 59 Tomato Fusion 29 42 0.690 67 Ain't Got Time 28 42 0.667 67 Blackout 28 42 0.667 67 HUMO 28 42 0.667 67 i Order you To Fall 28 42 0.667 67 lasvalijasDelopez 28 42 0.667 67 NOSkillz 28 42 0.667 67 Playroll 28 42 0.667 67 Rollout 28 42 0.667 67 SILENCEWEKILLYOU 28 42 0.667 67 Tigueshito calenton 28 42 0.667 77 ...AVAAAAA!!!! 27 42 0.643 77 _EU_BETTER_THEN_NA_ 27 42 0.643 77 2TrackMinds 27 42 0.643 77 AVANT Esports 27 42 0.643 77 ÃŽngeri Fantoma 27 42 0.643 77 Camp in A0 27 42 0.643 77 RDTT2 27 42 0.643 77 RR13 Siegfried Line 27 42 0.643 77 Second 2 None 27 42 0.643 77 Seekers 27 42 0.643 77 Sewer Tadpoles 27 42 0.643 77 The Unknown 27 42 0.643 77 We Lag a Lot 2! 27 42 0.643 77 window lickers 27 42 0.643 77 ZEAL 27 42 0.643 92 Dead Tankers Society 25 39 0.641 93 -1ATB- 26 42 0.619 93 Fate2Dominate 26 42 0.619 93 Ola K Ase 26 42 0.619 93 Pro-Bully Rangers 26 42 0.619 93 RA_GE 26 42 0.619 93 Zipper Heads 26 42 0.619 99 RDDT6 Plebs 24 39 0.615 100 Coldsteel Katanas 25 42 0.595 100 DeathDealingTankers 25 42 0.595 100 DelíciaAtômica 25 42 0.595 100 FASTBOIS R US 25 42 0.595 100 H_E_R_O 25 42 0.595 100 Half-Life 25 42 0.595 100 Royal Barons 2 25 42 0.595 100 Swravenous Renegades 25 42 0.595 108 Enkidu 24 42 0.571 108 Halibut Penetrates 24 42 0.571 108 HufflePuff 24 42 0.571 108 Pancake Brigade 24 42 0.571 108 Riddermark Riders 24 42 0.571 108 SaVaGeZ 24 42 0.571 108 The Strugglers 24 42 0.571 115 IIIRBR 22 39 0.564 116 [1ATB] 23 42 0.548 116 AAA+ 23 42 0.548 116 GARRA CHARRÚA ,.I.. 23 42 0.548 116 Steel Rain 23 42 0.548 116 We Kemp Base 23 42 0.548 116 -WM- 23 42 0.548 122 -TDS- 21 39 0.538 123 Abpraller 22 42 0.524 123 CALANGOS DE AÇO 22 42 0.524 123 French_Persian=Best 22 42 0.524 123 HAPPY 22 42 0.524 123 Kung Fu Fighting 22 42 0.524 123 -LAU- 22 42 0.524 123 There is no spoon 22 42 0.524 123 We Lag A Lot !! 22 42 0.524 131 BaiaBaia 21 42 0.500 131 BRIGADA Z 21 42 0.500 131 HUSAR 21 42 0.500 131 NoSkirMishDontGO 21 42 0.500 131 TEARGAS 21 42 0.500 131 Yolo Dog Swag 21 42 0.500 137 -BTU- 20 42 0.476 137 Campinovka 20 42 0.476 137 Fukuppy 20 42 0.476 137 gold diggers 20 42 0.476 137 Laid Back Militia 20 42 0.476 137 ORDEN BLINDADA 20 42 0.476 137 Pelusa 20 42 0.476 137 ZZZZZZZZZZZZZZZZZZZZ 20 42 0.476 145 [-- Team Bots OP --] 18 39 0.462 145 el hormigon 18 39 0.462 145 Midnight Marauders 18 39 0.462 148 Aguacate Team 19 42 0.452 148 IMBRA ALFA 19 42 0.452 148 -LSD- 19 42 0.452 148 Olympiad 19 42 0.452 148 TacoMaster 19 42 0.452 148 Tiger2 OP 19 42 0.452 148 venganza 19 42 0.452 155 5NDON 18 42 0.429 155 Darhaniihan 18 42 0.429 155 Global Map Burnouts 18 42 0.429 155 OSITOS DE PELUCHE 18 42 0.429 155 RDx Penultimate Meme 18 42 0.429 155 Scrubs Inc 18 42 0.429 155 Team Starr 18 42 0.429 155 W A R M A C H I N E 18 42 0.429 163 MANDINGOWARRIORS 17 42 0.405 163 TEAM1 17 42 0.405 165 My Team 15 39 0.385 166 [IA-BR]Didao 16 42 0.381 166 монгол 16 42 0.381 166 DEBB 16 42 0.381 166 Tanky McTankface 16 42 0.381 166 TRIAD Expeditionary 16 42 0.381


dance210
TOKENS!
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29.06.2016 17:15:34
 
Subject: TOKENS!
Link on message: #10235074

View PostHanzo_San, on Jun 29 2016 - 06:42, said:   Haha, they should have specified the word "missions" in the teaser, the only thing they make reference to is contest and competitions, with competitions easily being misunderstood as tournaments. That along with the only other thing that has been referenced as "Summer Play" so far being a tournament at the end of the month and the Platournaments that seems to have to do with competition relating to platoon sized groups makes things very confusing, it's easy for someone to misunderstand what the producer of the site content for this article was trying to communicate to the players without the post being a bit more clear or at the very least referencing the word "missions".  

dance210: I suppose I can understand that, although competitions have rarely referred to tournaments, at least in WG-speak.   With the upcoming Summer Play tokens, I've toyed with the idea of adding "tokens" (or something, even if it's just manually tracking players) to the tournaments. No, this wouldn't be to replace the normal prizes. The idea would be if a player earned enough "tokens" at the end of X time (week, month, season, year, whatever) he could turn it in to a special prize - equipment or consumables if you only have a few "tokens" or rare tanks, gold, Premium time etc. if you have earned many "tokens." Think Dave and Busters, but for tanks :)   I think it's a cool idea to reward players for being active or doing well in tournaments; what do y'all think?


dance210
TOKENS!
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29.06.2016 16:30:39
 
Subject: TOKENS!
Link on message: #10234969

View PostDrikan, on Jun 29 2016 - 06:19, said:   Sourced from the game website?  http://worldoftanks.com/en/news/pc-browser/22/july-overview/   Your Summer Begins this July! Yesterday Game Events Summer Play Grab your friends or make some new ones, as you earn tokens for great summer prizes! We have a ton of contests and competitions just for Platoons.
Details on June 29

dance210:  

View PostHanzo_San, on Jun 29 2016 - 06:23, said:   On the main website:     http://worldoftanks..../july-overview/    

dance210:  

View Postdance210, on Jun 29 2016 - 05:16, said: Summer Play is the theme for July with missions, contests, and a tournament all named around that theme.

dance210:   That's not the tournament, that's the Summer Play missions. As I said, there are multiple things with the same name as that is the monthly theme :)


dance210
TOKENS!
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29.06.2016 15:16:52
 
Subject: TOKENS!
Link on message: #10234856

dance210: If by tokens you mean gold and personal reserves than yes, yes we are. If that's not what you meant well...I don't know where you got your information from but you may want to double check your source.   Summer Play is the theme for July with missions, contests, and a tournament all named around that theme.


dance210
Skirmish XXIV
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29.06.2016 07:34:51
 
Subject: Skirmish XXIV
Link on message: #10234473

View Post_Taylormade, on Jun 28 2016 - 20:07, said: @dance210, are we getting gold payout per day or is it all going to be rolled into one payout at the end of the tournament?

dance210:   I normally pay out Skirmishes in two parts: group stage and playoffs. I should hopefully be doing group stage on Thursday and Playoffs next Tuesday.


Saffr0n
Are you still having tech problems since the 9.15 release?
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29.06.2016 03:05:37
 
Subject: Are you still having tech problems since the 9.15 release?
Link on message: #10234036

View Postyereverluvinunclebert, on Jun 28 2016 - 23:26, said: so much lag but only when shooting at the enemy...

Saffr0n:   sounds like graphical lag while you're system is rendering. can you paste your DxDiag in this thread and let me know if you're using the SD/HD client? 


GhostPrime
A TOG 2* Comes Home
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29.06.2016 02:58:46
 
Subject: A TOG 2* Comes Home
Link on message: #10234021

GhostPrime: Great write up and cool pictures! Glad you had a good time!


JayStark02
!WARNING! EMERGENCY
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29.06.2016 01:23:27
 
Subject: !WARNING! EMERGENCY
Link on message: #10233819

JayStark02: I have removed all posts that are non-constructive. Stop arguing and keep it on topic. You can continue discussing the topic but only if you can do so politely.


GhostPrime
Are you still having tech problems since the 9.15 release?
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29.06.2016 00:40:59
 
Subject: Are you still having tech problems since the 9.15 release?
Link on message: #10233744

View Postserenitysniper, on Jun 26 2016 - 17:27, said: Does anyone have tanks go missing from their garage, after a couple of uses?

GhostPrime:  

View PostSaffr0n, on Jun 27 2016 - 09:54, said:   Hi, what tanks are you missing and can you add a picture of your garage so I can see what you're seeing? 

GhostPrime:   This.  Also, keep in mind rental tanks are only temporary as well. 


The_Chieftain
Defence at Ortona
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28.06.2016 22:43:53
 
Subject: Defence at Ortona
Link on message: #10233437

Quote Perhaps this was just a troll to finally get me to make a forum post after nearly 5 years,

The_Chieftain:   It worked!   Actually, it's just my dry humour. There have been a number of posts, usually the 4th July weekend, complaining that we keep forgetting to mention the folks North of the border. Canadians also don't get much visibility in popular media.


GhostPrime
using someone elses name
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28.06.2016 22:12:38
 
Subject: using someone elses name
Link on message: #10233327

View Postunbiasedfire, on Jun 27 2016 - 13:25, said: is using someone else's real life name against the rules of world of tanks?

GhostPrime:   Please see the Game rules. I will quote the section here for your information:   "3. Names (Players and Clans), Avatars, Images/Video, Signatures & Clan logos Please note that in certain Games clans are not available. Certain content for names, avatars, images/video, signatures & clan logos, have no place on the forums or within the Game, due to their extremely offensive, annoying or inappropriate nature. The following list is only a summary, but it gives some idea of names, images, signatures, avatars and clan logos which are not accepted with the Game environment: Names, Avatars, Images/Video, Signatures & Clan logos .... 3.01 that contain profanity, including its abbreviated form. 3.02 that contain insults, personal attacks, abuse or harassment. 3.03 that contain unprintable words or abbreviations, or which are unattractive and/or unreadable. 3.04 which either in whole or partly contain copyrighted or registered trade mark elements. 3.05 which have (in any way) racist or nationalistic implications which may create offense to a certain nation, ethnic, religious or racial group. 3.06 that contain an allusion of racial or national supremacy, as well as discriminative propaganda on any level. 3.07 which contain insults or derogatory comments based on race, nationality, religion, culture, mental stature, sex, or sexual preference. 3.08 which have an association with sexuality, pedophilia, sexual abuse; or have an offensive connection to the human body or bodily functions. 3.09 which contain nudity, sexually explicit material or content that is otherwise deemed inappropriate. 3.10 which contain excessive gore or violence, or are obscene/vulgar. 3.11 which make reference to addictive or illegal substances or their use, or any other illegal activities. 3.12 that contain Logotypes, symbols, emblems or figures connected in one way or another with organizations, that violate or were violating existing laws and rules; i.e. anything that may provoke strong negative reaction/association or promote national/ethnic/religious hatred. (For example, using different variations of Nazi symbolic, abridgments and signs [88, 14, 420, SS], or similar stylizing [such as, 55] as well as credentials, names and surnames of Nazi leaders.) 3.13 that contain reference to current mainstream religions that may create offense, i.e. names such as God, Jesus, Allah, etc. 3.14 that are connected with negative historical or political personalities, first of all those who are judged by international courts for crimes against humanity, those that generally arouse feelings of suffering or disgust in the majority of people, as well as members of currently existing terrorist organizations.; 3.15 that negatively portrays the projects staff, or administration. 3.16 which in any other manner violates the End User License Agreement or local laws........ ,either implicitly or explicitly are prohibited (This also contains links to websites containing the above). If names (player or clan), avatars, signatures, images/video, clan logos within the forums or within the game violate these rules the offending account may be changed and/or the accounts may be sanctioned or suspended. Moreover, the administration reserves the right to delete, update or modify any names (player or clans) and avatars, images or clan images which are considered inappropriate on the forums or within the game environment."


GhostPrime
A Question about the garage
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28.06.2016 21:57:03
 
Subject: A Question about the garage
Link on message: #10233257

GhostPrime: Please feel free to continue discussion. I'm moving this thread into the mods section. That way it'll gain traction with like minded players. 


JayStark02
Long reload times and [edited]
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28.06.2016 21:06:15
 
Subject: Long reload times and [edited]
Link on message: #10233107

JayStark02: Going to go ahead and close this thread. It has become nothing more than an argument.


The_Chieftain
About tank destroyers
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28.06.2016 20:46:16
 
Subject: About tank destroyers
Link on message: #10233046

The_Chieftain: S-Tank was a tank, not a TD.   There are plenty of tank destroyers still in service, though certainly they prefer to use ATGMs these days as opposed to direct fire cannon. Still, such cannon-armed TDs do still exist.   2S25 is a Russian one. B1 Centauro from Italy would be another. China has the PTL-02, having only just retired the Type 89 (which wasn't bad, but used NATO ammunion, so was a bit out of place). Looks like PTL-02 is being replaced by ST-1.   I'm sure there are plenty more, but I don't have my books handy.


GhostPrime
Hi rez version
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28.06.2016 20:34:58
 
Subject: Hi rez version
Link on message: #10233027

View PostCurtisshoe, on Jun 28 2016 - 10:29, said: I also have the SD version. My question is, do you have to completely reinstall, or can you just update, or upgrade, to HD?

GhostPrime:   You can just change the setting in the game Launcher. It will then download all the HD textures, and models. Not the entire game. 


JayStark02
Why did WOT team do Grille 15 a crap?
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28.06.2016 20:29:15
 
Subject: Why did WOT team do Grille 15 a crap?
Link on message: #10233011

JayStark02: Going to go ahead and close this thread. It has become nothing more than an argument.


GhostPrime
Re buying my M4 Sherman gun.
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28.06.2016 19:27:46
 
Subject: Re buying my M4 Sherman gun.
Link on message: #10232870

View PostStofferberryone, on Jun 26 2016 - 11:36, said: Today I was thinking about changing my M4 Shermans gun back from a 105mm to the 76mm. I already bought it but now it tells me I need to rebuy it for 50k silver :angry:. What happened I am low on silver and I don't want to rebuy a gun I already payed for.

GhostPrime:   If you would like to know what happened, you can submit a ticket and ask support. they should be able to tell you what happened to the gun, if you had it before. 


The_Chieftain
T110's Third Summer of Love and Tolerance
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28.06.2016 18:16:05
 
Subject: T110's Third Summer of Love and Tolerance
Link on message: #10232640

View PostRitaGamer, on Jun 28 2016 - 13:00, said:   For me, another reason to have a sturdy old phone is the fact that I spend far too much time climbing armoured vehicles, afraid a smartphone screen wont live much long.   I usually have a Canon camera for tank photos, sturdy pretty little thing who takes amazing zoomed in photos but even that one got the shutter banged and it doesn't open or close anymore without me having to do it manually, unsure but I think I got it banged when was being driven at higher speeds in the commander's hatch of a Walker Bulldog few days back. ​

The_Chieftain:   As an old armored vehicle hand, just keep it in the front pocket, and have a reasonably good case for it. It'll be fine.   I suspect the camera issue is actually dust thrown up from the tracks, not knocks. I've suffered the same problem.   Just don't bring any apricots onto the tank, you'll be fine.


dance210
Tournament Changes in July
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28.06.2016 17:37:05
 
Subject: Tournament Changes in July
Link on message: #10232542

View PostSnowplow, on Jun 27 2016 - 18:49, said: I have 12 players that play on my skirmish teams , when can we expect the next skirmish ? 25? I need to tell them something , it took a long time to get this group together and they deserve to know . I hope August will return to weekly , thanks

dance210: I try to have the next month planned out and posted on the eSports calendar by the middle of the month before. That means I'm hoping to have August locked down by mid-July. We'll start planning it this week, but we still want to see how the beginning of July pans out. I'll try to get info to y'all as soon as things are solidified.  

View Postzazel, on Jun 28 2016 - 06:21, said: They have no plans of bringing them back, they are hoping by august you forget about the skirmishes. unless im wrong July does not cover the entire summer, yet the tourney they have set for end of July says summer play, that would indicate the plan to be summer long not july.  

dance210: The tournament names this month are a bit cutesy, aren't they? Especially compared to the normal names: Call to Arms, Skirmish, Stand-To. For July, the names reflect the theme of the  month (platournament = platoon tournament). Of course, the Summer Play name and July's theme won't make much sense until the July overview is announced in a few days :)


dance210
Skirmish XXIV Standings
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28.06.2016 17:15:51
 
Subject: Skirmish XXIV Standings
Link on message: #10232505

dance210: Rank Team Points Earned Points Possible Win Ratio 170 caBEçaDEporCO 7 21 0.333 170 TacoMaster 7 21 0.333 170 I_K_U 7 21 0.333 170 PAPAYAGUERRERA 7 21 0.333 170 MANDINGOWARRIORS 7 21 0.333 170 DelíciaAtômica 7 21 0.333 170 Coldsteel Katanas 7 21 0.333 170 -LSD- 7 21 0.333 170 A.Oper. -KM-®™ 7 21 0.333 170 pirujas team 7 21 0.333 170 Stallions United 7 21 0.333 170 TAM3 7 21 0.333 170 FIMA 7 21 0.333 170 BOHICA!! 7 21 0.333 184 ZOMB 6 21 0.286 184 Tanky McTankface 6 21 0.286 184 Free For All 6 21 0.286 184 IMBRA ALFA 6 21 0.286 184 Can Opener 6 21 0.286 184 oliver 6 21 0.286 184 PRAVDA 6 21 0.286 184 Team Starr 6 21 0.286 184 thunderbird 6 21 0.286 184 GodKiller's 6 21 0.286 184 revange 6 21 0.286 184 OSG14 6 21 0.286 184 Mancos al Combate 6 21 0.286 184 SANJU2 6 21 0.286 184 Scrubs Inc 6 21 0.286 199 GaiolaDasLoucasR-B-C 4 21 0.190 199 Olympiad 4 21 0.190 199 Royal Barons 1 4 21 0.190 199 Fluffy Bunny Patrol 4 21 0.190 199 Turbolax XXL 4 21 0.190 199 Volga 4 21 0.190 199 31312 4 21 0.190 199 Hardcore Tankers 4 21 0.190 207 11th ACR, Battle Grp 3 18 0.167 207 el hormigon 3 18 0.167 209 R.N.G. 3 21 0.143 209 Fantasmitas 3 21 0.143 209 Random_Name 3 21 0.143 209 STORCHCAT 3 21 0.143 209 109AC 3 21 0.143 209 [FALO] PRO MASTER XD 3 21 0.143 209 CluBBerS 3 21 0.143 209 Cig's Crew 3 21 0.143 209 Wars 3 21 0.143 209 Kill the BUG! 3 21 0.143 209 I_R_8 3 21 0.143 209 the Black Goku 3 21 0.143 209 LBM_2 3 21 0.143 209 lowlife Squad 3 21 0.143 209 Escorpiones Negros 3 21 0.143 209 1-Refresco Plz! 3 21 0.143 225 ACME 2 21 0.095 226 Flag 1 21 0.048 226 demon 1 21 0.048 226 DIBRADORES DO IMBRA 1 21 0.048 226 DEBB 1 21 0.048 226 Map to your grave 1 21 0.048 226 T.B.P 1 21 0.048 226 Ya perdimos 3 1 21 0.048 226 os bundas de xuxu 1 21 0.048 226 renegados 1 21 0.048 226 Anonimos 1 21 0.048 236 Delta_ Demons[_1ST_] 0 21 0.000 236 Tango :v 0 21 0.000 236 HTTPT TamalesDeGato 0 21 0.000 236 HIWAY 0 21 0.000 236 SAAR 0 21 0.000 236 area wolves 0 21 0.000 236 FANTASMAS 0 21 0.000 236 32-PN 0 21 0.000 236 Roman Military 0 21 0.000 236 Roedores Mancos 0 21 0.000 236 MORTAL 0 21 0.000 236 ROGU3 0 21 0.000 236 pAu No gAtO 0 21 0.000 236 waboosh 0 21 0.000 236 ARP PHX2 0 21 0.000 236 UMM Team 1 0 21 0.000 236 TEAM1 0 21 0.000 236 LEGENDARY TANKSTERS 0 21 0.000 236 Xenoblade Chile 0 21 0.000 236 cuidado con t suegra 0 21 0.000


dance210
Skirmish XXIV Standings
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28.06.2016 17:15:11
 
Subject: Skirmish XXIV Standings
Link on message: #10232504

dance210: Skirmish XXIII Group Stage StandingsTop 10% of teams - 1000 gold + Experience booster per day Top 20% of teams - 700 gold + Experience booster per day Top 30% of teams - 500 gold + Experience booster per day Top 40% of teams - 200 gold + Experience booster per day Top 50% of teams - 100 gold + Experience booster per day Top 65% of teams - Experience booster per day*Note: Standings are not final until after battles Group Stage rounds are finished.  Round 1Rank Team Points Earned Points Possible Win Ratio 1 !!!0!!! 18 18 1.000 1 Boats 'n Hose 21 21 1.000 1 What's Strategy? 21 21 1.000 1 Taquitos 21 21 1.000 1 <|:^) 21 21 1.000 1 EMPRR 1 21 21 1.000 1 G S H 21 21 1.000 1 MAIDS CLEAN HOUSE 21 21 1.000 1 iDED 21 21 1.000 1 Los rompeortos =) 21 21 1.000 11 We are noobs 19 21 0.905 11 TeNaCiTy 19 21 0.905 11 SurpriseMadafaca 19 21 0.905 11 One Hit Wonder 19 21 0.905 11 tooto 19 21 0.905 11 AGAME 19 21 0.905 11 NO ZUO NO DIE 19 21 0.905 11 POI~ 19 21 0.905 11 Cold Steel 19 21 0.905 20 Rollout 18 21 0.857 20 OP TEAM 18 21 0.857 20 We Are Bots 18 21 0.857 20 RAT BOYZ 18 21 0.857 20 Bloodbath and Beyond 18 21 0.857 20 SkillzInc 18 21 0.857 26 RDTT2 17 21 0.810 26 V12Engine 17 21 0.810 28 Los Bronze 16 21 0.762 28 Meme 16 21 0.762 28 Friends of Farage 16 21 0.762 28 Y0L0_Hax 16 21 0.762 28 LAS MOMIAS 16 21 0.762 28 #Moist 16 21 0.762 28 lasvalijasDelopez 16 21 0.762 28 Hubba Bubba 16 21 0.762 28 Ola K Ase 16 21 0.762 28 BaiaBaia 16 21 0.762 28 Tomato Fusion 16 21 0.762 28 R|T|D 16 21 0.762 28 Sturm City Rollers 16 21 0.762 28 CHAU LL C_U_A_LA 16 21 0.762 28 Halibut Penetrates 16 21 0.762 43 DaNkGaM3r4231 15 21 0.714 43 Dank Memes 15 21 0.714 43 -TNT- 15 21 0.714 43 Bads 15 21 0.714 43 Seekers 15 21 0.714 43 Playroll 15 21 0.714 43 Arca_De_NoÉ 15 21 0.714 43 Tigueshito calenton 15 21 0.714 43 CALANGOS DE AÇO 15 21 0.714 43 Ain't Got Time 15 21 0.714 43 Campinovka 15 21 0.714 43 NOSkillz 15 21 0.714 43 _EU_BETTER_THEN_NA_ 15 21 0.714 43 Fully IS 15 21 0.714 43 RDx Penultimate Meme 15 21 0.714 43 ZEAL 15 21 0.714 43 There is no spoon 15 21 0.714 43 Troll Free Zone 15 21 0.714 43 ÃŽngeri Fantoma 15 21 0.714 43 -=Gold Noobs=- 15 21 0.714 63 Midnight Marauders 12 18 0.667 63 BelowAverageBaddies 14 21 0.667 63 i like barbecue pork 14 21 0.667 63 We Kemp Base 14 21 0.667 63 2TrackMinds 14 21 0.667 63 Sp00ky's Bobo Boys 14 21 0.667 63 MoJo DoJo 14 21 0.667 63 Cat herders united 14 21 0.667 63 Master_Yi 14 21 0.667 63 Irate Potatoes 14 21 0.667 63 what team 14 21 0.667 63 The Strugglers 14 21 0.667 63 Sewer Tadpoles 14 21 0.667 63 -WTF- 14 21 0.667 77 DeathDealingTankers 13 21 0.619 77 TRIAD Expeditionary 13 21 0.619 77 HUMO 13 21 0.619 77 IR4N 2 13 21 0.619 77 Aguacate Team 13 21 0.619 77 tacos 13 21 0.619 77 FASTBOIS R US 13 21 0.619 77 Pelusa 13 21 0.619 77 Half-Life 13 21 0.619 77 woah there 13 21 0.619 77 New Dawn 13 21 0.619 77 SILENCEWEKILLYOU 13 21 0.619 77 Smeshariki 13 21 0.619 77 RA_GE 13 21 0.619 77 AAA+ 13 21 0.619 77 Mythos 13 21 0.619 77 -1ATB- 13 21 0.619 77 ++++++++++ 13 21 0.619 77 Zipper Heads 13 21 0.619 77 Swravenous Renegades 13 21 0.619 77 Little Rascals 13 21 0.619 77 Lunatic Fringe 13 21 0.619 77 We Lag a Lot 2! 13 21 0.619 100 HufflePuff 12 21 0.571 100 -LAU- 12 21 0.571 100 i Order you To Fall 12 21 0.571 100 H_E_R_O 12 21 0.571 100 Riddermark Riders 12 21 0.571 100 Camp in A0 12 21 0.571 100 SaVaGeZ 12 21 0.571 100 Fukuppy 12 21 0.571 100 -WM- 12 21 0.571 100 Darhaniihan 12 21 0.571 100 TEARGAS 12 21 0.571 100 Second 2 None 12 21 0.571 100 The Unknown 12 21 0.571 100 RDDT6 Plebs 12 21 0.571 100 ! cbl 12 21 0.571 100 Laid Back Militia 12 21 0.571 100 Fate2Dominate 12 21 0.571 100 AVANT Esports 12 21 0.571 100 OSITOS DE PELUCHE 12 21 0.571 100 Royal Barons 2 12 21 0.571 100 BRIGADA Z 12 21 0.571 121 -TDS- 10 18 0.556 122 Steel Rain 11 21 0.524 122 *✪SENPAI✪* 11 21 0.524 122 venganza 11 21 0.524 122 Pro-Bully Rangers 11 21 0.524 122 Pancake Brigade 11 21 0.524 122 1776V 11 21 0.524 122 Chi-ri 11 21 0.524 122 ORDEN BLINDADA 11 21 0.524 122 window lickers 11 21 0.524 122 ZZZZZZZZZZZZZZZZZZZZ 11 21 0.524 132 My Team 9 18 0.500 133 Enkidu 10 21 0.476 133 Dead Tankers Society 10 21 0.476 133 BRASIL IL IL IL !!! 10 21 0.476 133 -BTU- 10 21 0.476 133 ThunderCats 10 21 0.476 133 RR13 Siegfried Line 10 21 0.476 133 Abpraller 10 21 0.476 133 gold diggers 10 21 0.476 133 NoSkirMishDontGO 10 21 0.476 133 Patas de buey 10 21 0.476 133 Blackout 10 21 0.476 133 Z Team 10 21 0.476 133 KeepSkirmishes2016 10 21 0.476 133 French_Persian=Best 10 21 0.476 133 ESQUADRÃO LOKUS 10 21 0.476 133 Poi no Desu no Poi 10 21 0.476 149 HAPPY 9 21 0.429 149 We Lag A Lot !! 9 21 0.429 149 Viper 9 21 0.429 149 Ras_007 9 21 0.429 149 Kung Fu Fighting 9 21 0.429 149 The Lab Rats 9 21 0.429 149 [IA-BR]Didao 9 21 0.429 149 [-- Team Bots OP --] 9 21 0.429 149 Yolo Dog Swag 9 21 0.429 149 GARRA CHARRÚA ,.I.. 9 21 0.429 149 _Bl4CK_SH0T_ 9 21 0.429 149 Tiger2 OP 9 21 0.429 149 монгол 9 21 0.429 162 IIIRBR 7 18 0.389 163 W A R M A C H I N E 8 21 0.381 163 Beets 8 21 0.381 163 ...AVAAAAA!!!! 8 21 0.381 163 Global Map Burnouts 8 21 0.381 163 5NDON 8 21 0.381 163 [1ATB] 8 21 0.381 163 HUSAR 8 21 0.381


Saffr0n
Common Test 9.15.1 Bugs, Issues and Feedback
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28.06.2016 03:43:06
 
Subject: Common Test 9.15.1 Bugs, Issues and Feedback
Link on message: #10231700

View PostFlaviusX51, on Jun 28 2016 - 00:16, said: Having a lot of issues with WoT crashing after logging in.   The garage renders and my video signal is being dropped.   New install of OS, Drivers and Video Card yielding the same results.   I have a GTX960.

Saffr0n:   Can you paste your DxDiag report in this thread? 


ElPozoleOlmeca
Concurso los mejores mapas de WoT
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28.06.2016 03:30:55
 
Subject: Concurso los mejores mapas de WoT
Link on message: #10231673

View Post____MICHA, on Jun 27 2016 - 10:44, said:               Montecassino           La idea la tome de un mapa real, de la batalla de Montecassino (Italia), que fue una serie batallas peleadas por los aliados con la intensión de atravesar la Linea Gustav y tomar Roma. El monte ocuparía todo el mapa, donde se encontraría la abadía en la parte mas alta y de allí seria todo colina abajo para todos lados en forma simétrica, la pendiente seria mas suave que la original.  Le modifique la subida, porque en el real tiene una sola y en este, tendría la misma subida y mismos caminos ambas bases para que este balanceado. El monte tendría zonas donde se podría cruzar campo traviesa y otras donde abría que ir por los caminos, tendría zonas terraplenes que te cubrirían de los tanques que están mas arriba. Y en el ultimo camino ( de la derecha), que seria la zona mas baja de todo el mapa, abría un pequeño pueblo a lo largo de la calle para evitar que te peguen desde arriba y poder avanzar a la otra parte del mapa mas seguro, ideal para ligeros o medianos. La abadía estaría como quedo después del bombardeo, así:     Foto     Donde los tanques podrían atravesarla por dentro para pasar de un lado al otro, con una calle un poco mas abajo para un flanqueo, lugar ideal para tanques pesados.    El mapa  tendría la vegetación que se ve actualmente, para que no sea tan triste, porque originalmente estaba todo destruido. Va foto de paisaje:    Después del bombardeo         Actualmente:         Y por ultimo, como el mapa completo tiene una curvatura propia de la montaña, pensé en marcar esta curva en la mitad del mapa.  Ahí va dibujo :ohmy: :ohmy:   Dibujo       La idea de marcar la mitad del mapa con una loma seria tener cobertura y moverse bastante seguro dentro de la mitad del mapa que te toco. Las artys no te tendrían a tiro si están en el fondo del mapa. Si quieren pegarte tendrán que moverse, avanzar y tomar posiciones mas arriesgadas para esquivar esa curvatura en el mapa, pero quizás puedan ser spoteadas  en la primera mitad de una batalla.     Bueno ya esta, espero que este dentro de las reglas y sino mala suerte .:teethhappy:.          

ElPozoleOlmeca:   Donde los tanques podrían atravesarla por dentro para pasar de un lado al otro, con una calle un poco mas abajo para un flanqueo, lugar ideal para tanques pesados.    El mapa  tendría la vegetación que se ve actualmente, para que no sea tan triste, porque originalmente estaba todo destruido. Va foto de paisaje:    Después del bombardeo         Actualmente:         Y por ultimo, como el mapa completo tiene una curvatura propia de la montaña, pensé en marcar esta curva en la mitad del mapa.  Ahí va dibujo :ohmy: :ohmy:   Dibujo       La idea de marcar la mitad del mapa con una loma seria tener cobertura y moverse bastante seguro dentro de la mitad del mapa que te toco. Las artys no te tendrían a tiro si están en el fondo del mapa. Si quieren pegarte tendrán que moverse, avanzar y tomar posiciones mas arriesgadas para esquivar esa curvatura en el mapa, pero quizás puedan ser spoteadas  en la primera mitad de una batalla.     Bueno ya esta, espero que este dentro de las reglas y sino mala suerte .:teethhappy:.           que buena entrada!


PollotheDestroyer
Concurso los mejores mapas de WoT
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28.06.2016 03:30:55
 
Subject: Concurso los mejores mapas de WoT
Link on message: #10231673

View Post____MICHA, on Jun 27 2016 - 10:44, said:               Montecassino           La idea la tome de un mapa real, de la batalla de Montecassino (Italia), que fue una serie batallas peleadas por los aliados con la intensión de atravesar la Linea Gustav y tomar Roma. El monte ocuparía todo el mapa, donde se encontraría la abadía en la parte mas alta y de allí seria todo colina abajo para todos lados en forma simétrica, la pendiente seria mas suave que la original.  Le modifique la subida, porque en el real tiene una sola y en este, tendría la misma subida y mismos caminos ambas bases para que este balanceado. El monte tendría zonas donde se podría cruzar campo traviesa y otras donde abría que ir por los caminos, tendría zonas terraplenes que te cubrirían de los tanques que están mas arriba. Y en el ultimo camino ( de la derecha), que seria la zona mas baja de todo el mapa, abría un pequeño pueblo a lo largo de la calle para evitar que te peguen desde arriba y poder avanzar a la otra parte del mapa mas seguro, ideal para ligeros o medianos. La abadía estaría como quedo después del bombardeo, así:     Foto     Donde los tanques podrían atravesarla por dentro para pasar de un lado al otro, con una calle un poco mas abajo para un flanqueo, lugar ideal para tanques pesados.    El mapa  tendría la vegetación que se ve actualmente, para que no sea tan triste, porque originalmente estaba todo destruido. Va foto de paisaje:    Después del bombardeo         Actualmente:         Y por ultimo, como el mapa completo tiene una curvatura propia de la montaña, pensé en marcar esta curva en la mitad del mapa.  Ahí va dibujo :ohmy: :ohmy:   Dibujo       La idea de marcar la mitad del mapa con una loma seria tener cobertura y moverse bastante seguro dentro de la mitad del mapa que te toco. Las artys no te tendrían a tiro si están en el fondo del mapa. Si quieren pegarte tendrán que moverse, avanzar y tomar posiciones mas arriesgadas para esquivar esa curvatura en el mapa, pero quizás puedan ser spoteadas  en la primera mitad de una batalla.     Bueno ya esta, espero que este dentro de las reglas y sino mala suerte .:teethhappy:.          

PollotheDestroyer:   Donde los tanques podrían atravesarla por dentro para pasar de un lado al otro, con una calle un poco mas abajo para un flanqueo, lugar ideal para tanques pesados.    El mapa  tendría la vegetación que se ve actualmente, para que no sea tan triste, porque originalmente estaba todo destruido. Va foto de paisaje:    Después del bombardeo         Actualmente:         Y por ultimo, como el mapa completo tiene una curvatura propia de la montaña, pensé en marcar esta curva en la mitad del mapa.  Ahí va dibujo :ohmy: :ohmy:   Dibujo       La idea de marcar la mitad del mapa con una loma seria tener cobertura y moverse bastante seguro dentro de la mitad del mapa que te toco. Las artys no te tendrían a tiro si están en el fondo del mapa. Si quieren pegarte tendrán que moverse, avanzar y tomar posiciones mas arriesgadas para esquivar esa curvatura en el mapa, pero quizás puedan ser spoteadas  en la primera mitad de una batalla.     Bueno ya esta, espero que este dentro de las reglas y sino mala suerte .:teethhappy:.           que buena entrada!


ApolloArtemis
Concurso los mejores mapas de WoT
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28.06.2016 03:30:55
 
Subject: Concurso los mejores mapas de WoT
Link on message: #10231673

View Post____MICHA, on Jun 27 2016 - 10:44, said:               Montecassino           La idea la tome de un mapa real, de la batalla de Montecassino (Italia), que fue una serie batallas peleadas por los aliados con la intensión de atravesar la Linea Gustav y tomar Roma. El monte ocuparía todo el mapa, donde se encontraría la abadía en la parte mas alta y de allí seria todo colina abajo para todos lados en forma simétrica, la pendiente seria mas suave que la original.  Le modifique la subida, porque en el real tiene una sola y en este, tendría la misma subida y mismos caminos ambas bases para que este balanceado. El monte tendría zonas donde se podría cruzar campo traviesa y otras donde abría que ir por los caminos, tendría zonas terraplenes que te cubrirían de los tanques que están mas arriba. Y en el ultimo camino ( de la derecha), que seria la zona mas baja de todo el mapa, abría un pequeño pueblo a lo largo de la calle para evitar que te peguen desde arriba y poder avanzar a la otra parte del mapa mas seguro, ideal para ligeros o medianos. La abadía estaría como quedo después del bombardeo, así:     Foto     Donde los tanques podrían atravesarla por dentro para pasar de un lado al otro, con una calle un poco mas abajo para un flanqueo, lugar ideal para tanques pesados.    El mapa  tendría la vegetación que se ve actualmente, para que no sea tan triste, porque originalmente estaba todo destruido. Va foto de paisaje:    Después del bombardeo         Actualmente:         Y por ultimo, como el mapa completo tiene una curvatura propia de la montaña, pensé en marcar esta curva en la mitad del mapa.  Ahí va dibujo :ohmy: :ohmy:   Dibujo       La idea de marcar la mitad del mapa con una loma seria tener cobertura y moverse bastante seguro dentro de la mitad del mapa que te toco. Las artys no te tendrían a tiro si están en el fondo del mapa. Si quieren pegarte tendrán que moverse, avanzar y tomar posiciones mas arriesgadas para esquivar esa curvatura en el mapa, pero quizás puedan ser spoteadas  en la primera mitad de una batalla.     Bueno ya esta, espero que este dentro de las reglas y sino mala suerte .:teethhappy:.          

ApolloArtemis:   Donde los tanques podrían atravesarla por dentro para pasar de un lado al otro, con una calle un poco mas abajo para un flanqueo, lugar ideal para tanques pesados.    El mapa  tendría la vegetación que se ve actualmente, para que no sea tan triste, porque originalmente estaba todo destruido. Va foto de paisaje:    Después del bombardeo         Actualmente:         Y por ultimo, como el mapa completo tiene una curvatura propia de la montaña, pensé en marcar esta curva en la mitad del mapa.  Ahí va dibujo :ohmy: :ohmy:   Dibujo       La idea de marcar la mitad del mapa con una loma seria tener cobertura y moverse bastante seguro dentro de la mitad del mapa que te toco. Las artys no te tendrían a tiro si están en el fondo del mapa. Si quieren pegarte tendrán que moverse, avanzar y tomar posiciones mas arriesgadas para esquivar esa curvatura en el mapa, pero quizás puedan ser spoteadas  en la primera mitad de una batalla.     Bueno ya esta, espero que este dentro de las reglas y sino mala suerte .:teethhappy:.           que buena entrada!


NyxWGA
Bring Province back!
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28.06.2016 02:35:25
 
Subject: Bring Province back!
Link on message: #10231575

NyxWGA: We're done arguing here now. We additionally will not be taking this same argument to another thread.


The_Chieftain
How do you become an effective artillerist?
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28.06.2016 02:21:57
 
Subject: How do you become an effective artillerist?
Link on message: #10231547

View PostWankermotor, on Jun 27 2016 - 22:53, said: Thanks for all the feedback. Tons of info that will take a while to digest and implement properly. I see one piece of information that surprised me a little. Move to avoid counterbattery. I'm intrigued. How do you counterbattery in WoT? I know we're entering graduate level clicking here, but I'm willing to learn and give it a try.  Btw: employing some of the tricks i got earlier let me finish SPG13 for the stug. It's a platoon mission but i did it solo :). Probably a little fluke of course but in my short arty session today I felt i was more effective than usual. Thanks. 

The_Chieftain:   It's nowhere near as easy as it used to be.   But the general gist of it is that if you happen to be in artillery view looking down over the area that the enemy artillery is in, and he fires, you'll see the 'tracer' originate and fly off. Fire a round back just beyond where that tracer originated from, and you ought to secure a hit, if the guy didn't move.   However, at higher tiers especially, the rate of fire is so low that you're spending far too much time scanning for targets in the hope that you'll get lucky, be in the right place, and notice the round. It may be more viable at lower tiers with faster loading. However, generally speaking, I don't think it's worth it any more, unless you get cued on by a recent spot. 


JayStark02
Is this game pay2win or not?
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28.06.2016 00:11:56
 
Subject: Is this game pay2win or not?
Link on message: #10231290

JayStark02: Thread closed.


GhostPrime
JUNE Weekly Class focus - Heavy Week IS-3A - In Game Contest
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27.06.2016 22:25:13
 
Subject: JUNE Weekly Class focus - Heavy Week IS-3A - In Game Contest
Link on message: #10231022

GhostPrime: Alright, I hear you all. I'll tell you what. This one time I will remove the battle restrictions. 


GhostPrime
Pz b2 ace tanker!
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27.06.2016 22:16:58
 
Subject: Pz b2 ace tanker!
Link on message: #10230995

View PostTanksR_Epic2, on Jun 26 2016 - 11:42, said: I GOT AN ACE TANKER IM THE PZ B2 :D 7 kills 1454 damage

GhostPrime:   Hey! Congrats! Awesome game!! :honoring:


The_Chieftain
How do you become an effective artillerist?
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27.06.2016 21:57:26
 
Subject: How do you become an effective artillerist?
Link on message: #10230932

The_Chieftain: I have to say, I am rather disappointed at the level of maturity shown by many on this thread thus far.   For a more useful response, I make the following suggestions.   Firstly, and most importantly, the words "Self propelled" in "self propelled gun" are far too frequently forgotten. For some reason, an unGodly amount of arty drivers find some place near spawn, and sit there for most of the game. This is entirely the wrong thing to do. You have tracks, use them. Stay as close to the front lines as you think safe.   This will give you a number of advantages. Firstly, you have a much shorter time of flight. Between when you fire and when the round lands, an enemy tank can change course or speed. Having a shorter time of flight reduces the effect of this problem. Secondly, you will likely have a smaller aiming circle. You're usually waiting long enough to get your shot off, may as well do what you can to make it more likely to count. Thirdly, you won't be where the enemy mediums and lights will come looking for you. You'll be amazed how often I've seen tanks which could otherwise be doing significant damage to my team roaming around the spawn zone trying to get that easy artillery kill. If you aren't where they expect, you will survive longer, and they'll be useless longer. Fourthly, when you do find yourself under attack, you can realistically expect help. Nobody will come back to help you if you're in the spawn zone, but if you're near your friends, then when the enemy chases after you, your friends will be happy enough to have the target brought to them. Fifthly, by moving forward, you open up a lot of new angles, especially across the map. You will have likely noticed the tendency for enemy tanks to hug pieces of cover in the expectation that it will provide protection against artillery fire. By moving forward, they no longer obtain the benefits of cover, and you can then engage what are likely to be easy, stationary targets.   That done, your next question is of where to engage: Do you support the push, or bolster the defense? It is my opinion that supporting the push is far more advantageous. As mentioned, keep a very good eye on the minimap. You will have to try to anticipate up to a full minute ahead as to what is likely to happen. Will that tank you are hoping to support when you're loaded and aimed in still be alive in 40 second to support? Is a breach likely to happen? Where is that tank you want to hit likely to be heading for? You get the idea.


GhostPrime
The Banning or System of Blocking
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27.06.2016 21:26:27
 
Subject: The Banning or System of Blocking
Link on message: #10230853

GhostPrime: The Automated TK system is based off how many times you have received sanctions. You won't get a sanction for a week for TKing once. I do understand flipping a teammate back over is not a TK, and the system doesn't take that into account. Did you send in the reply with the ticket?     


Njourour
Is this game pay2win or not?
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27.06.2016 21:19:17
 
Subject: Is this game pay2win or not?
Link on message: #10230835

Njourour: Please remember to be polite to one another even if you do not agree with one another and Please stay on the topic. 


The_Chieftain
T110's Third Summer of Love and Tolerance
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27.06.2016 20:11:08
 
Subject: T110's Third Summer of Love and Tolerance
Link on message: #10230680

View PostAvalon304, on Jun 27 2016 - 01:13, said:   Im sorry but no. The speed boost allows you to get out of trouble much more effectively... and avoiding carrier drops is laughably easy, unless the CV player is reasonably skilled, and if they are, Defensive Fire isnt going to save you. Outside of nuking catapult aircraft (which even the Sims AA isnt good for even with defensive fire) you will get more utility out of speed boost.

The_Chieftain:   I've decided that by the time I got a couple of games into Gearing, that I would take the speed boost off, and go with the defensive AA. I just wasn't using the speed boost enough, and I fear aircraft more than ships given that my Gearing is running stealth mode. I can't speed-boost away from a dive bomber which has its eye on me, or even just a fighter which is keeping me lit, but there are very, very few ships which will detect me before I detect them so I can avoid them. Plus there are times when I can whittle down strikes which are going for my bigger colleagues. I've shot down multiple Tier X aircraft in one game in the past.


dance210
7.02.16 Light 1v1 Throwdown!
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27.06.2016 20:06:53
 
Subject: 7.02.16 Light 1v1 Throwdown!
Link on message: #10230670

View PostLostMyMarbles, on Jun 27 2016 - 09:53, said: and for those who dont want to read the rules in english   here they are in both spanish Información del Torneo tamaño del equipo: 1 Mapa: Mittengard Max niveles permitidos: 7 sólo se admiten las medias   and in Portuguese tamanho Torneio Informação da Seleção: 1 Mapa: Mittengard Max nível permitido: 7 apenas collants permitidos   and to those who bring other classes ... you make the admins do more work than is needed by all the disputes filed " i for see lots of Disputes" once again
     

dance210:   Haha thanks LostMyMarbles! With some free time I actually was able to translate the rules into Spanish and Portuguese on the tournament pages :-D


Saffr0n
Are you still having tech problems since the 9.15 release?
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27.06.2016 19:54:27
 
Subject: Are you still having tech problems since the 9.15 release?
Link on message: #10230648

View Postserenitysniper, on Jun 27 2016 - 00:27, said: Does anyone have tanks go missing from their garage, after a couple of uses?

Saffr0n:   Hi, what tanks are you missing and can you add a picture of your garage so I can see what you're seeing? 


GhostPrime
PSA WOWS Preorder being sold! GG WG....$$
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27.06.2016 19:13:43
 
Subject: PSA WOWS Preorder being sold! GG WG....$$
Link on message: #10230542

GhostPrime: Thread has been moved to the correct section. 


GhostPrime
JUNE Weekly Class focus - Heavy Week IS-3A - In Game Contest
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27.06.2016 18:35:51
 
Subject: JUNE Weekly Class focus - Heavy Week IS-3A - In Game Contest
Link on message: #10230437

GhostPrime: Hello tankers! This is week is our monthly HEAVY tank focus. This week we would like to to get out on the battlefield and get the MOST base Experience you can while in a IS-3A heavy Tank! We will pick the top FIVE players who received the MOST base Experience during the time frame to win 1,500 Gold!  This contest is open to players with 1,000 battles or LESS.
Start: 6/27/16 @ 9:00am PT
End: 7/01/16 @ 9:00am PT Prizes: FIVE winners will receive 1,500 Gold MUST be driving an IS-3A
Receive the MOST base Experience during the time frameNo screenshots necessary to enter, winners will be announced in this thread 


dance210
7.02.16 Light 1v1 Throwdown!
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27.06.2016 17:43:40
 
Subject: 7.02.16 Light 1v1 Throwdown!
Link on message: #10230304

dance210: It's time for the Light Throwdown! This weekend, grab your favorite tier VII Light tank and head to the battlefield! Players will face off in an epic 1v1 clash on Mittengard for gold and glory!! Tournament page Registration Joining a tournament and earning a prize is easier than ever! In the Light Throwdown, single-player teams are split into groups, with each group having no more than 10 teams. Facing all other teams in their group, the best tier VII light tank commander will earn the 1st place prize - a cool 500 gold! If you're not at the top of the pack, don't worry, players will earn gold all the way to 7th place! Stop by, sign up and join the competition! Tournament InformationTeam size: 1 Map: Mittengard Max tier allowed: 7 ONLY lights allowed Looking for even more of a challenge? Check out our the Stand-To tournaments on Tuesday and Thursday featuring tier IV tanks - you can sign up as a complete team or sign up individually! If you sign up as a solo player you will be assigned to a team. Our eSports calendar also has all our upcoming tournaments - take a look and find the right fit for you!  Run into a player that brought something other than a light tank? Send in a dispute immediately after the tournament ends and we will adjust the scores. Please not, you must include all of the requested information when you submit your dispute! Dispute ProcessDisputes must adhere to the protocol detailed below or risk having the dispute dropped by tournament administration.Teams have 24 hr after the tournament has concluded to submit disputes. Disputes must be emailed to tournaments@wargamingamerica.com The email subject: Light 1v1 Throwdown Dispute Disputes must include the following in the body of the email or risk having the dispute dropped by tournament administration:In-game name of the player submitting the dispute Name of the tournament (Light 1v1 Throwdown) Your team’s name with a link to your team’s page created for you during registration Your opponent’s team name and a link to your opponent’s team page created during registration Reason for dispute: e.g. “I would like to report the team for using a tank that was not allowed, the StuG III.” An attached replay of the disputed battle(s) Additional notes:One valid dispute during a group stage reverses all scores from the offending team for that round. Publicizing disputes prior to resolution is subject to penalties at tournament admin's discretion, not limited to: Disregarding the dispute Immediate team disqualification Removal of offending player from the event  PrizesA player will only receive a prize if they won at least one battle during the tournament. Prizes are awarded to players as quickly as possible. It can take up to 7 days after the tournament has concluded before players are credited with their prize. If it has been more than seven days OR if there is a problem with the prize, please contact tournaments@wargamingamerica.com.


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