Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: The Chieftain's Random Musings Thread
Link on message: #11285428
Link on message: #11285428
The_Chieftain: Completely coincidental to my last post, if you're in Sydney on Nov
1, check this out.
https://worldoftanks.asia/en/news/general-news/wot-au-server-nov-1/
Subject: New ANZ Server and APAC Transfers
Link on message: #11284684
Link on message: #11284684
CabbageMechanic: Tankers of Oceania, It's time to take to the battlefield on
the new low-latency ANZ server, which will be active daily starting
Nov. 1, 18:00-00:00 AEDT. Before you can join, however, it’s
important we transfer your account to the SEA server so you can
play with your fellow Aussies and Kiwis!So why should you transfer?
Listen up!• Reduced Latency: A better play experience for all of
our Australia and New Zealand players during the hours of 6:00pm
AEDT – 12:00am AEDT, every night
• Low-lag Tank Warfare: Locally based servers will make high pings a thing of the past
• Easier to Organize Clans: Team up with your friends to create local clans and compete against fellow Aussies and Kiwis
• Easier to Play with Mates: Finding friends is a breeze now thanks to the region-focused server
• Free Emblems and Missions: Once you transfer your account, you get a free special “Kangaroo” or “Kiwi” emblem, and can play exclusive missions
• Flexibility: Once you’re back on the Asia server, you have the option to play on the AUS server during the prime-time hours (mentioned above)
• Transfer is Free: Did we mention it costs nothing?To transfer your account all you need to do is visit http://wrg.am/wot-apac-transfer , register your expression of interest by Oct. 22, 2017, and we do the rest! Please note this is a one-way transfer, so once you commit, it’s impossible to return to the NA server. Also note the NA account gets permanently banned, so clan leads should be transferred.You do not need to fill out the survey if you have already requested to transfer via a customer support ticket, as per our previous transfer inquiries. If you opted in at that time, then we already have your information and no additional action is required.
You can expect a follow-up email from Wargaming on Oct. 24, so keep an eye open for it!
FAQ Below:
What type of server is Wargaming hosting? The ANZ server isn’t a standalone server, it’s a ‘periphery’ meaning your account remains tied to Asia, but allows you to play on the ANZ periphery. An Asia account is required to play on the ANZ periphery. If you have an account on the US/EU/RU server and would like to migrate it across, please follow the instructions at number X below. When does the server go live? The ANZ server for World of Tanks on PC will go live at 6pm AEDT on November 1st. It will be active from 6-pm AEDT – 12am AEDT daily, until daylight savings finishes on April 1, 2018. The operational hours will then change by an hour to reflect non-daylight savings time. If you’re unsure about how the timezones relate to your own, you can easily check it here. How do I log into the ANZ server? If you already have an account on the Asia server then it’s easy! When you’re in the World of Tanks login screen, all you need to do is click the server drop down menu and select the ANZ server and log in as normal. Please note that if you attempt to log in outside of prime time, you will not be able to connect to the server. During non-prime time periods you should log into the Asia server to ensure you get the best experience. Is this server available to New Zealand players as well? Yes, it most definitely is. If you live in New Zealand and have an account on the Asia server, then follow the instructions above to log in. If you have an account on another server, please follow the instructions further down on how to migrate over to the ASIA server. What does ‘prime time’ server mean? ‘Prime time’ means that the server will only be active during our most trafficked times (6pm-12am AEST each day). Running the servers daily between 6pm-12am AEST ensures that we’re benefiting the most Australian and New Zealand players as possible. Why are the servers prime time? The servers are prime time because we want to carefully manage how we deploy them to ensure matchmaking runs smoothly and that players of all levels aren’t left waiting in long server queues. The prime time hours are calculated currently on our busiest hours to ensure it benefits the most players possible. What happens if I want to play outside of prime time hours? If you want to play World of Tanks outside of prime time hours you simply select the Asia server, instead of the ANZ server, when you log in. If you are playing on the ANZ server during prime time and continue to play until prime time hours are inactive (e.g. battle starts at 11:59pm), the game will run until its finished (regardless of whether or not it goes past 12am) and then log you out once it has saved your stats from the battle. Will the servers eventually go 24/7? That’s the goal! However before that happens we need to increase the player base to ensure the matchmaker works to a standard we’re happy with, as we don’t want long game queues. The key to the ANZ server working is providing a fast matchmaking experience. Where are the servers located? The servers will be located in Sydney, Australia. We are confident that they will sufficiently service the entire continent as well as New Zealand players. How do I join the ANZ server from the US server? From the 17th -23rd of October players will be able to register to transfer via this form here. After the 23rd, we’ll then have a second form live for players to activate the transfer once they confirm their email address. This will start an automated process and should transfer accounts over within a few hours. Please note that if you’ve been playing on the NA server, you will have to redownload the Asia client to access the Asia/ANZ servers. This will be a one-time offer so be sure to register to transfer! Will all of the tanks and mission status from my existing account come with me if I transfer over? Yes, your entire account will be migrated over including tanks, crews, items in your depot, and all other details linked to your account. From an account perspective, you won’t even have noticed you’ve changed servers! How does the transfer process work? Transferring accounts is based on the account information you provide us in this form (INSERT LINK). Once we reach the cut-off date we have an automated tool that recreates accounts on the Asia server based off of the US account, then perma-bans the old account from the server, effectively wiping it. As mentioned above this is a one way transfer, so when you transfer over you will not be able to transfer back. If I transfer and don’t like the server, can I swap back? Unfortunately not, this is a one way transfer and your account will not be able to log back into to the US server once you transfer. Who can I contact if I have any issues migrating over? Contact support via https://Asia.wargaming.net/support What happens if I don’t transfer? If you don’t transfer, nothing will change as you’ll continue to play on the Asia server. You will however miss out on getting access to lower ping and better quality matchmaking services. I’m a member of a clan on the Asia server, what will this mean for me? As a clan member, player may need to decide whether to stay in a mixed-nationality clan or region-focused clan. A mixed-nationality clan will have members active in different time zones throughout the day but could be scattered on different periphery. On the other hand, a region-focused clan will have more members online on the same periphery but only within a few hours period of time. How will this impact the current WGL APAC season? The ANZ server launch will have no impact on the WGL APAC Extended Season. Matches will be scheduled accordingly and players will simply log onto ASIA server to compete. What does this mean for Clan Wars? Clan Wars, including Stronghold and the Global Map, will have its own designated prime time hours for the ANZ and Asia servers, based on the time zone UTC +8. Stronghold will be available on the ANZ periphery during early primetime – 15:00 UTC+8 to 18:00 UTC+8 daily until daylight savings finishes. It will then switch to 16:00 UTC+8 to 18:00 UTC+8, and ASIA for later primetime – from 18:00 UTC+8 to 24:00 UTC+8. Global Map will also have similar settings, available on the ANZ periphery during 16:00 UTC+8 to 19:00 UTC+8, and 20:00 UTC+8 to 24:00 UTC+8 on ASIA periphery. When will World of Tanks console and World of Warships get local servers? We would love to launch local servers for all of our titles and it’s something that the ANZ Wargaming team are always investigating. At this stage we have nothing to announce.
• Low-lag Tank Warfare: Locally based servers will make high pings a thing of the past
• Easier to Organize Clans: Team up with your friends to create local clans and compete against fellow Aussies and Kiwis
• Easier to Play with Mates: Finding friends is a breeze now thanks to the region-focused server
• Free Emblems and Missions: Once you transfer your account, you get a free special “Kangaroo” or “Kiwi” emblem, and can play exclusive missions
• Flexibility: Once you’re back on the Asia server, you have the option to play on the AUS server during the prime-time hours (mentioned above)
• Transfer is Free: Did we mention it costs nothing?To transfer your account all you need to do is visit http://wrg.am/wot-apac-transfer , register your expression of interest by Oct. 22, 2017, and we do the rest! Please note this is a one-way transfer, so once you commit, it’s impossible to return to the NA server. Also note the NA account gets permanently banned, so clan leads should be transferred.You do not need to fill out the survey if you have already requested to transfer via a customer support ticket, as per our previous transfer inquiries. If you opted in at that time, then we already have your information and no additional action is required.
You can expect a follow-up email from Wargaming on Oct. 24, so keep an eye open for it!
FAQ Below:
What type of server is Wargaming hosting? The ANZ server isn’t a standalone server, it’s a ‘periphery’ meaning your account remains tied to Asia, but allows you to play on the ANZ periphery. An Asia account is required to play on the ANZ periphery. If you have an account on the US/EU/RU server and would like to migrate it across, please follow the instructions at number X below. When does the server go live? The ANZ server for World of Tanks on PC will go live at 6pm AEDT on November 1st. It will be active from 6-pm AEDT – 12am AEDT daily, until daylight savings finishes on April 1, 2018. The operational hours will then change by an hour to reflect non-daylight savings time. If you’re unsure about how the timezones relate to your own, you can easily check it here. How do I log into the ANZ server? If you already have an account on the Asia server then it’s easy! When you’re in the World of Tanks login screen, all you need to do is click the server drop down menu and select the ANZ server and log in as normal. Please note that if you attempt to log in outside of prime time, you will not be able to connect to the server. During non-prime time periods you should log into the Asia server to ensure you get the best experience. Is this server available to New Zealand players as well? Yes, it most definitely is. If you live in New Zealand and have an account on the Asia server, then follow the instructions above to log in. If you have an account on another server, please follow the instructions further down on how to migrate over to the ASIA server. What does ‘prime time’ server mean? ‘Prime time’ means that the server will only be active during our most trafficked times (6pm-12am AEST each day). Running the servers daily between 6pm-12am AEST ensures that we’re benefiting the most Australian and New Zealand players as possible. Why are the servers prime time? The servers are prime time because we want to carefully manage how we deploy them to ensure matchmaking runs smoothly and that players of all levels aren’t left waiting in long server queues. The prime time hours are calculated currently on our busiest hours to ensure it benefits the most players possible. What happens if I want to play outside of prime time hours? If you want to play World of Tanks outside of prime time hours you simply select the Asia server, instead of the ANZ server, when you log in. If you are playing on the ANZ server during prime time and continue to play until prime time hours are inactive (e.g. battle starts at 11:59pm), the game will run until its finished (regardless of whether or not it goes past 12am) and then log you out once it has saved your stats from the battle. Will the servers eventually go 24/7? That’s the goal! However before that happens we need to increase the player base to ensure the matchmaker works to a standard we’re happy with, as we don’t want long game queues. The key to the ANZ server working is providing a fast matchmaking experience. Where are the servers located? The servers will be located in Sydney, Australia. We are confident that they will sufficiently service the entire continent as well as New Zealand players. How do I join the ANZ server from the US server? From the 17th -23rd of October players will be able to register to transfer via this form here. After the 23rd, we’ll then have a second form live for players to activate the transfer once they confirm their email address. This will start an automated process and should transfer accounts over within a few hours. Please note that if you’ve been playing on the NA server, you will have to redownload the Asia client to access the Asia/ANZ servers. This will be a one-time offer so be sure to register to transfer! Will all of the tanks and mission status from my existing account come with me if I transfer over? Yes, your entire account will be migrated over including tanks, crews, items in your depot, and all other details linked to your account. From an account perspective, you won’t even have noticed you’ve changed servers! How does the transfer process work? Transferring accounts is based on the account information you provide us in this form (INSERT LINK). Once we reach the cut-off date we have an automated tool that recreates accounts on the Asia server based off of the US account, then perma-bans the old account from the server, effectively wiping it. As mentioned above this is a one way transfer, so when you transfer over you will not be able to transfer back. If I transfer and don’t like the server, can I swap back? Unfortunately not, this is a one way transfer and your account will not be able to log back into to the US server once you transfer. Who can I contact if I have any issues migrating over? Contact support via https://Asia.wargaming.net/support What happens if I don’t transfer? If you don’t transfer, nothing will change as you’ll continue to play on the Asia server. You will however miss out on getting access to lower ping and better quality matchmaking services. I’m a member of a clan on the Asia server, what will this mean for me? As a clan member, player may need to decide whether to stay in a mixed-nationality clan or region-focused clan. A mixed-nationality clan will have members active in different time zones throughout the day but could be scattered on different periphery. On the other hand, a region-focused clan will have more members online on the same periphery but only within a few hours period of time. How will this impact the current WGL APAC season? The ANZ server launch will have no impact on the WGL APAC Extended Season. Matches will be scheduled accordingly and players will simply log onto ASIA server to compete. What does this mean for Clan Wars? Clan Wars, including Stronghold and the Global Map, will have its own designated prime time hours for the ANZ and Asia servers, based on the time zone UTC +8. Stronghold will be available on the ANZ periphery during early primetime – 15:00 UTC+8 to 18:00 UTC+8 daily until daylight savings finishes. It will then switch to 16:00 UTC+8 to 18:00 UTC+8, and ASIA for later primetime – from 18:00 UTC+8 to 24:00 UTC+8. Global Map will also have similar settings, available on the ANZ periphery during 16:00 UTC+8 to 19:00 UTC+8, and 20:00 UTC+8 to 24:00 UTC+8 on ASIA periphery. When will World of Tanks console and World of Warships get local servers? We would love to launch local servers for all of our titles and it’s something that the ANZ Wargaming team are always investigating. At this stage we have nothing to announce.
Subject: [Supertest] Soviet Medium Changes
Link on message: #11284248
Gravtech, on Oct 13 2017 - 12:59, said: So if I have the 430, will I get both it at tier 9 and the new tier
10?
Link on message: #11284248
Gravtech, on Oct 13 2017 - 12:59, said: So if I have the 430, will I get both it at tier 9 and the new tier
10?CabbageMechanic: Correct
Subject: T110's Northern Migration
Link on message: #11283999
Vollketten, on Oct 16 2017 - 14:44, said: This might interest the Chieftain
Source: Testimony of Cpt. Adams USN,
Feb. 1949 from Report of Army Field Forces Advisory Panel 1949
Tjtod, on Oct 16 2017 - 12:57, said: GIF of
the season to this point Rules: What if College Football
games were actually battles for land? This map answers this
question. The original map is the closest FBS team to every
county, but if a team is beaten their land is taken by the team
that beat them.
Link on message: #11283999
Vollketten, on Oct 16 2017 - 14:44, said: This might interest the Chieftain
Source: Testimony of Cpt. Adams USN,
Feb. 1949 from Report of Army Field Forces Advisory Panel 1949The_Chieftain: That test is where I got the photos of T28 going to
Korea. https://worldoftanks...n/T28_in_Korea/ More
photos of the test in my book, which I hope to have on sale in
about two or three weeks...
Tjtod, on Oct 16 2017 - 12:57, said: GIF of
the season to this point Rules: What if College Football
games were actually battles for land? This map answers this
question. The original map is the closest FBS team to every
county, but if a team is beaten their land is taken by the team
that beat them.The_Chieftain: Stupid map. Absolutely no thought given to logistics. I
mean, how is cal supposed to maintain that toehold (Airborne
assault?) in Virginia?
Subject: The game is ruined, and Wargaming doesn't care.
Link on message: #11283245
Link on message: #11283245
Mezurashi: Locking this topic due to it's non-constructive nature.
Subject: Dear Wargaming..... 9.20.1 Matchmaker Improvements.... Thoughts
Link on message: #11283226
Link on message: #11283226
Mezurashi: Just a reminder to avoid any personal attacks and non-constructive
posts.
Subject: "Fair play policy" Well... I wonder what the punishment is?
Link on message: #11283167
Link on message: #11283167
Mezurashi: Just posting a warning out there. Please keep this topic
constructive or it will be locked
Subject: T110's Northern Migration
Link on message: #11282763
EmpressNero, on Oct 15 2017 - 16:55, said: Oh crap, Chieftain's here. Hope he doesn't get triggered by
all the GOLD AMMUNITION talk.
Link on message: #11282763
EmpressNero, on Oct 15 2017 - 16:55, said: Oh crap, Chieftain's here. Hope he doesn't get triggered by
all the GOLD AMMUNITION talk.The_Chieftain: I thought special ammo was supposed to be silver? Or
am I thinking of werewolves? 

Subject: PAX-EAST: 2018 ?
Link on message: #11282367
Link on message: #11282367
The_Chieftain: On past experience, I doubt it. Doing PAX costs a hell of a lot of
dollars, last I heard, we thought it was better spent on the Let's
Battle Tour, which brings us to new places. Face it, Boston and
Seattle became annual events, which is fine for those of you who
live in Boston or Seattle. Most of you, however, don't.
Subject: Hey VladimirsRevenge/GomezAdams/Thing_1, nice website xd
Link on message: #11282146
Link on message: #11282146
Mezurashi: Topic locked due to it's non-constructive nature.
Subject: The Chieftain's Random Musings Thread
Link on message: #11280867
Link on message: #11280867
The_Chieftain: Another trip to Oz in a couple of weeks. This time, on WG business
with the public.
Subject: Corsair Summer Classic Results and Tournament News
Link on message: #11280841
Link on message: #11280841
CabbageMechanic: Hey Tankers,
In-game payouts are done!
Apologies for the delay, with the Minsk meetings and World of Warplanes 2.0 launch going on we have been quite swamped. There are 10-12 of you who did not receive gold yet, most likely because you changed your nickname and I haven't had time to track you down yet. Send me a PM if you know this applies to you, otherwise I will find you Monday and pay you out Final Group Stage Standings are below: Rank Team Name Points Earned Points Possible Ratio 1 ElGaming_Green_Kappa 63 63 1 1 FBRD 63 63 1 3 DBAD 60 63 0.952381 3 I DONT CARE 60 63 0.952381 3 SORA NO KISEKI 60 63 0.952381 3 TYPE5 60 63 0.952381 8 what is love 58 63 0.920635 9 ! Zouth Zpawn Bezt Z 57 63 0.904762 9 Bob Saget 57 63 0.904762 9 CARROÑEROS 57 63 0.904762 9 Ecksdee 57 63 0.904762 9 Hey We're Youjo Too 57 63 0.904762 14 ** Mancos OP!
** 54 63 0.857143 14 Brazilian
Corruption 54 63 0.857143 14 HUMO 54 63 0.857143 14 TEAM MACHINE 54
63 0.857143 18 100%OFF! 52 63 0.825397 18 Doot doot. 52 63 0.825397
18 GAMEOVER-BR 52 63 0.825397 21 No rage only XD 51 63 0.809524 21
No Zuo No Die 51 63 0.809524 21 Thought we were dead 51 63 0.809524
21 Throws-R-Us 51 63 0.809524 25 ALAZAR 49 63 0.777778 25 HOOK 49
63 0.777778 27 1776V 48 63 0.761905 27 Arrugaditos 48 63 0.761905
27 Just For Fun 48 63 0.761905 27 love and peace 48 63 0.761905 27
PbkacStartedTheFire 48 63 0.761905 27 The Swedish League 48 63
0.761905 27 YOUJO_the_Second 48 63 0.761905 34 Red Line 46 63
0.730159 34 STEEL_TIGERS 46 63 0.730159 36 _Celebrimbor_ 45 63
0.714286 36 MeatBall GunGun 45 63 0.714286 36 qbits of doom 45 63
0.714286 39 Ravenous Renegades 43 63 0.68254 40 Dragões de Aço 42
63 0.666667 40 Little Rascals 42 63 0.666667 40 Lost In Space 42 63
0.666667 40 Mambas Mordelonas X 42 63 0.666667 40 memes úmidos
importa 42 63 0.666667 40 Uncharted Vengeance 42 63 0.666667 40
WARM UP 42 63 0.666667 47 We Want Gold 40 63 0.634921 48 ANDES
PONYS 39 63 0.619048 48 Ban Platoon Reborns 39 63 0.619048 48 Yolo
for Prizes 39 63 0.619048 51 MBT Revolution 37 63 0.587302 52 Band
of Scrubs 36 63 0.571429 52 The Young Ones 36 63 0.571429 52
Tournament Team 36 63 0.571429 55 [ORION_BLACK] 35 63 0.555556 55
BIG BANG 35 63 0.555556 57 ca 34 63 0.539683 57 Coffee 34 63
0.539683 57 Nasty hobbitses! 34 63 0.539683 57 ssshhh 34 63
0.539683 61 [BASE] 33 63 0.52381 61 CHLLN 33 63 0.52381 61 G S H 33
63 0.52381 61 Plomeros 33 63 0.52381 61 Sons of Valhalla 33 63
0.52381 61 -TEAM_ECU_o7- 33 63 0.52381 67 BITSA 30 63 0.47619 67
Fluffy Bunny Patrol 30 63 0.47619 67 ProTeam 30 63 0.47619 67 Rocky
Mtn Hi 30 63 0.47619 71 [ OPBR ] 27 63 0.428571 71 Knights 27
63 0.428571 71 MONGOLS 27 63 0.428571 71 R,2,C 27 63 0.428571 75
HIWAY TO HELL 25 63 0.396825 76 A-S-F 24 63 0.380952 77 [NVWS] 22
63 0.349206 77 ELITE BRASILEIRA 22 63 0.349206 79 IA-BR Challenger
21 63 0.333333 79 OSÓRIO 21 63 0.333333 79 Pink Fluffy Bunnies 21
63 0.333333 82 I saw Paul Charlton 20 63 0.31746 83 FIDO 19 63
0.301587 83 The Supreme 19 63 0.301587 85 arachnids 18 63 0.285714
85 cutrite 18 63 0.285714 85 F-U-M. 18 63 0.285714 88 11th
ACR_11BAT 17 63 0.269841 88 K!NGS 17 63 0.269841 88 T5Tbar 17 63
0.269841 91 [_4K_] ~~~Ultra HD 16 63 0.253968 91 BBI2 16 63
0.253968 91 COBRA 16 63 0.253968 91 TEXAS 16 63 0.253968 91 UP-NA
16 63 0.253968 96 656th 15 63 0.238095 96 Blues Clues 15 63
0.238095 96 TEAM ICE 15 63 0.238095 99 Exiles 14 63 0.222222 99
Waboosh 14 63 0.222222 101 BTQ 211 13 63 0.206349 101 H2OW 13 63
0.206349 103 alliance 12 63 0.190476 103 CR506 12 63 0.190476 105
AlchemyIsGreit 11 63 0.174603 106 - FBL-X- ZOMBIEE - 10 63
0.15873 106 DEATH ROLL 10 63 0.15873 108 balala_xiaomoxian 9 63
0.142857 108 Team XertFire 9 63 0.142857 110 S_S_D 8 63 0.126984
110 TAC-D Rebels 8 63 0.126984 112 27-F_PrenSativos_1 7 63 0.111111
112 everyone join quickj 7 63 0.111111 114 Alpha 6 63 0.095238 114
Greatness 6 63 0.095238 114 Hayl Hydra LATINOS 6 63 0.095238 114
mengmengda~~~ 6 63 0.095238 118 =BULAT-UA= 5 63 0.079365 118 -KTM-
5 63 0.079365 120 ! cbl 4 63 0.063492 120 27-F prenSativos 2.0 4 63
0.063492 120 iron mistfits 4 63 0.063492 120 no afk plz, english 4
63 0.063492 124 New Team 3 63 0.047619 124 NMBS 3 63 0.047619 124
Team 1 3 63 0.047619 124 we are the champion 3 63 0.047619 128
B13th 2 63 0.031746
In-game payouts are done!
Apologies for the delay, with the Minsk meetings and World of Warplanes 2.0 launch going on we have been quite swamped. There are 10-12 of you who did not receive gold yet, most likely because you changed your nickname and I haven't had time to track you down yet. Send me a PM if you know this applies to you, otherwise I will find you Monday and pay you out Final Group Stage Standings are below: Rank Team Name Points Earned Points Possible Ratio 1 ElGaming_Green_Kappa 63 63 1 1 FBRD 63 63 1 3 DBAD 60 63 0.952381 3 I DONT CARE 60 63 0.952381 3 SORA NO KISEKI 60 63 0.952381 3 TYPE5 60 63 0.952381 8 what is love 58 63 0.920635 9 ! Zouth Zpawn Bezt Z 57 63 0.904762 9 Bob Saget 57 63 0.904762 9 CARROÑEROS 57 63 0.904762 9 Ecksdee 57 63 0.904762 9 Hey We're Youjo Too 57 63 0.904762 14 ** Mancos OP!
Subject: [Supertest] New Map - Minsk
Link on message: #11280518
Link on message: #11280518
CabbageMechanic: New map "Minsk" is heading to the Supertest. The tests of two
gameplay prototypes of Minsk are in progress. Both of the
prototypes feature the real landscape of Minsk: railway
station plaza and the Trinity Hill district. These are mixed
locations that have both an open game area and an urban
quarter. There will be also some famous objects that can be
found in Minsk today as well: The City Gates, Theatre of Opera and
Ballet, and more. The size of each prototype – 1000x1000
meters.
Variant A:
Variant B:
The goal of these tests is to choose the best variant and define the balance settings. As you might notice, the way it looks now is not final and will be reworked due to the test results, when we’ll start on the final visual and gameplay work on the map.
Which variant do you prefer?
Variant A:
Variant B:
The goal of these tests is to choose the best variant and define the balance settings. As you might notice, the way it looks now is not final and will be reworked due to the test results, when we’ll start on the final visual and gameplay work on the map.
Which variant do you prefer?
Subject: So WG Na release for New prem Td.
Link on message: #11280507
Rouge_, on Oct 13 2017 - 10:32, said: Which sub category do I used when submitting a ticket for this
issue?
Link on message: #11280507
Rouge_, on Oct 13 2017 - 10:32, said: Which sub category do I used when submitting a ticket for this
issue? CabbageMechanic: Billing Support
Subject: [Supertest] Soviet Medium Changes
Link on message: #11280489
Ken_McGuire, on Oct 13 2017 - 10:59, said: So what are you going to do with the 416? It is only one of the
best tier 8 MT's currently...
BaconMeLoveIt, on Oct 13 2017 - 11:02, said: Will the Soviet mediums and British heavies update be on the same
patch?
Toxicity73, on Oct 13 2017 - 11:07, said: Well this is just FANTASTIC Im currently grinding the obj 430. I
have the obj 430 ll. So what ur telling me is that is I dont
research the Obj 430. Ill get bumped down to a tier 8.
BULL-FLOPPIN-POOP>
Altwar, on Oct 13 2017 - 11:07, said: And what would happen to those of us who already have the tier 10
Obj 430 in our garages?
Plays_With_Matches, on Oct 13 2017 - 11:38, said: 248mm of "Hull" and 120mm of Turret armour?
jeffrywb1, on Oct 13 2017 - 11:42, said: That must be a mistake...they have been giving all meds
stronger turets. 248 is what it has now at T10 Looks like a
121 to be in a lot of ways....kind of wish I didn't get the 430
now.
Link on message: #11280489
Ken_McGuire, on Oct 13 2017 - 10:59, said: So what are you going to do with the 416? It is only one of the
best tier 8 MT's currently...CabbageMechanic: No info on what would happen to the 416 yet.
BaconMeLoveIt, on Oct 13 2017 - 11:02, said: Will the Soviet mediums and British heavies update be on the same
patch?CabbageMechanic: No. The British Heavies are coming soon in 9.20.1,
these changes are just now being introduced to Supertest.
Toxicity73, on Oct 13 2017 - 11:07, said: Well this is just FANTASTIC Im currently grinding the obj 430. I
have the obj 430 ll. So what ur telling me is that is I dont
research the Obj 430. Ill get bumped down to a tier 8.
BULL-FLOPPIN-POOP>CabbageMechanic: We won't bump you down a tier, if you are currently at Tier
IX you will receive whatever the new Tier IX is.
Altwar, on Oct 13 2017 - 11:07, said: And what would happen to those of us who already have the tier 10
Obj 430 in our garages? CabbageMechanic: See above, you will receive the new Tier X if the Obj. 430
gets dropped.
Plays_With_Matches, on Oct 13 2017 - 11:38, said: 248mm of "Hull" and 120mm of Turret armour?CabbageMechanic:
jeffrywb1, on Oct 13 2017 - 11:42, said: That must be a mistake...they have been giving all meds
stronger turets. 248 is what it has now at T10 Looks like a
121 to be in a lot of ways....kind of wish I didn't get the 430
now.CabbageMechanic: You are correct, the 430 v II is also off, will update the
images shortly.
JayStark02
please... PLEASE tell me the Death Star is worth this interminable grind!
13.10.2017 22:16:46
Subject: please... PLEASE tell me the Death Star is worth this interminable grind!
Link on message: #11280388
Link on message: #11280388
JayStark02: Closing thread. Please continue discussion here.
Subject: [Supertest] Soviet Medium Changes
Link on message: #11280352
Link on message: #11280352
CabbageMechanic: Hey Tankers,
Lots of news coming in, let us know what you think:
We are testing changes to the Soviet branch of MT tanks of the Object 430 line – we are moving vehicles of Tier IX and X to lower tiers, removing the Tier VIII Object 416 and adding a new top tank – the Object 430U. There will also be some changes to the Tier VII A-44.The details are below.


We are trying to synch of the
playstyle of all vehicles in this tree, and buff some of the weak
vehicles in the branch. The main goal of these changes
is to form a branch of Medium tanks with good front armor,
high mobility, with low silhouette and higher than average
alpha-damage. That’s why we plan to get rid of Object 416 – the
vehicle doesn't quite fit the other tanks of the branch.
Object 430 and Object 430 Version II will be moved to Tiers IX and
VIII with the corresponding characteristics changes. Both of the
vehicles will get a new 122-mm gun. Important! The changes
mentioned above are not final and are subject to change after the
test.
Lots of news coming in, let us know what you think:
We are testing changes to the Soviet branch of MT tanks of the Object 430 line – we are moving vehicles of Tier IX and X to lower tiers, removing the Tier VIII Object 416 and adding a new top tank – the Object 430U. There will also be some changes to the Tier VII A-44.The details are below.



We are trying to synch of the
playstyle of all vehicles in this tree, and buff some of the weak
vehicles in the branch. The main goal of these changes
is to form a branch of Medium tanks with good front armor,
high mobility, with low silhouette and higher than average
alpha-damage. That’s why we plan to get rid of Object 416 – the
vehicle doesn't quite fit the other tanks of the branch.
Object 430 and Object 430 Version II will be moved to Tiers IX and
VIII with the corresponding characteristics changes. Both of the
vehicles will get a new 122-mm gun. Important! The changes
mentioned above are not final and are subject to change after the
test.
Subject: So WG Na release for New prem Td.
Link on message: #11280251
Link on message: #11280251
CabbageMechanic: Hey guys, other bundles are now up. Here are direct links to
the bundles:
$100 - https://na.wargaming.net/shop/wot/main/4805/
$79.99 - https://na.wargaming.net/shop/wot/main/4804/
$47.99 - https://na.wargaming.net/shop/wot/main/4803/
If you are logged in to the website, have premium time, have played a game since yesterday morning, and *still* can't see the bundles, please submit a ticket.
$100 - https://na.wargaming.net/shop/wot/main/4805/
$79.99 - https://na.wargaming.net/shop/wot/main/4804/
$47.99 - https://na.wargaming.net/shop/wot/main/4803/
If you are logged in to the website, have premium time, have played a game since yesterday morning, and *still* can't see the bundles, please submit a ticket.
Subject: Early offer on the cannon de 105 not working
Link on message: #11280249
Gravtech, on Oct 12 2017 - 19:39, said: So I can buy the bundles for myself, but not someone else? having a
1 time purchase is fine, but why prevent me from gifting this to
someone? Your reasoning for this decision yet again evades me,
you're still getting my money.
Link on message: #11280249
Gravtech, on Oct 12 2017 - 19:39, said: So I can buy the bundles for myself, but not someone else? having a
1 time purchase is fine, but why prevent me from gifting this to
someone? Your reasoning for this decision yet again evades me,
you're still getting my money.CabbageMechanic: This sale is the first live test of the tools that allow us
to make these sorts of offers so there are some limitations - I
will pass your feedback to the monetization team though. You
should still be able to gift a Canon D'assault when it comes up for
sale to everyone on the 19th.
Subject: T110's Northern Migration
Link on message: #11280055
Link on message: #11280055
The_Chieftain: I have to say, I was pleasantly surprised by WoWP after I installed
it yesterday. I am being forced to stream it once a week for the
next while, so I guess it's not going to be too horrible a task.
Start at about 1 hour 31 in my Twitch stream yesterday,
I try out fire control systems for some modern vehicles.
https://go.twitch.tv/videos/181776311
Subject: Any sheriffs in town?
Link on message: #11280038
holdmecloserTonyDanza, on Oct 12 2017 - 21:22, said:
the missions tab would disagree but
it's semantics
Link on message: #11280038
holdmecloserTonyDanza, on Oct 12 2017 - 21:22, said:
the missions tab would disagree but
it's semantics The_Chieftain: Fair point, I'll point it out to the lads this morning.
Subject: Pictures of external storage on tanks
Link on message: #11280030
Link on message: #11280030
The_Chieftain: Well, bustle racks, bustle bins etc are not the only stowage out
there. There are, for example, two stowage bins on the turret sides
of the M1, we call them the TC's Bin and the Loader's Bin, as well
as the hull stowage bins. As to the OP, you are as
well off checking the scale modelling websites. Something of that
level of detail is probably really only going to be covered by
them.
Subject: October Community Contributor Visit Q&A
Link on message: #11279098
Link on message: #11279098
CabbageMechanic: Hey Tankers,
Recently a group of Community Contributors met up in Minsk with our Dev team to experience the new HD maps. Many of them have already posted content covering it, he's a transcript of their Q&A with the Devs for your perusal:
HD Maps: Q: When will be the HD maps be released? Will they all maps come in the same time?A: We are working as hard as possible on the HD maps at the moment. A lot of the maps are in the final stage, where the map developers are working on finalising the maps and stabilising the codes. Some of them are still in the process. Of course, when we release the HD maps, we will try to release as many maps as possible but we want to keep the quality of the map as high as possible. If some of the maps that didn’t make it into the release will be add in future updates. We want to make sure we have enough maps before releasing them so it does not have a significant impact on the matchmaking. Q: We notice there is a few new options in the graphic settings section (The sandbox we played on is in Russian, the wordings were translated with the help of WG’s translator- wordings can be slightly different in the live version) – Tessellation, Tessellation in sniper mode and improved physics, what does these do? A: Tessellation will mean every object in the game will be render in 3D, rather than in 2D, same for the sniper mode option. Lastly it is obvious for “Improved physics”. These settings will be for high end machines. We are also introducing a new pre-set called “Ultra” for high end PCs, where we only recommend players will high end graphics card (e.g. 1060 or + level) to run this graphic pre-set. There will be more graphics effects include in the “Ultra” settings. Please don’t get confuse with the existing pre-set of “Maximum”. The “Ultra” pre-set will be more demand than the existing “Maximum” settings. (The devs are considering renaming “Maximum” into something else that are less confusing.) Q: In the short time, we (community contributors that are testing the sandbox) conclude that Steppes north spawn needs some tweaking. Will the team consider changing it?A: Thank you for the feedback. We will make the map developers aware of that and we will collect the heat map and the feedback from the players on the Sandbox test server to decide whether further tweak is needed. Honestly it is hard to just copy and paste the old maps and put them in the HD map rendering. Q: Will there be new maps coming anytime soon?A: We know players want new maps, however, it is impossible to create new maps at the same time when we are in the process of converting the existing maps into HD maps. We are aware that we have no new maps for a long time (2 years). We have plans for new maps, but those will be after when HD maps is done. Q: What are the plans for new maps?A: At the moment, there are a few winter maps we are planning. We will replace some existing maps. I can also tell you there will be some rework on some of the current maps. Q: Will there be any maps remove from the game when HD maps come?A: Yes, some of the “Double Maps” will be remove from the game. Those will be Winterburg (Winter version of Ruinberg) and Winter Himmostolf. Fiery Salient will removed too in the game.
Q: Isn’t it will be a good opportunity to also do map balancing changes when turning maps into HD?A: We understand some maps may need to be improved. As of now, we want players to collect feedbacks and data from players about the new HD maps first. For example, performance and visual style. As much as we want to do map balancing, but if we do it in the upcoming sandbox, it will be very complicated for us and players to test and give us feedbacks about the HD maps itself (e.g. Visual style) and game performance. However, there are some maps that we decide to rework them now. We will come back to the existing maps later once we collected the data Q: What maps will be under rework?A: It is very important that when we are reworking the existing maps into HD maps, we try as hard as possible to make them to have the same playstyle as of the current maps, however, there are some minor tweaks to them as they are turned into HD. There are 3 maps that will have some obvious reworks, they will be Fisherman Bay, Erlenberg and Fjords. Q: How will those mentioned maps be changed?A: As of now, Erlenberg will have a massive rework, as we know the map is too problematic on the public server. For Fjords, we have plans to rework the middle section of the map. Lastly for Fisherman Bay, we are planning to add some hard covers in the fields (e.g. Mark I Tank corpses). HOWEVER, it is important to note that these are still work in progress, so there can be further changes. Q: Speaking of the game Performance, what will happen when the HD maps are introduced?A: We are working very hard to optimize the game for all kinds of computers. We are aware there is still a large number of players still using out-dated specs PCs. The minimum graphics requirement will stay the same for the time being, however we are planning to change the minimum requirement in 1 or 2 years’ time. Q: What will happen to mountain goating (boosting)?A: Mountain goating is more of a by-product when we introduced the new physics. When we introduce the HD maps, some of the locations will not be accessible anymore. There might still be some places still accessible, we will collect more feedback from the community to see if we will remove those places in HD maps. Q: In the sandbox test, I don’t see any winter maps, what happen to those maps?A: We are preparing some cool technology and effects for the winter maps. There are some cool technology that tanks will leave traces behind under the tracks, so tanks will be in the snow act like in real life (tracks will be in the snow). There is also a new ice shader that will makes the ice behave like in real life does. These effect will be optimised. We always try to optimize the game as much as possible so older hardware to work on the same level as of now or in some cases even increase performance. We want to show some of the winter maps to you guys (the attending community contributors in Minsk), unfortunately it wasn’t quite ready. (MatchyHK: It was almost ready when we were about to leave the Minsk Headquarter) Q: How long does it take to change a map?A: It is on average around 2 months. It is not simply changing the map, we have to put in effort of creating the textures, stabilising the new map code, testing Q: The maps are very bright! It hurt our eyes! (When the community contributors are testing them, the sky box and the position of the sun make it very hard to look at the screen in some positions. Some CCs think the maps looks a bit too yellowish)A: Thank you for the feedback! This is why we invited you guys (referring to the invited Community contributors) to test it early! The lighting, sun position and visual styles are not yet finalized. We want to collect more feedback from the sandbox testers before we finalize the visual style of the new HD maps as well as the sun position (note: The sun is an important element in the lighting system, it is important to find a right position for the sun to be placed and to not affect players’ gameplay) Q: What will happen to some of the unpopular maps, such as the Kharkov and Stalingrad?A: These maps are a bit problematic. While we want to make them into HD maps, we have make priorities for maps. As much as we want to rework them (Stalingrad and Kharkov) as well, however they are problematic and does not work too well in terms of gameplay balancing. We are likely to delay the releases of these two maps as we want to make them enjoyable for players Q: Some of the encounter and assault mode are problematic, will the balancing of the maps put these game modes into consideration in the future?A: Back a long time ago, players want us to increase the variety in random battles, therefore we introduced encounter and assault mode. However, there are some balancing issues in these 2 modes. It is very difficult to balance the map when we have to consider both modes and the normal random battle mode at the same time. We have decided not to touch these modes in the HD map rework. We are not planning to remove these modes from the games but at the same time we will not add further maps into these 2 game modes, as there are significant amount players that enjoy the mode. Balancing Changes: Q: What do you think about the Anime tanks (The Valkyria Chronicles Series Tank – Edelweiss and Nameless)? Some players think they are very overpowered.A: From our statistics, the Nameless is slightly too strong. Fortunately, there are not a large amount of the tanks roaming around the battlefield, thus not disruptive to the matchmaking. It will remain the same as much as we want to make changes to the tank (nerfing) because it is a premium tank. For Edelweiss, the tank is doing fine, there are stronger tier 8 medium than it. (It is slightly above average) Q: There are many players dislike the current Type 4 and Type 5 HE guns. Will they be changed? What is this trend of giving more and more armour and super heavies to tanks?A: We are aware the players has very negative feedbacks on the Type 4 and 5 HE guns and the armour. However, at this point it hasn’t reach a critical point so we will not further change them for now. We are closely monitoring these 2 tanks. There are a lot of complains about armour being irrelevant in game, therefore deciding to increase the role of armour on tanks to make it a more significant role in the game. Q: How is the recently buff M48 Patton performing?A: Statistically, it is doing more or less the same. We will continue to monitor the performance of the M48 Patton, if the tank is over performing, we might tweak it later. Q: The current XM551 model looks very ugly, will it be changed?A: Yes! We are planning to replace to current Sheridan model to another one next year. One looks less silly. Q: Are there any plans for Object 430? The tank isn’t very popular as well.A: We have plans to make the Soviet Trio (Object 140, Object 430 and T62a) differentiate from each other, however, it is not finalized yet. Q: Will RNG will be reduce from +/- 25% to something lower? A: No, we understand skilled players want the game to be more predictable in terms of fighting against other players. However, we decide to keep the +/- 25% RNG in the game so players can have their “magical” and “fun” moments. For example, when you survive and carry the game because some enemy players “low roll” you. However, please do not assume it is pure +/- 25% RNG, the RNG is based on a normal distribution system where we can tune the probability, where there is at the moment it is set to have 67% chance within the +/- 10% RNG, where the extreme number has a smaller chance to happen. This was implemented some time ago. Q: Can you tell us what lesson you have learn from the previous sandbox?A: We can say the sandbox testing is successful. We collected a lot of data and feedback from players. From the previous testing, we come to a conclusion that players would like to us to further polish the game balance instead of changing the vehicles they used to dramatically (referring to the 1st Sandbox testing) Policy on Premium Tanks: Q: Did WG learn anything from the Black Tanks? (The T-34B, IS6 B, SchwarzPanzer 58)A: In the black tank case, they are meant to celebrate the American’s Black Friday. Back then, we don’t have much time to prepare for it (3 weeks). So, we decided to simply paint them black so we can get them ready on time for Black Friday (introducing new vehicles will means extra testing times and modelling for tanks as well). As using existing tanks with a different skin doesn’t affect the game balancing, we want to play safe at that time, but we wanted to make them as quick as possible. We will continue in the direction of accommodating towards different servers’ special events or seasons. Q: Will there be more unrealistic tanks for WOT PC in future? (e.g. Warhammer Tanks or similar to Nameless and Edelweiss). Players are quite upset about those tanks being in the game.A: I don’t think we are planning to create more of these tanks. The Valkyria Chronicles Tanks are originally created for Asia/Japanese players (or anime fans) for their collection – align with the idea of making special events for different servers. We are NOT going to sell these tanks in other servers. Economy and game mechanics Related: Q: People really dislike the “clown camo” (e.g. Patriot and Liberte), what are the developers’ option on thisA: This is a good question! We are creating a new customisation system for the games, where players can do further customisation for different tanks. We want to make the new customisation system very good, so we won’t able to give you a release time and we don’t want to rush it. But from there, we can provide players with more skin customisations and as well as more customisation on the tanks Some interesting backstory:Back when we introduced the Skorpion G, we actually created 3 visual variants. There is the normal Skorpion (with German Grey) and the Skorpion G that we all know. The last one is a very unhistorical/ unreal skin, which at the end was deemed unfit for the game. Q: What happened to the last year Christmas Loot box event? Will WG consider the loot box skin system implemented into the game like CSGO and Overwatch?A: The last year event was a great success. We interested about that mechanics but it’s too early to announce something. Q: Can we implement something similar to the World of Warships supply containers?A: We like this idea. However, unlike World of Warships, which is a relatively new game comparing to World of Tanks. The supply container of World of Warships was implemented when they implemented the economy reform. For us, this is harder, as World of Tanks has its own legacy to considered. It is not easy to implement anything that can affect the in-game economy. If we are going to implement something that can potential alter the in-game economy flow, we will have to plan this very carefully. It can lead to unpleasant experience for players when they have decreased the amount of income from battle to compensate this, players will have a deception of making less money. Q: Will there be more variety in random battles? For example, night battle and weathers?A: If we are going to implement night battle and adding weathers, we need to decide will it be only cosmetic changes or this effects will affect the gameplay, such as lower view range for tanks during night battles and sandstorm etc.). They will also be carefully tested before we release them on the live servers. Q: Will you consider the option of banning xvm? (Community Contributors are discussing XVM focus)A: We are aware the XVM statistics part are leading grievance in the game, not only XVM focus. However, we cannot simply just ban XVM from the game. XVM also provided a number of functions on top of showing players’ statistics. We work closely with the XVM developers. Some people use to XVM statistics to plan their battle (e.g. following unicums into battles and as well as focusing good players on the enemy team - unfortunately). 2 years ago, we have collected statistics about XVM and we realise there are over 50% of the players uses XVM without the statistics functions. This is why we work hard to incorporate those functions into the game client itself, in the way of making XVM obsolete. Recently, we have introduced our new rating system, as we believe if we are able to make a better metric system, this will allow players to have a fairly accurate assessment of other players and comparison between players. At the sametime, Warmgaing did research about the options of not allowing third parties to fetch data from the WG API, it leads to a problem of data analysis for many useful services. We are working on it. Q: Can we hide players in battle?A: Unfortunately, we don’t think this is a good idea for the game. As someone playing without aware of the players on the enemy team can make someone feels he is playing against bots. It is also important for social interactions as well. You would not know who is in a clan or it can be hard for clans to attract players as well. Q: How’s is the grand battle doing?A: The grand battle map is a success in terms of balancing. Unfortunately, there are some issues with the matchmaking, as it clashes with rank battles (both game modes are tier 10s only). We are working on a fix on the matchmaking. Q: Artillery is annoying will they be remove or change further?A: Artillery will not be removed. The class is for people for like to predict another players behaviour. There is a proportion of the players that really like this class and some players only plays artillery. Now players can survive longer rather than being one shot by artillery. Engine related: Q: Will the current engine limitation on 127fps be removed with the introduction of the new HD maps (graphic engine)?A: We are aware of the increasing usage of high end monitors (144hz and 165hz). The idea of the limitation with the 127fps is not because of the client itself, it is the due to the previous limitation of the Big World server engine. As mentioned before, the player client has been completely rewritten with our proprietary engine. The Server engine is also now being re-written and so such FPS limit is not needed. We are thinking of removing it or changing the FPS limit, it is in the stage of testing however this might not be changed in sandbox. Q: The camera overhang/ weird camera behaviour (e.g. the gun aim upwards when you quickly switch in and out of arcade mode when you have some kind of cover above your tank) is kind of annoying not only when testing the HD maps but also on live server, will they be fixed?A: We are aware of the issue, unfortunately we have no obvious solutions as of now. However, since the introduction of the “Pilsen” (Tank Factory map) we have tweaked the logics behind the camera direction. It helps with the situation but it is still not perfect. World of Tanks camera behaviour is far more complex than a normal FPS game (unlike FPS, WoT Tank camera also has to take many more factors into consideration, such as turret and gun traverse speed etc.) There is no simple solution as of now, but hopefully with future technology we will be able to solve this issue. Extra bits: Historical battles game mode was removed due to overwhelming negative feedback from players. (Not clear whether historical mode will back a return in the future) There are players that suggest giving reference for the sensitivity settings, this has been noted and will be taken into consideration in the future. – However according to statistics collected by Wargaming, there aren’t many players that change the control settings. Fate of the Chieftain Mk 6. – unfortunately, it is unlikely for us to introduce the Chieftain into the game at this time. As much as we want to implement to it into the game, we don’t want to just make it simply able to research from the Conqueror. If we can find some lower tiers that can fit to the similar playstyle to the Chieftain, then we will consider implementing the Chieftain into the game. Q: Will WG ever consider a Romanian tech tree? A: Unfortunately, we don’t think there is enough tanks for Romania itself to have their own tech tree. Q: When will Polish tanks come? A: We still working on the Poland tech tree, we already found all vehicles to that tree. So we will try to release this tanks as soon as possible. But it’s too early to announce any dates yet Q: Where is SerB? What is he doing? Is he working on his moon base project? (MatchyHK – sorry, this is my favourite question)A: SerB is still working for us. He is NOT working on the moon base project (MatchyHK: How Terrible), he is currently working on other Wargaming projects.
Recently a group of Community Contributors met up in Minsk with our Dev team to experience the new HD maps. Many of them have already posted content covering it, he's a transcript of their Q&A with the Devs for your perusal:
HD Maps: Q: When will be the HD maps be released? Will they all maps come in the same time?A: We are working as hard as possible on the HD maps at the moment. A lot of the maps are in the final stage, where the map developers are working on finalising the maps and stabilising the codes. Some of them are still in the process. Of course, when we release the HD maps, we will try to release as many maps as possible but we want to keep the quality of the map as high as possible. If some of the maps that didn’t make it into the release will be add in future updates. We want to make sure we have enough maps before releasing them so it does not have a significant impact on the matchmaking. Q: We notice there is a few new options in the graphic settings section (The sandbox we played on is in Russian, the wordings were translated with the help of WG’s translator- wordings can be slightly different in the live version) – Tessellation, Tessellation in sniper mode and improved physics, what does these do? A: Tessellation will mean every object in the game will be render in 3D, rather than in 2D, same for the sniper mode option. Lastly it is obvious for “Improved physics”. These settings will be for high end machines. We are also introducing a new pre-set called “Ultra” for high end PCs, where we only recommend players will high end graphics card (e.g. 1060 or + level) to run this graphic pre-set. There will be more graphics effects include in the “Ultra” settings. Please don’t get confuse with the existing pre-set of “Maximum”. The “Ultra” pre-set will be more demand than the existing “Maximum” settings. (The devs are considering renaming “Maximum” into something else that are less confusing.) Q: In the short time, we (community contributors that are testing the sandbox) conclude that Steppes north spawn needs some tweaking. Will the team consider changing it?A: Thank you for the feedback. We will make the map developers aware of that and we will collect the heat map and the feedback from the players on the Sandbox test server to decide whether further tweak is needed. Honestly it is hard to just copy and paste the old maps and put them in the HD map rendering. Q: Will there be new maps coming anytime soon?A: We know players want new maps, however, it is impossible to create new maps at the same time when we are in the process of converting the existing maps into HD maps. We are aware that we have no new maps for a long time (2 years). We have plans for new maps, but those will be after when HD maps is done. Q: What are the plans for new maps?A: At the moment, there are a few winter maps we are planning. We will replace some existing maps. I can also tell you there will be some rework on some of the current maps. Q: Will there be any maps remove from the game when HD maps come?A: Yes, some of the “Double Maps” will be remove from the game. Those will be Winterburg (Winter version of Ruinberg) and Winter Himmostolf. Fiery Salient will removed too in the game.
Q: Isn’t it will be a good opportunity to also do map balancing changes when turning maps into HD?A: We understand some maps may need to be improved. As of now, we want players to collect feedbacks and data from players about the new HD maps first. For example, performance and visual style. As much as we want to do map balancing, but if we do it in the upcoming sandbox, it will be very complicated for us and players to test and give us feedbacks about the HD maps itself (e.g. Visual style) and game performance. However, there are some maps that we decide to rework them now. We will come back to the existing maps later once we collected the data Q: What maps will be under rework?A: It is very important that when we are reworking the existing maps into HD maps, we try as hard as possible to make them to have the same playstyle as of the current maps, however, there are some minor tweaks to them as they are turned into HD. There are 3 maps that will have some obvious reworks, they will be Fisherman Bay, Erlenberg and Fjords. Q: How will those mentioned maps be changed?A: As of now, Erlenberg will have a massive rework, as we know the map is too problematic on the public server. For Fjords, we have plans to rework the middle section of the map. Lastly for Fisherman Bay, we are planning to add some hard covers in the fields (e.g. Mark I Tank corpses). HOWEVER, it is important to note that these are still work in progress, so there can be further changes. Q: Speaking of the game Performance, what will happen when the HD maps are introduced?A: We are working very hard to optimize the game for all kinds of computers. We are aware there is still a large number of players still using out-dated specs PCs. The minimum graphics requirement will stay the same for the time being, however we are planning to change the minimum requirement in 1 or 2 years’ time. Q: What will happen to mountain goating (boosting)?A: Mountain goating is more of a by-product when we introduced the new physics. When we introduce the HD maps, some of the locations will not be accessible anymore. There might still be some places still accessible, we will collect more feedback from the community to see if we will remove those places in HD maps. Q: In the sandbox test, I don’t see any winter maps, what happen to those maps?A: We are preparing some cool technology and effects for the winter maps. There are some cool technology that tanks will leave traces behind under the tracks, so tanks will be in the snow act like in real life (tracks will be in the snow). There is also a new ice shader that will makes the ice behave like in real life does. These effect will be optimised. We always try to optimize the game as much as possible so older hardware to work on the same level as of now or in some cases even increase performance. We want to show some of the winter maps to you guys (the attending community contributors in Minsk), unfortunately it wasn’t quite ready. (MatchyHK: It was almost ready when we were about to leave the Minsk Headquarter) Q: How long does it take to change a map?A: It is on average around 2 months. It is not simply changing the map, we have to put in effort of creating the textures, stabilising the new map code, testing Q: The maps are very bright! It hurt our eyes! (When the community contributors are testing them, the sky box and the position of the sun make it very hard to look at the screen in some positions. Some CCs think the maps looks a bit too yellowish)A: Thank you for the feedback! This is why we invited you guys (referring to the invited Community contributors) to test it early! The lighting, sun position and visual styles are not yet finalized. We want to collect more feedback from the sandbox testers before we finalize the visual style of the new HD maps as well as the sun position (note: The sun is an important element in the lighting system, it is important to find a right position for the sun to be placed and to not affect players’ gameplay) Q: What will happen to some of the unpopular maps, such as the Kharkov and Stalingrad?A: These maps are a bit problematic. While we want to make them into HD maps, we have make priorities for maps. As much as we want to rework them (Stalingrad and Kharkov) as well, however they are problematic and does not work too well in terms of gameplay balancing. We are likely to delay the releases of these two maps as we want to make them enjoyable for players Q: Some of the encounter and assault mode are problematic, will the balancing of the maps put these game modes into consideration in the future?A: Back a long time ago, players want us to increase the variety in random battles, therefore we introduced encounter and assault mode. However, there are some balancing issues in these 2 modes. It is very difficult to balance the map when we have to consider both modes and the normal random battle mode at the same time. We have decided not to touch these modes in the HD map rework. We are not planning to remove these modes from the games but at the same time we will not add further maps into these 2 game modes, as there are significant amount players that enjoy the mode. Balancing Changes: Q: What do you think about the Anime tanks (The Valkyria Chronicles Series Tank – Edelweiss and Nameless)? Some players think they are very overpowered.A: From our statistics, the Nameless is slightly too strong. Fortunately, there are not a large amount of the tanks roaming around the battlefield, thus not disruptive to the matchmaking. It will remain the same as much as we want to make changes to the tank (nerfing) because it is a premium tank. For Edelweiss, the tank is doing fine, there are stronger tier 8 medium than it. (It is slightly above average) Q: There are many players dislike the current Type 4 and Type 5 HE guns. Will they be changed? What is this trend of giving more and more armour and super heavies to tanks?A: We are aware the players has very negative feedbacks on the Type 4 and 5 HE guns and the armour. However, at this point it hasn’t reach a critical point so we will not further change them for now. We are closely monitoring these 2 tanks. There are a lot of complains about armour being irrelevant in game, therefore deciding to increase the role of armour on tanks to make it a more significant role in the game. Q: How is the recently buff M48 Patton performing?A: Statistically, it is doing more or less the same. We will continue to monitor the performance of the M48 Patton, if the tank is over performing, we might tweak it later. Q: The current XM551 model looks very ugly, will it be changed?A: Yes! We are planning to replace to current Sheridan model to another one next year. One looks less silly. Q: Are there any plans for Object 430? The tank isn’t very popular as well.A: We have plans to make the Soviet Trio (Object 140, Object 430 and T62a) differentiate from each other, however, it is not finalized yet. Q: Will RNG will be reduce from +/- 25% to something lower? A: No, we understand skilled players want the game to be more predictable in terms of fighting against other players. However, we decide to keep the +/- 25% RNG in the game so players can have their “magical” and “fun” moments. For example, when you survive and carry the game because some enemy players “low roll” you. However, please do not assume it is pure +/- 25% RNG, the RNG is based on a normal distribution system where we can tune the probability, where there is at the moment it is set to have 67% chance within the +/- 10% RNG, where the extreme number has a smaller chance to happen. This was implemented some time ago. Q: Can you tell us what lesson you have learn from the previous sandbox?A: We can say the sandbox testing is successful. We collected a lot of data and feedback from players. From the previous testing, we come to a conclusion that players would like to us to further polish the game balance instead of changing the vehicles they used to dramatically (referring to the 1st Sandbox testing) Policy on Premium Tanks: Q: Did WG learn anything from the Black Tanks? (The T-34B, IS6 B, SchwarzPanzer 58)A: In the black tank case, they are meant to celebrate the American’s Black Friday. Back then, we don’t have much time to prepare for it (3 weeks). So, we decided to simply paint them black so we can get them ready on time for Black Friday (introducing new vehicles will means extra testing times and modelling for tanks as well). As using existing tanks with a different skin doesn’t affect the game balancing, we want to play safe at that time, but we wanted to make them as quick as possible. We will continue in the direction of accommodating towards different servers’ special events or seasons. Q: Will there be more unrealistic tanks for WOT PC in future? (e.g. Warhammer Tanks or similar to Nameless and Edelweiss). Players are quite upset about those tanks being in the game.A: I don’t think we are planning to create more of these tanks. The Valkyria Chronicles Tanks are originally created for Asia/Japanese players (or anime fans) for their collection – align with the idea of making special events for different servers. We are NOT going to sell these tanks in other servers. Economy and game mechanics Related: Q: People really dislike the “clown camo” (e.g. Patriot and Liberte), what are the developers’ option on thisA: This is a good question! We are creating a new customisation system for the games, where players can do further customisation for different tanks. We want to make the new customisation system very good, so we won’t able to give you a release time and we don’t want to rush it. But from there, we can provide players with more skin customisations and as well as more customisation on the tanks Some interesting backstory:Back when we introduced the Skorpion G, we actually created 3 visual variants. There is the normal Skorpion (with German Grey) and the Skorpion G that we all know. The last one is a very unhistorical/ unreal skin, which at the end was deemed unfit for the game. Q: What happened to the last year Christmas Loot box event? Will WG consider the loot box skin system implemented into the game like CSGO and Overwatch?A: The last year event was a great success. We interested about that mechanics but it’s too early to announce something. Q: Can we implement something similar to the World of Warships supply containers?A: We like this idea. However, unlike World of Warships, which is a relatively new game comparing to World of Tanks. The supply container of World of Warships was implemented when they implemented the economy reform. For us, this is harder, as World of Tanks has its own legacy to considered. It is not easy to implement anything that can affect the in-game economy. If we are going to implement something that can potential alter the in-game economy flow, we will have to plan this very carefully. It can lead to unpleasant experience for players when they have decreased the amount of income from battle to compensate this, players will have a deception of making less money. Q: Will there be more variety in random battles? For example, night battle and weathers?A: If we are going to implement night battle and adding weathers, we need to decide will it be only cosmetic changes or this effects will affect the gameplay, such as lower view range for tanks during night battles and sandstorm etc.). They will also be carefully tested before we release them on the live servers. Q: Will you consider the option of banning xvm? (Community Contributors are discussing XVM focus)A: We are aware the XVM statistics part are leading grievance in the game, not only XVM focus. However, we cannot simply just ban XVM from the game. XVM also provided a number of functions on top of showing players’ statistics. We work closely with the XVM developers. Some people use to XVM statistics to plan their battle (e.g. following unicums into battles and as well as focusing good players on the enemy team - unfortunately). 2 years ago, we have collected statistics about XVM and we realise there are over 50% of the players uses XVM without the statistics functions. This is why we work hard to incorporate those functions into the game client itself, in the way of making XVM obsolete. Recently, we have introduced our new rating system, as we believe if we are able to make a better metric system, this will allow players to have a fairly accurate assessment of other players and comparison between players. At the sametime, Warmgaing did research about the options of not allowing third parties to fetch data from the WG API, it leads to a problem of data analysis for many useful services. We are working on it. Q: Can we hide players in battle?A: Unfortunately, we don’t think this is a good idea for the game. As someone playing without aware of the players on the enemy team can make someone feels he is playing against bots. It is also important for social interactions as well. You would not know who is in a clan or it can be hard for clans to attract players as well. Q: How’s is the grand battle doing?A: The grand battle map is a success in terms of balancing. Unfortunately, there are some issues with the matchmaking, as it clashes with rank battles (both game modes are tier 10s only). We are working on a fix on the matchmaking. Q: Artillery is annoying will they be remove or change further?A: Artillery will not be removed. The class is for people for like to predict another players behaviour. There is a proportion of the players that really like this class and some players only plays artillery. Now players can survive longer rather than being one shot by artillery. Engine related: Q: Will the current engine limitation on 127fps be removed with the introduction of the new HD maps (graphic engine)?A: We are aware of the increasing usage of high end monitors (144hz and 165hz). The idea of the limitation with the 127fps is not because of the client itself, it is the due to the previous limitation of the Big World server engine. As mentioned before, the player client has been completely rewritten with our proprietary engine. The Server engine is also now being re-written and so such FPS limit is not needed. We are thinking of removing it or changing the FPS limit, it is in the stage of testing however this might not be changed in sandbox. Q: The camera overhang/ weird camera behaviour (e.g. the gun aim upwards when you quickly switch in and out of arcade mode when you have some kind of cover above your tank) is kind of annoying not only when testing the HD maps but also on live server, will they be fixed?A: We are aware of the issue, unfortunately we have no obvious solutions as of now. However, since the introduction of the “Pilsen” (Tank Factory map) we have tweaked the logics behind the camera direction. It helps with the situation but it is still not perfect. World of Tanks camera behaviour is far more complex than a normal FPS game (unlike FPS, WoT Tank camera also has to take many more factors into consideration, such as turret and gun traverse speed etc.) There is no simple solution as of now, but hopefully with future technology we will be able to solve this issue. Extra bits: Historical battles game mode was removed due to overwhelming negative feedback from players. (Not clear whether historical mode will back a return in the future) There are players that suggest giving reference for the sensitivity settings, this has been noted and will be taken into consideration in the future. – However according to statistics collected by Wargaming, there aren’t many players that change the control settings. Fate of the Chieftain Mk 6. – unfortunately, it is unlikely for us to introduce the Chieftain into the game at this time. As much as we want to implement to it into the game, we don’t want to just make it simply able to research from the Conqueror. If we can find some lower tiers that can fit to the similar playstyle to the Chieftain, then we will consider implementing the Chieftain into the game. Q: Will WG ever consider a Romanian tech tree? A: Unfortunately, we don’t think there is enough tanks for Romania itself to have their own tech tree. Q: When will Polish tanks come? A: We still working on the Poland tech tree, we already found all vehicles to that tree. So we will try to release this tanks as soon as possible. But it’s too early to announce any dates yet Q: Where is SerB? What is he doing? Is he working on his moon base project? (MatchyHK – sorry, this is my favourite question)A: SerB is still working for us. He is NOT working on the moon base project (MatchyHK: How Terrible), he is currently working on other Wargaming projects.
Subject: So WG Na release for New prem Td.
Link on message: #11278968
I_QQ_4_U, on Oct 12 2017 - 10:24, said: No, there are no other packages available, just the big
bundle.
Link on message: #11278968
I_QQ_4_U, on Oct 12 2017 - 10:24, said: No, there are no other packages available, just the big
bundle.CabbageMechanic: We have just confirmed that there is a bug preventing the
other bundles from appearing. We are investigating the issue
now.
If you still cannot see any of the bundles and have not played a game yet today, please do so and it should become available to you.
If you still cannot see any of the bundles and have not played a game yet today, please do so and it should become available to you.
Subject: Early offer on the cannon de 105 not working
Link on message: #11278964
SparkyGT, on Oct 12 2017 - 11:17, said: see it, but no cheaper options as of now. will have to see what
some say about it before i commit.
Link on message: #11278964
SparkyGT, on Oct 12 2017 - 11:17, said: see it, but no cheaper options as of now. will have to see what
some say about it before i commit.CabbageMechanic:
We have just confirmed that there is a bug preventing the other bundles from appearing. We are investigating the issue now.
If you still cannot see any of the bundles and have not played a game yet today, please do so and it should become available to you.
We have just confirmed that there is a bug preventing the other bundles from appearing. We are investigating the issue now.
If you still cannot see any of the bundles and have not played a game yet today, please do so and it should become available to you.
Subject: So WG Na release for New prem Td.
Link on message: #11278746
Link on message: #11278746
CabbageMechanic: Hey guys,
The deal should pop up for anybody who has a premium account and has played a battle today, also there are cheaper bundle options than the $100. They should appear under the "Featured" or "Specials" tab in the Premium Shop after you have seen the pop up. The tank will go up for sale to everyone on the 19th.
The deal should pop up for anybody who has a premium account and has played a battle today, also there are cheaper bundle options than the $100. They should appear under the "Featured" or "Specials" tab in the Premium Shop after you have seen the pop up. The tank will go up for sale to everyone on the 19th.
Subject: Early offer on the cannon de 105 not working
Link on message: #11278732
Link on message: #11278732
CabbageMechanic: Hey guys,
The deal should pop up for anybody who has a premium account and has played a battle today, also there are cheaper bundle options than the $100. They should appear under the "Featured" or "Specials" tab in the Premium Shop after you have seen the pop up. The tank will go up for sale to everyone on the 19th.
The deal should pop up for anybody who has a premium account and has played a battle today, also there are cheaper bundle options than the $100. They should appear under the "Featured" or "Specials" tab in the Premium Shop after you have seen the pop up. The tank will go up for sale to everyone on the 19th.
Subject: Any sheriffs in town?
Link on message: #11278604
Link on message: #11278604
The_Chieftain: Look for the clan tag "WGLNA" We don't call them Sheriffs any
more, they're 'pros', and are run by the e-sports team members.
When they are on the enemy team, you will see a little crosshair
behind the tank icon on the team listing on the top right corner of
your screen.
Subject: KV-1 / KV-2 applique armor?
Link on message: #11278597
Link on message: #11278597
The_Chieftain: It's commonly known as a KV-1E, although given the T-28 precedent,
perhaps KV-1Eh is more accurate. Eh stands for "Ehkranirovanniy",
which basically means "Appliqué." They are 35mm armor plates which
started being added later 1940, and added a couple tons to the
already somewhat overloaded transmission.
Subject: Isn't time to make more prem TDs? Very lacking
Link on message: #11276108
hazmatman, on Oct 11 2017 - 02:59, said: So when do we get Italian tanks & TDs? LOL
Link on message: #11276108
hazmatman, on Oct 11 2017 - 02:59, said: So when do we get Italian tanks & TDs? LOLThe_Chieftain: If I were a betting man, I'd go with seeing an M13/40 in WoT
at some point in 2018 (It's another vehicle we used to have a 3D
model of, together with the L6). I have not seen anything to
indicate that it has been approved, however, let alone more tanks
in the line.
Subject: Official World of Tanks Newcomer's Guide
Link on message: #11275951
Link on message: #11275951
CabbageMechanic: Hey Tankers,
Just getting started in WoT? Check out our brand new Newcomer's Guide! Filled with helpful videos and infographics this guide will help you navigate the World of Tanks. Once you master the contents of this guide you will be a full-fledged rookie tanker ready to take on any battlefield.
Roll Out!
Just getting started in WoT? Check out our brand new Newcomer's Guide! Filled with helpful videos and infographics this guide will help you navigate the World of Tanks. Once you master the contents of this guide you will be a full-fledged rookie tanker ready to take on any battlefield.
Roll Out!
Subject: [Sandbox] HD MAPS
Link on message: #11275936
Link on message: #11275936
CabbageMechanic: Hey Tankers,
As you might be aware tomorrow marks the launch of our next Sandbox test, complete with the first iteration of our HD Map Roster. If you have been selected for the Sandbox test and are participating, please leave your feedback below. If you have not been selected for the Sandbox test but would like to be, you can apply here.
We are looking specifically for feedback on the following subjects:
- The new visual fidelity and how it impacts your game experience - Physical changes to map layouts from their SD versions
- How the build performs on your PC (framerate, load times, stability etc) - Any bugs or visual errors you experience (screenshots appreciated)
- Any other feedback you have on how to best polish the maps for official release
Screenshots and anecdotes welcome!
As you might be aware tomorrow marks the launch of our next Sandbox test, complete with the first iteration of our HD Map Roster. If you have been selected for the Sandbox test and are participating, please leave your feedback below. If you have not been selected for the Sandbox test but would like to be, you can apply here.
We are looking specifically for feedback on the following subjects:
- The new visual fidelity and how it impacts your game experience - Physical changes to map layouts from their SD versions
- How the build performs on your PC (framerate, load times, stability etc) - Any bugs or visual errors you experience (screenshots appreciated)
- Any other feedback you have on how to best polish the maps for official release
Screenshots and anecdotes welcome!
Subject: Unofficial Fantasy League
Link on message: #11275646
Capt_Max_Powers, on Oct 09 2017 - 22:00, said: Thanks for the follow up U0! All four days of payouts showed
up today, actually works out well for me as I have more time after
work this week to take advantage of the premium time. Again,
thanks for for time in responding as well as keeping the fantasy
site up and running! CMP
Link on message: #11275646
Capt_Max_Powers, on Oct 09 2017 - 22:00, said: Thanks for the follow up U0! All four days of payouts showed
up today, actually works out well for me as I have more time after
work this week to take advantage of the premium time. Again,
thanks for for time in responding as well as keeping the fantasy
site up and running! CMPYoott: I'm going to totally throw @unknown0ne under the bus... here
it comes , wait for it, wait for it....
Here it is!!! This delay was entirely 100%, ABSOLUTELY.........NOT his fault :-) Second Reason This one was on me guys, ty for your patience and participation and really a huge TY to Unknown0ne for his site and it's availability I am sorry that took longer then anyone wanted to get out to you guys, I will try my best to to let it happen again. LOL Good luck guys in the remaining days, more type 59's to give out, lots of gold and premium time
Here it is!!! This delay was entirely 100%, ABSOLUTELY.........NOT his fault :-) Second Reason This one was on me guys, ty for your patience and participation and really a huge TY to Unknown0ne for his site and it's availability I am sorry that took longer then anyone wanted to get out to you guys, I will try my best to to let it happen again. LOL Good luck guys in the remaining days, more type 59's to give out, lots of gold and premium time
Subject: Isn't time to make more prem TDs? Very lacking
Link on message: #11275575
Link on message: #11275575
The_Chieftain: We're pushing for new US TDs, but I'm not sure how the OP is
relevant given those seem to be artillery pieces.
Subject: WG! When will you EVER fix the Hellcat?!?!?!?!
Link on message: #11275544
Link on message: #11275544
The_Chieftain: Hmm. You have a good point. And, now I'm looking, I don't see a
good reference for the ammo racks in the M36 either. Every photo I
have seen of a real one has six on the right, five on the left. I'm
checking with Minsk now, but I have to say, it probably will not be
a priority to fix either vehicle. Will let you know what I find
out.
Subject: Transfers from NA to Asia not happening
Link on message: #11275531
Rake, on Oct 10 2017 - 11:20, said: My apologies if I was unclear, but it sounds like complete
BS and a blatant lie by WG that this issue would prevent them from
transferring an account to a different server.
TinDingo, on Oct 09 2017 - 23:00, said: I am one of those Australian players with an account in
NA.
Since the server merger my ping has gone from 180ish to 300ish and is no longer playable.
Naturally I have been looking into a transfer to the Asia server and have submitted tickets on the subjewct.
Link on message: #11275531
Rake, on Oct 10 2017 - 11:20, said: My apologies if I was unclear, but it sounds like complete
BS and a blatant lie by WG that this issue would prevent them from
transferring an account to a different server.CabbageMechanic: It isn't. Typhoons caused significant damage to four
major cables in late August and caused significant delays to all
sorts of data traffic between AUS-APAC and APAC-USA.
TinDingo, on Oct 09 2017 - 23:00, said: I am one of those Australian players with an account in
NA.Since the server merger my ping has gone from 180ish to 300ish and is no longer playable.
Naturally I have been looking into a transfer to the Asia server and have submitted tickets on the subjewct.
CabbageMechanic: We have been monitoring the situation and will be opening
the window soon. If everything continues as scheduled we
will have more details (and good news) for you by this time next
week.
TragicLoss
The Pre-Sheet – Where to find match day info on the WGLNA and Fantasy League...
10.10.2017 22:05:11
Subject: The Pre-Sheet – Where to find match day info on the WGLNA and Fantasy League...
Link on message: #11275361
Link on message: #11275361
TragicLoss: The Pre-show is awesome! How else would I know that I'm better than
Yoott if not by beating him in Fantasy League?
Subject: Reducción de precios en América Latina
Link on message: #11274393
ChapetaSaavedra, on Oct 06 2017 - 07:59, said: SIC: https://worldoftanks...reducao-precos/
Wargaming, en un intento por mejorar aún más la experiencia de sus
jugadores, ha tomado la decisión de reducir en gran medida todos
los precios en Brasil y en América Latina a fin de que estos sean
accesibles teniendo en cuenta la situación económica de estas
regiones. Este es uno de los grandes cambios que estamos
implementando en Brasil y en América Latina a fin de mejorar la
experiencia de toda nuestra comunidad.
---------------- NOTA: Brasil forma parte de América Latina.
Link on message: #11274393
ChapetaSaavedra, on Oct 06 2017 - 07:59, said: SIC: https://worldoftanks...reducao-precos/
Wargaming, en un intento por mejorar aún más la experiencia de sus
jugadores, ha tomado la decisión de reducir en gran medida todos
los precios en Brasil y en América Latina a fin de que estos sean
accesibles teniendo en cuenta la situación económica de estas
regiones. Este es uno de los grandes cambios que estamos
implementando en Brasil y en América Latina a fin de mejorar la
experiencia de toda nuestra comunidad.
---------------- NOTA: Brasil forma parte de América Latina.ElPozoleOlmeca: Regionalmente si, pero lo escribieron con el idioma y
cultura siendo diferente.
Subject: Reducción de precios en América Latina
Link on message: #11274393
ChapetaSaavedra, on Oct 06 2017 - 07:59, said: SIC: https://worldoftanks...reducao-precos/
Wargaming, en un intento por mejorar aún más la experiencia de sus
jugadores, ha tomado la decisión de reducir en gran medida todos
los precios en Brasil y en América Latina a fin de que estos sean
accesibles teniendo en cuenta la situación económica de estas
regiones. Este es uno de los grandes cambios que estamos
implementando en Brasil y en América Latina a fin de mejorar la
experiencia de toda nuestra comunidad.
---------------- NOTA: Brasil forma parte de América Latina.
Link on message: #11274393
ChapetaSaavedra, on Oct 06 2017 - 07:59, said: SIC: https://worldoftanks...reducao-precos/
Wargaming, en un intento por mejorar aún más la experiencia de sus
jugadores, ha tomado la decisión de reducir en gran medida todos
los precios en Brasil y en América Latina a fin de que estos sean
accesibles teniendo en cuenta la situación económica de estas
regiones. Este es uno de los grandes cambios que estamos
implementando en Brasil y en América Latina a fin de mejorar la
experiencia de toda nuestra comunidad.
---------------- NOTA: Brasil forma parte de América Latina.PollotheDestroyer: Regionalmente si, pero lo escribieron con el idioma y
cultura siendo diferente.
Subject: Reducción de precios en América Latina
Link on message: #11274393
ChapetaSaavedra, on Oct 06 2017 - 07:59, said: SIC: https://worldoftanks...reducao-precos/
Wargaming, en un intento por mejorar aún más la experiencia de sus
jugadores, ha tomado la decisión de reducir en gran medida todos
los precios en Brasil y en América Latina a fin de que estos sean
accesibles teniendo en cuenta la situación económica de estas
regiones. Este es uno de los grandes cambios que estamos
implementando en Brasil y en América Latina a fin de mejorar la
experiencia de toda nuestra comunidad.
---------------- NOTA: Brasil forma parte de América Latina.
Link on message: #11274393
ChapetaSaavedra, on Oct 06 2017 - 07:59, said: SIC: https://worldoftanks...reducao-precos/
Wargaming, en un intento por mejorar aún más la experiencia de sus
jugadores, ha tomado la decisión de reducir en gran medida todos
los precios en Brasil y en América Latina a fin de que estos sean
accesibles teniendo en cuenta la situación económica de estas
regiones. Este es uno de los grandes cambios que estamos
implementando en Brasil y en América Latina a fin de mejorar la
experiencia de toda nuestra comunidad.
---------------- NOTA: Brasil forma parte de América Latina.ApolloArtemis: Regionalmente si, pero lo escribieron con el idioma y
cultura siendo diferente.
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