Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: UNban banned player after a period
Link on message: #16541975
Link on message: #16541975
eekeeboo: You will see here, you do not get banned for one alert, I'm sorry
to inform you here There are plenty of games with zero
tolerance approach to banning either permanent or for a year.
Subject: Balance..
Link on message: #16541914
Gkirmathal, on 11 January 2019 - 04:09 PM, said: My apologies for snipping most of your in depth post away
Eekeeboo, sorry! ...but this single sentence spoks volumes,
specially the underlined part. It sort of explains the
why/what/how, reading between the lines, what has happened since
summer 2016. And for that I want to thank you. Regarding the
Asia matchmaker experiments, I am very interested in it's
development and proceedings. As I do want to come back to this
game, despite shortcomings I see (that is contrary to my overall
critical tone on balance and content related subjects. I know, I
know
). Matchmaking for me is a major
contributing factor to this choice. Do you perhaps have any
new news regarding it progress, shared updates between regional
offices, that might not have been published yet but are not under
NDA to share here? Besides the article that was released on the
Asia portal.
Mimos_A, on 11 January 2019 - 04:38 PM, said: Balance would mean that every time you press battle you have a
realistic chance of achieving the objective of the game.
Which is very much not the case at the moment. On some maps the
side you spawn on have a drastic effect on the chance to win. Tank
imbalance means often one team has a huge advantage. Sure, an e8 vs
a Defender is a bit silly, but tanks like the 110 also have a
disproportionate disadvantage against it, which is amplified even
more by map design choices. I enjoy the challenge of this
game and the puzzle of figuring out how to maximise the chance to
win the game. I do not enjoy the fact that recently more and more
the answer to that puzzle is "well, my team has to be braindead to
screw this up" or "well unless the enemy team goes full potato,
might as well go make coffee".
Link on message: #16541914
Gkirmathal, on 11 January 2019 - 04:09 PM, said: My apologies for snipping most of your in depth post away
Eekeeboo, sorry! ...but this single sentence spoks volumes,
specially the underlined part. It sort of explains the
why/what/how, reading between the lines, what has happened since
summer 2016. And for that I want to thank you. Regarding the
Asia matchmaker experiments, I am very interested in it's
development and proceedings. As I do want to come back to this
game, despite shortcomings I see (that is contrary to my overall
critical tone on balance and content related subjects. I know, I
know eekeeboo: No worries these replies are getting VERY long and hopefully
people can see why I normally just delete the previous content of
text! I don't have any personal knowledge of the
experience and data from there, I'm still relatively new to the
team and I still have a lot of catching up to do while also trying
to bring in as many of my ideas and help the community team
introduce their awesome ideas as a whole too!
Mimos_A, on 11 January 2019 - 04:38 PM, said: Balance would mean that every time you press battle you have a
realistic chance of achieving the objective of the game.
Which is very much not the case at the moment. On some maps the
side you spawn on have a drastic effect on the chance to win. Tank
imbalance means often one team has a huge advantage. Sure, an e8 vs
a Defender is a bit silly, but tanks like the 110 also have a
disproportionate disadvantage against it, which is amplified even
more by map design choices. I enjoy the challenge of this
game and the puzzle of figuring out how to maximise the chance to
win the game. I do not enjoy the fact that recently more and more
the answer to that puzzle is "well, my team has to be braindead to
screw this up" or "well unless the enemy team goes full potato,
might as well go make coffee".eekeeboo: You always have a realistic objective of winning the battle.
You have a 100% chance of playing a game where you drive a tank and
shoot another tank. - In the way the game currently looks at MM in
that there's no rigging or use of player stats to influence how
they distribute on teams, mostly because it wouldn't work and
that's a whole new barrel of worms! But yeah, the game at it's
core: drive tank, shoot tank, blow up tank, profit!
Subject: WG LOGIC
Link on message: #16541902
Link on message: #16541902
eekeeboo: Nothing intended by this topic and definitely nothing constructive
coming after. There's more to balancing and updating
than just "changing the numbers". Please look at announcements and
consider how you post your threads to prevent any locking of future
threads.
Subject: The worst tank....in the world....
Link on message: #16541875
Link on message: #16541875
eekeeboo: I honestly still remember my ST Emil grind with hatred, I found the
M3 a much better tank to grind.
Subject: Start the New Year with a Bang, and Save!
Link on message: #16541852
BSHDBCG, on 10 January 2019 - 02:09 PM, said: Only way they can make people look at merch store these days
I guess... 
Link on message: #16541852
BSHDBCG, on 10 January 2019 - 02:09 PM, said: Only way they can make people look at merch store these days
I guess... vuque: C'mon there are quite good items on the store, why
don't you give them a chance? 
Subject: How to angle my tank against all sorts of ammo?
Link on message: #16541833
Nazgarth, on 11 January 2019 - 03:24 PM, said:
Link on message: #16541833
Nazgarth, on 11 January 2019 - 03:24 PM, said: eekeeboo: Well you were given plenty of chances to not break the rules
and continue to call me a liar or a cheater. Please refer to the
rules and read everything said to you including context before
insulting myself, other WG staff and other forum users. Have a nice
day.
Subject: x2 XP This Weekend!
Link on message: #16541831
Rust_In_Peace_, on 11 January 2019 - 06:14 PM, said: Yes, mate, it does, but it means that I probably did my
best. Maybe you know what I mean. During events like this, I don't
know why, but my winrate ALLWAYS much worse. It is not rage, it is
fact. I have read in many many forums the same experience about
this problem.
Link on message: #16541831
Rust_In_Peace_, on 11 January 2019 - 06:14 PM, said: Yes, mate, it does, but it means that I probably did my
best. Maybe you know what I mean. During events like this, I don't
know why, but my winrate ALLWAYS much worse. It is not rage, it is
fact. I have read in many many forums the same experience about
this problem.vuque: But if everyone says they are losing more, then who is
winning? 
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16541827
fighting_falcon93, on 11 January 2019 - 04:17 PM, said: Yaaay, even more free gold for clans, and what do players without a
clan get? A fire extinguisher for their butthurt? 
Link on message: #16541827
fighting_falcon93, on 11 January 2019 - 04:17 PM, said: Yaaay, even more free gold for clans, and what do players without a
clan get? A fire extinguisher for their butthurt? vuque: Well, you still have time, you can still join a clan!

Subject: Macedonian flag
Link on message: #16541811
DaMP13R, on 11 January 2019 - 05:14 PM, said: Speaking of which, what has this topic got to do with
the Wargaming Developer Partner Program?
.. then again if you look in this section most of the
posts have nothing to do with APIs and the partner
program 
Link on message: #16541811
DaMP13R, on 11 January 2019 - 05:14 PM, said: Speaking of which, what has this topic got to do with
the Wargaming Developer Partner Program? eekeeboo: This is why I want to do some work on overhauling the
forums!
Subject: Defender is not OP
Link on message: #16541804
Link on message: #16541804
eekeeboo: I would like to keep the topic open for constructive discussion.
But I see little of it taking place a whole lot of insulting over
4+ Pages and I don't see this improving any time soon.
Once again, it's just as important to consider how you phrase your
topics/posts to get better help and help teacher players better
lessons and provide information!
Subject: Obj 277 auto pen
Link on message: #16541782
Link on message: #16541782
eekeeboo: Not going to close the topic as long as it's
constructive
and people don't resort to
offensive posts again. Please use this as an
opportunity to continue the current trend explaining the ways we
can encourage bouncing and other mechanics to mitigate incoming
enemy fire.
Subject: Bu Hafta Sonu 2 kat DP!
Link on message: #16541775
karamurat_battalgazi, on 11 January 2019 - 02:48 PM, said: şu oyundaki kredi getirileri ne zaman eski seviyesine getirilecek ?
13:50 Added after 1 minute %50 kişisel yedek %50 şenlik bonusu %50
premıyum hesap getirisi %50 premıyum tank getirisi
------------------------------------------------------ sonuç 2000
vurduğumuz maçda anca 80 000 kaar kalıyor o pahalı mermılerı de
atmadan
Link on message: #16541775
karamurat_battalgazi, on 11 January 2019 - 02:48 PM, said: şu oyundaki kredi getirileri ne zaman eski seviyesine getirilecek ?
13:50 Added after 1 minute %50 kişisel yedek %50 şenlik bonusu %50
premıyum hesap getirisi %50 premıyum tank getirisi
------------------------------------------------------ sonuç 2000
vurduğumuz maçda anca 80 000 kaar kalıyor o pahalı mermılerı de
atmadan vuque: %50 kişisel yedek %50 şenlik bonusu %50 premıyum hesap getirisi %50
premıyum tank getirisi
------------------------------------------------------ sonuç 2000
vurduğumuz maçda anca 80 000 kaar kalıyor o pahalı mermılerı de
atmadan Kredi getirileri ile ilgili herhangi bir
değişiklik yapılmadı.
eekeeboo
Frontline kicks off every calendar month and will be available for a week. Yo...
11.01.2019 19:27:22
Subject: Frontline kicks off every calendar month and will be available for a week. Yo...
Link on message: #16541760
Link on message: #16541760
eekeeboo: There will be an announcement made for when it's coming, until then
it's soon and as soon as I can share the date, I will do so, I
promise!
Subject: IS3A the emperors new clothes
Link on message: #16541758
Link on message: #16541758
eekeeboo: OK despite the OP, the discussion has become constructive, please
don't make the topic get closed with the atypical.
Although I nearly locked on it on principle of selling a tier 8
premium! 
Subject: Matchmaking Discussion Thread
Link on message: #16541743
Link on message: #16541743
eekeeboo: Moderation is easier on the forums because I can check everything
and read back as can mods. People when they report things can be
found. In-battle people will generally not report
people for either shared view or because they've run out of
reports, reporting arty instead etc. The forum name
and shame, for those who were around at the time, are to prevent
the dark times of people witch hunting on the forums.
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16541725
Link on message: #16541725
eekeeboo: I have no answer on this yet, when I do I'll provide it.
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16541720
Morgan_the_Reaper, on 11 January 2019 - 05:09 PM, said: I agree with you but you can't force players to join clans
only for a reward tank and can't separate players in good clan
members and bad solo players. With some way at least 2000-3000
tanks must be the rewards for solo players also,
Link on message: #16541720
Morgan_the_Reaper, on 11 January 2019 - 05:09 PM, said: I agree with you but you can't force players to join clans
only for a reward tank and can't separate players in good clan
members and bad solo players. With some way at least 2000-3000
tanks must be the rewards for solo players also,eekeeboo: Players aren't forced to join clan for a reward tank.
There are many opportunities for "solo" players and without
the campaign and the work to encourage the clan system and
teamwork, what would be the point of it all and Clanwars?
It would be nice that solo players could achieve these (like
myself), but at the same time we should not just ignore the
contribution clans and clan competitions can have on the game and
the player base as a whole.
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16541712
YetiDerivat, on 11 January 2019 - 05:04 PM, said: So und ich möchte jetzt von euch wissen, wie kommt jetzt der
Otto-Normal Panzerfahrer, an die Belohnungspanzer Stufe X wie z.b.
Obj. 907, ich dachte das Event ist dafür da, dass auch "NORMALOS"
diese sich erspielen können, weil alle halbwegs organisierten
CLANWARS Fahrer haben ja sowieso schon diese Panzer??? Danke
Wargaming ihr tretet zur Zeit nur von einen Fettnapf in den
nächsten, echt unglaublich, sehr entäuschend!!! Einfach
unverschämt..... 
Link on message: #16541712
YetiDerivat, on 11 January 2019 - 05:04 PM, said: So und ich möchte jetzt von euch wissen, wie kommt jetzt der
Otto-Normal Panzerfahrer, an die Belohnungspanzer Stufe X wie z.b.
Obj. 907, ich dachte das Event ist dafür da, dass auch "NORMALOS"
diese sich erspielen können, weil alle halbwegs organisierten
CLANWARS Fahrer haben ja sowieso schon diese Panzer??? Danke
Wargaming ihr tretet zur Zeit nur von einen Fettnapf in den
nächsten, echt unglaublich, sehr entäuschend!!! Einfach
unverschämt..... thePhilX: vielleicht hast du das missverstanden, das ist ein Clanwars
Event, also absolute Endgame-Inhalte für Fortgeschrittene 
zudem gibts den neuen T95/FV4201 Chieftain, den hat noch keiner
zudem gibts den neuen T95/FV4201 Chieftain, den hat noch keiner
Subject: Macedonian flag
Link on message: #16541711
Link on message: #16541711
eekeeboo: In seriousness, please stay on-topic and constructive.
Subject: UNban banned player after a period
Link on message: #16541699
Link on message: #16541699
eekeeboo: The rules are there for a very good reason with more than a few
opportunities to not be on the wrong side of them. I'm
sorry to hear your friend is not having luck with those rules, but
it's important to not allow a precedence of banned players and
people using illegal mods having "one more chance" every time
they're banned with clear rules in place.
Subject: Update 1.3 - Bug reports
Link on message: #16541690
nik1205, on 11 January 2019 - 04:43 PM, said: Has anybody had frequent crashes and freezes in the game, also
sometimes i dont know if its just me, but when im in game sometimes
the audio stops working (music,gun sounds...)
Link on message: #16541690
nik1205, on 11 January 2019 - 04:43 PM, said: Has anybody had frequent crashes and freezes in the game, also
sometimes i dont know if its just me, but when im in game sometimes
the audio stops working (music,gun sounds...)eekeeboo: I've heard that people have issues with their onboard sound
from nahimic.
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16541680
Bruecki2938, on 11 January 2019 - 04:38 PM, said: Sorry I must have forgotten that this campaign just popped up on EU
yesterday - My bad, I apologize.
Morgan_the_Reaper, on 11 January 2019 - 04:42 PM, said: i am a clan member but really all tier 10 tank rewards must to be
offered to non clan members also. you talking about lonely
wolves in your video but still offer the rewards to wolfpacks
find a way and give rewards to non clan members before you
stay only with clans .
Link on message: #16541680
Bruecki2938, on 11 January 2019 - 04:38 PM, said: Sorry I must have forgotten that this campaign just popped up on EU
yesterday - My bad, I apologize.eekeeboo: Apology accepted.
Morgan_the_Reaper, on 11 January 2019 - 04:42 PM, said: i am a clan member but really all tier 10 tank rewards must to be
offered to non clan members also. you talking about lonely
wolves in your video but still offer the rewards to wolfpacks
find a way and give rewards to non clan members before you
stay only with clans . eekeeboo: As mentioned, these campaigns are intended to be
end-game content, engaging for all players, including clan players
and encouraging this clan system and tier 10 cohesive team
play. Whereas reward tanks and premium tanks are
available through different in-game activities.
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16541617
Awesome_Face, on 11 January 2019 - 04:33 PM, said: Teilnehmen kannst du denk ich schon. Doch beim Versuch
15vs15 Gefechte alleine zu spielen wirst du nur technische
Niederlagen ernten.
Entsprechend wirst du auch nicht
an der Auktion teilnehmen dürfen, geschweige denn irgendwelche
Belohnungen bekommen.
Dieselpumpe, on 11 January 2019 - 04:35 PM, said: 15 Leute die TOP sind mit Tier10 oder ? Also werden die Top
5 auf der Weltkarte so und so gewinnen. Was bringt der Event
für die NICHT TOP CLANs ?
Link on message: #16541617
Awesome_Face, on 11 January 2019 - 04:33 PM, said: Teilnehmen kannst du denk ich schon. Doch beim Versuch
15vs15 Gefechte alleine zu spielen wirst du nur technische
Niederlagen ernten. thePhilX: fürs Gefecht selbst werden nur 12 Spieler benötigt, mit keine
technische Niederlage zu bekommen
Dieselpumpe, on 11 January 2019 - 04:35 PM, said: 15 Leute die TOP sind mit Tier10 oder ? Also werden die Top
5 auf der Weltkarte so und so gewinnen. Was bringt der Event
für die NICHT TOP CLANs ?thePhilX: <- ich fasse das mal als Frage zu den Belohnungen auf (und
beantworte sie so, dass auch andere von der Antwort einen Nutzen
haben): Für die Platzierung des Clans bekommt der Clan eine
bestimmte Menge Gold in die Clankasse (für die genauen Werte
einfach mal bei den letzten Events gucken) und einen Multiplikator
auf die Bonds, die die Spieler selbst erhalten. Hierbei liegt der
Mindestwert für den Multiplikator bei 1, der Maximalwert bei x7.
Bei den persönlichen Bonds bekommt man min. 250, wenn man unter 75%
der besten Spieler nach den Punkten ist.
Dazu kannst du deine Fame Punkte für Gold, Anleihen, Embleme, Tarnungen, Premiumtage ... einsetzen (einfach mal den Artikel lesen)
Dazu kannst du deine Fame Punkte für Gold, Anleihen, Embleme, Tarnungen, Premiumtage ... einsetzen (einfach mal den Artikel lesen)
Subject: Classement Meilleurs Joueurs Français 3.0
Link on message: #16541581
Nash_WoT, on 08 January 2019 - 06:29 PM, said: Si ce topic pouvez-être épinglé, ça serait le top !!
Nash.
Link on message: #16541581
Nash_WoT, on 08 January 2019 - 06:29 PM, said: Si ce topic pouvez-être épinglé, ça serait le top !! Actinid: Étant donné que je ne fais pas partie du classement, le
topic ne sera pas épinglé !
Je trouve l'initiative super
et je t'en remercie, mais comme le dis Synop_s ce sujet ne concerne
pas la majorité des joueurs je préfère donc le laisser comme ça
pour le moment.
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16541558
Dieselpumpe, on 11 January 2019 - 04:27 PM, said: Kann ich da alleine im Clan sein oder braucht man mehrere Leute für
den Event ? Das ist eine ernste Frage. Denn wenn man alleine sein
kann mach ich einen auf :-)
Link on message: #16541558
Dieselpumpe, on 11 January 2019 - 04:27 PM, said: Kann ich da alleine im Clan sein oder braucht man mehrere Leute für
den Event ? Das ist eine ernste Frage. Denn wenn man alleine sein
kann mach ich einen auf :-)thePhilX: brauchst mindestens 15 Leute mit nem Stufe X Panzer.
bitte off topic und trolling vermeiden
bitte off topic und trolling vermeiden
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16541541
Bruecki2938, on 11 January 2019 - 04:06 PM, said: Then enlighten me what is the difference between CIS region
and EU region according to the ruleset of a campaign? In other
words what big/important thing is going on on EU that causes 5 days
of delay? Beside maybe the "mark" when you are eligible to trade in
the tank or as with this season what place you take as mark. (Which
takes a lot of time to decide on for sure...)
Cravone, on 11 January 2019 - 04:07 PM, said: Why are these vehicles for bonds exclusive to clan wars? If you can
earn bonds in solo games, what's even the point if you still need
to be forced into clan wars to actually spend those bonds? Surely I
can't be the only one that enjoys playing with my friends, is in a
clan with my friends who don't clan war, and who hates playing the
same monotonous boring mirror match of the same tanks on both sides
for a clan war. What about players who can't match your 3 hour
window of clan wars, because for god knows what reason they are at
fixed times. You are basically saying regardless of how many grand
battles someone grinds through, how many battle hero medals people
get (which to get 4k bonds is a lot let me tell you, but even worse
than you don't even get the CHANCE to spend those), if you aren't a
purple unicum who cares about stats rather than enjoying the game
and is probably 9 our of 10 times toxic to all players, deterring
them from playing the game, you won't even get the chance of
spending your hard earned bonds. Given how fast you are killing
your playerbase, maybe you should look at being more inclusive to
players who don't like clan wars. Sure you need to have rewards and
incentives for clan wars, but why not make the tanks cheeper for
those that do well in clan wars, while letting other players still
buy them at a higher bond price?
Ragewit, on 11 January 2019 - 04:08 PM, said: nope that why i said 99,95% i was loughing about ru way
faster publishing rules than eu 
Link on message: #16541541
Bruecki2938, on 11 January 2019 - 04:06 PM, said: Then enlighten me what is the difference between CIS region
and EU region according to the ruleset of a campaign? In other
words what big/important thing is going on on EU that causes 5 days
of delay? Beside maybe the "mark" when you are eligible to trade in
the tank or as with this season what place you take as mark. (Which
takes a lot of time to decide on for sure...)eekeeboo: CIS is how many languages. EU is how many languages? That's
part of the translation, then you have publishing schedule and
timetable to consider and each region has it's own schedule and
planned times for published articles that are adhered to carefully
because people have workloads that must be distributed and you
can't just keep asking people to publish things right
now/today!
Cravone, on 11 January 2019 - 04:07 PM, said: Why are these vehicles for bonds exclusive to clan wars? If you can
earn bonds in solo games, what's even the point if you still need
to be forced into clan wars to actually spend those bonds? Surely I
can't be the only one that enjoys playing with my friends, is in a
clan with my friends who don't clan war, and who hates playing the
same monotonous boring mirror match of the same tanks on both sides
for a clan war. What about players who can't match your 3 hour
window of clan wars, because for god knows what reason they are at
fixed times. You are basically saying regardless of how many grand
battles someone grinds through, how many battle hero medals people
get (which to get 4k bonds is a lot let me tell you, but even worse
than you don't even get the CHANCE to spend those), if you aren't a
purple unicum who cares about stats rather than enjoying the game
and is probably 9 our of 10 times toxic to all players, deterring
them from playing the game, you won't even get the chance of
spending your hard earned bonds. Given how fast you are killing
your playerbase, maybe you should look at being more inclusive to
players who don't like clan wars. Sure you need to have rewards and
incentives for clan wars, but why not make the tanks cheeper for
those that do well in clan wars, while letting other players still
buy them at a higher bond price? eekeeboo: Clan wars also encourage people to join more clans and
to play more as a cohesive unit. It's good to reward people who are
highly engaged and commit the time and resource into playing
through the campaign. As for when and how to run CW,
this decision was made in the interest of the majority of people
who would take part and be engaged in these activities, no matter
what decision is made, you can't please everyone. While you
make some sweeping generalisations, I also ask you to consider the
act of giving away 10k tanks and how this can be deemed as being
not inclusive?
Ragewit, on 11 January 2019 - 04:08 PM, said: nope that why i said 99,95% i was loughing about ru way
faster publishing rules than eu eekeeboo: Apologies it wasn't at you
But the other person I replied to
directly below you.
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16541536
ka1k0, on 11 January 2019 - 04:20 PM, said: Im Video wurde erzählt, dass man die 10er auch irgendwie
ersteigern kann? Hat jemand eine Idee, was damit konkret
gemeint ist?
P.s. Wie viel kosten die Panzer
dann konkret? Eigene Platzierung + 4k bonds?
Link on message: #16541536
ka1k0, on 11 January 2019 - 04:20 PM, said: Im Video wurde erzählt, dass man die 10er auch irgendwie
ersteigern kann? Hat jemand eine Idee, was damit konkret
gemeint ist?thePhilX: wenn du nicht in die Top 10000 kommst, kannst du die Panzer
ersteigern in der Auktion, aber nur, wenn du es in die Hall of Fame
geschafft hast (5 Gefechte spielen; keine technischen Siege,
Niederlagen oder Unentschieden) -> funktioniert genauso wie beim
Wettrüsten-Event
bzgl. der Panzerkosten:
die Panzer kosten dich 4k Bonds und so viele Fame-Points, wie die Person auf Platz 10.000 hat
bzgl. der Panzerkosten:
die Panzer kosten dich 4k Bonds und so viele Fame-Points, wie die Person auf Platz 10.000 hat
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16541507
Awesome_Face, on 11 January 2019 - 03:53 PM, said: @thePhilX Die Bilder zu den Abzeichen "Legende der Weltkarte" und
"Held der Operation Glücksritter" laden im deutschen Artikel nicht.
Habs mit 2 Browsern probiert, in der englischen Version sind sie
jedoch zu sehen. Da besteht möglicherweise noch
Nachbesserungsbedarf.
Ansonsten befürchte ich keinen
CW-Panzer mittels Platzierung zu bekommen können. Und die Bonds heb
ich mir auf, für den Fall, dass der Aufkl.Panther mal für Bonds
erhälich wäre. Das Obj.907 hätt mich zwar interessiert, aber
CW-Panzer bekommen halt nur die Fleißigen. Die Idee mit der
individuellen Verwendung von persönlichen Ruhmespunkten, sowie
individuelle Auswahl der Belohnungen gefällt mir sehr. 
Dieselpumpe, on 11 January 2019 - 04:10 PM, said: 1. suche einen clan 2. geh in einen clan 3. oh je 100 leute
und 1 online gehe zurück zu 1. oder 4. Kinderclan. 5. Kein
Bock mehr ( Gewinnen eh immer nur die selben Clans ) daher .....
EGAL dieser komische Event. Macht das Game auch nicht wieder
besser.
Link on message: #16541507
Awesome_Face, on 11 January 2019 - 03:53 PM, said: @thePhilX Die Bilder zu den Abzeichen "Legende der Weltkarte" und
"Held der Operation Glücksritter" laden im deutschen Artikel nicht.
Habs mit 2 Browsern probiert, in der englischen Version sind sie
jedoch zu sehen. Da besteht möglicherweise noch
Nachbesserungsbedarf. thePhilX: mhmm komisch, bei mir und Zapfhan laden sie ( Chrome und Firefox
)
bzgl. des Panzers: du bekommst bis zu 10k Bonds im Event, reicht also für den CW Tank und andere Investitionen, wenn du dich anstrengst (7k durch die Ränge (7x für Clan Rang und 1000 für Spieler Rang) und 3k durch den Fame Points Shop). Außerdem gab es fürs politische Leaderboard ja Bonds in Season 10, die man noch dafür auszahlen kann.
bzgl. des Panzers: du bekommst bis zu 10k Bonds im Event, reicht also für den CW Tank und andere Investitionen, wenn du dich anstrengst (7k durch die Ränge (7x für Clan Rang und 1000 für Spieler Rang) und 3k durch den Fame Points Shop). Außerdem gab es fürs politische Leaderboard ja Bonds in Season 10, die man noch dafür auszahlen kann.
Dieselpumpe, on 11 January 2019 - 04:10 PM, said: 1. suche einen clan 2. geh in einen clan 3. oh je 100 leute
und 1 online gehe zurück zu 1. oder 4. Kinderclan. 5. Kein
Bock mehr ( Gewinnen eh immer nur die selben Clans ) daher .....
EGAL dieser komische Event. Macht das Game auch nicht wieder
besser. thePhilX: ums mit den Worten von @HonoredStone zu sagen -> #6, wenn du kein Interesse am Event hast, dann
bitte keine Offtopic-Beschwerden im Thread, der dazu gehört
Subject: Neues vom Supertest: TS-5
Link on message: #16541481
binmaa10, on 11 January 2019 - 12:50 PM, said: Ich bin neugierig wie das wird und ob wir den nächsten Panzer
bekommen der seinem Techtree Gegenstück einfach in allen Belangen
überlegen ist. Wobei wenn dann die Alternative zu einem schlechten
Panzer ein Panzer ist der nur minimal weniger kacke ist. Haben wir
dann eine Kackpanzerception?
Razor_IX, on 11 January 2019 - 10:34 AM, said: Was, ein T28E3? 4/2 Km/h schneller als der T28. -0,5 P/W
Ratio. -1° Traverse Speed. 70 DPM mehr. 0,23 s Reload schneller.
3mm Gold Pen mehr. 0,08 Ungenauer. 4,25° langsamere Gun Traverse
Speed. 0,2 Sekunden schneller beim zielen. 1° weniger Gun Traverse
Range nach rechts. Um mal die Unterschiede festzuhalten, die
man herauslesen kann.
Evil_Friedel, on 11 January 2019 - 02:46 PM, said: Sieht ok aus. Ich mag Panzer, die auf eine Sache spezialisiert
sind. Wenn man keine langsamen, schwer gepanzerten TDs ohne Turm
mag, dann ist das halz nichts. Aber der sieht weder OP noch nutzlos
aus. Kann in bestimmten Situationen aber bestimmt Spaß
machen/trollen. Ein E3 auf Stufe 10 ist auch nen echt harter
Brocken. Aber einen kleinen Fehler machen und jeder frühstückt dich
als Snack zwischendurch. Dazu die etwas trollige Kanone und keine
übermäßigen Tradevorteile (hoher Alpha macht solche Karren extrem
stark, ScorpionG oder Su müssen immer Risiken beim traden
eingehen!) Find ich gut. Der Panzer passt doch nahtlos ins
Spiel und bringt Abwechslung nach all den Klonen der letzten Jahre.
Gerne mehr neue Fahrzeuge in dieser Richtung.
Link on message: #16541481
binmaa10, on 11 January 2019 - 12:50 PM, said: Ich bin neugierig wie das wird und ob wir den nächsten Panzer
bekommen der seinem Techtree Gegenstück einfach in allen Belangen
überlegen ist. Wobei wenn dann die Alternative zu einem schlechten
Panzer ein Panzer ist der nur minimal weniger kacke ist. Haben wir
dann eine Kackpanzerception?thePhilX: würde sagen, dass es Vorteile und Nachteile gibt, der nette
Razor_IX hat das ja auch bereits zusammengefasst:
Razor_IX, on 11 January 2019 - 10:34 AM, said: Was, ein T28E3? 4/2 Km/h schneller als der T28. -0,5 P/W
Ratio. -1° Traverse Speed. 70 DPM mehr. 0,23 s Reload schneller.
3mm Gold Pen mehr. 0,08 Ungenauer. 4,25° langsamere Gun Traverse
Speed. 0,2 Sekunden schneller beim zielen. 1° weniger Gun Traverse
Range nach rechts. Um mal die Unterschiede festzuhalten, die
man herauslesen kann.thePhilX:
Evil_Friedel, on 11 January 2019 - 02:46 PM, said: Sieht ok aus. Ich mag Panzer, die auf eine Sache spezialisiert
sind. Wenn man keine langsamen, schwer gepanzerten TDs ohne Turm
mag, dann ist das halz nichts. Aber der sieht weder OP noch nutzlos
aus. Kann in bestimmten Situationen aber bestimmt Spaß
machen/trollen. Ein E3 auf Stufe 10 ist auch nen echt harter
Brocken. Aber einen kleinen Fehler machen und jeder frühstückt dich
als Snack zwischendurch. Dazu die etwas trollige Kanone und keine
übermäßigen Tradevorteile (hoher Alpha macht solche Karren extrem
stark, ScorpionG oder Su müssen immer Risiken beim traden
eingehen!) Find ich gut. Der Panzer passt doch nahtlos ins
Spiel und bringt Abwechslung nach all den Klonen der letzten Jahre.
Gerne mehr neue Fahrzeuge in dieser Richtung.thePhilX: <- gute Einstellung. Für jeden Fan der US-Tanks auf jeden Fall
ne neue Alternative
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16541440
Link on message: #16541440
eekeeboo: When you assume rules aren't published because I can't translate
and not for another reason
Subject: Вопросы и ответы о наборе на Супертест World of Warplanes
Link on message: #2811326
GariVolk (11 Янв 2019 - 18:45) писал: подарил другу самолет премиум все оплатил а самолет пропап
что делать
Link on message: #2811326
GariVolk (11 Янв 2019 - 18:45) писал: подарил другу самолет премиум все оплатил а самолет пропап
что делатьSehales: Обратиться в центр поддержки пользователей.
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16541317
Link on message: #16541317
eekeeboo: Hello! My knowledge of the campaign and what's
happening is limited, but I'm passing on questions.
Rule set should arrive roughly mid-week. As I get the
answers or more information I will share them!
Subject: Base Capture Bar
Link on message: #16541312
Link on message: #16541312
eekeeboo: Can I ask what the particular issue is, that you have with
it?
Subject: Update 1.3 - Bug reports
Link on message: #16541307
WoT_RU_Doing, on 11 January 2019 - 03:23 PM, said: Not quite literally I hope, or they'll not be able to raise
the ticket either 
Link on message: #16541307
WoT_RU_Doing, on 11 January 2019 - 03:23 PM, said: Not quite literally I hope, or they'll not be able to raise
the ticket either eekeeboo: You'd be surprised.....
Subject: Vojáci štěstěny na Globální mapu
Link on message: #16541305
Gilisnes, on 11 January 2019 - 04:15 PM, said: To myslíš vážně, nebo jen trollíš?
Jinak to vypadá solidně, 2 týdny ani nejsou
moc... Uvidíme, co na to moje zkouškové 
Link on message: #16541305
Gilisnes, on 11 January 2019 - 04:15 PM, said: To myslíš vážně, nebo jen trollíš? Kayi4ek: Bude mít obrovskou radost 
Jak článek hodnotíte? Něco, co byste dodali nebo co chybí?
Jak článek hodnotíte? Něco, co byste dodali nebo co chybí?
Subject: Defender is not OP
Link on message: #16541302
Link on message: #16541302
Jahpero: Hello everyone,
This thread is now cleaned from the off-topic content and inappropriate remarks.
Have a good day.
Jahpero
This thread is now cleaned from the off-topic content and inappropriate remarks.
Have a good day.
Jahpero
Subject: Update 1.3 - Bug reports
Link on message: #16541288
Jumping_Turtle, on 11 January 2019 - 01:50 PM, said: Ok, thanks. I will give it a go. Let's see how many copy
paste answers I get this time before someone actually looks at the
problem
Edit: That wasnt that bad. Only makes me
wondering why I have to go through those copy paste answers almost
every time ..... Quote On Hold Hello
Jumping_Turtle!
Thanks for contacting Wargaming Customer Support!
We have forwarded your report to our specialist, who will personally take care of the matter submitted! We will contact you as soon as possible, as soon as we have his final report!
Meanwhile, I wish you a beautiful weekend and the best success on the battlefield.
Best regards,
Quote On Hold Hello Jumping_Turtle!
Thanks for contacting Wargaming Customer Support!
We have forwarded your report to our specialist, who will personally take care of the matter submitted! We will contact you as soon as possible, as soon as we have his final report!
Meanwhile, I wish you a beautiful weekend and the best success on the battlefield.
Best regards,
Link on message: #16541288
Jumping_Turtle, on 11 January 2019 - 01:50 PM, said: Ok, thanks. I will give it a go. Let's see how many copy
paste answers I get this time before someone actually looks at the
problem Thanks for contacting Wargaming Customer Support!
We have forwarded your report to our specialist, who will personally take care of the matter submitted! We will contact you as soon as possible, as soon as we have his final report!
Meanwhile, I wish you a beautiful weekend and the best success on the battlefield.
Best regards,
eekeeboo: This is unfortunately due to the nature of how many times
peoples tickets that are submitted can be solved by literally doing
things like "make sure it's plugged in" etc. when you
re-open a ticket though it should trigger at the very least a
closer look at your ticket and thus possibly get you more of the
help you need!
Quote On Hold Hello Jumping_Turtle!
Thanks for contacting Wargaming Customer Support!
We have forwarded your report to our specialist, who will personally take care of the matter submitted! We will contact you as soon as possible, as soon as we have his final report!
Meanwhile, I wish you a beautiful weekend and the best success on the battlefield.
Best regards,
eekeeboo:
Subject: Balance..
Link on message: #16541250
Alzamon, on 09 January 2019 - 10:26 PM, said: Then why the F is there still a +2 spread in the mm. There is
literally no reason for this kind of spread. Other than the obvious
one that is greed. You wanna know why this game is dying? +2
matchmaking, artillery and overpowered premium tanks that for some
reason is never balanced.
LordMuffin, on 11 January 2019 - 12:25 AM, said:
kubawt112, on 09 January 2019 - 11:33 PM, said: There are very good reasons indeed - to make sure that
everyone can get a 'memorable experience'. Apparently it wasn't
enough to allow 'casual' players the occasional 'memorable
experience' due to RNG and general randomness. Most of the
misbalance in WoT is heavily obfuscated by the high variation in
the matchmaker, players, tanks, maps and RNG itself. That makes it
hard to prove anything, especially since there are only unofficial
(no comments!) global server statistics. It's a matter of fact that
most of the issues in WoT are very obvious, but generally easy to
"disprove". Like that a T6 doesn't meet T8s that often (in
particular a Defender), isn't supposed to fight the Defender
(alone), is supposed to flank/support and/or have premium ammo as
an option. Those are all vague non-arguments that doesn't do jack
to prove that the game is enjoyable as a result. Wargaming's
thinking is well illustrated by the good old Thaine Lyman joke:
That the TVP VTU (considered to be the weakest T8 by many) can
defeat a Defender. It's of course 'techincally true'. It won't most
of the time, though there are certainly situations where a TVP VTU
would do better than a Defender. On that note it's also worth
including the good ol' non-argument that a Defender isn't an actual
problem because it doesn't ruin every game it's in (it's not
top-tier too often and it's "not pay2win because you can't win
every game"
. (Fun fact: WoT is really random - to the point
where you'd likely end up with a 20-25% winrate even if every team
you were on had, say, 10-12 instead of fifteen players - and I
don't mean missing 3-5 of the bottom-tier tanks in a 3-5-7 setup,
rather 3-5 in a one/two-tier setup. Just like even the best
platoons can't manage a 100% winrate.) Lots of
pandering to casual players. Wargaming's claim is that they have a
core group of players that will stay no matter what. Apparently it
doesn't quite work that way. I doubt most forum members are
surprised about that. It follows logically that gradually reducing
how much personal skill matters is bound to have an effect on the
playerbase. Heck, the simplification of maps is bound to be boring
for everyone - good luck sneaking a tank around the heavy flank to
harass them nowadays. Personally, I'm mostly surprised to see a WG
staff member eager and invested enough to participate in the forums
like this - though I'm intrigued why it's suddenly a priority.
Also, I really wanted to post this picture. Yes, it's an
actual quote, and that is our dear Ph3lan stating his personal
opinion about the Defender on stream. I'm sure he appreciates that
I'm representing him after his lateral promotion, refocusing of
skills or whatever it's called in France (I'm sure there's a nicer
term for it, but I don't speak corporate - though I suspect
Wargaming doesn't either).
m1x_angelico, on 11 January 2019 - 01:25 AM, said: I'm proponent for balancing in-game. I understand it is not easy.
in fact, it can be quite hard, and any new change in-game can
disrupt already achieved balance. Still, it has its rewards, and it
is not by accident that balancing is the holy grail for most of the
games. From what I see on the forum, we have a "big" divide
in the player base - 1) some players are just focused on winning
(winrate), and dont care about anything else, 2) some are focused
on grinding being hard (so not all can achieve some tanks and
accomplishments), 3) some are focused on WN8 (dmg), and 4)
there are those who play this game purely for fun and dont care
about other things. It appears that for the first 3 groups,
balancing is really not that significant, in fact, for the first
group it can seem counter-productive. It is hard to assess
based on forum how much players there is in each of these groups.
Based on my experience as a gamer and posts on this forum I think
that the there are lots of players in the "fun" group. However,
what is the real question is whether this group is also the profit
group - do these players buy more boxes, tanks, prem time, compared
to the other 3 groups. The sheer number of threads on the
forum tells us that people are upset when the only option is
between being the meat grinder and meet grindee, or a seal
clubber and the seal.
Somnorila, on 11 January 2019 - 10:21 AM, said: Unlikely. My experience tells me that there is an increased
chance to sell to people who are invested rather than to people who
throw money for fun. Sure it's possible that a "whale" will hear
about the game, log in and first buy some premium things. Thing is
that it's not really certain that he would remain your customer.
Usually this type of players migrate to what it's hot right now and
are easy to be influenced by popular subjects. Such as arty
"issues" or like it happens on US market, WoT has the image of a
pay to win game and people stay away. i'd say that you will
probably sell more down the line to some free player who keeps
playing. I'd say that is more probable that from the RU market or
EU market where number of players are high, small fish are the ones
who fill the nets and not whales. Of course if they keep playing
and feel invested in the game to at least spend that 10 euros every
month or once every several months, occasionally buys a tank, maybe
some gold. In time it adds up way more than what a whale would
spend for a few months then take his attention on other things.
Link on message: #16541250
Alzamon, on 09 January 2019 - 10:26 PM, said: Then why the F is there still a +2 spread in the mm. There is
literally no reason for this kind of spread. Other than the obvious
one that is greed. You wanna know why this game is dying? +2
matchmaking, artillery and overpowered premium tanks that for some
reason is never balanced. eekeeboo: There is a reason, just one I can think of - queue times.
Next would be the way the game is balanced. And by greed do you
mean create an element of challenge to encourage players to grow
and also invest in the game? I hope you are aware of how Free to
Play games make money and keep being Free to Play.
LordMuffin, on 11 January 2019 - 12:25 AM, said: eekeeboo: You can read what I said about data (or not), what will and
can be provided and what your conclusion will be. Doesn't change
the fact. MM is important if your concern is meeting
tier 8's, meeting less of them than before would be a solution to
fix the complaint you meet too many, for instance.
Arty got changed, not buffed, buffed would say they got better,
they just changed in their effect in the battle. Mechanics have
changed A LOT from autloaders, reloaders, physics, armour, the way
spaced armour is now more of a thing than it used to be etc.
In terms of map changes, it was mentioned a long time ago
that there would be an attempt to make it so every tank class could
perform on a map, having an all or nothing map design lead to
complaints from one tank class or another. Many complaints were
maps too open, heavies can't do anything, for instance.
And I have made the statement, I've also suggested things
that you do now, that you did then and have always done, you appear
to have chosen to selectively not read them. If you're
going to summarise my statement incorrectly (it's stated as
literally as it can be), then there will be little to no point in
my typing an answer for you to also not read but then misinterpret
what you do. WoT has always sold premiums, they have always had
accusations of P2W and OP (Type 59 onwards). Just because your
player base naturally declines as with any game, doesn't mean you
should change to not selling competitive premium tanks. Why would
anyone sell a tank that doesn't perform as well or is no different
to a previous tank. You are making an assumption about the
reason for the player decline on numbers you have, not all the
numbers. Effect does not determine cause. Just because 98% of
prisoners eat bread, doesn't mean 98% of people will be
prisoners. A little for everyone is the same as a lot for
everyone, it's just proportionate reduction. For shrinking
server numbers, I am going to assume (please correct if I'm wrong)
that you still haven't researched natural game life cycle and about
player churn. You give an example of teamwork in dota,
now increase the team size, change you don't know the people and
add more mechanics to master. And that's how *you*
judge a player, is it accurate though? No. Why? Because PR and WR
can be vastly affected by just player comfy tier 6 and below tanks
and always playing in a platoon. Always playing with people who are
good and getting carried. I hope this should highlight and point
out to you the importance of a full picture. Lemming
trains will fail if they don't keep pushing or progress, they have
worked on beach, including moments when people say "OMG beach rush
worked!". Going solo on a map, good player or not, won't help you
in the engagement you say you shouldn't be forced in to. You're
making the decision to go there not being forced there. You can go
with your team for help or go head to head with the defender, if
you choose to go there alone.. is that game design? So like you say
you don't go solo anywhere, and how do you do this if your team
literally just kemps bush or lemming trains, would you consider
"not solo" still a thing if it's still only you and some tier 6s vs
tier 7/8s. Knowing they too will go for the strong point.
And by just making it so you can do damage doesn't mean you
can do "more stuff" it just means you can do more damage. You can
see this effect by giving people HE high damage, do they consider
doing more things, or just take what they can get by hitting you i
the face and taking the easy approach. Players (as is human nature)
will take the path of least resistance and the easiest effort for
maximum outcome. Balance is not making it easier for
people to make no effort for maximum outcome. By making it so you
can do damage, look what happens with noob tubes, snipers and HE
spamming tanks. Diversity in principle is different to diversity in
practice.
kubawt112, on 09 January 2019 - 11:33 PM, said: There are very good reasons indeed - to make sure that
everyone can get a 'memorable experience'. Apparently it wasn't
enough to allow 'casual' players the occasional 'memorable
experience' due to RNG and general randomness. Most of the
misbalance in WoT is heavily obfuscated by the high variation in
the matchmaker, players, tanks, maps and RNG itself. That makes it
hard to prove anything, especially since there are only unofficial
(no comments!) global server statistics. It's a matter of fact that
most of the issues in WoT are very obvious, but generally easy to
"disprove". Like that a T6 doesn't meet T8s that often (in
particular a Defender), isn't supposed to fight the Defender
(alone), is supposed to flank/support and/or have premium ammo as
an option. Those are all vague non-arguments that doesn't do jack
to prove that the game is enjoyable as a result. Wargaming's
thinking is well illustrated by the good old Thaine Lyman joke:
That the TVP VTU (considered to be the weakest T8 by many) can
defeat a Defender. It's of course 'techincally true'. It won't most
of the time, though there are certainly situations where a TVP VTU
would do better than a Defender. On that note it's also worth
including the good ol' non-argument that a Defender isn't an actual
problem because it doesn't ruin every game it's in (it's not
top-tier too often and it's "not pay2win because you can't win
every game"eekeeboo: For the staff investment and interaction is that I'm new to
the WoT team, I believe it's all down to the way a CM is and how
they envisage interacting with the community. As someone who's been
on the forums and run them on other games, I understand how
important it can be to get this information in modern era gaming,
in the old days you just took what you got !
m1x_angelico, on 11 January 2019 - 01:25 AM, said: I'm proponent for balancing in-game. I understand it is not easy.
in fact, it can be quite hard, and any new change in-game can
disrupt already achieved balance. Still, it has its rewards, and it
is not by accident that balancing is the holy grail for most of the
games. From what I see on the forum, we have a "big" divide
in the player base - 1) some players are just focused on winning
(winrate), and dont care about anything else, 2) some are focused
on grinding being hard (so not all can achieve some tanks and
accomplishments), 3) some are focused on WN8 (dmg), and 4)
there are those who play this game purely for fun and dont care
about other things. It appears that for the first 3 groups,
balancing is really not that significant, in fact, for the first
group it can seem counter-productive. It is hard to assess
based on forum how much players there is in each of these groups.
Based on my experience as a gamer and posts on this forum I think
that the there are lots of players in the "fun" group. However,
what is the real question is whether this group is also the profit
group - do these players buy more boxes, tanks, prem time, compared
to the other 3 groups. The sheer number of threads on the
forum tells us that people are upset when the only option is
between being the meat grinder and meet grindee, or a seal
clubber and the seal. eekeeboo: The thing to balance, and by balancing that is easily
misunderstood is that it shouldn't be about balancing making
everything easy to do or even, but balancing the challenge with
output that's the core game design to keep players engaged, not
make everything even that leads to player boredom. For
the "casual" gamers you mention, the thing is from the forum, these
people generally (simplification and generalisation) don't come to
the forums and contribute, why? Because they're here to relax and
fun, they don't want or really care about the massive changes
required for skill based pro leet plays etc. These people though
can be extremely high spenders as they are also the people who view
their time as valuable with expendible income. (Another stereotype
and generalisation but hopefully it can show you how a player base
demographic breaks down further). And these player numbers and
spend values etc are all gathered by WG and influence the decision
making process, it's dangerous to look at just the forums, because
they are usually there for complaints not praise. I
will say there are some rare eggs who wear their "waller warrior"
badge with pride and I feel like empowering them. It's their money,
their time, you can do with it as you please, you've earned
both.
Somnorila, on 11 January 2019 - 10:21 AM, said: Unlikely. My experience tells me that there is an increased
chance to sell to people who are invested rather than to people who
throw money for fun. Sure it's possible that a "whale" will hear
about the game, log in and first buy some premium things. Thing is
that it's not really certain that he would remain your customer.
Usually this type of players migrate to what it's hot right now and
are easy to be influenced by popular subjects. Such as arty
"issues" or like it happens on US market, WoT has the image of a
pay to win game and people stay away. i'd say that you will
probably sell more down the line to some free player who keeps
playing. I'd say that is more probable that from the RU market or
EU market where number of players are high, small fish are the ones
who fill the nets and not whales. Of course if they keep playing
and feel invested in the game to at least spend that 10 euros every
month or once every several months, occasionally buys a tank, maybe
some gold. In time it adds up way more than what a whale would
spend for a few months then take his attention on other things.eekeeboo: For the most part the pay-to-win image is actually a more
"new player" perspective and comes from those who don't truly
understand what pay to win and as the lines have been grayed over
time on the way Free to play games monetise. Like gold ammo, if it
was real money only, that's pay-to-win. If it's for in-game
credits, it's not really pay-to-win you can grind those with more
time. But people still argue pay-to-win because people can get
credits easier with money..... but is it really?
Subject: Glücksritter ziehen auf die Weltkarte
Link on message: #16541248
alKeshCH, on 11 January 2019 - 02:31 PM, said: wie viele CW-Gefechte muss man im Minimum mitspielen,
um an der Auktion teilzunehmen? mal angenommen: ist das so
zu verstehen, dass man z.B. als "Clanaushilfsspieler" 1-5 Gefechte
spielt (ohne eine Provinz einzunehmen o.ä.), dann aber trotzdem an
der Auktion für den Chieftain mitbieten kann? (natürlich
angenommen, man hat ein Haufen Anleihen bereits regulär auf dem
Konto) Vielen Dank für eine Erklärung im Voraus 
Link on message: #16541248
alKeshCH, on 11 January 2019 - 02:31 PM, said: wie viele CW-Gefechte muss man im Minimum mitspielen,
um an der Auktion teilzunehmen? mal angenommen: ist das so
zu verstehen, dass man z.B. als "Clanaushilfsspieler" 1-5 Gefechte
spielt (ohne eine Provinz einzunehmen o.ä.), dann aber trotzdem an
der Auktion für den Chieftain mitbieten kann? (natürlich
angenommen, man hat ein Haufen Anleihen bereits regulär auf dem
Konto) Vielen Dank für eine Erklärung im Voraus thePhilX: du musst in die Hall of Fame kommen dafür, also min. 5
battles
Subject: Вопросы и ответы о наборе на Супертест World of Warplanes
Link on message: #2811300
DpacoAlexMorgan (11 янв 2019 - 18:02) писал: В требованиях к супер тестеру, необходимо пояснить что необходимое
требование 500 + боев в текущей версии игры!!! Ибо у меня в общей
сложности порядка 1200 боев, однако пишет, что заявку подать
невозможно в связи с тем что необходимо провести 500+ боев, что бы
смочь написать в соответствующей теме. В текущей версии у меня
действительно порядка 130 боев.
Link on message: #2811300
DpacoAlexMorgan (11 янв 2019 - 18:02) писал: В требованиях к супер тестеру, необходимо пояснить что необходимое
требование 500 + боев в текущей версии игры!!! Ибо у меня в общей
сложности порядка 1200 боев, однако пишет, что заявку подать
невозможно в связи с тем что необходимо провести 500+ боев, что бы
смочь написать в соответствующей теме. В текущей версии у меня
действительно порядка 130 боев. Sehales: Необходимо провести 500 боев в версии 2.0
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