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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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parim1331
Kończy się program rekrutacyjny 1.0
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15.01.2019 11:07:01
 
Subject: Kończy się program rekrutacyjny 1.0
Link on message: #16553622

View PostSculptorex, on 14 January 2019 - 09:21 PM, said:   Rozumiem, że potrzebujesz jeszcze trochę czasu na dowiedzenie się :trollface:

parim1331:   Z tego, co się dowiedzieliśmy, program prawdopodobnie zostanie w ten sam sposób przedłużony jak jego Amerykański odpowiednik.


eekeeboo
Balance..
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14.01.2019 20:16:37
 
Subject: Balance..
Link on message: #16551951

View PostRati_Festa, on 14 January 2019 - 09:59 AM, said:   Does research/information for this subject exist?   I'm puzzled how even if it did exist it could be applied to something as unique as WOT that you could use the data to form actions/plans from it.   You could collate player data on previous MMO games ( I would imagine this data is pretty sketchin as it will be protected as business intelligence with more forward thinking companies ) and look at decisions made and the results. That would be very hard to transpose that information into a different gaming environment.   The nuances of individual game mechanices would be very difficult to mirror across games. For example I recall a star wars game where there was 0.001% chance of a character being able to be a Jedi and then they changed it so you could pick to be one. That had consequences of balance in the game :) But if you transposed the Star war game changes to its balance mechanics to WOT... I'm not sure what that would tell you anything useful at all with regards to WOT.   I'm intreged please enlighten me.     ​​

eekeeboo:   There's actually an insane amount of research on the issue, you can even look up yourself "Natural game life cycle" and go down the rabbit hole. You will see the difference between viral games and word-of-mouth games etc. With that you can see that all games go through a natural process that eventually leads to the decline and death of a game or franchise.    You can readily find the player base increase and decline for many titles over time. Games like World of Warcraft help illustrate how continual content creation can help maintain a player base but they have options like subscriptions and game sales every expansion that some titles do not have the benefit of. That's why different aspects are balanced and developed.   

View PostNoo_Noo, on 14 January 2019 - 10:13 AM, said:   The view that the player base is shrinking because of a "natural game life cycle" is just plain ignorant in my opinion.    Wot was growing before things started to go down. There was no slowing in the growth rate or plateauing of player numbers. It was growing and then started to fall off a cliff. Not asking yourself (and the players) why that has happened is entirely representative of WG's attitude on these things. 

WG have been trading for far too long on what is an utterly fantastic idea for a game. The way they have developed it and monetised it has been given a free ride on this idea. Any other game where the initial idea was perhaps not so strong would have fallen a long long time ago. The reason that people still play this game is testament to that initial idea but unless you nurture and mange that idea people will leave and they have been!    

eekeeboo:   Please refer above, it's important to not state an opinion as ignorant if it's informed and you haven't done the research. 

View PostNoo_Noo, on 14 January 2019 - 10:41 AM, said:   But there was no flat spot.   An oak grows for 100 years, lives for 100 years and dies for 100 years.   Wot grows for 8 years (or whatever it was), dies for 3 years (maybe??) 10:44 Added after 2 minutes   Thanks yes. I think you'd expect a plateauing of players for a while not a sharp decline after a period of growth as we have seen. But to simply chalk it off without questioning it is.............................I have no words

eekeeboo:   Thanks yes. I think you'd expect a plateauing of players for a while not a sharp decline after a period of growth as we have seen. But to simply chalk it off without questioning it is.............................I have no words   If you search the player numbers over time of WoT on all regions over all servers, you will see a similar player graph as other games. The important thing to consider is that WoT monetises differently to traditional games and still look at the spikes in content released for free, meaning monetisation needs to take place using other methods (read above). 

View PostRati_Festa, on 14 January 2019 - 12:46 PM, said:   You could even theoretically suggest that if they introduced Frontline permanently, resolved some of the bad balance issues and amend the mm that the game would have a second life and survive for the next 10 years on a plateau of consistent players. No one really knows a game as complex as WOT can't possibly have its life cycle mapped out as it is an unprecedented game as it has plugged into the over 30's market.   Over 30's as we can clearly see with WOT's longevity are quite set in their ways, they know what they like and aren't as easy to distract away. Keep changing the game at the extremes is a very risky game for WG to play, as this is essentially changing what we all psychologically signed up for. The core game of randoms that they have messed up with +2 templates and the crazy armour/jap heavies needs to a stable environment, just throwing in untested ideas that mess up the balance will as we can see have a negative effect.   By all means try new modes like Frontline etc, but randoms should be insulated from extreme change. Basically, it worked, revert back as best you can to before it started to go wrong/decline ( the actual data they do have, not imaginary game life cycle data ) and then just polish/tweak it lightly.   Then focus efforts on other game modes, don't kill the golden goose.

eekeeboo:   If you introduce frontline, you still plateau, you still saturate and people become bored of the status quo and move elsewhere. People age and develop different priorities or jobs etc. 

View PostNoo_Noo, on 14 January 2019 - 02:32 PM, said:   No. What I am saying is that WG are extremely arrogant for suggesting that is the case without actually considering other things first. Such things like player satisfaction. Satisfied players dont walk away. Pi**ed off one's do!    

eekeeboo:   No, it's not just angry players who walk, you call arrogance in your statement from a blunt and honest fact, but make such wild and completely inaccurate statements. Please take the time to research player churn and player base increase and decrease factors. 

View PostNoo_Noo, on 14 January 2019 - 03:07 PM, said:   Please.  I was responding to the very same comment you replied to by the mod eekawhatever on that the player down turn was natural. 
I don't know why the player base is smaller. I never said I did. I suggested that it would be a good idea for WG to understand why rather than having mods just brush it off as a natural decline. If I was losing 20% of my business I would certainly like to know why.

Would you like my personal opinion on the matter? 

eekeeboo:   And you assumed we didn't know why, I also explained to someone why playerbase reduction is natural in any game, especially in the length of time a game like WoT has been running. The amount of data and metrics measured and assessed is extensive and continual. It's why I'm able to say, players aren't leaving because of balance, but because of other reasons. I can't say what those reasons are, for what I hope are obvious reasons from my end. I can highlight the common and factual reasons like player churn and natural game cycle, which actually explain a lot, vs people who say that the game is dying and dead because of balance reasons. 

View PostElement6, on 14 January 2019 - 03:22 PM, said: You can provide it if you want to, but it will just be pure speculation.   Did you consider what I wrote? Getting a high number of new players for more than 8 years is a hard task, for any game, unless we are talking games like chess etc. If the main reason your payerbase/customerbase is getting smaller is down to lack of new players/customers, and the rate at which players/customers leave is more or less the same during the 8 years you have been on the market, you can be fairly certain that it is not the changes you have done that has made the players leave, since they have been leaving at the same rate no matter what you have done. When the game was launched there was a very high number of potential customers, and as years have gone by a high number of players have talked about the game to people they know, like I have, I have probably talked about the game to something like 15 people. There are something like 21 million accounts in EU so we can assume that many times that number has heard of the game. Sure there are coming new gamers on the market each year, but only a portion of those will be interested in playing WoT, for a number of different reasons, and the number of new potential customers that come around each year doe to growing old enough is never going to reach the number of potential customers available when the game launched.   That would be one aspect of a natural life cycle. The sea of potential customers has all but dried up, and there is only a small stream left to fill it back up.   Due to the data they have, they already know if they are losing 20% because more people are leaving, or if there are simply less players joining. WoT has been in quite a lot of configurations over the years, and if none of them has managed to recruit more players then you can be fairly certain that there doesn't exist an untried version that would dramatically increase the flow of new players.   It's very unlikely to be WG just brushing it off, it is more than likely that it is the conclusion after years of playerbase study.  

eekeeboo:   One piece of the very large pizza of player base changes and I'm happy to see well structured and informed posts! Awesome work. 

View PostNoo_Noo, on 14 January 2019 - 04:11 PM, said:   Speculation? I thought it was my opinion? ;)

Going purely by the data presented by QB people playing the game has dropped by 20%. These are server stats as far as I know. How trustworthy they are if they are from a second party is open to some debate but I think they are representative. Before this player numbers were increasing. So you've got more players playing and then a big chunk of them decide not to. That would immediately catch my attention. Secondly players on the Russian server are also down. That is their home crowd / core customer and again still that is down. 

While i certainly concede that there will be some natural fall off and there are huge challenges in bringing in and then keeping new players into what is an old game (seal clubbing protection for example) and attractors my gut tells me that WG did something to catch the eye (players went up) and then failed to keep these players and its been a rapid decline ever since. So lots of people (new and old) had a good look at what WG were doing at the time and decided over the following period that this game was no longer or not for them. the speed of the decline is the main eye catcher for me. It feels too fast. 

Lastly I don't for one minute think that balance is the sole reason for this but I do think its a big part of it especially if we lump many of WoT's "most Moaned" into that one category which is entirely possible. ie Premium tanks, premium ammo, arty etc. 

eekeeboo:   As mentioned above, covered extensively by the post you replied to that explains quite well just one piece. Something you need to consider is cultural shifts, game age and competition in the market. WoT when released and for the following years was the only option in the market, that has VERY much changed with even competition with its own market with things like World of Warships. Balancing is a large reason for player satisfaction, but you will find this is an issue only for a section of the playerbase and not for all. Incidentally, new players are less likely to be aware of balancing issues and just assume it's something else that is causing frustration.    Player decline rate, is all subjective, the figured presented in the video you mention for instance were based on a small set of data on a set portion, in terms of drop off rate compare all titles and the release of other games at the time too. Games live and die on more than just balance.   

View PostLordMuffin, on 14 January 2019 - 09:32 AM, said:   Changes is not independent from buffs/nerfs. It is perfectly possible to change a class and make the version that it is changed into overall stronger then the version it was changed from. Just like with arty.   Physics changed in 1.0? Only soapstone rocks. No other physical engine changes since 2017. Auto-reloaders is hardly a mechanical change,  only a new type of gun. Also, only at T8+. Autoloaders existed before 2017, so that is not a change.  Armour changes or not game mechanical changes, they are just changing of figures. No changes have been made to how armour works or how AP/APCR/HEAT etc interacts with armour since 2017.   You still haven't put up a single reason to why the powerrlevrl between T6 and T8 tanks haven't changed since 2017. You claim mechanical changes,yet doesn't produce any argument as to why these mechanical changes effect the difference. You claim MM changes, yet not produce any argument to why these changes effect the difference. You claim map changes, but don't produce any argument to why these map changes effect the difference.   This discussion is pointless if you refuse to come up with an atgument supporting your view.    Heavies can work very well, and do work well on open maps.   WG have gone from 1 or maybe 2 to strong T8 premium tanks (Type 59 and KV-220) above T5 in the first 6 years to almost only release premium tanks which are to strong in the last 2 years. But I assume this is not a change at all. T34, Löwe, FCM50t, CDC, Jgtig 8.8, IS-6, KV-5, T-54 mod.1, FV4202, WZ-111, 112, T-34-3, STA-2,Indien Panzer premium, Panther II premium, T-4-100, Type 59 (after nerf), Super Pershing, Mutant, Revalorise (all pre buff) where indeed all considered OP or to strong T8 premium tanks, right? I can't remember any other pre Skorpion G premium tanks at T8.   I have searched for "natural game cycle" more hits on Google, no articles found, no wiki page found. Some diagrams without any explanation nor clarification about what they are supposed to show,  nor why they are to be assumed to be correct.  Churn rate is not a computer game based term, that term includes so much more.   And I am pretty certain that a 10-20% loss in playerbase can not be attributed to "old players leaving".   Yes, by not knowing the skill level of the player, i think is harder/impossible to have team work. By adding more players it is harder/impossible. And I would claim WOT has more mechanics, only different mechanics. With team play being harder/impossible to have, the general team work in WOT is lower then in Dota. The only instance of teamwork between more then 2-3 players in WOT can be found in SH/CW.   You can't get a 8000+ PR by playing T6 or below while getting carried to high winrate. You can most probably don't even achieve a 8000+ PR by playing only T6 at all. And for giving a rough estimation of skill, that is enough. If you are really interesting in getting a better then rough image of someone's skill, you just look at the same players score in his individual tanks. But I am not interested in a precise skill measurement of a player. I know that a 45% WR 3000 PR is worse then a 50% WR 5500 PR is worse then a 55% WR 7500 PR is worse then a 60% WR 10000PR player, and that is enough.     I have never ever won or lost a game on Overlord due to a beach rush. If you have, please give me the replay. Current map design have specific 'engagement zones' where WG thinks engagements should take place,this is a way of shaping meta game or forcing the engagements to certain areas of the map. WG in their map design tells the players where they should fight, where they should camp bush etc. Also, WG in their map design punish plays which are outside of their intended design. In general, if you go to an area which are not a WG predetermined engagement zone, you are very likely to get into a crossfire and/or killed by the TDs camping in their WG designated bushes.   If my team camp bush, so do I, the battle is lost anyway in that case (unless the enemy team are terribly bad) so I just try to maximize my damage for most possible credits.   High HE damage shells is a stupid idea. And there is a huge difference between being able to do damage frontally with a E8 and a KV-2. The E8 have to hit a certain spot, like a cupola/other weakspot to have a chance, something that will not always happen, depending on range and size of weakspot. A KV-2 just have to hit somewhere on the tank and will also do 2 times to 3 times the damage.   Just because an E8 can pen a T8 heavy frontally, it doesn't mean it always will. The chance is enough, especially on current maps where frontal engagements are what the maps are designed for?      I have never stated balance is to make it easier to get good outcome. In many ways, WOT is way to easy, it is way to easy to get a 'good' outcome in WoT. The Arty, Japanese heavy lines, some of the new heavies are prime example of tanks that are 'maximum outcome for no effort'.   Balance is to give every player in a game the possibility of having an impact on the outcome of the battle regardless of which tanks he/she plays (this is not the case in WoT). Balance is giving both starting points on a map equal chances of winning that battle (this is not the case on many maps in WoT).   Games in WoT should be decided on the skill of the players and not which tank they picked for battle or how much premium ammo/premium consumables they use.      In next patch,  Obj 279 will get buffed after just a few weeks. I guess some data is gathered faster then other.

eekeeboo:   You should search more on the changes in 1.0 to do with physics, including the map destructible objects and map changes. And the "soapstone" still is a physics change.    Autoloaders, autoreloaders are both drastic mechanics to introduce to a game that can hugely affect the typical engagement between players in tanks and the situations involved.    Armor changes are very much mechanical changes, you have to consider that again, these affect engagements the way people will deal with them. Giving more tanks spaced armour affects the shell choice for vehicles and the way artillery can deal with them. Choosing and picking what counts what changes counts is how you suddenly say "No balance changes ever made." By increasing things like LFP angling and armour effect you affect the way people will hold flanks and locations on a map.    I haven't put up information because you want to show that it has increased, whereas I'm saying it hasn't. You still face the same challenge now dealing with a tank 2 tiers higher that you always have.  You are choosing to ignore things that don't conform, like MM changes. You have issues facing tanks 2 tiers higher, go to 3,5,7 you face less tanks 2 tiers higher.... 2 instances right there combined. You're looking at things in a simple 2D perspective. Please try to put them all together.    Look at the maps from pre 1.0 and now, look at the map changes available in multiple patch notes from changing rocks, bushes and even inclines on hills that vastly affect the play style on those maps. You are demanding all the evidence, proving non yourself and making no effort to do any research. I don't know of a single map that is the same now as it was when it was introduced.    The simple fact is for support:  Look up MM changes and effects.  Look up patch notes and map changes and how they affect balancing (heat maps help too).    There's SO much information out there, exactly what pool would you like to choose from, you state the discussion is pointless with no evidence, but you have provided non yourself only assumptions and presumptions. If you are trying to tell me that the balance between tanks with a difference of 2 tiers has worsened, how? Because the difference and the way you deal with them is still the same now as it was before. You never, ever just pressed 2 and won the game, you never had a tank with high pen able to reliably punch through a heavy 2 tiers higher than you frontally.    For premium tier 8 tanks? The Jg 88?    If you can't find results on Google from that term? I've got a whole list here, some academic, others not but all end up with the same summary and overview. Here's just one such publication found with my first search: article   I'm going to not reply until you take the time to read up more on the issue as you've been unable to educate yourself on the issue. Once we've got past that hurdle I can help you go through the rest of your statement. 


Actinid
Encore 48 heures pour obtenir vos grosses boîtes
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14.01.2019 19:39:20
 
Subject: Encore 48 heures pour obtenir vos grosses boîtes
Link on message: #16551785

View PostWoteur, on 12 January 2019 - 11:37 AM, said: Bonjour,   j'ai collecté toutes les décos, j'ai les deux collections complètes, 2018 et 2019, alors je souhaiterai savoir ce que vont devenir les décos excédentaires ? Avance sur 2020 ou perte sèche ?   Merci pour votre réponse.

Actinid:   Salut.   Les décorations excédentaires seront probablement perdues (j'entends par là qu’elles ne vous avanceront pas sur la collection 2020). S'il y a des changements à ce sujet je vous le communiquerai.


eekeeboo
ENOUGH with AIMBOT cheat!
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14.01.2019 19:28:14
 
Subject: ENOUGH with AIMBOT cheat!
Link on message: #16551746

eekeeboo: I'm late to the party and the only reason this thread isn't being lock-of-doomed is that of the constructive discussion, but I want to point out now:    Yes, there are illegal mods, but these are scanned and caught and subsequently leads to bans. Yes it's impossible to catch them all, but at the same time, they do not give you magical advantages like 100% accuracy or aim, those are dictated server side and still involve chance.    Something that you find with the accusations like those in the OP usually derives from people not understanding how the game works and how things are calculated. The best advice I can offer is to educate yourself on these issues and then you will become less frustrated and more knowledgeable about the issue. 


eekeeboo
Why Christmas Box RNG is badly coded: Statistics say something is funky
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14.01.2019 19:23:45
 
Subject: Why Christmas Box RNG is badly coded: Statistics say something is funky
Link on message: #16551727

eekeeboo: I'm glad to see there's been an explanation on math and how chance/randomness works, this has saved me a lot of work and effort to explain!    Thank-you guys for being constructive and on-topic and keeping things civil.    As highlighted it's not about badly coded RNG, but the fact that each box will have a loot table to draw from with chances, if you're super lucky you could get tier 5 from every box, it's all about how chance works! 


eekeeboo
Reporting for Duty
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14.01.2019 19:19:05
 
Subject: Reporting for Duty
Link on message: #16551710

View PostOIias_of_Sunhillow, on 12 January 2019 - 12:28 PM, said:   Lol, the quote I used has been removed, reducing my post to nonsense.   Not much change there then...

eekeeboo:   ​Unfortunately the person had repeated the same post in multiple threads and needed to be un-spammed :( 


Kayi4ek
Vojáci štěstěny na Globální mapu
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14.01.2019 19:18:40
 
Subject: Vojáci štěstěny na Globální mapu
Link on message: #16551708

View PostTankZ3, on 14 January 2019 - 06:13 PM, said: Kolik tak podle vás bude potřeba "bondů" na ukořistění tanku z aukce

Kayi4ek:   Ahoj,   zítra by měla vyjít kompletní pravidla a regulace :honoring:


Kayi4ek
Už jste využili svých 100% slev?
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14.01.2019 19:14:08
 
Subject: Už jste využili svých 100% slev?
Link on message: #16551688

View PostArRashiit, on 14 January 2019 - 05:28 PM, said: jak mam oznacit tanky ktery chci mit ve sleve?

Kayi4ek:   Ahoj,   v centru oznámení. Viz screenshot.    


eekeeboo
48 Hours Left to Get Your Large Boxes
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14.01.2019 19:01:53
 
Subject: 48 Hours Left to Get Your Large Boxes
Link on message: #16551630

View PostFlint_74, on 14 January 2019 - 12:38 PM, said: To all of you lovely people complaining about how the decorider kept dropping duplicate items, and thus wasting the limited number of shards you had from the small boxes, it's worth keeping in mind that this is at least the second, and maybe even the third, christmas event in a row where that issue has been raised on here.   And yet, despite that fact, each time the subject comes up on here there is NEVER any comment about it from the sons of fun at WG, and so still nothing has been done to fix it. Frankly at this point I'm getting kinda fed up of keep raising the issue to no effect, but I WILL keep pointing it out, because we're obviously not happy about it and so it clearly needs to be said.   But that issue's on top of the fact that for players who haven't reached Tier 6 yet, a sizeable number of the small mission boxes still weren't even available to them, so for them, most of whom are new players to the game, completing any of the collection books without buying any large boxes would have been largely impossible, and thus suddenly the Christmas event starts feeling less and less Christmassy. So why not just make ALL of the Christmas missions available to Tier 4+, instead of making a couple of them be for Tier 6+? That way more players, especially newer players, will have more of a shot not only of completing the Atmosphere portion of the event, but also one, some, or all of the collection books too, so that they have some rewards to look forward to using once they progress further into the game.   And as for the giving away of premium tanks in large boxes and then expecting players to spend coins or gold on recruiting their own crew(s)... players just spent ACTUAL CASH buying those large boxes WG, the absolute very least thing YOU could have done is put a bloody crew, even if it was only a 50% crew with no skills, in those tanks, I mean seriously... I don't know how they do it in Belarus, but Christmas is normally supposed to be about giving, not giving with one hand and taking away with the other at the same time...

eekeeboo:   A lot of players were able to complete at least some of the collection, gain the bonuses and get some sizeable discounts from only playing for free, even at tier 6.    No matter how much you giveaway and how much free things you provide, there will be someone or some people complaining they want more free things.   

View PostEvilier_than_Skeletor, on 14 January 2019 - 01:03 PM, said: Well, if it was one of those soccer mom minibuses..:P   While getting album camos or not getting any doesn't matter much, I wonder if it was even theoretically possible to get an album full without buying any boxes? Any numbers guys around?

eekeeboo:   ​It is possible but you'd better have done every RNG good luck ritual you know! 


vuque
Bir Haftalığına Üç Tank
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14.01.2019 18:56:07
 
Subject: Bir Haftalığına Üç Tank
Link on message: #16551600

View Postrahmib, on 10 January 2019 - 08:24 PM, said: Alışveriş yapana Poşet veriyormusunuz yoksa 25 kuruş veriyormuyuz?

vuque:   ​Poşete gerek yok! :)


parim1331
Trochę ochłody z nową ofertą specjalną
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14.01.2019 18:25:26
 
Subject: Trochę ochłody z nową ofertą specjalną
Link on message: #16551433

View Postadikon01, on 14 January 2019 - 01:10 PM, said: Ja chcem zniżkę na moduły :/ 

parim1331:   Jedni chcą moduły, drudzy chcą zestawy...:trollface:


Actinid
Préparez-vous pour les Opés des fêtes 2019
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14.01.2019 18:15:38
 
Subject: Préparez-vous pour les Opés des fêtes 2019
Link on message: #16551385

Actinid:  Salut à tous,   Les promotions des opérations spéciales pour les véhicules sont encore disponibles (apparemment jusqu'à la 1.4) contrairement à ce qui avait été communiqué auparavant.   Vous pouvez donc toujours les appliquer aux véhicules que vous désirez.   Pour ce faire, lorsque vous vous connectez au jeu, aller dans votre centre de notifications (en bas à droite) et cliquez sur "aux récompenses".
  Capture:     Bonne journée à tous.


eekeeboo
Final Week of Holiday Ops
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14.01.2019 18:04:39
 
Subject: Final Week of Holiday Ops
Link on message: #16551333

eekeeboo: Once you've applied the discount, the discount on that tank will stay. The female crew, as far as I know, will remain. 


Actinid
Le programme de parrainage 1.0 arrive à terme
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14.01.2019 17:59:18
 
Subject: Le programme de parrainage 1.0 arrive à terme
Link on message: #16551313

View PostChiggy_Von_Richthofen, on 14 January 2019 - 11:29 AM, said: Personnellement, ça m'est égale qu'il prenne fin ou pas, la seule chose qui me dérange c'est que le T95E2 n'a pas le bonus de crédits, si vous pouviez s'il vous plait le rendre un money-maker, ça serait bien, ça ne vous coûtera rien. (Vous avez déjà fait la même chose avec le Chieftain/T95tier 8 que certains ont gagné lors d'une clan war il y a 2 ou 3ans de ça).

Actinid:   Je m'occupe de faire passer la suggestion =) !


eekeeboo
x2 XP This Weekend!
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14.01.2019 17:49:13
 
Subject: x2 XP This Weekend!
Link on message: #16551281

eekeeboo: Wise or could it be 2 of the 4 remaining lines I've to grind in Tanks? :sceptic:


eekeeboo
Panhard AMD 178B
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14.01.2019 17:45:51
 
Subject: Panhard AMD 178B
Link on message: #16551264

View PostHomer_J, on 14 January 2019 - 12:55 PM, said: :great: Quote Important Note: The crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All crews include a Commander (also fills the role of Loader), a Driver, a Gunner and a Radio Operator. From...

eekeeboo: From...   This is the information I have too, but I wanted to check the whole line to make sure there was no random change at higher tiers, unfortunately the CT server was delayed so I've not been able to check until today. 

Quote Important Note: The crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All crews include a Commander (also fills the role of Loader), a Driver, a Gunner and a Radio Operator.

eekeeboo:


eekeeboo
In Supertest: TS-5
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14.01.2019 17:43:53
 
Subject: In Supertest: TS-5
Link on message: #16551253

View Postxx984, on 14 January 2019 - 09:02 AM, said:   just like the 268 v4? :)

eekeeboo:   ​Yes just like anything else that's put into testing. And you don't say "It's OP pay-to-win" before it's even released. 


eekeeboo
Update 1.3 - Bug reports
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14.01.2019 17:42:09
 
Subject: Update 1.3 - Bug reports
Link on message: #16551242

View PostAngelsRider, on 13 January 2019 - 03:40 PM, said: Dear Wargaming   I Installed World of Tanks on another computer without Mods and Without XVM. To my amazement, the spelling mistake was still there. There is still OVERWINNIN instead of OVERWINNING. After the last update i have discovered a spelling mistake. I have added 2 screenshots of this to show you. I find the second misspelling outright sloppy, bombing the enemey with oranges. I Hope this can be resolved quickly. I have already invested a lot of money in the game and hope for a good translation.it concerns the Dutch translation

eekeeboo:   I believe you may have more luck putting this into the correct language than the English section! Good luck. 


Kayi4ek
Poslední týden sváteční operace
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14.01.2019 17:36:51
 
Subject: Poslední týden sváteční operace
Link on message: #16551210

View PostJmeno1, on 14 January 2019 - 04:30 PM, said: Kdyby ti chyběly důkazy tak např.:   A mimochodem, včera jsem dokončoval Čínu a chyběla mi jedna V, přičemž jsem si ji vytočil až na 5. pokus. 4x stejná pětková ozdoba za skoro 6.000 střepů a až pátý pokus vyšel, takže 7.000 střepů v (_!_) Tohle mne fakt točilo.

Kayi4ek:   A mimochodem, včera jsem dokončoval Čínu a chyběla mi jedna V, přičemž jsem si ji vytočil až na 5. pokus. 4x stejná pětková ozdoba za skoro 6.000 střepů a až pátý pokus vyšel, takže 7.000 střepů v (_!_) Tohle mne fakt točilo.   Neboj, osobně jsem si tím prošel ;)


Nohe21
YouTube Subscriber Contest - Win 1,250 gold
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14.01.2019 17:24:15
 
Subject: YouTube Subscriber Contest - Win 1,250 gold
Link on message: #16551151

Nohe21: *Reopening this thread as it was wrongfully closed.
Apologies for the inconvenience.   Have a nice day.


Kayi4ek
Poslední týden sváteční operace
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14.01.2019 17:14:41
 
Subject: Poslední týden sváteční operace
Link on message: #16551104

View PostKrucifikator, on 13 January 2019 - 07:05 PM, said: Prima Vánoce jako loni. =)

Jen bych příští rok ocenil upgrade dekorátoru na možnost craftu KONKRETNÍ ozdoby. Z 40k shardu jsem nesložil ani jednu kolekci. 8x craft stejné ozdoby za sebou atp.

Prostě bych rád, kdyby mě RNG vysíralo alespoň jen mimo garáž.

Kayi4ek:   Ahoj,   dekorátor je předmětem častých diskusí a hodně lidí si stěžovalo na stejný problém. Zpětné vazby jsme si všimli a posíláme ji našim developerům :honoring:


Kayi4ek
Na získání velkých beden zbývá 48 hodin
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14.01.2019 17:12:09
 
Subject: Na získání velkých beden zbývá 48 hodin
Link on message: #16551092

View Postglobal_asa_wenca, on 14 January 2019 - 02:35 PM, said: No to by byl dobrej gól. Ale třeba jen WG píše ten vzkaz pro jistotu všem. Nebo tam zůstal z loňska, kdy ty baby expirovaly. Ale vloni nebyly přístupný přes rekruty v kasárnách a musely se verbovat přes to okno ze Sváteční operace, po skončení akce dostupný jen přes tu hlášku v notifikacích, takže letos jsem nakloněn věřit spíš tomu že zůstanou i po 1.4

Kayi4ek:   Není čeho se obávat :)


Jahrakajin
Der Kampf ums Forum!
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14.01.2019 16:52:32
 
Subject: Der Kampf ums Forum!
Link on message: #16550999

Jahrakajin: Huzze hat einfach schi angst. :harp:


Nohe21
World of Tanks-TOP 3 OP Positions-Easy DMG-Ruinberg !
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14.01.2019 15:04:38
 
Subject: World of Tanks-TOP 3 OP Positions-Easy DMG-Ruinberg !
Link on message: #16550497

Nohe21: Cierro el Hilo debido a Spam.


eekeeboo
Final Week of Holiday Ops
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14.01.2019 14:54:00
 
Subject: Final Week of Holiday Ops
Link on message: #16550460

eekeeboo: To confirm the instructions that will be updated on the webpage soon:    To claim your unused Festive Atmosphere Rewards, check your notifications alert when you log into the game, you will find an alert starting you have unused discounts or rewards.   Click the button highlighted, this will enable you to claim your rewards and use your discounts. 


Nohe21
Comunidad IMB2 INFANTERÍA MECANIZADA BRUNETE 2°
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14.01.2019 14:47:14
 
Subject: Comunidad IMB2 INFANTERÍA MECANIZADA BRUNETE 2°
Link on message: #16550430

Nohe21: Eliminados comentarios no constructivos. Cualquier comentario creado con la intención de incitar malestar en el Foro será eliminado y sus usuarios sancionados. No hay necesidad de spamear en el Hilo de otros clanes para molestar.   Un saludo.


eekeeboo
Update 1.3 - General feedback
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14.01.2019 14:46:31
 
Subject: Update 1.3 - General feedback
Link on message: #16550425

View PostAce42X, on 13 January 2019 - 01:25 AM, said: Christmas Promo feedback:
The M4 Improved is trash and feels like a giant "eff you" to the recipient.
I know it's gambling, and as such you're not guaranteed good loot or anything – but the M4 Imp is a slap in the face that is WORSE than just getting an empty garage slot, because an empty garage slot doesn't cause you to waste credits on upgrades that you then have to resell when you discover that you simply can't make such a garbo tank even remotely playable.

I can make most Tier 5 mediums work fine, so I'm not being hyperbolic when I say this tank is so bad that I think taking it onto the field is legitimately throwing the match and would be a justification for banning players who do so.

Even with preferential matchmaking - which would at least prevent facing Tier 7s that you can't even penetrate with gold rounds - I don't think the tank is good enough to contribute meaningfully against Tier 6s.  Even in Tier5 only games, it's at a huge disadvantage.   The extra side armour isn't enough to bounce reliably while side-scraping (worse than a Tier 4 Matilda numerically and in terms of layout); the extra mobility is rendered worthless by the tank's large dimensions which make it easy to hit even on the move; and terrible concealment values that are worse than vanilla M4 make it exceptionally bad for scouting. It's outclassed by Tier 4s like the Matilda (better profile, better gun, better armour) and even the Lee (same gun, but with better accuracy and reload).

I expected to feel disappointed by the boxes:
Gambling's for mugs;
I knew WG's current stance on monetisation has been increasingly manipulative, coercive, and detrimental to the game;
and I've been burned by WGing's cynical monetisation practices in WOWP, as well as some disappointing premium tanks (Fury and Caernarvon AX are both downright miserable to play) before.

I did not expect to feel so unvalued and poorly treated as a customer.

eekeeboo:   It feels pretty good to me....    For a tier 5 premium you can just roll around in and have fun, it does the job pretty well. 


eekeeboo
Final Week of Holiday Ops
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14.01.2019 14:32:34
 
Subject: Final Week of Holiday Ops
Link on message: #16550377

View PostHomer_J, on 14 January 2019 - 11:48 AM, said:   Yeah, i read it to mean the snowflake would stay around until the patch, just like that first Xmas garage which almost made it to Easter. :B

eekeeboo:   Yeah I'm currently trying to confirm 100% at the notification alert for not using all your discounts, but as I used all mine, I will not have the notification. 


eekeeboo
Update 1.3 - Maps
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14.01.2019 13:49:04
 
Subject: Update 1.3 - Maps
Link on message: #16550220

View PostCloudSaro, on 12 January 2019 - 08:26 PM, said: 3 points to make:   1 - Why are majority of the maps in game now including a big portion in the middle which is completely empty? 2 - Extending on from that, why are maps now really devoid of objects/cover in general than that of previous iterations?, the maps have been opened up but not really compensated for such a change. 3 - Why are there so many sections of double bushes on majority of maps now? a few scattered around in odd places are good but entire sections of them in vital areas are game breaking.

eekeeboo:   Maps are intended to have an area where different tank classes will have an opportunity to perform, open areas usually for lights and mediums. The comment on objects and cover is particularly odd if you have an example you could provide, please? 


eekeeboo
Need the help of the WoT community to make Ph3lan read/reply his PMs.
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14.01.2019 13:44:40
 
Subject: Need the help of the WoT community to make Ph3lan read/reply his PMs.
Link on message: #16550199

eekeeboo: I am active and I'm curious what you need help with, in this case I need you to be aware of the forum rules about tagging staff members and spamming on the forums :(


eekeeboo
Final Week of Holiday Ops
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14.01.2019 13:41:03
 
Subject: Final Week of Holiday Ops
Link on message: #16550185

View PostHomer_J, on 14 January 2019 - 11:08 AM, said:   Pssst.   You might want to check the article I linked/quoted above.  Seems someone got the instructions wrong.

eekeeboo:   Thanks, I'm working on getting it fixed but I had a meeting to go to, so please bear with :(    I remember an article stating the UI would be removed on the 14th hence the need to use discounts sooner, but the article you linked can lead to confusion. 


eekeeboo
Referral Program 1.0 Draws to a Close
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14.01.2019 13:34:07
 
Subject: Referral Program 1.0 Draws to a Close
Link on message: #16550165

eekeeboo: Update (January 14): The World of Tanks referral program will soon be disabled, be wanted to give you more time to complete your progress. Our current referral program will now be closed on 5 February. Make the best of this extra time!


eekeeboo
Cool Down with Our Newest Special
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14.01.2019 13:33:44
 
Subject: Cool Down with Our Newest Special
Link on message: #16550161

eekeeboo: XP boosters! 


eekeeboo
48 Hours Left to Get Your Large Boxes
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14.01.2019 13:32:13
 
Subject: 48 Hours Left to Get Your Large Boxes
Link on message: #16550156

View PostMidnightsun1912, on 14 January 2019 - 08:37 AM, said: So after giving WG a big  credit with real money and getting tons of Gold you would expect  WG bend over backwards to give the players opportunities to spend the Gold.  Alas not even the  24th was available for Gold. Neither the offers later on...just for real money again.  So why should we spend more money  on Loot boxes if we cant use the content anyway?

eekeeboo:   There are many items in-game you can spend your gold on, I understand you may not want to spend it on those items, but they are there, as are many premium vehicles if you choose to do so. 


eekeeboo
A Charity Auction with Three Great Vehicles!
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14.01.2019 13:30:28
 
Subject: A Charity Auction with Three Great Vehicles!
Link on message: #16550148

eekeeboo: You have a weekend off and people fall out :( :angry:   I just want to say that yes as far as I'm aware the tank was promised to never be sold again (as highlighted in the text) but at the same time, I will never say "it will never be sold again" for instances like these.    I can understand why some people will be upset, but I also understand the need to provide an item that is worth bidding on, traditionally those who do want to donate will find a way whereas others it's nice to reward people for their great donations.    I understand the sensitivity of this issue, but like the type 59 auctions, that has still not been sold, they are reserved for special circumstances for the foreseeable future, but never say never, things can always change! 


eekeeboo
Final Week of Holiday Ops
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14.01.2019 12:31:19
 
Subject: Final Week of Holiday Ops
Link on message: #16549920

View PostKopi7111_real, on 14 January 2019 - 09:41 AM, said: If I remember well, the reward date was January 19th. or not? Isn't it possible to redeem the discounts?

eekeeboo:   ​As per the announcement:  Now that the Holiday Ops have been ongoing for multiple weeks, there are only a couple of days left for you to benefit from all those discounts, bonuses, and rewards. Most of them are valid until 14 January at 06:00 CET (UTC+1)   You can check the main article to see what particular items were exempt from this deadline. 


eekeeboo
Large Boxes Now Available!
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14.01.2019 12:25:28
 
Subject: Large Boxes Now Available!
Link on message: #16549899

eekeeboo: Discriminating is different from being prevented from doing so. Discriminating is something that is chosen to do, I can assure you that the boxes and crates would be sold quite willingly to Belgium players if it wasn't restricted in the country. 


Actinid
Préparez-vous pour les Opés des fêtes 2019
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14.01.2019 12:24:20
 
Subject: Préparez-vous pour les Opés des fêtes 2019
Link on message: #16549896

Actinid: Merci pour vos retours concernant l'évènement.   N'hésitez pas à continuer à partager vos suggestions, je remonte le tout demain (Mardi 15) aux développeurs ! :)


eekeeboo
The Soldiers of Fortune join the Global Map
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14.01.2019 12:23:27
 
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16549891

eekeeboo: Hello,    I want to highlight again this is intended to be rewarding and engaging high end and end-game content. It's important to keep your most engaged and motivated players engaged and rewarded with an incentive to improve and work as a team.    Let's be fair clan wars is not a small investment in time and resources from people to play to a level that will result in a tank. There are plenty of activities and rewards for "normal players" with the opportunity to earn a variety of vehicles and premiums, why is it such a bad thing that you can then have a set of rewards for your absolutely most engaged and dedicated players and give an incentive and reward to those people who traditionally have done it all and have little left to do in the game.    This is intended to be the absolute last and biggest end-game content there is, why else bother joining a clan, playing with people or getting to tier 10 and buying all the camo and training crew skills etc? 


Nohe21
Ok, we alll want it. tier 8 premium artillery!
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14.01.2019 12:21:04
 
Subject: Ok, we alll want it. tier 8 premium artillery!
Link on message: #16549882

Nohe21: *Thread closed due to bumping old thread.


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