Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Kończy się program rekrutacyjny 1.0
Link on message: #16553622
Sculptorex, on 14 January 2019 - 09:21 PM, said: Rozumiem, że potrzebujesz jeszcze trochę czasu na
dowiedzenie się 
Link on message: #16553622
Sculptorex, on 14 January 2019 - 09:21 PM, said: Rozumiem, że potrzebujesz jeszcze trochę czasu na
dowiedzenie się parim1331: Z tego, co się dowiedzieliśmy, program prawdopodobnie
zostanie w ten sam sposób przedłużony jak jego Amerykański
odpowiednik.
Subject: Balance..
Link on message: #16551951
Rati_Festa, on 14 January 2019 - 09:59 AM, said: Does research/information for this subject exist? I'm
puzzled how even if it did exist it could be applied to something
as unique as WOT that you could use the data to form actions/plans
from it. You could collate player data on previous MMO games
( I would imagine this data is pretty sketchin as it will be
protected as business intelligence with more forward thinking
companies ) and look at decisions made and the results. That would
be very hard to transpose that information into a different gaming
environment. The nuances of individual game mechanices would
be very difficult to mirror across games. For example I recall a
star wars game where there was 0.001% chance of a character being
able to be a Jedi and then they changed it so you could pick to be
one. That had consequences of balance in the game
But if you transposed the Star war game changes to its
balance mechanics to WOT... I'm not sure what that would tell you
anything useful at all with regards to WOT. I'm intreged
please enlighten me.
Noo_Noo, on 14 January 2019 - 10:13 AM, said: The view that the player base is shrinking because of a
"natural game life cycle" is just plain ignorant in my
opinion. Wot was growing before things started to go
down. There was no slowing in the growth rate or plateauing of
player numbers. It was growing and then started to fall off a
cliff. Not asking yourself (and the players) why that has happened
is entirely representative of WG's attitude on these
things.
WG have been trading for far too long on what is an utterly fantastic idea for a game. The way they have developed it and monetised it has been given a free ride on this idea. Any other game where the initial idea was perhaps not so strong would have fallen a long long time ago. The reason that people still play this game is testament to that initial idea but unless you nurture and mange that idea people will leave and they have been!
Noo_Noo, on 14 January 2019 - 10:41 AM, said: But there was no flat spot. An oak grows for 100
years, lives for 100 years and dies for 100 years. Wot grows
for 8 years (or whatever it was), dies for 3 years (maybe??) 10:44
Added after 2 minutes Thanks yes. I think you'd expect a
plateauing of players for a while not a sharp decline after a
period of growth as we have seen. But to simply chalk it off
without questioning it is.............................I have no
words
Rati_Festa, on 14 January 2019 - 12:46 PM, said: You could even theoretically suggest that if they introduced
Frontline permanently, resolved some of the bad balance issues and
amend the mm that the game would have a second life and survive for
the next 10 years on a plateau of consistent players. No one really
knows a game as complex as WOT can't possibly have its life cycle
mapped out as it is an unprecedented game as it has plugged into
the over 30's market. Over 30's as we can clearly see with
WOT's longevity are quite set in their ways, they know what they
like and aren't as easy to distract away. Keep changing the game at
the extremes is a very risky game for WG to play, as this is
essentially changing what we all psychologically signed up for. The
core game of randoms that they have messed up with +2 templates and
the crazy armour/jap heavies needs to a stable environment,
just throwing in untested ideas that mess up the balance will as we
can see have a negative effect. By all means try new modes
like Frontline etc, but randoms should be insulated from extreme
change. Basically, it worked, revert back as best you can to before
it started to go wrong/decline ( the actual data they do have, not
imaginary game life cycle data ) and then just polish/tweak it
lightly. Then focus efforts on other game modes, don't kill
the golden goose.
Noo_Noo, on 14 January 2019 - 02:32 PM, said: No. What I am saying is that WG are extremely arrogant for
suggesting that is the case without actually considering other
things first. Such things like player satisfaction. Satisfied
players dont walk away. Pi**ed off one's do!
Noo_Noo, on 14 January 2019 - 03:07 PM, said: Please. I was responding to the very same comment you
replied to by the mod eekawhatever on that the player down turn was
natural.
I don't know why the player base is smaller. I never said I did. I suggested that it would be a good idea for WG to understand why rather than having mods just brush it off as a natural decline. If I was losing 20% of my business I would certainly like to know why.
Would you like my personal opinion on the matter?
Element6, on 14 January 2019 - 03:22 PM, said: You can provide it if you want to, but it will just be pure
speculation. Did you consider what I wrote? Getting a high
number of new players for more than 8 years is a hard task, for any
game, unless we are talking games like chess etc. If the main
reason your payerbase/customerbase is getting smaller is down to
lack of new players/customers, and the rate at which
players/customers leave is more or less the same during the 8 years
you have been on the market, you can be fairly certain that it is
not the changes you have done that has made the players leave,
since they have been leaving at the same rate no matter what you
have done. When the game was launched there was a very high number
of potential customers, and as years have gone by a high number of
players have talked about the game to people they know, like I
have, I have probably talked about the game to something like 15
people. There are something like 21 million accounts in EU so we
can assume that many times that number has heard of the game. Sure
there are coming new gamers on the market each year, but only a
portion of those will be interested in playing WoT, for a number of
different reasons, and the number of new potential customers that
come around each year doe to growing old enough is never going to
reach the number of potential customers available when the game
launched. That would be one aspect of a natural life cycle.
The sea of potential customers has all but dried up, and there is
only a small stream left to fill it back up. Due to the data
they have, they already know if they are losing 20% because more
people are leaving, or if there are simply less players joining.
WoT has been in quite a lot of configurations over the years, and
if none of them has managed to recruit more players then you can be
fairly certain that there doesn't exist an untried version that
would dramatically increase the flow of new players. It's
very unlikely to be WG just brushing it off, it is more than likely
that it is the conclusion after years of playerbase study.
Noo_Noo, on 14 January 2019 - 04:11 PM, said: Speculation? I thought it was my opinion? 
Going purely by the data presented by QB people playing the game has dropped by 20%. These are server stats as far as I know. How trustworthy they are if they are from a second party is open to some debate but I think they are representative. Before this player numbers were increasing. So you've got more players playing and then a big chunk of them decide not to. That would immediately catch my attention. Secondly players on the Russian server are also down. That is their home crowd / core customer and again still that is down.
While i certainly concede that there will be some natural fall off and there are huge challenges in bringing in and then keeping new players into what is an old game (seal clubbing protection for example) and attractors my gut tells me that WG did something to catch the eye (players went up) and then failed to keep these players and its been a rapid decline ever since. So lots of people (new and old) had a good look at what WG were doing at the time and decided over the following period that this game was no longer or not for them. the speed of the decline is the main eye catcher for me. It feels too fast.
Lastly I don't for one minute think that balance is the sole reason for this but I do think its a big part of it especially if we lump many of WoT's "most Moaned" into that one category which is entirely possible. ie Premium tanks, premium ammo, arty etc.
LordMuffin, on 14 January 2019 - 09:32 AM, said: Changes is not independent from buffs/nerfs. It is perfectly
possible to change a class and make the version that it is changed
into overall stronger then the version it was changed from. Just
like with arty. Physics changed in 1.0? Only soapstone
rocks. No other physical engine changes since 2017. Auto-reloaders
is hardly a mechanical change, only a new type of gun. Also,
only at T8+. Autoloaders existed before 2017, so that is not a
change. Armour changes or not game mechanical changes, they
are just changing of figures. No changes have been made to how
armour works or how AP/APCR/HEAT etc interacts with armour since
2017. You still haven't put up a single reason to why the
powerrlevrl between T6 and T8 tanks haven't changed since 2017. You
claim mechanical changes,yet doesn't produce any argument as to why
these mechanical changes effect the difference. You claim MM
changes, yet not produce any argument to why these changes
effect the difference. You claim map changes, but don't produce any
argument to why these map changes effect the difference.
This discussion is pointless if you refuse to come up with an
atgument supporting your view. Heavies can work very
well, and do work well on open maps. WG have gone from
1 or maybe 2 to strong T8 premium tanks (Type 59 and KV-220) above
T5 in the first 6 years to almost only release premium tanks which
are to strong in the last 2 years. But I assume this is not a
change at all. T34, Löwe, FCM50t, CDC, Jgtig 8.8, IS-6, KV-5, T-54
mod.1, FV4202, WZ-111, 112, T-34-3, STA-2,Indien Panzer premium,
Panther II premium, T-4-100, Type 59 (after nerf), Super Pershing,
Mutant, Revalorise (all pre buff) where indeed all considered
OP or to strong T8 premium tanks, right? I can't remember any other
pre Skorpion G premium tanks at T8. I have
searched for "natural game cycle" more hits on Google, no articles
found, no wiki page found. Some diagrams without any explanation
nor clarification about what they are supposed to show, nor
why they are to be assumed to be correct. Churn rate is not a
computer game based term, that term includes so much more.
And I am pretty certain that a 10-20% loss in playerbase can
not be attributed to "old players leaving". Yes, by not
knowing the skill level of the player, i think is
harder/impossible to have team work. By adding more players it
is harder/impossible. And I would claim WOT has more mechanics,
only different mechanics. With team play being harder/impossible to
have, the general team work in WOT is lower then in Dota. The only
instance of teamwork between more then 2-3 players in WOT can be
found in SH/CW. You can't get a 8000+ PR by playing T6 or
below while getting carried to high winrate. You can most probably
don't even achieve a 8000+ PR by playing only T6 at all. And for
giving a rough estimation of skill, that is enough. If you are
really interesting in getting a better then rough image of
someone's skill, you just look at the same players score in his
individual tanks. But I am not interested in a precise skill
measurement of a player. I know that a 45% WR 3000 PR is worse then
a 50% WR 5500 PR is worse then a 55% WR 7500 PR is worse then a 60%
WR 10000PR player, and that is enough. I have never
ever won or lost a game on Overlord due to a beach rush. If you
have, please give me the replay. Current map design have specific
'engagement zones' where WG thinks engagements should take
place,this is a way of shaping meta game or forcing the engagements
to certain areas of the map. WG in their map design tells the
players where they should fight, where they should camp bush etc.
Also, WG in their map design punish plays which are outside of
their intended design. In general, if you go to an area which are
not a WG predetermined engagement zone, you are very likely to get
into a crossfire and/or killed by the TDs camping in their WG
designated bushes. If my team camp bush, so do I, the battle
is lost anyway in that case (unless the enemy team are terribly
bad) so I just try to maximize my damage for most possible credits.
High HE damage shells is a stupid idea. And there is a huge
difference between being able to do damage frontally with a E8 and
a KV-2. The E8 have to hit a certain spot, like a cupola/other
weakspot to have a chance, something that will not always happen,
depending on range and size of weakspot. A KV-2 just have to hit
somewhere on the tank and will also do 2 times to 3 times the
damage. Just because an E8 can pen a T8 heavy frontally, it
doesn't mean it always will. The chance is enough, especially on
current maps where frontal engagements are what the maps are
designed for? I have never stated balance is to
make it easier to get good outcome. In many ways, WOT is way to
easy, it is way to easy to get a 'good' outcome in WoT. The Arty,
Japanese heavy lines, some of the new heavies are prime example of
tanks that are 'maximum outcome for no effort'. Balance is
to give every player in a game the possibility of having an impact
on the outcome of the battle regardless of which tanks he/she plays
(this is not the case in WoT). Balance is giving both
starting points on a map equal chances of winning that battle
(this is not the case on many maps in WoT). Games in WoT
should be decided on the skill of the players and not which tank
they picked for battle or how much premium ammo/premium consumables
they use. In next patch, Obj 279 will get
buffed after just a few weeks. I guess some data is gathered faster
then other.
Link on message: #16551951
Rati_Festa, on 14 January 2019 - 09:59 AM, said: Does research/information for this subject exist? I'm
puzzled how even if it did exist it could be applied to something
as unique as WOT that you could use the data to form actions/plans
from it. You could collate player data on previous MMO games
( I would imagine this data is pretty sketchin as it will be
protected as business intelligence with more forward thinking
companies ) and look at decisions made and the results. That would
be very hard to transpose that information into a different gaming
environment. The nuances of individual game mechanices would
be very difficult to mirror across games. For example I recall a
star wars game where there was 0.001% chance of a character being
able to be a Jedi and then they changed it so you could pick to be
one. That had consequences of balance in the game eekeeboo: There's actually an insane amount of research on the issue,
you can even look up yourself "Natural game life cycle" and go down
the rabbit hole. You will see the difference between viral games
and word-of-mouth games etc. With that you can see that all games
go through a natural process that eventually leads to the decline
and death of a game or franchise. You can readily find
the player base increase and decline for many titles over time.
Games like World of Warcraft help illustrate how continual content
creation can help maintain a player base but they have options like
subscriptions and game sales every expansion that some titles do
not have the benefit of. That's why different aspects are balanced
and developed.
Noo_Noo, on 14 January 2019 - 10:13 AM, said: The view that the player base is shrinking because of a
"natural game life cycle" is just plain ignorant in my
opinion. Wot was growing before things started to go
down. There was no slowing in the growth rate or plateauing of
player numbers. It was growing and then started to fall off a
cliff. Not asking yourself (and the players) why that has happened
is entirely representative of WG's attitude on these
things. WG have been trading for far too long on what is an utterly fantastic idea for a game. The way they have developed it and monetised it has been given a free ride on this idea. Any other game where the initial idea was perhaps not so strong would have fallen a long long time ago. The reason that people still play this game is testament to that initial idea but unless you nurture and mange that idea people will leave and they have been!
eekeeboo: Please refer above, it's important to not state an opinion
as ignorant if it's informed and you haven't done the
research.
Noo_Noo, on 14 January 2019 - 10:41 AM, said: But there was no flat spot. An oak grows for 100
years, lives for 100 years and dies for 100 years. Wot grows
for 8 years (or whatever it was), dies for 3 years (maybe??) 10:44
Added after 2 minutes Thanks yes. I think you'd expect a
plateauing of players for a while not a sharp decline after a
period of growth as we have seen. But to simply chalk it off
without questioning it is.............................I have no
wordseekeeboo: Thanks yes. I think you'd expect a plateauing of players for
a while not a sharp decline after a period of growth as we have
seen. But to simply chalk it off without questioning it
is.............................I have no words If you search
the player numbers over time of WoT on all regions over all
servers, you will see a similar player graph as other games. The
important thing to consider is that WoT monetises differently to
traditional games and still look at the spikes in content released
for free, meaning monetisation needs to take place using other
methods (read above).
Rati_Festa, on 14 January 2019 - 12:46 PM, said: You could even theoretically suggest that if they introduced
Frontline permanently, resolved some of the bad balance issues and
amend the mm that the game would have a second life and survive for
the next 10 years on a plateau of consistent players. No one really
knows a game as complex as WOT can't possibly have its life cycle
mapped out as it is an unprecedented game as it has plugged into
the over 30's market. Over 30's as we can clearly see with
WOT's longevity are quite set in their ways, they know what they
like and aren't as easy to distract away. Keep changing the game at
the extremes is a very risky game for WG to play, as this is
essentially changing what we all psychologically signed up for. The
core game of randoms that they have messed up with +2 templates and
the crazy armour/jap heavies needs to a stable environment,
just throwing in untested ideas that mess up the balance will as we
can see have a negative effect. By all means try new modes
like Frontline etc, but randoms should be insulated from extreme
change. Basically, it worked, revert back as best you can to before
it started to go wrong/decline ( the actual data they do have, not
imaginary game life cycle data ) and then just polish/tweak it
lightly. Then focus efforts on other game modes, don't kill
the golden goose.eekeeboo: If you introduce frontline, you still plateau, you still
saturate and people become bored of the status quo and move
elsewhere. People age and develop different priorities or jobs
etc.
Noo_Noo, on 14 January 2019 - 02:32 PM, said: No. What I am saying is that WG are extremely arrogant for
suggesting that is the case without actually considering other
things first. Such things like player satisfaction. Satisfied
players dont walk away. Pi**ed off one's do! eekeeboo: No, it's not just angry players who walk, you call arrogance
in your statement from a blunt and honest fact, but make such wild
and completely inaccurate statements. Please take the time to
research player churn and player base increase and decrease
factors.
Noo_Noo, on 14 January 2019 - 03:07 PM, said: Please. I was responding to the very same comment you
replied to by the mod eekawhatever on that the player down turn was
natural. I don't know why the player base is smaller. I never said I did. I suggested that it would be a good idea for WG to understand why rather than having mods just brush it off as a natural decline. If I was losing 20% of my business I would certainly like to know why.
Would you like my personal opinion on the matter?
eekeeboo: And you assumed we didn't know why, I also explained to
someone why playerbase reduction is natural in any game, especially
in the length of time a game like WoT has been running. The amount
of data and metrics measured and assessed is extensive and
continual. It's why I'm able to say, players aren't leaving because
of balance, but because of other reasons. I can't say what those
reasons are, for what I hope are obvious reasons from my end. I can
highlight the common and factual reasons like player churn and
natural game cycle, which actually explain a lot, vs people who say
that the game is dying and dead because of balance reasons.
Element6, on 14 January 2019 - 03:22 PM, said: You can provide it if you want to, but it will just be pure
speculation. Did you consider what I wrote? Getting a high
number of new players for more than 8 years is a hard task, for any
game, unless we are talking games like chess etc. If the main
reason your payerbase/customerbase is getting smaller is down to
lack of new players/customers, and the rate at which
players/customers leave is more or less the same during the 8 years
you have been on the market, you can be fairly certain that it is
not the changes you have done that has made the players leave,
since they have been leaving at the same rate no matter what you
have done. When the game was launched there was a very high number
of potential customers, and as years have gone by a high number of
players have talked about the game to people they know, like I
have, I have probably talked about the game to something like 15
people. There are something like 21 million accounts in EU so we
can assume that many times that number has heard of the game. Sure
there are coming new gamers on the market each year, but only a
portion of those will be interested in playing WoT, for a number of
different reasons, and the number of new potential customers that
come around each year doe to growing old enough is never going to
reach the number of potential customers available when the game
launched. That would be one aspect of a natural life cycle.
The sea of potential customers has all but dried up, and there is
only a small stream left to fill it back up. Due to the data
they have, they already know if they are losing 20% because more
people are leaving, or if there are simply less players joining.
WoT has been in quite a lot of configurations over the years, and
if none of them has managed to recruit more players then you can be
fairly certain that there doesn't exist an untried version that
would dramatically increase the flow of new players. It's
very unlikely to be WG just brushing it off, it is more than likely
that it is the conclusion after years of playerbase study. eekeeboo: One piece of the very large pizza of player base changes and
I'm happy to see well structured and informed posts! Awesome
work.
Noo_Noo, on 14 January 2019 - 04:11 PM, said: Speculation? I thought it was my opinion? Going purely by the data presented by QB people playing the game has dropped by 20%. These are server stats as far as I know. How trustworthy they are if they are from a second party is open to some debate but I think they are representative. Before this player numbers were increasing. So you've got more players playing and then a big chunk of them decide not to. That would immediately catch my attention. Secondly players on the Russian server are also down. That is their home crowd / core customer and again still that is down.
While i certainly concede that there will be some natural fall off and there are huge challenges in bringing in and then keeping new players into what is an old game (seal clubbing protection for example) and attractors my gut tells me that WG did something to catch the eye (players went up) and then failed to keep these players and its been a rapid decline ever since. So lots of people (new and old) had a good look at what WG were doing at the time and decided over the following period that this game was no longer or not for them. the speed of the decline is the main eye catcher for me. It feels too fast.
Lastly I don't for one minute think that balance is the sole reason for this but I do think its a big part of it especially if we lump many of WoT's "most Moaned" into that one category which is entirely possible. ie Premium tanks, premium ammo, arty etc.
eekeeboo: As mentioned above, covered extensively by the post you
replied to that explains quite well just one piece. Something you
need to consider is cultural shifts, game age and competition in
the market. WoT when released and for the following years was the
only option in the market, that has VERY much changed with even
competition with its own market with things like World of Warships.
Balancing is a large reason for player satisfaction, but you will
find this is an issue only for a section of the playerbase and not
for all. Incidentally, new players are less likely to be aware of
balancing issues and just assume it's something else that is
causing frustration. Player decline rate, is all
subjective, the figured presented in the video you mention for
instance were based on a small set of data on a set portion, in
terms of drop off rate compare all titles and the release of other
games at the time too. Games live and die on more than just
balance.
LordMuffin, on 14 January 2019 - 09:32 AM, said: Changes is not independent from buffs/nerfs. It is perfectly
possible to change a class and make the version that it is changed
into overall stronger then the version it was changed from. Just
like with arty. Physics changed in 1.0? Only soapstone
rocks. No other physical engine changes since 2017. Auto-reloaders
is hardly a mechanical change, only a new type of gun. Also,
only at T8+. Autoloaders existed before 2017, so that is not a
change. Armour changes or not game mechanical changes, they
are just changing of figures. No changes have been made to how
armour works or how AP/APCR/HEAT etc interacts with armour since
2017. You still haven't put up a single reason to why the
powerrlevrl between T6 and T8 tanks haven't changed since 2017. You
claim mechanical changes,yet doesn't produce any argument as to why
these mechanical changes effect the difference. You claim MM
changes, yet not produce any argument to why these changes
effect the difference. You claim map changes, but don't produce any
argument to why these map changes effect the difference.
This discussion is pointless if you refuse to come up with an
atgument supporting your view. Heavies can work very
well, and do work well on open maps. WG have gone from
1 or maybe 2 to strong T8 premium tanks (Type 59 and KV-220) above
T5 in the first 6 years to almost only release premium tanks which
are to strong in the last 2 years. But I assume this is not a
change at all. T34, Löwe, FCM50t, CDC, Jgtig 8.8, IS-6, KV-5, T-54
mod.1, FV4202, WZ-111, 112, T-34-3, STA-2,Indien Panzer premium,
Panther II premium, T-4-100, Type 59 (after nerf), Super Pershing,
Mutant, Revalorise (all pre buff) where indeed all considered
OP or to strong T8 premium tanks, right? I can't remember any other
pre Skorpion G premium tanks at T8. I have
searched for "natural game cycle" more hits on Google, no articles
found, no wiki page found. Some diagrams without any explanation
nor clarification about what they are supposed to show, nor
why they are to be assumed to be correct. Churn rate is not a
computer game based term, that term includes so much more.
And I am pretty certain that a 10-20% loss in playerbase can
not be attributed to "old players leaving". Yes, by not
knowing the skill level of the player, i think is
harder/impossible to have team work. By adding more players it
is harder/impossible. And I would claim WOT has more mechanics,
only different mechanics. With team play being harder/impossible to
have, the general team work in WOT is lower then in Dota. The only
instance of teamwork between more then 2-3 players in WOT can be
found in SH/CW. You can't get a 8000+ PR by playing T6 or
below while getting carried to high winrate. You can most probably
don't even achieve a 8000+ PR by playing only T6 at all. And for
giving a rough estimation of skill, that is enough. If you are
really interesting in getting a better then rough image of
someone's skill, you just look at the same players score in his
individual tanks. But I am not interested in a precise skill
measurement of a player. I know that a 45% WR 3000 PR is worse then
a 50% WR 5500 PR is worse then a 55% WR 7500 PR is worse then a 60%
WR 10000PR player, and that is enough. I have never
ever won or lost a game on Overlord due to a beach rush. If you
have, please give me the replay. Current map design have specific
'engagement zones' where WG thinks engagements should take
place,this is a way of shaping meta game or forcing the engagements
to certain areas of the map. WG in their map design tells the
players where they should fight, where they should camp bush etc.
Also, WG in their map design punish plays which are outside of
their intended design. In general, if you go to an area which are
not a WG predetermined engagement zone, you are very likely to get
into a crossfire and/or killed by the TDs camping in their WG
designated bushes. If my team camp bush, so do I, the battle
is lost anyway in that case (unless the enemy team are terribly
bad) so I just try to maximize my damage for most possible credits.
High HE damage shells is a stupid idea. And there is a huge
difference between being able to do damage frontally with a E8 and
a KV-2. The E8 have to hit a certain spot, like a cupola/other
weakspot to have a chance, something that will not always happen,
depending on range and size of weakspot. A KV-2 just have to hit
somewhere on the tank and will also do 2 times to 3 times the
damage. Just because an E8 can pen a T8 heavy frontally, it
doesn't mean it always will. The chance is enough, especially on
current maps where frontal engagements are what the maps are
designed for? I have never stated balance is to
make it easier to get good outcome. In many ways, WOT is way to
easy, it is way to easy to get a 'good' outcome in WoT. The Arty,
Japanese heavy lines, some of the new heavies are prime example of
tanks that are 'maximum outcome for no effort'. Balance is
to give every player in a game the possibility of having an impact
on the outcome of the battle regardless of which tanks he/she plays
(this is not the case in WoT). Balance is giving both
starting points on a map equal chances of winning that battle
(this is not the case on many maps in WoT). Games in WoT
should be decided on the skill of the players and not which tank
they picked for battle or how much premium ammo/premium consumables
they use. In next patch, Obj 279 will get
buffed after just a few weeks. I guess some data is gathered faster
then other.eekeeboo: You should search more on the changes in 1.0 to do with
physics, including the map destructible objects and map changes.
And the "soapstone" still is a physics change.
Autoloaders, autoreloaders are both drastic mechanics to introduce
to a game that can hugely affect the typical engagement between
players in tanks and the situations involved. Armor
changes are very much mechanical changes, you have to consider that
again, these affect engagements the way people will deal with them.
Giving more tanks spaced armour affects the shell choice for
vehicles and the way artillery can deal with them. Choosing and
picking what counts what changes counts is how you suddenly say "No
balance changes ever made." By increasing things like LFP angling
and armour effect you affect the way people will hold flanks and
locations on a map. I haven't put up information
because you want to show that it has increased, whereas I'm saying
it hasn't. You still face the same challenge now dealing with a
tank 2 tiers higher that you always have. You are choosing to
ignore things that don't conform, like MM changes. You have issues
facing tanks 2 tiers higher, go to 3,5,7 you face less tanks 2
tiers higher.... 2 instances right there combined. You're looking
at things in a simple 2D perspective. Please try to put them all
together. Look at the maps from pre 1.0 and now, look
at the map changes available in multiple patch notes from changing
rocks, bushes and even inclines on hills that vastly affect the
play style on those maps. You are demanding all the evidence,
proving non yourself and making no effort to do any research. I
don't know of a single map that is the same now as it was when it
was introduced. The simple fact is for support:
Look up MM changes and effects. Look up patch notes and map
changes and how they affect balancing (heat maps help too).
There's SO much information out there, exactly what pool
would you like to choose from, you state the discussion is
pointless with no evidence, but you have provided non yourself only
assumptions and presumptions. If you are trying to tell me that the
balance between tanks with a difference of 2 tiers has worsened,
how? Because the difference and the way you deal with them is still
the same now as it was before. You never, ever just pressed 2 and
won the game, you never had a tank with high pen able to reliably
punch through a heavy 2 tiers higher than you frontally.
For premium tier 8 tanks? The Jg 88? If you
can't find results on Google from that term? I've got a whole list
here, some academic, others not but all end up with the same
summary and overview. Here's just one such publication found
with my first search: article I'm going to not reply until you
take the time to read up more on the issue as you've been unable to
educate yourself on the issue. Once we've got past that hurdle I
can help you go through the rest of your statement.
Subject: Encore 48 heures pour obtenir vos grosses boîtes
Link on message: #16551785
Woteur, on 12 January 2019 - 11:37 AM, said: Bonjour, j'ai collecté toutes les décos, j'ai les deux
collections complètes, 2018 et 2019, alors je souhaiterai savoir ce
que vont devenir les décos excédentaires ? Avance sur 2020 ou perte
sèche ? Merci pour votre réponse.
Link on message: #16551785
Woteur, on 12 January 2019 - 11:37 AM, said: Bonjour, j'ai collecté toutes les décos, j'ai les deux
collections complètes, 2018 et 2019, alors je souhaiterai savoir ce
que vont devenir les décos excédentaires ? Avance sur 2020 ou perte
sèche ? Merci pour votre réponse.Actinid: Salut. Les décorations excédentaires
seront probablement perdues (j'entends par là qu’elles ne vous
avanceront pas sur la collection 2020). S'il y a des changements à
ce sujet je vous le communiquerai.
Subject: ENOUGH with AIMBOT cheat!
Link on message: #16551746
Link on message: #16551746
eekeeboo: I'm late to the party and the only reason this thread isn't being
lock-of-doomed is that of the constructive discussion, but I want
to point out now: Yes, there are illegal mods, but
these are scanned and caught and subsequently leads to bans. Yes
it's impossible to catch them all, but at the same time, they do
not give you magical advantages like 100% accuracy or aim, those
are dictated server side and still involve chance.
Something that you find with the accusations like those in the OP
usually derives from people not understanding how the game works
and how things are calculated. The best advice I can offer is to
educate yourself on these issues and then you will become less
frustrated and more knowledgeable about the issue.
Subject: Why Christmas Box RNG is badly coded: Statistics say something is funky
Link on message: #16551727
Link on message: #16551727
eekeeboo: I'm glad to see there's been an explanation on math and how
chance/randomness works, this has saved me a lot of work and effort
to explain! Thank-you guys for being constructive and
on-topic and keeping things civil. As highlighted it's
not about badly coded RNG, but the fact that each box will have a
loot table to draw from with chances, if you're super lucky you
could get tier 5 from every box, it's all about how chance
works!
Subject: Reporting for Duty
Link on message: #16551710
OIias_of_Sunhillow, on 12 January 2019 - 12:28 PM, said: Lol, the quote I used has been removed, reducing my post to
nonsense. Not much change there then...
Link on message: #16551710
OIias_of_Sunhillow, on 12 January 2019 - 12:28 PM, said: Lol, the quote I used has been removed, reducing my post to
nonsense. Not much change there then...eekeeboo: Unfortunately the person had repeated the same post in
multiple threads and needed to be un-spammed
Subject: Vojáci štěstěny na Globální mapu
Link on message: #16551708
TankZ3, on 14 January 2019 - 06:13 PM, said: Kolik tak podle vás bude potřeba "bondů" na ukořistění tanku z
aukce
Link on message: #16551708
TankZ3, on 14 January 2019 - 06:13 PM, said: Kolik tak podle vás bude potřeba "bondů" na ukořistění tanku z
aukceKayi4ek: Ahoj, zítra by měla vyjít kompletní pravidla a
regulace 
Subject: Už jste využili svých 100% slev?
Link on message: #16551688
ArRashiit, on 14 January 2019 - 05:28 PM, said: jak mam oznacit tanky ktery chci mit ve sleve?
Link on message: #16551688
ArRashiit, on 14 January 2019 - 05:28 PM, said: jak mam oznacit tanky ktery chci mit ve sleve?Kayi4ek: Ahoj, v centru oznámení. Viz screenshot.
Subject: 48 Hours Left to Get Your Large Boxes
Link on message: #16551630
Flint_74, on 14 January 2019 - 12:38 PM, said: To all of you lovely people complaining about how the decorider
kept dropping duplicate items, and thus wasting the limited number
of shards you had from the small boxes, it's worth keeping in mind
that this is at least the second, and maybe even the third,
christmas event in a row where that issue has been raised on here.
And yet, despite that fact, each time the subject comes up
on here there is NEVER any comment about it from the sons of fun at
WG, and so still nothing has been done to fix it. Frankly at this
point I'm getting kinda fed up of keep raising the issue to no
effect, but I WILL keep pointing it out, because we're obviously
not happy about it and so it clearly needs to be said. But
that issue's on top of the fact that for players who haven't
reached Tier 6 yet, a sizeable number of the small mission boxes
still weren't even available to them, so for them, most of whom are
new players to the game, completing any of the collection books
without buying any large boxes would have been largely impossible,
and thus suddenly the Christmas event starts feeling less and less
Christmassy. So why not just make ALL of the Christmas missions
available to Tier 4+, instead of making a couple of them be for
Tier 6+? That way more players, especially newer players, will have
more of a shot not only of completing the Atmosphere portion of the
event, but also one, some, or all of the collection books too, so
that they have some rewards to look forward to using once they
progress further into the game. And as for the giving away
of premium tanks in large boxes and then expecting players to spend
coins or gold on recruiting their own crew(s)... players just spent
ACTUAL CASH buying those large boxes WG, the absolute very least
thing YOU could have done is put a bloody crew, even if it was only
a 50% crew with no skills, in those tanks, I mean seriously... I
don't know how they do it in Belarus, but Christmas is normally
supposed to be about giving, not giving with one hand and taking
away with the other at the same time...
Evilier_than_Skeletor, on 14 January 2019 - 01:03 PM, said: Well, if it was one of those soccer mom minibuses..
While getting album camos or not
getting any doesn't matter much, I wonder if it was even
theoretically possible to get an album full without buying any
boxes? Any numbers guys around?
Link on message: #16551630
Flint_74, on 14 January 2019 - 12:38 PM, said: To all of you lovely people complaining about how the decorider
kept dropping duplicate items, and thus wasting the limited number
of shards you had from the small boxes, it's worth keeping in mind
that this is at least the second, and maybe even the third,
christmas event in a row where that issue has been raised on here.
And yet, despite that fact, each time the subject comes up
on here there is NEVER any comment about it from the sons of fun at
WG, and so still nothing has been done to fix it. Frankly at this
point I'm getting kinda fed up of keep raising the issue to no
effect, but I WILL keep pointing it out, because we're obviously
not happy about it and so it clearly needs to be said. But
that issue's on top of the fact that for players who haven't
reached Tier 6 yet, a sizeable number of the small mission boxes
still weren't even available to them, so for them, most of whom are
new players to the game, completing any of the collection books
without buying any large boxes would have been largely impossible,
and thus suddenly the Christmas event starts feeling less and less
Christmassy. So why not just make ALL of the Christmas missions
available to Tier 4+, instead of making a couple of them be for
Tier 6+? That way more players, especially newer players, will have
more of a shot not only of completing the Atmosphere portion of the
event, but also one, some, or all of the collection books too, so
that they have some rewards to look forward to using once they
progress further into the game. And as for the giving away
of premium tanks in large boxes and then expecting players to spend
coins or gold on recruiting their own crew(s)... players just spent
ACTUAL CASH buying those large boxes WG, the absolute very least
thing YOU could have done is put a bloody crew, even if it was only
a 50% crew with no skills, in those tanks, I mean seriously... I
don't know how they do it in Belarus, but Christmas is normally
supposed to be about giving, not giving with one hand and taking
away with the other at the same time...eekeeboo: A lot of players were able to complete at least some of the
collection, gain the bonuses and get some sizeable discounts from
only playing for free, even at tier 6. No matter how
much you giveaway and how much free things you provide, there will
be someone or some people complaining they want more free
things.
Evilier_than_Skeletor, on 14 January 2019 - 01:03 PM, said: Well, if it was one of those soccer mom minibuses..eekeeboo: It is possible but you'd better have done every RNG good
luck ritual you know!
Subject: Bir Haftalığına Üç Tank
Link on message: #16551600
rahmib, on 10 January 2019 - 08:24 PM, said: Alışveriş yapana Poşet veriyormusunuz yoksa 25 kuruş veriyormuyuz?
Link on message: #16551600
rahmib, on 10 January 2019 - 08:24 PM, said: Alışveriş yapana Poşet veriyormusunuz yoksa 25 kuruş veriyormuyuz?vuque: Poşete gerek yok! 
Subject: Trochę ochłody z nową ofertą specjalną
Link on message: #16551433
adikon01, on 14 January 2019 - 01:10 PM, said: Ja chcem zniżkę na moduły :/
Link on message: #16551433
adikon01, on 14 January 2019 - 01:10 PM, said: Ja chcem zniżkę na moduły :/ parim1331: Jedni chcą moduły, drudzy chcą zestawy...
Subject: Préparez-vous pour les Opés des fêtes 2019
Link on message: #16551385
Link on message: #16551385
Actinid: Salut à tous, Les promotions des opérations spéciales
pour les véhicules sont encore disponibles (apparemment jusqu'à la
1.4) contrairement à ce qui avait été communiqué auparavant.
Vous pouvez donc toujours les appliquer aux véhicules que vous
désirez. Pour ce faire, lorsque vous vous connectez au jeu,
aller dans votre centre de notifications (en bas à droite) et
cliquez sur "aux récompenses".
Capture:
Bonne journée à tous.
Capture:
Bonne journée à tous.
Subject: Final Week of Holiday Ops
Link on message: #16551333
Link on message: #16551333
eekeeboo: Once you've applied the discount, the discount on that tank will
stay. The female crew, as far as I know, will remain.
Subject: Le programme de parrainage 1.0 arrive à terme
Link on message: #16551313
Chiggy_Von_Richthofen, on 14 January 2019 - 11:29 AM, said: Personnellement, ça m'est égale qu'il prenne fin ou pas, la seule
chose qui me dérange c'est que le T95E2 n'a pas le bonus de
crédits, si vous pouviez s'il vous plait le rendre un money-maker,
ça serait bien, ça ne vous coûtera rien. (Vous avez déjà fait la
même chose avec le Chieftain/T95tier 8 que certains ont gagné lors
d'une clan war il y a 2 ou 3ans de ça).
Link on message: #16551313
Chiggy_Von_Richthofen, on 14 January 2019 - 11:29 AM, said: Personnellement, ça m'est égale qu'il prenne fin ou pas, la seule
chose qui me dérange c'est que le T95E2 n'a pas le bonus de
crédits, si vous pouviez s'il vous plait le rendre un money-maker,
ça serait bien, ça ne vous coûtera rien. (Vous avez déjà fait la
même chose avec le Chieftain/T95tier 8 que certains ont gagné lors
d'une clan war il y a 2 ou 3ans de ça).Actinid: Je m'occupe de faire passer la suggestion =) !
Subject: x2 XP This Weekend!
Link on message: #16551281
Link on message: #16551281
eekeeboo: Wise or could it be 2 of the 4 remaining lines I've to grind in
Tanks? 
Subject: Panhard AMD 178B
Link on message: #16551264
Homer_J, on 14 January 2019 - 12:55 PM, said:
Quote Important Note: The crew of
wheeled tanks will be uniform for all vehicles to facilitate your
progress in the game. All crews include a Commander (also fills the
role of Loader), a Driver, a Gunner and a Radio Operator. From...
Quote Important Note: The crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All crews include a Commander (also fills the role of Loader), a Driver, a Gunner and a Radio Operator.
Link on message: #16551264
Homer_J, on 14 January 2019 - 12:55 PM, said: eekeeboo: From...
This is the information I have too, but I wanted to check
the whole line to make sure there was no random change at higher
tiers, unfortunately the CT server was delayed so I've not been
able to check until today.
Quote Important Note: The crew of wheeled tanks will be uniform for all vehicles to facilitate your progress in the game. All crews include a Commander (also fills the role of Loader), a Driver, a Gunner and a Radio Operator.
eekeeboo:
Subject: In Supertest: TS-5
Link on message: #16551253
xx984, on 14 January 2019 - 09:02 AM, said: just like the 268 v4? 
Link on message: #16551253
xx984, on 14 January 2019 - 09:02 AM, said: just like the 268 v4? eekeeboo: Yes just like anything else that's put into testing. And
you don't say "It's OP pay-to-win" before it's even released.
Subject: Update 1.3 - Bug reports
Link on message: #16551242
AngelsRider, on 13 January 2019 - 03:40 PM, said: Dear Wargaming I Installed World of Tanks on another
computer without Mods and Without XVM. To my amazement, the
spelling mistake was still there. There is still OVERWINNIN instead
of OVERWINNING. After the last update i have discovered a spelling
mistake. I have added 2 screenshots of this to show you. I find the
second misspelling outright sloppy, bombing the enemey with
oranges. I Hope this can be resolved quickly. I have already
invested a lot of money in the game and hope for a good
translation.it concerns the Dutch translation
Link on message: #16551242
AngelsRider, on 13 January 2019 - 03:40 PM, said: Dear Wargaming I Installed World of Tanks on another
computer without Mods and Without XVM. To my amazement, the
spelling mistake was still there. There is still OVERWINNIN instead
of OVERWINNING. After the last update i have discovered a spelling
mistake. I have added 2 screenshots of this to show you. I find the
second misspelling outright sloppy, bombing the enemey with
oranges. I Hope this can be resolved quickly. I have already
invested a lot of money in the game and hope for a good
translation.it concerns the Dutch translationeekeeboo: I believe you may have more luck putting this into the
correct language than the English section! Good luck.
Subject: Poslední týden sváteční operace
Link on message: #16551210
Jmeno1, on 14 January 2019 - 04:30 PM, said: Kdyby ti chyběly důkazy tak např.:
A mimochodem,
včera jsem dokončoval Čínu a chyběla mi jedna V, přičemž jsem si ji
vytočil až na 5. pokus. 4x stejná pětková ozdoba za skoro 6.000
střepů a až pátý pokus vyšel, takže 7.000 střepů v (_!_) Tohle mne
fakt točilo.
Link on message: #16551210
Jmeno1, on 14 January 2019 - 04:30 PM, said: Kdyby ti chyběly důkazy tak např.:
A mimochodem,
včera jsem dokončoval Čínu a chyběla mi jedna V, přičemž jsem si ji
vytočil až na 5. pokus. 4x stejná pětková ozdoba za skoro 6.000
střepů a až pátý pokus vyšel, takže 7.000 střepů v (_!_) Tohle mne
fakt točilo.Kayi4ek: A mimochodem, včera jsem dokončoval Čínu a chyběla mi jedna
V, přičemž jsem si ji vytočil až na 5. pokus. 4x stejná pětková
ozdoba za skoro 6.000 střepů a až pátý pokus vyšel, takže 7.000
střepů v (_!_) Tohle mne fakt točilo. Neboj, osobně jsem si
tím prošel 
Subject: YouTube Subscriber Contest - Win 1,250 gold
Link on message: #16551151
Link on message: #16551151
Nohe21: *Reopening this thread as it was wrongfully closed.
Apologies for the inconvenience. Have a nice day.
Apologies for the inconvenience. Have a nice day.
Subject: Poslední týden sváteční operace
Link on message: #16551104
Krucifikator, on 13 January 2019 - 07:05 PM, said: Prima Vánoce jako loni. =)
Jen bych příští rok ocenil upgrade dekorátoru na možnost craftu KONKRETNÍ ozdoby. Z 40k shardu jsem nesložil ani jednu kolekci. 8x craft stejné ozdoby za sebou atp.
Prostě bych rád, kdyby mě RNG vysíralo alespoň jen mimo garáž.
Link on message: #16551104
Krucifikator, on 13 January 2019 - 07:05 PM, said: Prima Vánoce jako loni. =)Jen bych příští rok ocenil upgrade dekorátoru na možnost craftu KONKRETNÍ ozdoby. Z 40k shardu jsem nesložil ani jednu kolekci. 8x craft stejné ozdoby za sebou atp.
Prostě bych rád, kdyby mě RNG vysíralo alespoň jen mimo garáž.
Kayi4ek: Ahoj, dekorátor je předmětem častých diskusí a hodně
lidí si stěžovalo na stejný problém. Zpětné vazby jsme si všimli a
posíláme ji našim developerům 
Subject: Na získání velkých beden zbývá 48 hodin
Link on message: #16551092
global_asa_wenca, on 14 January 2019 - 02:35 PM, said: No to by byl dobrej gól. Ale třeba jen WG píše ten vzkaz pro
jistotu všem. Nebo tam zůstal z loňska, kdy ty baby expirovaly. Ale
vloni nebyly přístupný přes rekruty v kasárnách a musely se
verbovat přes to okno ze Sváteční operace, po skončení akce
dostupný jen přes tu hlášku v notifikacích, takže letos jsem
nakloněn věřit spíš tomu že zůstanou i po 1.4
Link on message: #16551092
global_asa_wenca, on 14 January 2019 - 02:35 PM, said: No to by byl dobrej gól. Ale třeba jen WG píše ten vzkaz pro
jistotu všem. Nebo tam zůstal z loňska, kdy ty baby expirovaly. Ale
vloni nebyly přístupný přes rekruty v kasárnách a musely se
verbovat přes to okno ze Sváteční operace, po skončení akce
dostupný jen přes tu hlášku v notifikacích, takže letos jsem
nakloněn věřit spíš tomu že zůstanou i po 1.4Kayi4ek: Není čeho se obávat 
Subject: World of Tanks-TOP 3 OP Positions-Easy DMG-Ruinberg !
Link on message: #16550497
Link on message: #16550497
Nohe21: Cierro el Hilo debido a Spam.
Subject: Final Week of Holiday Ops
Link on message: #16550460
Link on message: #16550460
eekeeboo: To confirm the instructions that will be updated on the webpage
soon: To claim your unused Festive Atmosphere Rewards,
check your notifications alert when you log into the game, you will
find an alert starting you have unused discounts or rewards.
Click the button
highlighted, this will enable you to claim your rewards and use
your discounts.
Click the button
highlighted, this will enable you to claim your rewards and use
your discounts.
Subject: Comunidad IMB2 INFANTERÍA MECANIZADA BRUNETE 2°
Link on message: #16550430
Link on message: #16550430
Nohe21: Eliminados comentarios no constructivos. Cualquier comentario
creado con la intención de incitar malestar en el Foro será
eliminado y sus usuarios sancionados. No hay necesidad de spamear
en el Hilo de otros clanes para molestar. Un saludo.
Subject: Update 1.3 - General feedback
Link on message: #16550425
Ace42X, on 13 January 2019 - 01:25 AM, said: Christmas Promo feedback:
The M4 Improved is trash and feels like a giant "eff you" to the recipient.
I know it's gambling, and as such you're not guaranteed good loot or anything – but the M4 Imp is a slap in the face that is WORSE than just getting an empty garage slot, because an empty garage slot doesn't cause you to waste credits on upgrades that you then have to resell when you discover that you simply can't make such a garbo tank even remotely playable.
I can make most Tier 5 mediums work fine, so I'm not being hyperbolic when I say this tank is so bad that I think taking it onto the field is legitimately throwing the match and would be a justification for banning players who do so.
Even with preferential matchmaking - which would at least prevent facing Tier 7s that you can't even penetrate with gold rounds - I don't think the tank is good enough to contribute meaningfully against Tier 6s. Even in Tier5 only games, it's at a huge disadvantage. The extra side armour isn't enough to bounce reliably while side-scraping (worse than a Tier 4 Matilda numerically and in terms of layout); the extra mobility is rendered worthless by the tank's large dimensions which make it easy to hit even on the move; and terrible concealment values that are worse than vanilla M4 make it exceptionally bad for scouting. It's outclassed by Tier 4s like the Matilda (better profile, better gun, better armour) and even the Lee (same gun, but with better accuracy and reload).
I expected to feel disappointed by the boxes:
Gambling's for mugs;
I knew WG's current stance on monetisation has been increasingly manipulative, coercive, and detrimental to the game;
and I've been burned by WGing's cynical monetisation practices in WOWP, as well as some disappointing premium tanks (Fury and Caernarvon AX are both downright miserable to play) before.
I did not expect to feel so unvalued and poorly treated as a customer.
Link on message: #16550425
Ace42X, on 13 January 2019 - 01:25 AM, said: Christmas Promo feedback:The M4 Improved is trash and feels like a giant "eff you" to the recipient.
I know it's gambling, and as such you're not guaranteed good loot or anything – but the M4 Imp is a slap in the face that is WORSE than just getting an empty garage slot, because an empty garage slot doesn't cause you to waste credits on upgrades that you then have to resell when you discover that you simply can't make such a garbo tank even remotely playable.
I can make most Tier 5 mediums work fine, so I'm not being hyperbolic when I say this tank is so bad that I think taking it onto the field is legitimately throwing the match and would be a justification for banning players who do so.
Even with preferential matchmaking - which would at least prevent facing Tier 7s that you can't even penetrate with gold rounds - I don't think the tank is good enough to contribute meaningfully against Tier 6s. Even in Tier5 only games, it's at a huge disadvantage. The extra side armour isn't enough to bounce reliably while side-scraping (worse than a Tier 4 Matilda numerically and in terms of layout); the extra mobility is rendered worthless by the tank's large dimensions which make it easy to hit even on the move; and terrible concealment values that are worse than vanilla M4 make it exceptionally bad for scouting. It's outclassed by Tier 4s like the Matilda (better profile, better gun, better armour) and even the Lee (same gun, but with better accuracy and reload).
I expected to feel disappointed by the boxes:
Gambling's for mugs;
I knew WG's current stance on monetisation has been increasingly manipulative, coercive, and detrimental to the game;
and I've been burned by WGing's cynical monetisation practices in WOWP, as well as some disappointing premium tanks (Fury and Caernarvon AX are both downright miserable to play) before.
I did not expect to feel so unvalued and poorly treated as a customer.
eekeeboo: It feels pretty good to me.... For a tier 5
premium you can just roll around in and have fun, it does the job
pretty well.
Subject: Final Week of Holiday Ops
Link on message: #16550377
Homer_J, on 14 January 2019 - 11:48 AM, said: Yeah, i read it to mean the snowflake would stay around
until the patch, just like that first Xmas garage which almost made
it to Easter. 
Link on message: #16550377
Homer_J, on 14 January 2019 - 11:48 AM, said: Yeah, i read it to mean the snowflake would stay around
until the patch, just like that first Xmas garage which almost made
it to Easter. eekeeboo: Yeah I'm currently trying to confirm 100% at the
notification alert for not using all your discounts, but as I used
all mine, I will not have the notification.
Subject: Update 1.3 - Maps
Link on message: #16550220
CloudSaro, on 12 January 2019 - 08:26 PM, said: 3 points to make: 1 - Why are majority of the maps in game
now including a big portion in the middle which is completely
empty? 2 - Extending on from that, why are maps now really devoid
of objects/cover in general than that of previous iterations?, the
maps have been opened up but not really compensated for such a
change. 3 - Why are there so many sections of double bushes on
majority of maps now? a few scattered around in odd places are good
but entire sections of them in vital areas are game breaking.
Link on message: #16550220
CloudSaro, on 12 January 2019 - 08:26 PM, said: 3 points to make: 1 - Why are majority of the maps in game
now including a big portion in the middle which is completely
empty? 2 - Extending on from that, why are maps now really devoid
of objects/cover in general than that of previous iterations?, the
maps have been opened up but not really compensated for such a
change. 3 - Why are there so many sections of double bushes on
majority of maps now? a few scattered around in odd places are good
but entire sections of them in vital areas are game breaking.eekeeboo: Maps are intended to have an area where different tank
classes will have an opportunity to perform, open areas usually for
lights and mediums. The comment on objects and cover is
particularly odd if you have an example you could provide,
please?
Subject: Need the help of the WoT community to make Ph3lan read/reply his PMs.
Link on message: #16550199
Link on message: #16550199
eekeeboo: I am active and I'm curious what you need help with, in this case I
need you to be aware of the forum rules about tagging staff members
and spamming on the forums 
Subject: Final Week of Holiday Ops
Link on message: #16550185
Homer_J, on 14 January 2019 - 11:08 AM, said: Pssst. You might want to check the article I
linked/quoted above. Seems someone got the
instructions wrong.
Link on message: #16550185
Homer_J, on 14 January 2019 - 11:08 AM, said: Pssst. You might want to check the article I
linked/quoted above. Seems someone got the
instructions wrong.eekeeboo: Thanks, I'm working on getting it fixed but I had a meeting
to go to, so please bear with
I remember an article
stating the UI would be removed on the 14th hence the need to use
discounts sooner, but the article you linked can lead to
confusion.
Subject: Referral Program 1.0 Draws to a Close
Link on message: #16550165
Link on message: #16550165
eekeeboo: Update (January 14): The World of Tanks referral program will soon
be disabled, be wanted to give you more time to complete your
progress. Our current referral program will now be closed on 5
February. Make the best of this extra time!
Subject: 48 Hours Left to Get Your Large Boxes
Link on message: #16550156
Midnightsun1912, on 14 January 2019 - 08:37 AM, said: So after giving WG a big credit with real money and getting
tons of Gold you would expect WG bend over backwards to give
the players opportunities to spend the Gold. Alas not even
the 24th was available for Gold. Neither the offers later
on...just for real money again. So why should we spend more
money on Loot boxes if we cant use the content anyway?
Link on message: #16550156
Midnightsun1912, on 14 January 2019 - 08:37 AM, said: So after giving WG a big credit with real money and getting
tons of Gold you would expect WG bend over backwards to give
the players opportunities to spend the Gold. Alas not even
the 24th was available for Gold. Neither the offers later
on...just for real money again. So why should we spend more
money on Loot boxes if we cant use the content anyway?eekeeboo: There are many items in-game you can spend your gold on, I
understand you may not want to spend it on those items, but they
are there, as are many premium vehicles if you choose to do
so.
Subject: A Charity Auction with Three Great Vehicles!
Link on message: #16550148
Link on message: #16550148
eekeeboo: You have a weekend off and people fall out
I just want to say that yes as
far as I'm aware the tank was promised to never be sold again (as
highlighted in the text) but at the same time, I will never say "it
will never be sold again" for instances like these. I
can understand why some people will be upset, but I also understand
the need to provide an item that is worth bidding on, traditionally
those who do want to donate will find a way whereas others it's
nice to reward people for their great donations. I
understand the sensitivity of this issue, but like the type 59
auctions, that has still not been sold, they are reserved for
special circumstances for the foreseeable future, but never say
never, things can always change!
Subject: Final Week of Holiday Ops
Link on message: #16549920
Kopi7111_real, on 14 January 2019 - 09:41 AM, said: If I remember well, the reward date was January 19th. or not? Isn't
it possible to redeem the discounts?
Link on message: #16549920
Kopi7111_real, on 14 January 2019 - 09:41 AM, said: If I remember well, the reward date was January 19th. or not? Isn't
it possible to redeem the discounts?eekeeboo: As per the announcement: Now that the Holiday Ops
have been ongoing for multiple weeks, there are only a couple of
days left for you to benefit from all those discounts, bonuses, and
rewards. Most of them are valid until 14 January at 06:00 CET
(UTC+1) You can check the main article to see what
particular items were exempt from this deadline.
Subject: Large Boxes Now Available!
Link on message: #16549899
Link on message: #16549899
eekeeboo: Discriminating is different from being prevented from doing so.
Discriminating is something that is chosen to do, I can assure you
that the boxes and crates would be sold quite willingly to Belgium
players if it wasn't restricted in the country.
Subject: Préparez-vous pour les Opés des fêtes 2019
Link on message: #16549896
Link on message: #16549896
Actinid: Merci pour vos retours concernant l'évènement. N'hésitez pas
à continuer à partager vos suggestions, je remonte le tout demain
(Mardi 15) aux développeurs ! 
Subject: The Soldiers of Fortune join the Global Map
Link on message: #16549891
Link on message: #16549891
eekeeboo: Hello, I want to highlight again this is intended to
be rewarding and engaging high end and end-game content. It's
important to keep your most engaged and motivated players engaged
and rewarded with an incentive to improve and work as a team.
Let's be fair clan wars is not a small investment in time
and resources from people to play to a level that will result in a
tank. There are plenty of activities and rewards for "normal
players" with the opportunity to earn a variety of vehicles and
premiums, why is it such a bad thing that you can then have a set
of rewards for your absolutely most engaged and dedicated players
and give an incentive and reward to those people who traditionally
have done it all and have little left to do in the game.
This is intended to be the absolute last and biggest
end-game content there is, why else bother joining a clan, playing
with people or getting to tier 10 and buying all the camo and
training crew skills etc?
Subject: Ok, we alll want it. tier 8 premium artillery!
Link on message: #16549882
Link on message: #16549882
Nohe21: *Thread closed due to bumping old thread.
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