Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\PSRS tehnika\KV-3
Link on message: #442008
bReeTz, on 23 March 2011 - 11:20 PM, said: Esmu ticis līdz KV-3, vēl tikai "nedaudz" kredīti jāsakrāj un
jānopērk tas briesmonis. Jautājums- kā labāk attīstīties ar KV-3-
pa taisno bliezt caur motoru uz IS vai vispirms attīstīt torni un
ieročus?

Link on message: #442008

OldFox: Iesaku darit visu pakapeniski. Jo 122 mm strobs - galvenais KV-3
trumpis, un vins ari bus derigs nakamajam tankam - IS. Un saja lvl
lieki 15-20 K pieredzes ir sikums. Piem. paskaties VK 3001(P) - vot
tur patiesam gruta izvele: vai sakrat 40K pieredzes ar "stoku"
(IMHO, sliktaka komplektacija spele!!!), vai attistit visus modulus
(tad tanks klust par loti simpatisku masinu), kas maksa aptuveni
tie pasi 40 k.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #441785
Allitair, on 23 March 2011 - 10:27 PM, said: Ok i understand all of the "not planned currently" so i ask... Why
is there no plans to give the Germans a bit of a boost, this isnt a
flame i just don;t understand why if there is so many people
moaning, trolling and flaming it hasn't been looked into?
Fair enough if you have been but statistics cant recreate how the tank handles and how people feel who drive it. Especially for those who have both as their opinion is more gratified.
And just out of curiosity how many people are actually working on this project game?
i mean developer wise not customer services or support etc.
Raketensegler, on 23 March 2011 - 08:49 PM, said: What do you plan then to increase German gunpower of Tier 5 and 6?
German tanks have nothing comparable to the ZiS-6 and D10T (the 7,5
l/70 and 8,8 l/56 are 30-40mm short in terms of penetration and
have much less damage). This is the case for tanks as well as
TDs.
As of now no increase of penetration for the 8,8 l/56 was planned which is desperately needed.
Overlord, wouldn't you agree that the 7,5/l100 could close this gap nicely from a mechanic wise point of view as well as thematically?
Since pre order is starting tomorrow I want to know what buffs are actually planned for German tanks and the above mentioned examples of completely superior guns warrant some comment.
What (exactly) is planned for the 12,8/l55?
Lito, on 23 March 2011 - 11:47 PM, said: Are there any updates for the german TD line, camo wise?
Will it be fixed in the next patch?
waylander1, on 24 March 2011 - 09:41 AM, said: Are there any plans to link the help key in battle to the mini map
so it shows what area they are in when they call for help as it
stands now when they shout for help its guesswork to know where
they are.
Also any plans to bring in an indicator for arty to show when they are reloading, this would help other players see their status and not keep calling out for arty to fire given their slow reload times.
Thanks
Kazomir, on 24 March 2011 - 12:05 PM, said: Additional grousers are underused lately, do you plan any changes
on them?
And, more important question:
As of now i thing almolst noone will buy gold, because clan wars will generate, and gold trade will be aviable aswell, and the game economy will be full with gold, do you plan on implementing more gold sinks, because if not, the income will be low and i fear this game can turn into annother Battlefield heroes
?
arkhell, on 24 March 2011 - 12:35 PM, said: thought trading was only allowed between clanmates. or did i miss
something somewere
Haineko, on 24 March 2011 - 02:27 PM, said: What is the "Advantage" mentioned for the CBT players in the
Pre-Order news?
Cheers
Haineko
TisBACK, on 24 March 2011 - 05:39 PM, said: I have a question about the pre-order tank Panzer V/IV.
On pre-order page stands "Turret armor 120-30-30" but on Tankopedia (EU WoT-Homepage) "80-30-30, which specification is the truth?
Gorzki, on 24 March 2011 - 02:02 PM, said: 1. Are you planning to add some new functionalities to the tank
list in garage? Primary/Reserve worked well for me up to 10 tanks
but was definitely not enough with 20 of them and I planned for
much more after the release.
Any chance for:
2. Sorting by tier/showing only specific tier
3. more sorting (like for example number of battles played)
4. More groups (instead of primary/reserve groups 1-9 for example)
5. Possibility to move tanks on the list so they will be in direction I liked
6. Are you planning to add possibility to sort tanks in statistics window (both in game and in page) by tier/name/type so if I want to check someones top tanks I don't has to go through the whole list in case he has sth newly bought?
Lito, on 24 March 2011 - 06:01 PM, said: Another question.
Will there be any new music added for Wot? Well in the nearest months or so...
Kazomir, on 24 March 2011 - 07:40 PM, said: Do you realize that the PzIV is unbalanced in terms of
armor/health/gun to the KV (especially to the KV and its gun from
hell that does 300 dmg) and T1 hvy?
And will you buff it? Its counterparts are WAY better.

Link on message: #441785

Fair enough if you have been but statistics cant recreate how the tank handles and how people feel who drive it. Especially for those who have both as their opinion is more gratified.
And just out of curiosity how many people are actually working on this project game?
i mean developer wise not customer services or support etc.
Overlord: If you look through "Improving German Vehicles" topic, you will see
that's not true actually. Moreover the list from the OP is far from
being full. We have some other curious ideas that are currently
under consideration. Most of them will make it to the future
patches.
All current balance discrepancies are wll-known and will be seen to in due time.
About 100 people.
All current balance discrepancies are wll-known and will be seen to in due time.
About 100 people.

As of now no increase of penetration for the 8,8 l/56 was planned which is desperately needed.
Overlord, wouldn't you agree that the 7,5/l100 could close this gap nicely from a mechanic wise point of view as well as thematically?
Since pre order is starting tomorrow I want to know what buffs are actually planned for German tanks and the above mentioned examples of completely superior guns warrant some comment.
What (exactly) is planned for the 12,8/l55?
Overlord: Most likely 12.8 cm will see simultaneous damage/accuracy increase
and RoF decrease.

Will it be fixed in the next patch?
Overlord: Camo values are being reconsidered currently. Most likely they will
make it to v.0.6.4.

Also any plans to bring in an indicator for arty to show when they are reloading, this would help other players see their status and not keep calling out for arty to fire given their slow reload times.
Thanks
Overlord: 1. This will be added either in v.0.6.4 or v.0.7.
2. Doubt, we will add it.
2. Doubt, we will add it.

And, more important question:
As of now i thing almolst noone will buy gold, because clan wars will generate, and gold trade will be aviable aswell, and the game economy will be full with gold, do you plan on implementing more gold sinks, because if not, the income will be low and i fear this game can turn into annother Battlefield heroes

Overlord: 1. No.
2. Will work hard and hope for the best.
2. Will work hard and hope for the best.


Overlord: At first stage gold transfers will be available only within the
clan. later they will be expanded to include all players regardless
of clan membership.

Cheers
Haineko

Overlord: A gift tank, I believe.

On pre-order page stands "Turret armor 120-30-30" but on Tankopedia (EU WoT-Homepage) "80-30-30, which specification is the truth?
Overlord: It's 80-30-30. The banner is not correct which is obviously our
fault.

Any chance for:
2. Sorting by tier/showing only specific tier
3. more sorting (like for example number of battles played)
4. More groups (instead of primary/reserve groups 1-9 for example)
5. Possibility to move tanks on the list so they will be in direction I liked
6. Are you planning to add possibility to sort tanks in statistics window (both in game and in page) by tier/name/type so if I want to check someones top tanks I don't has to go through the whole list in case he has sth newly bought?
Overlord: Advanced and customized sorting in garage is planned to be
added.
The possibility to sort tanks in statistics window is unlikely to be introduced.
The possibility to sort tanks in statistics window is unlikely to be introduced.

Will there be any new music added for Wot? Well in the nearest months or so...
Overlord: Yes, we are going to update our soundtrack.

And will you buff it? Its counterparts are WAY better.
Overlord: The direct counterparts of Pz. IV are T-34 and M4 Sherman, not T1
and KV, though it may be adjusted in the upcoming patch.
Subject:
Off-Topic Discussion\Off-Topic\Panzer General
Link on message: #441336

Link on message: #441336
LiannaSilverwind: I greatly enjoyed Panzer, Allied, Pacific general series, although
Panzer General II did not impress me much. People's General was fun
for me as well.
Panzer General revival is great and its WW1 campaigns are nice too.
If you'd like to experience real operational East front Turn-based game, try Gary Grigsby's War in Russia: http://www.matrixgam.../downloads.asp. Screens can be seen here: http://www.matrixgam...screenshots.asp
I still play from time to time and enjoy it greatly.
Panzer General revival is great and its WW1 campaigns are nice too.
If you'd like to experience real operational East front Turn-based game, try Gary Grigsby's War in Russia: http://www.matrixgam.../downloads.asp. Screens can be seen here: http://www.matrixgam...screenshots.asp
I still play from time to time and enjoy it greatly.
Subject:
Archives\Beta\Suggestions\My suggestion for WOT ( with video )
Link on message: #441330
feersum, on 23 March 2011 - 04:09 PM, said: Would be great. Or at least bits and parts flying off the tank as
it takes damage. I wonder if the engine could support this...

Link on message: #441330

LiannaSilverwind: From what I've read on Russian Dev Q & A forum, they already do
something with turrets flying off. Would be great!
Subject:
Archives\Beta\Official Hard/Soft Wipe Discussion Thread
Link on message: #441246
ian666, on 23 March 2011 - 03:47 PM, said: I heard that hardwipe will be before 12th april, the release data.
Its true?

Link on message: #441246

LiannaSilverwind: No, there is no official data on that. Beta will end, hardwipe will
happen, release will start immediately after. 

Subject:
Archives\Beta\Impressions\7 Months and ...
Link on message: #441240

Link on message: #441240
LiannaSilverwind: Thank you for detailed and well-described Impression! 

Subject:
Archives\Beta\Suggestions\My suggestion for WOT ( with video )
Link on message: #441238

Link on message: #441238
LiannaSilverwind: Thank you for detailed suggestion.
First versions of tank-pushing is closing in!
First versions of tank-pushing is closing in!

Subject:
Archives\Beta\Suggestions\A typo on the webpage
Link on message: #441232
nandeee94, on 23 March 2011 - 01:32 PM, said: On the website i was watching the Maus and the text sais My link:
Excellent second-line support tank. Extremely precise 10.5 cm cannon is able to hit enemy's critical spots at 200 m. Good speed allows it to get at most needed place in time.
But it's cannon is 12.8 mm.

Link on message: #441232

Excellent second-line support tank. Extremely precise 10.5 cm cannon is able to hit enemy's critical spots at 200 m. Good speed allows it to get at most needed place in time.
But it's cannon is 12.8 mm.
LiannaSilverwind: Thank you very much for help! Working on fixing that. 

Subject:
Contests & Competitions\Contests\Bright Life of a Light Tank
Link on message: #441080

Link on message: #441080
Cheeka: “Bright Life of a Light Tank”. This is a new video contest that
starts today within World Of Tanks.
Important conditions when creating a video:
- One player can present only one video,
- the video should be shot during a standard battle,
- the length of the video should be not more than three but not less than one minute/ length for videos extended to 5 mins / mediahead
- a light tank should be in the same platoon with the vehicles of a higher tier,
- the video (or its link) should be posted in the forum in a special topic for contests;
- the video shouldn’t violate moral, ethical and legal norms and the rules established in the game;
- the video should be accompanied by a motto of the life of a light tank;
- in the end of the video the post-battle statistics of the battle should be presented;
- in the video the tank should live its life throughout the whole battle - from the very beginning till the very end (it’s enough to capture the last seconds before the beginning of the battle);
- the video shouldn’t be cut into episodes.
Detailed conditions of the contest:
- HQ-quality of the video is not essential, however poor quality is not welcomed.
- Pasting episodes from movies is prohibited.
- It is not allowed to use photos, pictures of famous historic (and not only) characters.
- It is allowed to dub videos using one music composition or combinations of different ones. It is essential that everything is politically correct and doesn’t violate any rules or norms;
- the video should be animated and active.
All contest videos are to be posted here
Read full text
Important conditions when creating a video:
- One player can present only one video,
- the video should be shot during a standard battle,
- the length of the video should be not more than three but not less than one minute/ length for videos extended to 5 mins / mediahead
- a light tank should be in the same platoon with the vehicles of a higher tier,
- the video (or its link) should be posted in the forum in a special topic for contests;
- the video shouldn’t violate moral, ethical and legal norms and the rules established in the game;
- the video should be accompanied by a motto of the life of a light tank;
- in the end of the video the post-battle statistics of the battle should be presented;
- in the video the tank should live its life throughout the whole battle - from the very beginning till the very end (it’s enough to capture the last seconds before the beginning of the battle);
- the video shouldn’t be cut into episodes.
Detailed conditions of the contest:
- HQ-quality of the video is not essential, however poor quality is not welcomed.
- Pasting episodes from movies is prohibited.
- It is not allowed to use photos, pictures of famous historic (and not only) characters.
- It is allowed to dub videos using one music composition or combinations of different ones. It is essential that everything is politically correct and doesn’t violate any rules or norms;
- the video should be animated and active.
All contest videos are to be posted here
Read full text
Subject:
Game Discussion\Gameplay Discussion\Bonus for last week of beta
Link on message: #441078
feersum, on 23 March 2011 - 01:47 PM, said: You mean events other than the Ural Steel championship?

Link on message: #441078

Vallter: Yes, there is at least one already scheduled, but not yet
announced.
Subject:
Game Discussion\Gameplay Discussion\Camouflage and other painting jobs
Link on message: #441073

Link on message: #441073
Vallter: The camouflage painting is currently 'under construction', as well
as some other personalization features. Also some pre-moderated
customizations will be implemented in the game. But we cannot give
the exact date, when this will be done.
Subject:
Game Discussion\Gameplay Discussion\Bonus for last week of beta
Link on message: #441066

Link on message: #441066
Vallter: There are few possibilities, that such boosts for the last week of
the Beta Test will be implemented, but we are planning some events.
Subject:
Game Discussion\Gameplay Discussion\Ability to deselect at least 2 maps
Link on message: #441058

Link on message: #441058
Vallter: There are no plans to make any map filters.
Subject:
Important Information\Server Status\Maintenance works, March 23
Link on message: #441023

Link on message: #441023
Vallter: Maintenance is over. The server is up and running.
Subject:
Game Discussion\Newcomers' Forum\My impressions...
Link on message: #441019
Quote - Waiting. I typically spend more time waiting than playing. Either I play agressively, die and spectate, or I wait in ambush, die anyway, and spectate the rest of the time.
Quote If you do not like watching battles you can always develop another branch of tanks. Then quit out of the battle you died in, and fight with a second tank.
Quote Locking away one of the games key features for non-premiun users. Namely, the social part. Not being able to use voice chat very badly undermines the ingame communication, I have yet to see a single properly coordinated battle, or even hear a single user speak.
Quote - The effect from the above, especaily the later two, is that the strategy element of the game is very limited. Especialy team strategy. Without it it doesnt make much of a game for me.
Quote - Balancing anyone? Is this a feature yet to be implemented? Not even a rock-paper-scissors system, instead a rock-boulder-mountain system. My medium tank spends its better battles making some much bigger tank wonder whats making that 'ding' noise all the time*. Its worse battles is where it finds out. Bonus expierience (of which I typically see very little as the whole dying thing cuts experience in half) or not, its not entertaining.

Link on message: #441019
Quote - Waiting. I typically spend more time waiting than playing. Either I play agressively, die and spectate, or I wait in ambush, die anyway, and spectate the rest of the time.
Vallter: User's have already answered on this.
Quote If you do not like watching battles you can always develop another branch of tanks. Then quit out of the battle you died in, and fight with a second tank.
Vallter: That is right, that only a premium user can make a platoon or a
tank company. But you are free to join the existing platoon\tank
company and cooperate using voice chat there.
Quote Locking away one of the games key features for non-premiun users. Namely, the social part. Not being able to use voice chat very badly undermines the ingame communication, I have yet to see a single properly coordinated battle, or even hear a single user speak.
Vallter: Please, play some battles in the tank company and then post your
new impressions.
Quote - The effect from the above, especaily the later two, is that the strategy element of the game is very limited. Especialy team strategy. Without it it doesnt make much of a game for me.
Vallter: We are working on improving the current matchmaking system. Also
you can try to hit the weak spots of enemy tanks. And there are
different strategies for different tank types. Killing enemy is not
the only goal of battle. Scouting can give benefits too.
Quote - Balancing anyone? Is this a feature yet to be implemented? Not even a rock-paper-scissors system, instead a rock-boulder-mountain system. My medium tank spends its better battles making some much bigger tank wonder whats making that 'ding' noise all the time*. Its worse battles is where it finds out. Bonus expierience (of which I typically see very little as the whole dying thing cuts experience in half) or not, its not entertaining.
Vallter:
Subject:
Archives\Beta\Questions\Team killers
Link on message: #440988
Stick, on 23 March 2011 - 07:15 AM, said: Uhmmm... excuse me, but what's this section then?
The name of the punished TK-ers was always posted there. I just attributed the lack of posts in the recent time to the fact that after the open beta and the announcement of the game going live, the amount of TKs increased exponentially.
Quote One of my clan mates reported a TK-er earlier and didn't get any words from tech support.
Quote This has not been my experience, hence my question. Unfortunately, I've submitted a number of TK tickets, for myself and on behalf of ally victims, and I've never had a response that sanctions were taken/not taken. Is this something new?
Quote What is the significance of "(chat)"?

Link on message: #440988

The name of the punished TK-ers was always posted there. I just attributed the lack of posts in the recent time to the fact that after the open beta and the announcement of the game going live, the amount of TKs increased exponentially.
Vallter: There are two different systems in our game for finding and
punishing Team Killers:
One is the Automatic System, that is described in the game rules. The Team Killers banned by this system and not reported by players are listed in the special topics in mentioned forum branch. We have not posted new lists recently, because all Team Killers banned by the system were also reported by players.
The second is the 'ticketing' system. You send a screenshot,if any, and\or a detailed description of the issue to the Support Center. Then Technical Supporter starts the above-described process.
The first system is banning players, who have violated the game rules many times. This users can't be judged by usual EULA statements and can even receive a permanent in-game suspension. And this why we can post their names on forums.
One is the Automatic System, that is described in the game rules. The Team Killers banned by this system and not reported by players are listed in the special topics in mentioned forum branch. We have not posted new lists recently, because all Team Killers banned by the system were also reported by players.
The second is the 'ticketing' system. You send a screenshot,if any, and\or a detailed description of the issue to the Support Center. Then Technical Supporter starts the above-described process.
The first system is banning players, who have violated the game rules many times. This users can't be judged by usual EULA statements and can even receive a permanent in-game suspension. And this why we can post their names on forums.
Quote One of my clan mates reported a TK-er earlier and didn't get any words from tech support.
Vallter: A ticket submitted even for the simple report can't be closed
without an answer. If you haven't received it because of some
technical issue, you can send a request to the Support Center with
a 'problem' ticket ID included in the message and they will resend
the answer.
Quote This has not been my experience, hence my question. Unfortunately, I've submitted a number of TK tickets, for myself and on behalf of ally victims, and I've never had a response that sanctions were taken/not taken. Is this something new?
Vallter: The normal response is 'We will consider possible sanctions against
the player' and this means in 98% of cases, that the reported
player will be punished. If not, Support Center will inform you
about this in a special message and explain the reasons.
Quote What is the significance of "(chat)"?
Vallter: This is a type of suspension in the game the prohibits the use of
battle chat and all garage channel. It is usually applied for any
violation of rules, that regulate norms of in-game communication
use.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #440973

Link on message: #440973
Overlord: Hungarian.
The translation of Play project +additional lines(play_registration_18-03).
LINK
The translation of Play project +additional lines(play_registration_18-03).
LINK
Subject:
Archives\Beta\Suggestions\Zero damage in the tracks
Link on message: #440923

Link on message: #440923
Vallter: The whole track damaging system will be reworked in the version
0.6.4 patch. You will be able to damage tracks if you hit the
leading or the rearmost wheel of the tank. It will be much more
difficult to detrack it by hitting middle part of the tank. Also,
if the trajectory of the shell after hitting tracks goes to hull,
damage will be dealt to the tank.
Subject:
News from the Front\Discussion of News Articles\Release of v.0.6.3.9 Update on March, 23
Link on message: #440905
MadArseInAShed, on 23 March 2011 - 11:15 AM, said: which is strange because yesterday it said 6.30 to 8.30 GMT


Link on message: #440905


Overlord: That was a typo.
Subject:
Archives\Beta\Suggestions\New skills?
Link on message: #440904

Link on message: #440904
Vallter: We will add new crew skills in upcoming updates and take your
suggestions into account.
Subject:
News from the Front\Discussion of News Articles\Release of v.0.6.3.9 Update on March, 23
Link on message: #440903
Tiny, on 23 March 2011 - 12:34 AM, said: Will this fix Maus mud guards?! 

Link on message: #440903


Overlord: In v.0.6.4.
Subject:
Archives\Beta\Suggestions\Please fix the "Scout tanks"
Link on message: #440888

Link on message: #440888
Vallter: We are planning to add Light Tank of higher Tiers and rebalance the
whole matchmaking system for the light tanks. But we want to
introduce American Tank Destroyers first. So this will be certainly
done, but after April, I think.
Subject:
Archives\Beta\Suggestions\A new art system, in a WW2/1940s style and feel
Link on message: #440866

Link on message: #440866
Vallter: Artillery is working as was planned. SPG won't be changed to fire
in the way the topic starter suggested, but we will add an
'Artillery Strike' feature for Clan Wars. The captain of the
defending clan will be able to start an artillery barrage and put
in flames the certain minimap square.
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Kādu zaru izvēlēsieties pēc HARD wipe?
Link on message: #440703
Lito, on 18 March 2011 - 11:45 AM, said: German. Manā klanā pēc hardwipe stāsies noteikums, ka atļauts
spēlēt tikai ar vācu tankiem.

Link on message: #440703

OldFox: Tas ir interesanti, jo vacu tankiem ir sava pievilciba, teiksim ta,
sarms. Bet! Sis speles virsotne - Klanu Kari, un tur tikai ar vacu
tankiem jusu klans, diemzel, nebus konkurentspejigs. Katras nacijas
tankiem ir savas prieksrocibas, un tos vajag kombinet viena
komanda, lai sasniegt vislabako rezultatu.
Piemeram, smagie tanki. Ja aizsardziba kopa ar Mausu stav 1-2 T30, tas ir murgs uzbrucejiem! Mausam ir daudz HP, vins izbrauc, sanem savienus, aizbrauc atpakal, un kamer pretinieki parladejas, izbrauc T30 un sauj. Pielietojot sadu taktiku, kamer vienam Mausam beigsies HP, 2 T30 var izsaut 2-3 ienadniekus. Jo tikai un vienigi T30 no visiem ST 10 ir milzigs "alfa-strike" - 750 HP ar vienu savienu, bet loti vajas korpusa brunas.
Piemeram, smagie tanki. Ja aizsardziba kopa ar Mausu stav 1-2 T30, tas ir murgs uzbrucejiem! Mausam ir daudz HP, vins izbrauc, sanem savienus, aizbrauc atpakal, un kamer pretinieki parladejas, izbrauc T30 un sauj. Pielietojot sadu taktiku, kamer vienam Mausam beigsies HP, 2 T30 var izsaut 2-3 ienadniekus. Jo tikai un vienigi T30 no visiem ST 10 ir milzigs "alfa-strike" - 750 HP ar vienu savienu, bet loti vajas korpusa brunas.
Subject:
News from the Front\Discussion of News Articles\Release of v.0.6.3.9 Update on March, 23
Link on message: #440543
Thor_Hammerschlag, on 22 March 2011 - 09:02 PM, said: yea indeed good news
!
& can somebody explain what exactly is going to be fixed with the memory bug?

Link on message: #440543


& can somebody explain what exactly is going to be fixed with the memory bug?
Overlord: This patch will bring some minor improvements. v.0.6.4 will have
more substantial fixes.
Subject:
News from the Front\Discussion of News Articles\Release of v.0.6.3.9 Update on March, 23
Link on message: #440541
Sturmtiger_304, on 22 March 2011 - 06:45 PM, said:

Link on message: #440541

Overlord: It's a hot-fix dedicated to the upcoming championship mostly.
Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #440491

Link on message: #440491
Overlord: You have gone off topic guys here, haven't you? M48, T-54 don't
belong here. Moreover M48 doesn't belong the game at all. At least
for now.
Subject:
Archives\Beta\Questions\Positive (or negative) feedback
Link on message: #440434
GorDoink, on 22 March 2011 - 04:54 PM, said: I was reading some topics in the forums today, felt sufficiently
moved to push the "+1" a few times when I got a curious message,
something to the effect "you have used your daily quota".
Why is there a daily limit on positive (and presumably, negative) voting? What is the limit? Is it a limit per thread or per voter? Does it increase with number of posts made?

Link on message: #440434

Why is there a daily limit on positive (and presumably, negative) voting? What is the limit? Is it a limit per thread or per voter? Does it increase with number of posts made?
LiannaSilverwind: The limit is 5x positive and 5x negative votes per day. You can
only give +1 or -1 for the post once, ie. you cannot boost or
downgrade the same post every day.
Subject:
Important Information\Server Status\Maintenance works, March 23
Link on message: #440425

Link on message: #440425
Vallter: The maintenance works are scheduled for March 23, from 6:30 - 14:00
GMT. The game will be temporary unavailable.
Reason: release of v.0.6.3.9 update
Reason: release of v.0.6.3.9 update
Subject:
Game Discussion\Gameplay Discussion\Module damage last days
Link on message: #440321
Joppsta360, on 22 March 2011 - 07:09 PM, said: Well i can safely attest that the Tiger has crappy modules because
every second hit something breaks.
Sorry but German engineering was much more superior to Russian, so if anything, German modules should be most resilient to damage.
Oh and it would be nice to have a gearbox added to the list of stuff that can break because having the gearbox a part of the engine is just f*%&ing up the Tiger even more since we're being all historically accurate with a forward gearbox... if you're going with historical accuracy you should make it so that gearbox does what it did in real life... aka make the Tiger quite agile for it's size.
But noooo of course not.. that would make too much sense.
PS: I know the German tanks will be getting a buff but that doesn't revoke my right to complain about it.

Link on message: #440321

Sorry but German engineering was much more superior to Russian, so if anything, German modules should be most resilient to damage.
Oh and it would be nice to have a gearbox added to the list of stuff that can break because having the gearbox a part of the engine is just f*%&ing up the Tiger even more since we're being all historically accurate with a forward gearbox... if you're going with historical accuracy you should make it so that gearbox does what it did in real life... aka make the Tiger quite agile for it's size.
But noooo of course not.. that would make too much sense.
PS: I know the German tanks will be getting a buff but that doesn't revoke my right to complain about it.
Vallter: Gearbox in our game is a part of engine. Because of this you can
hit some German tanks in the front and lit them up. Also all tanks
a modeled according to the historical reality and correspond the
needs of the game balance.
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Ingame chat channels
Link on message: #440316
rad1x, on 22 March 2011 - 06:28 PM, said: kaa ir jasaprot, ka nevajag atrasties spele, lai paplapat. - nevaru
iisti saprast...
viss ok, sapratu, tomeer TS ir labaaks!

Link on message: #440316

viss ok, sapratu, tomeer TS ir labaaks!
OldFox: Vai Ventrilo:)
Subject:
Game Discussion\Gameplay Discussion\Team Hampering?
Link on message: #440302

Link on message: #440302
Vallter: 1)If I remember right, persons, who quit battle at the very
beginning, receive 0 credits and 0 XP, but still have to pay the
repair cost. As for "go there and die" battle style... We have a
free game and every user can play in his own style. If you don't
want to suffer from this issue in random battle, join a tank
company or play in a platoon.
2)We are working on the matchmaking system and add some upgrades with every patch. Also we await improvement in work of the the current system, when the amount of players will significantly increase. Also we are planning to change a bit MT rating system.
2)We are working on the matchmaking system and add some upgrades with every patch. Also we await improvement in work of the the current system, when the amount of players will significantly increase. Also we are planning to change a bit MT rating system.
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Ingame chat channels
Link on message: #440271

Link on message: #440271
OldFox: Man ir sekojosa informacija: ir izveidots kanals RaidCall serveri,
nosaukums BaltBat. Tur pat nevajag atrasties spele, lai paplapat.
Subject:
Game Discussion\Gameplay Discussion\Platoon sizes
Link on message: #440233

Link on message: #440233
Vallter: There are no plans to change the limit of platoon members. For more
numerous teams and, especially, clans tank companies are
implemented in the game. In this way a well-organized group of
players will engage only groups of the same level. Also we are
discussing the possibility to add companies with different point
limits.
RaZoR193, only 1 player with a premium account is needed to form up a platoon. If you don't want to buy a premium account you are free to join existing platoons or tank companies.
RaZoR193, only 1 player with a premium account is needed to form up a platoon. If you don't want to buy a premium account you are free to join existing platoons or tank companies.
Subject:
Game Discussion\Gameplay Discussion\Module damage last days
Link on message: #440218
cover_man, on 22 March 2011 - 06:27 PM, said: 2 days a go my T-43 was burning two times on one map. How about
that.

Link on message: #440218

Vallter: There is no limit for fire during the one match. Two lucky shots
are a rare thing, but it can happen. One battle my engine burned
for 3 times 
Also we haven't changed anything in module damaging system recently.

Also we haven't changed anything in module damaging system recently.
Subject:
Game Discussion\Newcomers' Forum\Extra XP for the lowest tier tank
Link on message: #440184

Link on message: #440184
Vallter: You receive increased amount of credits and experience points in
such battles. Moreover some significant improvements the
matchmaking will be made in upcoming patches. Also, when the amount
of players will increase, the system will work better.
Subject:
Game Discussion\Newcomers' Forum\I am new to this game
Link on message: #440159
RDDD, on 22 March 2011 - 12:21 PM, said: Where are you from, I'm from Denmark, if you are close enough to me
i might be able mail you a CD with the installer on!
If that is allowed, wargaming???

Link on message: #440159

If that is allowed, wargaming???
Vallter: You are free to give the CD, but it is prohibited to sell any copy
of the game client
Subject:
Archives\Beta\Suggestions\Suggestions for platoon, in-game chat status, "try my tank"
Link on message: #440120
Quote It may also help to have a "platoon whisper" chat mode. This way we can text chat among platoon members without annoying the entire team, for the cases when the platoon doesn't use the voice chat. You could even have a setting for text chatting while being a member of a platoon: by default you chat with the platoon (Enter) and need to do Shift-Enter to send a message to all team, or the other way around (Enter default for the team and Shift-Enter for platoon).
In garage, it would be absolutely great to have some sort of indicator in chatrooms/clans/private chats whether a person is in the garage (and can pay attention to the chat) or they are in a game.
Quote A potential development could be a "try my tank" feature, allowing a friend or clan member to try out one of your tanks in battle before they decide to research/buy one. Obviously, when a friend plays one of your tanks, it's the hands-on experience that should be the only benefit. To discourage the potential abuse of this, there should be nothing else gained or lost: that tank driven by someone else in battle should not accumulate experience points or credits, and no expenses with repairs/resupplies, either for the person driving the tank or for the owner of the tank. If this is not sufficient, you may consider allowing "tank sharing" enabled only to premium accounts, or perhaps require a small cost of (5-10-20) gold for each game played with someone else's tank.

Link on message: #440120
Quote It may also help to have a "platoon whisper" chat mode. This way we can text chat among platoon members without annoying the entire team, for the cases when the platoon doesn't use the voice chat. You could even have a setting for text chatting while being a member of a platoon: by default you chat with the platoon (Enter) and need to do Shift-Enter to send a message to all team, or the other way around (Enter default for the team and Shift-Enter for platoon).
In garage, it would be absolutely great to have some sort of indicator in chatrooms/clans/private chats whether a person is in the garage (and can pay attention to the chat) or they are in a game.
Vallter: Our game designers will think about adding this to the game, but it
won't have a high priority.
Quote A potential development could be a "try my tank" feature, allowing a friend or clan member to try out one of your tanks in battle before they decide to research/buy one. Obviously, when a friend plays one of your tanks, it's the hands-on experience that should be the only benefit. To discourage the potential abuse of this, there should be nothing else gained or lost: that tank driven by someone else in battle should not accumulate experience points or credits, and no expenses with repairs/resupplies, either for the person driving the tank or for the owner of the tank. If this is not sufficient, you may consider allowing "tank sharing" enabled only to premium accounts, or perhaps require a small cost of (5-10-20) gold for each game played with someone else's tank.
Vallter: Likely this won't be implemented in the game.
Subject:
Archives\Beta\Suggestions\Proposition of new achievements
Link on message: #440089

Link on message: #440089
Vallter: There are some interesting point in these ideas. They will be
passed to our game designers.
Реклама | Adv