Suggestions for platoon, in-game chat status, "try my tank"
Дата: 22.03.2011 17:39:57
Quote It may also help to have a "platoon whisper" chat mode. This way we
can text chat among platoon members without annoying the entire
team, for the cases when the platoon doesn't use the voice chat.
You could even have a setting for text chatting while being a
member of a platoon: by default you chat with the platoon (Enter)
and need to do Shift-Enter to send a message to all team, or the
other way around (Enter default for the team and Shift-Enter for
platoon).
In garage, it would be absolutely great to have some sort of indicator in chatrooms/clans/private chats whether a person is in the garage (and can pay attention to the chat) or they are in a game.
Quote A potential development could be a "try my tank" feature, allowing a friend or clan member to try out one of your tanks in battle before they decide to research/buy one. Obviously, when a friend plays one of your tanks, it's the hands-on experience that should be the only benefit. To discourage the potential abuse of this, there should be nothing else gained or lost: that tank driven by someone else in battle should not accumulate experience points or credits, and no expenses with repairs/resupplies, either for the person driving the tank or for the owner of the tank. If this is not sufficient, you may consider allowing "tank sharing" enabled only to premium accounts, or perhaps require a small cost of (5-10-20) gold for each game played with someone else's tank.
In garage, it would be absolutely great to have some sort of indicator in chatrooms/clans/private chats whether a person is in the garage (and can pay attention to the chat) or they are in a game.
Vallter: Our game designers will think about adding this to the game, but it
won't have a high priority.
Quote A potential development could be a "try my tank" feature, allowing a friend or clan member to try out one of your tanks in battle before they decide to research/buy one. Obviously, when a friend plays one of your tanks, it's the hands-on experience that should be the only benefit. To discourage the potential abuse of this, there should be nothing else gained or lost: that tank driven by someone else in battle should not accumulate experience points or credits, and no expenses with repairs/resupplies, either for the person driving the tank or for the owner of the tank. If this is not sufficient, you may consider allowing "tank sharing" enabled only to premium accounts, or perhaps require a small cost of (5-10-20) gold for each game played with someone else's tank.
Vallter: Likely this won't be implemented in the game.
