Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\Vācu tehnika\Jūsu domas par vācu vidējiem tankiem?
Link on message: #436302

Link on message: #436302
OldFox: Bet pagaidam vacu videjie tanki nav ipasi populari RU serveri. Nu
tas ir logiski. Sakara ar so faktu, vinu pielietosanas taktikas
vispar nav izstradatas. Es ceru, ka EU serveri to izstradas, un
eiropiesiem bus ar ko pamacit krievu speletajus.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #436231

Link on message: #436231
Overlord: Guys, who haven't finished the translation of Play! project, it
would be very good if you finish the translation by Monday.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #436227

Link on message: #436227
Overlord: Attention! One more image to check.
Spanish, Portuguese (EU), Italian, Czech.
Italian
Portuguese-EU
Spanish
Czech
Spanish, Portuguese (EU), Italian, Czech.
Italian
Portuguese-EU
Spanish
Czech
Subject:
Important Information\Server Status\Maintenance works, March 18
Link on message: #436178

Link on message: #436178
Overlord: Maintenance is over. The server is up und running.
Subject:
International Forums\BY, RU, UA Community\Релиз когда будет?
Link on message: #435947
NorthBear, on 17 March 2011 - 07:36 AM, said: Была такая странность,я создавал акк. но мне не приходил ключ, или
мне так не повезло, что за все время ЗБТ мне не пришел ключ?

Link on message: #435947

LiannaSilverwind: И такое возможно. С другой стороны, на многий ММО сайтах были
тысячи ключей бесплатно. 

Subject:
Archives\Beta\Suggestions\Improving German vehicles
Link on message: #435744
Haineko, on 17 March 2011 - 11:32 AM, said: The 500m limit... Time to explain it here then.
The current game engine is limited to that due to technical reasons. I think i heard rumors that it might get upgraded for longer ranges but i dont know.

Link on message: #435744
Haineko, on 17 March 2011 - 11:32 AM, said: The 500m limit... Time to explain it here then.
The current game engine is limited to that due to technical reasons. I think i heard rumors that it might get upgraded for longer ranges but i dont know.
Overlord: The engine rendering limitation is 700m, or 707m to be more
precise. It's spotting range that is limited to 500m.
Subject:
News from the Front\Discussion of News Articles\World of Tanks Release
Link on message: #435734
_DC_, on 17 March 2011 - 08:35 PM, said: Finally...
First release was expected somewhere November-December 2010.... Now finally its reality
Grats to wargaming and everyone involved.
I gues that means no 0.6.4 Patch before release?

Link on message: #435734

First release was expected somewhere November-December 2010.... Now finally its reality
Grats to wargaming and everyone involved.
I gues that means no 0.6.4 Patch before release?
Overlord: v.0.6.4 patch will come at approximately the same time. Currently
can't confirm whether it comes prior to the release or shortly
after it, since the release date is fixed now, and the patch has
got only a rough window.
Subject:
International Forums\Baltic Forums\Latviešu\Klanu sadaļa\Par klaniem
Link on message: #435434
Vanitar, on 17 March 2011 - 12:58 PM, said: Laiks rādīs, bet kā vispār būs tai clan wars beta, cik noprotu, tad
beta clan wars notiks tikai eu serverī, bet pēc tam pilnais būs gan
us, rus un eu?

Link on message: #435434

OldFox: Uzzinasu un atrakstisu.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #435327
Fimp3n, on 17 March 2011 - 05:55 PM, said: The first link doesn't work at all for me, and the texts for the
second link wasn't much of an issue. 
But if we translate them, and you upload them and we get to proof-read them again after to make potential changes to things that turned out wrong it's fine. Is that what you're saying?

Link on message: #435327


But if we translate them, and you upload them and we get to proof-read them again after to make potential changes to things that turned out wrong it's fine. Is that what you're saying?
Overlord: You need to establish vpn connection to view
it.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Side Project / Other Translation\Side Project / Other Translation
Link on message: #435251

Link on message: #435251
Overlord: Attached File(s)
PP_cz.jpg (146.65K)
Number of downloads: 23
PP_it.jpg (126.77K)
Number of downloads: 21
PP_pt.jpg (146.41K)
Number of downloads: 15
PP_sp.jpg (148.86K)
Number of downloads: 16

Number of downloads: 23

Number of downloads: 21

Number of downloads: 15

Number of downloads: 16
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #435178
Fimp3n, on 17 March 2011 - 02:34 PM, said: Overlord, in the play_registration_02-file there are many words and
phrases that need to be put into context. Otherwise I can't be sure
they get the correct gender when translated.
How would you like us to deal with that?

Link on message: #435178

How would you like us to deal with that?
Overlord: For now only
http://play.wot.eu.wots.iv/ or http://play.worldoftanks.eu/.
When you have finished your translation, we will upload it there.
http://play.wot.eu.wots.iv/ or http://play.worldoftanks.eu/.
When you have finished your translation, we will upload it there.
Subject:
Off-Topic Discussion\Off-Topic\Official Release Announcement!
Link on message: #435164
LudMaestro, on 17 March 2011 - 05:16 PM, said: and Overlords blog... Just nothing on the official site or news
section here... lol
http://overlord-wot.blogspot.com/

Link on message: #435164

http://overlord-wot.blogspot.com/
Overlord: Our guys are slow to act. 

Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #435151
jzvc_oc, on 16 March 2011 - 06:56 PM, said: Some time before, you or someone form developer say "you can use
this acc after release"
And tech questions:
Use game server GPU/OpenCL ... for game calculations (for spotting ie)?
IPv6 support in future (solve many VoIP problems ...)?
eviljezza, on 17 March 2011 - 06:36 PM, said: How would you determine which account is a double or not?
KrautPanzer, on 17 March 2011 - 07:03 PM, said: additional armor plates:
http://upload.wikime...anzer_III_N.jpg
schürze=skirt
and one question from me: if the german techtree will be changed, when do we get the information about the new one ? i ask because i want to play e-series and dont want to grind to tanks that i dont need for the e-series.
RAZORLIGHT, on 18 March 2011 - 02:14 PM, said: will you buff the Tiger in the upcoming patch?
becuase T7 heavy is like this atm.
Tiger = T6,5
IS = T7
T29 = T7,5
Tiger has the worst armor worst maneuverability worst gun worst camo(except for penetration which is an advantage and accuracy which isnt a great adavante)
Hamynelypham, on 18 March 2011 - 02:23 PM, said: A question! We all know that we won't get the "final" techtrees @
the release. Merican TDs and E-Series will be added later, there
are also rumors about "tweaking" the american techtree a bit. So
the question is, will you implement a system that allows players to
"reset" their xp when some major are made in a techtree?
Fimp3n, on 18 March 2011 - 02:53 PM, said: A boost to it's speed would not only help balance, but also make it
more historically accurate. I'd like to know too if there are any
plans for a Tiger-buff.
Fimp3n, on 18 March 2011 - 03:18 PM, said: I'm just speculating here, but don't you think they will do it just
as they have with everything else up 'til today? I had an elite
Hetzer, then a new engine to be researched was released in the
latest patch. My Hetzer was still elite, but I was able to research
the new engine too. If you have a T30 I'm convinced they won't take
it from you.
I too would like to hear something
official on how you plan to deal with restructured tech trees.
My question would be rather if I have a T30 and it's changed to be a TD, will I instead have a T30 TD or will I get the tank replacing the T30 in the heavy branch of the tech tree?
mahu78, on 18 March 2011 - 03:36 PM, said: @overlord:
you said in the american forum that the beta gift Tank will probably a US Tank - but its not decided yet..
can you please please consider a german tank instead - probably only for the EU Server ?
i would be nice to have something to remind the Beta - but a US tank is for me and maybee others here in eu only a occupied garage slot
Kazomir, on 18 March 2011 - 04:28 PM, said: A stupid one, i might add...
So the choice is
T-14 or Ram II?
Since russians got a tier 5 heavy tank, id go with T-14.
SO annother question is, since we will win an extra slot for the beta tank, will we win extra barracks slots aswell?
arkhell, on 18 March 2011 - 04:28 PM, said: Overlord:
1- Whats your favorite tank to drive?
2- Whats your favorite tank to shoot?
3- Whats your favorite tank to have as backup behind you?
To amke it easyer mine are:
1- King Tiger
2- T54 cause everyone hates on them
3- Something carrying a BL10 or 128mm atleast

Link on message: #435151

And tech questions:
Use game server GPU/OpenCL ... for game calculations (for spotting ie)?
IPv6 support in future (solve many VoIP problems ...)?
Overlord: Not sure who could say this. Double accounts are planned to be
removed.
Negative to both.
Negative to both.

Overlord: Accounts created/copied during the server split and blocked on the
non-selected server are considered to be double. Will use login
history to determine that.

http://upload.wikime...anzer_III_N.jpg
schürze=skirt
and one question from me: if the german techtree will be changed, when do we get the information about the new one ? i ask because i want to play e-series and dont want to grind to tanks that i dont need for the e-series.
Overlord: Additional armor plates will include "schürzen", but won't be
limited to them.
They might be introduced as a separate module or equipment. Or even in another way. Haven't decided yet.
They might be introduced as a separate module or equipment. Or even in another way. Haven't decided yet.

becuase T7 heavy is like this atm.
Tiger = T6,5
IS = T7
T29 = T7,5
Tiger has the worst armor worst maneuverability worst gun worst camo(except for penetration which is an advantage and accuracy which isnt a great adavante)
Overlord: Certain adjustment(s) is (are) needed indeed. As for T29, it will
be definitely brought back to tier 7.

Overlord: No, such feature is not planned.

Overlord: Tiger's hit-box can be reworked so as to reduce the amount of
module damage.


My question would be rather if I have a T30 and it's changed to be a TD, will I instead have a T30 TD or will I get the tank replacing the T30 in the heavy branch of the tech tree?
Overlord: There is no need to worry in advance. Everything will go smooth for
players.

you said in the american forum that the beta gift Tank will probably a US Tank - but its not decided yet..
can you please please consider a german tank instead - probably only for the EU Server ?
i would be nice to have something to remind the Beta - but a US tank is for me and maybee others here in eu only a occupied garage slot
Overlord: Unfortunately, looks like the choice we have to make is between
KV-220 and this "secret" US tank. We don't have any suitable German
tank at our disposal that can be used as a gift one.

So the choice is
T-14 or Ram II?
Since russians got a tier 5 heavy tank, id go with T-14.
SO annother question is, since we will win an extra slot for the beta tank, will we win extra barracks slots aswell?
Overlord: Possible gift tank is not in the game yet.
Most likely there will be no extra slots for barracks.
Most likely there will be no extra slots for barracks.

1- Whats your favorite tank to drive?
2- Whats your favorite tank to shoot?
3- Whats your favorite tank to have as backup behind you?
To amke it easyer mine are:
1- King Tiger
2- T54 cause everyone hates on them

3- Something carrying a BL10 or 128mm atleast
Overlord: 1. M26 Pershing / Object 212 / Pz. 38H735 (f)
2. T54 (especially with 203mm B-4)/ KV (don't know why)
3. T30 / Object 704
2. T54 (especially with 203mm B-4)/ KV (don't know why)
3. T30 / Object 704
Subject:
Game Discussion\Game Guides and Tutorials\WoT Secrets (english version)
Link on message: #435128

Link on message: #435128
LiannaSilverwind: Very interesting data, did you try SPGs fire against IS-7?
Subject:
Technical Support & Bug Reporting\General Error Reporting\Virus found when instaling from full client 0.6.3.8.
Link on message: #434928

Link on message: #434928
Overlord: Those who are having any issues when any AV software that
blocks/removes/quarantines WOTLauncher.exe, please do the
following:
1) specify full version of anti-virus software you are using
2) specify what version of AV database you have, i.e. version, date (where possible)
3) screenshot security settings for AV software, ie what level of security you are using (where possible)
Thanks
1) specify full version of anti-virus software you are using
2) specify what version of AV database you have, i.e. version, date (where possible)
3) screenshot security settings for AV software, ie what level of security you are using (where possible)
Thanks
Subject:
News from the Front\World of Tanks News Letter\WoT Newsletter Volume #16
Link on message: #434605
zmeul, on 16 March 2011 - 03:18 AM, said: ^
ok ... when shall one (WarGaming) dev team be satisfied with the product? how many "unofficial" delays should there be? 5, 10, 100 ...
why these delays? why not set the release date as TBD or TBA untill they actually release the game; why giving hope with a date and then disappoint with a delay
all that with the fact they released the game in RU more than 6 months ago

Link on message: #434605

ok ... when shall one (WarGaming) dev team be satisfied with the product? how many "unofficial" delays should there be? 5, 10, 100 ...
why these delays? why not set the release date as TBD or TBA untill they actually release the game; why giving hope with a date and then disappoint with a delay
all that with the fact they released the game in RU more than 6 months ago
Overlord: Looking back at version 0.5.2 (release one for RU server),
- no US tanks
- no tier 7 SPGs, tier 9 mediums, tier 9 TDs
- no company battles
- minus 7 maps
- warping / teleporting
- no advanced graphic settings
- obviously worse match-making
- no voice chat
- less achievements and medals
- obviously worse UI
- worse overall performance of the game
one is supposed to receive evidence that we did it right having pushed the initial release date back.
We are on home straight right now.
- no US tanks
- no tier 7 SPGs, tier 9 mediums, tier 9 TDs
- no company battles
- minus 7 maps
- warping / teleporting
- no advanced graphic settings
- obviously worse match-making
- no voice chat
- less achievements and medals
- obviously worse UI
- worse overall performance of the game
one is supposed to receive evidence that we did it right having pushed the initial release date back.
We are on home straight right now.
Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Apsveciam Tehno ar meitas piedzimsanu!
Link on message: #434557

Link on message: #434557
OldFox: Tehno, sirsnigi apsvecu tev un avu sievu! Sievai novelu daudz
veselibas un izturibas: kamer tu spelesi tancikos, tiesi vina sedes
ar bernu 

Subject:
International Forums\Baltic Forums\Latviešu\Spama stūris\Mūzika
Link on message: #434554

Link on message: #434554
OldFox: Winampa ieksa ir SHOUTcast Radio. Izevlos venu no Smooth Jazz
stacijam un aizet. Loti nomierina EU servera randoma kaujas. Jo man
gribas dazreiz loti skali blaut uz savu komandu.
Subject:
International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Pamācības\!MAPES!Apspriestu taktiku, bet nezinu kur varetu dabut mapu close up
Link on message: #434552

Link on message: #434552
OldFox: Paslaik taktikas pilnveidojas Klanu karos. Iedomajoties: katru
dienu tev notiek 6-8 speles ar stipram komandam viena taja pati
mape. Piemeram, Klints - es vinu jau sapnos redzu 

Subject:
International Forums\Baltic Forums\Latviešu\Klanu sadaļa\Par klaniem
Link on message: #434549
Lifesource, on 16 March 2011 - 10:33 AM, said: interesanti, pec tournament varbut nakshu uz lat klanu, sobrid no
speletajiem reali sanaktu 1(nomrals latvieshu klans) tikai del,
aktivitates, pieredzes un Online laika
vispar Eiropas serverii valdiis aktiivi speleetaji, jo servera apmekleetiiba arii nevar lepoties ar aiznemtiibu

Link on message: #434549

vispar Eiropas serverii valdiis aktiivi speleetaji, jo servera apmekleetiiba arii nevar lepoties ar aiznemtiibu

OldFox: EU serveri ir dibinats vel viens latviesu klans - BaltBat. Es
redzeju vinu klanu saraksta. Man nedrikst neko nevienam iesakt un
es ari to nedarisu, bet spriezot pec dibinataja nika, man liekas ka
tas ir viens no pieredzejosiem speletajiem no RU-servera.
Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Problēma
Link on message: #434545

Link on message: #434545
OldFox: Te nav ista vieta tehnisko problemu risinasanai. Raksti tehniskaja
atbalsta dienestam (support@worldoftanks.eu). Ja neatbild, apraksti
savu problemu man privata. Bet obligati pirms raksti saportam, jo
man nav korekti parkapt savas kompetences robezas.
Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Lokalizacijas kludas un bagi
Link on message: #434540
Jarro, on 16 March 2011 - 08:42 PM, said: Vēl dažas lietas:
http://i771.photobuc...is/shot_005.jpg
"Uzbruku" => "Uzbrūku", bet cik saprotu tad šīs funkcijas mērķis ir norādīt sabiedrotajiem, kuru tanku "nonet" ir prioritāte, tad vēl pareizāk būtu "Uzbrūkam"

Link on message: #434540

http://i771.photobuc...is/shot_005.jpg
"Uzbruku" => "Uzbrūku", bet cik saprotu tad šīs funkcijas mērķis ir norādīt sabiedrotajiem, kuru tanku "nonet" ir prioritāte, tad vēl pareizāk būtu "Uzbrūkam"
OldFox: Par to, ko nozime si komanda, RU serveri lidz sim speletaji
stridas. Piemeram, ja PAI spiez uz T burtu, tas nozime "neteriet
savienu, es vinu anulesu". Jo citai artai ir loti liels
parlaidesanas laiks, un trapit jau nogalinataja tanka ir diezgan
nepatikami. Ta tad tulkosim ta ka rakstits originala - Uzbrūku.
Subject:
International Forums\Baltic Forums\Latviešu\Tehniskā palīdzība\Lokalizacijas kludas un bagi
Link on message: #434479

Link on message: #434479
OldFox: Paldies visiem! Ta turpinat! Starp citu, latvijas lokalizacijas
dalibnieki izcilas ar labu organizesanu un operativu darbibu:)
Subject:
News from the Front\Developers Blog\Steel Wall - American Tank Destroyers!
Link on message: #434396
BallsOFSteel, on 16 March 2011 - 08:03 PM, said: T28 Assult gun had 305mm front armor but low speed, I don't know
about its cannon i heard it was made to take out German
fortifications all info you need is HERE.
http://www.youtube.c...h?v=-kO5IsVHlTo

Link on message: #434396

http://www.youtube.c...h?v=-kO5IsVHlTo
Overlord: 155mm AT-version, similar to the one mounted on T30, but with
better accuracy.
Subject:
News from the Front\Developers Blog\Steel Wall - American Tank Destroyers!
Link on message: #434321
Sheepmaster, on 16 March 2011 - 06:17 PM, said: Mhm ... T28/95 being Tier 7 and 8??!! Or is there a tier missing in
between?

Link on message: #434321

Overlord: Tier 8 and 9 respectively.
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
tier 4 - T40
tier 5 - M10
tier 6 - M36
tier 7 - T25 (on T23)
Subject:
News from the Front\Developers Blog\Steel Wall - American Tank Destroyers!
Link on message: #434316
Allitair, on 16 March 2011 - 04:19 PM, said: when we will see them in play?

Link on message: #434316

Overlord: They will be added in v.0.7 patch, the one that comes after
v.0.6.4.
Subject:
International Forums\BY, RU, UA Community\Релиз когда будет?
Link on message: #434153
NorthBear, on 16 March 2011 - 08:10 AM, said:
На форуме я бета-тестер, в
игре появился первый раз 23.02, так я понимаю мне ничего не
положенно? Или как?

Link on message: #434153


LiannaSilverwind: Если Твой аккаунт был создан после 27го января, то, боюсь, подарков
не будет.
Subject:
News from the Front\Developers Blog\Steel Wall - American Tank Destroyers!
Link on message: #434130

Link on message: #434130
admin: Battle actions on the fields of Europe in the beginning of the
WWII, so-called “Blitzkrieg” period, and really tremendous success
of the German tank troops clearly demonstrated to the U.S. military
command that the role of tanks was underestimated in the pre-war
period. Moreover, the fact that U.S. Army had no tanks and
anti-tank weaponry was evident. No, I don’t want to say that there
was no antitank weapon at all, U.S. Army was armed with antitank
guns (and these guns were not worse than in other countries). But
the quantity was really insufficient and they were dispersed to
infantry units. There were no specialized anti-tank units in the
U.S. Army at that time.
The building of the first experimental anti-tank forces launched in 1941. Based on ideas of general McNair (it is strange that it was based on his ideas – such forces were formed in European armies and proved their effectiveness in the first period of WWII), who considered that creating of a highly-mobile and well armor-protected self-propelled artillery was preferable for antitank actions than tanks themselves. And it was not for nothing that the phrase “Seek-Strike-Destroy” became unofficial motto of tank destroyers. General McNair’s doctrine also had certain advantages – it did not require changes in the structure, tactics and equipping of the existing Army (I’d say bright-n-cheap idea). Anti-tank units supposed to be deployed to the most dangerous armored approach routes, prevent tank breakthrough, creating a powerful anti-tank defense by concentration of anti-tank weapons. Considering the German strategy of mobile armored attacks, this tactics was more effective than traditional anti-tank defenses.
***
But this had raised the question of appropriate vehicles creation. These vehicles supposed to have powerful weapons, capable to destroy all types of enemy tanks, and have proper strategic and tactical mobility. The works had been deployed in several directions. World of Tanks new American tank destroyers (TD) tree represents the projects of tank destroyers developed on base of track chassis.
From October 1941 till May 1942 the works on creation of tank destroyers on the chassis of M3 “Stuart” light tank and M3 ”Lee” medium tank were carried out. The projects were given the resignation T18 and T24.
***
T18 was originally designed as a self-propelled gun of infantry support. It was armed with 75-mm Howitzer installed in a spacious, fully enclosed armored hull. The development was started in October 1941 and finished in May 1942. The project was abandoned because of the emergence of more advanced M8. While speaking about battle service on the fields of World of Tanks we should mention that T18 will be a worthy representative of the second level tank destroyers, despite it was developed on the chassis of M3 “Stuart”. First of all, T18 is a closed-type tank destroyer and its armor plating will make it really hard nut to crack. But, as it always happens, everything has the opposite side of the coin – the weight of the armor plating will affect the speed characteristics and maneuverability of this tank destroyer. The types of the mounted weapon will also be an important factor in choosing the tactics used in battles.

***
As for T24, it was an anti-aircraft gun M3 mounted in a hull with open top. For this purpose was used the chassis of medium tank M3 “Lee”. After the construction of several prototypes (including the prototype with anti-aircraft gun M1918) the project was closed in April 1942. The reasons for the project closure were unsatisfactory characteristics of mobility and, in addition to that, the project had no rotating turret (although standard tank destroyers of this period has no rotating turret at all).
***
Right after these two projects the development of two more was started: T82 and T40. These projects were, in fact, a continuation of its predecessors.
***
T82 was designed on the base of M5A1 tank chassis (the development of M3 “Stuart”). It was armed with 105-mm light Howitzer M3A1 mounted in lightly armored hull with open top.
By August 15, 1944 two prototypes of T82 were complete, but the lack of interest on the part of the U.S. Army led to the cancellation of the project on June 21, 1945 (the best time to lose interest is the end of war). And now about T82 in World of Tanks - this self-propelled anti-tank vehicle of the third level is direct opposite of his predecessor. The hull with open top will significally increase the view range. Developed on base of M5A1 and lightly armored (what should sound like a death sentence), this vehicle will have high speed characteristics and a chance to get out of enemy fire. The type of weapon mounted on vehicle will determine the tactics of battle and vice versa. The use of heavy weaponry in conjunction with speed characteristics will allow you to appear in right place in appropriate moment and seriously damage the enemy with close-in fire – this tactics is very risky due to lack of armor protection, but very effective, as it will allow you to destroy the enemy combat unit with a single shot. If you’re not a “DESPERADO” and not used to risky actions attacking the enemy at short range and advantageous angle, while enemy shells whistling near – “bush-ambush” tactics is your choice. Yes, this tank destroyer can be used in this role too. You just need to mount anti-tank gun of small caliber, but high armor-piercing capacity. The damage is not as significant, but this tactics is more secure. So, shoot from long distances, if our position was spotted – quickly change the position. But remember the main thing – this tank destroyer is incredibly allergic to the pieces of metal flying at high speed, so you’d better avoid a meeting with them in all possible ways.

***
T40, in its turn, was a kind of follow-on version of its predecessor. The gun was mounted in the hull with open top, as in T24, but set lower (deeper in hull), thus improved the protection of the crew (but the word “improved” is not exactly the match – this improvement allowed to protect the crew somehow). However, we cannot speak categorically about its battle qualities and participation of these vehicles in the game. This tank destroyers have no obvious advantages over the same level vehicles of other nations but better view range and a bit better armor plating (particularly the bottom of the front armor plating became legendary among our players).But the open top of the hull makes the crew almost unprotected from artillery shots, and high silhouette makes the vehicle more visible. This aspect is really big disadvantage while using the tactics of ambushing. Not OUTSTANDING characteristics of maneuverability and speed minimize the chances to leave the battle “ASAP “, if the situation not in your favor. Types of weaponry available for mounting will allow it to destroy all the types of targets (all those crawling “metal-boxes” with guns) as for the tank destroyers of USSR and Germany of the same level. Preferable types of tactics to use are ambushing and conduction of distant battles from cover positions, as for the tank destroyers of other nations. However, you must also remember that the stealth characteristics are much to be desired, and speed-and-maneuverability characteristics of your vehicle will not let you leave the battlefield in a convenient moment.

***
The experience of the successful 105-mm howitzer mounting on tank chassis in April 1942 (our old friend “General Lee”) persuaded the top of the U.S. Army of the need for placement the gun with high muzzle velocity on the same chassis. It was decided to use the chassis of M4A2 medium tank of the early series. 76-mm cannon on the basis of anti-aircraft gun of the same caliber mounted in a turret, which in its turn borrowed from a heavy tank T1 (also known as M6), and the whole project was designated T35 (here we can compare it with LEGO). But U.S. Army commission decided to go the other way – at its request the height of the hull was reduced and armor plating was mounted at higher angles of inclination. After new faceted turret was mounted the name of the vehicle was completely changed into T35E1 and after it passed into service it was designated into T10. According to the documents, serial production of M10 “Wolverine” began in September 1942. The M10 vehicles you will face on the battlefields of World of Tanks will have high mobility characteristics and armor plating for the vehicles of its level (for example, its German opponent StuG III has significantly thicker armor plating). Rotating turret will be a great advantage as if your trucks are torn that will not mean that you turn into a helpless target and the enemy can shoot with impunity in your sides or your back. Another big advantage of this vehicle is really powerful top cannon that can pierce the armor of armored vehicles of higher levels. This cannon requires the mounting of the turret with a larger counterweight. In fact, Wolverine will get the cannon at level higher than its opponents – tank destroyers of other nations. And again – larger range of view as an advantage of the turret with open top. As for disadvantages, here we can mention the turret with its open top once again, that makes the crew more vulnerable and the height of the vehicle that significally reduces the stealth characteristics. However, we think that the advantages of this tank destroyer reduce all its disadvantages in full amount. All the types of combat tactics fit this tank destroyer: direct support of tanks on the battlefield, using it as an offensive weapon apart from tanks, firing from cover at long range, as well as the tactics of tank ambushes, taking into account the stealth characteristics. Rotating turret is quite indispensible in urban battles. We can speak with all confidence about the universality of this vehicle.

***
It should be mentioned that in October 1942 when it was decided to redesign the 90-mm anti-aircraft gun in an anti-tank gun (following the Germans experience of their 88-mm remakes). And somewhere in the beginning of 1943, M10 “Wolverine” tank destroyer was equipped with this cannon as an experimental vehicle. But it was too long and too heavy for the existing turret (a small miscalculation). In the spring of 1943 a modified version of the T71 with a new turret was presented. The demonstration was so successful that soon was signed up a contract for 500 units. In June 1944 it was accepted into service under the designation M36 “Slugger” or “Jackson”. While speaking about in-game characteristics of this tank destroyer we can compare it with M10 “Wolverine” with ease. The same advantages along with more powerful armor plating and weaponry able to hit almost all types of armored targets, makes this tank destroyer a very dangerous opponent. One of the worth noting innovations is the possibility to mount a turret with closed top. It will allow to gain better protection of the crew. Of course it will reduce the view range. If we compare “Slugger” with the tanks of the same level, we can point out a bit worse armor plating, but better stealth characteristics. Methods of the tactical deployment are also flexible as for his predecessor. That makes this battle vehicle indispensable in tank support, and quite viable in a single-use and in fight one on one.

***
T28 and its improved version T95 - both vehicles are prototypes of super heavy self-propelled artillery systems. They belong to the class of tank destroyers armed with 105-mm T1 cannon and frontal 305-mm armor plating. This vehicle is quite often referred to super-heavy tanks. Works on this project were conducted from September 1943, but had not been completed by the end of the WWII. As a result – its production was limited to two prototypes completed in December 1945 and January 1946. T28/T95 is the second vehicle in weight after super-heavy “Maus” tank. It could be a very long story if we start to talk about its creation, you’d better see it with your own eyes – you will understand everything without technical descriptions (well, it is REALLY HEAVY vehicle). T28 and T29 are vehicles of the VIII and IX level as well. First of all, a few words about T28. This vehicle will have incredibly powerful front armor plating. It is almost invulnerable to frontal attacks. Moreover, in comparison with vehicles of the same class it will have well armored sides too. This tank destroyer will be really “tough nut to crack”. But everything has its price – T28 will have low characteristics of mobility and passing ability. As you understand, there is no reason to talk about its maneuverability characteristics, as we have nothing to discuss. Various types of weaponry available for mounting on this steel giant will be able to destroy almost all types of armored vehicles represented in game. Its characteristics will influence the tactics of playing. T28 will be the perfect vehicle for direct heavy tank support on the battlefield and for operating in battle formations. But do not think that this vehicle is invulnerable – a single T28 or left without support becomes an easy target for “big guns” of the enemy tanks and tank destroyers due to its size. And this is a real “PRESENT” for the enemy artillery units. Shoot down the tracks, immobilize it and do not get into the fire area of T28 gun – main methods to destroy this steel monster. But before that you should cut it off from the main forces or destroy its covering vehicles.

And all mentioned above is applied to T95 in the same way. Doubled tracks will provide it with the best passing ability in comparison with T28, but T28 will be more convenient to shoot at (and its tracks too). Additional armor plating of the T95 sides and its large angles will make the difficult task of hitting the side of T95 even more difficult if not impossible at all. Mounted top level gun will not leave a chance to rescue to no “lucky” armored vehicle who get into the crosshairs of T95. This steel monster can be compared only with the legendary “Maus” and arouse fear with its presence on the battlefield.

***
To sum up all the information described above one can say that the forthcoming American tank destroyer tree will bring a lot of new tactical, balance and fun features in the game. Considered to be the only true for tank destroyers the tactics of tank ambushes and long range fire from cover will retain its relevance. But American tank destroyers will bring new tactics such as direct support of tanks in combat (or at least will make this tactics more popular). Rotating turrets will allow players to use them apart from combat orders and as offensive weapon. It is also hard to overestimate the positive qualities of rotating turrets along with deadly anti-tank guns in urban battles, where tank destroyers of classical layout face great difficulties in taking the fire-position and maneuvering. High silhouettes of American armed vehicles will force all players to use “in-cover” tactics less than before that. That will make World of Tanks more dynamic and entertaining.
By Gustav Fuchs
The building of the first experimental anti-tank forces launched in 1941. Based on ideas of general McNair (it is strange that it was based on his ideas – such forces were formed in European armies and proved their effectiveness in the first period of WWII), who considered that creating of a highly-mobile and well armor-protected self-propelled artillery was preferable for antitank actions than tanks themselves. And it was not for nothing that the phrase “Seek-Strike-Destroy” became unofficial motto of tank destroyers. General McNair’s doctrine also had certain advantages – it did not require changes in the structure, tactics and equipping of the existing Army (I’d say bright-n-cheap idea). Anti-tank units supposed to be deployed to the most dangerous armored approach routes, prevent tank breakthrough, creating a powerful anti-tank defense by concentration of anti-tank weapons. Considering the German strategy of mobile armored attacks, this tactics was more effective than traditional anti-tank defenses.
***
But this had raised the question of appropriate vehicles creation. These vehicles supposed to have powerful weapons, capable to destroy all types of enemy tanks, and have proper strategic and tactical mobility. The works had been deployed in several directions. World of Tanks new American tank destroyers (TD) tree represents the projects of tank destroyers developed on base of track chassis.
From October 1941 till May 1942 the works on creation of tank destroyers on the chassis of M3 “Stuart” light tank and M3 ”Lee” medium tank were carried out. The projects were given the resignation T18 and T24.
***
T18 was originally designed as a self-propelled gun of infantry support. It was armed with 75-mm Howitzer installed in a spacious, fully enclosed armored hull. The development was started in October 1941 and finished in May 1942. The project was abandoned because of the emergence of more advanced M8. While speaking about battle service on the fields of World of Tanks we should mention that T18 will be a worthy representative of the second level tank destroyers, despite it was developed on the chassis of M3 “Stuart”. First of all, T18 is a closed-type tank destroyer and its armor plating will make it really hard nut to crack. But, as it always happens, everything has the opposite side of the coin – the weight of the armor plating will affect the speed characteristics and maneuverability of this tank destroyer. The types of the mounted weapon will also be an important factor in choosing the tactics used in battles.

***
As for T24, it was an anti-aircraft gun M3 mounted in a hull with open top. For this purpose was used the chassis of medium tank M3 “Lee”. After the construction of several prototypes (including the prototype with anti-aircraft gun M1918) the project was closed in April 1942. The reasons for the project closure were unsatisfactory characteristics of mobility and, in addition to that, the project had no rotating turret (although standard tank destroyers of this period has no rotating turret at all).
***
Right after these two projects the development of two more was started: T82 and T40. These projects were, in fact, a continuation of its predecessors.
***
T82 was designed on the base of M5A1 tank chassis (the development of M3 “Stuart”). It was armed with 105-mm light Howitzer M3A1 mounted in lightly armored hull with open top.
By August 15, 1944 two prototypes of T82 were complete, but the lack of interest on the part of the U.S. Army led to the cancellation of the project on June 21, 1945 (the best time to lose interest is the end of war). And now about T82 in World of Tanks - this self-propelled anti-tank vehicle of the third level is direct opposite of his predecessor. The hull with open top will significally increase the view range. Developed on base of M5A1 and lightly armored (what should sound like a death sentence), this vehicle will have high speed characteristics and a chance to get out of enemy fire. The type of weapon mounted on vehicle will determine the tactics of battle and vice versa. The use of heavy weaponry in conjunction with speed characteristics will allow you to appear in right place in appropriate moment and seriously damage the enemy with close-in fire – this tactics is very risky due to lack of armor protection, but very effective, as it will allow you to destroy the enemy combat unit with a single shot. If you’re not a “DESPERADO” and not used to risky actions attacking the enemy at short range and advantageous angle, while enemy shells whistling near – “bush-ambush” tactics is your choice. Yes, this tank destroyer can be used in this role too. You just need to mount anti-tank gun of small caliber, but high armor-piercing capacity. The damage is not as significant, but this tactics is more secure. So, shoot from long distances, if our position was spotted – quickly change the position. But remember the main thing – this tank destroyer is incredibly allergic to the pieces of metal flying at high speed, so you’d better avoid a meeting with them in all possible ways.

***
T40, in its turn, was a kind of follow-on version of its predecessor. The gun was mounted in the hull with open top, as in T24, but set lower (deeper in hull), thus improved the protection of the crew (but the word “improved” is not exactly the match – this improvement allowed to protect the crew somehow). However, we cannot speak categorically about its battle qualities and participation of these vehicles in the game. This tank destroyers have no obvious advantages over the same level vehicles of other nations but better view range and a bit better armor plating (particularly the bottom of the front armor plating became legendary among our players).But the open top of the hull makes the crew almost unprotected from artillery shots, and high silhouette makes the vehicle more visible. This aspect is really big disadvantage while using the tactics of ambushing. Not OUTSTANDING characteristics of maneuverability and speed minimize the chances to leave the battle “ASAP “, if the situation not in your favor. Types of weaponry available for mounting will allow it to destroy all the types of targets (all those crawling “metal-boxes” with guns) as for the tank destroyers of USSR and Germany of the same level. Preferable types of tactics to use are ambushing and conduction of distant battles from cover positions, as for the tank destroyers of other nations. However, you must also remember that the stealth characteristics are much to be desired, and speed-and-maneuverability characteristics of your vehicle will not let you leave the battlefield in a convenient moment.

***
The experience of the successful 105-mm howitzer mounting on tank chassis in April 1942 (our old friend “General Lee”) persuaded the top of the U.S. Army of the need for placement the gun with high muzzle velocity on the same chassis. It was decided to use the chassis of M4A2 medium tank of the early series. 76-mm cannon on the basis of anti-aircraft gun of the same caliber mounted in a turret, which in its turn borrowed from a heavy tank T1 (also known as M6), and the whole project was designated T35 (here we can compare it with LEGO). But U.S. Army commission decided to go the other way – at its request the height of the hull was reduced and armor plating was mounted at higher angles of inclination. After new faceted turret was mounted the name of the vehicle was completely changed into T35E1 and after it passed into service it was designated into T10. According to the documents, serial production of M10 “Wolverine” began in September 1942. The M10 vehicles you will face on the battlefields of World of Tanks will have high mobility characteristics and armor plating for the vehicles of its level (for example, its German opponent StuG III has significantly thicker armor plating). Rotating turret will be a great advantage as if your trucks are torn that will not mean that you turn into a helpless target and the enemy can shoot with impunity in your sides or your back. Another big advantage of this vehicle is really powerful top cannon that can pierce the armor of armored vehicles of higher levels. This cannon requires the mounting of the turret with a larger counterweight. In fact, Wolverine will get the cannon at level higher than its opponents – tank destroyers of other nations. And again – larger range of view as an advantage of the turret with open top. As for disadvantages, here we can mention the turret with its open top once again, that makes the crew more vulnerable and the height of the vehicle that significally reduces the stealth characteristics. However, we think that the advantages of this tank destroyer reduce all its disadvantages in full amount. All the types of combat tactics fit this tank destroyer: direct support of tanks on the battlefield, using it as an offensive weapon apart from tanks, firing from cover at long range, as well as the tactics of tank ambushes, taking into account the stealth characteristics. Rotating turret is quite indispensible in urban battles. We can speak with all confidence about the universality of this vehicle.

***
It should be mentioned that in October 1942 when it was decided to redesign the 90-mm anti-aircraft gun in an anti-tank gun (following the Germans experience of their 88-mm remakes). And somewhere in the beginning of 1943, M10 “Wolverine” tank destroyer was equipped with this cannon as an experimental vehicle. But it was too long and too heavy for the existing turret (a small miscalculation). In the spring of 1943 a modified version of the T71 with a new turret was presented. The demonstration was so successful that soon was signed up a contract for 500 units. In June 1944 it was accepted into service under the designation M36 “Slugger” or “Jackson”. While speaking about in-game characteristics of this tank destroyer we can compare it with M10 “Wolverine” with ease. The same advantages along with more powerful armor plating and weaponry able to hit almost all types of armored targets, makes this tank destroyer a very dangerous opponent. One of the worth noting innovations is the possibility to mount a turret with closed top. It will allow to gain better protection of the crew. Of course it will reduce the view range. If we compare “Slugger” with the tanks of the same level, we can point out a bit worse armor plating, but better stealth characteristics. Methods of the tactical deployment are also flexible as for his predecessor. That makes this battle vehicle indispensable in tank support, and quite viable in a single-use and in fight one on one.

***
T28 and its improved version T95 - both vehicles are prototypes of super heavy self-propelled artillery systems. They belong to the class of tank destroyers armed with 105-mm T1 cannon and frontal 305-mm armor plating. This vehicle is quite often referred to super-heavy tanks. Works on this project were conducted from September 1943, but had not been completed by the end of the WWII. As a result – its production was limited to two prototypes completed in December 1945 and January 1946. T28/T95 is the second vehicle in weight after super-heavy “Maus” tank. It could be a very long story if we start to talk about its creation, you’d better see it with your own eyes – you will understand everything without technical descriptions (well, it is REALLY HEAVY vehicle). T28 and T29 are vehicles of the VIII and IX level as well. First of all, a few words about T28. This vehicle will have incredibly powerful front armor plating. It is almost invulnerable to frontal attacks. Moreover, in comparison with vehicles of the same class it will have well armored sides too. This tank destroyer will be really “tough nut to crack”. But everything has its price – T28 will have low characteristics of mobility and passing ability. As you understand, there is no reason to talk about its maneuverability characteristics, as we have nothing to discuss. Various types of weaponry available for mounting on this steel giant will be able to destroy almost all types of armored vehicles represented in game. Its characteristics will influence the tactics of playing. T28 will be the perfect vehicle for direct heavy tank support on the battlefield and for operating in battle formations. But do not think that this vehicle is invulnerable – a single T28 or left without support becomes an easy target for “big guns” of the enemy tanks and tank destroyers due to its size. And this is a real “PRESENT” for the enemy artillery units. Shoot down the tracks, immobilize it and do not get into the fire area of T28 gun – main methods to destroy this steel monster. But before that you should cut it off from the main forces or destroy its covering vehicles.

And all mentioned above is applied to T95 in the same way. Doubled tracks will provide it with the best passing ability in comparison with T28, but T28 will be more convenient to shoot at (and its tracks too). Additional armor plating of the T95 sides and its large angles will make the difficult task of hitting the side of T95 even more difficult if not impossible at all. Mounted top level gun will not leave a chance to rescue to no “lucky” armored vehicle who get into the crosshairs of T95. This steel monster can be compared only with the legendary “Maus” and arouse fear with its presence on the battlefield.

***
To sum up all the information described above one can say that the forthcoming American tank destroyer tree will bring a lot of new tactical, balance and fun features in the game. Considered to be the only true for tank destroyers the tactics of tank ambushes and long range fire from cover will retain its relevance. But American tank destroyers will bring new tactics such as direct support of tanks in combat (or at least will make this tactics more popular). Rotating turrets will allow players to use them apart from combat orders and as offensive weapon. It is also hard to overestimate the positive qualities of rotating turrets along with deadly anti-tank guns in urban battles, where tank destroyers of classical layout face great difficulties in taking the fire-position and maneuvering. High silhouettes of American armed vehicles will force all players to use “in-cover” tactics less than before that. That will make World of Tanks more dynamic and entertaining.
By Gustav Fuchs
Subject:
News from the Front\Discussion of News Articles\World of Tanks clan registration
Link on message: #433897
oLTechno, on 16 March 2011 - 12:30 PM, said: is it possible to Edit the rank of a member?
there is no button for this function or am i wrong ?
Such as make co leader or something else

Link on message: #433897

there is no button for this function or am i wrong ?
Such as make co leader or something else
Overlord: This functionality is ready but will be availalble later.
Subject:
Archives\Beta\Questions\E-series E-50, E-75
Link on message: #433847

Link on message: #433847
Overlord: Some points we can share at this time.
E50.
Turrets - 1) Rheinmetall (Panther II stock one) 2) Standard turret planned for E50 according to the schemes.
Possible guns - 8,8cm KwK 43 L/71, 7,5cm KwK 45 L/100, 8,8cm KwK L/100.
E75.
Turrets - 1) Henschel (Pz.Kpfw.VI Ausf. top one) 2) Standard turret planned for E75 according to the schemes.
Possible guns - 8,8cm KwK 43 L/71, 10,5cm KwK 45 L/52, 10,5cm KwK 46 L/68, 10,5cm KwK 46 L/68, 12,8cm KwK 44 L/55.
The models are currently in development.
E50.
Turrets - 1) Rheinmetall (Panther II stock one) 2) Standard turret planned for E50 according to the schemes.
Possible guns - 8,8cm KwK 43 L/71, 7,5cm KwK 45 L/100, 8,8cm KwK L/100.
E75.
Turrets - 1) Henschel (Pz.Kpfw.VI Ausf. top one) 2) Standard turret planned for E75 according to the schemes.
Possible guns - 8,8cm KwK 43 L/71, 10,5cm KwK 45 L/52, 10,5cm KwK 46 L/68, 10,5cm KwK 46 L/68, 12,8cm KwK 44 L/55.
The models are currently in development.
Subject:
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Link on message: #433815
ziogualty, on 16 March 2011 - 11:31 AM, said: We are so close to release, yet no news about improving platoon's
units to 4 or 5.
I guess if the devs thinks about the lack of teamplay as a necessary thing to keep the game balanced in random battles.
Because sometimes it happens: seems like thanx to a psi-power, one team act like there are one thing, and the match finish like 15-3 or so.
But teamplay is a keyrole in almost al MMO.
I just hope that clan wars and companies will be so much common and easy to make to make all this "random team-deathmatch" battles just a memory.

Link on message: #433815

I guess if the devs thinks about the lack of teamplay as a necessary thing to keep the game balanced in random battles.
Because sometimes it happens: seems like thanx to a psi-power, one team act like there are one thing, and the match finish like 15-3 or so.
But teamplay is a keyrole in almost al MMO.
I just hope that clan wars and companies will be so much common and easy to make to make all this "random team-deathmatch" battles just a memory.
Overlord: Such increase is currently not possible. Platoons may be increased
when larger teams are implemented (30vs30 or 45vs45).
Subject:
News from the Front\Discussion of News Articles\World of Tanks clan registration
Link on message: #433810
MaXwellewXaM, on 16 March 2011 - 11:43 AM, said: Hello,
If i register a clan now - will this still be valid in the release?
Thanks a lot.

Link on message: #433810

If i register a clan now - will this still be valid in the release?
Thanks a lot.
Overlord: Yes, it will.
Subject:
Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #433792
Chaos123, on 16 March 2011 - 01:12 AM, said: Question:I hear rumors that the T30 is going to be added to the TD
tree because it has such a low hull armor. Can you confirm this?
Fimp3n, on 16 March 2011 - 02:12 AM, said: In the rules it states that you're not allowed to have more than
one account. However I spoke to a player who claimed that he had
been told by admin that it was allowed to own more than one account
as long as you registered them with different email adresses.
Is this true?
Sturmtiger_304, on 16 March 2011 - 09:04 AM, said: I got a question that hasn't been asked before.
Can Moderators / Developers take control of your tank while in battle? F.eks move your tank and so on?
Mahnsikir, on 16 March 2011 - 04:43 AM, said: Sorry I may be miss understanding here, but are you saying that
people registered before the split who then went EU will/should be
able to now log in to the US with the same details? (different
garage, stats etc of course)
If I attempt to log in to the US server I got the expected 'this account has been suspended as you chose another server' message and my username is still showing on the US server's player page with its pre split stats. I can still log into the US / .com forums with it, which was handy as I had a few pm's which I had completely missed as US players/forum people had sent them and they don't carry over the to .eu inbox.
Also if split US accounts are still supposed to be suspended right now, will they be unsuspended (or at least available for registration again) come release, as there's a chance I may be split between the US and EU servers and having the same username for consistency would be helpful. If not, having two accounts 1 EU and 1 US is fine isn't it?
Stubentiger, on 16 March 2011 - 12:00 PM, said: Well, if I have two accounts due to the fact that my wife sometimes
tries to play, how can I delete the second account in order to
avoid a ban?
dnarag1m, on 16 March 2011 - 12:55 PM, said: By prohibiting second (or third) accounts Wargaming does realize
that it will be blocking a major source of income as well as
frustrate a _very_ large group of ex-EVE and other MMORPG
players?
In EVE-online having multiple accounts was not only allowed, it was normal and encouraged. It has proven to be the major driving force behind interesting metagaming (politics, alliances etc). Also it allows players to have flexibility - to have different tanks on each account for variation. Besides this, having people run two Gold accounts just means increased income from the same player base - I know a few in my clan who would be willing to do this for sure.
Can Wargaming shed some light on the reason to prohibit multiple accounts ?
Costarring, on 16 March 2011 - 01:20 PM, said: Havn't gotten a clear answer on my not so clear question.
Will there be a "garage package" so I can own all the regular tanks at the same time?
If I would be forced to buy all the garage slots needed, for current tanks, I would need to spend +/- 27k gold (€110,-) which is a bit steep.
So to be clear once more. I want all the tanks in my garage.
cedars, on 16 March 2011 - 03:35 PM, said: Dear Overlord,
Thanks for new clan feature, providing a lot excitement in our clan last night.
Please could you give us as much details as possible what roles will be available within the clan.
It looks from the link you posted: http://challenge.wor...nge/clans/1739/ that there are at least 4 different categories of member within the clan in Russian servers.
So, for eg, how many clan leaders are allowed? is there any ranking system within clan? If so, what will different ranks be able to do (that other ranks cannot)?
Pls also can you explain how goodies that clan earns from owning territory are dished out - automatically based on rank, automatically based on participation in battle, or manuallly by clan leader and senior rank/s?
Thanks
Slohero, on 16 March 2011 - 04:01 PM, said: Will the german tech tree that we have on the site maybe change?
Like the tree in this topic: CliCk
Fimp3n, on 17 March 2011 - 12:31 AM, said: Is it ok to use registered trademarks in a clan motto?
ArmorShark7, on 16 March 2011 - 07:14 PM, said: I know it's not urgent, but when will we have news on the Tiger (P)
and the VK4502 (P) Ausf. A? When can we expect them?
WarMaster, on 17 March 2011 - 01:25 AM, said: Overlord, is it possible for the "clan commander" to give his
position to another player? Or is his position permanent? lets say
that a player have to quit the game, or reduce his playing hours
and he's the clan commander.

Link on message: #433792

Overlord: Sorry can't comment on this one, until the final decision is taken.

Is this true?
Overlord: The rules define this pretty clearly
"... are allowed only one account registered per server."
"... are allowed only one account registered per server."

Can Moderators / Developers take control of your tank while in battle? F.eks move your tank and so on?
Overlord: Of course, no. Moreover the majority of developers don't have any
in-game powers at all.
Moderators can issue chat bans.
Administrators can issue chat and game bans.
That's it.
Moderators can issue chat bans.
Administrators can issue chat and game bans.
That's it.

If I attempt to log in to the US server I got the expected 'this account has been suspended as you chose another server' message and my username is still showing on the US server's player page with its pre split stats. I can still log into the US / .com forums with it, which was handy as I had a few pm's which I had completely missed as US players/forum people had sent them and they don't carry over the to .eu inbox.
Also if split US accounts are still supposed to be suspended right now, will they be unsuspended (or at least available for registration again) come release, as there's a chance I may be split between the US and EU servers and having the same username for consistency would be helpful. If not, having two accounts 1 EU and 1 US is fine isn't it?
Overlord: Players, registered prior to the split, who went to EU (or US,
doesn't matter) currently are suspended on the server they haven't
chosen. There is some minor lag with auto-ban script, it allows to
log into the non-selected server once.
Forums accounts are still active, no auto-banning was planned for them.
Double accounts created during the server-split procedure are very likely to be deleted some time before the release.
1 account per server is ok.
Forums accounts are still active, no auto-banning was planned for them.
Double accounts created during the server-split procedure are very likely to be deleted some time before the release.
1 account per server is ok.

Overlord: Please bring this issue to Support Service.

In EVE-online having multiple accounts was not only allowed, it was normal and encouraged. It has proven to be the major driving force behind interesting metagaming (politics, alliances etc). Also it allows players to have flexibility - to have different tanks on each account for variation. Besides this, having people run two Gold accounts just means increased income from the same player base - I know a few in my clan who would be willing to do this for sure.
Can Wargaming shed some light on the reason to prohibit multiple accounts ?
Overlord: Mostly because twink accounts are regularly misused (bots,
ckickers, excessive TKs). The rate of EULA/other rules breaches is
normally higher for such accounts.
Personally I don't have anything against users having multiple accounts as long as there is no violations from their side.
Personally I don't have anything against users having multiple accounts as long as there is no violations from their side.

Will there be a "garage package" so I can own all the regular tanks at the same time?
If I would be forced to buy all the garage slots needed, for current tanks, I would need to spend +/- 27k gold (€110,-) which is a bit steep.
So to be clear once more. I want all the tanks in my garage.
Overlord: Personally I doubt we would introduce such "package" given
constantly increasing number of vehicles in-game.
It definitely won't be available along with the current pre-orders, but we will take it into account for future plans.
It definitely won't be available along with the current pre-orders, but we will take it into account for future plans.

Thanks for new clan feature, providing a lot excitement in our clan last night.
Please could you give us as much details as possible what roles will be available within the clan.
It looks from the link you posted: http://challenge.wor...nge/clans/1739/ that there are at least 4 different categories of member within the clan in Russian servers.
So, for eg, how many clan leaders are allowed? is there any ranking system within clan? If so, what will different ranks be able to do (that other ranks cannot)?
Pls also can you explain how goodies that clan earns from owning territory are dished out - automatically based on rank, automatically based on participation in battle, or manuallly by clan leader and senior rank/s?
Thanks

Overlord: In the example given, there are following ranks:
- commander (clan leader). Can do everything.
- deputy commander (up to 4 as far as I remember). Can use clan treasury, invite/remove members, take actions on global map.
- officer (can take actions on global map)
- soldier
- recruit
Apart from the above, treasurer, diplomat and recruiter positions are going to be introduced.
- commander (clan leader). Can do everything.
- deputy commander (up to 4 as far as I remember). Can use clan treasury, invite/remove members, take actions on global map.
- officer (can take actions on global map)
- soldier
- recruit
Apart from the above, treasurer, diplomat and recruiter positions are going to be introduced.

Overlord: There will be some changes, perhaps less significant in comparison
with US tree. VK2801 (Leo path) is going to be added and
E50-E75-E100 path is likely to be relinked to another vehicle, i.e.
Tiger I -> E50 link will be removed.

Overlord: Game Rules:
2.21. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.
Though it's better to review this case by case via support service.
2.21. The use of copyrighted, trademarked, patented, classified, or restricted material or information and the violation of any rights of any party, including rights of privacy or publicity is prohibited.
Though it's better to review this case by case via support service.

Overlord: These vehicles haven't got their ETAs even in our internal plans,
so might not be added this year.

Overlord: Currently it's not possible, but this functionality will be added
prior to the can wars beta.
Subject:
Testing Grounds\Translation Issues\Translation Assignments\Web Resources Translation\Web Resources Translation
Link on message: #433780

Link on message: #433780
Subject:
Off-Topic Discussion\Off-Topic\Calling for help v.2.0
Link on message: #433752

Link on message: #433752
Overlord: The recruitment is done.
Thanks everybody.
Closed.
Thanks everybody.
Closed.
Subject:
International Forums\Baltic Forums\Latviešu\Tehnika\Tehnikas salīdzinājums\Kuras nacionalitātes artilēriju izvēlēties?
Link on message: #433622

Link on message: #433622
OldFox: Un tomer, tomer... PSRS artilerija ir speletaju hits, bet istie
profesionali izvelas USA. Ja, cels lidz M40/M43 un T92 ir gruts,
bet tas attaisnojas. M40/M43 ir viennozimigi labaka un ar lielu
parsvaru 7 lvl, bet T92 bus ari labaka 8 lvl.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Server problem
Link on message: #433597

Link on message: #433597
Vallter: It is possible, that for some technical issue you are connecting to
the wrong server. Please submit a ticket and
contact us.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Sudden program-quit after todays patch
Link on message: #433596

Link on message: #433596
Vallter: Make sure your antivirus software or firewall do not block the
client connection with the server. During the first game start
bring the game application in the trusting list.
Please open the following ports in the net settings:
• UDP range 3478, 3479, 5060, 5062, 12000-29999 and 32800-32901
Allow WorldOfTanks.exe to use UDP and TCP protocols.
If you use Proxifier, please open the following ports:
3128,80,8080,20000-25000,32801,32803, and crucially - 443.
Please open the directory "C:\WINDOWS\system32\drivers\etc" (Windows XP) or open the directory "c:\Windows\winsxs\" and search for "hosts" (Windows Vista/7), choose the "hosts" file, open it with the notepad and type manually: 213.252.177.36 login-master.worldoftanks.eu
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file - "C:\Documents and Settings\(USER NAME)\Application Data\W"\
Please open the following ports in the net settings:
• UDP range 3478, 3479, 5060, 5062, 12000-29999 and 32800-32901
Allow WorldOfTanks.exe to use UDP and TCP protocols.
If you use Proxifier, please open the following ports:
3128,80,8080,20000-25000,32801,32803, and crucially - 443.
Please open the directory "C:\WINDOWS\system32\drivers\etc" (Windows XP) or open the directory "c:\Windows\winsxs\" and search for "hosts" (Windows Vista/7), choose the "hosts" file, open it with the notepad and type manually: 213.252.177.36 login-master.worldoftanks.eu
All the in-game settings and hosts, used by the game, can be traced in the "preferences.xml" file - "C:\Documents and Settings\(USER NAME)\Application Data\W"\
Subject:
Technical Support & Bug Reporting\General Error Reporting\I cant find my friends in "Find contacts"
Link on message: #433595

Link on message: #433595
Vallter: Your account was suspended automatically as per the
last-battle-on-server principle. There is a possibility that you
could also connect to the wrong server because of some technical
issues.
We can switch you to the desired server, but the transfer from server to server is accomplished only once. Moreover, you should understand that it's impossible to transfer resources between the servers, because all credits and XP earned on each server are added discretely to the respective account, regarding the server you've chosen, therefore cannot be compensated. It means that the blocked account's achievements are that of the server split date. If you want this switch, please contact us submitting a ticket, because we will need some private information from you.
We can switch you to the desired server, but the transfer from server to server is accomplished only once. Moreover, you should understand that it's impossible to transfer resources between the servers, because all credits and XP earned on each server are added discretely to the respective account, regarding the server you've chosen, therefore cannot be compensated. It means that the blocked account's achievements are that of the server split date. If you want this switch, please contact us submitting a ticket, because we will need some private information from you.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Cannot Download Patch
Link on message: #433592

Link on message: #433592
Vallter: Topic has drown in flooding. Also the issue was only a planned
server downtime. Closed.
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