Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Archives\Beta\The truth about the Churchill
Link on message: #81900

Link on message: #81900
merig00: If you look at the stats - it's pretty much base model of KV. Also
I found that the problem with Churchill is not penetration but low
damage that it is dealing.
Subject:
Archives\Beta\This is the tank tell all
Link on message: #81874

Link on message: #81874
ARGO: Froggies right, I too love my KV3.
When I was in my KV3 I had come around a corner in ENSK and ran right into a Tiger 2, The Tiger was on one end of the street, me the other. At first I thought "Oh crap my guns still loading, he's gonna pop me" then the Tiger 2 turned his back to me and wrote something to the effect "I'm not gonna waste my ammo on you". Boy that guy really thought his Tiger was something else, right up until the part where I burried a 107 round right up his keister knocking his arse down fromm 100% to 43%. I then asked him if I had properly got his attention. The Great Tiger 2 ran away......bad kitty.
I will stick with Russian tanks.
When I was in my KV3 I had come around a corner in ENSK and ran right into a Tiger 2, The Tiger was on one end of the street, me the other. At first I thought "Oh crap my guns still loading, he's gonna pop me" then the Tiger 2 turned his back to me and wrote something to the effect "I'm not gonna waste my ammo on you". Boy that guy really thought his Tiger was something else, right up until the part where I burried a 107 round right up his keister knocking his arse down fromm 100% to 43%. I then asked him if I had properly got his attention. The Great Tiger 2 ran away......bad kitty.
I will stick with Russian tanks.
Subject:
Archives\Beta\A blast from the past: The Great War
Link on message: #81853

Link on message: #81853
ARGO: I am quite sure that seeing that in this game a T-44 can out run
and beat the daylights out of a Tiger or IS, they could make a WW1
tank go a bit faster without ruining the authenticity and charm of
it.
Subject:
Archives\Junkyard\Floating house.
Link on message: #81843

Link on message: #81843
ARGO: You didn't by any chance find a witch under there wearing a pair of
ruby slippers did you?
Subject:
Archives\Junkyard\accuracy stat?
Link on message: #81257
genevie, on 23 August 2010 - 06:13 AM, said: i was wondering which is more accurate...
higher or lower ?
.4 or .3 at 100m

Link on message: #81257

higher or lower ?
.4 or .3 at 100m
MrVic: Accuracy stat represents the amount of distance from center aiming
point the round will deviate over 100meters. So a larger number
equals a less accuracy. Also this is represented at a 100m so the
shot can be more inaccurate the farther it travels
Hope that helps

Subject:
Archives\Beta\Questions\Why are Tank Destroyers so imbalanced?
Link on message: #81238

Link on message: #81238
MrVic: Closing the thread enough info has been added and the
trolling/flames have gotten well out of control.
Subject:
Archives\Beta\Question: Abilities
Link on message: #81130

Link on message: #81130
merig00: It doesn't have to be elite
Subject:
Archives\Beta\Update Error, check your internet connection
Link on message: #81056

Link on message: #81056
merig00: try starting the game with WoT.exe in your game folder. Also this
question has been covered before and I'm sure we have at least two
topics with identical subject. Please use forum search before
posting.
Subject:
Archives\Beta\Questions\other modes
Link on message: #80993

Link on message: #80993
merig00: There will be 5 or 6 different modes from random to historic
battles. Maybe 5 people queuing for 30x30 maps but so far only 2-3
for random maps because otherwise it would create an unfair
advantage. Would you really want to be on a random team playing
against a clan?
Subject:
Archives\Junkyard\Discussion on equipment
Link on message: #80987

Link on message: #80987
merig00: We already have discussion on equipment: http://forum.worldof...ment-discussion
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\login problem
Link on message: #80984

Link on message: #80984
merig00: First to play the Wot Beta you need a beta key - you can apply for
one here: http://game.worldoft...gistration/cbt/
If you got the beta key already but can't register - email support@worldoftanks.com
If you got a beta key and registered but can't login into the game - email support@worldoftanks.com
If you got the beta key already but can't register - email support@worldoftanks.com
If you got a beta key and registered but can't login into the game - email support@worldoftanks.com
Subject: login problem
Link on message: #80984
Link on message: #80984
merig00: First to play the Wot Beta you need a beta key - you can apply for
one here: http://game.worldoft...gistration/cbt/
If you got the beta key already but can't register - email support@worldoftanks.com
If you got a beta key and registered but can't login into the game - email support@worldoftanks.com
If you got the beta key already but can't register - email support@worldoftanks.com
If you got a beta key and registered but can't login into the game - email support@worldoftanks.com
Subject:
Fan Zone\General Creativity\Me Blowing Up
Link on message: #80894

Link on message: #80894
merig00: moved to creativity.
Subject:
Archives\Beta\Suggestions\Suggestion: Pre-mature stats
Link on message: #80739
WNxJesus, on 22 August 2010 - 10:36 AM, said:
Yea I like it as well. Especially the notification idea by arenar. Cuz I'd really like to know what gives me what xp and credits, so I can play more effectively.

Link on message: #80739

Yea I like it as well. Especially the notification idea by arenar. Cuz I'd really like to know what gives me what xp and credits, so I can play more effectively.
Subject:
Archives\Beta\release of WOLD OF TANKS
Link on message: #80721
Distortion, on 22 August 2010 - 12:34 PM, said: @merig00: something new on the box front? i would also like to have
a t-shirt. but i bet the box version is with key and stuff so i
cant get the box with beta-acc?

Link on message: #80721

merig00: It might be a redemption key not registration key. I don't want to
speculate on this yet.
Subject:
Archives\Beta\Bounced off the rear?
Link on message: #79959
PFCWilliams, on 21 August 2010 - 09:31 PM, said: PxKpfw IV full upgrades with the 7.5 KwK42 L/70 I shoot a VK3601H
(only 1 tier above me) down to 2% from this sides and front, and I
was at 75% about. I get in position behind him and TWO SHOTS bounce
off his ass at point blank range!?!?!? How do you even have game
mechanics like this in the game?

Link on message: #79959

MrVic: One thing to keep in mind is the 3601 has more armor in its rear
then in the side
100/60/80 Some tanks have heavier
armor plus the slope or angle of attack effects the chance to
penetrate.
But also in the coming patch there are some adjustments for damage models ect, I think this should help many situations.
Hope that helps.

But also in the coming patch there are some adjustments for damage models ect, I think this should help many situations.
Hope that helps.
Subject:
Game Discussion\Game Guides and Tutorials\[FAQ] Equipment
Link on message: #79137
spacelion, on 21 August 2010 - 01:14 AM, said: curious - a few questions
how much camo and repair does the crew skills give? Will 5 crew members with camo = 1 camo net , and 5 crew members with repair = 1 repair kit?

Link on message: #79137

how much camo and repair does the crew skills give? Will 5 crew members with camo = 1 camo net , and 5 crew members with repair = 1 repair kit?
merig00: There are no hard data... you can experiment and let us know.


Subject: [FAQ] Equipment
Link on message: #79137
spacelion, on Aug 21 2010 - 00:14, said: curious - a few questions
how much camo and repair does the crew skills give? Will 5 crew members with camo = 1 camo net , and 5 crew members with repair = 1 repair kit?
Link on message: #79137

how much camo and repair does the crew skills give? Will 5 crew members with camo = 1 camo net , and 5 crew members with repair = 1 repair kit?
merig00: There are no hard data... you can experiment and let us know.


Subject:
Archives\Beta\Destructables
Link on message: #79136
fuzzlecrank, on 21 August 2010 - 01:11 AM, said: Will we ever be able to blow up trees?? Like put a round in a tree
to get better view f:ex?
And will we be able to set things on fire with f:ex HE ammo like bushes, maybe have some % to set them on fire?

Link on message: #79136

And will we be able to set things on fire with f:ex HE ammo like bushes, maybe have some % to set them on fire?
merig00: Devs are not big on a lot of cool special effects since they dont
want to strain the server and have the game accessible to as many
PC builds as possible. So they are trying to make the game as
dynamic as they can.
Subject:
Archives\Beta\FYI to people with graphical glitches
Link on message: #79129

Link on message: #79129
merig00: I think the game doesn't really like dx11.
Subject:
Archives\Beta\Rules question
Link on message: #79092
Gauge, on 21 August 2010 - 03:16 AM, said: Is it against the rules to tell the other team exact coords to your
teams locations. I would think it was and I reported a guy for it
and sent in three screens of him doing it in chat. He however kept
telling me it wasn't against the rules. Can someone clarify this
for me. If it's not against the rules it most definitely should be.

Link on message: #79092

MrVic: Its is against the rules and conduct of this game 

Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #78927
Hercegov, on 20 August 2010 - 08:00 AM, said: About the US Server plans, when one becomes available, will we have
to start from scratch or are we going to be able to use our current
tanks on that server?

Link on message: #78927

MrVic: From what I understand we will not start over, Either a move, or a
soft wipe and migrate to a new server base. Have not heard of any
full wipe until release.
Subject:
Archives\Junkyard\Uninstalling
Link on message: #78906

Link on message: #78906
merig00: Thank you for letting us know and not reading the forum rules
before posting.
Closed.
Closed.
Subject:
Archives\Beta\critical hits...
Link on message: #78887
Supraluminal, on 20 August 2010 - 10:30 PM, said: Also I guess there are elements of the gearbox that run along the
middle of the tank, so disabling the engine with a hit near the
front isn't unreasonable.

Link on message: #78887

merig00: Your guess is correct. the transmission is considered to be part of
the engine hitbox. And on a lot of german *cough-tiger-cough* tanks
it's in the front hence engine is damage happens quiet often.
Subject:
Archives\Beta\Red Tank Tracks
Link on message: #78884

Link on message: #78884
merig00: Restart your client - those are the first signs of a video memory
leak.
Subject:
Archives\Junkyard\Do NOT Kill Griefers
Link on message: #78883

Link on message: #78883
merig00: And the topic is closed
Subject:
Archives\Beta\Damage per shot . How is it calculated ?
Link on message: #78877
Distortion, on 20 August 2010 - 10:53 PM, said: so the damagenumbers are just average values? so 122mm is from 195
to 585? And is it always +50/-50 or also something between these?

Link on message: #78877

merig00: It's a normal distribution curve between -50% to 50% so anywhere in
that range. Though devs are thinking about changing it to +/- 30%
Subject:
Archives\Beta\Questions\Can a direct link to the forum be added into game?
Link on message: #78777

Link on message: #78777
ARGO: A lot of times during the game I will get an idea or something and
have to all but leave the game to post. Is it at all possible to
have a button put into the garage section of the game so one can
jump directly into the forums?
Subject:
Archives\Beta\Malinovka
Link on message: #78652

Link on message: #78652
ARGO: My dream battle for this map is both teams rush and marry right in
the center. Alas, I keep getting stuck on wimpy teams full of
cowards that yell rush and run away halfway condeming those of us
with a set to certain death.
That's why this map was lovingly renamed "Campinovka" because all the wimps like to do is play hide and camp then cry because the map takes to long.
An American General in WW1 once said to the French and English soldiers when he first saw the trench warefare "What the hell are you all doing here?, The enemies over there!!! Get over there and kick his ass!!!"
That's why this map was lovingly renamed "Campinovka" because all the wimps like to do is play hide and camp then cry because the map takes to long.
An American General in WW1 once said to the French and English soldiers when he first saw the trench warefare "What the hell are you all doing here?, The enemies over there!!! Get over there and kick his ass!!!"
Subject:
Archives\Beta\Red Targeting Recticle Ring
Link on message: #78465

Link on message: #78465
ARGO: I have a nice powerful card, an Nvidia 9400 GT turbo with 1 gig mem
on it and I got my graphics set to maximum and I still have yet to
see the red ring around tanks. I have never been able to see it
either.
Subject:
Archives\Beta\Game crashes before battle begins
Link on message: #78458

Link on message: #78458
ARGO: My friend "Devildogs" has this game and he complained he cannot
join battles because when he hits the red button for battle and
then during the screen showing the line up of tanks his game
crashes. The game always gets to this point then crashes. Can
anyone tell me whats going on so I can help him fix the issue?
Subject:
Archives\Beta\Critical Hits
Link on message: #78315

Link on message: #78315
merig00: Also keep in mind that Tiger has it's engine transmission in the
front - it's part of the engine hitbox. So that could have been
hit.
But in general module damage and hitboxes are still being tweaked.
But in general module damage and hitboxes are still being tweaked.
Subject:
Archives\Beta\Suggestions\Hardcore mode
Link on message: #78241

Link on message: #78241
merig00: 1. Hardcore battles - a special mode of tank battles, made
specifically for fans of realism.
2. This battle mode may be used in all the battle types:
• In random battles.
• In team battles.
• In championships.
• In historical campaigns.
• In championships.
• In clan wars.
3. The most important feature of the Hardcore battles is absence of HP. It means that the shell penetrating vehicle does not reduce the HP. Damage is dealt to the modules and the crew.
4. Calculations are made by the current algorithm with the following exception. When the shell hits a module - 100% critical damage is dealt, when crew is hit - 50%.
5. Another important feature is a possible reduction or disabling of penetration "randomization".
6. Hardcore battles will not have expendables (repairkits and aidkits) and the repair time will take longer than in standard battles - from 15 to 30 seconds.
7. The number of premium ammo in the Hardcore battles might be limited, meaning it will be limited by % of the total ammo capacity.
8. Tank in the Hardcore battles will be destroyed only after the ammo explodes or after the death of the crew.
9. Destroyed tanks will be blocked (you won't be able to enter another battle) for some time or for some number of battles played on other tanks.
This mode is still in the development stage.
2. This battle mode may be used in all the battle types:
• In random battles.
• In team battles.
• In championships.
• In historical campaigns.
• In championships.
• In clan wars.
3. The most important feature of the Hardcore battles is absence of HP. It means that the shell penetrating vehicle does not reduce the HP. Damage is dealt to the modules and the crew.
4. Calculations are made by the current algorithm with the following exception. When the shell hits a module - 100% critical damage is dealt, when crew is hit - 50%.
5. Another important feature is a possible reduction or disabling of penetration "randomization".
6. Hardcore battles will not have expendables (repairkits and aidkits) and the repair time will take longer than in standard battles - from 15 to 30 seconds.
7. The number of premium ammo in the Hardcore battles might be limited, meaning it will be limited by % of the total ammo capacity.
8. Tank in the Hardcore battles will be destroyed only after the ammo explodes or after the death of the crew.
9. Destroyed tanks will be blocked (you won't be able to enter another battle) for some time or for some number of battles played on other tanks.
This mode is still in the development stage.
Subject:
Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #77798
Mod, on 20 August 2010 - 07:15 AM, said: Will tiered battles be games separating tanks every two tiers with
lower tiers being able to enter higher tiers up?
Basically like 5 different recruit battles.

Link on message: #77798

Basically like 5 different recruit battles.
MrVic: From what I understand its not really tiered at all. No more
recruit battles even. Basically its is a sliding tier system is
probably the best name for it now.
It finds and pairs up similar level tanks, One battle might be 3,4 and a couple 5's another might be 4,5 and some 6's ect. It takes into account more then just tier it seems also. So a bunch of tier 2 tanks can fight some tier 3's ect its a much more diverse scale. The platoon stuff assess the tanks in it and from what I have heard pairs them out pretty fairly even with a weird tank spread.
I have not gotten the hard info on it but so far what info I have heard has been really really looking good on its mechanics.
It finds and pairs up similar level tanks, One battle might be 3,4 and a couple 5's another might be 4,5 and some 6's ect. It takes into account more then just tier it seems also. So a bunch of tier 2 tanks can fight some tier 3's ect its a much more diverse scale. The platoon stuff assess the tanks in it and from what I have heard pairs them out pretty fairly even with a weird tank spread.
I have not gotten the hard info on it but so far what info I have heard has been really really looking good on its mechanics.
Subject:
Archives\Junkyard\Why are the most Russian tanks OP?
Link on message: #77782
Sakuzhi, on 19 August 2010 - 06:08 PM, said: Nice thing is Vic, I'm hardly worked up over such things, I just
wanted to see if you would in fact do it. 

Link on message: #77782


MrVic: Do what discuss inside qoutes? confused there 
But you proved my point
You see this is a argument not a
discussion.
I was not sure if you were worked up or what in that post, so I left it be. Its nice to hear your were not upset.
I'll just keep to my normal discussions elsewhere its less argument based
But in the end my "test" in this thread failed.
Laters

But you proved my point

I was not sure if you were worked up or what in that post, so I left it be. Its nice to hear your were not upset.
I'll just keep to my normal discussions elsewhere its less argument based

But in the end my "test" in this thread failed.
Laters

Subject:
Archives\Beta\Suggestions\Another Thread About Bots
Link on message: #77753
SiberianExpress, on 20 August 2010 - 06:00 AM, said: Will we know when it comes into effect, so we may know when its
supposed to be working and report if it is or is not?
... you know... like beta tester

Link on message: #77753

... you know... like beta tester
MrVic: Yeah I think we'll see info on it once its running full power or
when another system is put in place.
Subject:
Archives\Beta\Suggestions\Another Thread About Bots
Link on message: #77751
Mod, on 20 August 2010 - 06:16 AM, said: By patch I meant fixing the things I said in the original post.
Making a "program" to combat bots would inevitably lead to failure and more innocent people being banned.
If it's being tested right now it definitely isn't working.

Link on message: #77751

Making a "program" to combat bots would inevitably lead to failure and more innocent people being banned.
If it's being tested right now it definitely isn't working.
MrVic: When testing its not always best to kill all the lab rats on the
first test. Its best to leave a few to improve things.
Actually automated lets them process more and collect more data faster and can help in choosing finally. I have heard
of some ways it works and it rather protects "innocents rather well" in fact it creates a much more complete picture
of the player and situations then you can do manual. The end results could be human choice or system done. Its all testing.
Also with the patch remark, I was merely pointing out that when it shows up and confirmed it can be easily independent of patches.
And that patches are more content not a system admin function.
Actually automated lets them process more and collect more data faster and can help in choosing finally. I have heard
of some ways it works and it rather protects "innocents rather well" in fact it creates a much more complete picture
of the player and situations then you can do manual. The end results could be human choice or system done. Its all testing.
Also with the patch remark, I was merely pointing out that when it shows up and confirmed it can be easily independent of patches.
And that patches are more content not a system admin function.
Subject:
Archives\Beta\Suggestions\Another Thread About Bots
Link on message: #77733

Link on message: #77733
MrVic: Moved the topic to the correct section.
Just some info, The anti TK/Bot program their working on is not based on a patch as its not client side.
They simply upload to the server and its done, since its not content and not something you want in peoples clients
to have access to ect.
Do to some recent observations I think its being tested some right now actually
Just some info, The anti TK/Bot program their working on is not based on a patch as its not client side.
They simply upload to the server and its done, since its not content and not something you want in peoples clients
to have access to ect.
Do to some recent observations I think its being tested some right now actually

Subject:
Archives\Junkyard\Armoured Repair and Recovery Vehicle
Link on message: #77655

Link on message: #77655
merig00: I would start with searching the topic in case this has been
discussed before.
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