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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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merig00
The truth about the Churchill
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23.08.2010 17:00:35
 
Subject: Archives\Beta\The truth about the Churchill
Link on message: #81900

merig00: If you look at the stats - it's pretty much base model of KV. Also I found that the problem with Churchill is not penetration but low damage that it is dealing.


ARGO
This is the tank tell all
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23.08.2010 16:38:22
 
Subject: Archives\Beta\This is the tank tell all
Link on message: #81874

ARGO: Froggies right, I too love my KV3.
When I was in my KV3 I had come around a corner in ENSK and ran right into a Tiger 2, The Tiger was on one end of the street, me the other. At first I thought "Oh crap my guns still loading, he's gonna pop me" then the Tiger 2 turned his back to me and wrote something to the effect "I'm not gonna waste my ammo on you". Boy that guy really thought his Tiger was something else, right up until the part where I burried a 107 round right up his keister knocking his arse down fromm 100% to 43%. I then asked him if I had properly got his attention. The Great Tiger 2 ran away......bad kitty.
I will stick with Russian tanks.


ARGO
A blast from the past: The Great War
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23.08.2010 16:25:56
 
Subject: Archives\Beta\A blast from the past: The Great War
Link on message: #81853

ARGO: I am quite sure that seeing that in this game a T-44 can out run and beat the daylights out of a Tiger or IS, they could make a WW1 tank go a bit faster without ruining the authenticity and charm of it.


ARGO
Floating house.
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23.08.2010 16:19:40
 
Subject: Archives\Junkyard\Floating house.
Link on message: #81843

ARGO: You didn't by any chance find a witch under there wearing a pair of ruby slippers did you?


MrVic
accuracy stat?
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23.08.2010 07:43:23
 
Subject: Archives\Junkyard\accuracy stat?
Link on message: #81257

View Postgenevie, on 23 August 2010 - 06:13 AM, said: i was wondering which is more accurate...
higher or lower ?
.4 or .3 at 100m

MrVic: Accuracy stat represents the amount of distance from center aiming point the round will deviate over 100meters. So a larger number equals a less accuracy. Also this is represented at a 100m so the shot can be more inaccurate the farther it travels :) Hope that helps


MrVic
Why are Tank Destroyers so imbalanced?
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23.08.2010 07:02:35
 
Subject: Archives\Beta\Questions\Why are Tank Destroyers so imbalanced?
Link on message: #81238

MrVic: Closing the thread enough info has been added and the trolling/flames have gotten well out of control.


merig00
Question: Abilities
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23.08.2010 03:22:18
 
Subject: Archives\Beta\Question: Abilities
Link on message: #81130

merig00: It doesn't have to be elite


merig00
Update Error, check your internet connection
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23.08.2010 01:38:16
 
Subject: Archives\Beta\Update Error, check your internet connection
Link on message: #81056

merig00: try starting the game with WoT.exe in your game folder. Also this question has been covered before and I'm sure we have at least two topics with identical subject. Please use forum search before posting.


merig00
other modes
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22.08.2010 23:58:42
 
Subject: Archives\Beta\Questions\other modes
Link on message: #80993

merig00: There will be 5 or 6 different modes from random to historic battles. Maybe 5 people queuing for 30x30 maps but so far only 2-3 for random maps because otherwise it would create an unfair advantage. Would you really want to be on a random team playing against a clan?


merig00
Discussion on equipment
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22.08.2010 23:46:24
 
Subject: Archives\Junkyard\Discussion on equipment
Link on message: #80987

merig00: We already have discussion on equipment: http://forum.worldof...ment-discussion


merig00
login problem
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22.08.2010 23:36:16
 
Subject: Technical Support & Bug Reporting\In-Game Bug Reporting\login problem
Link on message: #80984

merig00: First to play the Wot Beta you need a beta key - you can apply for one here: http://game.worldoft...gistration/cbt/
If you got the beta key already but can't register - email support@worldoftanks.com
If you got a beta key and registered but can't login into the game - email support@worldoftanks.com


merig00
login problem
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22.08.2010 23:36:16
 
Subject: login problem
Link on message: #80984

merig00: First to play the Wot Beta you need a beta key - you can apply for one here: http://game.worldoft...gistration/cbt/
If you got the beta key already but can't register - email support@worldoftanks.com
If you got a beta key and registered but can't login into the game - email support@worldoftanks.com


merig00
Me Blowing Up
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22.08.2010 21:50:45
 
Subject: Fan Zone\General Creativity\Me Blowing Up
Link on message: #80894

merig00: moved to creativity.


merig00
Me Blowing Up
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22.08.2010 21:50:45
 
Subject: Me Blowing Up
Link on message: #80894

merig00: moved to creativity.


merig00
Suggestion: Pre-mature stats
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22.08.2010 18:25:23
 
Subject: Archives\Beta\Suggestions\Suggestion: Pre-mature stats
Link on message: #80739

View PostWNxJesus, on 22 August 2010 - 10:36 AM, said:
Yea I like it as well. Especially the notification idea by arenar. Cuz I'd really like to know what gives me what xp and credits, so I can play more effectively.




merig00
release of WOLD OF TANKS
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22.08.2010 18:07:38
 
Subject: Archives\Beta\release of WOLD OF TANKS
Link on message: #80721

View PostDistortion, on 22 August 2010 - 12:34 PM, said: @merig00: something new on the box front? i would also like to have a t-shirt. but i bet the box version is with key and stuff so i cant get the box with beta-acc?


merig00: It might be a redemption key not registration key. I don't want to speculate on this yet.


MrVic
Bounced off the rear?
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21.08.2010 22:59:47
 
Subject: Archives\Beta\Bounced off the rear?
Link on message: #79959

View PostPFCWilliams, on 21 August 2010 - 09:31 PM, said: PxKpfw IV full upgrades with the 7.5 KwK42 L/70 I shoot a VK3601H (only 1 tier above me) down to 2% from this sides and front, and I was at 75% about. I get in position behind him and TWO SHOTS bounce off his ass at point blank range!?!?!? How do you even have game mechanics like this in the game?

MrVic: One thing to keep in mind is the 3601 has more armor in its rear then in the side :) 100/60/80 Some tanks have heavier armor plus the slope or angle of attack effects the chance to penetrate.
But also in the coming patch there are some adjustments for damage models ect, I think this should help many situations.
Hope that helps.


merig00
[FAQ] Equipment
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21.08.2010 05:49:47
 
Subject: Game Discussion\Game Guides and Tutorials\[FAQ] Equipment
Link on message: #79137

View Postspacelion, on 21 August 2010 - 01:14 AM, said: curious - a few questions
how much camo and repair does the crew skills give? Will 5 crew members with camo = 1 camo net , and 5 crew members with repair = 1 repair kit?

merig00: There are no hard data... you can experiment and let us know. :)


merig00
[FAQ] Equipment
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21.08.2010 05:49:47
 
Subject: [FAQ] Equipment
Link on message: #79137

View Postspacelion, on Aug 21 2010 - 00:14, said: curious - a few questions
how much camo and repair does the crew skills give? Will 5 crew members with camo = 1 camo net , and 5 crew members with repair = 1 repair kit?

merig00: There are no hard data... you can experiment and let us know. :)


merig00
Destructables
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21.08.2010 05:48:54
 
Subject: Archives\Beta\Destructables
Link on message: #79136

View Postfuzzlecrank, on 21 August 2010 - 01:11 AM, said: Will we ever be able to blow up trees?? Like put a round in a tree to get better view f:ex?
And will we be able to set things on fire with f:ex HE ammo like bushes, maybe have some % to set them on fire?

merig00: Devs are not big on a lot of cool special effects since they dont want to strain the server and have the game accessible to as many PC builds as possible. So they are trying to make the game as dynamic as they can.


merig00
FYI to people with graphical glitches
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21.08.2010 05:43:44
 
Subject: Archives\Beta\FYI to people with graphical glitches
Link on message: #79129

merig00: I think the game doesn't really like dx11.


MrVic
Rules question
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21.08.2010 04:46:00
 
Subject: Archives\Beta\Rules question
Link on message: #79092

View PostGauge, on 21 August 2010 - 03:16 AM, said: Is it against the rules to tell the other team exact coords to your teams locations. I would think it was and I reported a guy for it and sent in three screens of him doing it in chat. He however kept telling me it wasn't against the rules. Can someone clarify this for me. If it's not against the rules it most definitely should be.

MrVic: Its is against the rules and conduct of this game :)


MrVic
Current State of the Beta! by MrVic & Breyd1971
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21.08.2010 00:31:21
 
Subject: Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #78927

View PostHercegov, on 20 August 2010 - 08:00 AM, said: About the US Server plans, when one becomes available, will we have to start from scratch or are we going to be able to use our current tanks on that server?

MrVic: From what I understand we will not start over, Either a move, or a soft wipe and migrate to a new server base. Have not heard of any full wipe until release.


merig00
Uninstalling
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21.08.2010 00:16:47
 
Subject: Archives\Junkyard\Uninstalling
Link on message: #78906

merig00: Thank you for letting us know and not reading the forum rules before posting.
Closed.


merig00
critical hits...
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21.08.2010 00:02:18
 
Subject: Archives\Beta\critical hits...
Link on message: #78887

View PostSupraluminal, on 20 August 2010 - 10:30 PM, said: Also I guess there are elements of the gearbox that run along the middle of the tank, so disabling the engine with a hit near the front isn't unreasonable.

merig00: Your guess is correct. the transmission is considered to be part of the engine hitbox. And on a lot of german *cough-tiger-cough* tanks it's in the front hence engine is damage happens quiet often.


merig00
Red Tank Tracks
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20.08.2010 23:59:30
 
Subject: Archives\Beta\Red Tank Tracks
Link on message: #78884

merig00: Restart your client - those are the first signs of a video memory leak.


merig00
Do NOT Kill Griefers
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20.08.2010 23:58:07
 
Subject: Archives\Junkyard\Do NOT Kill Griefers
Link on message: #78883

merig00: And the topic is closed


merig00
Damage per shot . How is it calculated ?
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20.08.2010 23:55:40
 
Subject: Archives\Beta\Damage per shot . How is it calculated ?
Link on message: #78877

View PostDistortion, on 20 August 2010 - 10:53 PM, said: so the damagenumbers are just average values? so 122mm is from 195 to 585? And is it always +50/-50 or also something between these?

merig00: It's a normal distribution curve between -50% to 50% so anywhere in that range. Though devs are thinking about changing it to +/- 30%


ARGO
Can a direct link to the forum be added into game?
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20.08.2010 22:30:07
 
Subject: Archives\Beta\Questions\Can a direct link to the forum be added into game?
Link on message: #78777

ARGO: A lot of times during the game I will get an idea or something and have to all but leave the game to post. Is it at all possible to have a button put into the garage section of the game so one can jump directly into the forums?


ARGO
Malinovka
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20.08.2010 20:31:32
 
Subject: Archives\Beta\Malinovka
Link on message: #78652

ARGO: My dream battle for this map is both teams rush and marry right in the center. Alas, I keep getting stuck on wimpy teams full of cowards that yell rush and run away halfway condeming those of us with a set to certain death.
That's why this map was lovingly renamed "Campinovka" because all the wimps like to do is play hide and camp then cry because the map takes to long.
An American General in WW1 once said to the French and English soldiers when he first saw the trench warefare "What the hell are you all doing here?, The enemies over there!!! Get over there and kick his ass!!!"


ARGO
Red Targeting Recticle Ring
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20.08.2010 17:41:51
 
Subject: Archives\Beta\Red Targeting Recticle Ring
Link on message: #78465

ARGO: I have a nice powerful card, an Nvidia 9400 GT turbo with 1 gig mem on it and I got my graphics set to maximum and I still have yet to see the red ring around tanks. I have never been able to see it either.


ARGO
Game crashes before battle begins
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20.08.2010 17:35:39
 
Subject: Archives\Beta\Game crashes before battle begins
Link on message: #78458

ARGO: My friend "Devildogs" has this game and he complained he cannot join battles because when he hits the red button for battle and then during the screen showing the line up of tanks his game crashes. The game always gets to this point then crashes. Can anyone tell me whats going on so I can help him fix the issue?


merig00
Critical Hits
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20.08.2010 16:00:39
 
Subject: Archives\Beta\Critical Hits
Link on message: #78315

merig00: Also keep in mind that Tiger has it's engine transmission in the front - it's part of the engine hitbox. So that could have been hit.
But in general module damage and hitboxes are still being tweaked.


merig00
Hardcore mode
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20.08.2010 15:07:00
 
Subject: Archives\Beta\Suggestions\Hardcore mode
Link on message: #78241

merig00: 1. Hardcore battles - a special mode of tank battles, made specifically for fans of realism.
2. This battle mode may be used in all the battle types:
• In random battles.
• In team battles.
• In championships.
• In historical campaigns.
• In championships.
• In clan wars.
3. The most important feature of the Hardcore battles is absence of HP. It means that the shell penetrating vehicle does not reduce the HP. Damage is dealt to the modules and the crew.
4. Calculations are made by the current algorithm with the following exception. When the shell hits a module - 100% critical damage is dealt, when crew is hit - 50%.
5. Another important feature is a possible reduction or disabling of penetration "randomization".
6. Hardcore battles will not have expendables (repairkits and aidkits) and the repair time will take longer than in standard battles - from 15 to 30 seconds.
7. The number of premium ammo in the Hardcore battles might be limited, meaning it will be limited by % of the total ammo capacity.
8. Tank in the Hardcore battles will be destroyed only after the ammo explodes or after the death of the crew.
9. Destroyed tanks will be blocked (you won't be able to enter another battle) for some time or for some number of battles played on other tanks.
This mode is still in the development stage.


MrVic
Current State of the Beta! by MrVic & Breyd1971
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20.08.2010 08:23:30
 
Subject: Archives\Junkyard\Current State of the Beta! by MrVic & Breyd1971
Link on message: #77798

View PostMod, on 20 August 2010 - 07:15 AM, said: Will tiered battles be games separating tanks every two tiers with lower tiers being able to enter higher tiers up?
Basically like 5 different recruit battles.

MrVic: From what I understand its not really tiered at all. No more recruit battles even. Basically its is a sliding tier system is probably the best name for it now.
It finds and pairs up similar level tanks, One battle might be 3,4 and a couple 5's another might be 4,5 and some 6's ect. It takes into account more then just tier it seems also. So a bunch of tier 2 tanks can fight some tier 3's ect its a much more diverse scale. The platoon stuff assess the tanks in it and from what I have heard pairs them out pretty fairly even with a weird tank spread.
I have not gotten the hard info on it but so far what info I have heard has been really really looking good on its mechanics.


MrVic
Why are the most Russian tanks OP?
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20.08.2010 08:11:28
 
Subject: Archives\Junkyard\Why are the most Russian tanks OP?
Link on message: #77782

View PostSakuzhi, on 19 August 2010 - 06:08 PM, said: Nice thing is Vic, I'm hardly worked up over such things, I just wanted to see if you would in fact do it. B)

MrVic: Do what discuss inside qoutes? confused there :)
But you proved my point :) You see this is a argument not a discussion.
I was not sure if you were worked up or what in that post, so I left it be. Its nice to hear your were not upset.
I'll just keep to my normal discussions elsewhere its less argument based :)
But in the end my "test" in this thread failed.
Laters :)


MrVic
Another Thread About Bots
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20.08.2010 07:32:33
 
Subject: Archives\Beta\Suggestions\Another Thread About Bots
Link on message: #77753

View PostSiberianExpress, on 20 August 2010 - 06:00 AM, said: Will we know when it comes into effect, so we may know when its supposed to be working and report if it is or is not?
... you know... like beta tester

MrVic: Yeah I think we'll see info on it once its running full power or when another system is put in place.


MrVic
Another Thread About Bots
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20.08.2010 07:29:09
 
Subject: Archives\Beta\Suggestions\Another Thread About Bots
Link on message: #77751

View PostMod, on 20 August 2010 - 06:16 AM, said: By patch I meant fixing the things I said in the original post.
Making a "program" to combat bots would inevitably lead to failure and more innocent people being banned.
If it's being tested right now it definitely isn't working.

MrVic: When testing its not always best to kill all the lab rats on the first test. Its best to leave a few to improve things.
Actually automated lets them process more and collect more data faster and can help in choosing finally. I have heard
of some ways it works and it rather protects "innocents rather well" in fact it creates a much more complete picture
of the player and situations then you can do manual. The end results could be human choice or system done. Its all testing.
Also with the patch remark, I was merely pointing out that when it shows up and confirmed it can be easily independent of patches.
And that patches are more content not a system admin function.


MrVic
Another Thread About Bots
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20.08.2010 06:54:12
 
Subject: Archives\Beta\Suggestions\Another Thread About Bots
Link on message: #77733

MrVic: Moved the topic to the correct section.
Just some info, The anti TK/Bot program their working on is not based on a patch as its not client side.
They simply upload to the server and its done, since its not content and not something you want in peoples clients
to have access to ect.
Do to some recent observations I think its being tested some right now actually ;)


merig00
Armoured Repair and Recovery Vehicle
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20.08.2010 04:52:41
 
Subject: Archives\Junkyard\Armoured Repair and Recovery Vehicle
Link on message: #77655

merig00: I would start with searching the topic in case this has been discussed before.


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