Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
News from the Front\Discussion of News Articles\They Killed 'em All!
Link on message: #749658

Link on message: #749658
Vallter: Additional winners of special prizes, who submitted only 1
screenie.
Medium Tank category:
1. Nickname:Templarzero
Vehicle: VK 3001 (P)
Frags: 8
Gold to receive:1000
2.Nickname: Dragonego
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname: SIDaniel
Vehicle:VK 3601(H)
Frags:7
Gold to receive: 750
2.Nickname:peacekeeperd
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname:Mauadib
Vehicle:VK 3601(H)
Frags:7
Gold to receive:750
3. Nickname:HerrBach
Vehicle:VK 3001 (P)
Frags:6
Gold to receive:500
3.Nickname:unclehambone
Vehicle: VK3601(H)
Frags:6
Gold to receive:500
3.Nickname:WinnyPooh
Vehicle:VK 3001 (P)
Frags:6
Gold to receive: 500
Tank Destroyer category:
1. Nickname:Zealpath
Vehicle:SU-85
Frags:8
Gold to receive:1000
1. Nickname:GhostUnitVII
Vehicle:M10 Wolverine
Frags:8
Gold to receive:1000
2.Nickname:Twan
Vehicle:SU-85
Frags:6
Gold to receive:750
2.Nickname:1Dark
Vehicle:M10 Wolverine
Frags:6
Gold to receive:750
2.Nickname: Praetor77
Vehicle:SU-85
Frags:6
Gold to receive:750
3.Nickname:Neoxs_
Vehicle:SU-85
Frags:5
Gold to receive:500
Self Propelled Gun category:
1.Nickname:ubersnax
Vehicle:Grille
Frags:6
Gold to receive:1000
2.Nickname:Zealpath
Vehicle: SU-5
Frags:5
Gold to receive:750
2.Nickname:Naphret
Vehicle:Grille
Frags:5
Gold to receive:750
2.Nickname: WNxDaisukekun
Vehicle:M7 Priest
Frags:5
Gold to receive:750
3.Nickname:IronButtBanks
Vehicle:M7 Priest
Frags:4
Gold to receive:500
3.Nickname:Dragon18
Vehicle:SU-5
Frags:4
Gold to receive:500
3. Nickname:m4nt4
Vehicle:Grille
Frags:4
Gold to receive:500
3. Nickname:FFFZ
Vehicle:Grille
Frags:4
Gold to receive:500
Medium Tank category:
1. Nickname:Templarzero
Vehicle: VK 3001 (P)
Frags: 8
Gold to receive:1000
2.Nickname: Dragonego
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname: SIDaniel
Vehicle:VK 3601(H)
Frags:7
Gold to receive: 750
2.Nickname:peacekeeperd
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname:Mauadib
Vehicle:VK 3601(H)
Frags:7
Gold to receive:750
3. Nickname:HerrBach
Vehicle:VK 3001 (P)
Frags:6
Gold to receive:500
3.Nickname:unclehambone
Vehicle: VK3601(H)
Frags:6
Gold to receive:500
3.Nickname:WinnyPooh
Vehicle:VK 3001 (P)
Frags:6
Gold to receive: 500
Tank Destroyer category:
1. Nickname:Zealpath
Vehicle:SU-85
Frags:8
Gold to receive:1000
1. Nickname:GhostUnitVII
Vehicle:M10 Wolverine
Frags:8
Gold to receive:1000
2.Nickname:Twan
Vehicle:SU-85
Frags:6
Gold to receive:750
2.Nickname:1Dark
Vehicle:M10 Wolverine
Frags:6
Gold to receive:750
2.Nickname: Praetor77
Vehicle:SU-85
Frags:6
Gold to receive:750
3.Nickname:Neoxs_
Vehicle:SU-85
Frags:5
Gold to receive:500
Self Propelled Gun category:
1.Nickname:ubersnax
Vehicle:Grille
Frags:6
Gold to receive:1000
2.Nickname:Zealpath
Vehicle: SU-5
Frags:5
Gold to receive:750
2.Nickname:Naphret
Vehicle:Grille
Frags:5
Gold to receive:750
2.Nickname: WNxDaisukekun
Vehicle:M7 Priest
Frags:5
Gold to receive:750
3.Nickname:IronButtBanks
Vehicle:M7 Priest
Frags:4
Gold to receive:500
3.Nickname:Dragon18
Vehicle:SU-5
Frags:4
Gold to receive:500
3. Nickname:m4nt4
Vehicle:Grille
Frags:4
Gold to receive:500
3. Nickname:FFFZ
Vehicle:Grille
Frags:4
Gold to receive:500
Subject: They Killed 'em All!
Link on message: #749658
Link on message: #749658
Vallter: Additional winners of special prizes, who submitted only 1
screenie.
Medium Tank category:
1. Nickname:Templarzero
Vehicle: VK 3001 (P)
Frags: 8
Gold to receive:1000
2.Nickname: Dragonego
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname: SIDaniel
Vehicle:VK 3601(H)
Frags:7
Gold to receive: 750
2.Nickname:peacekeeperd
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname:Mauadib
Vehicle:VK 3601(H)
Frags:7
Gold to receive:750
3. Nickname:HerrBach
Vehicle:VK 3001 (P)
Frags:6
Gold to receive:500
3.Nickname:unclehambone
Vehicle: VK3601(H)
Frags:6
Gold to receive:500
3.Nickname:WinnyPooh
Vehicle:VK 3001 (P)
Frags:6
Gold to receive: 500
Tank Destroyer category:
1. Nickname:Zealpath
Vehicle:SU-85
Frags:8
Gold to receive:1000
1. Nickname:GhostUnitVII
Vehicle:M10 Wolverine
Frags:8
Gold to receive:1000
2.Nickname:Twan
Vehicle:SU-85
Frags:6
Gold to receive:750
2.Nickname:1Dark
Vehicle:M10 Wolverine
Frags:6
Gold to receive:750
2.Nickname: Praetor77
Vehicle:SU-85
Frags:6
Gold to receive:750
3.Nickname:Neoxs_
Vehicle:SU-85
Frags:5
Gold to receive:500
Self Propelled Gun category:
1.Nickname:ubersnax
Vehicle:Grille
Frags:6
Gold to receive:1000
2.Nickname:Zealpath
Vehicle: SU-5
Frags:5
Gold to receive:750
2.Nickname:Naphret
Vehicle:Grille
Frags:5
Gold to receive:750
2.Nickname: WNxDaisukekun
Vehicle:M7 Priest
Frags:5
Gold to receive:750
3.Nickname:IronButtBanks
Vehicle:M7 Priest
Frags:4
Gold to receive:500
3.Nickname:Dragon18
Vehicle:SU-5
Frags:4
Gold to receive:500
3. Nickname:m4nt4
Vehicle:Grille
Frags:4
Gold to receive:500
3. Nickname:FFFZ
Vehicle:Grille
Frags:4
Gold to receive:500
Medium Tank category:
1. Nickname:Templarzero
Vehicle: VK 3001 (P)
Frags: 8
Gold to receive:1000
2.Nickname: Dragonego
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname: SIDaniel
Vehicle:VK 3601(H)
Frags:7
Gold to receive: 750
2.Nickname:peacekeeperd
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname:Mauadib
Vehicle:VK 3601(H)
Frags:7
Gold to receive:750
3. Nickname:HerrBach
Vehicle:VK 3001 (P)
Frags:6
Gold to receive:500
3.Nickname:unclehambone
Vehicle: VK3601(H)
Frags:6
Gold to receive:500
3.Nickname:WinnyPooh
Vehicle:VK 3001 (P)
Frags:6
Gold to receive: 500
Tank Destroyer category:
1. Nickname:Zealpath
Vehicle:SU-85
Frags:8
Gold to receive:1000
1. Nickname:GhostUnitVII
Vehicle:M10 Wolverine
Frags:8
Gold to receive:1000
2.Nickname:Twan
Vehicle:SU-85
Frags:6
Gold to receive:750
2.Nickname:1Dark
Vehicle:M10 Wolverine
Frags:6
Gold to receive:750
2.Nickname: Praetor77
Vehicle:SU-85
Frags:6
Gold to receive:750
3.Nickname:Neoxs_
Vehicle:SU-85
Frags:5
Gold to receive:500
Self Propelled Gun category:
1.Nickname:ubersnax
Vehicle:Grille
Frags:6
Gold to receive:1000
2.Nickname:Zealpath
Vehicle: SU-5
Frags:5
Gold to receive:750
2.Nickname:Naphret
Vehicle:Grille
Frags:5
Gold to receive:750
2.Nickname: WNxDaisukekun
Vehicle:M7 Priest
Frags:5
Gold to receive:750
3.Nickname:IronButtBanks
Vehicle:M7 Priest
Frags:4
Gold to receive:500
3.Nickname:Dragon18
Vehicle:SU-5
Frags:4
Gold to receive:500
3. Nickname:m4nt4
Vehicle:Grille
Frags:4
Gold to receive:500
3. Nickname:FFFZ
Vehicle:Grille
Frags:4
Gold to receive:500
Subject: They Killed 'em All!
Link on message: #749658
Link on message: #749658
Vallter: Additional winners of special prizes, who submitted only 1
screenie.
Medium Tank category:
1. Nickname:Templarzero
Vehicle: VK 3001 (P)
Frags: 8
Gold to receive:1000
2.Nickname: Dragonego
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname: SIDaniel
Vehicle:VK 3601(H)
Frags:7
Gold to receive: 750
2.Nickname:peacekeeperd
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname:Mauadib
Vehicle:VK 3601(H)
Frags:7
Gold to receive:750
3. Nickname:HerrBach
Vehicle:VK 3001 (P)
Frags:6
Gold to receive:500
3.Nickname:unclehambone
Vehicle: VK3601(H)
Frags:6
Gold to receive:500
3.Nickname:WinnyPooh
Vehicle:VK 3001 (P)
Frags:6
Gold to receive: 500
Tank Destroyer category:
1. Nickname:Zealpath
Vehicle:SU-85
Frags:8
Gold to receive:1000
1. Nickname:GhostUnitVII
Vehicle:M10 Wolverine
Frags:8
Gold to receive:1000
2.Nickname:Twan
Vehicle:SU-85
Frags:6
Gold to receive:750
2.Nickname:1Dark
Vehicle:M10 Wolverine
Frags:6
Gold to receive:750
2.Nickname: Praetor77
Vehicle:SU-85
Frags:6
Gold to receive:750
3.Nickname:Neoxs_
Vehicle:SU-85
Frags:5
Gold to receive:500
Self Propelled Gun category:
1.Nickname:ubersnax
Vehicle:Grille
Frags:6
Gold to receive:1000
2.Nickname:Zealpath
Vehicle: SU-5
Frags:5
Gold to receive:750
2.Nickname:Naphret
Vehicle:Grille
Frags:5
Gold to receive:750
2.Nickname: WNxDaisukekun
Vehicle:M7 Priest
Frags:5
Gold to receive:750
3.Nickname:IronButtBanks
Vehicle:M7 Priest
Frags:4
Gold to receive:500
3.Nickname:Dragon18
Vehicle:SU-5
Frags:4
Gold to receive:500
3. Nickname:m4nt4
Vehicle:Grille
Frags:4
Gold to receive:500
3. Nickname:FFFZ
Vehicle:Grille
Frags:4
Gold to receive:500
Medium Tank category:
1. Nickname:Templarzero
Vehicle: VK 3001 (P)
Frags: 8
Gold to receive:1000
2.Nickname: Dragonego
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname: SIDaniel
Vehicle:VK 3601(H)
Frags:7
Gold to receive: 750
2.Nickname:peacekeeperd
Vehicle:T-34-85
Frags:7
Gold to receive:750
2.Nickname:Mauadib
Vehicle:VK 3601(H)
Frags:7
Gold to receive:750
3. Nickname:HerrBach
Vehicle:VK 3001 (P)
Frags:6
Gold to receive:500
3.Nickname:unclehambone
Vehicle: VK3601(H)
Frags:6
Gold to receive:500
3.Nickname:WinnyPooh
Vehicle:VK 3001 (P)
Frags:6
Gold to receive: 500
Tank Destroyer category:
1. Nickname:Zealpath
Vehicle:SU-85
Frags:8
Gold to receive:1000
1. Nickname:GhostUnitVII
Vehicle:M10 Wolverine
Frags:8
Gold to receive:1000
2.Nickname:Twan
Vehicle:SU-85
Frags:6
Gold to receive:750
2.Nickname:1Dark
Vehicle:M10 Wolverine
Frags:6
Gold to receive:750
2.Nickname: Praetor77
Vehicle:SU-85
Frags:6
Gold to receive:750
3.Nickname:Neoxs_
Vehicle:SU-85
Frags:5
Gold to receive:500
Self Propelled Gun category:
1.Nickname:ubersnax
Vehicle:Grille
Frags:6
Gold to receive:1000
2.Nickname:Zealpath
Vehicle: SU-5
Frags:5
Gold to receive:750
2.Nickname:Naphret
Vehicle:Grille
Frags:5
Gold to receive:750
2.Nickname: WNxDaisukekun
Vehicle:M7 Priest
Frags:5
Gold to receive:750
3.Nickname:IronButtBanks
Vehicle:M7 Priest
Frags:4
Gold to receive:500
3.Nickname:Dragon18
Vehicle:SU-5
Frags:4
Gold to receive:500
3. Nickname:m4nt4
Vehicle:Grille
Frags:4
Gold to receive:500
3. Nickname:FFFZ
Vehicle:Grille
Frags:4
Gold to receive:500
Subject:
Archives\Junkyard\★★★★★★★★[NNG] is looking for a leader★★★★★★★★
Link on message: #748786

Link on message: #748786
Tanitha: Closed at OPs request
Subject: 0.6.6 Patch Notes
Link on message: #746280
Zedzded, on Jul 23 2011 - 10:34, said: © Zedzded 
Link on message: #746280


ChrisK: ROFL!! 

Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #746249
Link on message: #746249
ChrisK: Hey, just letting you know I'm not ignoring you guys - it's a
weekend, and my Army Reserve drill weekend at that (retiring
soon!). I'll catch up on Monday. 

Subject:
Off-Topic Discussion\Off-Topic\Your account has been suspended
Link on message: #746215

Link on message: #746215
ARGO: When the game changed to 2 servers anyone who did not pick a server
NA or EU got suspended until they could come and pick one. Simple
as that. Also if an account stays inactive for a long time when the
game released it also happened again.
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Can't Sell some tanks
Link on message: #745946
Haplo013, on 24 July 2011 - 12:23 AM, said: The last patch put a restiction where you can only sell 4 (or 5
don't recall which) per day. If you sold that many that day it
won't let you sell more till the next day. Unless i missed
something

Link on message: #745946

Tanitha: Its 5..
Subject: The Goon Embassy (CONDI/NDP/MS-W/SGLE)
Link on message: #745916
deathTouch, on Jul 23 2011 - 20:11, said: This message is for CONDI: I would like to order 200 Ham
sandwiches, 200 tiny bags of the cheapest potato chips you sell,
and a big ass box of Franzia wine for the upcoming Victory in
Russia day for the SA.
Thanks. Just charge it to Bob's card.
Link on message: #745916

Thanks. Just charge it to Bob's card.
Hypnotik: Don't get one big box of Franzia. You need to get many normal size
boxes of different varieties. That way you can do the 'Tour de
Franzia'
(Warning: If you do this, the next morning will be the worst of your life.)
(Warning: If you do this, the next morning will be the worst of your life.)
Subject:
News from the Front\Discussion of News Articles\They Killed 'em All!
Link on message: #744678

Link on message: #744678
Vallter: WE admit, that rules for the event were bad worded. As it was
stated we will think about taking into consideration 1 screenshot
entries and judge them separately on Monday. This was the first
contest of this type and we hope, that with your feedback and help
we will be able to run them much better next time. As it was stated
such contests will repeat every week, but goals and tanks permitted
to use will change.
Subject: They Killed 'em All!
Link on message: #744678
Link on message: #744678
Vallter: WE admit, that rules for the event were bad worded. As it was
stated we will think about taking into consideration 1 screenshot
entries and judge them separately on Monday. This was the first
contest of this type and we hope, that with your feedback and help
we will be able to run them much better next time. As it was stated
such contests will repeat every week, but goals and tanks permitted
to use will change.
Subject: They Killed 'em All!
Link on message: #744678
Link on message: #744678
Vallter: WE admit, that rules for the event were bad worded. As it was
stated we will think about taking into consideration 1 screenshot
entries and judge them separately on Monday. This was the first
contest of this type and we hope, that with your feedback and help
we will be able to run them much better next time. As it was stated
such contests will repeat every week, but goals and tanks permitted
to use will change.
Subject:
Off-Topic Discussion\Off-Topic\Why you should always lok both ways before you start driving
Link on message: #743748
Soviet_Union, on 22 July 2011 - 09:42 PM, said: stupid americans, stop doing illegal wars.
i tell you guys, USA is the new GB, getting all the GB colonies back, the bastards...

Link on message: #743748

i tell you guys, USA is the new GB, getting all the GB colonies back, the bastards...

ARGO: Well, if you don't like Americans you sure picked the wrong forum
to post in. EU server may be a better fit but like us they too do
not take well to Flame posts or Nationalistic insults either.
3 days RO
ARGO
3 days RO
ARGO
Subject:
Clans\Clan Diplomacy\My Little Pwnies (MLP) Embassy
Link on message: #743726
Xpedience, on 21 July 2011 - 09:34 PM, said: MODS?
Can we please have this Plex guy dealt with? He is not a member of a clan, yet trolls the CW forums endlessly. He has attacked several MLP members verbally in games, as well as attempted TK's in game.
I have yet to see any posts from him that are even mildly useful other than blatant attacks against our members. He exists on forums to cause trouble with no positive input to the community, and he exists in the game to cause trouble and grief players to lower their enjoyment of the game.
Please Moderators, could you deal with this person in some way please??
thanks in Advance

Link on message: #743726

Can we please have this Plex guy dealt with? He is not a member of a clan, yet trolls the CW forums endlessly. He has attacked several MLP members verbally in games, as well as attempted TK's in game.
I have yet to see any posts from him that are even mildly useful other than blatant attacks against our members. He exists on forums to cause trouble with no positive input to the community, and he exists in the game to cause trouble and grief players to lower their enjoyment of the game.
Please Moderators, could you deal with this person in some way please??
thanks in Advance
ARGO: If what you claim is true than you should have no problem in taking
screenshots of such activity and immediately send it into support.
Subject:
News from the Front\Discussion of News Articles\MVP: Kill'em All
Link on message: #743075
mr48, on 22 July 2011 - 10:36 PM, said: Wait so the frags from the three battles were added up? WTF I could
have had 2nd place!

Link on message: #743075

Vallter: Considering the number of one screenshot entries we will probably
judge them separately on Monday and add special awards for this
participants.
Subject: MVP: Kill'em All
Link on message: #743075
mr48, on Jul 22 2011 - 21:36, said: Wait so the frags from the three battles were added up? WTF I could
have had 2nd place!
Link on message: #743075

Vallter: Considering the number of one screenshot entries we will probably
judge them separately on Monday and add special awards for this
participants.
Subject: MVP: Kill'em All
Link on message: #743075
mr48, on Jul 22 2011 - 21:36, said: Wait so the frags from the three battles were added up? WTF I could
have had 2nd place!
Link on message: #743075

Vallter: Considering the number of one screenshot entries we will probably
judge them separately on Monday and add special awards for this
participants.
Subject:
News from the Front\Discussion of News Articles\MVP: Kill'em All
Link on message: #742938

Link on message: #742938
Vallter: UTC is the same to GMT.
Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #742809
smokntuesdays, on Jul 22 2011 - 19:55, said: hyperbole
Link on message: #742809

ChrisK: Yes, this. And lots of it.
I will, however, continue to discuss reasonably with those who can avoid that, along with irrelevant arguments, false accusations, and irrational demands.
I will, however, continue to discuss reasonably with those who can avoid that, along with irrelevant arguments, false accusations, and irrational demands.

Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #742742
Prediator, on Jul 22 2011 - 18:41, said: I would just like to thank you for taking the time and effort to
communicate with your players. I can't tell you how much
it means to me and hopefully the rest of the players.
Quote You personally have stated that you "hate fighting lowe's in a hetzer".. which is the same as basically being totally overmatched. If you hate it then you obviously dont find it to be fun. Why do you have something that is not fun in your game? Thats all i want to know... From http://tobolds.blogs...-interview.html the interview there you also stated that you wanted us to have 5 games that were "frustating" and nothing but death for every enjoyable 5 kill game we have. Do you understand that what I want from a game is a fun time, i have had the same frustrating and hateful experiences as you have in a lower tiered tank fighting a higher tier tank. What are you going to do to fix those frustrating and hate filled gameplay situations? I mean if your having them and you built the damn game, what do you think casual players have to deal with? Why play a game that you hate or find frustrating when there are so many other games out there without frustrating and hateful situations?
Link on message: #742742

ChrisK: You're welcome! 

Quote You personally have stated that you "hate fighting lowe's in a hetzer".. which is the same as basically being totally overmatched. If you hate it then you obviously dont find it to be fun. Why do you have something that is not fun in your game? Thats all i want to know... From http://tobolds.blogs...-interview.html the interview there you also stated that you wanted us to have 5 games that were "frustating" and nothing but death for every enjoyable 5 kill game we have. Do you understand that what I want from a game is a fun time, i have had the same frustrating and hateful experiences as you have in a lower tiered tank fighting a higher tier tank. What are you going to do to fix those frustrating and hate filled gameplay situations? I mean if your having them and you built the damn game, what do you think casual players have to deal with? Why play a game that you hate or find frustrating when there are so many other games out there without frustrating and hateful situations?
ChrisK: It's not that I hate it, but it is a challenge. Fortunately, when I
want less challenge, I can bring in my Lowe and hunt Hetzers...
And it's not that we "want" you to
have five games that are frustrating, but look at it like this - if
the game is perfectly balance, then you should be killed about once
for every kill you make. That would mean that if you get five kills
in one battle, then you should have five no-kill battles where you
get killed. We know that part isn't fun, but how can you be fair to
all players without taking from one player's fun to make another
player's game more fun? That's why the balance issues are so
delicate.

Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #742359
CavScout19D, on Jul 22 2011 - 18:15, said: Why do you think that would solve anything? WoT would tell us the
results and they would be ignored or marginalized just
as the information that MM is not a majority complaint (from
ChrisK) was. If ChrisK's response is not going to be believed why
would future responses from him or other WoT reps be?
Link on message: #742359

ChrisK: Unless, of course, they turned out to disprove our assumptions and
calculations by showing that players do leave in droves because of
the MM. In that case, it would raise the status of the issue, and
I'd have some solid leverage for working on getting some work done
on it. Which would be fine with us, either way. I'm going to put in
a request for both the survey and the exit survey. I'll make them
myself if I have to! 

Subject:
News from the Front\Discussion of News Articles\MVP: Kill'em All
Link on message: #742283

Link on message: #742283
Vallter: I beg my personal pardon for 3>9 confusion in the rules (you can
call it WG style, but,IMO, every person can make a mistake while
trying something new). This was a first contest of this type and
mistakes were possible. Next time we will try to write rules as
clear as possible. Here are the results. News will be published on
Monday and gold will be enrolled to your accounts within 3 labour
days. Also next Wednesday we will have similar contest. Same rules
and prizes, only tanks and goals to achieve will change. Also we
extended places for the winners. Unfortunately, we decided to
honour only 1 and 2 place for SPG
TD category:
1.Joannes
Vehicle: Stug III
frags: 21
Gold to receive:3000
2.DocHawk
Vehicle: Stug III
frags:20
Gold to receive:2500
3.Wercho
Vehicle: Stug III
frags:15
Gold to receive:2000
4.AceDarkfire
Vehicle: M10 Wolverine
frags:11
Gold to receive:750
5.Cybergyn
Vehicle: SU-85
frags:9
Gold to receive:500
SPG category
1.Joannes
Vehicle:SU-5
frags:15
Gold to receive:3000
1.galon007
Vehicle:SU-5
frags:15
Gold to receive:3000
2.BigThunder75
Vehicle: Grille
frags:11
Gold to receive:2500
2.Gorshkov33
Vehicle:SU-5
frags:11
Gold to receive:2500
2.trekky
Vehicle:SU-5
frags:11
Gold to receive:2500
MT category:
1.Cybergyn
Vehicle:VK 3601 (H)
frags:23
Gold to receive:3000
2.BorisWoT
Vehicle: VK 3001 (H) + M4A3E8 Sherman
frags:17
Gold to receive:2500
3.Maxanov
Vehicle:VK 3001 (H)
frags:16
Gold to receive:2000
4.raccoon29
Vehicle:VK 3601 (H)
frags:14
Gold to receive:750
5.Joannes
Vehicle:VK 3001 (H)
frags:11
Gold to receive:500
TD category:
1.Joannes
Vehicle: Stug III
frags: 21
Gold to receive:3000
2.DocHawk
Vehicle: Stug III
frags:20
Gold to receive:2500
3.Wercho
Vehicle: Stug III
frags:15
Gold to receive:2000
4.AceDarkfire
Vehicle: M10 Wolverine
frags:11
Gold to receive:750
5.Cybergyn
Vehicle: SU-85
frags:9
Gold to receive:500
SPG category
1.Joannes
Vehicle:SU-5
frags:15
Gold to receive:3000
1.galon007
Vehicle:SU-5
frags:15
Gold to receive:3000
2.BigThunder75
Vehicle: Grille
frags:11
Gold to receive:2500
2.Gorshkov33
Vehicle:SU-5
frags:11
Gold to receive:2500
2.trekky
Vehicle:SU-5
frags:11
Gold to receive:2500
MT category:
1.Cybergyn
Vehicle:VK 3601 (H)
frags:23
Gold to receive:3000
2.BorisWoT
Vehicle: VK 3001 (H) + M4A3E8 Sherman
frags:17
Gold to receive:2500
3.Maxanov
Vehicle:VK 3001 (H)
frags:16
Gold to receive:2000
4.raccoon29
Vehicle:VK 3601 (H)
frags:14
Gold to receive:750
5.Joannes
Vehicle:VK 3001 (H)
frags:11
Gold to receive:500
Subject: MVP: Kill'em All
Link on message: #742283
Link on message: #742283
Vallter: I beg my personal pardon for 3>9 confusion in the rules (you can
call it WG style, but,IMO, every person can make a mistake while
trying something new). This was a first contest of this type and
mistakes were possible. Next time we will try to write rules as
clear as possible. Here are the results. News will be published on
Monday and gold will be enrolled to your accounts within 3 labour
days. Also next Wednesday we will have similar contest. Same rules
and prizes, only tanks and goals to achieve will change. Also we
extended places for the winners. Unfortunately, we decided to
honour only 1 and 2 place for SPG
TD category:
1.Joannes
Vehicle: Stug III
frags: 21
Gold to receive:3000
2.DocHawk
Vehicle: Stug III
frags:20
Gold to receive:2500
3.Wercho
Vehicle: Stug III
frags:15
Gold to receive:2000
4.AceDarkfire
Vehicle: M10 Wolverine
frags:11
Gold to receive:750
5.Cybergyn
Vehicle: SU-85
frags:9
Gold to receive:500
SPG category
1.Joannes
Vehicle:SU-5
frags:15
Gold to receive:3000
1.galon007
Vehicle:SU-5
frags:15
Gold to receive:3000
2.BigThunder75
Vehicle: Grille
frags:11
Gold to receive:2500
2.Gorshkov33
Vehicle:SU-5
frags:11
Gold to receive:2500
2.trekky
Vehicle:SU-5
frags:11
Gold to receive:2500
MT category:
1.Cybergyn
Vehicle:VK 3601 (H)
frags:23
Gold to receive:3000
2.BorisWoT
Vehicle: VK 3001 (H) + M4A3E8 Sherman
frags:17
Gold to receive:2500
3.Maxanov
Vehicle:VK 3001 (H)
frags:16
Gold to receive:2000
4.raccoon29
Vehicle:VK 3601 (H)
frags:14
Gold to receive:750
5.Joannes
Vehicle:VK 3001 (H)
frags:11
Gold to receive:500
TD category:
1.Joannes
Vehicle: Stug III
frags: 21
Gold to receive:3000
2.DocHawk
Vehicle: Stug III
frags:20
Gold to receive:2500
3.Wercho
Vehicle: Stug III
frags:15
Gold to receive:2000
4.AceDarkfire
Vehicle: M10 Wolverine
frags:11
Gold to receive:750
5.Cybergyn
Vehicle: SU-85
frags:9
Gold to receive:500
SPG category
1.Joannes
Vehicle:SU-5
frags:15
Gold to receive:3000
1.galon007
Vehicle:SU-5
frags:15
Gold to receive:3000
2.BigThunder75
Vehicle: Grille
frags:11
Gold to receive:2500
2.Gorshkov33
Vehicle:SU-5
frags:11
Gold to receive:2500
2.trekky
Vehicle:SU-5
frags:11
Gold to receive:2500
MT category:
1.Cybergyn
Vehicle:VK 3601 (H)
frags:23
Gold to receive:3000
2.BorisWoT
Vehicle: VK 3001 (H) + M4A3E8 Sherman
frags:17
Gold to receive:2500
3.Maxanov
Vehicle:VK 3001 (H)
frags:16
Gold to receive:2000
4.raccoon29
Vehicle:VK 3601 (H)
frags:14
Gold to receive:750
5.Joannes
Vehicle:VK 3001 (H)
frags:11
Gold to receive:500
Subject: MVP: Kill'em All
Link on message: #742283
Link on message: #742283
Vallter: I beg my personal pardon for 3>9 confusion in the rules (you can
call it WG style, but,IMO, every person can make a mistake while
trying something new). This was a first contest of this type and
mistakes were possible. Next time we will try to write rules as
clear as possible. Here are the results. News will be published on
Monday and gold will be enrolled to your accounts within 3 labour
days. Also next Wednesday we will have similar contest. Same rules
and prizes, only tanks and goals to achieve will change. Also we
extended places for the winners. Unfortunately, we decided to
honour only 1 and 2 place for SPG
TD category:
1.Joannes
Vehicle: Stug III
frags: 21
Gold to receive:3000
2.DocHawk
Vehicle: Stug III
frags:20
Gold to receive:2500
3.Wercho
Vehicle: Stug III
frags:15
Gold to receive:2000
4.AceDarkfire
Vehicle: M10 Wolverine
frags:11
Gold to receive:750
5.Cybergyn
Vehicle: SU-85
frags:9
Gold to receive:500
SPG category
1.Joannes
Vehicle:SU-5
frags:15
Gold to receive:3000
1.galon007
Vehicle:SU-5
frags:15
Gold to receive:3000
2.BigThunder75
Vehicle: Grille
frags:11
Gold to receive:2500
2.Gorshkov33
Vehicle:SU-5
frags:11
Gold to receive:2500
2.trekky
Vehicle:SU-5
frags:11
Gold to receive:2500
MT category:
1.Cybergyn
Vehicle:VK 3601 (H)
frags:23
Gold to receive:3000
2.BorisWoT
Vehicle: VK 3001 (H) + M4A3E8 Sherman
frags:17
Gold to receive:2500
3.Maxanov
Vehicle:VK 3001 (H)
frags:16
Gold to receive:2000
4.raccoon29
Vehicle:VK 3601 (H)
frags:14
Gold to receive:750
5.Joannes
Vehicle:VK 3001 (H)
frags:11
Gold to receive:500
TD category:
1.Joannes
Vehicle: Stug III
frags: 21
Gold to receive:3000
2.DocHawk
Vehicle: Stug III
frags:20
Gold to receive:2500
3.Wercho
Vehicle: Stug III
frags:15
Gold to receive:2000
4.AceDarkfire
Vehicle: M10 Wolverine
frags:11
Gold to receive:750
5.Cybergyn
Vehicle: SU-85
frags:9
Gold to receive:500
SPG category
1.Joannes
Vehicle:SU-5
frags:15
Gold to receive:3000
1.galon007
Vehicle:SU-5
frags:15
Gold to receive:3000
2.BigThunder75
Vehicle: Grille
frags:11
Gold to receive:2500
2.Gorshkov33
Vehicle:SU-5
frags:11
Gold to receive:2500
2.trekky
Vehicle:SU-5
frags:11
Gold to receive:2500
MT category:
1.Cybergyn
Vehicle:VK 3601 (H)
frags:23
Gold to receive:3000
2.BorisWoT
Vehicle: VK 3001 (H) + M4A3E8 Sherman
frags:17
Gold to receive:2500
3.Maxanov
Vehicle:VK 3001 (H)
frags:16
Gold to receive:2000
4.raccoon29
Vehicle:VK 3601 (H)
frags:14
Gold to receive:750
5.Joannes
Vehicle:VK 3001 (H)
frags:11
Gold to receive:500
Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #742035
salihe, on Jul 22 2011 - 01:33, said: No worries; considering we've gotten used to one-answers from
Overlord in the Q&A thread, this is a virtual buffet 
Quote Btw, I was wondering...so, did the other devs promise you a liter of fine Russian vodka to come in here and shut up the complaining Americans?
Quote lol, just joking. We all know you just drew the short straw in the straw-drawing contest to see who 'got' to come talk to us
Quote All kidding aside, thanks for taking the time to come in and address a lot of the concerns a lot of us have. I know better than a lot how much time it takes to compose those mammoth multi-quote posts, and it's appreciated.
Quote Keeping in mind I'm not a developer, balancing tanks out by their credit earnings seems....unrelated, lol. I suppose it could be made to be related, but on the surface, it appears that there are a lot of other, more suitable categories with which to balance tanks out, like average damage or armor qualifiers. With the rest of it, that sounds fair enough. I'll mention the content development below.
Quote A lot of points have been brought up about how the NA playerbase is a fairly miniscule part of the overall scheme. One thing that's been mentioned is that, while that may be the current state, I and others believe that it doesn't have to be that way. The NA population could dwarf the Russian one, if it were to conform to a play style American gamers have become accustomed to, that is to say, balanced, fair, each person on each team having just as much chance to kill the rest of the team. It's likely a cultural issue that causes the voices on the NA server to be so much louder than the rest (though I've seen evidence that EU players are fairly unhappy about MM, as well). I realize it's probably against the principle of the development team to change your game to an extent like this in order to suit what appears to be a relatively small segment of the overall population, but, say you guys did do that, and say WoT's popularity in the US skyrocketed, drawing in thousands of new players. Imagine an influx of hungry US gamers, all eager to open their wallets and dump out the huge amounts of disposable income they have (I know you said that's not necessarily a priority, but WG.net is, above all else, a business, and every business needs money to survive, and the ones that make more generally end up doing better). In short, imagine what could happen if the US player base ended up moving from a relatively small segment of the overall player base to the majority of it.
Quote There has also been a lot of contention regarding how many people are unhappy overall, how many have left the game because of it, etc, etc, most times being criticized as not carrying any validity or having any "solid" evidence. The problem with that is, short of surveying every single person who plays or has ever played WoT and asking them specifically what they don't like or why they quit playing, there's no way to scientifically quantify exactly what percentage of people are in favor of changing it or have quit because of it. But, I've known a few people who quit because of matchmaking; another guy said he personally knew 27; somebody else named a similarly high number; just in the past month, I've seen a lot of people talking about knowing others who quit, as well. Also, the thing that really gets me is, fairly often, someone will come up the forums for the very first time, and their very first post will either be something about hating the matchmaker, or quitting because of it. In however long all those folks played, they never felt the need to come on the forums and post about anything, until then, with that one thing. I see people in-game complaining about it fairly constantly (and I always direct them here and the Official thread), as well. All that leads me, and others, to believe the problem is a lot larger than immediately obvious. Though, like I said at the start of this paragraph, there's no logistical way to know for sure. We can infer, though.
Quote With regards to content, I was under the impression that there were probably a few different teams, working on different areas, rather than everyone working on generally the same area. So, knowing that, I, myself, can be more understandable about things taking more time. Though, I am curious (somewhat unrelated, but not entirely), why you guys save up everything for those big, giant, mega-patches, rather than releasing smaller, but more frequent patches. That's how a lot of games do it, and it tends to keep the impatient players sated, knowing something new is always around the corner. Releasing them that way would, as well, let you focus more on each individual things, rather than the way it is now, where 60 changes get put in place all at once, then you have to keep track of them all simultaneously. But, like I said, that's somewhat unrelated.
Quote Oh, but since you mentioned new content...any word of a new game mode? Historical battles, maybe? I know that was one of the biggest selling points for when I started playing back in closed beta, and I've been looking forward to it ever since. [/s] woops, I didn't see the post Overlord made about...new game modes, lol. Go figure. Awesome news, tho
Quote Ooooo, Overlord's not gonna give you that bottle of vodka now
Quote Seriously, though, I'm sure that alleviated a lot of people's concerns. It's like the Russian bias thing...something that occurred to people, then grew and grew, and, without any official denial, generally grew to be assumed true. I mean, like I said, I know WG.net is a business, and businesses need money to survive, but it's nice to hear someone say it's not a priority at the expense of the players (though, in order to get a Lowe now, players will have to break the don't-spend-more-than-$20 rule about 4 times over, lol). I think a few things that contribute to players feeling neglected are, while the Q&A thread is awesome, it does seem fairly vanilla, which is to say, questions that probe uncomfortable territory tend to get deleted without mention, while other, genuine questions get deleted repeatedly (for instance, Steeltrap posted one question regarding the 0% critical hit issue 7 times; after it got deleted the last time, I believe he just game up). Plus, things like this thread (a list of bad press WG.net and WoT has gotten), plus the fact that a lot of issues that are currently going on, have been going on since closed beta...all those things add up to an overall negative feeling. I'll admit I've just assigned some things not getting fixed or changed to the fact that you guys didn't care. In the absence of even minor things like posts saying, "Hey guys, we know about this, this, and this, and we're working on getting them fixed as fast as we can!", we tend to fill in the blanks ourselves. Add in the spaced out, huge, mega-patches, rather than smaller-but-frequent ones, and you have a recipe for disgruntled players.
Quote Here's the thing...I, and most others who have posted, don't mind bucking the odds or being at the bottom of the list for matches. Despite the few pro-MM posters who insist that we all just need to L2PLAY and just suck at life in general, it's not a skill issue. It's a matter of continually being placed in matches where, not only are we at the bottom of the list, but we're incapable of really doing much to impact the match. Take your example of being in your Hetzer; that's the majority of our matches in medium tanks. And scouting's not really an option, since they don't go fast enough, and the heavies on the other team have equal or better viewing ranges. Most of us don't want to be a mere distraction to the other team most of our matches; we would like to actually fight, damage, and kill other tanks, as well. I mean, that's the whole premise of WoT: exciting tank battles, and matches where we're matched up evenly against other tanks generally around our tier are awesome. They shine with the potential of what this game really could be, and they're fun as hell. The problem is, matches like that are the minority. I was going to mention this before, but forgot, so I'll stick it in now: hell, if I had matches where it took me 25 hits to die, I'd be excited and pretty proud, too! The only time that happens, though, is if I'm in my Pz2, and a Loltraktor is shooting his pellet gun at me, lol. Most of the rest of the time, it's anywhere from 1 to 10, depending on what tank I'm in and what's shooting at me, but closer to 1 in my mediums, and anywhere from 2-10 in my Tiger. Similarly, I don't know if I've ever tracked or even really caused more than a few percentage points of damage to a Lowe, even in my Tiger. I don't have the long 88 yet, so I'm stuck using the same gun the tier 6 VK3601 uses, and that thing bounces half the shots I fire. But still, the Tiger's tier 7, and everything that bounces my shots is tier 8, only one tier higher, so I don't complain. Well, I mean, I do complain, but I don't lobby to get it 'fixed' (though I do think the Tiger is in sore need of some attention; I mean, what used to be the most legendary and fearsome tank of WWII has been reduced to an over-sized bullet magnet with mostly impotent guns).
Quote I'm willing to stick around and see what you guys can come up with to help remedy the situation. The only thing is, I just hope it's not too late, at least for the NA server. Not many people, generally, have the desire to stick around with a game they feel is imbalanced and places them in unfair situations the majority of the time; not when there is so much competition out there.
Quote In the end, we all want the same thing: to have fun, and for WoT to do awesomely. Now, to find a way to make those two things happen
Link on message: #742035


ChrisK: Enjoy! 

Quote Btw, I was wondering...so, did the other devs promise you a liter of fine Russian vodka to come in here and shut up the complaining Americans?

ChrisK: I don't drink! 

Quote lol, just joking. We all know you just drew the short straw in the straw-drawing contest to see who 'got' to come talk to us

ChrisK: Part of my job actually, like writing military history blog posts.
Unlike most of my previous game design jobs, I am mostly a military
advisor, community liaison (for NA), and all-around Mr. Wolf for
the boss (yes, that's a Pulp Fiction reference).
Quote All kidding aside, thanks for taking the time to come in and address a lot of the concerns a lot of us have. I know better than a lot how much time it takes to compose those mammoth multi-quote posts, and it's appreciated.
ChrisK: Which is why I saved your giant post for last! 

Quote Keeping in mind I'm not a developer, balancing tanks out by their credit earnings seems....unrelated, lol. I suppose it could be made to be related, but on the surface, it appears that there are a lot of other, more suitable categories with which to balance tanks out, like average damage or armor qualifiers. With the rest of it, that sounds fair enough. I'll mention the content development below.
ChrisK: Exactly what I pointed out in the interview with Tobold - we
balance the entire game, end to end, based on server load, player
credit income, and overall win/loss ratio, while players only see
battle to battle gameplay. It would be better (for all of us) if we
were looking at the game from both directions.
Quote A lot of points have been brought up about how the NA playerbase is a fairly miniscule part of the overall scheme. One thing that's been mentioned is that, while that may be the current state, I and others believe that it doesn't have to be that way. The NA population could dwarf the Russian one, if it were to conform to a play style American gamers have become accustomed to, that is to say, balanced, fair, each person on each team having just as much chance to kill the rest of the team. It's likely a cultural issue that causes the voices on the NA server to be so much louder than the rest (though I've seen evidence that EU players are fairly unhappy about MM, as well). I realize it's probably against the principle of the development team to change your game to an extent like this in order to suit what appears to be a relatively small segment of the overall population, but, say you guys did do that, and say WoT's popularity in the US skyrocketed, drawing in thousands of new players. Imagine an influx of hungry US gamers, all eager to open their wallets and dump out the huge amounts of disposable income they have (I know you said that's not necessarily a priority, but WG.net is, above all else, a business, and every business needs money to survive, and the ones that make more generally end up doing better). In short, imagine what could happen if the US player base ended up moving from a relatively small segment of the overall player base to the majority of it.
ChrisK: Yes, that would be great, but as another player pointed out, not at
the risk of alienating the millions of active players we already
have. This has to be done slowly, with a lot of testing, and
looking at other options that aren't directly related to the
current MM system. Nothing wrong with the NA playerbase - heck, I'm
one too! - and it's frustrating on both sides of the Atlantic (and,
I expect, Pacific, as we don't have a server in that region yet)
that these cultural differences play such a large part.
Quote There has also been a lot of contention regarding how many people are unhappy overall, how many have left the game because of it, etc, etc, most times being criticized as not carrying any validity or having any "solid" evidence. The problem with that is, short of surveying every single person who plays or has ever played WoT and asking them specifically what they don't like or why they quit playing, there's no way to scientifically quantify exactly what percentage of people are in favor of changing it or have quit because of it. But, I've known a few people who quit because of matchmaking; another guy said he personally knew 27; somebody else named a similarly high number; just in the past month, I've seen a lot of people talking about knowing others who quit, as well. Also, the thing that really gets me is, fairly often, someone will come up the forums for the very first time, and their very first post will either be something about hating the matchmaker, or quitting because of it. In however long all those folks played, they never felt the need to come on the forums and post about anything, until then, with that one thing. I see people in-game complaining about it fairly constantly (and I always direct them here and the Official thread), as well. All that leads me, and others, to believe the problem is a lot larger than immediately obvious. Though, like I said at the start of this paragraph, there's no logistical way to know for sure. We can infer, though.
ChrisK: Again, we know it's an issue, and because of the lack of hard
numbers about opinions (we do have tons of data about how long
players play, to what Tier, when they quit, etc.), it is hard to
gauge. And I know I have mentioned it before, but we're not
stonewalling here and saying "this will never change," just that
we're looking at many options, evaluating them, then we have to
build, test, balance, etc. It's a long process.
Quote With regards to content, I was under the impression that there were probably a few different teams, working on different areas, rather than everyone working on generally the same area. So, knowing that, I, myself, can be more understandable about things taking more time. Though, I am curious (somewhat unrelated, but not entirely), why you guys save up everything for those big, giant, mega-patches, rather than releasing smaller, but more frequent patches. That's how a lot of games do it, and it tends to keep the impatient players sated, knowing something new is always around the corner. Releasing them that way would, as well, let you focus more on each individual things, rather than the way it is now, where 60 changes get put in place all at once, then you have to keep track of them all simultaneously. But, like I said, that's somewhat unrelated.
ChrisK: Yes, that is correct. Most of the reasons for that are the testing
process. Everything that is made by separate teams gets put into
one primary version, then tested to see if any component breaks
another component (existing or new). If we did it piecemeal, we'd
need to double the size of the QA department, and instead of one
patch every two months with several tanks and a couple of new maps,
you'd more likely get one patch a month with either a couple of
tanks or a map. Plus, there are huge community and support issues
with each patch - hardware conflicts, release notes, MM complaints,
spotting complaints, installation complaints, etc., which would
keep support swamped constantly due to the frequent patching. Once
every two months is actually pretty frequent. When I worked on
America's Army we patched at about that rate, maybe less, with good
success. Overall, it's not as much about the patch release cycle as
the overall game we're building over the next several years.
Quote Oh, but since you mentioned new content...any word of a new game mode? Historical battles, maybe? I know that was one of the biggest selling points for when I started playing back in closed beta, and I've been looking forward to it ever since. [/s] woops, I didn't see the post Overlord made about...new game modes, lol. Go figure. Awesome news, tho

ChrisK: Fishing a little? 

Quote Ooooo, Overlord's not gonna give you that bottle of vodka now

ChrisK: Fortunately, I still don't drink 

Quote Seriously, though, I'm sure that alleviated a lot of people's concerns. It's like the Russian bias thing...something that occurred to people, then grew and grew, and, without any official denial, generally grew to be assumed true. I mean, like I said, I know WG.net is a business, and businesses need money to survive, but it's nice to hear someone say it's not a priority at the expense of the players (though, in order to get a Lowe now, players will have to break the don't-spend-more-than-$20 rule about 4 times over, lol). I think a few things that contribute to players feeling neglected are, while the Q&A thread is awesome, it does seem fairly vanilla, which is to say, questions that probe uncomfortable territory tend to get deleted without mention, while other, genuine questions get deleted repeatedly (for instance, Steeltrap posted one question regarding the 0% critical hit issue 7 times; after it got deleted the last time, I believe he just game up). Plus, things like this thread (a list of bad press WG.net and WoT has gotten), plus the fact that a lot of issues that are currently going on, have been going on since closed beta...all those things add up to an overall negative feeling. I'll admit I've just assigned some things not getting fixed or changed to the fact that you guys didn't care. In the absence of even minor things like posts saying, "Hey guys, we know about this, this, and this, and we're working on getting them fixed as fast as we can!", we tend to fill in the blanks ourselves. Add in the spaced out, huge, mega-patches, rather than smaller-but-frequent ones, and you have a recipe for disgruntled players.
ChrisK: Hmmm... I wonder if someone in Minsk OPed the Lowe just to make it
obvious that we're not Russian biased...? 
I personally prefer Soviet low-Tier SPGs and high-Tier TDs and HTs, German (and now US!) TDs and MTs, and nothing in the US tree, mainly because, as an American (and as a game designer, combat vet, and military historian) they're too common to me to be interesting anymore.
And the Lowe is now $50, so if you buy one, don't buy anything else for two months!
I'll ask about posting a watered-down version of our six-month development plan on here, both to let you all know what's going on and to whet your appetites for the exciting things we have planned.

I personally prefer Soviet low-Tier SPGs and high-Tier TDs and HTs, German (and now US!) TDs and MTs, and nothing in the US tree, mainly because, as an American (and as a game designer, combat vet, and military historian) they're too common to me to be interesting anymore.
And the Lowe is now $50, so if you buy one, don't buy anything else for two months!
I'll ask about posting a watered-down version of our six-month development plan on here, both to let you all know what's going on and to whet your appetites for the exciting things we have planned.

Quote Here's the thing...I, and most others who have posted, don't mind bucking the odds or being at the bottom of the list for matches. Despite the few pro-MM posters who insist that we all just need to L2PLAY and just suck at life in general, it's not a skill issue. It's a matter of continually being placed in matches where, not only are we at the bottom of the list, but we're incapable of really doing much to impact the match. Take your example of being in your Hetzer; that's the majority of our matches in medium tanks. And scouting's not really an option, since they don't go fast enough, and the heavies on the other team have equal or better viewing ranges. Most of us don't want to be a mere distraction to the other team most of our matches; we would like to actually fight, damage, and kill other tanks, as well. I mean, that's the whole premise of WoT: exciting tank battles, and matches where we're matched up evenly against other tanks generally around our tier are awesome. They shine with the potential of what this game really could be, and they're fun as hell. The problem is, matches like that are the minority. I was going to mention this before, but forgot, so I'll stick it in now: hell, if I had matches where it took me 25 hits to die, I'd be excited and pretty proud, too! The only time that happens, though, is if I'm in my Pz2, and a Loltraktor is shooting his pellet gun at me, lol. Most of the rest of the time, it's anywhere from 1 to 10, depending on what tank I'm in and what's shooting at me, but closer to 1 in my mediums, and anywhere from 2-10 in my Tiger. Similarly, I don't know if I've ever tracked or even really caused more than a few percentage points of damage to a Lowe, even in my Tiger. I don't have the long 88 yet, so I'm stuck using the same gun the tier 6 VK3601 uses, and that thing bounces half the shots I fire. But still, the Tiger's tier 7, and everything that bounces my shots is tier 8, only one tier higher, so I don't complain. Well, I mean, I do complain, but I don't lobby to get it 'fixed' (though I do think the Tiger is in sore need of some attention; I mean, what used to be the most legendary and fearsome tank of WWII has been reduced to an over-sized bullet magnet with mostly impotent guns).
ChrisK: I think he actually was in a Pz II or Stuart in a game with LOLz
and MS-1s, hehehe. But you probably felt, in your MT vs. Lowe
example, like that LOLtraktor shooting at him. If you know you're
not doing much damage and you could get killed any second, how much
more exciting is that? But I get what you're saying - too much of
that wears thin, like living next door to Disney (well, it's almost
an hour away, but I'm sick of the place!).
I know it's been mentioned before, but the Tiger was King of the Hill in 1942, when it first hit combat, in part because only the most experienced crews were allowed to have them. In an historical battle with 5 Tigers with 100% crews on one side and 15 n00bz in T-34s, BT-7s, and T-26s with 50% crews on the other side, the Tigers would win easily. But the stuff made by others to fight against (and because of the effectiveness of) the Tiger is in the game, so the Tiger can only be King of a relatively small mid-war hill compared to the state of tank technology at the end of the war on all sides.
I know it's been mentioned before, but the Tiger was King of the Hill in 1942, when it first hit combat, in part because only the most experienced crews were allowed to have them. In an historical battle with 5 Tigers with 100% crews on one side and 15 n00bz in T-34s, BT-7s, and T-26s with 50% crews on the other side, the Tigers would win easily. But the stuff made by others to fight against (and because of the effectiveness of) the Tiger is in the game, so the Tiger can only be King of a relatively small mid-war hill compared to the state of tank technology at the end of the war on all sides.
Quote I'm willing to stick around and see what you guys can come up with to help remedy the situation. The only thing is, I just hope it's not too late, at least for the NA server. Not many people, generally, have the desire to stick around with a game they feel is imbalanced and places them in unfair situations the majority of the time; not when there is so much competition out there.
ChrisK: Thanks! Since it's always going to be free to play, there's no
reason for anyone who's frustrated now not to come back for another
try in a few months (or years - we'll still be here!) and give us
another shot. We'd prefer you stay and play so you can be among the
first to dive in when we make changes and let us know what we're
doing right (or... not), but if you have to go, check back once in
a while and take a peek. 

Quote In the end, we all want the same thing: to have fun, and for WoT to do awesomely. Now, to find a way to make those two things happen

ChrisK: Amen!
Subject:
Game Discussion\Gameplay Discussion\A way to break the tedium of top tier tension
Link on message: #741941
Wallachia, on 22 July 2011 - 04:46 PM, said: I sometimes like to grab my loltraktor and pretend I am an AI
controlled tank. You know, like the old times of snes.
The scary part is that I once got to kill 4 enemies in the same match with that joke.

Link on message: #741941

The scary part is that I once got to kill 4 enemies in the same match with that joke.
ARGO: You may be looking at one of the few players ever to get a steel
wall in a loltractor.
Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #741933
Ceptyr, on Jul 22 2011 - 16:07, said: Thats a cool idea. I always wonder how much xp I got for doing
damage or anything. Although the more detail you give people, the
more chances there are for exploits. A minor change to the above
idea would be a summary of different types of xp at the end of the
match (just another tab in the end battle screen) which could
summarize xp amounts for Damage, Spotting, etc, just in a more
general sense.As for the topic at hand, having Tier 5's against
Tier 10's is a little silly, so lowering the Tier spread to +/- 3
is not a bad idea. But the worst thing has to be when you are in a
battle with 75% of the team as Tier 9-10, and then the rest of the
tanks scattered down to Tier 6. Seems like the number of high tier
tanks in the battle is not proportioned in a reasonable sense.
Onyx, on Jul 22 2011 - 16:08, said: This would help some, yes. Having an XP scroll bar or a
breakdown of XP at the end of battle (keep clutter low) would
help. Additionally, giving bonus XP for being outtiered
would help as well. Such as a 10-20% bonus or so in XP
and Credits for every tier from the top you are. Perhaps
an exponential increase that starts at 5% for 1 tier but 40% for 3
tiers. You get my idea. Alternatively,
normalizing the Damage/Health so that low tier tanks aren't 2 shot,
while high tier take 20 shots from the same tanks they 2 shot might
help, or just make it so the matchmaker heavily prioritizes making
games bottom-tier heavy or mid-tier heavy, so that the top tier has
the fewest tanks in the game and, as such, hold far less influence
as a game dominated by 7 top-tier tanks in a tier 4-7 or the like
spread. Per team, mind you. Also, is this an area to
bring up other complaints with the matchmaker, such as that stock
tanks aren't considered different from fully upgraded tanks by
weight?
Link on message: #741933

ChrisK: What do you think about Leaderboards? Most hits, most kills, most
distance travelled, most credits earned, most XP gained, most units
spotted, etc. at the end of a match, with overall stats on the
website to match in one giant top 100 (or 1,000) Leaderboard? Would
this be of some value to the community? 


ChrisK:
Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #741918
smokntuesdays, on Jul 22 2011 - 02:34, said: I don't care about exp and credits. You are either worried that
people will get more or they will get less. This isn't about
progression. I don't want to play the higher tier tanks vs a bunch
of lower tier tanks anymore than I want to play the lower tier
tanks vs the higher tier tanks. No doubt there is much
less complaint from those on the higher side in that equation, but
there are areas of tanks which I am fond of, which are completely
ruined by what you call progression.
Quote What you are saying is that the middle tiers can't be enjoyable because of progression.
Quote We basically NEVER see any content added to the game that is program related. What gets added is all modeling stuff, very little programming at all. We can't even get a decent chat system. Your modeling team is awesome, I'm not even sure what the hell your programmers do, because we never see any content that is based on their work other than the base game itself. It seems to me your programmers are out to lunch on something else, and what's left is your art team.
Quote When people say more content, it doesn't mean just maps and tanks. It also means different game modes and things which require a little programming and a little more design then letting your art team put out a new map and some rigged tanks(not rigged as in screwing someone over).
Quote Now, lets talk markets.
Russia GDP = $1.465 trillion
European Union = $16,282 trillion
US GDP = $14.772 trillion
Get the picture?
Quote Why in the world are you looking at how many current players you have in the US rather than how many potential customers you have? You think your Russian population is big? Its not.
Quote This is flat out not true. People keep quiting at T4/T5. They did in beta, they do now. Go load up the game now and the majority of the population is T5 and below. I find it hard to believe that the community I came from, which plays FPS regularly/daily all quit for the same few reasons and it's some kind of oddity as you claim. I find it hard to believe it's just a vocal minority when if I bring up this game somewhere else, it's always the same general complaints.
Quote And McDonalds doesn't want to make people fat.
Quote I find it hard to believe that you don't want people spending more than $20 a month when you sell individual tanks for more than that, and then have recently increased the price of a tank because it was a popular buy.
Quote If you only wanted people to spend $20 a month, then you would cap the spending.
Quote Yeah, it's exciting the first couple of times you get put into a battle with higher people. After about your 100th time doing it - not so much. It's like seeing a girl with a nice butt, getting all excited and then she turns around and has a huge nose with buckteeth.
Quote I thought we were going to get some serious discussion on this topic, but all you gave us was spin.
Link on message: #741918

ChrisK: Agreed, and this (as I pointed out in the interview with Tobold) is
where the difference of perception takes place. We balance the game
across the entire game, not from battle to battle. But the player
experiences the game battle to battle, not all at once. So what
we're working on is how to best serve both of these types of
balance without potentially breaking what we already have, both in
terms of gameplay and customer satisfaction across all server
clusters.
Quote What you are saying is that the middle tiers can't be enjoyable because of progression.
ChrisK: No, what I am saying is that they are more of a challenge because
of progression. How you meet challenges - head on, quitting, going
around, trying something new, etc. - is up to you. If you're not
enjoying your current method of taking on the tough challenges, try
another way. Or maybe look at your rewards in a different way -
like instead of only win/lose or kills or survival rate, look at
your xp and credit earnings (again, the long view method of
balance). However, even with the relatively low (albeit vocal)
amount of complaints, we do take them seriously and are looking for
ways to improve the system. It just takes time to research,
implement, and test. 

Quote We basically NEVER see any content added to the game that is program related. What gets added is all modeling stuff, very little programming at all. We can't even get a decent chat system. Your modeling team is awesome, I'm not even sure what the hell your programmers do, because we never see any content that is based on their work other than the base game itself. It seems to me your programmers are out to lunch on something else, and what's left is your art team.
ChrisK: I've been asking for better chat tools since October. Seriously.
The programmers have been working on finishing up Ultimate Conquest
and implementing new features (camo coming...), but soon will go
back to tweaking and improving core gameplay.
Quote When people say more content, it doesn't mean just maps and tanks. It also means different game modes and things which require a little programming and a little more design then letting your art team put out a new map and some rigged tanks(not rigged as in screwing someone over).
ChrisK: Oh yeah, and new game modes are coming. 

Quote Now, lets talk markets.
Russia GDP = $1.465 trillion
European Union = $16,282 trillion
US GDP = $14.772 trillion
Get the picture?
ChrisK: Yes, but it's irrelevant to matchmaking. Of more concern to us are
the cultural differences in player types that keep players on the
NA servers from enjoying the same systems that Russians and others
love to play. Which is again why, even though the MM complaints are
a small minority, we're working on new approaches to it.
Quote Why in the world are you looking at how many current players you have in the US rather than how many potential customers you have? You think your Russian population is big? Its not.
ChrisK: China dwarfs both markets and is perfectly happy with the game.
However, we don't want it to be unsuccessful in NA, so we're
working to improve it, even though we don't expect as much return
on our investment because of the cultural differences, not because
of GDP.
Quote This is flat out not true. People keep quiting at T4/T5. They did in beta, they do now. Go load up the game now and the majority of the population is T5 and below. I find it hard to believe that the community I came from, which plays FPS regularly/daily all quit for the same few reasons and it's some kind of oddity as you claim. I find it hard to believe it's just a vocal minority when if I bring up this game somewhere else, it's always the same general complaints.
ChrisK: Again, only here - we're still going to keep working on it though,
because we see this as an important market, not just because of the
GDP, but because it's culturally significant in the world, the
economy, history, and the industry. Plus, I want to keep playing on
the NA servers, not on the Russian servers! 

Quote And McDonalds doesn't want to make people fat.

ChrisK: They don't want fat people for the same reason the cigarette
companies don't want lung cancer - they don't want to pay for it!
But that's a straw man argument and doesn't in any way apply to
WoT.
Quote I find it hard to believe that you don't want people spending more than $20 a month when you sell individual tanks for more than that, and then have recently increased the price of a tank because it was a popular buy.
ChrisK: We're hoping that will cut down on the number of Lowes in the game
actually, not because it was a popular buy. I prefer my KV-5 over
my Lowe by far, personally. But yes, we'd much rather have
low-spending long-term players than high-spending short-term
players. Really. In fact, if everyone just spent $10 a month we'd
be quite happy, but we don't feel that a $10 monthly subscription
model lends itself well to the game.
Quote If you only wanted people to spend $20 a month, then you would cap the spending.
ChrisK: Now THAT would be foolish! LOL!
Quote Yeah, it's exciting the first couple of times you get put into a battle with higher people. After about your 100th time doing it - not so much. It's like seeing a girl with a nice butt, getting all excited and then she turns around and has a huge nose with buckteeth.
ChrisK: And yet, those girls end up married too. And when you finally get
that hottie you've always wanted, it's never as good as you thought
it would be (well, at first it is, but once your kids hit Tier 4,
it's not as much fun).

Quote I thought we were going to get some serious discussion on this topic, but all you gave us was spin.
ChrisK: Nope, serious discussion. But not caving in "OK let's just do it
your way and see how badly the game breaks" compromise. I'll
continue to talk facts and reality. 

Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #741847
PROACEX1, on Jul 22 2011 - 09:25, said: I think reducing the spread could help a little bit, but honestly,
there wouldn't be much of a challenge than now would it?
I'd much rather have a fixed amount of tiers within a battle, instead of having lopsided battles where one side has more T8s than the other because of one large artillery unit, ect.
Quote I'd also love for the high tier arty glitch to be fixed. I've been stuck in so many 4v4 battles...I just lol at em anymore.
Quote And I like spending money on a good game! It just needs to have some fixes done and it will be fine. $600 so far and I've only been playing for a month and a half, less than that consistently and now I have a ton of vehicles across all the tiers. Some tanks seem to get stuck in battles more consistently where they are far out of their league, such as T6s and T3s. But many others are very consistent, and only suffer from imbalanced tiers within the match (5 Lowe's on one side versus 3 IS-3s, a T32, and a Lowe. Derp).
Quote Or, to simply make people appreciating teamplay and helping out, why not simply create a bonus system for tracking or hitting enemies and than an ally killing them? The CoD series is a bad example (but an example nonetheless), but so is BF2 and they both have such things that can help quite a bit with players being disgruntled about being low tiered or outgunned.
Thus a Hetzer tracking a Lowe and an allied arty hitting or killing the Lowe would result in the Hetzer receiving exp/credits for doing so. This is obviously a ton of coding, and quite complex compared to the system currently in place, but would it not help to make players feel obligated to help, and give them a purpose on the battlefield even when outgunned?
Link on message: #741847

I'd much rather have a fixed amount of tiers within a battle, instead of having lopsided battles where one side has more T8s than the other because of one large artillery unit, ect.
ChrisK: That has potential, although what if there's a T8 battle going on
and the MM system has to stick a T6 and a T2 in there vs two T4s on
the other side to balance it out? Wouldn't that end up being about
the same as what we have now?
Quote I'd also love for the high tier arty glitch to be fixed. I've been stuck in so many 4v4 battles...I just lol at em anymore.
ChrisK: Keep reporting the bug so it gets higher on the priority radar.


Quote And I like spending money on a good game! It just needs to have some fixes done and it will be fine. $600 so far and I've only been playing for a month and a half, less than that consistently and now I have a ton of vehicles across all the tiers. Some tanks seem to get stuck in battles more consistently where they are far out of their league, such as T6s and T3s. But many others are very consistent, and only suffer from imbalanced tiers within the match (5 Lowe's on one side versus 3 IS-3s, a T32, and a Lowe. Derp).
ChrisK: See, that's just too much. We honestly (and I know there are people
who still won't believe this) don't want people to spend that much
money on this game. Maybe over two years, but not over a couple of
months! But I agree, overall the matchmaking system is good, there
are just some minor balance issues in mid-Tiers we can work on to
even things out.
Quote Or, to simply make people appreciating teamplay and helping out, why not simply create a bonus system for tracking or hitting enemies and than an ally killing them? The CoD series is a bad example (but an example nonetheless), but so is BF2 and they both have such things that can help quite a bit with players being disgruntled about being low tiered or outgunned.
Thus a Hetzer tracking a Lowe and an allied arty hitting or killing the Lowe would result in the Hetzer receiving exp/credits for doing so. This is obviously a ton of coding, and quite complex compared to the system currently in place, but would it not help to make players feel obligated to help, and give them a purpose on the battlefield even when outgunned?
ChrisK: Team Fortress 2 is a good example of that - if you damage an enemy
and another player kills them before they heal up, then the game
reports that "x and y killed z." By dividing some xp among all of
the vehicles that actually see a tank when it is hit by an ally, do
you think that might help?
How about this, what if every time you got xp - whether for spotting, hitting, damaging, or anything else - the amount of xp was fed in a small chat-like box right above the minimap, stating, for example "123 xp for spotting" or "150 xp for damage"? This would be similar to the MMORPGs where you have a character in combat and get to see the numbers floating around every time you hit, but off to the side so it's not too distracting (and optional in the interface?).
How about this, what if every time you got xp - whether for spotting, hitting, damaging, or anything else - the amount of xp was fed in a small chat-like box right above the minimap, stating, for example "123 xp for spotting" or "150 xp for damage"? This would be similar to the MMORPGs where you have a character in combat and get to see the numbers floating around every time you hit, but off to the side so it's not too distracting (and optional in the interface?).
Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #741822
TrackedCanOpener, on Jul 22 2011 - 06:27, said: Thanks for the detailed response. I've played Wargaming games for
years now, and have usually grimaced at how pants they usually
were. However, I continue to be surprised at how World of Tanks,
despite its flaws, actually has a fun gameplay at its core, and
it's what's keeping me coming back to it every day.
Quote Having said that, thank you for coming out and saying what's patently obvious based on a lot of things seen in this game: World of Tanks is geared toward Wargaming's primary market: Russia. People can complain about how the game doesn't fit American sensibilities for whatever reason, but you guys know what makes your market tick and this game hits it perfectly. In a strange way, I appreciate that for once Americans aren't the primary market and your game mechanics are built for your primary market, and though there are some things I don't like about it, I've just had to admit that I'm a part of a miniscule part of your playerbase and roll with it. If it bothered me that much, I would have left long ago, but based on the sheer amount of cash I have spent on this game, I guess there isn't enough to bother me.
Quote If I could offer some advice, I think the development team (or at least the PR guys) should develop a series of articles for the North American community that explains why you're doing what you're doing, and how the Russian server and community actually operates because of it. I think some of the disgruntled folks would find it at least informative if they could understand how some of the decisions that seem boneheaded on this server actually benefit your main customers--which is what your focus should be anyway. There's a significant portion of the forums that think you folks are a bunch of slack-jawed yokels who have no clue about economics or the fact that Americans have money, so I think it would be beneficial for you to come out and show them that you're a quite successful niche developer who focuses on Russia and by extension Europe, and you're successful enough doing that while picking up the North American niche players like us without a lot of press. If anything, it would allow folks like me to point to the articles and tell someone ranting about the Matchmaker that we are but humble grasshoppers in the food web that is World of Tanks, and their screaming just makes you a bigger target for the bird to pick you off.
Quote Once again, thanks for the time and the explanations. Though I could have told you that the crickets you hear chirping as a result of your post was to be expected. Few people enjoy being told that they're insignificant for once.
Link on message: #741822

ChrisK: Thanks! I did also work on Order of War, which was actually the
first game Wargaming developed intentionally to see if they could
succeed in the West. I think we're learning at a pretty decent rate
(and at the time, I was the only American on the team!).
Quote Having said that, thank you for coming out and saying what's patently obvious based on a lot of things seen in this game: World of Tanks is geared toward Wargaming's primary market: Russia. People can complain about how the game doesn't fit American sensibilities for whatever reason, but you guys know what makes your market tick and this game hits it perfectly. In a strange way, I appreciate that for once Americans aren't the primary market and your game mechanics are built for your primary market, and though there are some things I don't like about it, I've just had to admit that I'm a part of a miniscule part of your playerbase and roll with it. If it bothered me that much, I would have left long ago, but based on the sheer amount of cash I have spent on this game, I guess there isn't enough to bother me.

ChrisK: It's not so much that Russia is the core market (it's doing just as
well in China), it's just that the development team, being in
Belarus, comes at games from the perspective of the Russian player.
I throw them the NA viewpoint as much as I can, and we're slowly
moving things in that direction. In fact, we had a huge meeting
with the European, North American, and Belarussian leadership at E3
in June just to discuss the specific needs and play styles of
players in each region. How long does it take to make changes? A
long time. Longer than most players who play 15 minute battle games
might have, LOL! But we're not stopping development here - we're
continuing to add more content all the time, for years.
Quote If I could offer some advice, I think the development team (or at least the PR guys) should develop a series of articles for the North American community that explains why you're doing what you're doing, and how the Russian server and community actually operates because of it. I think some of the disgruntled folks would find it at least informative if they could understand how some of the decisions that seem boneheaded on this server actually benefit your main customers--which is what your focus should be anyway. There's a significant portion of the forums that think you folks are a bunch of slack-jawed yokels who have no clue about economics or the fact that Americans have money, so I think it would be beneficial for you to come out and show them that you're a quite successful niche developer who focuses on Russia and by extension Europe, and you're successful enough doing that while picking up the North American niche players like us without a lot of press. If anything, it would allow folks like me to point to the articles and tell someone ranting about the Matchmaker that we are but humble grasshoppers in the food web that is World of Tanks, and their screaming just makes you a bigger target for the bird to pick you off.

ChrisK: That's one of the reasons I did that MM interview with Tobold -
we're actually starting that, and I will do some blogging on the
"hows and whys" of WoT as well as on the history and technology of
tank development (I have done a few already on tank development),
and we'll have some real experts blogging too.
Quote Once again, thanks for the time and the explanations. Though I could have told you that the crickets you hear chirping as a result of your post was to be expected. Few people enjoy being told that they're insignificant for once.

ChrisK: You're welcome! Really, if I had more time, I'd spend all day,
every day, in here answering questions. Which would mean my tanks
would all be rusting in my garage... 

Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #741804
Karm, on Jul 22 2011 - 08:19, said: Okay let me see if I can understand what you are saying.
To make it "FUN!" for the average casual/light player.
You designed a bottom feeding system to make a long and often depressing grind. Ageist almost imposable odds.
There is some kind of return sort of ... of justification that you will be the one bottom feeding others, once you reach high enough level. If you stick it out that long that is?
Link on message: #741804

To make it "FUN!" for the average casual/light player.
You designed a bottom feeding system to make a long and often depressing grind. Ageist almost imposable odds.
There is some kind of return sort of ... of justification that you will be the one bottom feeding others, once you reach high enough level. If you stick it out that long that is?
ChrisK: You've just described every PvP MMO in existence, from Eve to
Planetside to World War II Online. Look at MMORPGs like World of
Warcraft - how many times can you do a quest that starts "Kill 10
of the following creatures..." before it feels like a grind? Yet 15
million players can't be wrong, right? I don't think the casual
players are looking at the odds, the grind, or the long-term
results. I think those players are in there having fun, enjoying
the battles, getting excited when they upgrade or buy new tanks,
and admiring the beautiful scenery and vehicles. Also remember,
this isn't the end-state for this game. We're going to continually
improve and expand it for years to come. What you're seeing is just
the beginning. 

Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #741783
smokntuesdays, on Jul 22 2011 - 14:50, said: I don't understand how it won't be a challenge if the teams are
somewhat close to being balanced. It seems to me the challenge is
missing when you are at the top of a very large imbalance.
Link on message: #741783

ChrisK: And the challenge is conversely great when you're at the bottom. To
be honest, I think the entire MM argument might have more merit if
you had higher-Tier players complaining that battles against
lower-Tier opponents wasn't challenging, but until now we haven't
heard anything like that, which can lead to the assumptions by many
players (which I have seen on here) that there are just a lot of
whiny low-Tier players complaining because they're n00bz.
Personally, I disagree - I think the higher-Tier players are still
getting the challenge, so there's something missing in the
mid-Tiers we should tweak to make it less frustrating. We're still
researching exactly what and how to do that so that it doesn't
break the game for the players who are fine with it the way it is
now. 

Subject:
Game Discussion\Gameplay Discussion\A way to break the tedium of top tier tension
Link on message: #741775
CaptIceman, on 22 July 2011 - 04:11 PM, said: I like to grab my T2 Light, rush to the enemie base and do some
turmoil once I get there. 
It hillarious to see everyone shooting at you and, since most new players didn't have yet grasped the concept of leading shots, missing all the time.
Only problem I see is that the darn thing is so fast that it's kinda hard to control in confined spaces.
Once I hit a hard spot, like a rock or another tank, it's pretty much game over for me.
But the fun is well worth it. You can spot all the enemies for your team and, if you are lucky, even take some of their arty down.
Another thing is getting in my Hotchkiss and blast at least 4 enemies, sometimes even 8 (my record so far).
So yeah, playing some low tier battles for a change is fun.

Link on message: #741775


It hillarious to see everyone shooting at you and, since most new players didn't have yet grasped the concept of leading shots, missing all the time.

Only problem I see is that the darn thing is so fast that it's kinda hard to control in confined spaces.
Once I hit a hard spot, like a rock or another tank, it's pretty much game over for me.
But the fun is well worth it. You can spot all the enemies for your team and, if you are lucky, even take some of their arty down.
Another thing is getting in my Hotchkiss and blast at least 4 enemies, sometimes even 8 (my record so far).
So yeah, playing some low tier battles for a change is fun.

ARGO: Exactly, I have that tank and get great LOLs with it, It can be an
arties worst nightmare.
Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #741773
owlgator, on Jul 21 2011 - 21:46, said: Thank you for providing your detailed responses to those questions
as it provided some great insight. I do, however,
disagree with one comment made in the above response.
I think it is difficult to determine how many players are dissatisfied with the MM (or any other aspect) based on forum responses. I've heard the argument that it's typically the vocal minority or only those who have something to complain about will post on this thread. I typically platoon with four other guys in different combinations and I know that at least three are frustrated by the two issues I mentioned earlier (the random rolls don't seem to equal out and the top-heavy matchups) yet they have never posted. Just as you can assume only those posting are dissatisfied, I can assume there are 3-4 people also dissatisfied for every person posting.
Link on message: #741773

I think it is difficult to determine how many players are dissatisfied with the MM (or any other aspect) based on forum responses. I've heard the argument that it's typically the vocal minority or only those who have something to complain about will post on this thread. I typically platoon with four other guys in different combinations and I know that at least three are frustrated by the two issues I mentioned earlier (the random rolls don't seem to equal out and the top-heavy matchups) yet they have never posted. Just as you can assume only those posting are dissatisfied, I can assume there are 3-4 people also dissatisfied for every person posting.
ChrisK: Let's say then there are 200 people posting that they don't like
the MM. And for every one of those, four more are unhappy. That's
1000 players. Our NA player base (active players) is over 100,000,
so we're still talking 1% of NA, much less the several million
active accounts on other server clusters. Even if there were 10,000
unhappy players, it would be hard to justify a change that would
improve gameplay for 10% of NA players, and let's throw in 10% of
all players, but which could potentially alienate 10% of the
players who are already satisfied with the matchmaking system.
As I have said previously, we are looking hard at this to come up with possible solutions that will allow you to play your way, and allow others to stay with what we already have. This is a huge effort, and will take time, so please, just bear with us as we collect idea, work out their feasibility, plan them, code them, test them, fix them, etc.
As I have said previously, we are looking hard at this to come up with possible solutions that will allow you to play your way, and allow others to stay with what we already have. This is a huge effort, and will take time, so please, just bear with us as we collect idea, work out their feasibility, plan them, code them, test them, fix them, etc.

Subject: Narrowing Tier Spreads Discussion - How to Fix Matchmaking
Link on message: #741757
Prediator, on Jul 22 2011 - 03:28, said: first off, i understand your numbers analysis.. just realize that
as potential customers.. no one wants to hear that your opinion
doesn't matter... especially the "vocal minority".
Second, please explain to me how a hetzer with a view range of less than 300 can "scout" or distract when your a one shot kill.. you said it yourself you HATE a part of the game! WHY do you want to keep a part of the game that you hate? WHAT made you put it into a GAME that is supposed to be fun? Please dear god explain that to me...
I know changing the match maker seems like its very hard and could have huge ramifications.. but its just a game.. you obviously don't care about the game balance of a hetzer against a lowe, but your terribily worried about the 100 damage a panzer 4 could do to earn himself 400 credits by hitting a lowe before he gets one shotted by the lowe? Your making no sense to me.. your trying to balance a game without looking at the GAMEPLAY.. by instead looking at credit income or exp earned. I don't care if i get NO CREDITS OR NO EXP if the game is fun! which its NOT when i have to go up against a lowe in a panzer 4. Can you understand that and respond to that?
Link on message: #741757

Second, please explain to me how a hetzer with a view range of less than 300 can "scout" or distract when your a one shot kill.. you said it yourself you HATE a part of the game! WHY do you want to keep a part of the game that you hate? WHAT made you put it into a GAME that is supposed to be fun? Please dear god explain that to me...
I know changing the match maker seems like its very hard and could have huge ramifications.. but its just a game.. you obviously don't care about the game balance of a hetzer against a lowe, but your terribily worried about the 100 damage a panzer 4 could do to earn himself 400 credits by hitting a lowe before he gets one shotted by the lowe? Your making no sense to me.. your trying to balance a game without looking at the GAMEPLAY.. by instead looking at credit income or exp earned. I don't care if i get NO CREDITS OR NO EXP if the game is fun! which its NOT when i have to go up against a lowe in a panzer 4. Can you understand that and respond to that?
ChrisK: Prediator, since I also replied to your PM of this post, I'll put
my response to your PM here as well:
The Hetzer scouts because that's pretty much all it can do when thrown into a battle of giants like that, so that's how I use it. I know I'm going to die, but at least I want to make a contribution (scouting for arty, spotting for HTs, distracting enemy Lowes so ours can get some shots in, etc.). Real combat is like that (and yes, I have been in it). Sometimes you take the extremely risky challenge instead of the easy or obvious path to help your teammates. You still get rewarded - it's not like you lose credits - so play it for the high-stakes high-odds battle it is.
It doesn't "seem like" it could have huge ramifications - it definitely does. There are huge issues here most people (players and non-game designers) don't grasp. Balance is an enormous system, one that affects the entire game, and not one that is easily changed in large increments. We definitely understand the dilemma between credit earning and combat power - I even mentioned exactly that in my interview with Tobold about matchmaking - but now that we have hundreds of thousands of live players at any given moment, and millions of active player accounts, we have to fine-tune the system very carefully and not make any major changes until we've thoroughly researched and tested all of the potential effects this can have.
The Hetzer scouts because that's pretty much all it can do when thrown into a battle of giants like that, so that's how I use it. I know I'm going to die, but at least I want to make a contribution (scouting for arty, spotting for HTs, distracting enemy Lowes so ours can get some shots in, etc.). Real combat is like that (and yes, I have been in it). Sometimes you take the extremely risky challenge instead of the easy or obvious path to help your teammates. You still get rewarded - it's not like you lose credits - so play it for the high-stakes high-odds battle it is.
It doesn't "seem like" it could have huge ramifications - it definitely does. There are huge issues here most people (players and non-game designers) don't grasp. Balance is an enormous system, one that affects the entire game, and not one that is easily changed in large increments. We definitely understand the dilemma between credit earning and combat power - I even mentioned exactly that in my interview with Tobold about matchmaking - but now that we have hundreds of thousands of live players at any given moment, and millions of active player accounts, we have to fine-tune the system very carefully and not make any major changes until we've thoroughly researched and tested all of the potential effects this can have.
Subject:
Game Discussion\Gameplay Discussion\A way to break the tedium of top tier tension
Link on message: #741731

Link on message: #741731
ARGO: For those of you who have worked hard and grinded your rumps off to
get into those higher tiers, this message is for all of you. So
many times now ingame I see someone write on how the top tier
matches are nothing more than a campfest and especially on some
maps. Yeah, sometime I feel that way too so I am going to share a
little secret for my own cure for the top tier tedium because after
all, we all know that top tier tedium can lead to P.U.T.T.S. I
learned a while back that as we all go higher and higher in the
tiers things start slowing down, Big tanks = big repairs or even
big gold or premiums to keep the monsters humming. You have all
seen it, the player who hides because he don't want a repair bill
and again the camping. So what is a vet to do? Well like I said, I
have my own cure I use to not only break up the minotiny but to
also keep my aim and reflexes sharp. Oh yes, and I get lots of
kills too....It's simple, Grab a tier 2 tank or at least from 3
down and go have yourself a blast. Now what do you get out of it?
Well, If you have been in high tiers a while then you have most
likely forgotton how idfferent those low tier matches were and how
fast paced they went.....and then theres the machine guns! Ah yes
you will get all the hand eye coordination you need trying to keep
up with the little tanks and especially if your an arty lover, try
hitting these guys...Been a while since I did it and it is hard. I
like doing this when I feel like some change ingame and I have a
lot of fun also seeing all the new players learning the skills
becaus they havn't learned about camping or other ingame
shinanigans yet.
So try out, it won't be all that expensive to grab and max out a low tier and who knows, It may also do wonders for your kill ratios.
So try out, it won't be all that expensive to grab and max out a low tier and who knows, It may also do wonders for your kill ratios.
Subject: World of Tanks Interview at Tobold's
Link on message: #741692
Link on message: #741692
ChrisK: Check this thread/post: http://forum.worldof...post__p__739410
Also, the income generation that is balanced is the credits (silver money), not the gold. We specifically keep gold out of the equation so that nobody has to buy gold to play the game and have fun doing it.
As far as SPGs go, I love the low-Tier SPGs (and low-Tier battles in general) and recently played a game in my SU-26 where I was the bottom vehicle on my side and one of two SPGs on my team with higher-Tier tanks on both teams. I ended up being the last vehicle alive on my team, with five kills, and didn't get killed until the last enemy vehicle (A Hetzer) rolled into our cap and shot me (he was at 100%, I was at 10%). Even though I got killed and my team lost, it was a great game! Tense until the last second, plenty of credits earned, and even though I was the worst vehicle in the game, I was able to make my team proud. That's worth a lot more than only being in a battle with my "peers" and beating them. Being the underdog is, well, an American tradition!
Also, the income generation that is balanced is the credits (silver money), not the gold. We specifically keep gold out of the equation so that nobody has to buy gold to play the game and have fun doing it.
As far as SPGs go, I love the low-Tier SPGs (and low-Tier battles in general) and recently played a game in my SU-26 where I was the bottom vehicle on my side and one of two SPGs on my team with higher-Tier tanks on both teams. I ended up being the last vehicle alive on my team, with five kills, and didn't get killed until the last enemy vehicle (A Hetzer) rolled into our cap and shot me (he was at 100%, I was at 10%). Even though I got killed and my team lost, it was a great game! Tense until the last second, plenty of credits earned, and even though I was the worst vehicle in the game, I was able to make my team proud. That's worth a lot more than only being in a battle with my "peers" and beating them. Being the underdog is, well, an American tradition!

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